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Armored vehicles and gun carriers manufactured and fielded by the United States of America and other North American nations such as Canada. Overall, tanks from the USA faction are exceptionally versatile, sacrificing the advantage of specialization in certain fields so as to perform adequately in any situation.

American vehicles in general are known for their adequacy in most roles but a lack of specialization in any, except for good hull-down performance. American guns tend to have higher damage output over time than their competitors, but rarely have stellar aim times, penetration values, or damage per shell at their tier. American vehicles tend to be larger than their counterparts, and tend to share many components such as guns, radios and engines, making unlocks for one following more than one US line relatively easy. They are a fairly easy-to-play nation in comparison with other nations, but hard to master.


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    U.S Light Tanks 
American light tanks pack a bit more of a punch than their counterparts, but they do lack a bit in speed. American lights are relatively large targets and lack armor. Their most notable feature is their high rate of fire and good view ranges. American light tanks tend to be more responsive in combat situations than other lights.

T1 Cunningham



M2 Light Tank


  • More Dakka: Often found using the 20mm autocannon to clip down other tanks with blinding speed.

T1E6



T2 Light Tank


  • Fish out of Water: It's the only tier 2 tank that will see tier 4 matches without fail platooning. With a maximum of 45 penetration and an abysmal view range even with binoculars, its hideously outclassed by everything at that tier. As of the 9.18 Matchmaker changes, however, it seems to not get into tier 4 games anymore, making this a Subverted Trope.
  • Fragile Speedster: The lowest tier tank that's capable of hitting 72kph.

T7 Combat Car


  • Close-Range Combatant: With a terrible penetration to start with, and with autocannon/mg bullets disappearing after 400m, long range fire isn't just ill advised, it's laughably ineffective.
  • More Dakka : With 50 shots of .50 BMG, the T7 is capable of killing 2-3 tanks in one magazine.
  • Necessary Drawback: However this comes with a reload of about 25 seconds, a very long time in a tier 2 match when other autocannons can kill you 3 seconds or less.

M22 Locust


  • Counting Bullets: Only carries 50 shells, not many for a gun that fires every 2 seconds.
  • Cute Machines: Arguably one of the cutest tanks in the game.
  • Stealth Expert: With a properly trained crew, camo paint and net it can reach over 50% Camo rating making it very hard to detect even at close range.
  • Target Spotter: While its base view range is poor, equipping binoculars gives you a pretty decent view range. When combined with the aforementioned camo, you can be very effective at spotting, even in a tier 5 match.

M3 Stuart


  • Fragile Speedster: The M3 Stuart is fast and considered one of the good brawlers of its tier. But it's also large for a light tank and has a very visible track section.

M5 Stuart


  • Nerf: It was well liked with its 75mm Howitzer, which basically made the tank into an M8A1 GMC. However this was removed, leaving it with a pitiful 37mm autocannon with terrible penetration.

M24 Chaffee



M7


  • Acrofatic: It's a medium tank with the agility of a light tank. Justified Trope, as it started off as a light tank project but then grew bigger.
    • 9.18 has turned it into an actual light tank.
  • Fragile Speedster: Has excellent mobility, but exceptionally poor armor for its large silhouette.
  • More Dakka: Its best gun option is a British 6-pounder gun, which has low per-shot damage but makes up for it with a high volume of fire.
    • 9.18 has made the 75mm more competitive, especially vs the Chaffee.

T21


  • Token Mini-Moe: It's the light tank version of the T20, looking alot like a younger brother.

T37


  • Complacent Gaming Syndrome: Along with the Cromwell, it's one of the most frequently seen tanks for tier 6 strongholds/tournaments due it its good penetration, speed, and gun handling.
  • They Changed It, Now It Sucks!: Got hit HARD with the nerf bat in 9.18, especially the accuracy and penetration.

M41 Walker Bulldog


  • Made of Explodium: Has a very weak ammorack and is prone to being detonated in 1-2 shots to it.
  • More Dakka: Has a record 10 shells (!!!) in its autoloader, potentially doing 1500 damage. In practice you'll never achieve that, as it takes 18 seconds to unload them.
    • 9.18 nerfed this to 6 shells, but gave it a gun rammer to help compensate.)
  • Named After Someone Famous: General Walton Walker

T71


  • Always Someone Better: It loses in all but 3 stats to the Bulldog, despite being the same tier armed with the same gun. It was the original Tier 7 American light that didn't get buffed, leading to So Last Season.
    • It's now the only Tier 7 American LT, as 9.18 moved the Bulldog to tier 8.

T49


  • BFG: Has the option to mount a 152mm howitzer that's very similar to the KV-2's.
  • Crippling Overspecialization: It has a KV-2 level howitzer on a tank that can do 72 KPH! However, its reload and gun handling are so bad that it's an easy kill once it fires. Due to the lower acceleration compared to the Bulldog, other light tanks can easily chase it down and kill it.
  • Do Not Run with a Gun: Not if you actually hit anything, anyway. It's got terrible aim time and accuracy combined with terrible bloom on the move.
    • Averted with the new 90mm gun in 9.18, it has excellent firing on the move handling.

Sheridan



    U.S Medium Tanks 
American medium tanks are perfect for variable strategies as they are able to both move quickly and deliver the firepower when needed. Their decent accuracy on the move and gun depression make them rather comfortable to play. American mediums boast above average view range with some being best in their tiers. American mediums tend to play the role of support tanks more often compared to other mediums, but are perfectly capable of operating on their own merits as well.

