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WARNING: Spoilers regarding the events of Yakuza 0 and Kiwami 2 will be unmarked, so proceed with caution.

For Kazuma Kiryu, see his page.
For Goro Majima, see his page.
For Akira Nishikiyama, see his page.
For characters who debuted in the first game (Shintaro Kazama, Osamu Kashiwagi, Reina, Masaru Sera, Sohei Dojima, Futoshi Shimano, and Sotaro Komaki (as Sometaro Komeki here)), see their entries on the First Game's Character Page.


Index

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The Tojo Clan

    Takashi Nihara 

Voiced By: Hidekatsu Shibata

https://static.tvtropes.org/pmwiki/pub/images/y0nihara.jpg
"You need to learn to choose your words, boy."

The Acting Second Chairman of the Tojo Clan, who reigns over the most powerful underground criminal group in eastern Japan in 1988. As such, Nihara stands as a god among men, especially to the rank-and-file members of the clan's great families like Kiryu. Following the death of his predecessor, the Clan's founder Tojo Makoto, Nihara stepped in as interim leader of the clan. While the next rightful successor to the position of chairman would be a clan captain, a position that remains unfilled, Nihara is Tojo's leader in name only and holds only limited sway within the organization. He comes to the negotiation table with Tetsu Tachibana and after a long chat and some sacrifices from Tachibana, orders the Dojima Family to not lay a finger on Kiryu. After Masaru Sera obtains the rights to the Empty Lot, he names the latter Clan Captain, before remarking that his job is soon coming to an end.


  • The Don: As Chairman of the Tojo Clan circa 1988.
  • Good Old Ways: As an old school Yakuza, he seems to prefer long chats over violence. Even then, he still forces Tachibana Real Estate to fight their way out of the Tojo HQ as a personal test.
  • Excellent Judge of Character: Zigzagged.
    • He can see right off the bat that the reason Tachibana is going out of his way to protect Kiryu is that the young ex-Tojo Yakuza is a diamond in the rough, and worth the obscene money Tachibana is paying for him. He can also tell that Kazama was worth every yen he's paid the man for decades, and that Masaru Sera is a worthy successor to the original Tojo Clan Chairman. However, his judgment isn't perfect, which leads to...
    • His trust in Sohei Dojima and Futoshi Shimano. Both men are willing to rip the city apart and torment their own subordinates for a chance to rule the city. At least Nihara can tell that both men's ambitions are too large for their own good once Tachibana explicitly points it out, but neither of them would have had the chance to go as far as they did if Nihara hadn't allowed it.
  • Know When to Fold 'Em: He's aware that he's well past his prime and is quite willing to step aside as soon as a decent successor can be found. As a result he seems to have been able to retire in peace, more than many of the Chairmen that followed managed.
  • Reasonable Authority Figure: He's calm and collected, and seems to have the respect of his peers, even though he's not a real chairman.
  • Small Role, Big Impact: Being the Tojo's Acting Chairman, he doesn't make many appearances, but the few times he does, he enacts decisions that impact far beyond the Empty Lot dispute.

The Dojima Family

    The Three Lieutenants 
https://static.tvtropes.org/pmwiki/pub/images/yakuza_dojima_lts.jpg
From left to right: Keiji Shibusawa, Hiroki Awano, and Daisaku Kuze

The three lieutenants of the Dojima Family. They serve as some of the biggest physical threats to the heroes of Yakuza 0, being the driving forces behind Sohei Dojima's current reign of influence within both the Tojo clan and all of Kamurocho. The three all being taken out of commission by the end coencides with the family's fall from power.


See their page for tropes on them.

    Lao Gui 

Voiced By: Koji Suzuki (International), Sam Lee (Chinese Version, English Version before Ver. 1.05 update)

https://static.tvtropes.org/pmwiki/pub/images/y0laogui.jpg
Lao Gui in the Japanese and Western versions
Click here to see Lao Gui in the Chinese version
"..."

A Chinese hitman, said to be the most lethal man among the mainland organizations. None of his targets have ever survived. A master of every weapon possible, he uses his nearly superhuman agility to slay his targets. The Dojima Family is rumored to have spent a small fortune to retain his services.

It's implied he's the one who killed the victim Kiryu beat in the Empty Lot, framing Kiryu for the murder, probably under orders of Shibusawa. He returns late in the game when he's present during Makoto's exchange of the Empty Lot with the Dojima family and shoots her for her troubles, which makes him the target of Majima's fury and the victim of the brutal No-Holds-Barred Beatdown he dishes on him.


