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"Look at you! A stoned golem, a glitched robot, a nymphomaniac grasshopper, a retarded lizard, a crazy janitor, a sheep and an alcoholic AI! I know you're my best chance of recovering my memory, but why did you have to be freaking Space Hobos?!"
Fayde, realizing how weird her predicament is and title-dropping what became an Artifact Title from since the end of the first completed campaign.

Team Space Hobos RPG isn't a particular Tabletop Role-Playing Game, but several different campaigns held by a group of french Bronies, although only one two the campaigns so far took place in Equestria with pony (and some other species found in My Little Pony: Friendship Is Magic) characters. Thus far, there has been three unfinished campaigns, a couple of one-shots, and four consecutive completed campaigns (all from the same GM) with a fifth one still going on, and most of them are getting either very ridiculous, epic, tedious or any combination of the three.

The players/GMs are as follows:

  • Dinomax: The usual host, who regularly provides his student flat for the the team to assemble and play. Started a campaign set in Equestria, with rules based on Savage World (although he decides to ignore or simplify rules he finds too bothersome), and with the players taking the roles of the Mane 6 + Spike. Mostly plays warrior/knight-type characters, but can hold his own with priests and engineers.
  • Quiv': A friend of Dinomax with quite a bit of social ineptitude and/or jerkassness who also doesn't take Tabletop Role Playing Games, whether he's GMing or playing, as seriously as the rest of the group, which is the source of a few conflicts with the more experienced members whenever his casual approach leads him to completely ignore or go against rules that a "good GM" is supposed to know, whether he actually doesn't know them or opts not to follow them because he doesn't like them and/or thinks they're detrimental to his own experience. GMs the Arcturus Chase, Xeno Equestria, AA and S.P.A.A.A.C.E. campaigns, as well as a bunch of spin-off chapters all revolving around the same made-up and loose ruleset. Mostly plays mage-type characters when he gets the chance.
  • Sombrax (Started as main, but left the group): Technically the one to start the whole group by inviting the core members sans Jay to a game of Sombre, which most notably encouraged Quiv' to start Game Mastering himself. GMs a Naheulbeuk campaign as well as individual Sombre games, and is the target of many complaints because of how tedious and aimless his quests are. Tends to play weird and kinda unhelpful character in the other campaigns.
  • Jay: Probably the craziest member of the team, but his campaign, though short-lived, was surprisingly well-organised and serious so far. Tends to play very odd characters when given the chance and to make reckless and ridiculous choices that have a surprising tendency to work and impact the plot in unexpected and creative ways.
  • Ouplas: The youngest member of the team. Holds another Naheulbeuk campaign, although much more accessible than Sombrax's, was preparing a Palladium one, but shifted towards Ryuutama instead. Doesn't seem to have a specific personal archetype so far. Also has a tendency to complain about the lack of liberty or impact on the story in others's games, even though he also claims he just wants to go with the flow without having to waste time exploring.
  • Sleeva: A friend of the team who's been continuously invited to the sessions since pretty much the very start, but only started to find time for it recently. Sometimes causes a bit of Pronoun Trouble due to being genderfluid.
  • Yashn: A friend of Sleeva who joined the games late and usually goes with the flow.
  • Yakah: A friend of Jay who doesn't really seem to understand rules of follow the plot very well, but still tries to go with the flow and even plans on GMing his own campaign despite his lack of experience and understanding. A bit like Quiv' did, actually, but given his lack of attention and comprehensive skills during game sessions, other players have reasons to worry.
  • Brush: A recent addition to the team who was considered for a time but couldn't join because there were already too much players to handle. Finally got in when Jay and Ouplas started becoming less available.
  • Casimir: The Sixth Ranger, literally in Quiv's campaign, and a friend of Sombrax.
  • Darky: Jay's Ex boyfriend, came to replace Casimir during his absence.
  • Beni, Dyriad, Jean Eustache and Chloe: Other friends of the team and very irregular players.

The team somewhat disbanded as Quiv' decided to focus purely on GMing his own campaigns, aside from Yakah who continues to play with the former member as well as Quiv's campaigns.


Team Space Hobos RPG provides examples of:

  • Above Good and Evil: Arcturus in Quiv's campaign. He doesn't put himself anywhere on the good/evil scale, and only does things that are considered evil, such as using dark magic and necromancy, as well as planning on killing lots of people; because they're necessary steps for what he's actually trying to achieve. He wouldn't do any of that if he could avoid it, and hates heroes that get in his way and accuse him of being "evil".
    • Xeno Twilight as well, who understands her mass genocide is considered "evil" by the survivors, but since she considers she made the world better by getting rid everyone who presented a risk of holding progress and evolution back, she did that more for Utopia Justifies the Means than for any kind of evil, petty or personal reasons. Especially since her genocide spell potentially wiped people she actually cared for, but she believes that if they were unfit for her utopia as well, their sacrifice was necessary as well; friendship, love and family be damned.
  • After the End: Xeno Equestria's setting, which is an Alternate Universe version of Equestria where Twilight betrayed Celestia, took control of the country and caused a magic cataclysm that killed everyone who was too weak and/or stupid across the planet, only leaving whoever has the potential to evolve beyond their species's current state. Of course, that means less than a fifth of the planet's population is still alive, and everything is rotting away, except in Equestria istself, where the ambient magic energy is creating new ecosystems.
  • The Alcoholic: Twilight in Dino's campaign, who's taken a liking for Zap Apple Cider, at least according to how Quiv' plays her.
  • Alliterative Name: Sylas Stellmare and Sargas Stellmare in Arcturus Chase. Archibald Aardappel in AA.
  • Alternate Universe: In Quiv's campaign, both Evil Twilight and Sombrax's character come from an alternate Equestria. His second campaign actually takes place in that universe.
  • Anti-Villain: Arcturus isn't commiting acts of evil and cruelty for revenge, conquest or anything, but because he sees them as necessary steps for his true goals, which are closer to For Science! than anything else. Dude just wants to make an experiment and discover something very important to him, even if it means annihilating everything else. It doesn't help that his Immortality Without Youth has had a negative effect on his mind for almost a thousand years, which ultimately made him solely focused on his experiment while forgetting pretty much everything else he could've strived for, gradually turning him into a monomaniac Mad Scientist who forgot the reasons for his own actions and can't stop doing what he does because it's the only thing left in his mind.
    • Kind of subverted when he comes back as the fourth campaign's final boss, where he seems to have regained some of his sanity and acts more like a Card-Carrying Villain, and is also somehow more insane than when he was actually out of his mind.
    • Xeno Twilight has always been trying to make the world better with knowledge and magic, but since her world's version of Equestria was an obstructive dictatorship and the other countries weren't much better, she ultimately snapped and used a spell to kill everyone on the planet save for the ones who could actually be useful in creating a new, constantly progressing utopia from scratch. Instead, much of the survivors rebelled against her, trying to get revenge for the destruction of their old world and further delaying Twilight's utopia, making her lose faith in what she thought was the key for progress. In the end, she still managed to find a few survivors who shared her point of view and started creating an actually functional, if small, utopia with them, while the rest of the surviving world kept fighting for what they lost even though in her eyes, it was a necessary sacrifice, and she doesn't understand why people are still held back by the old world order even after it's destruction.
    • Barrel Bottom was basically a poor schmuck whose life utterly sucked, what with being constantly ridiculed by everyone because of his dwarfism, his coworkers and his boss constantly abusing him in addition of his boring and underpayed job, his unloving wife and insufferable (unwanted) children making his family life hell... And then he got abducted by Arcturus and made into a guinea pig for his horrible experiences. When he got freed from his predicament by the heroes, noticed he retained most of the dark powers Arcturus' experiments gave him, and gained a powerful magical artifact on top of everything else, he decided he had enough power to get a long-awaited revenge on pretty much everything at once...
    • Horizon can be seen as one, since he was originally the king of his kingdom/world/universe that got wiped out and replaced by the one where the campaigns take place, and his many attempts at destroying the current universe is so he can rebuild his own. The spirits that fight alongside the heroes are the same race as him and are essentially turning against their own master/king/god, but are also denying themselves the chance of getting their old world back and instead are protecting the new one, its inhabitants wanting to keep living in it just as much as Horizon wants his world back. The latter isn't really trying to destroy the universe out of being evil, but because he only wants something back.The fact that he is able and willing to kill an immeasurabble number of innocents to do so technically makes him a villain, but as far as his motives go, he was more of a mix of neutrality and selfishness.
  • Anyone Can Die: The main point of Sombre, a type of Role-Playing Game Sombrax GMs sometimes. Characters can very easily die of either physical injuries or insanity, as their life/sanity points go down fast.
  • Artifact Title: There is only one "Space Hobo" in all the characters present across the four campaigns, it's Sombrax's character from Quiv's game, Sombrax often claims he's not actually a hobo, and he didn't come from space in the first place. He became the Space Hobo as well as one of the first of many ridiculous elements of the campaigns when he decided to go on a random space adventure with Jay's character at the end of the first quest.
  • Ascended Extra: Quiv's space scenarios were originally bonus/side missions for his first campaign, but it's now evolved into an actual full-fledged campaign. The fourth one to be precise.
  • A Taste of Power: Player characters in AA start off with little to no magical abilities, but are of course expected to develop immense magic potential. Maxwell, one of the ally NPCs, is set to be an example of what kind of things they can accomplish if they get strong enough, and they even get a temporary boost during a boss fight so they can fight on the same level as him. They used the boost to add their powers to Maxwell's magically summoned Humongous Mecha and send the boss to oblivion. In one hit. Twice in a row. With the same giant boulder. Made of crytsal meth.
  • Attack of the 50-Foot Whatever: Corrupted Barrel Bottom at the start of Quiv's campaign was huge, but partially crushed under boulders, so it wasn't able to be as imposing as it really should have.
    • Dino's campaign starts with three giant monsters attacking the city and the players, they're only a few meters tall but are still giant compared to the little ponies, and an actually gigantic creature is implied to be present somewhere and responsible for their escape.
  • Banana Peel: Quiv's mage Regis in Sombrax and Ouplas' campaigns can summon these at his opponents' feet, and took the oppoturnity to punch a lizardman in the balls after making him slip on one.
  • Berserk Button: Quiv's second character Boris in Sombrax's campaign has several of them, and the list grows everytime something gives a hard time to the players. So far, he goes nuts to the sight, mention or even thought of trolls, sausages, coyotes or shamans.
  • BFS: Tayek's Astronite Blade. It's so huge there's actually a cannon hidden inside the blade, which opens in half to reveal it, although the only time the players encoutered him, he didn't get to use it as Jay's character disarmed him with an antigrav grenade.
    • Rakdos in Xeno Equestria has a magic BFS, even though due to his size, his sword is of relatively reasonable size compared to him. Tyroun also has one, and it's even bigger than Rakdos. No, not Rakdos's sword, Rakdos himself.
  • Big Bad: Arcturus in Quiv's first campaign. Also Tayek in his SPAAACE! spin-off campaign, and Empress Twilight in Xeno Equestria.
    • Curiously, Quiv' seems to be the only GM to have actual main villains in his campaign, especially compared to Sombrax, who claims not to believe in villains.
    • Horizon for all of Quiv's campaign; because it's actually an extradimensional entity that keeps trying to manipulate space and time for unknown purposes, and most of the villains the players encounter are technically working for it, either because they're directly being controlled or because Horizon's influence over reality is making them work towards its goals without them knowing any better. For example: Arcturus' mind was weakened and unstable enough for Horizon to control him directly, Xeno Twilight wasn't controlled in any way but Horizon somehow contacted her through someone else and made her discover the Purge spell, and Terzial in the fourth campaign wasn't even supposed to exist, but Horizon's growing power allowed it to break some of reality's fundamental rules in order to create Terzial despite its sheer impossibility as a lifeform.
    • Arcturus (both versions of him) are also revealed to have been working alongside with Horizon almost from the beginning, and are apparently the brains to his brawn, especially Xeno Arcturus, who was the mastermind behind everything while the original Arcturus is more of an insane Wild Card who is as intelligent and scheming as his Xeno counterpart, but again, is mostly insane.
    • Alkali the Draconequus in Dinomax's campaign, who unlike most Draconequus, doesn't really create chaos, but instead erases things out of existence For the Evulz.
  • Big Creepy-Crawlies: The first boss in Quiv's very first campaign was a gigantic, insectoĂŻd and/or crustacean monster.
    • The Stamangra race in Quiv's fourth campaign are a race of sentient, human-sized insectoĂŻd beings. Sleeva's Stamangra character is a giant grasshopper-mantis hybrid with a humanoĂŻd torso, a pair of "normal" arms and a pair of actual praying mantis bladed "arms"
  • Big Damn Heroes: Casimir's character's entrance in Quiv's campaign was supposed to be this against the giant skeleton mini-boss, but he rolled very low despite his high agility stat and bonus, thus missing his shrapnel shot.
    • Pretty much everyone at the end of Quiv's first campaign. Or at least most of the remotely friendly NPCs the heroes came across during the campaign, suddenly appear and join forces against Abyss Stallion.
      • Happens in pretty much the same fashion at the end of Quiv's fourth campaign, where the entire universe comes to help against Horizon in his Pocket Dimension, with most of the Galactic Alliance on the frontlines. And Tayek's fleet. And the Starbarians.
    • Quartz the Elder Djeios in Quiv's fourth campaign, who jumped into the fray and used his magic to boost the rocket shot by the team at the supposedly Hopeless Boss that was attacking the team's ship, enough that the rocket actually flew off into orbit with the boss and exploded in space.
  • Big Good: The "spirits" or entities following the Player Characters accross all of Quiv's campaigns. They aren't visible by the PCs themselves, but some other major NPCs can sense their presence, as well as Horizon's, a much more powerful and malevolent entity that indirectly manipulates reality, which the other entities are apparently trying to stop by taking control of random heroes wherever and whenever Horizon is up to something. They're ultimately revealed to having been Horizon's subordinates and relatives in their universe, but are now turning against their king and protecting the current universe, which Horizon is trying to destroy to rebuild his own world.
    • Aries Stellmare, Jay's character from the first campaign, comes back during the last few missions leading to the final battle against Horizon, revealing he's been studying him, as well as the spirits, and has been trying to find a way to fight him. He becomes critical to the mission and the heroes wouldn't have been able to save the univers if he hadn't been there.
  • Big Red Devil: Dino's campaign starts off with three of these spreading destruction across a city, actually based on Efreets, but still very big, very red and very devil-y.
  • Bittersweet Ending: Dino's campaign ends with the world restored, but with a bunch of main characters permanently dead and a lot of bad memories for the surviving heroes, who are now a lot more jaded and pragmatic as a result.
  • Blue-and-Orange Morality: Arcturus and Xeno Twilight, as explained in the Anti-Villain entry. Their moralities reach more understandable hues of gray and black respectively when they show up again in the fourth campaign, but still have very detached (for Twilight) or insane (for Arcturus) viewpoints on things.
  • Boss Rush: The final dungeon in Quiv's first campaign, where the heroes had to fight Xeno Twilight, Blade Hunter, Berserk Kakaka, Nightmare Moon, Xeno Twilight and Arcturus' fused form and finally Abyss Stallion.
  • Build Like an Egyptian: One of the dungeons in Quiv's campaign is an ancient labyrinth set inside a pyramid.
  • Call-Back / Continuity Nod: All the time in Quiv's campaigns, which are apparently set in the same universe, or even inter-connected parralel universes and timelines. For example, a few characters that appeared in his first campaigns's spin-off missions set in space came back and became more important in his fourth campaign, which is also set in space.
    • Aries is basically the walking personification of the campaigns' continuity, what with having observed almost everything that happened in some way from the very start and showing up at the end to explain how everything fits together and helping the heroes destroy the true threat that's been lurking in the shadows from the very beginning.
  • Call-Forward: Since Quiv's 6th campaign takes place [[Prequelbefore]] all of his previous ones, a lot of events, characters or items serve as references to prior/future events. For example, one of the villains owns and uses all three of the magic artifacts that appeared in the first campaign, where they seemed to have no connection with each other. The villain obviously dies at some point and his artifacts are scattered all over the world.
  • Captain Ersatz: The Player Characters in Quiv's fifth campaign are the same ones as from the fourth one, but they have to adapt to the new universe they're exploring, which means they have to become Kamen Riders, and do so by basically becoming rip-offs of palette swaps of already existing Riders, but have to use different weapons, powers and forms than the official ones. So far Sleeva's and Dino's characters are based on OOO and Birth respectively, but with new Core Medals and different weapons, and Yashn's character is based on Kamen Rider W, although he only uses one Memory at a time and the ones he has are animal-themed.
  • Chaos Architecture: Arcturus' mansion. The halls keep changing shape and the rooms swap with other or even mirror themselves every time a door is closed and reopened. Even the mansion itself randomly teleports around the forest it's hidden in.
  • Clingy MacGuffin: Ouplas's and Casimir's characters' respective pendants in Quiv's campaign, which teleport back to them if they try to get rid of them.
  • Creepy Basement: Arcturus' mansion again, which basically holds an unknown number of ponyfied SCPs.
  • Comedic Sociopath: Some characters act that way, such as Jay's assassin/thief characters, who keep trying to steal and murder pretty much everything in their path, even if there is no danger or potential reward, such as killing a quest Non-Player Character after he peacefully gave the quest item the players were looking for.
  • The Complainer Is Always Wrong: The players have a lot of complaints towards Quiv's way of Mastering his games, but most of the times it's because they don't trust him and start thinking he's doing many things wrong before he can actually show that he knows what he's doing. Also, most of the regular players frequently complain about the large amounts of in-game battles instead of exploration and storytelling, but at the same time, have a tendency to run into battle as soon as bad guys appear, or keep trying to find secrets where there aren't any, ultimately making themselves too noticeable and alerting enemies. Finally, most of them seem to think that his campaigns are completely fixed and nothing they do has any impact on the events of the story, when they actually do, which makes Quiv' constantly change or extend his storylines behind their backs because of their actions during the games, but he's apparently being too sneaky about it since the players still believe everything that happens is part of what was planned from the beginning.
  • Continue Your Mission, Dammit!: Quiv' had a lot of trouble convincing the players to actually try and fight the bad guy, because the way he explained his true intentions to them was so vague and confusing they were considering joining his side. Only after a lot of additional exposition and railroading did the players actually (kinda) understood his plans and went back on trying to stop him.
    • Also happens in Sombrax and Ouplas' campaigns, unfortunately the former complains a lot about the players not doing what they're supposed to do, but doesn't really help them figure out what they're supposed to do exactly, and the latter often gets overwhelmed by the players antics, to the point where nothing was accomplished during a whole session because of a bar brawl.
  • Convenient Questing: In Quiv's fourth campaign, the main goal is to reach a sector of space very far from the starting point, but the players stop at many different planets on their way and get things to do there as well before they can take off for their next stop.
  • Cosmic Retcon: The time paradox created by Jay at the end of Quiv's first campaign accidentally erased Sombrax's character from space, time and everyone's memory, even though there still seems to be something left of him in the Time Void...
  • Creepy Child: Arcturus in Quiv's 6th campaign, which happens in the past. He's not evil yet, but he already has control over powerful dark magic has a tendency to speak in a Creepy Monotone and follow people around random while invisible, and is never seen without the Eldritch Abomination plushie his mother made for him.
  • Crossover: Quiv's campaigns's universes with Star Wars and Franchise/Transformers, since a Jedi and a human-sized Transformer were playable characters. Videogame/Starbound characters were also available but weren't picked by the players. A character in the first main campaign is also both a Sunbro and a Dragonborn. Finally, a whole chapter is spent in Helheim Forest, and the player characters get to become Armored Riders themselves.
