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    The Stalker 
https://static.tvtropes.org/pmwiki/pub/images/9pxl9maph4.png
I am your reckoning!

A mysterious assassin in black and crimson armor who invades the missions of Tenno after they have killed at least one boss, no matter how bizarre or hateful they are, with the stated aim of avenging said boss and punishing the killer. From his appearance and weapons, it's speculated but has not been explicitly confirmed that he might be a rogue Tenno.


  • A Day in the Limelight: The upcoming "Jade Shadows" quest will be told from the Stalker's perspective, rather than just having him in a secondary role.
  • Alternate Self: The Stalker Warframe that you can use in Duviri is not the Stalker players have come to know that attempts to assassinate them, but instead it is speculated that it is another version of the same being from another time or place.
  • Ambiguous Situation: It's implied he's some sort of rogue Tenno, meaning that the Stalker you fight is actually a warframe that he is controlling remotely via Transference. However, his Codex entry refers to him as a "low guardian," and it's been speculated that instead of a Tenno, he is a normal human using Transference. In fact, it's quite possible that even he doesn't know the truth.
  • Amnesiac Dissonance: The revelation that he may or may not be no different from what he fights in "The Second Dream" screwed him up.
  • Artificial Stupidity: The Stalker flat out ignores any other Tenno aside from his chosen target, allowing other Tenno in the squad to beat him down without retaliation. The only real way to be killed by the Stalker when he's focused on someone else is to either stand in the line of fire or the path of his slash dash. Shadow Stalker is even worse, blindly rushing at his target whenever his grenades are on cooldown, and with almost no ability to lead his shots.
  • Attack Reflector: Is capable of casting Nyx's Absorb. His playable version in Duviri gains a modified version called "Punishment", which fires out the absorbed damage as a shotgun blast of Sword Beams with a massive damage multiplier and guaranteed Bleed procs.
  • Avenging the Villain: The Stalker marks players for death after they kill one of the bosses. That all of them are assholes does not give him a moment's pause. Players tend to first meet him at the time they reach a high enough rank and power level to farm said bosses. He's meant to give players pause in between them mindlessly stomping the likes of Vor for blueprints and materials, and his absurdly low spawn rate barely helps his purpose. On a background level, the reason for his hatred of the Tenno seems to come from the fact that they destroyed the Orokin, his old masters.
  • BFS: During and after "The Second Dream" quest he wields a big... freaky thing called War. After the quest, you get a broken version of the sword and the Stalker will drop the blueprints for the full version.
  • Clipped-Wing Angel: Shadow Stalker, the "upgraded" version of Stalker after "The Second Dream", is less threatening than his original form in almost every way. All of his weapons have been traded in for War, but War's Sword Beams are much slower and brightly visible compared to Dread and Despair, and War's blade isn't really an improvement over Hate. His Teleport Spam is dialed back tremendously, and he doesn't seem to use Shuriken or Absorb. He can throw grenades, but his throwing arc is slow and he's terrible at leading his shots. His only advantage over his previous form is his Sentient-type hit points, wherein he slowly gains a 90% damage reduction throughout the fight if you don't bring a varied arsenal of elemental damage types. If you do, he goes down almost as quickly as before, and like all Sentients, if you've completed "The War Within", one blast from your Operator powers will reset his resistances. Somewhat tellingly, he's switched back to his default form by the time of "The New War".
  • The Computer Is a Cheating Bastard:
    • The Stalker is programmed to register abilities being activated and will downright spam his dispel ability to deactivate them. Even being invisible won't stop him detecting you. He has unlimited energy, allowing him to endlessly chain his abilities. He can switch between primary and secondary weapon without being hindered by a switch animation (being able to fire his bow and throw throwing knives at virtually the same time).
    • He is also extremely accurate, with constant evasion being the only way to avoid being killed immediately. The only reason he might miss is because he tends not to lead targets. That being said, stop moving for even a second and he will kill you.
    • In later updates, registers damage oddly. Normally an advanced player will have a high enough damage output that in a fight between them and the Stalker, who wins depends on who gets the other in his sights first. Sometimes, however, the Stalker will effortlessly shrug off huge amounts of damage for no apparent reason.
  • Critical Hit Class: His playable version in Duviri gains a massive boost to critical hit chance whenever enemies can't see him.
  • Curb-Stomp Battle: The Stalker tends to be quite high level, so if he ambushes you when you're in a lower-level frame with weaker weapons... it's not pretty. To make it worse, the Stalker only shows up after you kill a boss, but never in boss missions. Suppose you just did one repeatedly to get the parts for a new Warframe, made it, and are now taking your fresh, level zero, toy for a spin. On the other hand, this can be turned 180° when he tries to attack a team of four high-level Warframes. Even at level 70, he can go down rather quickly, making his mysterious appearance and quick disappearance more of a joke. Due to a few bugs that occurred with update 11 the Stalker can now one hit kill a full tank-built Rhino (the tankiest of the Tenno) while being invincible if it uses Nyx's Absorb ability - making a scenario where the Stalker kills most if not the entire team in seconds while hardly taking any damage entirely plausible.
  • Deal with the Devil: Makes one with Hunhow in return for learning the Tenno's secret weakness - their Operators. True to form, this has proven to be a bum deal for the Stalker in the long run, as his "upgraded" form is inferior to his original in nearly every way.
  • Depending on the Writer: The Stalker's loyalty and motivations vary wildly depending on the circumstances. Initially, he is a lone assassin that hunts down and attempts to slay Tenno by using the excuse they've killed bosses to get revenge for killing off the Orokin. Then, he allows himself to be transmutated by Hunhow, leader of the Sentients, creatures who created by and turned on the Orokin and caused the Tenno to come into action in the first place. And then finally, in "The New War", he's turned against Ballas, one of the last remaining Orokin, and allows himself to help the Drifter (who is recognized as Tenno) during their boss fights, and then still hunts them down as if nothing had changed.
  • The Dragon: To Hunhow, as of "The Second Dream". He willingly served as his hand in their attempt to destroy the Tenno permanently, but even after that failed Stalker has remained at Hunhow's side ever since.
  • Enemy Civil War: The Stalker is flagged as enemy for any faction you are currently fighting against. Appearing in a crowd of enemies causes them to attack him as much as the player. This can be manipulated to your advantage if you have a Shade with Ghost, allowing you to sit back and watch him be worn down by your enemies.
  • Enemy Mine: As of "The Second Dream", he's buddied up with Hunhow the Sentient. This continues in "The New War", though this time it's Hunhow and the Stalker working together with the Drifter.