  • Adaptational Attractiveness: Only in the Chinese version of 0; see Ink-Suit Actor below for the details.
  • Barefisted Monk: Does away with his weapons in the last phase of his boss fight, forcing him to rely on his hand-to-hand skills which are graceful and acrobatic to the extent that he's defying physics with certain attacks.
  • Boss Subtitles: One of the few major characters to NOT have a blurb detailing his position on his splash screen. It underlines his mercenary, no-nonsense nature, and also reflects how he is not a proper yakuza member.
  • Bilingual Dialogue: He speaks Mandarin Chinese in a cast consisting of Japanese people and he can understand the orders given in Japanese by Sohei. That said, he doesn't speak enough for us to determine if any of the members of Dojima Family can understand any of the Mandarin Chinese he says.
  • Bookends: Majima's first and last boss fights both involve fighting a Chinese hitman who specializes in throwing needles. It perhaps makes their contrasts all the more noticeable.
  • Cadre of Foreign Bodyguards: As well as being an assassin, he serves as a bodyguard and Majima's final obstacle to Dojima.
  • Combat Breakdown: In the first phase of his boss battle, his throwing needle-based fighting style makes the most out of his incredible acrobatics and agility, having him jump off walls to attack from above and alternate between rapid close-range attacks and sudden needle throws. The second phase sees him swap to a broadsword and pistol, with his fighting style changing to significantly slower but more powerful slashes and stabs and the occasional gunshot. By the third and final phase, he fights completely unarmed, and while he regains his agility from the first phase, he no longer has any ranged attacks.
  • Combat Pragmatist: Unlike many other foes Kiryu's faced, Lao Gui doesn't face him head-on, but instead shoots Kiryu twice from an elevated position to incapacitate him. Kiryu might have actually died right then and there if Tachibana hadn't given himself up to save his life. Later, Lao Gui has no problems busting out a gun in the middle of a fight with Majima.
  • Conspicuous Gloves: Fitting his occupation as an assassin he wears a pair of black gloves.
  • Cruel Mercy: After Majima spares him, Sera states that rather than being turned over to the police to testify against Dojima, Lao Gui will be living out the rest of his days in the same hellhole that Majima spent a year in as leverage against Dojima instead.
  • The Dreaded: Tachibana instantly recognizes him as the most competent hitman he's known from mainland China. He rightfully sees him as the worst possible enemy they could run into.
  • Evil Sounds Deep: His original voice is definitely this.
  • Foil: To Majima. Where Majima never killed before but is reluctantly pushed into the role of hitman, then ultimately reneges in the job due to his humanity, Lao Gui is an experienced and extremely competent assassin, who not only won't hesitate to kill but seems to rather enjoy his work. His hairstyle resembles Majima's own back in 1985, and is shown to be skilled in a variety of weapons, not unlike Majima.
  • Final Boss: For Majima in 0.
  • Go for the Eye: One of his attacks has him attempting to shove his thumb in his opponent's eye. And considering Majima has already lost one...
  • Gonk: Especially conspicuous as Yakuza usually avoids exaggerated ugliness: in all versions but the Chinese release (in which he's modeled after his voice actor Sam Lee), he looks like a gaunt, wrinkly corpse brought to life.
  • Gratuitous Foreign Language: He speaks primarily in Mandarin, though he's clearly voiced by a Japanese VA in the original version and doesn't get the pronunciation quite right. Averted in the Chinese version to an extent. While Sam Lee doesn't normally speak Mandarin (his native dialect is Cantonese), his pronunciation of the Mandarin dialogue is pretty much on point save for a noticeable Cantonese accent.
  • The Heavy: It's suggested that he's the one behind Kiryu being framed for murder at the start of the game, under the orders of Sohei Dojima. When he finally makes a physical appearance in the plot, he provides some of the biggest obstacles to the motivations of the protagonists.
  • Ink-Suit Actor: In the Chinese version of 0, he's modeled after and voiced by Hong Kong film actor Sam Lee. Prior to the version 1.05 patch, the western localization used Sam Lee's voice acting in the boss fight.
  • Jerkass: Shooting a defenseless, blind civilian is just one of many horrible deeds he conducts under Sohei Dojima's employ. That smirk on his face suggests he enjoys his job, too.
  • Knight of Cerebus: Introduces himself by almost killing Kiryu with several shots with a silenced pistol from a nearby rooftop, forcing Tachibana to allow himself to be captured just to spare Kiryu's life. As a matter of fact, something horrible happens basically everytime he shows up. If Shibusawa made the story darker, Lao Gui makes it black as night with a number of the story's darkest and most tragic moments being tied to his intervention either directly or indirectly.
  • Kubrick Stare: Engages in one before his boss fight.
  • Leitmotif: "Archnemesis"
  • Le Parkour: After shooting at Kiryu and Tachibana from a rooftop, he uses a series of stylish wall jumps to quickly reach street level and corner them. He displays similar agility during his boss fight, jumping off the walls for certain attacks and flipping and twirling through the air for a number of others as well.
  • Looks Like Cesare: In the original and western localizations of 0, his face is particularly shriveled and wrinkled.