    • Quiv's campaign seem to frequently cross over with each other, but it's slowly being established that they actually happen in the same interconnected parallel universes, and that the borders between those worlds are getting thinner and thinner...
    • Quiv's fifth campaign (or 4.5 as he calls it) is actually set in the Kamen Rider universe. As in the whole entire franchise, potentially from Showa to Neo-Heisei. And the player characters are still from the fourth campaign, so they actually crossed over from their universe to the Kamen Rider universe.
  • Cutting the Knot: One of Sombrax's quests involved evil sausages that were wreaking havoc in a small town. The players had a lot of trouble defeating them and finding where they were coming from, which turned out to be a magic barbecue grill. The players were normally supposed to defeat the sorcerer using the grill and then interact with it themselves for the quest to continue, but Quiv's character Boris just ran up to it and smashed it to pieces right away, figuring it was the source of all their troubles. The quest technically ended at that point, just not in the way Sombrax intended.
    • In Dinomax's campaign, Quiv, Sleeva and Yashn (respectively playing Twilight Sparkle, Rarity and Fluttershy) used their various persuasion skills to almost completely avoid every single fight Dinomax wanted to put in their way during an entire chapter, in contrast with the previous one where they had to fight pretty much from start to end.
    • In Quiv's fourth campaign, when the team's ship was being attacked by a Gravity Master Hopeless Boss that was preventing them from taking off, they simply decided to fire a drill rocket. The kind that is used to destroy full squads of ships. And it still wasn't enough until a powerful NPC jumped into the fray to enhance the rocket's power.
  • Cyborg: A lot of people and aliens opted to get enhanced with cybernetic parts in Quiv's fourth campaign including major NPC Archibal Aardappel and his bodyguard, who were present in his previous one, set a few decades before; so they would still be alive in the new one.
  • Damage-Sponge Boss: Trolls in Sombrax's campaign, who took a ridiculous number of hits to go down, and since the players had almost no skills or spells nor could they try to target specific parts of the trolls' bodies, the entire fights relied on dice rolls.
  • Deal with the Devil: In Dino's campaign, Rarity (played by Sleeva) joined King Sombra because It Seemed Like a Good Idea at the Time, and gradually went deeper and deeper into the dark side since then.
  • Death from Above: What ultimately killed the True Final Boss in Quiv's campaign. See There Is No Kill Like Overkill below.
  • Dem Bones: Kakaka, Jay's skull familiar, who later evolved into a full-fledged skeleton after gathering bones from a skeleton boss.
  • Doorstopper: Some of the Chaos Cult tomes are extremely huge, including the one containing what basically amounts to Chaos porn and seemingly has infinity+1 pages.
  • Eagleland: Makalia in Quiv's third and fourth campaigns, which is portrayed as a Steampunk version of the US. The players haven't been able to visit it directly, but Jay's character in the third campaign, came from there and was a clear Type 2, as he was a racist, ignorant and close-minded redneck, although his role was mainly Played for Laughs and was still a good guy. He grew out of it a bit, but didn't really become any smarter.
  • Elemental Rock-Paper-Scissors: From Quiv's third campaign onwards, we get a clear chart of magical/natural elements, although it doesn't become as useful as it was supposed to, since two new artificial elements, one of them created by Jay's character, become a lot more used than the eight original ones.
    • The goal of Quiv's fourth campaign is to use a mix of the ninth and tenth elements against a mysterious barrier of darkness blocking off a whole sector of space.
  • Energy Being: The Harken race in Quiv's fourth campaign.
  • Evil Cannot Comprehend Good: Twilight, and by extension Quiv', in Dino's campaign, who doesn't understand the other characters' motivations and methods and refuses to negociate with them, although Twilight herself isn't exactly evil, but is considered an Obliviously Evil Knight Templar by the other, more chaotic and anti-heroic characters.
  • Evil Counterpart: Alternate Universe Princess Twilight in Quiv's campaign, that Hon accidentally summoned with Arcturus's books is clearly a version of Twilight Sparkle if she turned bad after becoming an Alicorn.
  • Evil Mask: The Kompozyte Mask, an item worn by a monstruous crab-like monster in the first quest of Quiv's campaign. After the players removed it from the monster, Arcturus stole it and put it on himself, gaining incredible power in the process instead of being corrupted and going out of control, like the monster who was initially a regular pony before Arcturus forced him to wear the mask just to observe its effects.
  • Expy:
    • Dinomax's character in Quiv's campaign is part Kratos, part Dovhakiin, part Sunbro. It helps that Quiv' and him are close friends, which helped the former tailor-make this character for the latter.
    • Vremya Gospodin, the ship's janitor in Quiv's fourth campaign, looks a lot like the Twelfth Doctor in the Caretaker. He eventually turns out to ''actually be the Doctor, who would've known?
  • Face–Heel Turn: Rarity (Sleeva), Spike (Jay), Fluttershy (Yashn) and DOCTOR FUCKING WHOOVES (Yakah) in Dino's campaign. It started with Rarity joining King Sombra's side, Spike following her, then Fluttershy being confused about the whole situation... and Doctor Whooves helped for no clear reason. Which included him helping in murdering Luna and Shining Armor.
  • Familiar: In Quiv's first campaign, Jay abducted a living skull that later evolved into an actual skeleton and acted as a familiar to him.
    • The elf girl to Jay's character in Sombrax's Naheulbeuk campaign. Even though by the looks of it, Jay's character should be the elf's familiar, and not the other way around.
    • In Quiv's fourth campaign, a Mareep appeared out of nowhere during a very wat-worthy moment (because Mareep's french name is pronounced "Wat-wat"), and Sleeva's character somehow managed to make it into her familiar. To note that the campaign has nothing to do with PokĂ©mon and the Mareep's spontaneous cameo was just a throwaway gag, but Sleeva reacted quickly and was allowed to roll for charisma...
  • Flaming Sword: The Sword of Mathusalem in Quiv's campaign, which is used as a magic seal inside a volcano in order to prevent its eruption.
  • Foregone Conclusion: Quiv's 6th campaign taking place one thousand years before his other campaigns, the fate of some characters is pretty obvious. Among others, Kompozyte is most probably going to be defeated and his artifacts scattered all over Equestria as they were in the first campaign, and 6-years old Arcturus will have his Start of Darkness and grow up into the crazy villain the players know him as.
  • Formula-Breaking Episode: The transition between Quiv's campaigns. The first two are in regular Equestria, and the second one in a parallel version of it, but then the third is set in a world similar to the real world, only with magic and more advanced technology, and then the fourth is set in the same world as well, but in the future and IN SPACE! And then, the fifth campaign is set in the Kamen Rider universe.
  • For the Evulz: Despite Above Good and Evil above, Arcturus motivations gradually evolved into this. Though he's not really being evil because he enjoys causing suffering and destruction, it's just that during his immortal life, he tried to entertain himself with a lot of things, got bored with them, and is now left with constantly trying to disturb peace and wreak havoc in the hopes something amusing will come out of it.
    • It's starting to get subverted in later campaigns, where he does wreak havoc, but always changes his plans and motivations because he's either bored or curious, but now that he's gained a stable form of immortality, his mind and memory are starting to recover and he now remembers 'why' he tried to become truly immortal all this time, and the only constant in his actions seems to be that he's trying to gather more power in order to accomplish a specific goal that doesn't necessarily have anything to do with killing or destroying stuff.
  • Free-Range Children: Child Arcturus in Quiv's 6th campaign. He's often seen wandering around without his parents or elder siblings, and no-one really does anything about it. Mainly because he listens to almost no-one, and is proficient enough with stealth spells to wander around unnoticed anyway. Although everyone who knows him notes that despite his behavior, he never gets lost, avoids going into trouble and doesn't cause any either.
  • Funny Afro: Wat-Wat, Sleeva's Mareep in Quiv's fourth campaign, can put himself on another character's head and pass for an afro. Even on Dinomax's character's head, who is a robot.
    • The Wat-Wat medal Sleeva's character gets in Quiv's 5th campaign allows her to get electric fur on either her head, her arms or her legs. Using it on her head, of course, gives her an electrified afro.
  • Fusion Dance: Jay and Sombrax's one-shot characters could fuse together in order to become the living incarnation of Datcord, a friendlier but much more chaotic relative of Discord.
    • Arcturus and Xeno Twilight fused together into a two-headed dragon-like creature named Horizon in order to survive the trip through the Darkness Portal.
    • In Ouplas's one shot, all the characters fused with half of the final boss, Hades and multiple other characters; resulting in a drug-fueled Dracolich.
    • During the final fight against Horizon, Dinomax's character fused with Blade Hunter, and Jay's character fused with his familiar.
  • Galactic Conqueror: Tayek, in Quiv's SPAAACE! spin-off quests; is an alien of a yet unknown species who leads a gigantic fleet of ships filled to the brim with robot soldiers.
  • Genre Savvy: Twilight in Dinomax's campaign, or rather Quiv' himself who plays her and pretty much sees every plot twist and event coming from a mile away, not because Dinomax is too predictable, but because Quiv' is a Troper.
  • Girls with Moustaches: Jay's female thief character in Sombrax's campaign was supposed to wear a veil, but the way Jay drew it on his character's portrait makes it look like she has a beard, and everyone accepted it as truth.
  • GMPC: Quiv' sometimes adds a Guest-Star Party Member to the story that he plays himself. Dinomax also does it when there isn't enough players to fill all the necessary roles during his sessions.
  • Good All Along: The Kairnyds that attacked the heroes a few time in Quiv's fourth campaign were just afraid of the new energy they were transporting on their ship and also feared for the safety of their amnesiac leader who boarded with them. But eventually they became Fire-Forged Friends with the heroes when they discovered they had good intentions, were no danger to their leader, and fought a common enemy at their side.
  • G-Rated Drug: Because of Jay's character in Quiv's third campaign, drugs have officially become a widely used source of energy, but of course, wether it comes in the form of crystals or steam coming out of a bong, it actually holds very little resemblance to real-life drugs. At worst, people subjected to great amounts of it are no worse for wear than if they smoke a little bit of weed, and actually gain boosts from it since, again, it's more of a form of partially-magic energy than actual drugs.
  • Greater-Scope Villain: Horizon. It's never directly seen, but it's the source of most of the trouble in every single of Quiv's campaigns, as it somehow influences reality and is manipulating the villains in various ways to make them do its bidding while making them believe they're still following their own plans. However, some characters are aware of its influence, like Xeno Twilight...
  • Groin Attack: There is a surprising amount of those in Ouplas' campaign, including Quiv's character boiling a lizardman's balls with a spell.
    • In Quiv's campaign, Sombrax's character got killed by Ouplas by way of critical poisoned needle straight into his crotch.
    • In Quiv's third campaign, Jay's character got kicked in the nuts by a female NPC who he called a bitch. He didn't feel anything because he was too old, but actually died from the pain... Years later, and between campaigns, so in Quiv's fourth campaign, he's already dead.
  • Hates Everyone Equally: Twilight in Dino's campaign, who became overly cynical and actually loses her way as the Princess of Friendship, and ends up turning on all the other characters who are supposed to be her allies just because she doesn't care about them or downright despises them, to their utter surprise and bafflement since she is suppose to be, well, the Princess of Friendship.
  • Heroic Comedic Sociopath: Most of the players and their characters during any campaign. The team even considered helping the villain in Quiv's campaign both because they didn't care about anything and the villains intentions were pretty vague and confusing. Even when he clarified that his plans involved killing off pretty much everyone on Equestria, the team of heroes still didn't seem to care about the stakes that much, especially Jay's character who claims he's not from Equestria in the first place and isn't concerned with what happens there. They're still technically the only characters standing in the way of the bad guys and fight them anyway because Quiv' throws tons of railroading and justifications at them whenever they're stepping too close to stopping the story dead in its tracks because of their antics.
  • Hopeless Boss Fight: Epsilon quickly shaped up to be one after returning Dinomax's lightning spears back to him twice in a row with seemingly no effort. The team opted to run away from him, but "defeated" him by stealing the item he was guarding before getting out of his room.
    • Most of the villains are supposed to be this in Xeno Equestria, but since Quiv' doesn't like the idea of permanently killing player character, he somewhat nerfed his own bad guys, which actually made the players able to go toe to toe against them with very low chances of dying. Since it makes the players more eager to attack the bad guys right on instead of exploring, which is something some players would like to be able to do more, Quiv' is trying to make his bad guys really hopeless so that the players will actually try to avoid them and be able to explore like they were asking to.
    • Karmaxon in Quiv's fourth campaign seemed like that, but an anti-spaceship rocket combined with a magic boost from a powerful NPC made quick work of him.
  • Human Cannonball: Jay's character as well as half a dozen of non-fighting Non Player Characters decided it was the best way to get to the AA Tower's top floor during a crisis, and all got shot across the sky in a row by a giant, drug-powered cannon just to get to it.
  • Hypercompetent Sidekick: The team in Quiv's fourth campaign have two. The first one is Wat-Wat, Sleeva's familiar, who can do a lot of things that would not be expected from a sheep and/or a PokĂ©mon, like detecting bad guys, firing with a turret or turning himself into a table. The second one is Vremya Gospodin, a Twelfth Doctor Expy and the ship's resident Almighty Janitor who always knows a way to help the players with whatever they're trying to accomplish, like providing basic but decent crafting materials out of his closet, providing first aid to an injured character or saving the team from an ambush with a homemade emergency teleporter.
  • I Can't Believe It's Not Heroin!: Again, the Tenth Element in Quiv's later campaigns. It's technically a genuine magical element and potent power source, but it can be smoked in bongs and turns into a crystal-like matter when left alone for too long. Wether it's actually a form of drugs or not is very ambiguous.
  • Immortality: Arcturus was already around a thousand years old and extremely durable in Quiv's first campaign, but he was extending his own lifespan more than anything else and kept himself in a decaying, Deadpool-esque state with self necromancy. The Mask of Kompozyte increased his powers and stabilised his body, but he eventually lost it. He only achieved true immortality when his soul was bound to a mysterious medallion just as he was supposed to truly die. Since then, he keeps the medallion on him at all times, which revives him and regenerates him so fast that even if someone somehow manages to kill him, it would only slow him down for a few seconds, minutes tops. The worse part is that no-one really knows where this artifact came from aside from Dr.Paradox being its original owner, the damn thing is Made of Indestructium and no-one knows how it actually works, not even Arcturus himself, so there's no way in sight to deactivate it or stop it from affecting Arcturus.
  • I Need a Freaking Drink: In Dino's campaign, Quiv', who plays Twilight, made her so incredibly frustrated at pretty much everything around her that she regularly need to chug Zap Apple Cider in order to be able to keep her morale up. It doesn't help that she regularly meditates by connecting her mind to the Harmony Tree and becomes able to see the very planes of magic, which makes the real world even more boring to her when she comes back to it.
  • Inexplicably Awesome: Wat-wat the Mareep. Randomly summoned into reality by a villain who was confused by it himself, became a supporting Familiar/NPC for the Player Characters... And then proceeded to be a lot smarter and more competent than anyone could expect from a sheep. Like being able to detect enemies and man a turret.
  • Infinity +1 Element: in AA, the titular [1]'s artificial magic is this compared to the eight other elements of natural magic. The same could possibly be said about the element "created" by Jay's character. Which is technically turning drugs into a legitimate energy source for everything.
  • Insane Troll Logic: Sleeva and the way he plays Rarity in Dino's campaign. Joining forces with King Sombra both to survive and become more powerful? Understandable given the circonstances. Acting evil while he's there so he trusts her? Necessarily Evil. Planning to gather all the powerful villains in order to cause and Enemy Mine against Alkali? Again, dire consequences call for dire acts. Helping Sombra in killing Twilight's big brother and surrogate mother in cold blood while Laughing Mad, and then hoping Twilight will forgive her for reasons such as "I had to" or "it's for the greater good", and join her in her plan? Both this trope and Horrible Judge of Character.
  • Instant Awesome: Just Add Mecha!: The first SPAAACE! quest in Quiv's campaign was spent mostly on foot, but when things started to get ugly, the players were allowed to use "secret weapons" against the boss, which turned out to be various [[Franchise/Gundam Gundam-like]] space mechs.
