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Let's play Get Smashed Bros! Play in a 5 stock or 5 minute multiplayer match on any stage, with items but no teams (preferably). You can't pause to take a drink.

General Rules

  • Drink when you get KO'd.
    • If you're playing Stock Match, and you wait until the revival platform disappears automatically, drink again.
  • If you get a legendary in a Pokeball, take a drink.
    • If you get a Goldeen in a Pokeball, everyone else drinks.
      • If the Goldeen came from a Master Ball, everyone takes two drinks.
  • If the crowd chants your name, everyone else takes a drink because you're awesome.
    • If you are playing as Dark Pitnote , take a sympathetic drink for his sake while the others take theirs.
  • If you manage to win a match as Pichu, finish your drink because you earned it. Doesn't apply to Ultimate.
  • If you use a Smash Ball, drink.
  • If you're hurt while taunting, take a drink for arrogance. Two if you play as the Duck Hunt Duo.
  • If you lose all your lives or finish the match without K Oing anyone, finish your drink.
  • The winner of a match gets to deal out a drink to someone, the loser has to take a drink.
    • Alternatively, take a drink relative to your position ie. the winner takes four drinks, 2nd place takes three, 3rd takes two, and 4th takes one. The better players receive the handicap of being drunk, so everyone's playing ability levels out fast.
  • If an explosive spawns on top of you while attacking and then explodes, take a drink out of sadness.
  • If you're playing on Gaur Plain (not Omega Mode or 8-Player Smash), take a shot each time Metal Face shows up.
    • Take another shot if he just flies away rather than being defeated.
  • If Pit or Dark Pit SD when using their respective arms, take a drink. This includes when you're playing as either of them.
  • If Meta Knight Drill Rushes off the stage, take a drink. Again, this includes when you're playing as him.
  • If playing on the Miiverse stage, take a drink if a meme post shows up. Add a sip if Donkey Kong is in the fight and an Expand post comes up.
    • If an insult post comes up, take a big drink. Finish in a bit of rage if it's directed at your character.
    • If an inappropriate post comes up, take a drink. Reaching for the Brain Bleach is optional.
    • If a call for a certain character to be voted in as DLC comes up, drink.
      • Take another drink if they aren't even a Nintendo character.
      • And another if they aren't even a gaming character.
      • Down the glass if it is for freaking Shrek.
      • Down the bottle if it's for Goku.
    • A post talking about how Ness is Sans? That deserves a drink.
    • Take two drinks if a post comes up saying '(Insert) will never be DLC'.
    • If an impressively well-drawn piece of character art comes up, drink.
    • If a post that has nothing to do with the game, or even gaming at all, comes up, drink. Optional extra drinks if it's clearly just being used to soapbox personal opinions.
    • Take a drink for every "Sanic" joke you see. Take an extra drink if Sonic's not even fighting and you see one.
    • Take a drink for every time you see a Harambe joke. Optionally, down the bottle if one appears when not pertaining to Donkey Kong or Diddy Kong.
    • Take a drink if it has nothing to do with the character it's referring to.
    • Take a drink if it mentions Zero Suit Samus' boobs. Take another drink if ZSS isn't in the match, and another if the match is all male.
    • If you're playing the stage after Miiverse's shutdown, take two drinks.
  • If you or someone else chooses Final Destination (or, in WiiU/3DS and Ultimate, any Omega stage), take a drink. If this gives you an advantage (e.g. due to good projectile attacks or playing as Little Mac), take a second drink.
  • If Final Smash meter is on and someone uses a final smash, take a drink.
  • In Cruel Melee/Brawl/Smash, take a celebratory drink every time you succeed in KO'ing an enemy.
    • Alternate version for those who do not fear death: Take a drink every time you die with 0 KOs.
  • Take a drink if you or someone else is playing as Snake and you or they get KO'd by your/their own mine or grenade. Down your entire drink if it was in Ultimate and was your/their last stock in the game so the camera zooms in on the finishing move.