  • Mirror Boss: Not nearly to the extent that Shibusawa is to Kiryu, but like the battle between dragons, Lao Gui and Majima have similar fighting styles in that they are agile weapon masters who fight dirty, and Lao Gui switches between weapons the way our heroes and Shibusawa shift from style to style. Conceptually, Lao Gui is an infamous assassin to contrast Majima's role as a reluctant hitman.
  • Mythical Motifs: Demons, as his name literally means "Old Demon". He shares this motif with Majima (who has a demon tattoo), thus making both of the game's final boss fights essentially feature the protagonists fight characters with the same mythological representatives as themselves; Kiryu and Shibusawa for dragons, and Majima and Lao Gui for demons.
  • Names to Run Away from Really Fast: His name literally translates into "Old Demon".
  • No-Nonsense Nemesis: His reaction to spotting Kiryu? Shoot on sight. The same rule applies to Majima, and he only survives because Awano gets in the way. In his fight, he'll use every weapon he has on him before resorting to fisticuffs.
  • Non-Standard Character Design: In a series that sticks to a photorealistic artstyle and features only a few characters with slightly exaggerated features, Lao Gui barely looks human with his shriveled-up face and small, sunken eyes. The Chinese version of 0 averts this, where Lao Gui is modeled after his voice actor instead.
  • Not So Stoic: As ruthless and sadistic as he is, even he can't help but fear for his life once he's at Majima's mercy.
  • Obviously Evil: There's almost no way you would ever mistake this man for a good person or mere civilian. Averted in the Chinese version of the game where he's surprisingly normal-looking for such a cold-blooded killer.
  • Only in It for the Money: He's the most expensive hitman in all of Asia and he's only involved in the plot because Dojima's footing the bill. Hell, Shibusawa was able to use enough money to get him to defy Dojima's orders and let Makoto live for the sake of Shibusawa's own agenda.
  • Pragmatic Villainy: When Tachibana surrenders to him, Lao Gui leaves the incapacitated Kiryu because he was not ordered to kill him.
  • Professional Killer: According to Dojima, the best in China.
  • Punched Across the Room: One of his attacks in his unarmed final phase is a one-inch punch strong enough to send Majima flying.
  • Sadist: Zig-Zagged. When executing Awano, he seemingly deliberately misses all of his vital organs just to make him suffer longer. Otherwise, he's a No-Nonsense Nemesis who will always go for the kill.
  • Sequential Boss: Majima fights him immediately after defeating Awano and before Kiryu takes on Shibusawa.
  • Shadow Archetype: With his skills in a variety of weapons and role as a cold-blooded assassin, Lao Gui serves as a dark reflection of what Majima could have been had he gone through with killing Makoto — a killer devoid of humanity.
  • Slasher Smile: Flashes a nasty, toothy grin one when he evades Majima's punch by flipping over him during his boss intro.
  • Small Role, Big Impact: He has only three appearances in the entire game, but he's the one who carried out the Empty Lot killing that drives Kiryu's storyline, and he's directly responsible for Majima's Start of Darkness by shooting Makoto, as well as Tachibana's death. Every time he appears, something massive and horrible is going to happen.
  • The Stoic: He barely speaks and when he does, it's always in a calm, indifferent tone. Even his Boss Banter is very subdued.
  • Suspiciously Similar Substitute: Shares a lot of similarities with Lau Ka Long. They're both Chinese, they're both extremely agile martial artists specializing in a variety of weapons which they switch to as their boss fights progress before being forced to fight bare-handed, and they're both treated with the utmost severity and seriousness due to their horrific actions despite not being the primary antagonists. That Lao Gui's surname translates to "demon" to match Majima's Mythical Motifs is also similar to the way that Lau Ka Long's surname translates to "dragon" to match Kiryu's though admittedly, Lau Ka Long's more associated with "serpents", the other translation of his surname.
  • The Quiet One: Really doesn't have a whole lot to say. Ever. Possibly justified since he doesn't seem to be able to speak Japanese despite clearly understanding it.
  • The Unfought: In Kiryu's story. Despite managing to put two bullets in Kiryu, he never sees him again after the one time they cross paths, and it's Majima who has to deal with him.
  • Sword and Gun: During the second phase of his boss fight, he equips a pistol and a Chinese broadsword at the same time.
  • Throw-Away Guns: As the second phase ends, he ends up hurling his empty pistol at Majima's face after the last shot he fired got deflected by his own sword, which was in Majima's hands, and then had what was left of said sword thrown back at him.
  • Villainous Breakdown: He has no words for it, but he's terrified for his life after Majima overcomes him and beats him to a pulp before leaving him gasping on the ground. Just as Majima's on the verge of ending him with his knife on hand, he can only laugh nervously in the face of seemingly certain death.
  • Wall Jump: Capable of jumping off of the walls to perform attacks in two phases of his fight:
    • In the first phase, he'll leap off of a wall and then toss his throwing needles at Majima.
    • In the last phase, he'll jump off of a wall near Majima to perform an aerial Grapple Move.
  • Wolverine Claws: In the first phase of his boss fight, he fights using throwing needles held between his fingers.
  • Would Hit a Girl: He shoots Makoto, who is still recovering from her blindness, without a moment's hesitation. This act sends Majima over the edge.