    • In AA, Maxwell summons a magical mecha to help fight against Nebula. Despite it's magical nature, it's still very Megazord-esque in appearance and the fact that it mechanically tranforms from Unicorn to Robot-mode.
  • In the Future, We Still Have Roombas: The Junk "race" (actually human-made robots who have gained sentience and formed a community outside of populated sectors) have lots of small drones used for many different tasks that are very roomba-like. Aside from the fact that some of them have a tendency to bounce or roll around.
  • Invisible Monsters: The Prowlers in Xeno Equestria. They're also hundreds of meters tall and hell-bent on squishing survivors who don't meet their standards. Survivors who can't even sense them in any way. And will already be as good as dead as soon as they show too much stupidity or pettyness.
  • It Runs on Nonsensoleum: In AA, while there exists eight different "real" but dwindling magical elements, as well a a ninth artificial element created to replace the original ones and can be seen as a mix of electric and nuclear power, Jay's character manages to create his own "magic" source of energy. Which is basically drugs. Everything and everyone that uses this energy is probably high as a kite and shouldn't even be able to function properly, but it somehow works just as well, if not better than the other artificial magic energy.
It's All About Me: Arcturus as of the more recent campaigns has become more like this. He doesn't regret any of the bad things he's done, but he doesn't really act maliciously either. All of his actions are either done towards a very specific goal he's dead-set on and doesn't care about the repercussions as long as he gets what he wants, and the only people he hurts or kills are those who willingly get in his way or whose deaths help him towards his goal in some way. He explicitly tells the player characters they should simply fuck off and stop bothering him since he's only minding his own business, not understanding why they're trying to stop him and consider him as evil.
  • Killed Off for Real: Jay and Sombrax created replacement characters for their respective Cyber-Pony and Space Hobo characters for one session of Quiv's campaign since they both went to space at the end of the previous session. The two new characters ran off at the end of the session with some of Arcturus's books in order to get them translated... And were later found dead by the team, seemingly killed by whatever got out of the books.
    • Sombrax's Space Hobo would've died too if Jay didn't use his abilities to fetch a Space Hobo from an alternate timeline to replace him. Technically, it's not exactly the same character, and the original is still dead.
      • And now the replacement fell into a time paradox and officially disappeared from space, time and everyone's memory. His not-Xeno incarnation is still fine however, though he doesn't remember anything about his Xeno counterpart, just like everyone else.
    • Arcturus died after the fight against him and Twilight in their fused form in the Darkness Portal.
    • Barrel Bottom disappeared in the same time paradox as Xeno Steve at the end of the fight against him in his Abysstallion form.
    • Jay's character from Quiv's third campaign died from a Groin Attack between campaigns, but years after actually being hit.
  • Killed Off for Real: At the end of Dino's campaign, the Goddess of Creation used the Divine Pencils to restore everything and everyone that was erased by Alkali, but characters who died "normally" during the campaign didn't come back. Pinkie Pie, Fluttershy, Spike, Shining Armor, Celestia, Luna and Chrysalis are thus dead for good.
  • Kill Sat: Jay's character in Quiv's campaign had this as his Limit Break at some point.
    • Aardappel City in Quiv's third and fourth campaigns is defended by a lot of these.
  • Laser-Guided Amnesia: At the start of Dino's campaign, each character seems to have had a part of them erased by magic. Twilight got part of her memory erased, which makes her unable to use most of her spells, convienently nerfing her since her being an Alicorn makes her naturally overpowered.
    • Brush's character in Quiv's fifth campaign doesn't have a lot of memories aside from a few vague and painful glimpses of a strange place in the desert. It then turns out that she was created in a Shocker lab and escaped before being completed, so not only did she not remember where she came from, she doesn't actually have any memories before that point.
    • Fayde in Quiv's fourth campaign, who sees a lot of things that remind her of her forgotten past, but she can't pinpoint what it is exactly, so she follows the heroes in the hopes that she'll find more clues about her own past.
  • Limit Break: All characters potentially have one in Quiv's campaigns.
    • All the characters in Dino's campaign have several ones, that they can use one time-per-chapter each, can be used at any time, and most of the time don't even require rolling the dice.
  • Linear Warriors, Quadratic Wizards: Mage-type characters tend to have a bunch of spells very early in Jay's and the two Naheulbeuk campaigns. Quiv's half-elf mage in Jay's campaign had learned a good dozen of spells from a few different schools of magic after the first town while all the other players just had their own weapons and stats to use them, and a few blueprints and craft materials in the case of Dinomax's engineer.
  • Living Shadow: Epsilon, one of the many creatures held inside Arcturus' mansion, and the actual boss of the area.
  • Living Statue: Cortexis of the Pyramids in Quiv's campaign, a giant sandstone golem with two giant stone swords who was guarding the throne room in the pyramid. He was supposed to give Arcturus and Xeno Twilight some backup during their boss fight, but got destroyed right when he became active by Jay's familiar on a very lucky dice roll.
  • Lizard Folk: The Hydrusk race in Quiv's fourth campaign are reptilian humanoĂŻds with amazing Healing Factor and a tendency for space piracy.
    • The Kairnyds in the same campaign are also mostly reptilian in appearance, but because of their mysterious behaviour, no-one has really been close enough to them, at least not without being abducted, to be sure of what they really are.
    • The lizardmen race on Erretal, who are actually humanoĂŻds with partial reptilian features scattered across their otherwise human bodies.
  • The Load: When Sombrax isn't GM-ing, the characters he plays tend to be useless or even counter-productive. His titular space hobo spent an entire fight against Tayek skipping his turns by staying as far from the fight as possible, even though he claims that his character's main ability is support. His character in Jay's campaign has the highest determination score, which makes him the de facto leader of the team, and therefore the one who speaks first to NPCs; but tends to either offend them or ask inane questions. And despite that, he keeps increasing his determination score so as to stay the leader.
  • Load-Bearing Boss: Epsilon who, even if he wasn't actually defeated, engulfed Arcturus' mansion as well as the whole forest surrounding it in dark matter after the players stole the item he was guarding. The area is now completely out of reach.
  • The Loonie: Jay in spades, especially in Quiv's campaign where he picked the weirdest pre-made character of the bunch, and through crazy, reckless but creative actions and roleplaying, managed to hijack both a mech and a boss' body to turn himself into a half-destroyed robot with a coffee machine for a head.
    • In other campaigns, he insists on picking up every single item, especially remains of defeated enemies, no matter how useless in the hopes he'll eventually manage to do something with them. He is constantly transporting bones of dozens of different creatures, and his most prized item is a salamander's penis.
    • Sleeva is quickly picking up the pace in this department when Jay isn't around. For starters, he was the first player in Quiv's fourth campaign to get himself a familiar, except it's even more absurd than Jay's Living Skull.
  • MacGuffin: Three so far in Quiv's campaign: The Sword of Mathusalem, The Torch of Importance, and the Kompozyte Mask. All three serve as seals in order to stop catastrophes from happening, but Blade Hunter is seeking the sword without knowing about its sealing properties, and Arcturus owns the mask, unaware that whatever is in the cavern it was sitting in is going to free itself now that the mask isn't there anymore.
  • Magnetic Plot Device: The Four Mages' Pendants in Quiv's campaign, which formerly belonged to Arcturus and his brothers and sister, and were given to their descendance in order to gather them in case a crisis came up. Unfortunaly, Arcturus still owns his pendant, another one is lost inside an incredibly dangerous mine, and the last two are in the possession of two player characters, who don't really know what to do with them.
  • Mister Exposition: When Aries, Jay's first character from Quiv's campaign, appears as an NPC in the fourth one, he has a lot of things to explain to the characters, or more accurately, to the players themselves, suddenly making them understand how high the stakes really are and giving an unexpected amount of sense to pretty much everything that happened from the very first campaign. A few other NPCs help him give some more exposition, but he started it and had the biggest amount of information of them all.
  • Multi-Melee Master: Blade Hunter, an NPC, sometimes mini-boss character from Quiv's campaign, uses a wide array of swords, axes, halberds, shields and other weapons in battle.
  • Multi-Ranged Master: Jay's character in Xeno Equestria has a wide arsenal of firearms on his person at all times.
  • Munchkin: Troll flavor in Sombrax's case. His Space Hobo character in Quiv's campaign did absolutely nothing during an entire quest, staying out of every fight and not using his support skills, which Sombrax himself keeps claiming are his forte. And in Jay's campaign, he keeps a higher Determination score than everyone elso just so he can be the leader and talk to NPCs first... and proceeds to ask irrelevant questions or make Innocently Insensitive comments that often leads to the team getting doors slammed in their faces.
  • Mysterious Waif: Fayde in Quiv's fourth campaign.
  • Nice Job Breaking It, Hero: Xeno Equestria is doomed to fail as a campaign because the heroes are trying to fight the "villains" too much, as in, sure, the Big Bad caused a worldwide mass genocide, but is trying to create a new, better world with the good elements that survived. The heroes are supposedly fit to live in that new world, but are instead getting in the Big Bad's way for revenger or because they don't think her utopia is a good idea... When she actually started said utopia with a few hundred, even thousands of The Chosen Many, and is ready to literally take off with them and leave what's left of the world to rot away. And she's clearly out of the heroes' league battle-wise, even without counting her many subordinates. So basically, she can decide she's done with the old world and just go away at any given time with no-one being able to actually defeat her. Also, the Prowlers, invisible creatures created during the genocide that have a tendency to destroy those who are unfit but somehow survived, are ordered by the villain not to destroy everything until she goes away. And since the heroes are gradually making the villain lose her patience and faith in what's left of the world by pointlessly going after her when she's trying to be merciful and convince them to go with her, they are ultimately pushing themselves closer to being left alone on a dying planet with invisible giants trying to crush them.
  • Nostalgia Level: In Quiv's fourth campaign, the heroes, and by extension the players, get a chance to visit the same version of Equestria where Quiv's first campaign took place, and only a couple years passed between the events and when the heroes get there. It wasn't supposed to be that important, but the heroes still managed to find a few clues preparing them for the upcoming reveal about every single one of Quiv's campaigns actually being connected in some way.
  • Player Archetypes:
    • Dinomax is a mix of The Real Man and The Roleplayer, as he often acts plays warrior-type characters and plays their role as well as he can.
    • Jay is a mix of The Roleplayer and The Loonie, his characters tend to be very involved and active in the plot, but also very weird and unpredictable.
    • Quiv' is a Roleplayer but with characteristics of the other three archetypes. He's going to try and be creative and effective during fights, will sometimes try very weird things just for kicks and/or curiosity (such as trying to eat a Plot Coupon during Dino's campaign) and will try to mess with the rules and plot by being Genre Savvy. But he mostly wants to take part in the story and give his characters a life of their own.
    • Ouplas is a mix of a Roleplayer and a Munchkin, since his experience in Role Playing Games make him interested in, well, actual role-playing; but it also makes him hard to impress and he will try to break the GMs rules whenever he sees an opening, mainly because he wants to teach the others how to avoid making mistakes, but ends up punishing less experienced players and GMs for things they didn't account for and were so minor they could've been left alone.
    • Sombrax is mostly a Munchkin, in about the same way as Ouplas.
  • Previous Player-Character Cameo: Announcing the quickly approaching Continuity Cavalcade, Jay's character from Quiv's very first campaign appears as a major NPC during the fourth campaign, and basically explains the connections between the four different campaigns.
  • Organic Technology: The Terzial race seems to use this, since the unknown metal their ships are made of seems to breathe.
  • Posthumous Character: Hon, who is mentionned a few times by Jay and Sombrax's one-shot characters as being their mentor. By the time the main team of heroes actually meet him, he's already been zombified by whatever got out of the books the aforementioned one-shot characters brought him.
    • Jay's character from Quiv's third campaign is dead in the fourth, and got replaced by his daughter as the CEO of the Rosenberg Company.
  • Power of the Void: Alkali in Dinomax's campaign, whose main power is to simply erase things out of existence, although it takes a lot of concentrated fire to completely erase powerful living beings, such as the Mane 6 who lost parts of their bodies instead of being flat-out erased right away.
  • Ragtag Bunch of Misfits: Guaranteed to happen all the time, especially in Quiv's campaigns, where the rules are even looser than in anyone else's games, and the choice for creating characters, or rather the lack of restrictions to create them, guarantees that they'll form a completely improbable team of seemingly unqualified "heroes".
  • Random Events Plot: Xeno Equestria. Aside from a few general guidelines of what to do while working with Arcturus, the outside world is very empty and chaotic, aside from other survivors, unknown entities and Twilight's forces roaming through it. So most of the time, events while exploring the outside are decided by D100 rolls.
  • Reality Warper: The Big Bad of Dino's campaign, who is apparently a giant Draconequus, and likes to erase things from existence.
    • Horizon, the evil influence between pretty much every problem in Quiv's multiple campaigns. And by extension the spirits accompanying the player characters, even though their influence is much more limited, but benevolent.
    • Terzial in Quiv's first campaign basically gives the finger to most of physics, as he can walk through matter, manipulate gravity and even pass through time shifts and time paradoxes like they're not even there in the first place. Even the most powerful time-lock available at the moment only inconvenienced him for a few minutes.
  • The Resistance: (Xeno) Arcturus's underground community in Xeno Equestria, which is both trying to stay away from Twilight's tyranny, and gathering whatever they can in order to eventually defeat her.
  • Ridiculously Human Robots: Apparently common in Quiv's fourth campaign. Unfortunately, Dinomax's robotic character is a WALL•E / R.O.B.-esque worker robot.
    • Some of Aries's many robot bodies are indistinguishable from real humans, and a lot of important people on Threa, such as Archibald, are considering the possibility of having their minds transferred into android replicas of themselves were their partly cybernetic bodies not good enough at keeping them alive.
  • Rock Monster: The Djeios race in Quiv's fourth campaign. Very similar to Rockmen, but instead of always being made of rock, gain crystals and gems on their bodies as they mature, and eventually become fully crystalline if they live old enough, along with getting more potent magic abilities depending on which type of crystal they're made of.
  • Rubber Man: A downplayed example, as Yashn's character in Quiv's fourth campaign can only extend his right arm.
  • Rules Lawyer: Ouplas and Sombrax are sometimes this due to being the most experienced Role Playing Games players of the group. This leads to a clash of styles when they try to invoke rules when playing Quiv's games, which have no rules, mostly because he doesn't know any and doesn't bother to learn them since so far, they always seemed boring and obstructive to him. Mainly because of Ouplas and Sombrax's many complaints and attemps at forcing him to follow them. This might make them the Lawful Stupid flavor as their insistance on following complicated and restrictive rules no matter what have often caused complaining from the other players.
  • Samus Is a Girl: A recurring trope among Jay's characters. One of them actually hid her gender by wearing very covering military clothes and using a voice modulator, but another one is a bearded woman who doesn't look very feminine on top of that, so even her teammates have a lot of trouble remembering that she's a woman.
  • Schrödinger's Suggestion Box: Present in Dino's campaign, where thinking outside the box and being creative is encouraged and often rewarded. The trope is downright out of control in Quiv's campaigns as even random jokes, puns and references can somehow affect the events.
  • Screw This, I'm Outta Here: The justification behind Quiv's first character's migration from Sombrax's campaign to Ouplas', since both of them are based on Naheulbeuk. In-universe, Regis didn't want to work with his current team anymore, and out-universe, Quiv' was fed up with playing a mage in Sombrax's campaign, where he was required to make up incantations on the spot everytime he wanted to cast a spell, while Ouplas doesn't ask for that.
    • At the beginning of the last chapter of Quiv's first campaign, Sombrax decided to just quit because for the whole campaign, he didn't manage to do what he wanted to do with his character because of Quiv's way of mastering his game. What he was trying to do exactly is another story and was never clear to begin with, on top of his character constantly infuriating Quiv' because of how useless he was both in story and during fights, which made him even more hostile towards anything atypical Sombrax tried to do, which led him to just walk out before the ending. Again, without anyone, especially Quiv'; understanding why.
