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* In ''[[VideoGame/{{Civilization}} Civilization III: Conquests]]'', there exists art and text files for an entire Austrian civilization. It was likely not put into the final game because, as the editor reveals, it's impossible to put more than 31 civilizations into the game at once.

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* ''VideoGame/{{Civilization}}'':
**
In ''[[VideoGame/{{Civilization}} ''[[VideoGame/CivilizationIII Civilization III: Conquests]]'', there exists art and text files for an entire Austrian civilization. It was likely not put into the final game because, as the editor reveals, it's impossible to put more than 31 civilizations into the game at once.



** ''Civilization IV'' has a model for a non-religion-specific temple, presumably from before religions were added to the game. It also has a number of unused buttons such as SETI.
** ''Civilization IV: Beyond the Sword'' added a series of generic Corporations ("Sid's Sushi Co", "Aluminum Inc", etc). However, there are in the game files buttons for real companies, such as Coca Cola and [=McDonald's=].

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** ''Civilization IV'' ''VideoGame/CivilizationIV'' has a model for a non-religion-specific temple, presumably from before religions were added to the game. It also has a number of unused buttons such as SETI.
** ''Civilization IV: Beyond the Sword'' added a series of generic Corporations ("Sid's Sushi Co", "Aluminum Inc", etc). However, there are in the game files buttons for real companies, such as Coca Cola Coca-Cola and [=McDonald's=].UsefulNotes/McDonalds.

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* ''VideoGame/{{Spore}}'' was originally going to include a 'flora editor'. This can be accessed in the final version with some hacking, but it's very buggy.

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* ''VideoGame/{{Spore}}'' was originally going to include a 'flora editor'. %%%
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This can be accessed page has been alphabetized. Please add new examples in the final version with some hacking, but it's very buggy.correct order. Thanks!
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* ''VideoGame/{{Spore}}'' was originally going to include a 'flora editor'. This can be accessed in the final version with some hacking, but it's very buggy.


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** ''Civilization IV: Beyond the Sword'' added a series of generic Corporations ("Sid's Sushi Co", "Aluminum Inc", etc). However, there are in the game files buttons for real companies, such as Coca Cola and [=McDonald's=].
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* In ''[[VideoGame/XUniverse X3: Terran Conflict]]'', there is a ship that never spawns: the [[CoolStarship ATF Valhalla]], a colossal Terran mothership with staggering firepower, insane amounts of shielding, and hilariously slow maximum speed. It was most likely removed due to a design oversight; if you take it through a gate, it's too big to fit through, and it '''[[EpicFail bangs into the gate rim and loses its shields]]''' in the process of passing through.
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* ''VideoGame/{{Spore}}'' was originally going to include a 'flora editor'. This can be accessed in the final version with some hacking, but it's very buggy.
* In ''[[VideoGame/{{Civilization}} Civilization III: Conquests]]'', there exists art and text files for an entire Austrian civilization. It was likely not put into the final game because, as the editor reveals, it's impossible to put more than 31 civilizations into the game at once.
** Also, the Conquest minigames sometimes leave out the railroads due to time frame; these are kept from appearing anyway by making the coal needed to build them depend on an inaccessible tech (confusingly labeled "Invisible Railroads").
** ''Civilization IV'' has a model for a non-religion-specific temple, presumably from before religions were added to the game. It also has a number of unused buttons such as SETI.
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