T2 Medium Tank



M2 Medium Tank

The M2 Medium tank is an American tier 3 Medium tank.

Designed in 1936, the M2 was preceded by a prototype known as the T5 Medium tank. In 1939, the tank was standardized and produced in limited numbers. The model was considered obsolete by the time the United states entered the war, and the 112 M2s and M2A1s eventually produced never saw combat.

The M2 Medium tank leads to the M3 Lee.


  • Lethal Joke Character: Most people hate it and grind though it trying to get the Sherman and forget about it. However, it has an absurdly high view range at tier 3 (380m!) combined with a rapid firing howitzer with insane elevation/depression angles. In the right hands, it can abuse camouflage, terrain and vision to devastating effect.
    • It has got the view range dropped down to 280m, but it still has highest signal range of tier 3 vehicles.
  • Military Mashup Machine: It has the turret/gun of the M8 Scott. In reality this was never fitted.

M3 Lee

The M3 Lee is an American tier 4 medium tank.

A U.S. medium tank from the first half of WWII. The vehicle was named after the Confederate General of the U.S. Civil War, Robert E. Lee. A similar vehicle built to British standards was referred to as the M3 Grant, after the General of the federal troops W. Grant. M3 was designed in 1940 on the basis of the previous M2 Medium tank, as a stopgap measure intended to get a 75mm cannon into a tank as quickly as possible. The M3 saw mass production from June 1941 through December 1942. A total of 6,258 M3 tanks of various modifications were produced.

The M3 Lee formerly lead to the M4 Sherman, and the T1 Heavy Tank until Patch 9.16, where it was turned into a Collector's Vehicle. It was replaced at Tier 4 by the T6 prototype medium tank.


  • The Alleged Tank: Widely hated among players due to it's high profile, unimpressive armor, average mobility and having only the casemate-mounted 75mm gun usable.
  • Lethal Joke Character: While widely panned as being one of the worst tanks in the game, it has DPM better than tier six medium tanks with decent penetration. If you can stay in cover/concealment and keep firing, you can pull in some crazy damage numbers.
  • More Dakka: The M3 Lee's 75 mm cannon has excellent rate of fire and DPM, compensating for its lack of a usable turret, large profile, and mediocre penetration.
  • Named After Someone Famous: Confederate General Robert E Lee. [1]
  • Unexpected Gameplay Change: Despite being in the medium tank tree, the M3 Lee behaves more like a tank destroyer (without gun accuracy to match) due to using its hull-mounted 75 mm cannon instead of its turret-mounted 37 mm cannon.

M4A2E4 Sherman



T6 Medium

The T6 replaced the M3 Lee as the American Tier 4 medium tank with Patch 9.16. It is a pre-production model of the M4 Sherman.

The T6 can research into the M4 Sherman, M 8 A 1 Tank Destroyer, and T1 Heavy Tank.


  • Underground Monkey: It is a Sherman at Tier 4 with a somewhat worse gun selection, sharing the 105 mm howitzer with its Tier 5 counterpart.

M4 Sherman


  • Attack Its Weak Point: Inverted, its armor is poor everywhere except the gun mantlet.
  • Crouching Moron, Hidden Badass: Its poor reputation in Real Life, as well as its low health, cause players to underestimate the tank, until they get a face full of the 105mm howitzer.
  • Elite Tweak: If you forgo the always-popular 105mm, the other option is the 76mm. It's less widely-used, but it fires much faster, is more accurate, and has some of the best penetration of its tier (making it an extremely useful, if less bombastic, support weapon).
  • Jack of All Stats: The most average tank in the game: middling quality, at the exact mid-range tier of the medium tanks. It can handle many tasks adequately—scouting, flanking, brawling, defending, and sniping—just not as well as tanks better dedicated to those roles. This is both its weakness and its strength: most of the time, it will beat a more specialized vehicle in every way except for the role that the enemy vehicle specializes in. The challenge of driving the Sherman is not letting enemy vehicles arrange the encounter in such a way that they can employ their specialization.
  • Mook: One of the most used tanks, in both the game and real life.
  • Named After Someone Famous: General William Tecumseh Sherman


Ram II


  • Fake Nationality: Canadian, though the Ram II is actually a modification of an American M3 Lee.
  • More Dakka: Thanks to its use of a British quick-firing 6-pounder gun. Like the Matilda, it can send a shot downrange every couple of seconds, and while its 75 damage per shot is mediocre, damage can pile up quickly if the shots hit and penetrate.
  • Stone Wall: It has very, very thick frontal hull armor compared to the rest of the hull.
    • Averted however, as it's only strong on the upper front plate, and the transmission case, turret, and MG mini-turret are easy to pen. It does have high HP for a tier 5 however.

M4A3E8 Fury

The M4A3E8 Fury is an American tier 6 premium medium tank.

Sergeant Wardaddy's tank from the movie Fury.

Special premium version of the standard M4A3E8 Sherman. The default Crew that comes with a newly purchased Fury are named after the crew from the movie. They also have slightly modified crew portraits.


  • Canon Immigrant: As the description says its the tank from Fury.
  • Promotional Powerless Piece of Garbage: The M4A3E8 "Fury" released alongside of the film of the same name for a limited time. In game, the tank is simply a normal E8 mounting the 76mm M1A2 gun but with weaker turret armornote , and the existence of the Ram II and Super Pershing reduces its claim as an American Medium crew trainer. It's not exactly useless, but the main reason to get it was due to all of the promotions running alongside of it, such as Fury-only missions.


