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  • Civilization:
    • In Civilization III: Conquests, there exists art and text files for an entire Austrian civilization. It was likely not put into the final game because, as the editor reveals, it's impossible to put more than 31 civilizations into the game at once.
    • Also, the Conquest minigames sometimes leave out the railroads due to time frame; these are kept from appearing anyway by making the coal needed to build them depend on an inaccessible tech (confusingly labeled "Invisible Railroads").
    • Civilization IV has a model for a non-religion-specific temple, presumably from before religions were added to the game. It also has a number of unused buttons such as SETI.
    • Civilization IV: Beyond the Sword added a series of generic Corporations ("Sid's Sushi Co", "Aluminum Inc", etc). However, there are in the game files buttons for real companies, such as Coca-Cola and McDonald's.
  • Spore was originally going to include a 'flora editor'. This can be accessed in the final version with some hacking, but it's very buggy.
  • In X3: Terran Conflict, there is a ship that never spawns: the ATF Valhalla, a colossal Terran mothership with staggering firepower, insane amounts of shielding, and hilariously slow maximum speed. It was most likely removed due to a design oversight; if you take it through a gate, it's too big to fit through, and it bangs into the gate rim and loses its shields in the process of passing through.


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