  • Even Evil Has Standards:
    • Though he avenges corporate tools and expansionist xenophobic fascists, he draws the line at Captain Vor, the first boss you have to fight, because that would just be unfair to the player. In the past he would also ignore the death of Alad V, who dissects Tenno for twisted experiments. Yet he will gladly avenge the Phorid, a Body Horror monster of the Technocyte Plague.
    • During "The Second Dream" quest he hesitates to strike upon first finding the Tenno on the Moon, and Hunhow says that as deeply as he hates the Tenno, he doesn't hate them quite enough to remorselessly kill a child.
    • In The New War, despite Ballas being one of his former masters, he still fights against him.
  • Evil Counterpart: Resembles and acts like a Tenno. He appears to be wearing a black and red Excalibur-class Warframe with a unique helmet (when he becomes Shadow Stalker, while keeping his helmet, he seems to trade his Excalibur part for an Excalibur Umbra without the scarf and gold decorations). He also has dark versions of Slash Dash, Teleport, Pull, Absorb, and at least has the Sword Beams of Exalted Blade channeled via Hate, or War if he is Shadow Stalker.
  • Flash Step: Has Ash's ability to Teleport and Excalibur's ability to Slash Dash. As of Update 11, he's more likely to Teleport Spam into a melee combo.
  • Go Mad from the Revelation: The Lotus reveals during "The Second Dream" quest that this happened to him when he discovered that the Tenno are the children of the Zariman vessel, experimented on by the Orokin. While it's still not clear what his relationship to the Tenno was during the Old War, it seems more likely than not that he's also controlling his suit mentally rather than physically, which didn't sit well with him.
  • Heel–Face Turn: Subverted. When he finally reappears in "The New War", he's still loyal to Hunhow. When Ballas's ongoing shenanigans force Hunhow to assist the Tenno, the Stalker follows suit, fighting briefly alongside the Drifter. The key word being briefly as after everything is said and done, he still hunts down the Tenno like nothing happened.
  • Herd-Hitting Attack: His playable version in Duviri is capable of using his own version of Helminth's Marked for Death skill, allowing the next attack against a target to explode against nearby enemies. This pairs well with finishers from his Teleport skill.
  • Hoist by His Own Petard: He attacks Tenno with modified versions of their weapons. However, when he's killed, he drops blueprints for his own gear, and thus can be killed with his own weapons in the next encounter.
  • Ignored Epiphany: The reveal by Hunhow that he may or may not be a Tenno ultimately is brushed aside by the Stalker, and never followed up on by him.
  • Insane Troll Logic: While it could be argued he's just looking for an excuse to kill the Tenno, it reaches ridiculous levels if he cites your defeat of a boss that is currently aiding you as the reason he's here to kill you, such as claiming that he'll avenge Alad V during his fight in "The Second Dream", where Alad has forced the Tenno and Lotus into cooperating with him to stop the Stalker.
  • Irony:
    • When he becomes Shadow Stalker as of "The Second Dream", his outfit (which may or may not be a warframe) takes on the appearance of Excalibur Umbra (minus certain details) when it previously resembled regular Excalibur, and he gains the Sentient ability to develop damage resistances to attacks used on him throughout a fight. Come The Sacrifice, and we find out the actual Excalibur Umbra was designed to not only resist Sentient weaponry, but actively counter Sentients even harder than other warframes were supposed to. Short of going into Operator mode, Excalibur Umbra carrying Skiajati, its signature nikana, is the one Warframe that would be ideal for taking down Shadow Stalker in a one-on-one straight fight.
    • Shadow Stalker is allied with the Sentients and is equipped with a large amount of Sentient gear, both of which malfunction in the presence of Void energy. All three of his original weapons have matching Incarnon Genesis adapters, which are basically hyper-concentrated surges of Void corruption that could probably fry any surrounding Sentient technology for miles if released.
  • It's Quiet… Too Quiet: Whether Stalker will attack you is decided in the first 4 minutes of a mission, including right at the very beginning. In the latter case, the level won't have any enemies in it, only eerie silence as the game waits for a good moment to taunt you.
  • Knight Templar: Most definitely. He and his Acolytes see themselves as bringing about their own twisted idea of "justice" against the Tenno and Alad V, for helping them, whom the Stalker hates for destroying the Orokin.
  • Leitmotif: Linked above; it used to play when he spawns and until he's gone, but it was removed in later versions of the game for unknown reasons.
  • Mage Killer: He can shrug off Tenno-inflicted debuffs, Dispel their defenses, effortlessly dodge or even Absorb their attacks, and somehow manages to track them entirely on his own. His weapons are even noted to be specifically crafted for killing Tenno.
  • Mini-Boss: The first of its kind in Warframe. Much more powerful than most regular enemies, and appears randomly during the mission instead of being an Assassination Target like regular bosses.
  • Mirror Match: Against any sufficiently competent stealth-based player. Expect to sneak around the map taking pot-shots at each other for a while before any actual confrontation ensues. It's even more of a mirror if that player happens to be using an Excalibur warframe; both variants of Stalker use most of Excalibur's abilities, and aside from the helmet, look like he's wearing the frame himself. Shadow Stalker in particular seems to be wearing something resembling Excalibur Umbra without the gold bits and the scarf, which can't be done in the player's hands.
  • Motive Decay: Possibly, but with a side order of Sanity Slippage. Stalker's motive seems to be to murder the Tenno in revenge for the destruction of the Orokin Empire. One has to wonder how joining up with the Sentients and avenging anyone from Grineer to Corpus to the various abominations of the Technocyte Plague fits in to that. He also seems to ignore exactly how evil the Orokin were compared to everyone else.
  • Moveset Clone: Despite looking like an Evil Counterpart of Excalibur, his playable version in Duviri shares Teleport and Smoke Bomb with Ash, and has a version of the Marked for Death Helminth ability available, with his only unique ability being a variant of Nyx’s Absorb that lasts a shorter time in exchange for extra strength. His passive of an extra 300% crit chance if he’s unseen and his Teleport always inflicting finishers also is based off of Augments for Ash.
  • Nightmare Fuel Station Attendant: To those not expecting him. You're a new player casually starting another mission, feeling good after your latest boss kill, when the lights start flickering. You shrug it off as a momentary graphics failure, until a face you've never seen appears on-screen and you get the message, "You can't run from your past." A minute later, you've been killed by an enemy you never got a good glimpse at. After that, the non-stop flickering on Infested ships just becomes constant Paranoia Fuel. Even for players expecting him, on rare occasions. Think the flickering is bad? Try having the screen flicker, then turn red, with the silhouette of the Stalker running past you during that red flash.