    Yoneda 

Voiced by: Takahiro Fujimoto

https://static.tvtropes.org/pmwiki/pub/images/pobrane_2_5.png
"What the fuck are you laughing at?"

A member of the Dojima Family and a Lieutenant of the Kenno Clan in the prequel. Yoneda is the typical hot-headed, brash yakuza. He joined the Dojima Family because he likes smashing heads and hitting people. Usually in charge of interrogations, he has the bad habit of losing his temper when things aren't going his way, which can lead to very violent outbursts. He crushes Tachibana's head with a hammer just for laughing at him. He's killed in return by Kuze for killing their only source of information.


  • Asshole Victim: Considering what he did to Tachibana, you won't be shedding any tears for him when he promptly gets offed by Kuze for screwing up the interrogation of Tachibana by killing him.
  • Ax-Crazy: What little the story shows of Yoneda as a character highlights that he is straight up a Blood Knight and by his own words joined the Yakuza just to be able to hurt folks. Kiryu's departure from the Tojo Clan is hounded by him getting up again and again to kill the man by any means necessary, and he takes a sadistic glee in personally torturing Tachibana to the point of crushing his toes and fatally hitting him with a sledgehammer upside the skull for the latter daring to laugh at him.
  • Blood Knight: He specifically likes hurting people, which is his reason of joining the yakuza, and takes glee in torturing Tachibana.
  • Destination Defenestration: Kiryu dropkicks him in the face out of the bathroom window he just jumped into before.
  • Determinator: He just won't stay down in his first fight with Kiryu and has to be defenestrated so he won't try slugging you from behind with a weapon. It's debatable if this actually injured him, or merely kept him from catching up to Kiryu. Despite all the abuse he took, he still continues dutifully (sort of) serving Kuze and antagonizing Kiryu until the end. This is one of the only things that can be said to his credit; if nothing else, he's pretty good at living up to his boss' famous Determinator creed, although he's a lot more foolhardy, whereas Kuze knows when to take a step back and not get into utterly pointless fights that'd just end up with many casualties.
  • Dumb Muscle: While he's not exactly muscular, Yoneda definitely exhibits the traits of one. He actively takes offense when told to use his head and mocks Kuze for attempting restraint during interrogation.
  • Hair-Trigger Temper: He's an irritable thug and kills Tachibana for giving a Grin of Audacity after successfully resisting torture.
  • Hate Sink: He's a pretty pathetic slimeball of a gangster who revels in his own sadism.
  • Iron Butt Monkey: He takes A LOT of punishment from Kiryu. While fighting him in a bathroom, Kiryu slams his head face-first on a urinal so hard that it shatters and proceeds to dropkick him out of a window some stories high. The next time he appears, he seems to be perfectly fine.
  • Karmic Death: Gets killed by Kuze for killing Tachibana, ruining their chances of getting any information of Makoto's whereabouts. He really deserved it.
  • Mirror Character: His persistence in keep going after Kiryu (with a total of encounters in a single combat sequence) despite being beaten multiple times is something he shares with his boss Kuze, who is a Recurring Boss for Kiryu that he fought 5 times despite constantly losing to him.
  • Not-So-Harmless Villain: He's pretty ineffectual for the most part and while he does provide Kiryu some issues during his battle in Dojima HQ, Kiryu easily hands him his ass every time. But then later on tortures and ends up killing Tachibana.
  • Not So Similar: When he insists that both Kuze and him joined the yakuza to beat people up, Kuze denies being lumped with a simple punk like Yoneda, as Kuze specifically wants to beat people who're stronger than him, that drives him to step up his game.
  • Psycho for Hire: By his own admission, he joined the Yakuza because he likes hurting people. It would certain explain why he was able to be Kuze's lieutenant.
  • Recurring Boss: To an almost crazy degree in the Dojima Family HQ fight.
  • Small Role, Big Impact: Yoneda's only barely a notch above a generic goon, to the point that he's never given more than a surname. That doesn't stop him from killing Tachibana and causing all hell to break loose in the aftermath.
  • Too Dumb to Live: Straight up violates Kuze's orders to his face and kills Tachibana without getting the info on Makoto's whereabouts. This gets him swiftly murdered by Kuze immediately after.
  • Unwitting Instigator of Doom: Yoneda's eagerness to kill Tachibana for the smallest slight causes Kiryu and Makoto no small amount of grief - and sets off Makoto on an urge for revenge that swings the finale into motion, causing Majima to thrash the Dojima Family and Kiryu to beat down Shibusawa to prevent his plans. If he'd held off just another minute and just listened to Kuze as he was ordered, maybe things could've been resolved at least somewhat more peacefully, but his actions doom his own faction post-humously.
  • Warm-Up Boss: Slightly tougher than the other Dojima goons early in the game but not by a whole lot. He's a bit more dangerous when he pulls out a knife on Kiryu, but still much less threatening than any of the actual boss fights.
  • You Have Failed Me: His insubordinate action of killing Tachibana despite the fact that his boss Kuze still hasn't gotten any information out of him pisses off Kuze so badly that he immediately executes him on the spot with a Facepalm of Doom against the floor.

    Okabe 
A member of Hiroki Awano's Taihei Association, a subsidiary of the Dojima Family. With Kiryu foiling his squatter scheme due to joining Tachibana Real Estate as a their latest agent, he's forced to take responsibility for the failure. Jumps at the opportunity to get some payback on Kiryu.
  • Elite Mook: He's tougher than the average thug but he's really not much compared to the likes of major boss fights like Kuze or Oda who you've already dealt with before him.
  • Flunky Boss: Of note is that the men accompanying him are the same guys Kiryu had taken down earlier when he was dealing with the squatter with Oda's assistance.
  • Green and Mean: His green suit helps him stand out just a smidge at least among his Taihei Association grunts.
  • Leitmotif: Subverted. "Make You Free" is certainly not unique to him but it's usually exclusively used for boss fights against the completely optional fights against the Five Billionaires on Kiryu's side of the game and the Five Stars on Majima's side. If you entirely ignore the sideplots with Kiryu and Real Estate as well as Majima and Cabaret Clubs, it is entirely possible that you will only hear this song playing during the fight against Okabe.
  • Moveset Clone: Has the same fighting style as Yahata from Yakuza 5
  • Underestimating Badassery: Dismisses Kiryu as a punk even though he's already proven his mettle against the Dojima Family and Daisaku Kuze, a high-ranking lieutenant.
  • What the Hell, Hero?: Much like his boss Awano, he's pretty upset that not long after Kiryu was allowed to leave the Dojima Family pretty much scot-free, his first action was to join up with the Dojima Family's greatest rival at the time and start stirring up trouble. Provided it's mostly because he had to suffer greatly for it as detailed below.
  • Yubitsume: His failure to secure the ten million yen deal with the squatter he planted due to Kiryu and Oda's meddling forces to take responsibility. He quickly jumps at the opportunity to get some payback not long after losing a finger.

