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Characters / X-Men Red (2022)

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WARNING: There are unmarked spoilers on these sheets for everything before issue #8 of X-Men Red (November 2022), including some events that happened in other Marvel comics. Certain characters are also walking spoilers - and their folders are labelled accordingly, with all spoilers unmarked.

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The Brotherhood of Arakko

    Storm 

Ororo Munroe / Storm

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Regent of Sol and former X-man. Storm became a member of Arakko's Great Ring before the start of X-Men Red, soon after the island returned to Earth, occupying the Seat of All-Around-Us.
For tropes regarding Storm, see her page.
    Magneto 

Max Eisenhardt / Erik Lensherr / Magnus

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The Master of Magnetism came to Arakko after feeling he'd failed in Krakoa. He was only seeking a place to dwell in peace, but swiftly found a new set of challenges instead, joining the Great Ring as the new occupant of the Seat of Loss.
For tropes regarding Magneto, see his page.
    Sunspot 

Roberto "Bobby" da Costa / Sunspot

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Roberto "Bobby" da Costa, better known as Sunspot, is a mutant with the power to absorb and channel solar energy. Bobby was a student at Xavier's School for Gifted Youngsters when Magneto temporarily became its headmaster. He now owns the Red Lagoon bar on Arakko. In secret, he also holds the Seat of Nobody, one of the Night Seats on Arakko's Shadow Table.
For tropes regarding Sunspot, see his page.
    Wrongslide 

Wrongslide

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Rockslide was a student at the Xavier Institute who was betrayed and killed in the other-dimensional Otherworld during the events of X of Swords. When the Five tried to resurrect him on Krakoa, they discovered that the revived Rockslide was a new person, reborn with a completely different personality. Mockingly called 'Wrongslide' by some Krakoans, he adopts it as his new name and finds his way to Arakko.
For tropes regarding Wrongslide, see Rockslide's entry on the New X-Men: Academy X page.

    The Fisher King 

The Fisher King

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Once a key figure in Arakko's resistance against the demons of Amenth, the Fisher King was born without powers, but considers himself Arakki rather than human. He lost his name in the prisons of Amenth and seemingly lives a quiet life on planet Arakko - at least until he encounters Bobby and Magneto. In truth, he holds the Seat of Nothing, one of the Night Seats on Arakko's Shadow Table. And his encounter with Magneto is not by chance.
For tropes regarding the Fisher King, see the X-Men: Arakko page.
    Khora of the Burning Heart 

Khora

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An Arakki mutant who was recruited into S.W.O.R.D. by Abigail Brand. By default, Khora's power boosts her physical prowess - but it can also be shared with other mutants, increasing their own powers instead. However, on Arakko, boosting another mutant's 'weapon' is seen as insulting or dishonourable in most circumstances, and since leaving S.W.O.R.D. Khora's been feeling directionless and unwanted.
For tropes regarding Khora, see the S.W.O.R.D. (2020) page.

Arakki organisations & leadership

    The Great Ring 

The Great Ring of Arakko

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The ruling body of Arakko, a council of nine Omega Level mutants whose sovereignty has lasted thousands for years. The Great Ring is divided into three tables: Dawn, Day and Dusk.
For tropes regarding the Great Ring and its individual members, see the X-Men: Arakko page.

    The Night Seats 

The Night Seats

The Great Ring has nine seats, divided into the tables Dawn, Day and Dusk - but there are persistent rumors of others, the Night Seats of the Shadow Table. The Seat of Nothing. The Seat of Nowhere. The Seat of Nobody. Disbanded by Genesis and Ora Serrata before Arakko fell to the demons of Amenth, they rose again in secrecy after Amenth triumphed, leading a resistance movement.
For tropes regarding the Night Seats and their holders, see the X-Men: Arakko page.

Abigail Brand's 'X-Men of Mars'

    Abigail Brand 

Abigail Brand

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A Half-Human Hybrid with mutant and alien ancestry, Brand is the commander of S.W.O.R.D. - and is secretly in league with the anti-mutant alliance Orchis. She wants to see the Sol system prosper on the galactic stage, ideally under her own leadership, and is entirely prepared to sacrifice Arakko and Krakoa to achieve that goal. Unfortunately, the Brotherhood openly stand in her way - and she also (rightly) suspects that Cable is plotting against her behind the scenes.
For tropes regarding Abigail Brand, see the S.W.O.R.D. (2020) page.
    Cable 

Nathan Summers / Cable

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The son of the X-Man Cyclops and Madelyne Pryor (a clone of Jean Grey), Cable was sent into the far future as a baby and has spent much of his life time-travelling. His mutant abilities are telepathy and telekinesis, but he's also a cyborg who's infected with a techno-organic virus, and constantly spends much of his telekinetic strength keeping the virus from killing him. Brand hired a younger, more easily manipulated version of Cable as S.W.O.R.D.'s head of security, but he was soon replaced by his older counterpart from the future. Cable now serves on Brand's 'X-Men of Mars' team, but they are actively plotting against each other behind the scenes - both of them think that a confrontation is coming.
For tropes regarding Cable, see his page.