  • Nonstandard Game Over: Normally, being defeated by an enemy will knock the player to the ground, causing them to bleed out and allowing them to continue attacking with their sidearm and reduced mobility, while giving their allies a short window to rescue them before death sets in. Being defeated by the Stalker, even in a full party, will instantly kill the player. Although due to a glitch, this hasn't happened since Update 16.
  • No-Sell:
    • If you try to use a debuffing/crowd control power on Stalker, he ignores it. He will, however, take all of any damage the ability deals at the same time.
    • If a power only deals damage, like Slash Dash, he'll ignore all of it.
    • Initially, Stalker was unable to attack cloaked Tenno. After Update 10 this has now been changed. He can nullify invisibility and other buffs like Iron Skin, and his ability to nullify these has infinite range, no cooldown, and also stuns the target, allowing him to get free hits in. However, he'll only dispel powers once he's spotted his target, so skilled and crafty players can still use invisibility to gain an edge.
  • Power Nullifier: Shortly after introduction he gained the ability to Dispel the beneficial effects of player Warframes with a puff of smoke.
  • Power-Up Letdown: After making a deal with Hunhow to serve as his Dragon, Stalker gets a noticeable reduction in power. He loses his much-more-versatile loadout of knives, bow and scythe in exchange for the damaging-but-slow War greatsword. He gains Sentient damage adaptation, but loses his old ability kit; the only thing he retains is Dispel. All of these factors make him less threatening than his original incarnation in just about every way possible.
  • Promoted to Playable: In Duviri, maxing out the Drifter’s Opportunity Intrinsic will give you a chance of playing as the Stalker in addition to the normal random frames.
  • Purposely Overpowered: When playing as him in Duviri, he's a ludicrously powerful Critical Hit Class who can become invisible at will, deal massive amounts of finisher damage, and spread that out to nearby enemies. When he's not invisible, he can absorb enemy damage and reflect it back at them with a large multiplier. He even uses mods that are only obtainable at various late progression points in the Warframe Path, like the full Umbral set from The Sacrifice or Adaptation from Arbitrations. This massive power comes with the downside that he only has a small chance to be a pick in Duviri as the final reward for the Opportunity tree of Drifter Intrinsics, as well as an inability to customize him to your liking since you can technically never "own" him.
  • The Quiet One: You might not notice at first due to his accusation lines when appearing in a mission, but Stalker is a very quiet character compared to the other, more talkative villains. He only responds in single words during his audience with Hunhow, only says one more line throughout "The Second Dream" and remains completely silent in "The New War".
  • Quizzical Tilt: Reacts with a snappy one when the Drifter proposes an Enemy Mine to Hunhow during "The New War", clearly baffled by the sheer audacity of the suggestion.
  • Really 700 Years Old: According to the Stalker's entry in the Codex once you get 3 scans, he was there when the Orokin fell.
  • Red and Black and Evil All Over: He's an antagonistic Warframe who hunts down and kills Tenno out of a misguided desire to avenge the Orokin. Fittingly for this villainous role, he's decked out in black and dark gray armor with blood-red accents.
  • Red Eyes, Take Warning: His portrait/helmet has red markings on the visor.
  • Revenge: The Stalker hates the Tenno for killing the Orokin, serving whom was the Stalker's purpose in life. (Note that this information comes from Hunhow, who has a history of being an Unreliable Narrator.) He may live to kill his master's enemies, and even though their long gone, he may not know how to do anything other than that. Why he goes about avenging the worst the system has to offer is another matter entirely...
  • Reverse Grip: Not the Stalker himself, but both weapon stances associated with him (Blind Justice, the nikana stance that is dropped by him, and Vengeful Revenant, the longsword stance that features him in its image) consist solely of strikes with your weapon wielded in this manner. He wields Hate like this in "The New War".
  • Rivals Team Up: During "The New War", Hunhow and the Shadow Stalker aid the Tenno in stopping Ballas's omnicidal plans for the Origin system.
  • Sharpened to a Single Atom: Despair, his throwing knives, have a mono-filament edge specifically designed to penetrate Warframes.
  • Sinister Scythe: Hate, his weapon of choice, is a modified kama. Exceptionally dangerous in that it staggers you on hit, allowing the Stalker to perform highly damaging combos while you can't defend yourself.
  • Smoke Out: His non-Shadow version can use a copy of Ash's Smoke Screen to turn invisible, with a significantly boosted duration. His playable version in Duviri retains Smoke Screen, and can use it to activate his passive for a massive boost to crit chance.
  • Teleporters and Transporters: His non-Shadow version is capable of using Ash's Teleport, while both versions are capable of summoning his assassination target to him if they get too many rooms away. His playable version in Duviri retains Teleport, complete with the ability to perform stealth finishers on enemies.
  • The Straight and Arrow Path: Dread, his bow, fires axe-headed arrows capable of dismembering enemies.
  • This Cannot Be!: A possible response to being defeated by his target.
  • Tomato in the Mirror: The Stalker reacts in shock when he learns that the Tenno actually remotely pilot their Warframes, implying that he does the same. However, Excalibur Umbra shows that being transformed into a Warframe does not necessarily rob you of your autonomy, so Stalker could have undergone a similar procedure.
  • Villain Decay: Likely to be completely unintentional, but many players eventually start to see him as a borderline Ineffectual Sympathetic Villain. When he's first introduced, he's a serious threat who can and will outright bully newer players, but the stronger you get, the more Stalker becomes trivialized. It doesn't help that his much-flaunted "upgrade" during "The Second Dream" is actually an effective nerf, since he loses his devastating bow and throwing knives.
  • Villainous Rescue: If you die during the first two Archon fights in "The New War", the Stalker will teleport in and revive you once. He's also the one who takes out the first one before it can heal itself after being beaten by the Drifter, demonstrating that they can only be killed by removing their Archon Shard.
  • Voice of the Legion: Has an echo effect upon his voice that causes the lights to flicker.
  • Undying Loyalty: Curiously, to Hunhow. Staying loyal to him even after Ballas, an Orokin like one of the many people the Stalker has sworn to avenge, has effectively taken over the Sentients while Hunhow was left for dead.
  • Weaksauce Weakness: Before one of the updates, he had difficulty attacking Tenno who were standing on crates.
  • Well-Intentioned Extremist: He hunts you down for the destruction of the Orokin and abuses of its technology. Which begs the question of why he doesn't pursue the Grineer. The Orokin as an empire remained functional for some time after the Tenno disappeared, and it was the Grineer who finished the job. This also ignores the fact that the Orokin were some of the worst Abusive Precursors in all of fiction.
  • You Are What You Hate: Hunhow all but says Stalker is a Tenno himself. Stalker reacts... curiously, but it is unclear whether it's true.
  • You Will Not Evade Me: Not only can he Pull Tenno off the high ground, he can also teleport them to him if they leave the room he spawned into.