Omi Alliance

    Tsukasa Sagawa 

Voiced by: Shingo Tsurumi

https://static.tvtropes.org/pmwiki/pub/images/11_29.png
"Don't you worry about me. I'll kill on sight. Plain and simple."

Patriarch of the Omi Alliance's Sagawa Family. After Majima's name was wiped from the Tojo roster, he was placed in Sagawa's custody, who named him manager of the Grand and collect the club's profits. He's in charge of overlooking Majima in Sotenbori and has been given the authority by Shimano to kill him if he falls out of line. He's the one who gives Majima an assassination contract that will allow him back into the Tojo Clan.

Though their allegiances differ, Sagawa is sworn brother to Shimano, and together they pursue the Empty Lot to give Omi a foothold in Tokyo. The order to kill Makoto Makimura was a part of his plan, and the prize for acquiring the Empty Lot was worth murder to him: Sagawa was promised a spot running the show in the Omi's half of Kamurocho. However, the plan falls apart; Sagawa is betrayed by Majima who ignores his orders, and Makoto ends up selling the Empty Lot to Masaru Sera. Soon after parting ways with Majima, he's killed by Omi Alliance men because the Head of the Omi Alliance headquarters died as a result of his alliance with Shimano.


  • Abusive Parents: Forbidding your kids from taking in random animals as pets is one thing. Having little Sagawa's pet bird he was trying to nurse back to health fed to the family's cat to his face as punishment is rather mentally scarring to say the least.
  • Alas, Poor Villain: After being framed for murdering an Omi Alliance member, although it was Shimano who murdered him, he accepts his death while finally approving and showing his respect to Majima.
  • Bad Boss: When it comes to Majima's punishment, Sagawa can be intensely fickle, such as increasing the debt he has to work off or even attempting to strangle him in a dirty bathroom if he hears anything about him stepping outside of Sotenbori. Justified in that he is as much Majima's jailer as he is his boss.
  • Bad People Abuse Animals: Played With. He recounts a story to Majima how he once tried to take care of an injured sparrow behind the backs of his parents who forbade him from keeping any of his own pets. He nursed it back to health and grew to care for it even naming it Mametaro. However, his parents discovered it and fed the bird to the family's cat while he could only watch in horror as punishment. While he certainly learned the importance of obedience from that incident, he also killed the cat the day after when his parents weren't around.
  • Berserk Button: He is really serious about Majima's imprisonment, putting four killers watching his apartment constantly and strangling him the moment he drops off the grid.
    Sagawa: Sotenbori's not your backyard, asshole! It's your cage! Your CAGE! When you step out at a goddamn hotel you let the front desk know!
  • Brutal Honesty: He tells Majima how bad he fucked up and his chance of joining back the Tojo Clan are slim, when he orders him to kill someone, while he lies to make the target more vile he makes it clear it's still murder and Majima crosses a line if he goes through with it.
  • Bullying a Dragon: He keeps ordering Majima around and treating him like garbage. Majima only tolerates him because he really really wants to go back into the Tojo Clan.
  • Can't Kill You, Still Need You: After getting shot by Sera, Sagawa is sorely tempted to kill Majima, both for failing in his task to kill Makoto, but also as a way of venting his own frustations with getting outwitted and defeated, but concludes that he can't, since Majima is still the most competent person on his team, and he wants to keep his own failure secret, so he cannot call on outside help.
  • Combat Pragmatist: Almost any time he needs to get his hands dirty, he uses a gun. He even takes down Sera by shooting him from behind while he's still talking with Majima though Sera is later revealed to have survived.
  • Determinator: Majima sees him as tenacity incarnate.
  • The Dreaded: Being a Yakuza boss, Kijin enforcers make a run for it when they see him.
  • Evil Old Folks: Visibly one of the oldest members of the cast in 0 and a thorn in Majima's side even though they're technically working together.
  • Face Death with Dignity: He is completely calm when Omi agents come to kill him, having accepted that he royally fucked up in his mission and there's no way Omi would let him go without paying the price.
  • Faux Affably Evil: He talks to Majima like a friend even when he is about to shoot him in the head. This eventually evolves into being actually Affably Evil when he forms a genuine bond with Majima.
  • Freudian Excuse: His punishing Bad Boss tendencies and domineering hold over Majima after he accepts the hit on Makoto can be chalked up to Sagawa's own very strict upbringing with him outright citing a specific traumatizing event to help Majima understand his whole philosophy on obedience as described earlier in Abusive Parents and Bad People Abuse Animals.
    Sagawa: Back when I was a brat, I found a sparrow with a broken leg and took it home. Tried to nurse it behind my mom’s back. What’d I call it…? Mametaro, maybe? Never once had an interest in animals till then, but I fed the damn thing every day. Cute little shit, too. But I shouldn’t have lied to my parents. One day, I get home and they’re feeding it to the cat. I watched little Mametaro get eaten alive. I saw in a moment of clarity… That a kid can’t play his parents.
    Majima: I bet you were a model son.
    Majima: Huh?
    Sagawa: Day after that… I killed their damn cat. And sure as shit… I’ll kill you too.
  • Ink-Suit Actor: Modeled after his voice actor.
  • Jerkass Has a Point: While he's undeniably an asshole, he gives Majima many outs and would rather have him quit trying to rejoin the criminal organization that brutally tortured him for a year. Majima's the one that insists he'll do anything it takes to go back, even murder, but not only does he fail to put his money where his mouth is, he actually ends up falling in love with his target and starts actively scheming against Sagawa. Sagawa may be amoral, but as his superior, his frustration at Majima's indecisiveness and borderline hypocrisy is not without merit.
  • Made of Iron: Somewhat. He's shot in the back by Sera and then shot through the hand when he tries to ready his pistol at him. Not much later, he subjects Majima to some corporal punishment no worse for wear though he does hurt himself punching Majima with his injured hand. Apparently, his hand healed more slowly than his back and internal organs.
  • Moving the Goalposts: After Majima conjures up 100 million yen as the price to return to the Tojo clan, Sagawa asks for another 500 million.
  • Noodle Incident: Briefly implies to Majima that he drank piss at some point in his life.
    Majima: Sorry, but I'd rather down a hot mug of my own piss than suffer through beers with you.
    Sagawa: Haha! Don't, though. That stuff tastes about as good as you'd think.
    Majima: ……
  • Red Oni, Blue Oni: Blue to Shimano's Red. Whereas Shimano is blunt and brutal, Sagawa knows how to apply the pressure on Majima without ever getting angry... at least until Majima starts disobeying him a lot.
  • Reasonable Authority Figure: He treats Majima like shit, but is willing to be helpful when it comes to the goal of finding Makoto (albeit to kill her in his case). Once the two learn that Makoto's in Kamurocho, Sagawa releases him from his imprisonment in order to pursue his goals.
  • Smug Snake: He talks a big game and likes to throw his weight around whenever he's near Majima, but he's hopelessly out of his depth amidst all the backroom deals for the Empty Lot and spends most of the game scrambling from one strategic blunder to the next.
  • Sworn Brothers: He is sworn brothers with Futoshi Shimano. Like with Sohei Dojima it is more a political truce than a bond as Shimano doesn't care about Sagawa and his murder of the head of Omi HQ signs Sagawa's death warrant.
  • Tempting Fate: His final conversation with Majima is essentially nothing but tempting fate, with Majima saying Sagawa is basically immortal, has ridiculous tenacity, and Majima hopes that he'll never have to see Sagawa's face again. The man dies mere seconds after their conversation ends.
  • Terms of Endangerment: Zigzagged. His using the honorific "chan" with regards to Majima, and occasionally calling him "tiger" seems mostly condescending, but there's a genuine level of respect and admiration behind it, even if he only sometimes shows it..
  • The Unfought: Despite all the grief he gives Majima, there is no boss fight with him at any point even after Majima no longer cares to follow his orders any longer. Although somewhat justified thanks to his age, build and not really one for fighting, rather letting other people do it, or relying on a gun to end combat quickly.
  • Uniformity Exception: He's the only Omi Alliance member who doesn't speak with a Kansai accent so far.
  • Used to Be a Sweet Kid: The childhood story he tells to Majima suggests that he used to be more kindhearted and caring as a kid until the aforementioned traumatizing incident involving his pet sparrow.
  • When Elders Attack: He's clearly somewhat elderly compared to every other character but he still presents himself as threatening nonetheless, both personally and through his orders.