    • Quiv' himself does that during Dino's campaign, where the difference between his standards and methods compared to the other players', ends up slowing down the whole campaign by despite trying to rush through the main quest while the other players take more convoluted and morally ambiguous ways. He finally decides to simply abandon the story since his cynical character doesn't have any motivation to save the world or its inhabitants, and disagrees with the other characters' methods to actually work along with them even with a different character.
  • Shout-Out:
    • To Skyrim, both with Dinomax's character in Quiv's first campaign, who was a Dragonborn. Later in Dinomax's own campaign, where Spike can use Dragonshouts.
    • To Dark Souls, again with Dinomax's character, who was also revealed to be a Sunbro when he unlocked his Lightning Spear spell.
    • To [2] with Cyclone Gallop, Barrel Bottom's superhero identity. A bit of [3] was put into him as well, since the team does a "Super Sentai" Stance and later uses a "Team Cannon" along with him.
    • To [4] with one of the space mechas the players get to pilot during a space chapter in Quiv's first campaign: The GST Archangel, which is basically the Great Sacred Treasure Pit gets at the end of the game.
    • To Doctor Who, with Vremya Gospodin the janitor in Quiv's fourth campaign, who is very similar to Twelve, but is apparently a normal human and much less of an arrogant jerk, although he doesn't like soldiers either and has a very mysterious but knowledgeable behavior.
  • Sigil Spam: The AA logo can be seen pretty much everywhere in, well, the AA campaign. Same thing for everything belonging to X-Terra, who have the planet Earth with a huge red X over it as their logo.
  • The GM Is a Cheating Bastard: Quiv' doesn't show much concern for playing by the rules, although he tries his best to break and/or ignore rules of GMing in order to keep the story fun and surprising, and if the players avoid going Off the Rails, he usually gives them a lot of lenience and rewards, expecially if they follow the storyline while still not taking things too seriously. He did have to do some serious behind-the-scenes railroading when some players were having too much fun trying to sabotage his campaigns for no reason other than they percieved him as an unexperienced GM, which he fully admits he is, which is why he focuses more on storytelling and fun than actual rules and roleplaying etiquette in the first place.
  • The Six Stats: Dino's campaign uses the six different stats for its characters. Quiv's stat system started with four but evolved into six that are a bit different: Strength, Dexterity and Speed are separated (a character can have high dexterity but still be slow, or fast but not very accurate), Magic and Mind as well (a character can be dumb as a brick but still have natural magic powers, or be really smart but have no supernatural powers), and Charisma. Some characters have a seventh stat depending on their race or even a unique one if their character is, well, very unique one: Robots have a Tech stat, which should replace Magic, but somehow magic-using robot are a possibility; Hydrusks have an Instinct stat allowing them to use their increased senses; and Jay's character has a Stupefaction stat. He's such a stoner he has a stat for getting high.
  • Slipping Down The Slippery Slope: Rarity (Sleeva) in Dino's campaign. She could have stopped with making a Deal with the Devil with King Sombra, but instead decided to go in a murdering spree against the Alicorn princesses and anyone associated with them, and she still claims to have good intentions.
  • The Smurfette Principle: Though she only managed to take part in just one game, Chloe is still the only girl among the players, not counting Sleeva, who is genderfluid.
    • Youun in Quiv's first campaign.
    • Jay's character in Quiv's second campaign, although she hides her gender during the first few chapters.
    • Jay's character again in Sombrax's Naheulbeuk campaign, even though she's barely feminine, and quickly got turned into a multi-armed sasquatch-like thing. Which obviously made her even less feminine.
    • Inverted with the Five Imperial Guardians working for Xeno Twilight, which includes one guy and four girls.
    • Ouplas's character in Quiv's third campaign, even though Ouplas only played for the first chapter and half of the second.
    • Sleeva's character in Quiv's fourth campaign so far. Might be Subverted now that Fayde joined the crew, even though she's an NPC.
  • Space Clouds: In S.P.A.A.A.C.E, after their escape from an under-attack space station on-board of barely functional ship; the players accidentally end up in a cloud of cosmic dust created by the explosion of a nearby planet.
  • Space Police: S.P.A.A.A.C.E. being set in the future of AA, the AA military forces, as well as X-Terra, essentially became a form of this.
  • Space Station: The Phi Station, on which the players start at the beginning of the S.P.A.A.A.C.E. campaign. Unfortunately, it quickly gets destroyed by an unknow alien invasion force and the player characters have to escape on board of a malfunctional protoype ship. The team comes across a bunch of different space stations on their way towards the Umbris sector, however, mainly mining or military stations.
    • The Proximus Station later in the campaign, becomes the player characters' headquarters, and still is in the fifth campaign.
  • Steampunk: Jay's campaign's setting. Characters can use swords and magic, but also electrical/mecanical gadgets and guns.
  • Sudden Sequel Death Syndrome: Jay's character from Quiv's third campaign; Adam Rosenberg, is officially dead in the fourth one, set a few decades in the futures. He could've been enhanced and turned into a Cyborg to extend his life like Archibald Aardappel did, but when the latter asked him if he was interested in this, his sole response consisted of a confused "Yar!", which Archibald interpreted as him refusing and wanting to stay fully human, which unfortunately led to his natural death a few years later.
  • Super Prototype: The team's spaceship in Quiv's fourth campaign. It's unfinished and unstable, but uses a unique type of reactor and has a few hidden and surprisingly powerful tricks up its sleeves.
    • Also Omega, one of Tayek's most powerful robots.
  • "Super Sentai" Stance: In Quiv's campaign, the whole team automatically does one whenever Barrel Bottom/Cyclone Gallop rolls a critical on his Heroic Pose skill, complete with a random explosion in the background.
  • Surrounded by Idiots: Twilight in Dino's campaign seemingly fell victim to Forgotten Aesop since the end of Season 4, since she suddenly became distant and condescendant to her friends, which she can't really be blamed for since they have a tendency to bicker about trivial things even in the face of danger while she's trying to save the day by herself. And failing mostly because her friends are too busy being useless.
  • Squishy Wizard: Quiv's favorite type of character, even though his character in Sombrax's and later Ouplas' campaigns was formerly a farmer, and is relatively strong for his class. But he doesn't actually get to play this role very often since Sombrax's way of handling mages forced Quiv' to switch to a different class.
    • He's finally allowed to properly play one in Dino's campaign, where he plays Twilight Sparkle herself. Naturally, she's got an amazing Magic stat, but can't really fight physically and has the lowest hit points of all the characters.
  • Stupidity Is the Only Option: At one point in Sombrax's campaign, the players go to a shaman in order to help Jay's character with his were-mole curse. The shaman tells them to go find the mole who bit him in the first place, the players do so but don't get any relevant information and find themselves in a dead-end. After a lot of stupid antics due to the lack of directions, Sombrax finally told the players they were supposed to go back to the shaman because he had the cure from the beginning, but simply forgot that he did when the players went to talk to him the first time. Cue massive but justified groaning and complaining from the rest of the players.
  • Summon Magic: Dinomax's character in Sombrax's campaign is a priest who can summon... sausages. But since Boris has a deep hatred of sausages after a quest that involved them, summoning them when he's nearby shows risks of making him go berserk.
    • Quiv's character in Jay's campaign has the first two summoning spells of the game, which allow him to summon either a swarm of bugs... or an ORC.
  • Super Mode: The heroes in Quiv's campaign gained a form of this during their fight against Horizon. Dinomax's character fused with Blade Hunter and became able to wield the Sword of Mathusalem without any drawback, Ouplas's character finally got the chance to use the Molestia Stinger and was boosted by its power, Jay's character fused with his giant skeleton familiar, and Casimir's character got an upgraded version of his Limit Break, which is already a Super Mode in itself.
  • Taking the Bullet: The Prince in Dino's campaign, who protected Fluttershy from a giant flail attack and got crushed under it in her place. His Princess does the same to protect another character from an equally deadly attack so she can be with her husband in death.
  • Talking Animal: Pretty much every character in Quiv's first two campaigns, since it's set in the world of My Little Pony.
  • Talking Is a Free Action: A lot in Quiv's campaigns, where the players are often going through so many ideas for their plans and actions that the villains and Non Player Characters often can't do anything before the situation is solved by a chain of crazy events caused by the players, either because Quiv is so overwhelmed that he forgets his own characters' turns, or actually justifies their lack of reaction by how utterly confused they are because of the player characters' antics.
  • Tangled Family Tree: Because of Jay's character temporal antics in Quiv's campaign, the Stellmare clan, a family of powerful sorcerers, somehow mixed with the Dudru family, who are farmers. Somehow, Jay's character himself exists because he sent a Dudru in the past, who became his ancestor.
  • Team Killer: Ouplas' character Youun kills Sombrax's hobo by attacking him out of spite, and accidentally scoring a critical.
  • The Man Behind the Man: Tends to happen a lot in Quiv's campaigns.
    • Horizon is technically this for all four campaigns, being the evil entity that's been manipulating events from the shadows every time.
    • Xeno Arcturus was the true villain in the second campaign, what with being in league with Horizon and having manipulated Xeno Twilight to make her seem like the actual villain. She was technically a villain too, but she became one because of the very guy who pretended to be the leader of the good guys rebelling against her.
  • There Is No Kill Like Overkill: The True Final Boss in Quiv's campaign was killed by a gigantic space anomaly caused by Jay's character, which made a lot of overly massive objects such as boats and entire dungeons drop on top of him as he was already weakened. If that didn't kill him, the random time paradox that made everything disappear afterwards surely erased him from reality.
    • A Gravity Master is lifting tanks and preventing the players's spacehip from taking off? Fire an anti-ship rocket at him, even though he's on foot and standing in the middle of a military space-port!
  • Throw It In!: A lot of things said by the players tend to be accepted by the GMs and actually become true in the following quests, such as Jay's character in Quiv's campaign, who was supposed to be a normal pony in a spacesuit, but had a Robotic Reveal after being injured, and became a full-fledged cyborg by the next quest. All that because Jay randomly imagined him having a hidden robotic nature.
    • Quiv actually seems to find this very interesting and fun, given the many stupid things that the players suggest to him, and his tendency to actually make them happen on the fly and if the dice rolls allow them (and they do surprisingly often), like a Mareep appearing out of nowhere just because Sleeva mentioned it, and letting him tame the Mareep, turning it into a major team member despite his improptu appearance being nothing more than a Throwaway Gag.
  • Tome of Eldritch Lore: Arcturus's books, which can be used to summon the most powerful and evil beings from an Alternate Universe. Also Hon's collection of Chaos Cult tomes, including what could only be described as an Eldritch porn magazine.
  • The Unfought: Arcadès, the volcano's guardian dragon. The players avoided the fight against him by talking and then hauling ass out of the volcano as Arcadès fought a berserk Blade Hunter instead.
  • 20 Minutes into the Future: And in an Alternate Universe as well. The setting in AA is very similar to what the real world would be in a couple dozen of years, with more advanced technology, science and medicine than today, but not to the point of having flying cars or teleporters quite yet. Military-grade, superpower-granting battle suits are a thing though.
  • Uplifted Animal: Depending on the player, characters in Quiv's first two campaigns, set in Equestria; are either this or downright anthropomorphic.
  • Urban Fantasy: Quiv's most recent campaigns are set in futuristic settings and even in space, but magic is still widely present and used throughout the universe, mostly as an energy source, but it can be used in the usual spellcasting ways, or even like Bending.
  • Utopia Justifies the Means: Sure, everyone considers Xeno Twilight an insane mass-murderer, but she only did what equates to a worldwide, instantaneous natural selection spell, leaving only whoever would be able to take part in creating a better world from scratch. The other Mane 6 happened to survive, but she used that spell without hesitation even when fully aware that her friends could potentially be killed by it, since if they were not fit to begin with, their deaths would be a good thing, no matter how close they were to her.
  • Video Game Cruelty Potential: It's not a video-game, obviously, but at one point in Sombrax's quest, the players came across an obese man stuck in a well. The players were already tired of going through tedious fights with and had absolutely no idea what their quest was supposed to be due to the general cryptic and unhelpful attitude of the NPCs (and by extension the GM), so they spent an incredible amount of time just throwing random junk at the fat man instead of doing what they were "supposed" to be doing, but couldn't care less about at that point.
    • In Dino's campaign, the players sans Quiv' somehow decided to run with this trope and managed to create a split in the plot, one with the good characters, where only Quiv' (as Twilight) remains, helped by temporary allies, and one with the characters who turned evil, which is pretty much everyone else. While Twilight is trying to stick with the original plan of gathering the Goddess' Pencils, the rest of the original team, led by Rarity (Sleeva) decided it would be a better idea to make a Deal with the Devil, eventually team up with all the villains and murder everyone else in cold blood. And still be understood and forgiven because somehow, it's for a good cause.
  • Villain: Exit, Stage Left: Bad guys in Quiv's campaign have a tendency to run away either because they're taking too much risks, or because there is Always a Bigger Fish.
    • Arcturus' escape could've been prevented, and Dinomax almost managed to kill him at the end of the first quest, but the dice rolls decided otherwise and the players now have to chase him through a number of quests and areas.
    • Tayek got back in his personal ship and flew back to his mothership as soon as Omega showed up in the middle of the fight.
    • Arcturus and Xeno Twilight just teleported away as soon as the giant golem they activated got one-shotted before even getting a turn.
    • In Xeno Equestria, Dr.Paradox managed to run back into his ship because of all the confusion that was going on, mostly because of the fog created by Darky's character, when the heroes actually had a good chance to kill him early into the story.
    • Kalyzto in Quiv's fourth campaign only got 12 in agility/speed, which is of course very high but not too much, but still manages to do a lot of very high rolls and criticals, allowing him to just slither away unnoticed when things get too spicy for him.
  • Walking Armory: Jay's character in Xeno equestria has multiple weapons under his cloth including guns, rifles, grenades and knives.
  • Was Once a Man: The Kairnyds from Quiv's fourth campaign, before they somehow evolved into their current form, were actually Equestrians. From Xeno Equestria, to be more accurate.
  • Whatevermancy: Members of the Stellmare bloodline in Quiv's campaigns have a tendency to be something-mancers and have an unusual mastery of whatever they mance on compared to mancers of the same thing. Proximus and most of the other Stellmares on his side of the family are natural Chronomancers for example.
  • What the Hell, Player?: Even though he's not the GM, Quiv' is completely bewildered at the other players' actions in Dino's campaign, who caused the plot to be split into a good and an evil side; and is actively trying to defeat the evil side and go back to the original plot, to the point of still playing a good-oriented character during the evil side parts in order to sabotage them. The other players try to use the trop against him for his meddling, but he doesn't take any of it since they were the ones to deliberately derail the original plot and split it in two in the first place, laughing all the way.
  • Well-Intentioned Extremist: Rarity (Sleeva) in Dino's campaign joined King Sombra both to survive and to get more power in order to save the world... But in order to do that, she somehow decided that the best way of doing that was to gather all the villains together in an Enemy Mine situation against Alkali, and kill every form of good-oriented form of authority for it to be easier. She has so assisted Sombra in killing Celestia, Luna and Shining Armor, and still claims she's doing it for the greater good and hopes that Twilight will understand her motivations. Which, as Quiv' regularly argues with Sleeva, has very low chances of happening.
  • World-Wrecking Wave: The most notable effect of Twilight's "Cataclysm" spell in Xeno Equestria.
  • Would Hurt a Child: Arcturus, full stop. How about kicking your own nephew in the face after murdering his mother and letting him see her remains?
  • You Killed My Father: Rarity (Sleeva) assisted King Sombra in killing Celestia, Luna and Shining Armor, all while claiming it was for the greater good. Since Twilight's (Quiv') surrogate mother and big brother were part of the casualties, Twilight will probably try and obliterate and former friend without listening to her reasoning because of the trope.