    The Stalker's Acolytes 
https://static.tvtropes.org/pmwiki/pub/images/warframe_acolytes_event_895312.jpg
A team of hostile beings who have, for whatever reason, thrown their lot in with the Stalker. Possessing Tenno-like powers of their own and copies of the Stalker's helmet, they stalk the Origin system for goals unknown. Well, two goals are pretty well established: killing Alad V, and fighting the Tenno.
  • The Artifact: Perhaps most telling is that their lines for the Steel Path still have references to Alad V, despite him having nothing to do with the conflict.
  • Ax-Crazy: Most of the Acolytes see themselves as some warped version of "good"; Violence just wants to butcher you.
  • The Bus Came Back: After being restricted to events for most of their history, they finally got a chance at regular appearances during the Steel Path gamemode, where they can spawn in any mission.
  • Darker and Edgier: Rogue Warframes/Tenno who paint themselves black and red, wear copies of Stalker's iconic helmet, brand themselves with names that sound like rejected Stalker weapons, and try and spin Lotus as the villain. It's not hard to see them as a parody of Stalker enthusiasts from the Digital Extremes Forums, or of players who paint their Warframes black and glowing red.
  • Dispel Magic: Just like the Stalker, they can Dispel other Warframes' abilities.
  • Fashionable Asymmetry: Torment and Mania wear armor on one shoulder but not the other. Malice has a big hunk of something on his right shoulder wrapping around his back. Violence subverts it by wearing two matching shoulder plates, then double-subverts it by wielding a Destreza in one hand, and a single Venka on the other.
  • Flunky Boss: Misery. After sending ten waves of shadows to kill Alad V, he takes to the field himself, using his last small team of shadows as a screen to try and take down Alad V personally. As a last ditch move he'll summon shadows of Infested when he gets low on health.
  • Knight Templar: Some of them, Angst in particular, believe that Stalker represents the only real virtue in the Origin system. Torment claims she will help the player "find their way", by which she means she'll open fire.
  • Made of Iron:
    • They have billions of hitpoints, and even Alad V comments on their "supernatural fortitude". The good news is you're not expected to take them on in one long Marathon Boss; they flee the battle after a mere 50,000 damage, which they don't regenerate afterward. Thus, taking them down for good requires the entire playerbase tracking them down and slowly chipping them away to nothing.
    • Misery has a more regular health bar due to the way his encounter works, but goes down like a chump against a properly-modded team. Especially if at least one Frost keeps freezing him in place so he can't actually fight back. Granted, none of the Acolytes compare to their master in terms of actual difficulty.
  • Metal Slime: When they were first added into the game, they dropped some flat out amazing mods, but could only be fought during certain intervals on the Star Chart. Now, they can only be fought on the Steel Path, and drop Steel Essence, which can be used to acquire cosmetic items, Formas (regular, stance, and Umbra), and Riven mods from Teshin.
  • Mini-Boss: They're special enemies that only appear in the Steel Path and are functionally analogous to Assassins (Stalker himself, the Harvester, the Grustrag Three, and the Juggernaut). Defeating them awards Steel Essence, which allows players to buy cosmetic items, formas and rivens from Teshin.
  • Mix-and-Match Weapon: They can utilize an odd mix of Warframe powers, some indicated by their Warframes, others not so much. Torment, for example, wears a Mesa suit but uses powers from Hydroid. Some of them also incorporate visual aspects of different Warframes, such as Misery, who wears an Oberon's loincloth on the body of his Nekros and a Daedalus Chest Piece on his groin, and they can use combinations of weapons that normally don't work together, like Violence with his Destreza and Venka combination.
  • Names to Run Away from Really Fast: The Acolytes are all named after unpleasant and violent words: Angst, Malice, Mania, Misery, Torment, and Violence. This gets the point across that they're not on your side, as they pop in during Steel Path missions to make your life harder.
  • Noodle Incident: While they are obviously modified Warframes, how in the world they managed to ally themselves with the Stalker, who hates all Tenno with a passion, is not addressed at any point.
  • Psycho Rangers: In Alad V's words, Stalker recruited them from "others as twisted as himself."
  • Red and Black and Evil All Over: Much like their master, the Acolytes are clad in mostly red and black as they hunt the Tenno during Steel Path missions.
  • Selective Magnetism: Malice can use Mag's Magnetize, which makes you a bigger target for his Opticor.
  • Sixth Ranger: Misery was not revealed alongside the other five Acolytes, and was built up in the developer blogs as the mysterious "final challenger".
  • Suddenly Voiced: Inverted with Misery. During the "Shadow Debt" event, Misery was the only Acolyte who was fully voiced when fought, since he was meant to be the event's final encounter. After he got added to the Steel Path alongside the other Acolytes, Misery lost his unique voice lines and now speaks in the same whispers as the rest.
  • Super-Scream: Angst wears Valkyr, but her Warcry damages her enemies instead of buffing herself.
  • What the Hell, Hero?: Torment asks why the player is protecting the infamous Alad V from the Stalker, which is about the only good point any of the Acolytes make.
  • You Will Not Evade Me: Again, much like their master. If you manage to find a spot where they can't reach you, they'll spam Pull until you come on back down to their level, and if you try and just run they'll teleport you back to the room they spawned in. They also have a fail-safe wherein they just reappear right next to you, just in case they fall through the map (which happens a lot).