M4A3E8 Sherman "Easy Eight"

The M4A3E8 Sherman is an American tier 6 medium tank.

Also known as M4А3(76)W HVSS. At the end of August 1944, a new bogie suspension was designed. The vehicle variant was mass-produced and saw battle beginning in late March 1945, with a total of 4542 vehicles of both suspension types manufactured.

The M4A3E8 Sherman leads to the T20, and the M36 Jackson.


  • Death of a Thousand Cuts: Unlike their Soviet and German tier 6 medium counterparts, the Sherman Jumbo and Easy Eight rely on either the extremely rapidly firing, but relatively low penetration and power 76 mm Gun, M1A2 or the 105 mm Howitzer, M4, which instead relies largely on Scratch Damage with HE shells or hitting a weak spot for massive damage.
  • Do Not Run with a Gun: Subverted - The Sherman Jumbo and Easy Eight can mount a vertical stabilizer, giving improved on the move accuracy, making them the lowest tier (non-light) vehicles to be able to mount one.
  • Fragile Speedster: In relatively typical medium tank fashion, the M4A3E8 relies more on speed and flanking than on armor to function well.

M4A3E2 Sherman Jumbo

The Sherman Jumbo is an American tier 6 medium tank.

This variant of the Sherman featured much heavier armor. The M4A3E2 was initially intended as an infantry support tank. However, some were re-equipped with the M1A1 gun and served as tank hunters.

The M4A3E2 Sherman Jumbo leads to the T20, and the T29.


  • Acrofatic: Despite the additional armor, the Sherman Jumbo is still a medium tank and actually has slightly better power-to-weight than the tier 5 Sherman due to having a better engine.
  • Death of a Thousand Cuts: Unlike their Soviet and German tier 6 medium counterparts, the Sherman Jumbo and Easy Eight rely on either the extremely rapidly firing, but relatively low penetration and power 76 mm Gun, M1A2 (or, in the case of a Sherman Jumbo with the stock turret, the M1A1) or the 105 mm Howitzer, M4, which instead relies largely on Scratch Damage with HE shells or hitting a weak spot for massive damage.
  • Do Not Run with a Gun: Subverted - The Sherman Jumbo and Easy Eight can mount a vertical stabilizer, giving improved on the move accuracy, making them the lowest tier (non-light) vehicles to be able to mount one.
  • Elite Tweak: The Sherman Jumbo has a choice between two turrets to use: the stock turret has low view range and cannot mount the 76mm M1A2 gun, but has high armor. The upgraded turret removes a lot of the armor, reducing protection dramatically, in exchange allowing the Sherman Jumbo to mount the 76mm M1A2 and see farther.
  • Stone Wall: With the heavily armored stock turret, the Jumbo is an extremely difficult target from the front, and when hull down, can present a target over 300 mm thick, as both the mantlet and the turret are 152 mm thick. This is enough to discourage even tier 8 guns. Against tier 8 targets, however, either of the guns that can be mounted with the stock turret will struggle to do significant damage, and it is forced to play defensively due to a severe lack of view range. It is also the slowest Sherman variant in the game, reflecting the added weight of its armor.


M4A3E8 Thunderbolt VII

American tier 6 premium medium tank.

A M4A3E8 Sherman tank with additional armor mounted in the field, under the command of Lieutenant Colonel Creighton Abrams, the commander of the 37th Tank Battalion (subsequently a General and U.S. Army Chief of Staff).


  • Death of a Thousand Cuts: In common with E8/Jumbo.
  • Do Not Run with a Gun: Subverted - The Sherman Jumbo, Easy Eight And Thunderbolt can mount a vertical stabilizer, giving improved on the move accuracy, making them the lowest tier (non-light) vehicles able to mount one.
  • Jack of All Stats: Is this amongst the Tier 6 American mediums, having better mobility than the Sherman Jumbo and better armor than the Easy Eight, but worse armor and mobility than the Jumbo (especially a Sherman Jumbo with the stock turret) and Easy Eight respectively.
  • Named After Somebody Famous: A variation; It was the personal tank of General Creighton Abrams
  • Stone Wall: Not so much.It has more weakspots than the Jumbo, but can use the M1A2 76mm with its armored turret, unlike the Jumbo. It also has slightly better gun handling.
  • Underground Monkey: Its an E8 with more armor slapped on it. It plays somewhere between the E8 and Jumbo, and is a similar concept to the Super Pershing.


T20


  • Fragile Speedster: Easy to kill... If you can hit it in the first place, because it's quite fast.
  • Glass Cannon: Very poorly armored, except on its (small) gun mantlet, but carries a good 90mm gun.
  • Hit-and-Run Tactics: its poor armor, good speed, high-damage-slow-reload gun, and low profile makes this tactic a must.
  • Pint-Sized Powerhouse: Smaller and lighter than the M4A3E8, its 90mm gun has some incredible alpha damage.