    Vulcan 

Gabriel Summers / Vulcan

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Gabriel Summers, younger brother to the X-Men Cyclops and Havok, was born and artificially aged to adolescence after his parents were kidnapped by the alien Shi'ar. He eventually escaped his captors and found his way to the X-Men - only to be recruited into a new team that was wiped out on their first mission. Gabriel was left for dead and Professor X decided to erase all memories that he'd ever existed. Many years later, Gabriel returned with omega level powers and a dangerously unstable state of mind, seeking vengeance on the X-Men and the Shi'ar. After seizing control of the Shi'ar empire and leading it to war, he fell into an other-dimensional broken universe ("The Fault") and was presumed dead. Once again, he actually survived, eventually returning to Earth and reconciling with his family. With his mental stability eroding again, Vulcan's now travelled to Arakko - where Abigail Brand is happy to welcome him to her 'X-Men of Mars' team.
For tropes regarding Vulcan, see the Marvel Comics: Shi'ar page.

    Mentallo 

Marvin Flumm / Mentallo

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Marvin Flumm's a telepathic mutant who started out as a S.H.I.E.L.D. agent, but is better known for his subsequent career as the minor supervillain Mentallo. By Krakoan standards, Marvin's not a particularly powerful telepath - but he's got few moral qualms, has no real loyalty to the mutant nation itself, and is open to bribery, so Abigail Brand installed him as her Psionic Analyst when running the S.W.O.R.D. station. When Brand set up her 'X-Men of Mars' team, Marvin was transferred to join it.
For tropes regarding Mentallo, see the S.W.O.R.D. (2020) page.
    Manifold 

Eden Fesi / Manifold

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An Australian Aboriginal mutant with the ability to twist space - sometimes described as 'talking to the universe'. Eden's an ex-Avenger, and was also head of Logistics ("Quintician") for Brand's S.W.O.R.D. team. Eden was initially part of Brand's new 'X-Men of Mars' team, but resigned as soon as he heard her views on Arakki sovereignty.
For tropes regarding Manifold, see Secret Warriors.

    Frenzy 

Joanna Cargill / Frenzy

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Over the years, Frenzy has taken many different paths - at various points she's been an Acolyte of Magneto, a follower of Apocalypse and one of the X-Men. Joanna has invulnerability and some level of super-strength. She was appointed as Krakoa's interstellar ambassador on the S.W.O.R.D. station, but Brand has also recruited her to serve on the 'X-Men of Mars' team, something which Joanna's not entirely happy about.
For tropes regarding Frenzy, see the X-Men: 2010s Members page.

    Random 

Marshall Evan Stone III / Random

https://static.tvtropes.org/pmwiki/pub/images/874beaea_a598_49d6_a6b1_596a6ecef1dc.jpeg

A mutant mercenary with shapeshifting, adaptive powers. Brand initially employed Random as one of the S.W.O.R.D. station's security team, but he was later drafted into her 'X-Men of Mars' squad.


For tropes regarding Random, see the X-Men: Acolytes page.

Arakki mutants

For tropes about other mutants of Arakko, and Arakki culture in general, see the X-Men: Arakko page.

Others

    Thunderbird 

John Proudstar / Thunderbird

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An Apache Indian and Vietnam veteran with mutant powers that boost his speed, strength, toughness and tracking skills. He joined the X-Men for excitement and glory, but died on his second mission - which was so long ago that the Krakoan resurrection protocols couldn't revive him. Finally back from the dead, he's now causing trouble on Arakko, feuding with his brother's old mentor Cable.
For tropes regarding Thunderbird, see the X-Men: '70s Members page.

    Uranos 

Uranos

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One of the ancient patriarchs of Earth's immortal Eternals, Uranos was created by the godlike Celestials to prevent "excess deviation" as Earth's life evolved and mutated. He interpreted those orders as permission to become an Omnicidal Maniac, forcing his own people to imprison him for hundreds of millennia. Released in modern times as the Eternals battle the mutants of Krakoa, Uranos is sent to Arakko to prevent the Arakki mutants aiding their allies.
For tropes regarding Uranos, see the Eternals page.