    Baro Ki'Teer 
https://static.tvtropes.org/pmwiki/pub/images/barokiteer.png
Why, hello.

Voiced by: Paul C. Nodine
"The wait is over, Tenno! Baro Ki'Teer has arrived!"

Also known as the "Void Trader," Baro Ki'Teer is a merchant who periodically appears in the various Tenno-controlled Relays around the Origin System, trading in the various Prime components that can be looted from the Void and Orokin Derelicts. He offers extremely rare items from the Void that can't be found anywhere else, assuming Tenno are willing to pay his prices.


  • Ace Custom:
    • He's the only way to obtain the Prisma variants of weapons, which are all shiny, crystalline blue upgrades over their bog-standard counterparts, outside of trading with other players. He often sells rare variants of other weapons that were given away in past events like the Supra Vandal, the Mara Detron, and the Ignis Wraith.
    • Baro is also the exclusive seller of Primed Mods, which have higher drain costs at higher ranks but have higher stats than their standard counterparts.
  • Adventurer Archaeologist: By trade. He loots ruins and trades Orokin treasures. He'll also tell you in the trading tutorial that the reason he deals in Void items is for the thrill of adventure in obtaining them.
  • Conspicuous Consumption: He more or less pays the Tenno, the most dangerous warriors in the Origin System, a quite valuable set of items in order for them to go out and battle hordes of Corpus and Grineer and mine a rare, special cooling mineral called Cryotic... to keep a special delicacy of jellyfish properly cooled for transport off-planet. Yes, he quite literally paid the Tenno to deliver him refrigerators.
  • Dark and Troubled Past: He had his own fair share of tragedy in life as the Sands Of Inaros quest can reveal.
  • Deal with the Devil: Baro met a dashing stranger who allowed him to unify all of his selves, which later developed into aligning their universes (a.k.a the other editions of Warframe, teasing the cross-play feature) with but a handshake, which fully experienced players already had cause to find suspect after the New War's "revelations." On December 2nd, 2022, however, when cross-play was finished, exactly who this "stranger" was became clear to somewhat less experienced players, at the tail end of Chains of Harrow to be exact, with but one line, highlighted here, from his final letter; The Man in The Wall.
    Baro: I fancy I can hear opportunity rap-tap-tapping at my door, even now!
  • Everyone Has Standards: While he will show condescension toward Tenno who browse his wears and don't have prime weapons/warframes equipped, if said Tenno buy something from him, one of his lines will admit to underestimating them and sincerely hope they didn't put themselves in debt just to buy one of his items. Which makes senseBaro grew up literally dirt poor and knows how bad poverty is.
  • Fiction 500: He is stupidly rich, to the point that, according to Darvo, one needs to spend entire crates of Prime blueprints and argon crystals just to get invitations to his parties. He grew up literally dirt poor as a child and suffered great tragedies under Grineer invasion, so he tried to make himself as rich as possible in order to forget his past.
  • Finger-Tenting: His favoured pose, fingers tip-to-tip rather than interlaced.
  • Global Currency Exception: He only accepts Orokin Ducats in exchange for Prime parts and blueprints. Given that most of his items are worth hundreds of ducats, and he offers a hundred ducats at most for the best Prime components... you'll be selling him a lot of parts.
  • It's Personal: He never states this... but he has a very good reason for giving you the Archwings to use against the Grineer. Very good reasons.
  • Jerkass: Baro is quick to condescend and belittle the Tenno for their perceived lack of class. That is, unless they're wielding Prime equipment, in which case his tone is far more complimentary. And of course, if they're using Inaros, he'll have nothing but praise for his god.
  • Last of His Kind: The only surviving Mars Sand Person, thanks to the Infested and the Grineer.
  • Mysterious Backer: He's the man behind the Cryotic Front event, who kept his real identity hidden because he likes being mysterious. At least until Darvo outed him in annoyance because of a long-standing personal grudge and rivalry.
  • No Hero Discount: Even if you happen to be in the form of his god, the most you'll get out of him are some words of flattery.
  • Permanently Missable Content: His stock is a subversion of this. Baro is oftentimes the only way for new players to get weapons and items that were given away in past events and can't be obtained otherwise like the Supra Vandal and the Mara Detron. However, he won't always have these weapons in stock, as his selection changes every time he appears.
    • The one aversion to this is the Sands of Inaros quest blueprint - no matter what other wares Baro has for sale, the blueprint for the quest is always available.
  • Pet the Dog: If you purchase something from him while not wielding prime equipment or Inaros, he'll admit that he underestimated them and sincerely hopes that you didn't overburden yourself to purchase one of his wares.
  • Rags to Riches: He was born literally dirt poor on Mars among the Sand People. Today he's probably the richest non-Corpus in the Origin System.
  • Really 700 Years Old: His age is vague, but somewhere in the neighborhood of Darvo's.
  • Shout-Out: The only survivor of a massacre on Mars, carried by both a military faction and a pack of predatorial mutants, huh?
  • You Are What You Hate: In Sands of Inaros he harbors a cold loathing for the Sand People of Mars, seemingly glad that they were exterminated by the Grineer and considering them primitive savages. He's one of them. He's just bitter over how bad his youth was, since he lost his parents and all that. The chance to hear his mother's voice one last time brings him to tears.