T23E3



M26 Pershing


  • Hard Head: Has a pretty tough mantlet that alows it to take a few hits. It's not as thick as the American heavies, and the cheeks of the turret are still vulnerable. however it gives you enough breathing room to pop up and take a shot, then fall back.
  • Jack of All Stats: Considered to be the best rounded Tier 8 medium, with it only really losing out on penetration. Even that was buffed slightly in 9.14.
  • Named After Someone Famous: General John J. Pershing, the US's supreme commander in WW1. [2]


T23



T26E4 SuperPershing


  • Mighty Glacier: What happens if you take a tank that is already under-engined and slap even more armor to it without doing anything to improve the engine? The answer is 8Hp/t ratio (even worse than the Maus) and a tank that is unable to be hurt significantly from the front without hitting a weakspot.
  • Overshadowed by Awesome: Zig-zagged. The M6A2E1 Heavy Tank, another Tier VIII premium, has better armor, speed, and firepower while retaining the same matchmaking. However, the M6A2E1 is only sold at rare intervals while the Super Pershing is always available. The Super Pershing also has better concealment and a much lower profile. The same can be said for the newer T26E5, which is better at both heavy and medium tank roles than the Super Pershing but is also more expensive and has no preferential matchmaking unlike the Super Pershing, meaning it can meet tier 10 tanks while the Super Pershing can only see up to Tier 9.
  • Stone Wall: The 90mm gun is a bit underpowered at this tier, meaning the Super Pershing struggles to hurt enemies unless you use premium ammo and/or are really good. However, almost everyhing the Super Pershing sees are also unable to significantly damage it from the front.
  • Unexpected Gameplay Change: The rest of the US meds are well balanced, while the Super Pershing plays much more like a heavy tank.

T25 Pilot Number 1


  • Hard Head: Like the Pershing, it has a tough mantlet.
  • Shed Armor, Gain Speed: Has weaker overall except for the mantlet. However it will reach 55kph.
  • Underground Monkey: It was one of the prototypes of the Pershing, so unsurprisingly plays alot like it.

M46 KR


  • Underground Monkey: Again, very similar to the Pershing. However, the Pershing we have in the game is basically an M46 anyway, as it has an upgraded engine and gun.

T69


  • Counting Bullets: It only carries 4 shells in its autoloader, giving it a middling 960 per drum average damage, which is not enough to 1 clip same tier tanks.

T95E2



M46 Patton



T54E1



M48A1 Patton


  • Do Not Run with a Gun: Averted. It's easily one of the best tanks in the game at firing on the move and pulling off snap shots.
  • Master of None: Was considered this compared to the other tier 10's until it got buffed. Now it has top 5 dpm, but still suffers in the mobility and armor departments.

M60


  • Underground Monkey: To the M46. Trades some DPM for even better gun handling and accuracy, slightly better top speed, and a better protected turret.

    U.S Heavy Tanks 
American heavy tanks have generally light armor all-round but always have a few areas of extreme thickness, mainly in the front. They have excellent gun depression and are ideal for hull-down tactics. Often they carry guns that are more balanced than comparable heavy tanks and have good power-to-weight ratios. American heavies exploit their balance to avoid the pitfalls of crippling specialization while aligning their tank in such a way as to force the enemy to engage their strong armor spots instead of the weak ones. Compared to other heavies, the American heavies work best in defensive or support positions that allow them to use terrain to avoid damage whilst not having to fully disengage in turn.

T14


  • A-Team Firing: 0.46 accuracy is pretty bad, rivaling some Soviet heavy tanks. This is not helped at all by the poor penetration of the 75mm gun.
  • Hard Head: Has one of the toughest turrets of any tier 5 tank.

T1 Heavy Tank

The T1 Heavy Tank is an American tier 5 heavy tank.

Development of the tank started in the spring of 1940. In September 1940 and December 1941, prototypes underwent trials. The tank was never mass-produced. Later, it became a prototype for the M6.

The T1 Heavy Tank leads to the M6.


  • Acrofatic: Despite being a 60 ton behemoth, the T1 is alarmingly agile due to its massive 960 horsepower top engine, giving it a better specific power than the M4 "Sherman" medium tank, and thus, shockingly good acceleration.
  • Death of a Thousand Cuts: Due to its 76mm M1A1 cannon (the same as used by the M4 Sherman, but with a higher rate of fire), it relies more on its high rate of fire and DPM to take down its foes than most heavies.
  • Enormous Engine: Part of why the T1 is so long and tall is because of its giant, 960 horsepower Wright G-200 9-cylinder radial engine
  • Ramming Always Works: Due to its substantial 60 ton bulk, 80 mm frontal armor, and its incredibly powerful engine, the T1 is an excellent ramming tank.

M6

The M6 is an American tier 6 heavy tank.

Developed from 1940 through 1942, with a total of 40 vehicles manufactured from November 1942 through February 1944. It never saw action.

The M6 leads to the T29.


  • Acrofatic: Despite being a 60 ton behemoth, the M6 is alarmingly agile due to its massive 960 horsepower top engine, and thus, like the T1, shockingly good acceleration.
  • Enormous Engine: Part of why the M6, like the T1, is so long and tall is because of its giant, 960 horsepower Wright G-200 9-cylinder radial engine
  • Lightning Bruiser: Surprisingly quick for its size, extremely tough, and packs a punch.
  • Mid-Season Upgrade: The M6 is essentially a Mid-Season Upgrade to the T1, being essentially the same tank note  with more armor and a more powerful cannon in the 90 mm Gun, M3.
  • Ramming Always Works: Due to its substantial 60 ton bulk, 80 mm frontal armor, and its incredibly powerful engine, the M6 is an excellent ramming tank.

T29


  • Badass Adorable: The "ears" on the second turret make it this to some.
  • Hard Head: Has incredible turret armor, especially with the upgraded turret. The turret is basically impenetrable from the front or sides to most guns that are below Tier IX.
  • No-Sell: When hull down, it becomes VERY hard to damage outside of artillery.

M6A2E1


  • Acrofatic: Retains the excellent agility of the M6 despite having better armor, an enormous turret, and a bigger gun.
  • Lightning Bruiser: A well armored heavy tank that moves with an agility more in line for a medium.
  • Mix And Match Tanks: It's a T29 turret on a M6 body.