    Orbis Stellaris 

Orbis Stellaris

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Click here to see the being inside the armor (Spoilers!) 
An intergalactic weapons dealer and representative of the Galactic Rim Collective, who initially clashed with S.W.O.R.D. when Gyrich hired him to stage an assassination attempt on the Shi'ar empress Xandra. Brand later hired him to orchestrate a False Flag Operation attack on Arakko. Orbis is old, and originally from Earth, but his history is a closely guarded secret.
For his tropes (and unmarked spoilers) see his entry here.

    The three aliens (MAJOR UNMARKED SPOILERS) 

???

Three terrifying and powerful alien beings of unknown origin and nature. Inhabiting the World Farm, they are the ones responsible for pulling Vulcan from the Fault and mentally programming him as a Manchurian Agent, having done so on orders from Agent Brand and Orbis Stellaris as part of their conspiracy to make Earth a major power on the galactic stage. Despite this, they do not actually serve Brand or Stellaris, being servants of a far greater but unseen power…
  • Berserk Button: They get weirdly angry when they see Cable use his telekinesis to manipulate a techno-organic payload like he always does, describing it as offensive to their eyes and bemoaning the idea of the "glory of the Phalanx" being used in such a way by a human. Why it hits such a raw nerve goes unexplained, like everything else about them.
  • Blue-and-Orange Morality: Don't even bother trying to understand it. They certainly make no attempt to explain it. They think of Vulcan's potential for good as a cancer, seem to view the Phalanx with reverence, and find amusement in the idea of unleashing Manifold's power to cause havoc and destruction through the universe, amongst other thing.
  • Enigmatic Minion: What are these things? While technically working for Brand and Stellaris in their whole evil scheme, it's made abundantly clear that they're not actually beholden or subservient to them in any sense and it's implied they're simply being loaned out by whatever greater power they do serve. They themselves are freakishly strong beings capable of psychic and spiritual manipulation that would put some of Earth's most powerful superhumans to shame, and it's obvious from how they act that they are in no danger from the beings around them. What they want, who they work for, where they came from, and why they're willing to cooperate with Brand is unclear.
  • Evil Has a Bad Sense of Humor: Assuming it's even adequate to describe them in human moral terms, they take a little too much amusement in the idea of Manifold's powers destroying the universe if unleashed if they were released from his "shell", and even more from Orbis Stellaris' obvious fear of them.
  • Genre Refugee: They walked straight out of a Cosmic Horror Story and into a superhero comic.
  • Horrifying the Horror: Everyone that knows about these guys is utterly terrified of them, even those they ostensibly work with or for like Orbis. There is good reason for this.
  • Humanoid Abomination: They're a trio of bizarre alien creatures with seemingly cosmic-level powers so dangerous that even their erstwhile "bosses" Brand and Stellaris are scared shitless of them and keep them in some kind of stasis when not using them (something the Aliens implicitly consent to; they're not actually restrained at all and follow Brand's orders for reasons known only to themselves). When using his powers to send them away, Manifold describes them as being from "outside" normal time and space. No explanation has been given so far for who or what they are - they just… exist.
  • Insectoid Aliens: One of them is vaguely similar to an insect. "Vaguely" being the keyword.
  • The Juggernaut: Cable's infiltration team doesn't even try to fight them conventionally, let alone harbor any delusions of being able to do so. Manifold just uses his powers to teleport them back to wherever the hell they come from the instant they're distracted, and who knows how long they'll stay there.
  • No Name Given: They're so mysterious that they aren't given names or even titles. They're just three weird aliens.
  • Power Trio: There are three of them and they're frighteningly powerful, like something out of a Cosmic Horror Story. It's not really clear if they're distinct individuals or one mind spread across three bodies — physical appearance-wise they're totally discordant and they refer of themselves as if they're separate people, but their sentences tend to blend together in a way that suggest they're always on the same page and share thoughts.
  • Soul Power: They're seemingly capable of reading and manipulating one's very soul, in addition to your physical body and mind, if the imagery when they use their abilities on Vulcan and Manifold is any indication.
  • Surreal Horror: Everything about them is bizarre and scary in equal measure.
  • Too Many Mouths: One of them has two mouths. It's explained about as much as anything else about them, which is to say, not at all.

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