Characters

Players and Characters from Team Space Hobos RPG

    Players 

Dinomax

The player who invites all others to his student flat once every week in order to play. Doesn't have a campaign of his own, but is planning one based on My Little Pony: Friendship Is Magic. Mainly plays warrior-type characters.

  • The Real Man: Mostly plays warriors, fights honorably and tries to be as epic as possible while remaining reasonable.

Quiv'

Dinomax's closest friend in the group. Mostly plays mage characters and has his own campaign, which is not based on any kind of actual game, as he made the rules from scratch, and they're very loose and allow for a lot of freedom and not a lot of punishment, except for really stupid actions and very bad dice rolls.

  • Beard of Sorrow: Doesn't shave very often, and is actually kind of a sad and lonely guy under his Hidden Heart of Gold-hiding facade. Not that the other members of the group have less issues than him.
  • The Gadfly: Keeps trying to get reactions from the other players by acting like a Jerkass, mostly because they let problems go through without saying anything and then start complaining to him when it's already too late to fix them. So he's trying to annoy them in a way that will make them understand that when something's wrong, they should complain right away so he can actually do something about it.
  • Hair-Trigger Temper: Is usually the first one to explode at whatever stupid antics Sombrax is up to, especially during his campaign. To be fair, Sombrax often is trying really hard to be annoying.
  • No Sidepaths, No Exploration, No Freedom: A common complaint about his campaigns, since he doesn't really plan on anything other than the straight line towards the chapter's boss, but despite that, the players are still trying to explore and are being creative enough that their actions do bring changes to the story. It's just that somehow, the players themselves don't notice this and are still conviced everything that happens to them is fixed.
  • Squishy Wizard: His favorite type of character. The only times he doesn't play one is when he's GM-ing, or in Sombrax's campaign, where he simply doesn't want to play a mage because he hates to make up his spells's incantations every time he wants to cast one.
  • Trickster Mentor: As mentioned above, he tries to make the other players angry so that they learn to confront him about his bullshit right away instead of keeping silent and then complaining to him when he can't fix the problems he caused anymore.
  • Writing by the Seat of Your Pants: His primary method of creating his campaigns, which are highly improvised and unpredictable due to how much they're influenced by the players' actions.

Sombrax

The one who started the whole thing by playing a game of Sombre with Dinomax, Quiv and Ouplas (Jay joined after that), which ended in a Total Party Kill and motivated the group to meet regularly in order to play more RPGs, though maybe not Sombre. GMs a Naheulbeuk campaign, which is very aimless and often ridiculously difficult, leading to a lot of complaints from the other players. Doesn't have a particular archetype of characters, just ones that are generally weird, maybe even useless.

  • Nerd Glasses
  • Popcultural Osmosis Failure: Doesn't quite understand most of the references the rest of the group is spouting all over the place.
  • Serious Business: Role-Playing Games as a whole, which makes him clash with Quiv' who is utterly casual about the subject, especially after his first character somehow got "ruined" in Quiv's first campaign because he was unable to achieve the sort of things he's usually able to do in more serious games.
  • Small Reference Pools: To contrast the above trope, he seems to have great knowledge in things the rest of the group doesn't know/care about much, and is surprised when they're not familiar with whatever scientific fact or obscure mythological figure he's talking about.
  • Troll: Tries to be as useless as possible when playing in other campaigns.
  • The Stoic: Doesn't emote much, which somehow makes him seem trollish even when he's not (which is hard to differentiate from when he actually is), because it makes him look like he's always trying to annoy people while remaining calm, confident and oblivious of how much he annoys people.

Jay

Probably the craziest member of the team, but also one of the more effective due to his crazy strategies and recklessness. GMs a campaign which he, like Quiv's, created by himself instead of basing it on existing rules.

  • Born Lucky: Is probably the player who got the most amazing dice rolls at the best times, like rolling a perfect hundred on drinking a random potion that turned his character into a four-armed yeti.
  • The Loonie: Is going to try the craziest strategies available for kicks.
  • Jewish and Nerdy: Is Jewish and is as much a geek as the other guys.
  • Nerd Glasses
  • Those Two Guys: Shares a lot of private jokes and references with Ouplas, often leading to the rest of the group being confused as to what they're talking about.
  • Verbal Tic: Says "basically" quite a lot.

Ouplas

The youngest member of the team. GMs another Naheubleuk campaign.

  • Those Two Guys: Shares a lot of private jokes and references with Jay, often leading to the rest of the group being confused as to what they're talking about.

Beni

     Characters from Arcturus Chase 

Dinomus Maximus

Dinomax's character, a Dragonborn/Sunbro warrior Earth Pony who offers his help to take down a mysterious and dangerous monster along with three other adventurers, seeking the glory of battle.

  • Cool Shades: Had a pair at the start of the campaign, but they got destroyed pretty early into the story. He earned new ones made of solidified darkness sometimes before the final battle.
  • Dual Wielding: Uses a pair of Chaos Blades as his main weapons.
  • Let's Fight Like Gentlemen: Accepts Blade Hunter's duel, despite the fact that losing might cost him his weapons, and that the monster he and his team were supposed to hunt is causing an earthquake a few yards further into the cave they're in.
  • Limit Break: The Fus Ro Dah at first, which later becomes a regular skill, and his Limit Break instead becomes the Strun Ba Qo, and it gets replaced as well by Draconic Form.
  • Shock and Awe: Learns to throw Lightning Spears as well as the Strun Ba Qo shout.
  • Stuff Blowing Up: One of his skills, Exploding Rage, causes a massive explosion all around him.

Venom Frost/Youne Runt

Ouplas's character. A lone Changeling thief passing as an young and innocent travelling noblemare who joins three other adventurers on a quest mostly for the reward.

  • An Ice Person: Uses cryomancy spells.
  • Face–Heel Turn: After the final battle, she went back to her swarm with her war spoils; the Molestia Stinger and Hon's Grail. Unfortunately, the Disciples of Datcord needed the Grail in order to perform an important sacred ritual, and Frost had no intention of returning it, so she became the villain during the quest where the main team, sans Steve and with a new member to replace Frost; assaulted her swarm to retrieve the grail.
  • Kleptomaniac Hero: She doesn't get to steal many meaningful items during the campaign though. She does however manage to steal Arcturus's pendant during the final battle.
  • Limit Break: For The Horde, which summons a small troop of Changeling drones to help in battle.
  • Poisonous Person: Has venomous fangs, can breathe poisonous gaz and spit poison needles.
  • Royal Rapier: Gets the Molestia Stinger during the final battle.
  • Team Killer: Kills Steve out of anger and spite because he got the Molestia Stinger when she planned to take it for herself the whole time.
  • Voluntary Shapeshifting: Comes with being a Changeling.

Gravity Field/CX series (Omega/Tassimo)/Nova Stellmare

Jay's character. A cyber-pony from space with a faulty memory drive and futuristic weaponry lost in Equestria, who joins three other adventurers without any clear motives behind it.

  • Breath Weapon: His Pacifista Cannon.
  • Megaton Punch: Courtesy of his powerful pair of white astronite arms, stolen from Omega.
  • Mix-and-Match Critters: Frequently adds pieces from other robots, machines or even living creatures to himself, leading to him becoming a four-armed flying robot with a reptilian tail instead of his legs at the end of the campaign.
  • Multi-Armed and Dangerous: After fusing with parts of Omega, had an additional pair of robotic arms in his back.
  • Time Master: Can use his anomalies in many ways, including creating time portals.

The Hobo/Xeno Vegan Steve

Sombrax's character. A Hobo who follows three other adventurers for no particular reasons and (rarely) helps them.

  • Awesomeness by Analysis: Had an approximate knowledge of everything that allowed him to "scan" enemies or artefacts.
  • Cosmic Retcon: Due to a time paradox created by CX during the final battle, Steve was erased from space, time and collective memory altogether. However, there still seems to be something left of him in the Time Void, as seen when Proximus appeared, and the latter is apparently taking care of him in order to "repair" him and allow him to go back to the real world.
  • Cowardly Sidekick: Stayed away from battle most of the time, and rarely attempted to use his support abilities to help his more fight-prone teammates.
  • Improbable Weapon User: Initially a bazooka with no ammo that he used as a blunt weapon, completely unaware of its function as a ranged weapon. After that, his shopping cart was technically his weapon, although he didn't really use it.
  • Soul Power: Can extract and control souls, and even fuse them with objects to give them magical properties.

Cross Hair

Casimir's character. A lone crossbow-wielding pegasus who joins the team of four adventurers late in their quest to help them fight the menace at hoof.

  • Clingy MacGuffin: Procyon's medallion, which is tied to him since he's Procyon's descendant.
  • Friendly Sniper: Or crossbowman, to be accurate.
  • Trick Arrow: Most of his skills are basically different types of gadgety or elemental arrows.

Arcturus Stellmare

A wizard unicorn who initially asks adventurers for help in order to defeat a dangerous monster and retrieve a magic artifact, but uses said artifact for himself upon retrieval and reveals his true intentions, becoming a menace for all of Equestria and has to be stopped by the four adventurers.

Xeno Twilight Sparkle

A version of Twilight Sparkle originating from an Alternate Universe where she dethroned and killed Celestia and took complete control over Equestria, before being accidentally transported into the campaign's setting and leading her to join forces with Arcturus.

  • Early Beard Cameo: She's actually the Big Bad of Quiv's second campaign, but due to interdimensional shenanigans, she pops up in the first one in a relatively weakened state, doesn't have much to do with the plot itself and allies with the actual Big Bad.

Blade Hunter

A travelling knight in search of legendary weapons.

Barrel Bottom/Cyclone Gallop/Abyss Stallion

A villager from the remote village of Hon who was turned into a monster by Arcturus and turned back into a pony after being defeated by the adventurers, after which he decides to help them however he can. During the first quest where he accompanies the heroes, he gets a belt in Arcturus's mansion, which allows him to turn into a super hero and help his town and eventually the main characters again...

But in the end, he reveals his true intentions and uses the true power of the belt to absorb darkness from the portal created by Arcturus and Xeno Twilight, and becomes Abyss Stallion, an incarnation of pure hatred, frustration and revenge; which turns him into the True Final Boss.

  • Beware the Nice Ones: Was originally a weak, pathetic loser with a crappy job, abusive wife and unbearable children, but once he got his hooves on the belt from Arcturus's mansion, he got the potential to turn the tables and bite back at life itself. It got to the point where he became a bigger threat than the two actual bad guys.
  • Butt-Monkey: Not during the story itself, but was apparently this for his own family and co-workers, which fueled his hatred and helped in turning him into a villain under everyone's notice.
  • Expy: The character himself is similar to Kenny, in the way he regularly helps the players and unexpectedly becomes a villain at the very end of the campaign, while unveiling his backstory out of the blue.
    • His Cyclone Gallop Form is a mix between a Kamen Rider and Spider-Man. And maybe a bit of Batman, with frying pan-themed gadgets instead of bat-themed.
  • Forced Transformation: Got turned into a crab-like monstrosity when Arcturus forced him to wear the Kompozyte Mask.
  • Frying Pan of Doom: His main weapon in his default form, and can throw small frying pans like Batarangs in his Cyclone Gallop form. When he becomes Abyss Stallion, the pan he keeps on himself turns into a giant axe.
  • Giant Enemy Crab: In his monster form when wearing the Kompozyte Mask.
  • Henshin Hero: As Cyclone Gallop, his super-hero persona he can turn into with the belt.
  • The Napoleon: He's a midget pony, which makes him even easier to be picked on upon by his co-workers and his own family.
  • Obfuscating Stupidity: Seemed like a weak and harmless guy from the get go, but actually planned on retrieving the belt and eventually becoming a full-fledged revenge-driven villain as soon as the heroes turned him back to normal by defeating him in his monster form.
  • "Super Sentai" Stance: When rolling a critical on his Heroic Pose skill as Cyclone Gallop, he causes the whole team to automatically pose with him.
  • True Final Boss: As Abyss Stallion.
  • The Power of Hate: What his belt channels from him in order to turn him into Abyss Stallion.