T32


  • No-Sell: When hull down, it becomes VERY hard to damage outside of artillery.
  • Hard Head: Has even more turret armor than it's predecessor, which makes it almost invulnerable when hull-down.
  • So Last Season: The T32 has to make-do with the same top gun as the earlier T29, which is starting to show its age in Tier 8.
  • Stone Wall: The 105mm is showing its age at tier 8, and it can be difficult to damage higher tier opponents with it. However, it has arguably the most armored turret in the game.

T34


  • The Computer Is a Lying Bastard: It's listed as having a better mobility than the same tier M6A2E1. This is a complete lie; the Mutant 6 is very agile and accelerates rapidly while the T34 wallows like a drunken pig. The only way that it could meet its theoretically listed top speed is if it were driven off a cliff.
  • Crippling Overspecialization: Loses out in many stats for having the highest penetrating heavy tank gun at tier 8.
  • Long-Range Fighter: It's excellent penetration and accuracy when fully aimed make it a good sniper. Its terrible mobility, hull armor and gun reload/handling can get you killed very quickly in a close up circling engagement.
  • No-Sell: When hull down, it becomes VERY hard to damage outside of artillery.

T26E5

The T26E5 is a tier 8 premium heavy tank, also known as the Patriot or Jumbo Pershing.

A variation of the M26 Pershing tank, the T26E5 was a prototype sporting substantially thicker armor but the same 90mm cannon.


  • Acrofatic: For something weighing 46 tons, this thing gets up to speed surprisingly quickly.
  • Always Someone Better: Thanks to its purpose-built armor and distinct lack of weakspots, paired with a much better engine and 90mm gun, the Jumbo Pershing is now better at both the heavy tank and medium tank roles than the Super Pershing.
  • Bribing Your Way to Victory: Has been accused of pay to win, due to it being better than T32 in every stat other than turret armor and alpha damage. This has earned it the nickname "Pay-triot". note 
  • Lightning Bruiser: Holy crap, where to start. Solid armor that can bounce any gun of equal or lower tier from the front, with no overt weakspots. Good top speed, turning rates, and power-to-weight ratios for a heavy tank. High penetration and rate of fire (and thus good DPM) paired with decent aim time and accuracy, as well as cheap and plentiful ammo. As a result, the T26E5 can flank, wolfpack, brawl, or hold ground with equal aptitude.
  • More Dakka: How quickly can we load and fire this 90mm cannon? The answer appears to be "very," since the T26E5 has a reload time of about 7 seconds, meaning it pumps shells out faster than either the Super Pershing or Patton KR.
  • Nose Art: Of a sort—the Patriot variant sports a very American camo, featuring stars and stripes, eagles, red white and blue, and even "We The People" painted on the gun barrel. Patriotic Fervor at its finest.
  • Power-Up Letdown: One of the tank's few failings is that its premium APCR ammo is rather underwhelming, providing a mere 29mm additional penetration. Considering the T26E5 already boasts a scarily effective 230mm penetration rating on its stock ammunition (which also happens to be the same type of high-velocity APCR shell) there's little need to load much in the way of premium ammo.
  • Ramming Always Works: Good mobility for a heavy combined with strong hull armor and a 46-ton weight means that it can seriously damage or destroy smaller vehicles just by slamming into them. Woe to the Batchat driver who's backed into a corner by one of these charging behemoths.

Chrysler K GF


  • Hate Sink: Meta example; due to it's Money Sink qualities, as well as a high-publicity incident with high-profile player SirFoch, it's a universally despised tank.
  • Money Sink: A huge one from both the players and the enemy; with incredibly tough frontal armor as well as flimsy penetration for a Tier 8 Heavy Tank, the user must spend more money on premium ammo to either alleviate the penetration problem as well as (attempt to) penetrate the front of this tank.
  • Stone Wall: Without premium ammo; flimsy penetration but Nigh-Invulnerable from the front.

M103


  • Do Not Run with a Gun: Averted, it's one of the better heavies at firing on the move, especially with Vertical Stabilizers fitted.
  • Shed Armor, Gain Speed: It loses the heavy turret of its predecessors, but makes up for it with mobility that's closer to a medium.
  • Unexpected Gameplay Change: Compared to the previous 2 tanks, it has a much weaker turret that's not too hard to penetrate. However, it gains a absolutely devastating 120mm cannon that can easily batter though just about anything. The 9.15.1 Patch made the turret front and upper hull much stronger, but you can still overmatch the roof or hit the cupola.

T110E5


  • Lightning Bruiser: Very tough frontal armor, the same great 120mm gun, and above average mobility for a heavy tank. 9.17 mauled the E5 by expanding it's originally normally sized cupola into a giant shell magnet, making it far more fragile than it has any right to be.
  • More Dakka: Has one of the highest DPM's and reload rates of the tier 10 heavies.

T57 Heavy Tank


  • Attack! Attack! Attack!: The T57's poor gun handling and weaker turret, combined with above-average health, a small "beak" on the front of it's hull, and brutal rate of fire all encourage it to play aggressively.
  • Close-Range Combatant: Poor accuracy and aim time make long range fire inadvisable.
  • Glass Cannon: By tier 10 heavy standards, its poorly armored, and will bounce shots more due to its oddly sloped armor than actual thickness. 9.15.1 made the turret much stronger, but still penetrable to well aimed shots.
  • Mighty Glacier: When directly compared to it's french counterpart, the AMX 50B, the T57 trades mobility and gun handling for greater armor, health, and a blistering rate of fire.
  • More Dakka: Despite being an autoloader, it manages top 5 DPM in the game thanks to its short (for an autoloader) reload.