    Homare Nishitani 

Voiced by: Keiji Fujiwara

https://static.tvtropes.org/pmwiki/pub/images/y0nishitani.jpg
"I can't wait! Just looking at somebody strong gets my juices flowin'. I'm rock hard, buddy ol' pal. Can't hold this back!"

Patriarch of the Omi Alliance's Kijin Clan and Jin Goda's retainer. He only lives for sex, money and violence. Out of control and unpredictable, he is loyal only to his desires and acts on them with no regard to the consequences. He has a large Villainous Crush on Majima and is ecstatic at the prospect of fighting him.

The yakuza who raided Hogushi Kaikan to capture Makoto were operating under his orders. He reveals that it was the Tojo Clan's Shibusawa that hired him to procure Makoto, but he's killed soon after in the police cell he used as his hideout for failing to secure Makoto.


  • Affably Evil: For a maniacal sadist and hedonist, Nishitani is quite friendly and chipper towards Majima when he finally meets him. He also refuses to hurt his workers.
  • Agony of the Feet: The Quick Time Event during the fight against him ends with Majima and Nishitani simultaneously kicking at Nishitani's knife after it was flung vertically upwards into the air earlier. Perform the input correctly and Majima kicks the handle while Nishitani gets stabbed through the shin, piercing through entirely. He then cries out in agony, twisting as he falls to the ground before yanking the knife out. Fail the input and Majima instead gets stabbed through the shin with Nishitani reaching over to yank the knife out as Majima falls to the ground clutching his shin.
  • Alas, Poor Villain: After realizing that he can't get out alive, Nishitani decides to sacrifice himself and allow Majima to get out so he can find Makoto.
  • Ax-Crazy: He resembles Majima's more malicious portrayal from the first game and the film, which is made ironic by how level-headed Majima is in this prequel.
  • Bunny-Ears Lawyer: Nishitani's behavior may make him seem like an undisciplined and impulsive guy, but he's actually a pretty competent yakuza with an impressive information network, as shown by him being able to access information on the low-profile Nikkyo Consortium of the Tojo Clan, and him successfully executing the plot to murder a look-alike of Makoto after spying on Lee/Majima to figure it out.
  • Confusion Fu: His fighting style is quite erratic and it can be difficult to see some of his attacks coming or even land hits on him since he can consistently dodge Thug style combos when he isn't vulnerable.
  • Combat Sadomasochist: Really enjoys fighting even when he's the one getting beaten up. Even the camera goes for a very unsubtle angle when he says the above line.
  • Contractual Boss Immunity: He's got a semi-immunity to Majima's Thug Style since he can avoid your Thug light combos and even managing to land light combos from behind will have him recover quickly rendering the style rather ineffective against him though quickstep attacks, basic heavy attacks, and grapples are marginally more reliable. This encourages you to rely more on Majima's other style or weapons which Nishitani's not quite as skilled at dodging.
  • Counter-Attack: He may start waving his hands slowly in front of himself. If you try to attack him, he'll respond by suddenly thrusting his knife into your guts, forcing you to the floor.
  • Depraved Bisexual: Feels up one of the girls at the Grand while luring out Majima, whom he develops a Villainous Crush on.
  • Enfant Terrible: He was already into shoplifting as a kid and it escalated to murder by high school, although the murder in question was his own version of "kindness".
  • Even Evil Has Loved Ones: The first murder he committed as a highschooler was upon a fellow murdererous highschooler, done in revenge for what he did to the daughter of his uncle and father figure, who now serves as his contact within the police out of gratitude. Upon seeing him killed, Nishitani is genuinely distraught and then outraged upon seeing the perpetrator.
  • Evil Is Hammy: He chews the scenery with abandon when pulling his over-the-top antics on Majima.
  • Evil Sounds Raspy: With Keiji Fujiwara, a coarse voice for a villain is part and parcel.
  • Expy: He's an eccentric and flamboyant Osakan yakuza who's barely controlled by his own side (when he's even on their side, anyway) and generally just does whatever the hell he feels like, develops an uncomfortable Villainous Crush on the protagonist and goes to insane lengths to ensure that he gets a good fight. He's also very quick and good with a knife, and uses a lot of unorthodox tactics while fighting. And, underneath this violent and impulsive exterior lies a competent yakuza who is capable of strategy. Basically, Nishitani is a glimpse at what Majima himself will become in the future. One could even argue that future-Majima modeled his whole "Mad Dog" persona off of Nishitani, making this both an Invoked Trope and an Inverted Trope, with Majima becoming the Expy of him. Further exemplified when some of Majima's fights in the Kiwami remake of the first game has Majima outright using the same intro knife animations as Nishitani.
  • The Hedonist: He's carefree and devotes much of his time to the pursuit of various pleasures, whether it's feeling up cabaret girls, flirting with Majima, or getting into knife fights with him.
  • Impaled Palm: One of his attacks in his second fight has him attempt this on Majima. Of course, if you have a knife or have the Legendary Mad Dog style unlocked, you can do this to him as often as you please.
  • Ink-Suit Actor: The character is modeled after his voice actor.
  • Kiai: When attacking, Nishitani can let out some pretty impressive karate screams, which compliments his Ax-Crazy fighting style very well.
  • Laughably Evil: He's one of the most dangerous villains Majima comes across, but some of his antics can get pretty silly.
  • Legacy Immortality: Even after his death his clan reveres him so much that all future Patriarchs of the Kijin Clan must take his name, with the one in Like a Dragon Gaiden being the third Homare Nishitani.
  • Leitmotif: Averted in the story proper, but Ultimate Match 2 does have Customer Creed from Majima's introduction fight uniquely play during the boss fight against him.
  • Loophole Abuse: Majima refuses to fight him inside the Grand due to his "customer is king" policy. So what does Nishitani do? Call the cops on himself claiming to be Majima and under attack by a "robber". Since he's a robber and not a customer, Nishitani claims Majima does have to fight him now, which he grudgingly accepts.
  • Luxury Prison Suite: A downplayed example; he has a personal cell in the police station that he uses as a hideout due to the security it offers. While it's simply a normal cell, he has the guards at his beck and call and can leave whenever he wants.
  • Made of Iron: He has quite a lot of stamina: although he's pumped full of lead by his killer, he still has the energy to charge him.
  • Meaningful Name: Who would have guessed that the leader of the "Eccentric Clan" might have a couple screws loose?
  • Mirror Boss: Nishitani is filling in for Majima's usual knife techniques as a boss and you can match him by unlocking the Mad Dog style as soon as you can. Considering his semi-immunity to Majima's unarmed Thug style techniques, this is actually a very valid way to fight him.
  • Psycho for Hire: Shibusawa hired Nishitani and his clan to kidnap Makoto on his behalf. Since his and Nishitani's families are of different allegiances (Shibusawa is Tojo and Nishitani is Omi), this was clearly more of a mercenary-like partnership rather than a traditional yakuza one.
  • Psycho Knife Nut: He uses a tanto in a fight. His fighting style bears an uncanny similarity to Majima's Legendary Mad Dog style.
  • Recurring Boss: Majima fights him twice. First inside Majima's club, and then a second time inside his jail cell hideout.
  • Red Is Violent: Nishitani's off-the-rails madness is well complemented by a scarlet suit, which he wears in both encounters with Majima.
  • Sharp-Dressed Man: He wears a very flashy red suit for the entirety of his screen time in the game.
  • Villain's Dying Grace: After Biliken is killed by the cop who was serving as their bodyguard only to accept a hefty paycheck from Shibusawa in exchange for killing him, Majima, and Nishitani, Nishitani takes a last stand against the cop, telling Majima to flee and save Makoto.
  • Villainous Crush: He ends up developing a twisted sort of "crush" on Majima over fisticuffs and ass-beatings.
  • Villainous Legacy: The Kijin Clan would survive long after his death all the way to the Dissolution of the Omi Alliance, with Nishitani's legacy being so enduring that all Patriarchs of the clan must take his name.
  • Wounded Gazelle Gambit: He'll sometimes abruptly fall onto the ground on his back. Approaching him in any way as if trying to take advantage of his seeming vulnerability will have him suddenly try to slash wildly at Majima's ankles in a rather goofy fashion as he's almost upside down and sliding on his head while he's doing so.