    Maroo 
https://static.tvtropes.org/pmwiki/pub/images/maroo.png
I don't take orders from anybody! Stay the hell back, you Tin-Suits!

Voiced by: Satauna Howery
"I'm not playing around, and I ain't got no business with a Tenno!"

A freelance thief always on the look for more treasures to steal. She first came into Tenno attention during the Stolen Dreams quest, where Tenno had to seek her out to learn the location of the Arcane Codices she'd stolen. She is also encountered during the Project Undermine event, and recently she managed to take over an abandoned Tenno relay that she uses as a sort of free trading zone.


  • Adventurer Archaeologist: More of the "treasure hunter" variety, but she gives quests that send players to find Ayatan statues within the Orokin Void, which can be placed in your Orbiter as decorations or be processed into Endo to upgrade mods.
  • Attention Deficit... Ooh, Shiny!: Initially wants nothing to do with Tenno and their business with the Codices, but her attitude instantly turns 180 degrees when she hears that they may lead to some sort of treasure.
  • Badass Normal: Despite what other tropes in her entry may say, she's good at what she does. Case in point - she managed to sneak into an Orokin Derelict, teeming with Infestation, where whole expeditions of grineer troopers are often lost, salvage the Arcane Codices and make it out alive all on her own, with no Void powers or crazy advanced armour. Quite possibly it wasn't her first time either.
  • Classy Cat-Burglar: Not exactly "classy", but otherwise fits as thefts, scams, smuggling and salvaging are her specialty.
  • Custom Uniform: Has decorative leg guards and a pauldron on her Spy Catsuit.
  • Complaining About Rescues They Don't Like: Highly dismissive of the Tenno, even derisively calling them "tin suits", all after they pull her out of the fire that she got herself into with her own hands. Both times. During the Stolen Dreams quest she actually has to be subdued before you can rescue her.
  • Deadpan Snarker: Sassy and disrespectful to everyone and anyone, including Tenno and Lotus.
  • Defiant to the End: After you successfully down her during the mission to capture her she will open fire at you when you try to approach - something that no one else in the whole game's ever done, before or after, except for the playable Tenno. If you don't expect it it comes out as a complete shock.
  • Fashionable Asymmetry: Has an Edo pauldron on her left shoulder, but nothing on her right.
  • In-Series Nickname: Refers to the Tenno exclusively as "tin suits", and as "Ordo" to Ordis.
  • Let's You and Him Fight: During the Project Undermine event she tries to instigate a localised Grineer/Corpus conflict to steal come valuables in commotion. Only to have the Nightwatch Corps (a crack Grineer combat unit) track her down and lock her up, with Tenno having to rescue her from the prison.
  • Loveable Rogue: A complete unscrupulous scoundrel, sarcastic and disdainful, yet loved for these very reasons (by those who don't hate her for these very reasons).
  • Only in It for the Money: Monetary gain and treasure is the only thing she is interested in, completely laughing off notions like "restoring balance" or "preserving ancient history".
  • Opportunistic Bastard: Grabs at every opportunity to get something valuable, but not always thinks it through, as both times we meet her she's in danger due to consequences of her schemes.
  • Terrifying Rescuer: Sees Tenno as this at their first meeting. The moment she notices a Tenno approaching she legs it and resists their capture attempts to the very end, not knowing (or not caring) that they come after her to protect her from Tyl Regor's forces hot on her trail.
  • Tsundere: After you rescue her during Project Undermine she's as dismissive as ever, but she offers some valuables in return, and even adds something else after Tenno thin lines of the Nightwatch Crops per her request. Even if she says it's only to pay back the favour.
  • The Unexpected: We don't learn that it's her who's sending the distress signal during Project Undermine until after we open her prison cell.
  • Wild Card: Holds loyalty to absolutely no one, switching sides on the moment's notice because the other side pays better or because she does not like her current employers. Lotus has to go as far as to threaten her to secure her aid, and after the quest she's introduced in is done she leaves on her own, refusing Lotus' offer for permanent shelter.

    Mitsuki 
A young girl from a remote Ostron settlement that was ravaged by the Grineer, she becomes involved in Vor's search for the Orokin artifacts and the Tenno trying to oppose him. She only appears in a tie-in comic for Warframe, where she serves as one of the two POV-characters and is arguably the comic's protagonist.


  • Action Survivor: She is an ordinary girl from a small village that gets caught in a crossfire between the Grinner, the Tenno, Solaris United and later the Infested and the Corrupted.
  • And This Is for...: Shouts this to Vor when she uses her control over the Orokin ship systems to shock and scatter his troops.
  • Bittersweet Ending: By the end of the comic she is blind, orphaned, and her home village is destroyed with her as the only survivor. However, her village is avenged as the troops that razed it have been killed, and Mitsuki herself is picked up and taken to Cetus and the Unum by one of the Quills. It is also possible that with her cybernetics she will be able to see when inside the Orokin tower of Unum.
  • Doomed Hometown: Her village gets razed by the Grineer in the first issue of the comic.
  • Eye Scream: Her eyes get damaged by an explosion, blinding her. When Arogya Medica restores her it also returns her eyesight, but only within the Orokin ship and possibly other Orokin structures.
  • Hero-Worshipper: She displays awe and infatuation with the Tenno, and especially the Excalibur after he beats back the Grineer raiders that destroyed her village. It gets shattered when Excalibur is overwhelmed and captured in the retaliatory raid, but is restored again by the end of the comic.
  • Irony: She heard stories and legends of the Tenno and their deeds, so she became somewhat infatuated with them. And then she meets not one but two Tenno in a span of few days but she can't even take a look at them, as she had been blinded minutes before Excalibur arrived to her village. She in fact lampshades this herself.
  • Plucky Girl: She is an adolescent girl with no combat training whose village gets eradicated, and later she is caught in a conflict between several militant factions. Apart from some understandable bitterness she holds up pretty well, and also pulls her weight later on when she keeps up with a Tenno and a top agent of Solaris United, even managing to play a crucial role during the climax and turning a desperate situation around.
  • Prophet Eyes: After Arogya Medica restores her eyes, they become milky white.
  • Psychic Nosebleed: The strain of interfacing with the Orokin ship systems causes this.
  • Sole Survivor: She is the only surviving member of her village, as everyone else is killed by the Grineer before Excalibur can arrive and interfere.
  • Technopath: The modifications that Arogya Medica performed on her allow her to interface with and control Orokin machinery with her mind alone and process information at an incredible speed. However, her body and mind do not have the capacity to properly process so much information, so doing this is harmful to her.