    U.S Tank Destroyers 
American tank destroyers have varied playing styles. American Tank Destroyers are initially mobile with varied gun selection before eventually splitting into two branches: one with turrets and one mostly without turrets. The turreted TD line remains a versatile one, exchanging armor for mobility and versatility in the mid-tiers, then trending more towards heavy tanks with larger guns in the high tiers. The non turreted line is more specialized, exchanging either mobility or armor for more of the other depending on tier. Both lines are very good for supporting the team by filling very different roles in the battle order.

T18


  • Normal Fish in a Tiny Pond: In tier 2 or 3 fights, it's an absolute monster with a one-shot howitzer that turns everything else into so much more scenery and no-sells most return fire while moving at a decent clip. It's using a 75mm explosive cannon with terrible reload speed and 50ish armor.
  • Ramming Always Works: It's high armor and decent speed make it a powerful battering ram, although it's firepower and inability to turn respectably makes this less than ideal.
  • Unexpected Gameplay Change: It's now an unremarkable Tier 3 SPG.


T3 HMC


  • Fragile Speedster: Goes 72 KMH, as fast as the fastest light tanks, and has the hp/ton to reach it. But with only 15mm of armor, anything can kill it.

T82

The T82 is an American tier 3 tank destroyer.

Development of the T82 started in December 1943. The vehicle was put on trials in August 1944. It never saw mass production, nor entered service.

The T82 leads to the T40, and the M8A1.

It was replaced by the T56 GMC and moved to the SPG line in 9.12


  • BFG: One of the two main weapons for a T82 is a giant 105 mm howitzer, capable of doing more damage than any non-SPG weapon in its tier, as well as overmatching much of the armor it faces or simply blasting through with its powerful HE shell.
  • Fragile Speedster: While nimble, the T82 has absolutely no armor to speak of.
  • Glass Cannon: Additionally, while the T82 has no armor to speak of, it has access to extremely powerful weapons.
  • More Dakka: The other main weapon for the T82 is the rapid-firing, high-penetration 57 mm Gun, M1, which can turn most enemy tanks into swiss cheese with ease.
  • Unexpected Gameplay Change: It's now an unremarkable Tier 4 SPG.

T56 GMC


American tier 3 tank destroyer. It replaced the T82 HMC, which is now a tier 4 SPG in update 9.12.

The T56 3in Gun Motor Carriage was the first attempt to fit a 3 inches gun on the chassis of the M3 light tank. The T56 was based on the final production version of the M3, the M3A3, which had a greatly enlarged superstructure that almost reached the front of the tank. Work on the T56 began in September 1942, and a prototype was built quickly. The M3 wasn't really suited to this sort of conversion and the weight of the gun meant that performance was poor. An attempt was made to improve the design with the designation T57 3in Gun Motor Carriage, but this was also unsuccessful and both programmes were cancelled in February 1943

  • Glass Cannon / Fragile Speedster: Carries punchy selection of guns on a chassis based on M5 Stuart, a notoriously speedy light tank. Hull traverse speed is still limited, however.
  • Weaksauce Weakness: Most blatant one would be the box with "ammunition" written on it at the exposed crew compartment to the rear.
    • Due to placement of its gun, players have to risk exposing the entire vehicle over the top of any given hill, one of the most ideal place for tank destroyers to be in.

M8A1


  • Fragile Speedster: You're gonna see this alot with the American TD line.
  • More Dakka: The main weapon for the M8A1 is the rapid-firing, high-penetration 57mm Gun M1, which can turn most enemy tanks into swiss cheese with ease.
  • Power Up Letdown: The technical "top" gun is the 75mm, but most players stick to the 57mm as it's better in everything but alpha damage.

T40

American tier 4 tank destroyer.

Experimental tank destroyer developed on the basis of the M3 tank in the spring of 1942. The T40 was the T24 prototype rebuilt by Baldwin Locomotive Works in 1941. The Japanese declaration of war against the US caused the US Army, in need of a tank destroyer, to issue a 1,000 vehicle production license under the designation M9 in December, 1941. But the vehicle never entered mass production, nor saw service.


  • Artistic License – History: Has wider gun arc than what the real-life prototype has.
  • Lethal Joke Character: An "Average" tank destroyer, but packs view range that borders on obscene and great traverse range, making it far more powerful than it's "Hard" stats imply. It's view range did get cut later on, but still packs the choice of a potent 76mm or a very low velocity 105mm howitzer, both very potent guns.
  • Weaksauce Weakness: Can't aim down much (-2 degrees depression) due to how the gun is mounted, which throws high ground advantage out of the window. the T40 will likely feel more at home at flat rather than hilly terrain.

M10 Wolverine



T67



M18 Hellcat


  • Artistic License – History: Its top upgrade gives it the 90mm gun from the M36. While there were tests done on the M18 to determine if it could mount the M36's turret and gun, they discovered that repeated firing of the powerful 90mm caused severe structural damage to the fragile M18.
  • Do Not Run with a Gun: Post patch, the bloom on its gun is among the worst of any non-artillery vehicle in the game when it's one the move.
  • Glass Cannon: Liable to be penetrated by HE shells, but incredibly fast with a powerful gun.
  • Nerf: Had a major one to it's ability to fire on the move, acceleration, and reverse speed. While still very capable as a tank destroyer, it has lost it's ability to be a pseudo-medium tank.

