- Drink every time Malcolm Reed complains.
- Take a drink every time Archer mentions water polo or plays with his water polo ball.
- Take a drink whenever Henry Archer's death is mentioned.
- Take one sip if Hoshi is afraid of something or uses Self-Deprecation in early seasons. Drain the glass if she behaves this way after her Character Development.
- Drink for every Call-Forward.
- Whenever T'Pol's panarr syndrome crops up, take a drink.
- Take one drink for every Ship Tease between Trip and T'Pol. (It's highly recommended that you switch to a non-potent potable during "Harbinger".)
- Take a drink whenever a character eats or drinks these things: mint tea for T'Pol, pecan pie or catfish for Trip, bugs for Phlox, and cheese for Porthos.
- Drink every time Phlox feeds his pets, uses their body products, does his very wide smile, or tells someone to be optimistic.
- Take a drink whenever Hoshi speaks in another language, two drinks if she learns one very quickly, and drain the glass if she mistranslates something.
- If Trip is in his underwear outside decon, take a sip. If someone else is, take two sips.
- In decon, take one drink for every scene with the gel.
- Take a drink for every mention of Trip's dead sister.
- During the Xindi arc, take two sips whenever an episode doesn't focus on them.
- During the temporal cold war arc, take a drink for every time T'Pol doubts the existence of Time Travel.
- Take one sip for every mention of mind melds.
- Drink every time Trip gets his "Vulcan neuropressure".
- Drink whenever Malcolm and Hayes come into conflict.
- Drink whenever Vulcans, Andorians, and/or Tellarites get into an argument. Finish your drink if Shran isn't involved.
- Drink whenever Enterprise exceeds warp 5.
- Drink whenever Captain Hernandez and/or Columbia appears.
- Drink when an alien says that he's never heard of Earth before.
- Season 3: Drink whenever Archer does something morally questionable and says "I have no choice" or similar words.
- During seasons 1 and 2, take a drink whenever somebody mentions that the enemy has "some kind of energy shielding".
http://tvtropes.org/pmwiki/pmwiki.php/DrinkingGame/StarTrekEnterprise
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