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A fighting original fiction by french troper Keitaro Hirochi. In a world where magic is at its beginning, year 2436 ends, and with this the fighting category of "2416-2420"-born fighters closes, getting everyone hyped with the teams' formation. But behind the scenes, whispers about the unknown A-Ko Project start to agitate the fighting scene, getting them worried about the project being bait for bad-intentioned people.


Tropes that apply to several characters or to the series:

  • Short Teens, Tall Adults: Between the fighters themselves, the 20-year-olds are generally taller than the 16-year-olds... by a head at worst.
  • Sibling Team: Averted with most families since members of a same family all are in different teams.
  • Theme Naming
    • All the main branch children of the Seihou family have the kanji for gold in their name.
    • The Harada sisters have a seasonal theme naming.
  • Title Drop: The A-Ko Project is the focus of the plot.

Tropes that apply to the characters:

    open/close all folders 

    Team Inabana 
Captain: Kinga Seihou
Other members: Takehiko Nakamura, Chiaki Harada

Tropes that apply to the team:

Tropes that apply to Kinga:

  • The Ace: At the beginning, after completing Team Inabana, he still easily beats Takehiko and Chiaki 2-on-1.
    • Broken Ace: But even this is not enough to win Elite-level solo tournaments, and come the first team tournaments, his inability to take losses well (not only but especially his own) starts showing up.
  • Lightning Bruiser: Being a Seihou helps. Bonus points for being this literally as well.

Tropes that apply to Takehiko:

  • The Worf Effect: He's introduced by winning the 2436 B-class Winter Nationals. He is still no match for Elites at that point.

Tropes that apply to Chiaki:

  • Big Sister Worship: She loves her big sister. Her wish to be as strong as Chinatsu got her into fighting.
  • Unknown Rival: To Asahi. The latter goes so far as to bid her farewell when the first arc ends.
    Team Hijuu 
Captain: Gonten Seihou
Other members: Takeo Yamamoto, Asahi Mihara

Tropes that apply to the team:

  • Child Prodigy: Somewhat. Gonten is a Seihou, Takeo rocked the fighting scene for the first few months with little competition, and Asahi went Elite in seven weeks, a record beaten only by Seihou girls.
  • The Rival: Gonten is Kinga's, Takeo is Takehiko's, and Asahi is Chiaki's, even if for the latter it's rather one-sided.

Tropes that apply to Gonten:

Tropes that apply to Takeo:

  • Brilliant, but Lazy: He is considered a rare kind of prodigy in fighting, but he
  • The Dreaded: He is notably feared by the competition that's not in the top 10 or so.

Tropes that apply to Asahi:

  • Squishy Wizard: She made her way to Elite on the back of her magic power, but it is soon clear than even Chiaki has the upper hand on her in a physical fight.
  • Tsundere: Her attitude towards Gonten.
    Team Ensei 
Captain: Hinata Fukaya
Other members: Taiki Kaigo, Akane Kirisaki

Tropes that apply to the team:

  • Red Oni: To Team Yaryuu's Blue Oni. Every member of the team is noticeably louder, more emotional than their Team Yaryuu counterpart.

Tropes that apply to Hinata:

Tropes that apply to Taiki:

Tropes that apply to Akane:

  • Energy Weapon: As soon as she gets to Super Moves. Her Hyper move is a Wave-Motion Gun.
  • Meido: Zig-Zagged. She was raised as such, but didn't like it, only keeping the apron because she finds it cool. Nevertheless she used this to her advantage when she was in need of money, but left the job as soon as fighting got her enough. Even then, she still wears her apron.
  • Stuff Blowing Up: Her magic bombs are the main reason behind her being repeatedly fired when she worked as a maid.
  • Unskilled, but Strong: She's got the firepower, but she doesn't do much with it apart from blowing her opponent's face up.
    Team Yaryuu 
Captain: Ryouma Fukaya
Other members: Daichi Kaigo, Kurenai Misuzu

Tropes that apply to the team:

Tropes that apply to Ryouma:

  • Broken Bird: He got put through so much psychological trauma during his childhood that he refrains himself from feeling anything. Anything.
  • Smug Super: As a villain, he gets to emphasize his ability to No-Sell half-hearted blows.
  • The Stoic: Usually.
    • Not So Stoic: When he fights and he loses the upper hand, he relapses into fits of paranoia.

Tropes that apply to Daichi:

Tropes that apply to Kurenai:

  • One of the Boys: She eventually outshone all of her masculine pals, becoming Elite before any of them.
  • You Are Already Dead: Her Hyper Move takes visible effect a few seconds after she hits. Just enough for her to drop a one-liner.
    Team Shinjitsu 
Captain: Minoru Mame
Other members: Makoto Okanabe, Kimiko Uehara

Tropes that apply to the team:

  • The Worf Effect: They're introduced as potent threats, but never go far in team tournaments.