M36 Jackson



T25/2


  • Power Up Let Down: compared to the Hellcat. It's got a measly 10mm of penetration improvement, is slower, and the armor it gains is only enough to keep out HE shells.

T25 AT


  • Jack of All Stats: Fully upgraded, it's a pretty well-rounded TD that has decent but not exceptional stats on everything.
  • Unexpected Gameplay Change: The previous two vehicles in this thing's tech tree were the M10 Wolverine and M36 Jackson, both of which were rather high-bodied, turreted vehicles. Suddenly, you're in a low-slung vehicle with hull-mounted gun.

M56 Scorpion


  • Glass Cannon: Has the WORST armor in the game, 1mm hull with a 5mm gun shield. Even this is too much, as the hull wasn't really armored and instead made out of aluminum. Yet, on rare occasions, shots will bounce off it.
  • It's Raining Men: Was designed to be air droppable in Real Life, hence the lack of armor.
  • Ramming Always Works: Against it. With a paltry 7 ton mass and no armor, even accidentally scraping against your allies can cost you HP. A medium tank going full speed can often one shot you.
  • Stealth Expert: Has an insanely high camo rating, capable of hitting the 50% mark properly kitted out.

T28 HTC

A wooden mockup concept in reality that never got produced in favor of the T28/T95. In game it's the reward for the second campaign of personal missions.


  • Acrofatic: Compared to the other T28s, It hits a respectable 24kph. After the 9.17 changes, it's slower than the Prototype but is still 2nd out the T28 family.
  • Attack Its Weakpoint: Extremely strong armor for its tier, with the exception of the giant obvious machine gun turrets on either side.
  • Stone Wall: While it's 105mm is not bad at tier, its penetration is severely lackluster even with premium rounds against tier 9 targets.

T28


  • Lethal Joke Character: Has same gun and armor of Prototype, but lacks the turret, making it much less flexible. That being said, it's still got great frontal armor and a Tier X 120 mm gun that will mess up anything that gets in front of it.

T28 Prototype


  • Acrofatic: 9.17 Buffed it's top speed from 18 to 28kph, giving it a good turn of speed for something this bulky. Players used to its old immobility might be caught off guard.
  • Attack the Tail: It has a nearly fully traversable turret. Nearly. It can't aim directly behind itself, so anything that gets on its back can kill it with impunity.
  • Lethal Joke Character: After its HD remodel, the turret armor became as strong as the hull armor, making it tough to damage in same tier battles. While it still suffers from low speed and side armor, some who knows how to compensate for its flaws will be able to put the good firepower and armor to use to devastating effect.
  • Mighty Glacier: Slow in general despite being rather fast for it's size, but it packs a massive 120mm gun that can mess up anything in front of it, coupled with good frontal armor.

T30


  • BFG: The 155m is extremely lethal, combining huge alpha damage, great penetration, and acceptable gun handling into one nasty package. It's main drawback is the very long reload time.
  • No-Sell: When hull down, it becomes VERY hard to damage outside of artillery.
  • Tanks, but No Tanks: Inverted. The T30 was historically classified as a heavy tank. Indeed, in the game it was originally a Tier X Heavy Tank, but now occupies its space as one of the two Tier IX Tank Destroyers of the US tree.

T95


  • Awesome, but Impractical: It's got nearly impenetrable frontal armor and a massive gun, but its utter lack of speed and maneuverability means that it can be exceedingly map-dependent in play. On any map where there isn't a convenient place for it to camp located near its spawn point it can easily fail to accomplish anything- either the other tanks will defeat the opponent before it can get close enough to contribute to the fight or it will wind up alone after the rest of its team is wiped out.
    • Partially averted in Patch 9.17.1 when it's top speed was buffed to 20 kph, removing it's honor of being the slowest tank in the game and finally allowing it to keep up with the advance. It's still slow as heck, but it finally has a chance to actually put that armor and gun to use.
  • BFG: The 155m is extremely lethal, combining huge alpha damage, great penetration, and acceptable gun handling into one nasty package. It's main drawback is the very long reload time.
  • The Dreaded: For good reason. It's got foot-thick frontal armor, and a devastating gun to boot; almost anything that gets in front of it and cannot flee quickly enough will get destroyed.
  • The Juggernaut: Once the poster boy for this trope, and now shares the throne with it's sucessor, the T110E3. Best shown when one bum-rushes through the notoriously camping heavy Malinovka and results in a Curb stomp in favor of the T95's team. See it in it's full glory here.
  • Mighty Glacier: Barely even counts as mobile at this point, a Maus driving backwards outruns the T95. Driving backwards is also the response of Maus tanks when faced with a T95.
  • No-Sell: It and it's successor, the T110E3 are the only tanks in the game to have the honor of being able to no sell HE Shells which are supposed to do Scratch Damage no matter what, simply by virtue of having that much armor.
    • French Artillery will do no damage if you mount a super heavy spall liner.
  • Stealthy Colossus: Despite its width and length, it's low vertical profile gives it a reasonable concealment rating, especially if you build for camo. However its not common to find a T95 doing this, as its width can make finding large enough bushes a challenge, and kemping bush can easily leave you out of the fight with your low speed.
  • Weaksauce Weakness: Being a broad vehicle which moves at a snail's pace, it's horribly vulnerable to artillery fire even if a super-heavy spall liner is equipped.