Tachibana Real Estate Agency

    Tetsu Tachibana 

Voiced by: Arata Iura

https://static.tvtropes.org/pmwiki/pub/images/12_3.png
"Money is power. And I intend to see just how far my own power can get me against the Tojo Clan."

In a city where the streets are crowded with restaurants and night life establishments, Tetsu Tachibana has earned a reputation as the real estate mogul in the shadows for his skill in buying up land as soon as it hits the market. He will take any means necessary to obtain that which is in his sights. Despite his soft-spoken and sophisticated demeanor, Tachibana's ambitions are great. He aims to challenge Tojo Clan itself in his aim to take power over Kamurocho.

The truth is that he buys Kamurocho properties to prevent the yakuza from taking money from the people of the city. He's a half-Chinese child of a Japanese war orphan and Makoto's brother. He left China as a kid, leaving Makoto and her mother to fend for themselves. When he learns later that Makoto & her mother moved to Japan, he uses Tachibana Real Estates' information network to search for his sister. However just before they are finally reunited, he falls captive to the Dojima Family and dies under their brutal torture before he even has a chance to see Makoto again.


  • Agony of the Feet: Yoneda had a bit too much fun with Tachibana's toes.
  • Artificial Limbs: His right arm is prosthetic below the elbow.
  • Big Damn Heroes: Rescues Kiryu from the Dojima Family on one occasion by driving through them.
  • But Not Too Foreign: His mother was a Japanese war orphan abandoned in Manchuria. His father was the son of Chinese farmers. He and his sister were brutally bullied in China for their half-Japanese heritage, and didn't fare much better in Japan, either.
  • Car Fu: Along with Big Damn Heroes and Drives Like Crazy, he drives through Dojima's goons and runs over Kuze just as he's about to kill Kiryu.
  • Conspicuous Gloves: He wears a single glove over his prosthetic right hand.
  • Curb-Stomp Battle: At his prime, he delivered this to Oda and his gang, four on one. It was so one-sided that Oda didn't feel bad about it and begged Tachibana to be their boss.
  • Defiant to the End: Even under torture, he doesn't crack and doesn't reveal Makoto's location. He even laughed at his torturer, which unfortunately costs him his life, as Kuze was freeing him that time.
  • Died in Your Arms Tonight: Dies in Kiryu's arms after succumbing to the torture he suffered at the hands of the Kenno Clan.
  • Drama-Preserving Handicap: He spends the current game being a Handicapped Badass with a lost arm and most of his kidney's function, otherwise Oda claims that if Tachibana was at full health he could easily handle the main conflict of the game by himself, which is extremely easy to believe.
  • Drives Like Crazy: Describes himself as the "world's worst chauffeur". Not driving very often, and having one arm replaced with a prosthesis, will hamper one's ability to drive.
  • Extremity Extremist: When fighting he uses kicks like Akiyama (except slower and less flashy). He used to avert this trope back when he was in tip-top shape (and having complete limbs), suggesting that his handicap affected his fighting prowess.
  • Forgotten Fallen Friend: Kiryu comes to greatly respect and admire him as a friend and ally so he's utterly devastated when he dies before he ever gets to reunite with his long lost sister. His death in turn motivates Kiryu to push through and ensure none of the antagonists schemes come to fruition, which ends up turning Kiryu into the Living Legend he is today. As a prequel, he naturally doesn't get much mention in later games but it does get subverted in the Kiwami remake of the first game. A substory originally present in the original game has Kiryu being interviewed for a job and the last question tests whether he remembered that the man interviewing him is named Tachibana. Get the answer correct and Kiryu will note how "could never forget a name like that". While at face-value, it simply makes it seem like an easy-to-remember name, those who've played 0 before Kiwami will know that he's referencing Tetsu Tachibana. Finally and thoroughly averted in Infinite Wealth, where a much older Kiryu recalls working for him and mournfully reflects on how he died before reuniting with Makoto, wondering how he would feel if he knew how everything turned out in the end.
  • Grin of Audacity: He sports one after Kuze orders Yoneda to stop torturing him. This in turn angers Yoneda enough to finish him off.
  • Half-Breed Discrimination: Fell into the criminal lifestyle in China because the local gangs were the only people who would accept him despite his half-Japanese heritage. He notes, with some bitterness, that the Japanese generally didn't treat him too well either, seeing him first and foremost a Chinese interloper.
  • Handicapped Badass: Despite having lost his right arm and most of his kidney function, Tachibana is still quite a capable fighter. So capable in fact that, when he — while still having all of his limbs — first met Oda, he beat him and the rest of his "wannabe mob" group (four on one) so handily that Oda immediately began the task of persuading Tachibana to lead them. This, eventually, led to the formation of Tachibana Real Estate. He's still badass enough to fight alongside Kiryu and Oda through the entire Tojo Clan HQ, even having a few assisted HEAT moves with Kiryu.
  • Ink-Suit Actor: He's modeled after his voice actor.
  • A Lighter Shade of Gray: He's able to match the Dojima Family during the height of their power and influence. It goes without saying, naturally, that his hands are no less dirty than theirs are in many ways. However, his organization has numerous Pet the Dog moments, and Tachibana himself has noble goals behind his underhanded dealings, including freeing Kamurocho from the Yakuza entirely. In fact Oda is more responsible for much darker and shadier dealings involving his Real Estate business.
  • O.O.C. Is Serious Business: After Kiryu reports that Makoto is safe and waiting at the homeless camp in the park, Tachibana decides to tell him his life story and how he got separated from his sister, which ended with him breaking down in tears in front of Kiryu, begging to finally see his sister again.
  • Moveset Clone: Fights exactly like Yuu Morinaga from 5 anytime he assists Kiryu in battle. A design choice presumably so that the man with a prosthetic arm wouldn't be trying to throw out too many punches.
  • Mr. Fanservice: Understated but he's a tall rather attractive man always impeccably dressed in a very fashionable three-piece suit and is modeled after a real life actor and model. He gets a couple shirtless scenes too to show off how shredded he is underneath the fancy duds though the serious circumstances of said scenes might distract from his good looks. Particularly the latter one where he's brutally tortured and dies from his injuries not much later.
  • Nerves of Steel: Other than how he's calm and collected in nearly every situation, he's also not the type to break under torture, as Kuze stated.
  • Red Herring: He has a bat tattoo that matches the description of the one who sold Makoto into slavery, making the players think that given that his desire to locate Makoto, he's the cause of Makoto's misery. However, it's later revealed that Tachibana had nothing to do with Makoto being sold into slavery, but it was his friend Oda instead. The only reason Tachibana has the tattoo too is because he joined Oda's Sotenbori gang well after what happened to Makoto.
  • Red Oni, Blue Oni: Blue to Oda's Red.
  • Sacrificial Lion: He's tortured and killed by the Dojima family before he can reunite with his sister, who takes it upon herself to go after Dojima's lieutenants and avenge his death, putting her life in jeopardy.
  • Sheep in Sheep's Clothing: Tachibana is designed to make you not trust him for most of the game. He shows up out of nowhere to throw Kiryu a lifeline, but Tachibana's first conversation with Kiryu sounds a lot like an example of No, Mr. Bond, I Expect You to Dine, and him washing Kiryu's clothes looks like an excuse so Tachibana can engage in Eating the Eye Candy. Then Tachibana reveals he has a surprisingly large information network, and caps it off with a New Era Speech and a display of power by stopping the electricity for a few seconds. Throughout the game you're left wondering if Tachibana is setting up Kiryu to be a successor or a patsy, which seemingly culminates when the player sees he has the bat tattoo Makoto is looking for. But in the end it ends up he really is just a really good real estate agent who wants Kamurocho to be better, and most of his actions are based on a genuine desire to be reunited with his long lost sister.
  • Small Role, Big Impact: Despite only appearing one game, his torture and death at the hands of the Dojima family is a retroactive catalyst for Kiryu's rise as the Dragon of Dojima.
  • Story-Breaker Power: Tachibana's prime capabilities was stated to be able to singlehandedly handle all the conflicts by himself without the need of Kiryu, Oda, or Tachibana Real Estate, which'd be why he has to be handicapped for the plot to happen.
  • Tattooed Crook: He sports a bat on his left arm. Oda reveals he got it after they met.
  • Walking Spoiler: Already a fairly important character to begin with, most of his backstory and stakes in the plot aren't revealed until fairly late into the story, so talking about him at all without spoiling anything beyond what you first learn about him can be quite difficult.
  • World's Strongest Man: Implied to be this in his prime, according to Oda, with him easily beating Oda and his gang, and having the ability to handle all conflicts singlehandedly.

    Jun Oda 

Voiced by: Katsuyuki Konishi

https://static.tvtropes.org/pmwiki/pub/images/y0oda.jpg
"Some things you've just got to do for yourself, I guess. I tell ya, it's tough not being able to delegate."

Despite his seemingly flippant attitude, Oda is a man with no fear, even in the face of the Yakuza. Using ample funds and a network of information, he is one of few men who can acquire property with the effectiveness of the Yakuza. Acting as Tetsu Tachibana's right hand man, Oda is in charge of on-site land acquisition.

He was a member of a Chinese mafia group in Sotenbori two years ago and sold Makoto Makimura to a Korean syndicate. When he later met Tachibana and learned Makoto was his sister, he felt trapped. Desperate to not lose his bond with Tachibana, Oda leaked her whereabouts to the Shibusawa Family in hopes they would get rid of her. When that failed, he attempted to kill her himself but fails, and is soon executed for his failure by Shibusawa himself.