Additional Rules:

  • For every KO you score with a hammer/golden hammer, everyone else must take a drink. However, if your hammer breaks/the golden hammer is a fake, or if you SD without killing anyone else while holding a hammer, finish your drink.
  • If you KO everyone else with the Dragoon or the Daybreak, they all must finish their drinks.
  • If you grab a stopwatch and the only person it slows down is you, take a drink.
  • Take two drinks every time you accidentally grab a Poison Mushroom, thinking it was a regular one.
  • For Melee and Brawl: If you SD on the track of Big Blue, take a drink.
    • For Brawl: If you SD off the left side of the stage's track, everyone else takes a drink with you.
  • If you get caught and abducted by Boss Galaga, Nabbit, or the Beetle item, take a drink. Take an additional one if it was your own Beetle.
  • If you grab a Fairy Bottle and it doesn't heal you, and you throw it at someone who it then heals, take a massive drink.
  • If you get blown up with a Bob-omb that started walking on its own, take a drink. If this leads to an SD, take a second drink.
  • For Melee: If you grab a Cloaking Device, take a drink for every CPU opponent currently in battle.
  • Everyone in the room gets a new drink and drains it if any of the following fighter lists are complete in a given fight:
    • Mario, Link, Pikachu, Kirby
      • Double drinks for: Mario, Link, Pikachu, Kirby, Donkey Kong, Yoshi, Samus, Fox (WiiU)
    • Mario, Sonic, Snake (Brawl)
    • Mario, Sonic, Mega Man, Pac-Man (WiiU/3DS)
      • Double drinks for: Mario, Sonic, Mega Man, Pac-Man, Ryu, Cloud, Bayonetta (WiiU)
    • Charizard, Pikachu, Jigglypuff, Mewtwo, Lucario, Greninja (WiiU)
    • Mewtwo, Roy, Lucas, Corrin, Ryu, Cloud, Bayonetta (WiiU)
    • Marth, Ike, Robin, Lucina (WiiU/3DS)
      • Double drinks for: Marth, Roy, Ike, Robin, Lucina, Corrin (WiiU)
      • Triple drinks for: Marth, Roy, Ike, Robin, Lucina, Corrin, Chrom, Byleth (Ultimate)
    • Bowser Jr, Larry, Morton, Wendy, Iggy, Roy, Lemmy, Ludwig (WiiU)
    • Meta Knight, Pit, Zero Suit Samus, Wario (Brawl onwards)
      • Double drinks if a 5th player joins as Snake (Ultimate)
      • Double drinks for: Mario, Link, Pikachu, Kirby, Meta Knight, Pit, Zero Suit Samus, Wario (WiiU/Ultimate)
      • Quadruple drinks if the fight takes place on the Halberd
    • Bowser, Ganondorf, King DeDeDe, King K. Rool (Ultimate)
    • Pichu, Young Link, Dr. Mario, Roy (Melee/Ultimate)
    • Ridley, King K. Rool, Dark Samus (Ultimate)
    • Donkey Kong, Diddy Kong, King K. Rool, Banjo & Kazooie (Ultimate)
  • Take a drink if anyone (including yourself) chooses an alternate costume that is NOT the following:
    • Robin, Corrin, or Byleth: first female version
    • Wii Fit Trainer or Inkling: first male version
    • Olimar: first Alph version
    • Zero Suit Samus: blue and orange tank top and shorts.
    • Wario: first overalls outfit
    • Cloud: first "Cloudy Wolf" outfit
    • Bayonetta: first "Witch with No Memories" outfit
    • Pokémon Trainer: first Leaf version
    • Kirby: unmasked Meta Knight palette
    • Sephiroth: first shirtless outfit
    • Kazuya: first business suit outfit
  • If you share stock without consulting your teammate first, your teammate can choose to either punish you with a drink or take a drink of their own.
  • If you perform a Smash Taunt, take drinks according to which taunt you performed:
    • A Star Fox character on Corneria, Venom (Melee), or Lylat Cruise (Brawl/WiiU): two drinks
    • Snake on Shadow Moses Island (Brawl): one drink
    • Pit on Palutena's Temple (WiiU): three drinks

For Brawl's Subspace Emissary:

  • Whenever a character's name appears during their first appearance, take a drink.
  • Whenever a cutscene goes into Bullet Time, take a drink.
  • If a character says something, take a drink.
  • Whenever someone is revived from being a trophy, take a drink.
    • If the trophy is laying down during revival and the revived character is already shown standing instead of getting up, take another drink.
  • Whenever the Airship theme plays, take a drink. For reference, this includes most fights against a Mario character (i.e. Petey Piranha, Wario's first fight, Giant Diddy Kong, False Bowser, and the false Yoshi in the Great Maze, to name a few) and several cutscenes, meaning you'll probably get wasted before the Adventure Mode's over.
  • In every case of Recycled Soundtrack (i.e. a song not newly arranged for the game), take a drink.
  • Whenever you hear a song that's not in the sound test, take a drink.
  • Anytime a song plays that isn't in that stage's My Music list, take a drink.
  • Every time Tabuu uses Off Waves, take a drink. Down your bottle if you get K.O.'d by it.
  • When Sonic performs his Big Damn Heroes moment at the end, finish your drink in celebration.
  • Take a drink every time you lose a stock.
    • Take two if it's not to a boss.
      • Take three if it's not caused by enemies.
  • Take a shot every time you game over.
  • Take a drink every time there's a flashback.
    • Take 2 if it's set before the story mode started.
  • Take a shot every time someone jumps off something during a cutscene.
    • Finish your drink if someone jumps off something during a flashback.
  • Take a sip every time someone gets trophied.
  • Take a sip whenever a subspace bomb goes off.
  • Take a shot once every hour spent in the great Maze.

Online edition:

  • Take a drink every time you fight Little Mac in For Glory. That includes when you play as him.
    • Take two drinks every time Little Mac Jolt Haymakers off the stage and self-destructs.
  • If the game lags, drink as long as it takes to get back to normal.
  • If you find yourself fighting a well-known tournament player (such as ZeRo or Mew2King), take a drink to ease the pain of being beaten by a pro.
    • If you win against them, take two drinks to commemorate your success.
  • If you fight in For Glory and the match ends up being a Fox Mirror Match, raise your glass and shout the old phrasenote , then take a drink.
  • Every time someone ragequits on you, smugly take a drink.
  • Take a drink if you get banned from online.
    • Down the bottle if it's because of a glitch, especially if it's the one in the 3DS version that bans you for 136 years.
  • If you enter a match that has turned into a taunt party, take a drink, then join the fun.
  • Take a drink every time you hear "Roy's our boy!"
  • Take a drink whenever you encounter Diddy Kong online. Like with Little Mac, this also applies to when you play as him. Take two drinks if more than one player uses him in a match.
    • Take a drink every time Diddy does a down-throw-to-Up-Aerial combo. Take another sip if you get K.O.'d from or K.O. someone with said combo. Saying the phrasenote  is optional.
  • Take a shot every time you're up against Captain Falcon. Once again, this also applies if you play as him.
    • Two if it's Captain Fabulous.
    • Take a shot every time they try to down aerial you off stage.
    • Take a shot every time they try to go for something flashy and then KO themselves accidentally.
    • If they unnecessarily finish you off if your recovery comes up short, a.k.a. "disrespect" you, down a whole bottle to numb your pain.
  • Take a shot every time you get connected to a Japanese person and they immediately leave.
  • Take a shot every time you go up against Ganondorf and they try to Ganoncide you (Flame Choke you on the ledge or offstage).
    • Take two if they succeed.
      • Take three if they do it and win because of that.
      • Take four if they land it on you while facing away from the ledge.
      • In Ultimate, take a shot if they try to do this while both of you are on your last stocks. Why? 
      • Take three if you escape it while you're at low percentage.
    • As stated with Falcon, if they gratuitously finish you off if your recovery comes up short, a.k.a. "disrespect" you, down two whole bottles to numb the torment.
  • Take a shot if you go up against Charizard and they spam Flame Blitz.
    • If they accidentally self-destruct with it by going too far off the edge, chuckle at their pain and finish the bottle off.
  • Take a shot every time you go up against Marth, Lucina, Roy, or Ike and they counter spam. Applies really to anyone else with a counter, like Corrin, Little Mac, and Bayonetta.
  • Take a shot every time your opponent uses a pink alternate color.
  • Take a shot — Cloud Strife edition:
    • One shot every time Cloud successfully tops off his Limit gauge. Take another if he does it manually because of "GENKAI WO KOERU".
    • One shot if he scores a kill with any of his Limit Break specials. Down a drink if it's Finishing Touch.
    • Take two shots if you manage to kill him by grabbing him during his recovery and then releasing him.

