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An unreleased, work-in-progress 2D platformer game by Ryan Cordell, the story centers around two young people named Amasidrala and Thomas, who flee from a planet to avoid the corruption taking place.


This game has examples of:

  • Metroid Vania: The first chapter is particularly heavy on this, with a good chunk of planet Dran having to be explored in order to progress.
  • Amplifier Artifact: The Construct, an alien device buried deep within planet Dran, serves the very same purpose for Amasidrala.
  • Difficulty Levels: Easy, Normal and Hard. Hard unlocks the best ending.
  • Do Not Run with a Gun: Thomas is particularly guilty of this, being able to run while still firing his double-barrel assault rifle with great accuracy.
  • Innocent Bystander: Quite a few people within planet Drochyaus.
  • Lightning Bruiser: The being known as the Great Anomaly that controls the celestial body falls under this, being a monstrously tall creature with high speed and high power.
  • One-Man Army: While not exactly 'one', both Amasidrala and Thomas have been known to take an entire plethora of creatures and people, either together or alone.
  • Party in My Pocket: Averted. Whenever either characters are together, the other is AI controlled.
  • Power-Up: The Construct, as well as various other amplifiers and redirector devices Amasidrala can gain.
  • The Nameless: The species Amasidrala belongs to, as well as the Great Anomaly itself.
  • Anyone Can Die: Thomas' choices can get end up getting the two of them killed, or others for a worse ending.
  • Back-to-Back Badasses: Amasidrala overall - she can and will offer aid to Thomas by flinging large boulders towards enemies for plentiful damage.
  • Bleak Level: Any planet that's been fully twisted by the Great Anomaly.
  • Bullfight Boss: The Great Anomaly can be fond of doing this.
  • Cutscenes: Being a story-oriented game though, the game has them in spades. Can be skippable though.
  • Darkest Hour: Below the normal ending, there is no one to offer Thomas and Amasidrala aid against the fight with the Great Anomaly.
  • Death Seeker: Long-term rival of Amasidrala after he has been warped by the Great Anomaly.
  • Earn Your Happy Ending: Story and gameplay-wise. The celestial body that the Great Anomaly resides in is filled to the brim with highly powerful shadow creatures, living geometry and dead ends. The Great Anomaly itself is the most powerful and fastest boss in the entire game. To have the best ending, however, you have to know to use an otherwise useless capture item to get a sample of the Great Anomaly's corrupting energy blasts, and to not have killed anyone in planet Dran, to have Thomas/Amasidrala pick out the best choices, to have the Altiyan army aide in the battle against the Great Anomaly, and only then will the best ending be gained.
  • Energy Weapon: Thomas' Superblaster, a weapon he can trade instead of the Earthbound.
  • Recurring Boss: Amasidrala's rival (Creator - no name yet, sadly).
  • Retraux: The entire point behind ARA Dran's aesthetics.
  • Scenery Gorn: Planet Dran post Great Anomaly warping.
  • The Very Definitely Final Dungeon: The final battle itself takes place in the harshness in space, facing off an enormous celestial body known only as the Great Anomaly, in naught but an alien ship that allows Amasidrala to hurl comets and asteroids at the final boss. The definitive final dungeon takes places inside the celestial body, however.

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