    Nora Night 
https://static.tvtropes.org/pmwiki/pub/images/nora_night.PNG

Voiced by: Sheryl Mebane
"Hey there, Dreamers. You hearin' me? I know you are. No need to say anythin'. A hand in yours, a voice for the speechless, a bedtime story for the sleepless. The name's Nora Night, and I got somethin' to say, sweet things. Nightwave is coming."

An anonymous woman putting out a radio broadcast to the system. She runs Nightwave, the reward system that replaced alerts in update 24.3.0. She first appeared after Hotfix 24.2.15.


  • Abusive Parents: She describes her mother during one transmission as "a cynical woman. Smart as she was cruel."
  • All Girls Want Bad Boys: During one of her commentaries, Nora confesses that she is attracted to these type of men, compared to nice guys who tried to date and ask her hand in marriage, which she laughs off, claiming she is not the marrying kind. " We all have a type."
  • Alliterative Name: Nora Night.
  • Best Served Cold: One of her speeches -possibly of the longest she delivers, actually- is on the subject of Revenge, prepared over a long time. It's quite chilling, especially when the vividness of her imagery and the intensity of her voice strongly suggests that she's quite likely speaking from personal experience:
    Nora: It can be tough as a kid. All sorts of people have it over you. People will kill you inside, kill you and forget your name. You grow up. They grow old. You remember. They don't. They just keep doing what they've always done. Only to someone else. Then, one day, they call you friend. And you wait. And you wait. You wait 'til they can't trust you any more than they do. And then you ask them if they enjoyed their dinner. And, looking into their panicked eyes as they gasp their last, you tell them your name. And you nod. 'Yeah', your eyes say to theirs. 'That was me'. And then you leave. And the System is a better place. Be smart, Dreamers.
  • Cozy Voice for Catastrophes: This is a given for her soothing tones that make her sound a few guest callers short of a late night radio show, paired with her advocacy for fighting for a better tomorrow in the backdrop of the sad state of the Origin System.
  • Dark and Troubled Past: The speech she gives on the subject of Revenge (see above) paints a grim picture of her otherwise unknown past.
  • Expy: She was designed and recorded to invoke the unnamed DJ from The Warriors, and the most we see of them both is the lower face and the microphone.
  • Face of an Angel, Mind of a Demon: Nora claims to have been involved with a guy like this in the past, claiming he was pure evil, but looked damn good in a suit.
  • Foreshadowing: She started broadcasting a couple of weeks before the introduction of Nightwave itself, using several metaphors involving wolves. The first series of Nightwave is "The Wolf of Saturn Six".
  • Hidden Depths: She refers to the Tenno as "dreamers," which if not coincidence would mean she somehow knows about the Reservoir and the Operators. She also appears to know about the Man in the Wall, or at least recognizes its signature rap-tap-tap, as she immediately tells Latrox Une to send all the data he has on his strange dreams featuring a knocking sound in a one-two-three rhythm once he describes said knocking.
  • The Last DJ: Implied. Though she may fit the trope by title for all we know, she is noted to be a "renegade DJ" and her revenge speech implied that she might have former connections to one of the great powers of the Origin System.
  • Malaproper: She mangles the odd proverb (although it's possible she's doing it intentionally for dramatic effect).
    Nora: You know what they say: the road to good intentions be paved with hell.
  • Mysterious Employer: Little is known about Nora, but she seems to know a great deal about the Tenno. She sends them off on various tasks to protect the Origin System and compensates them for their efforts. She has enough clout to count as a one-woman Syndicate, as her tasks provide standing in exchange for rewards and Nightwave Cred (the type of which changes with each act) to buy other prizes. She also seems to have a deeper connection to the Orokin than she lets on, such as knowing quite a bit about otherwise-forgotten Orokin historical figures such as Nihil, and refers to the Tenno as "Dreamers", a term for the Operators only otherwise used by those who were around back during the Orokins' time, such as Lotus/Margulis and the Unum.
  • Sassy Black Woman: You best believe.
  • Sophisticated as Hell: Nora's prose is poetic and flowery most of the time, but she slips into this while congratulating the Tenno for completing one of her tasks, calling them the "once and future" Bad. Ass. And after the defeat of Nihil the Glassmaker, Nora encourages the player to do whatever they like to Nihil and comments that it's been a hell of a day.
  • The Spook: She just appeared out of nowhere after a hotfix. No background, no introduction. She was just suddenly there, and nothing else is known about her. She does display some in-depth background knowledge about the Tenno; and while not unheard of, that's quite uncommon.
  • Spy Speak: She peppers her transmissions with odd phrases and uses the term "Dreamers" to refer to her audience. While many of her phrases and stories are pretty cryptic, it's pretty clear to players that her intended audience is the Tenno.
  • The Voice: The only interaction the Tenno have with her thus far are over their radio. Verges on Anonymous Benefactor, considering she gives moral support when it is desperately needed, with the Tenno’s ‘mother’ having defected and the Man in the Wall stalking them. Downplayed in the last episode of the Glassmaker, wherein during her temporary glassing, she faces her communication window, showing her face in full.
  • Voice of the Resistance: She's almost a talk radio DJ given the tone of her broadcasts, and the content is about fighting for a better future for the Origin system.