Inside Gaming:

  • 1st: 0 shots.
  • 2nd: 0.5 shots.
  • 3rd: 1 shot.
  • 4th: 1.5 shots.
  • 5th: 2 shots.
  • Bonus Rule: Take one shot immediately if you get KO'd by a Final Smash.

Classic Mode for WiiU:

  • Get a glass (for each player), separate from your actual one. The drink in the glass represents the gold on the fiend's scale; fill it proportional to the gold invested (chosen difficulty level). If you lose a match, you'll lose gold on the scale; drink proportional to the gold lost. Straws are strongly recommended to avoid overdrinking (or underdrinking).
  • Drink when an intruder appears.
  • Drink if you run out of stock in a match and your partner carries you through.
  • If you end a match with 2 stock, you're doing too well! Two drinks.
  • Drink if an A.I. is KO'd by doing something stupid.

Master Core for WiiU.

This is where it gets interesting...
  • Take two drinks once you encounter Master Core.
  • If you dodge one of Master Giant's attacks, take a drink.
  • Take a drink for every form of Master Core you defeat.
  • If you make it all the way to Master Fortress, take two drinks.
  • For every enemy you defeat inside Master Fortress, take a drink.
    • If an enemy destroys another enemy, take two.
  • If you fall into a yellow wall or the acidic urine inside Master Fortress, take a drink.
  • If you use the Heart Container, take a shameful drink.
  • For every heart you destroy inside Master Fortress, take a drink.
  • Down your drink if you beat all forms of Master Core, another if you beat Master Fortress.
  • If it's on 9.0 and you beat Master Fortress without losing a life and without using the Heart Container... Drink up all your booze, wine, martinis, margaritas, anything with alcohol. ALL OF IT.

WiiRikeToPray rules for SSB64:

  • 1. Fall = 1 drink
  • 2. Spiked (meteor/shine) = 2 drinks
  • 3. Loss = 1 drink
  • 4. Winner = Hand out 1 drink
  • 5. Falcon/DK punch = 1 drink
  • 6. Samus fully charged shot = 1 drink
  • 7. Explosive self-destruct = 1 drink
  • 8. Hit by homerun bat swing - 3 drinks
  • 9. Jigglypuff rest = 1 drink
  • 10. Take a Maxim Tomato = 3 drinks
  • 11. Take a Heart Container = 5 drinks
  • 12. KO'd by stage environment = 1 drink
  • 13. Stage spike = 3 drinks
  • 14. Sudden Death loss = finish drink
  • 15. Lose all lives before anybody else loses one = finish drink

Even the Odds

  • Any VS/Versus/Group/Smash mode can be played.
  • Drinks are taken at the end of each round.
  • The player in first takes as many drinks as there are players (e.g. For 8 Player Smash, first place takes 8 drinks), the second place player takes as many drinks as there are players minus one (e.g. 7 drinks), third place will drink player count - 2, and so on down the line.
  • The better players get drunker quicker, so their skill deteriorates quicker (unless they are Drunken Masters, in which case make sure they don't end up getting alcohol poisoning.)

World of Light:

  • Take a quick victory sip when you collect a Novice Spirit, two if it's Advanced, three if it's an Ace, and four if it's a Legend.
    • Take another drink if you lose against a Spirit, a long one if it's a Legend.
    • Take two drinks if you lose to a character.
    • Finish your drink if you lose to a boss.
    • Take a victory swig once you defeat a boss.
  • Take three drinks once you unlock a character. Finish your bottle once you get all characters.
  • Grab a full bottle and chug once you defeat Galeem or Dharkon. Grab your whole pack of beers and drink them all once you win the final three-way fight with them.
  • Once you defeat all spaces in the maps of the mode, also finish your pack of beers.
  • If you 100% complete the mode on Hard, turn off your Switch and start drinking all the alcohol in your house. Call a hospital and have them ready first.

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