Kakaka/Funny Bones

A living skull found in the Cathedral of Hon's catacombs, who becomes Gravity Field's familiar.

  • Action Pet: Gets into the fray a few times and performs pretty well.
  • Breath Weapon: In his berserk form, and he can actually still use it once he's out of his berserk state, and especially when he's fused with his master.
  • Carry a Big Stick: Uses a huge femur as a club.
  • Dem Bones: Is just a skull at first, but gathers bones from a giant skeleton boss to become an actual skeleton.
  • Fusion Dance: Becomes a literal exoskeleton for his master during the final battle.
  • Multi-Armed and Dangerous: His berserk form makes him look like the giant skeleton he got his additional bones from. And since he can change the configuration of his bones, he can also have multiple legs.
  • Nothing but Skulls: His initial form.

Proximus Stellmare/Gramps

Gravity Field's ancestor, who keeps an eye on time itself, and frequently intervenes because his descendance keeps screwing it up.

  • Bunny-Ears Lawyer: Has a few quirks, such as being somewhat scatterbrained and having a cuckoo inside his clock-staff that pops up whenever he uses it, but that doesn't make him less effective at being a guardian of time.
  • In-Series Nickname: Gravity Field always calls him "Grand-Papy" (Gramps), and somehow, everyone else tends to call him that as well despite not being related to him.
  • Magic Staff: Uses one with a clock attached to it.
  • Time Police: Keeps an eye on time by himself because he's one of the few people in-universe to have control over time and to use his powers responsibly.
  • Unlimited Wardrobe: Due to picking up clothes from the many time periods he visits.

     Characters from Xeno Equestria 

Rebellion Leader Arcturus

The Xeno Mane 5

Arcane Empress Twilight Sparkle

Just like in the original universe, Twilight was Celestia's student, but unlike the original universe, Celestia was a tyrant. Twilight planned on dethroning her and eventually succeeded with the help of Luna, making her the ruler of Equestria... As well as its destroyer, since she wasted no time using a powerful ritual to eliminate most of her world's population, leaving only the smartest and/or strongest, which she plans on ruling over to create a perfect world.

  • Benevolent Boss: Destroys everyone who she deems useless, but since her lieutenants are part of the elite she wants to create, and are helping her towards her goals, she treats them with utmost trust and respect, even if they can be a bit quirky and have a tendency to be less than successful at their tasks. But given that their opponents are also technically part of the remaining elite...
  • I Did What I Had to Do: Getting rid of the weak and the ignorant in order to ensure that the world can be rebuilt by the elite and only the elite. Nevermind the fact that mostly everyone on her planet wasn't good enough, leading to billions of innocent lives wiped in an instant so that only the best ones remain.
  • Visionnary Villain
  • Well-Intentioned Extremist: She wants to make the world better, but is so infuriated by how useless, ignorant and petty most people are, and the fact that a lot of The Chosen Many that were spared by her ritual are still fighting against her because they don't seem to think her killing three quarters of her world's population was a good thing; that she continuously tries to whittle down the population until only the best of best, and also the most obedient, are left so she can create a perfect world with them.

Imperial Aegis Luna

Dr.Paradox/Parabellum Brella

A scientist from the original Equestria, who was recruited by Twilight behind Arcturus's back in the first campaign, mainly because of his proficiency with technology, and the fact that he had control over a mysterious magical pendant that the empress immediately recognized as potentially useful for her long-term plans.

  • Cool Car: For relative amounts of "cool"... And "car, since he travels around in a golf cart.
  • Parasol of Pain: Is never seen without his umbrella, which later gets enchanted by the empress so it becomes an Empathic Weapon that can shield him from attacks.
  • Power Armor: Dons one after "fusing" with CX-404, although it doesn't exactly boost his abilities aside from arming him with high-tech weaponry and combining his brain with 404's database. He's instead providing his body as a temporary exoskeleton for the yet incomplete robotic body 404 made for himself, and can't wear it for long since he's quickly exhausted. He's currently working on building a real exoskeleton for it, and in the meantime, might lend it to someone fitter.
  • Real Men Wear Pink: His bathrobe.

Tyroun Nuo

A changeling king from Xeno Equestria with control over fire, and a promiscuous personality, working for the Empress as a bodyguard for Dr.Paradox.

  • BFS: Has an absurdly gigantic obsidian zweihander. It's bigger than Rakdos, the biggest Player Character himself!
  • Early-Bird Cameo: Popped up in an extra quest in the first campaign with no apparent backstory aside from being a cool boss. He was actually in this world to retrieve the Empress's rapier, which she left in the original Equestria after fleeing back into her world. The players didn't know anything about him at the time and none of them tried to take back the rapier, which he already had when they faced him, so his proper appearance in the second campaign was surprising for the players but also explained a lot.
  • Playing with Fire
  • Screw Yourself: He's technically Yooun's Alternate Universe counterpart. It didn't stop him from seducing her in order to get the rapier he was looking for and that she just so happen to have. And given that she was laying eggs when the players got to her...

The Five Imperial Guardians

     Characters from AA 

Adam Rosenberg

Jay's character, an old redneck from Makalia who somehow came all the way to Aardappel City to start a new life, despite his extreme lack of familiarity about technology and racial equality, which are both overwhelmingly present there.

  • Playing with Fire: Wields fire magic, although he still doesn't seem to grasp the concept that the flames he can't be hurt by the flames he creates.
  • Shotguns Are Just Better
  • Values Dissonance: Comes from a country where racism and slavery are so common they're considered natural, and doesn't understand why they're not in place in Aardappel City, much less that they're actually bad things.

The Surfer

Dinomax's character, also hailing from Makalia, but luckily from a less racism-laden region than Adam's countryside. Still came to Aardappel City because it seemed a better place anyway.

The Hippie

The Alpinist

Christian

Archibald Aardappel

Reginald Kington

Irwin Goldwing

X

Nebula

The Godfather-uncle

The Rasta

Eisenblack

Barman

An artificial intelligence accidentally created by Adam on his media-gauntlet, which eventually became one of the most important elements of his underground network, despite his silly nature. Also, he looks like Batman, but is otherwise completely different.

     Characters from S.P.A.A.A.C.E. 

Rochard Dasso

Jay's character, a sea Djeios with a body made of coral, and who inadvertently becomes the captain of the heroes' ship, as well as gaining a form of mastery over Bongic magic when he got exposed to a leak.

  • BFG: His Bongzooka, which is closer to a grenade launcher than anything else, is basically a huge bong which fires exploding crystal meth balls.
  • Rock Monster: Comes with being a Djeios.
  • The Stoner: Is permanently tripping because of his exposure to a Bongic leak.

Gavan/64V-4N

Dinomax's character, a worker robot who became the ship's droid by the force of events, and has a few weird glitches due to having a few prototype components installed in him by his creator.

Krokdur

Yashn's character, a dim-witted Hydrusk who joined the ship's crew as a mercenary during Rochard's absence.

Krek Ka

Sleeva's character, a Stamangra huntress with Everything That Moves tendencies.

     Characters from the Naheulbeuk campaigns 

Regis

Quiv's mage character in the Naheulbeuk campaigns. Originally a farmer, he discovered his grandfather's magic grimoire and learned the basics of magic before setting on a personal adventure. Is very fond of radishes and anything related to them.

  • An Ice Person: Once cast a blizzard over the battlefield due to losing control of a simple Ice Cone spell. It miraculously missed most of his teammates and killed a couple foes.
  • Blow You Away: Once cast a Twister of Wazaa spell to great effect.
  • Bunny-Ears Lawyer: Has a few weird quirks despite technically being one of the sanest members of the team, but it doesn't make him less effective at his job. Or at least, he's trying to do sensible things, and his failures mostly come from bad dice rolls, just like everyone else.
  • Face Fault: When he fails at performing his family's ancient art of slithering on the ground like a snake.
  • Improbable Weapon User: Happened accidentally. He started with a regular mage staff and then bought a dwarven shortsword, but during a fight where one of his spells caused tremors in the whole room, he confused his radish-shaped dildo for his shortsword and unwittingly tried using it as an actual weapon.
  • Signature Headgear: Three of them. Piled on top of each other.
  • Ninja Pirate Zombie Robot: He's a farmer-wizard.
  • Only Sane Man: Probably the most level-headed member of the group, as he pretty much never indulges in random acts of violence or theft like the other members. The only time he took part in a bar brawl was when he tried to stop it by casting a powerful spell on everyone.
  • Trademark Favorite Food: Radishes. It gets to the point he tries to obtain anything that would help him grow them better back at his farm, or even items related to them, like a radish-shaped dildo, which later turned sentient because of a combination of sheer magical randomness, stupidity and lucky dice rolls.
  • Wrestler in All of Us: Despite being a mage, he can bust out wrestling moves whenever fights are getting too tight-packed, or when he's angry. It helps that he has a pretty high strength stat for his class.

Boris

Regis's younger brother, who went on a quest to walk in his older brother's steps, and eventually find him and bring him back to their farm, where his presence could help the family business. Boris is a more traditional farmer, and instead of knowing anything about magic, is a competent engineer.

  • Automatic Crossbows: Got one as a secondary weapon.
  • Dumb Muscle: Subverted. He's illiterate and a bit of a simpleton, but adventuring along with a band of weirdos on their many quests gives him regular occasions to show that he apparently shares some of his older brother's intelligence. He had the idea to use his own bland appearance and an identity badge to trick people who literally saw him a few minutes before into thinking he was someone else and get from them what they didn't want to give the first time.
  • Mr. Fixit: Comes with being an engineer.
  • What the Hell Is That Accent?: Takes on a ridiculous middle-eastern accent when posing as Gertruda.
  • Wholesome Crossdresser: Willingly wore a robe when, during a quest, Mary Jayne asked who was going to pose as "Gertruda the merchant".
  • Wrestler in All of Us: Like his older brother, he's got a strong farmer build and will use it to grapple his foes when he can't put distance between them and himself.

MaryJayne

Jay's character in Sombrax's Naheulbeuk campaign. Basically she was a beautiful ninja, but she was once cursed by an elder, she's travling to find a way to return to normal.

  • Beast Man: After a bad luck at healing potion drinking she was covered in fur ... even in her mouth she now is unable to talk human languages.
  • Girls with Moustaches: She was supposed to wear a veil, but the way Jay drew it on his character's portrait makes it look like she has a beard, and everyone accepted it as truth.
  • Multi-Armed and Dangerous: Got an extra pair of arms because of the aforementioned potion.

The Fucking Dwarf

Sombrax's character in Ouplas's campaign. Illiterate, petty and very un-cooperative towards his own teammates, he is often a bigger obstacle to his team than whatever danger they're facing, and very irritating the rest of the time. But he still has a few unique skills that somewhat justify him being part of the team.

  • The Friend Nobody Likes: He mostly stays with the other characters because he's useful when they need to bullshit their way through complicated negocitations, steal stuff or find secret passages.
  • Insistent Terminology: "Elefish" (elephant + fish), which is his personal term for "seal". It gets really annoying because his team is specifically trying to gather fragments from an ancient seal-like divinity's statue, and ask a lot of people if they know anything about it, only for the dwarf to interject and insist on calling it an elefish.
  • Money, Dear Boy: Suddenly becomes litterate, smart and hard to outwit whenever money is on the line.

     Other/Recurring Characters 

The Father-Uncle

Recap

Arcturus Chase

Chapter 1: A MINE!

In a southern region of Equestria, a mysterious monster is threatening the surroundings because of the tremors it's causing from inside the mine it holed itself in. Arcturus, a mysterious unicorn mage, is running a downright military operation in order to take it down, but the many mercenaries and adventures he's recruited are no match to the creature, only managing to slightly weaken him on each encounter before being overwhelmed by its incredible power and tenacity.

However, four new adventures show up and volunteer to take down the beast: Dinomus Maximus (Played by Dinomax), a Dragonborn Earth Pony. Venom Frost (Played by Ouplas), a changeling with a mastery of ice magic. Gravity Field (Played by Jay), a space Unicorn with futuristic weapons. And a hobo (Played by Sombrax).

Together, they fight crime. Or at least, they go inside the mine and try their luck against the monster, with Arcturus himself to help them as he believes this assault might be the one which will finally finish off the beast.

On their way, they come across Blade Hunter, a warrior pony who wishes to fight Dinomus over his weapons, which the latter accepts despite the numerous cries of Continue Your Mission, Dammit! coming from Arcturus.

Dinomus eventually wins the duel and the team can finally go on and focus on their actual target, which happens to be a giant crab-like monster whose amazing power and endurance seems to come from the bizarre mask it's wearing, to the point that it's been relentlessly fighting back for weeks despite being crushed under boulders.

