This was my first major project. And when I say major, I mean HUGE. It was going to be the entire history of one fantasy kingdom. It would never end. When I grew old, I would find a young writer whom I admired, and train my padawan for the task of continuing the continuity.
...it's currently sitting on my computer at 95 pages, all but untouched for the last three years.
Wait, what? The plot? Wh- oh, right. It's a generic quest fantasy with many characters. There are 12 protagonists, most (but not all) of them wielding a power connected to one of the ten elements. You know, fire, rock, sand, water, air, ice, dark, plant, magic, techno. Oh, and heart, only that's not an element.
Nearly all of the protagonists are from different tribes connected with said powers, and the entire plot of the first book was merely setting up the You All Meet in an Inn scenario. But the tribes are at war, and Surprisingly Realistic Outcome. Yes, Anyone Can Die. (In fact, I believe it was heading towards.)
For other works this Troper, Maltor Drey, will never finish, see The Last Heroes and Full Moon Files.
Tropes!
- CamelCase: The StoneSorcerers, StoneSeekers and StoneSmiths.
- Extra-ore-dinary: Actually, the StoneSorcerers are more closely related to metal than stone.
- MacGuffins:
- The Emerald Arrow is a Free-Sample Plot Coupon, a Mineral MacGuffin, a Clingy MacGuffin and a MacGuffin Title.
- The Dark Crystal is a Mineral MacGuffin, a MacGuffin Title and an Unholy Holy Sword.
- There are eight MineralMacGuffins in total.
- The Golden Eye and Jerl's Locket are both MementoMacGuffins.
- Every tribe holds one key artifact that is guaranteed to be a MacGuffin.
- Our Dragons Are Different: In-universe. There are eight kinds of dragon, plus sea serpents.
- Plant Person: K. Although she doesn't have many plant-like characteristics, she can still talk to plants, so that makes it this trope.
- Pure Energy / Mind over Matter: Because how can you have a fantasy kingdom without a wizard?
- Ship Tease: When Alli and Fin first meet. Actually, Alli seems to get 'Ship Teased a lot.
- Shock and Awe: Kind of. Ren has a staff that does this.
- Time Travel: They attempt to change the past, but it only ends up as a Stable Time Loop because You Already Changed the Past.