  • Asshole Victim: Shibusawa murders him once Oda turns against him. But considering the fact that Oda was Shibusawa's mole who tried to kill Makoto, not to mention the one who sold her to sex traffickers and never expressed an ounce of guilt for the hell he put her through, it's hard to deny he had it coming even if Kiryu and Makoto still forgave him. In Infinite Wealth, Kiryu also bluntly refers to him as an asshole.
  • Baritone of Strength: He's given a deep, smooth voice that goes hand-in-hand with his sassy attitude and his overall combat prowess.
  • Counter-Attack: He can recover quickly from knockdowns and rush back at Kiryu with a tonfa swing. When blocking combos, he can also perform a two hit combo in response.
  • Deadpan Snarker: He's extremely snarky, especially when he tries to teach Kiryu in the ways of being a real estate agent, only for Kiryu to keep screwing up.
  • Defeat Means Friendship: Not long after Kiryu bests him in combat, Tachibana hires Kiryu as a new employee at Tachibana Real Estate turning Oda into Kiryu's senior co-worker and ally for the rest of the game.
  • Dope Slap: Can give one to Kiryu if he screws up giving his business card to Yamanoi. He tries to give a second one when Kiryu's card is upside down, only for Kiryu to block his hand.
  • Easily Forgiven:
    • Even after he reveals his responsibility in the hell Makoto went through two years ago, she still offer to help him escape being caught by Shibusawa's men, with Kiryu giving him a tips to stay alive when he stays behind. And even after Tachibana finds out the truth he still feels guilt for Oda's death, even though Oda's treachery is ultimately what got him killed as well.
    • Kiryu ultimately subverts, as when reminiscing about Oda in Infinite Wealth, he only remembers him as an asshole that he never liked. The only kind thought he has about Oda is being grateful for teaching him proper business etiquette and even that comes across as backhanded since Kiryu quickly adds that those skills aren't relevant to his current situation.
  • Flechette Storm: Downplayed. Some of his combos with that tonfa will have him toss out small knives with his free left hand.
  • Foil: To Yakuza 0's Kiryu, both hothead men who would do anything to protect their bond with their oath brother. But Kiryu learns the dangers of doing such things during the Vacant Lot Dispute while Oda would do anything to preserve his bond with Tachibana, even if it means killing Tachibana's own sister Makoto.
  • Heel–Face Revolving Door: Is on Tachibana's, and by extension, Kiryu's side. But it's revealed that he's working for Shibusawa to kill Makoto. But after the gig is up, he decides to give up his life and betray Shibusawa in order to protect Tachibana.
  • Human Traffickers: Revealed later in the game that of the many crimes he used to perform for the sake of money in the past, at some point he used to sell girls to sex traffickers. Makoto Makimura just happened to be one of his victims.
  • Jerkass: Oda has a sassy, rude, smug, overly casual attitude and doesn't particularly respect others — he's not exactly the type of guy you’d want to work with. And he's later revealed to really not have much regard for other people's lives except for Tachibana's based on the heinous crimes he used to partake in such as armed robbery and sex trafficking. In Infinite Wealth, while reminiscing about Oda decades later, Kiryu bluntly refers to him as an "an asshole" and an "unpleasant bastard" that he never liked.
  • Jerk with a Heart of Jerk: Despite the poor first impressions, he seems to become Kiryu's dependable ally after working with him more and his dedication to the polite Tachibana seems legitimate enough. However, he's revealed to be even worse than what he seems, as an unrepentant armed robber and sex trafficker. His main goal in the game is to kill Makoto Makimura, who is actually Tachibana's lost sister he sold years ago, so she can never reunite with Tachibana just to avoid losing his good standing with Tachibana, proving how depraved and self-centered he is.
  • Killed to Uphold the Masquerade: Attempted, but ultimately failed. Oda tries to kill Makoto so Tachibana would never find her and learn the truth about what role he played in destroying her life. With her out of the picture, he'd never lose his friend's trust.
  • Laser-Guided Karma: Notes the twisted irony of how not long after he vowed to dedicate his life to Tachibana, he learned that one of the women whose lives he ruined in the past when he used to work with human traffickers, was also the long lost sister of Tachibana that he had been searching for so many years.
  • Last Stand: He urges Kiryu to take Makoto to her brother while he holds off Shibusawa's men, despite having an injured leg and unable to move. It doesn't go nearly as well as he hoped, though he is still successful in distracting Shibusawa and his forces for long enough to let Kiryu and Makoto escape. He uses his last moments to tell Shibusawa he practically handed Makoto to him on a plate and still Shibusawa failed to capture her.
  • Love at First Punch: Developed feelings for Tachibana after he soundly schooled him and his gang in a brawl.
  • The Mentor: To Kiryu when he decides to try himself in the real estate business.
  • The Mole: He works for Shibusawa and was responsible for Makimura's loss of eyesight long ago when he sweet-talked her and then abducted her to be sold to the Korean Mafia.
  • Moveset Clone: His unarmed fighting style during the escape from the Tojo Clan headquarters is almost identical to Daigo Dojima's during the fights against him in 4 and 5 right down to being able to assume a special Counter-Attack stance though the animations for said stance and the resulting counter attack are different.
  • My Greatest Failure: A variation. Selling Makoto to the Korean mafia didn't bother him much until he learned she was Tachibana's little sister. Even then, he was more concerned about Tachibana learning the truth and losing his trust than poor Makoto's well-being.
  • Oh, Crap!: When Shibusawa blasts out the brains of a cab driver next to him, Oda flies into a panic, and given the scenes following afterwards, it becomes rapidly clear that this was Oda realizing he was up for disposal too thanks to not killing Makoto yet.
  • Redemption Equals Death: To a degree. When he tells Kiryu the truth after his betrayal, Makoto still insists they try to save him as Shibusawa's men go after them. He then stays behind and holds them off while Kiryu and Makoto escape. Though Kiryu never liked Oda, he views Oda's death as one of several tragedies that motivates him to beat Shibusawa down in the finale. However, it's doubtful Oda himself sees it this way based on how he mocks Makoto's mercy to him in trying to rescue the man who tricked her and ruined her life as naivete.
  • Reused Character Design: Downplayed. While they have completely different faces, the clothes Oda wears are effectively just a recolored version of Christina's clothes from 5. They both even wear earrings and two necklaces.
  • Shoot the Shaggy Dog: The reason Oda cooperated with Shibusawa was to ensure that he could dispose of Makoto behind Tachibana's back so Tachibana would never realize he sold Makoto into slavery and kill him, allowing him to fulfill his oath to protect him. However, his involvement with Shibusawa ultimately led to his own death, and the information he leaked allowed Shibusawa to capture Tachibana and eventually torture him to death as well. And in the end he failed to keep Tachibana from finding out his secret anyway, but despite it all Tachibana still cared enough about Oda that he felt great regret over his death. You really thought that plan through, huh Oda?
  • Straight Gay: Carries a torch for Tachibana, but it doesn't show in any of his mannerisms.
  • Tattooed Crook: A bat on his left arm, which identifies him as Makoto's former tormentor.
  • Undying Loyalty: Swore an oath of loyalty to Tachibana after he lost his arm protecting him from another gang. And he takes Tachibana's wellbeing extremely seriously. However, Tachibana's loved ones don't get to enjoy that same privilege.
  • The Unfettered: It's subtle but there doesn't seem to be any limits to what he's willing to do to get what he wants. In the past, he apparently didn't think twice about doing whatever it takes to get money like armed robbery or abducting women off the streets to sell to sex traffickers. Later in life he would discover that Tachibana's sister was one of the women whose lives he ruined for the sake of said money. Rather than let the truth come out and risk losing the trust of someone who he had already dedicated his life to, he instead doubled down and vowed to silence her before that could ever happen. It's something of a Fatal Flaw considering how much problems it causes for him.
  • Warmup Boss: Ironically, despite being the 2nd boss in Kiryu's story after Kuze. He's got two health bars like Kuze did but he's fought after Kiryu's gained access to Beast Style and Kamurocho itself has opened up to more activities that can give more money for more upgrades. Oda himself is less aggressive and more predictable compared to Kuze and his Boss Room has a lot more furniture to exploit against him.
  • Would Hit a Girl: He attempts to strike Makoto after the car chase with Shibusawa's men, but Kiryu stops him. Not only does he try to kill Makoto, but Kiryu learns Oda's done a lot worse to her already, as well as many other women.
  • Yandere: His feelings for Tachibana are the driving force behind much of his villainy. He tries to have Makoto killed so that Tachibana will never find out what he did to her and risk cutting ties with him after he swore an oath of loyalty to him. Any regret over selling Makoto into slavery is solely due to how it affected Tachibana, not Makoto herself.
  • You Have Failed Me: He is executed by Shibusawa after failing to kill Makoto, as well as turning traitor on him by letting her escape.

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