T110E3


  • Attack Its Weak Point: Unlike the T95, it's lower plate is vulnerable to attack if not covered. this can lead to a nasty Unexpected Gameplay Change when coming from that machine. It also has extremely weak lower side armor behind it's thick treads, and a very vulnerable section where the front of the tank is indented in to make room for the massive gun mantlet, although actually hitting it practically boils down to pixel hunting.
  • Artistic License – History: It's 305mm armor configuration is largely imaginary and serves only to justify it's place as the T95's successor.
  • Confusion Fu/Metal Slime: The E3, E4, and E5 versions are all extremely different tanks, and yet look basically the same. Even worse, the T110E3's weakspot on it's side and the T95's side weakspots are exact opposites of eachother, meaning they're easy to mess up.
  • The Juggernaut: Go ahead, shoot at it, even the most powerful guns in the game need premium ammunition or good aim to penetrate the T110E3's armor head on. It's supposedly soft side armor, for the most part, is either hidden behind Tracknium or is actually just an extension of it's massive 305mm frontal armor. Even the Commander's Cupola has over 200mm of angled armor, and regularly laughs off direct hits.
  • Luckily, My Shield Will Protect Me: Has an utterly massive mantlet that too, consists of a solid foot of sloped armor, behind which is yet more armor, while also counting as spaced armor. Unless you get the exact middle, where there's no armor behind the mantlet, (in which case your'e "only" dealing with the full foot of metal in the way), no tank in the game can penetrate it, even with gold ammo.
  • Mighty Glacier: Faster than the T95, but still roughly even with a Maus. It still packs monstrous DPS on par with other Tank Destroyers.

T110E4

  • Always Someone Better: Considered to be one of the weakest Tier 10 TD's due to its thin (for tier) flat turret armor that's easy to penetrate for almost any angle. Combined with its low speed and camo, it can only trade shot for shot, something you really don't want to be doing if you can avoid it. Especially glaring when compared to it's counterparts, the E3 and E5.
  • Attack the Tail: Can only traverse its turret 180 degrees, making it very vulnerable to rear attacks.
  • Confusion Fu: The E3, E4, and E5 versions are all extremely different tanks, and yet look basically the same.


    U.S Self-Propelled Guns 
American self propelled guns are all about firepower, splash radius, and large gun arcs. They have some of the largest horizontal gun arcs, most noticeable in the M53/55, which allows them to cover large parts of the battlefield without moving the hull, thereby decreasing the need to constantly move their hull and preserving much needed accuracy, an important aspect for American SPGs as they have painfully long aim times. The American SPGs also have some of the most powerful guns in the game, boasting up to 8in guns with very large splash radius and can severely cripple or one-shot most enemy tanks with a single spot-on hit. The top tank however is none of the above, sacrificing everything for the largest gun in the game. High-tier US arty has large dispersion, long reloads, and long aim time to compensate for their power. They are able to traverse their hulls acceptably and have decent acceleration and top speed to transport their firepower with.

T57


  • Lethal Joke Character: Think Artillery are Long-Range Fighter s absolutely useless in close quarters? Think again. The T57 has some of the highest armor values in it's tier, a frighteningly powerful gun, and great traverse range make it a deadly combatant up close if it's nonexistant health pool doesn't let it down. Was Removed and replaced by T1 HMC.

T1 HMC



M7 Priest



M37


  • Bottomless Magazines: Fully loaded, a M37 can start shooting the second the gun first loads, and keep shooting as fast as it can for an entire match without going dry. There is simply no way to fire its full load of 166 shells in 15 minutes or any remotely plausible amount of overtime because with its rate of fire of 4 rounds per minute, it would take over 41 minutes to fire every shell.

M41 HMC



M44


  • Game-Breaker: Notorious for player spamming the high penetration heat shells to 1 shot same tier tanks, especially if trying to pad stats or complete artillery missions.
    • Not anymore. 9.18 Removed all shells other than HE from artillery.

M12


  • Power Up Let Down: After the greatness that is M44, many players find the M12 disappointing due to its limited gun arc and much worse accuracy and reload times. However, if you DO land a hit, prepare for a ton of damage.

M40/M43


  • BFG: The lowest tier artillery to carry a 203mm gun, aside from the GW Tiger P and the two Russian arties at its tier.

M53/M55


  • Fragile Speedster: Will hit 55 KPH, and has a hard hitting consistent gun.
  • Mid-Season Upgrade: Everything that was good about M40/M43 becomes better. Mostly the same gun, but with better stats, mobility, and firing arcs.

T92


  • BFG: Its 240mm gun is bigger than the guns used on US Heavy Cruisers (203mm). It's also the same caliber as the new french tier 10 Heavy Cruiser.
  • Crippling Overspecialization: It has the highest caliber and alpha damage in the game at the expense of everything else.
  • Glass Cannon: The biggest gun in the game, and outright terrifying to realize it's aimed at you. At the same time, its HP is so low, it could kill itself four and a half times over with a single shell. Do not shoot point blank (unless you have no option but to invoke Taking You with Me) or you will simply die from your own splash damage.
  • One-Hit Polykill: Due to its tremendous splash radius and damage, its easily capable of getting the Bombardier award for killing 2 or more tanks in a single shot.
  • Powerful, but Inaccurate: Has the 2nd worst accuracy rating in the game to make up for its huge gun.
  • Power Up Let Down: Considered to be worse overall than the M53/M55 due to the TERRIBLE accuracy, reload and mobility. It's so bad that given the choice, in competitive uses the M53/55 will be picked over it, and sometimes over other tier TEN artillery.

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