The team struggles against the monster, but after a number of lucky attacks aimed at the monster's mask, the artifact finally falls off... Only to be grabbed by Arcturus, who promptly puts it on and reveals that he only wanted the mask in order to become more powerful... and probably do something evil with it, since he immediately turns on the adventurers and uses the mask's power to control the monster on top of being powered-up himself.

The adventurers manage to survive the onslaught for some time, even summoning a spaceship and a small swarm of changelings to back them up, until the monster eventually rebels against its master, at which point everyone gangs up on Arcturus in an effort to neutralize him.

However, after an all-out, almost suicidal attack, everyone save Dinomus is knocked out while Arcturus is trying to limp away from the fight. Dinomus tries to take him down before he can escape, but the mage unfortunately manages to dodge and flee out of the mine to unknown destinations. While this takes place, the now de-powered and un-brainwashed monster turns back into a normal pony, his monstruous form having been caused by Arcturus himself who forced him to wear the mask.

The team of improbable heroes now has to chase Arcturus throughout the region in order to stop him from doing whatever he plans to do with his newfound evil powers, but not before Gravity Field and the Hobo hop into the former's spaceship and blast off into space for no particular reason.

  • Blackout Basement: The mine's inside is almost pitch-black, but fortunately, Gravity Field has lights built into his helmet to guide the team.
  • Chaos Architecture: Arcturus mentions that the mine's interior keeps changing shape everytime new people go inside, so he doesn't really know how to guide the adventurers other than use his magic to cast some light around.
  • Combination Attack: For a relative degree of "attack". Gravity Field and the Hobo tried attacking by combining items from the latter's shopping cart, and throwed them at Arcturus. The result was a sardine can inside a used condom. It didn't have much of an effect aside discouraging Arcturus from going anywhere near the place it landed on.
  • Dual Boss: Arcturus and the monster, at least until the latter escapes the former's control and rebels against him.
  • Duel Boss: Blade Hunter fights Dinomus Maximus one-on-one... Well, almost, since Venom Frost at one point decides to help Dinomus by using her poison breath on an unexpected Blade Hunter.
  • Doppelgänger Attack: Once in possession of the mask, Arcturus can summon a small army of shadow clones in order to overwhelw his opponents.
  • Evil All Along: Arcturus.
  • Giant Enemy Crab: The monster at the bottom of the mine.
  • Guest-Star Party Member: Arcturus
  • Robotic Reveal: Gravity Field's robotic nature is revealed after his face gets hit by an attack, which breaks his helmet and destroys part of his face, uncovering part of his Terminator-like skull.

Chapter 2: Arcturus's SPOOOOOKY mansion

Even without Gravity Field and the Hobo in their team, Dinomus and Venom try going after Arcturus, but aside from knowing he flew away towards the desert, they don't really know what to do.

However, Barrel Bottom, the pony who got turned into a monster by Arcturus, knows where he lives and decides to guide Dinomus and Venom to his mansion in order to find clues about him and his plans.

On their way to the forest in which Arcturus's mansion is located, the trio is joined by Sugar Throath (Played by Jay) and Deep Ocean (Played by Sombrax), two warrior monks from the Clergy of Hon, sent by High Cleric Hon XXVI himself to help against the evil threat Arcturus represents.

The team goes inside the forest and promptly gets lost in it because of the place's Chaos Architecture, with paths appearing and disappearing at random. They eventually come across a lone bandit who tries to ambush them, but who is quickly defeated and tied up. He grudgingly guides them to his camp, where the bandit chief accepts to leave the adventurers alone in exchange of his man. Who happens to be his man in more ways than that.

The chief even gives a piece of reflective tree bark from the forest itself, which he claims can repel the weird creatures looming in the treetops. Sure enough, soon after resuming their exploration, the team uses the reflective bark to scare away a wierd tentacle monster who flees away. Deep Ocean, whose psychic powers allow him to read minds, senses that the creature is fleeing towards what it calls a "big nest", which the team assumes to be the mansion they're looking for, which turns out to be true when they happen upon it after following the creature.

The mansion seems to be locked at first, but after messing with the door for a short time, half of the team gets randomly teleported on the other side of the door, and the other half gets "eaten" by one of the many strange pipes jutting out of the mansion.

After some confusion due to being split, the adventurers manage to regroup and explore the place, which seems to contain a lot of unspeakable horrors held in various types of containment. Which thankfully, they refrain from opening.

Eventually, they find Arcturus's bedroom and start looking for clues in it. Aside from Deep and Sugar getting temporarily trapped inside a magic mirror (and failing to notice it), the only meaningful discovery the team makes is a bunch of books hidden under Arcturus's bed.

After some more exploration, the team comes across Blade Hunter once again, who doesn't want to fight this time, but requires some help against a monster his weapons can't seem to hurt. The team goes with him inside the room containing said monster, who happens to be a Living Shadow guarding some kind of giant container. The team fights the creature, but the advantage of number doesn't seem to benefit them. Maybe Venom's ice powers would have been helpful, but she didn't get to try because she actually stayed in Arcturus's bedroom to sleep, and no-one noticed her absence until then.

The team eventually elects to run away, but not before Sugar Throath uses his ropes to catch the unknown item hidden inside the container, which immediately makes the monster go berserk, to the point that the mansion itself is slowly being filled with dark matter.

Sugar and Deep decide to remove their kiddie gloves and use their cult's sacred ritual of fusing together in order to become the living incarnation of Datcord, God of Chaotic Stupid and Crazy Is Cool, which the rest of the team quickly climbs on so they can ride it to safety as the whole mansion is being engulfed by shadows.

Datcord rockets out of the mansion and the forest and zooms in the distance towards the Clergy of Hon with Arcturus's books stored in his trousers, while the rest of the team dismounts at the forest's limit, which quickly gets submerged by shadow as well while the bandits manage to get out of it unharmed.

Dinomus and Venom decide to stay with Blade Hunter a little longer, while Barrel goes back to his village, but not without the item Sugar Throath stole from the container; a mysterious belt which put itself on his waist during their escape...

  • Guest-Star Party Member: Blade Hunter during the boss fight.
  • Know When to Fold 'Em: The team eventually decides to run away from the boss after seeing all their attacks fail or even backfire against it.
  • Living Shadow: The chapter's boss.
  • MacGuffin: The belt inside the container guarded by the boss.
  • MacGuffin Guardian: again, the chapter's boss.
  • No Name Given: The shadow monster, at least until later, where Arcturus reveals it's called Epsilon Bootis, and is actually his own shadow.

Chapter 2.5: Hobos... IN SPAAAACE!

While the rest of the team is investigating about Arcturus down on Equestria, Gravity Field and The Hobo are travelling in space for no reason, and decide to help N7 in their fight against Tayek, a dangerous Galactic Conqueror. Also for no reason.

Under Commander Alexender Sybel's command, they form a commando along with Green Cutter, a human-sized Transformer (Played by Dinomax) and Stell, an Energy Being (Played by Ouplas) in order to investigate a mysterious vessel left behind by Tayek's fleet after fleeing from a skirmish.

When they get on board, the ship seems to be completely empty, but its systems are still working somehow. After some exploration and a lot of trouble opening doors made of Astronite, one of the sturdiest materials known in the galaxy, they finally find a room containing a Super Prototype semi-organic robot contained inside a tube.

However, after messing with it for no sane reason, the prototype wakes up and tries to escape, and the team decides to scram. Unfortunately, Tayek comes back with most of his fleet to take back his vessel, and the team directly confronts him when he boards the ship personally.

The fight is short-lived, however, since the prototype joins the fray mere minutes later, and Tayek immediately retreats as the loose specimen enters a berserk state upon seeing him and starts fusing with the ship itself.

The team manages to warp back onto Commander Sybel's ship, except Gravity Field for some reason, but the prototype's increasing power is causing too much interferences, making all the ships around unable to move. Fortunately, the Commander has a trick up his sleeve, and gives the team access to a bunch of space battle robots in order to fight the prototype.

But the prototype itself, now fused with the components of his own prison-ship, seems to have some trouble. It's quickly revealed that Gravity Field, being a robot as well, stayed in the ship during the merging in order to fuse with the prototype as well, and is turning his own weaponry against both himself and Tayek's ships.

After a bit of chaotic space fighting, the prototype starts being too damaged, and Gravity Field manages to separate from him in order to go back to Sybel's ship and pilot a fourth space robot. Which he uses to highjack the Hobo's robot to fuse with it.

Finally, Stell manages to finish off the prototype with a well-aimed Rocket Punch and Sybel's ship can finally retreat before the whole thing explodes. However, the blast is so powerful that the ship is hit even in the middle of Hyperspace travel, which very conveniently knocks Gravity Field and the Hobo out of it and back to Equestria, just in time to get back in the original team to assit them in their next adventures.

  • BFS: Tayek's sword. Which he didn't get to use as Gravity Field immediately disarmed him with an antigrav grenade.
  • Carry a Big Stick: Sigma, one of Tayek's bodyguards, wields a big taser stick.
  • Co-Dragons: Beta and Sigma, Tayek's robotic bodyguards, who don't get to do much since their boss wanted to fight the heroes alone. Gravity Field tried to attack them anyway even though they were staying away from the fight.
  • Combat Tentacles: The prototype has a bunch of Dr. Octopus-like mechanical tentacles instead of legs.
  • Excuse Plot: The purpose of this chapter is simply to exploit the fact that Gravity Field and The Hobo went off to space, give them a small quest to complete while there, then force them back into the main storyline at the end of it.
  • Instant Awesome: Just Add Mecha!: The second part of the fight against the prototype, where all the players are offered space robots in order to fight it.

Chapter 3: Holy Clusterfuck

Gravity Field, or rather Omega Tassimo since he fused and retained parts of both Omega and a coffe machine; and the Hobo crash back on Equestria just in time to regroup with the rest of the original team, so they can investigate the clergy of Hon, where the monks from two chapters earlier went back. The town also happens to be where Barrel Bottom lives, and things haven't been easy for him since he came back...

Because of the books brought back by the monks to Hon (the priest, not the town), something has gone very wrong in the town's Cathedral. The whole place became dark and twisted, and an unknown entity has been shooting at everything surrounding the building from the belltower, including Barrel's house, which killed his wife and kids... Thankfully for him and the city, the belt he kept from Arcturus's mansion gave him the ability to transform into a superhero to protect what's left of the town, and he decides to help the heroes once more to stop whatever's going on in the Cathedral.

Since the main entrance is sealed by dark matter, the team has to enter through a secret passage located in the sewers, where the same bandits from two chapters earlier set up camp in since their forest has been engulfed in shadow. They don't cause much trouble and peacefully let the heroes go through.

The team arrives in the catacombs, and after a couple short-lived fights against creepy but relatively weak monsters, courtesy of Omega's new Pacifista Beam attack, and the latter even finding a familiar in the form of a skull he nicknames "Kakaka"; they get inside the cathedral proper, where they find the crucified remains of the two monks... Who apparently died by being force-fed cashews.

Only, it turns out they're not quite dead and attack the team as zombies, but they eventually get dispatched in a cashew-splosion, while the real threat seemed to come less from them and more from mysterious shadow tendrils that showed up during the fight and managed to abduct the Hobo, who was too busy staying as far as possible from the fight once again; into another dimension. Which doesn't elicit much reaction from the rest of the team, as they quickly move on and decide to investigate Hon's office, where they don't find much clues about what's going on aside from a chaotic, infinite porn book that Omega decides to keep.

They finally climb the belltower itself and come face-to-face with Hon himself, who's been corrupted by whatever he happened to find in Arcturus's books and attacks the team as the mindless zombie he's become. After some struggle, Barrel Bottom manages to unleash a Finishing Move which annihilates him, but it turns out he wasn't the entity causing chaos in the town, as an Evil Counterpart of Princess Twilight Sparkle herself shows up, confused but furious. However, before the team can cause he any harm, Arcturus comes to her rescue and teleports back to his current hideout along with her while taunting the heroes with illusions to make them believe they're still in front of them for a short while.

With not a lot of clues about what to do next, the heroes hear about a powerful artifact located in a volcano somewhere in the region, which is said to stabilize the volcano itself and prevents it from erupting. However, they also hear that Blade Hunter is going to retrieve that artifact for himself, probably without knowing of its true nature. In order to prevent an additional catastrophe on top of what's already happening, the team decides to head for the volcano.

  • Corrupt Church: Hon is the Great Priest of Datcord's cult, which is supposed to be all about random-but-harmless fun. Hon himself, however, is an old and fanatical zealot who uses his position of power to do basically every dick-move you could imagine coming from people misusing their own faith.
  • Henshin Hero: Barrel Bottom can become one by using his belt.
  • The Load: The Hobo, once again. His tendency to stay away from fights instead of using his so-called "supportive abilities" caused him to be attacked by Xeno Twilight herself, who noticed he was an easy target.

Chapter 4: Convection, Schmonvection

Chapter 5: Lost in the Lost Pyramid

Final Chapter: Face ALL the consequences

Extra Chapter 1: Quest for the Not-so-Holy Grail

Extra Chapter 2: A lot of space, not so much time

Extra Chapter 3: Fruits, fruits everywhere


Xeno Equestria

Chapter 1: New World Disorder

Chapter 2: First Order

Chapter 3: Between a door and a hard place

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