Tropes that apply to Minoru:

  • Brilliant, but Lazy: The reason behind many of his losses in tournaments is that he couldn't be bothered to train.
  • Counter-Attack: He's renowned for his ability to predict attacks, so he uses this more than other Elites.
  • The Omniscient: Not exactly, but his Eye of Truth makes him able to guess many things easily.

Tropes that apply to Makoto:

Tropes that apply to Kimiko:

    Team Seibai 
Captain: Shinichi Wakabayashi
Other members: Ryuuya Tanigawa, Seiko Honzaka

Tropes that apply to the team:

Tropes that apply to Shinichi:

Tropes that apply to Ryuuya:

  • Beware the Nice Ones: His true figure. Don't disrespect his friends.
  • Face of a Thug: Before Team Inabana meets him, Takehiko makes an aside to mention that he looks meaner than he is.
  • Tiger Versus Dragon: He's the Dragon to Seiko's Tiger. Strangely, he's the one having Tiger as his Chinese zodiac sign, Seiko being the Dragon there.
  • Unstoppable Rage: When the kendo club's president at his high school beat up Seiko and trashtalked her on top, Ryuuya knocked two club members out for getting in the way, then beat her up so bad he broke her nose.

Tropes that apply to Seiko:

  • A-Cup Angst: It's her Berserk Button. So much that she's able to mishear Takeo's calling of an attack for him calling her flat and punch him off his feet as he finishes said attack call.
  • Fragile Speedster / Glass Cannon: She hits hard enough to get guys off their feet, and with magic support, she can go very fast. On the downside, this trick also makes her really, really vulnerable.
  • Punched Across the Room: Her main trick is to just punch the opponent in the face real hard with her foot planted into the ground thanks to ground magic. Only super-heavyweights can resist being sent across the ring by the force of the hit.
    Team Chouetsu 
Captain: Bougane Seihou
Other members: Ban Ishikami, Tsubaki Hokusei

Tropes that apply to Bougane:

Tropes that apply to Ban:

Tropes that apply to Tsubaki:

  • Combat Medic:
  • Flower Motifs: She makes those out of light for her projectile attacks.
  • Status Buff: Her main card is using this on herself. As a result, she has extreme adaptability, and is probably the best for team battles.
    Team Inaga 
Captain: Hayate Satou
Other members: Kenta Yokozuka, Chinatsu Harada

Tropes that apply to the team:

Tropes that apply to Hayate:

Tropes that apply to Kenta:

  • Mighty Glacier: Downplayed mostly, but his strikes are kinda slow and powerful.
  • Unskilled, but Strong: He has little magic skill due to the lack of practice in America, but he does use his fire to power up his fist attacks.

Tropes that apply to Chinatsu:

     A-Ko Project Staff SPOILERS!!! 
Ninji Iga, Ritsuka Karanashi, Nanto Fukaya, Shion Takasugi, Jikon Seihou, A-Ko, Hisoka Seiiki.

Tropes that apply to Ninji:

Tropes that apply to Ritsuka:

Tropes that apply to Nanto:

Tropes that apply to Shion:

  • Badass Boast: Ryoudou Academy's 4th year student and Student Council President, Shion Takasugi, has entered the fight.
  • Disability Superpower and Drama-Preserving Handicap: The nasty blow he received to the heart from Minoru made it go haywire, and while it grants him superhuman abilities, after a while he becomes susceptible to a heart attack.
  • Handicapped Badass: He has a heart condition that prevents him from fighting more than a couple of minutes, but he can make short work of many people in that time. The High School Crew doesn't even attempt to challenge him one-on-one, because they know they'd get trounced.
  • No-Sell: His Jigen - Kinseki, a magic-powered sudden muscle contraction.

Tropes that apply to Jikon:

Tropes that apply to A-Ko:

Tropes associated with Hisoka:

    Supporting Protagonists 
Shiko Kokonogumo, Katashi Moriguchi.

Tropes that apply to Shiko:

  • Defiant to the End: Her only reaction to her imminent trouncing by A-Ko is to mock Jikon for not having contacted her for help with the Project.
  • It Amused Me: She spent years training a handful of girls only so that she can watch interesting matches in the girls' tournaments.

Tropes that apply to Katashi:

  • Old Master: Of the Kaigo Bros. He even helped them come with him from China to Japan.
  • Retired Badass: He has amassed international fame during his fighting career.

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