    Drusus Thelonious Leverian 
https://static.tvtropes.org/pmwiki/pub/images/img_0484.png
Voiced by: Martin Oldfield
The mysterious curator of the museum known as the Leverian. He is the focus character of Dante Unbound, having formerly been the master of the chronicler Warframe.
  • Brain Uploading: Dante Unbound confirms that he uploaded himself to the same datascape that the Leverian exists within, and he cannot leave. Parvos specifically implies Drusus managed to glass himself into a Cephalon like Suda, to which he reminds the Corpus founder that his kind is far from harmless.
  • Composite Character: An in-universe example. As Loid puts it, Drusus never once makes a distinction between a Warframe and the Tenno that controls them, speaking only of their deeds as one whole. He suspects that Dante, Drusus' Tenno assistant, had something to do with it.
  • Deal with the Devil: Barely able to scrape the Leverian by with the donations of its visitors, Drusus came to believe that perhaps its, and his, time had passed, and accepted an offer with Parvos Granum to sell it to him. He almost immediately came to regret this after Granum exhumed all the contents of Dante's exibit when Drusus failed to pay off his debt, so he summons the Tenno to help him bring back Dante and his associated affects to complete his friend's exhibit.
  • Exposition Fairy: His main (and so far, only) purpose in the game is to give background lore, by recounting stories and legends of any Warframe added to his gallery.
  • The Faceless: Goes hand in hand with being The Ghost.
    • Dante Unbound gives him an avatar while he communicates with the Tenno... but it is a blank digital face made of undulating discs. This is never visible at any point within the Leverian.
  • Meaningful Name: He appears to be named for The Leverian collection, a collection of taxidermy and ethnographic objects on display in London, England.
  • Museum of the Strange and Unusual: The Leverian is filled with objects related to the Tenno — weapons, Warframe accessories, the occasional Orokin eating utensil, and even dormant Warframes.
  • Perpetual Poverty: What begins the conflict of Dante Unbound — maintaining his museum's datascape requires money, and his only source of income has been donations from visitors. In a low moment, he made a deal with Parvos Granum to fund it, who is now intent on bankrupting Drusus to claim the museum's treasures for his own.
  • Really 700 Years Old: An unorthodox example; but from the way he speaks, you'd be forgiven for thinking that he's much younger than he really is; and yet, he's old enough to have known Loid and the Entratis personally since before the Old War. Justified as he's a Cephalon, revealed in the very same update.
  • Shut Up, Hannibal!: Parvos will occasionally threaten Drusus by mocking his implied nature as a Cephalon. Drusus fires back, effectively saying that while Cephalons are fragile, that doesn't mean they can't fight back (as Ordis, Simaris, and Cy have already demonstrated.)
  • The Storyteller: He tells the history of various Warframes and their associated artifacts. Parvos Granum was rather interested in the latter, though.
  • The Voice: The only reason we know that he isn't dead is that, should you offer a donation to the Leverian, he will comment on how generous you were. He'll also talk about the significance of each object within the Leverian. Dante Unbound reveals why: He's a Cephalon, but even then the update introduces his avatar appearing only in the inbox message where he beckons you to Dante's Leverian.

Warning: The following folders contain unmarked spoilers.

    Varzia Dax 
https://static.tvtropes.org/pmwiki/pub/images/warframe_varzia.png
"You got courage, skill, determination.. You're gonna need that - because I've seen what's coming. Let's shake the walls."

A surviving Dax Soldier. After nearly being killed by the Sentient Erra centuries ago, she resurfaces shortly before the beginning of the New War. She serves as the host of the Prime Resurgence, exchanging vaulted relics and prime cosmetics for Aya.


  • Achilles in His Tent: Despite her rather hot-blooded comments about fighting the Sentients, she makes no appearances of any kind during The New War.
  • Ambiguously Bi: She makes several... risque comments about Teshin, some of which are downright scandalous by Warframe's standards. She was also very pleased that Maroo was the face she woke up to, and makes several comments implying that the two of them are an item. However, nothing is outright confirmed; considering she makes comments about both, at the very least she has something of an interest.
  • Cool Aunt: In much the same vein as her fellow Dax, Teshin. She's an experienced combatant who offers both advice and equipment. She is one of the only NPCs who have firsthand knowledge of what the Tenno really are, and she treats them appropriately. She's also quite enthusiastic about the prospect of fighting the Sentients alongside the Tenno.
  • Collector of the Strange: She has an assortment of Prime Warframes, Weapons, and cosmetics from all across the game's lifetime, and she's willing to trade them to the Tenno for Aya. Her dialogue implies that seeing the Warframes in action reminds her of the Dax heroes they were in life, some of whom she knew personally.
  • Early-Bird Cameo: She's the Dax whose skull Erra nearly caves in during the events of Erra.
  • Ethical Slut: By far the horniest character in the game, as a result of her Near-Death Experience making her value every minute of life. She's also portrayed as nothing but helpful to the Tenno, since she feels she owes them for saving her life.
  • Forced to Watch: Part of being a Dax was enduring this on a daily basis, something that clearly left Varzia with a lot of repressed rage at her former masters. She makes it very clear that she's grateful to the Tenno for ending it.
  • Hot-Blooded: She's noticeably enthusiastic about how the Tenno exterminated the Orokin, and is clearly looking forwards to battling the Sentients again.
  • Human Popsicle: Unlike Teshin, Varzia is explicitly stated to have spent the time since the fall of the Orokin in stasis. The reason she's found in Maroo's Bazaar is that Maroo was the one who thawed her out...well, that and the fact that Varzia finds Maroo to be very attractive.
  • Last of Their Kind: After Teshin's death during The New War, she's the last living, uninfested Dax soldier.
  • Really 700 Years Old: Like Teshin, she's been around at least since the events of Erra, which took place at the end of the Old War, many centuries previously. It seems to come with the territory of being a Dax.
  • Slave Liberation: As a Dax, Varzia was physically unable to raise a hand against the Orokin she was sworn to protect, and mentions being Forced to Watch horrific things in silence as part of her duties. She is extremely pleased that the Tenno destroyed the Empire, and doubly so with Maroo's system of melting down Orokin memory storage to power up their mods.
    Varzia: Not sure I should let you handle these goods with all that Orokin blood on your hands. (Beat) Kidding! I'm glad they're dead and I hope it hurt.
  • Tsundere: Her comments about Teshin are practically oozing this, suggesting that she finds him both frustrating and attractive.
  • There Is Another: For a long time, it seemed that Teshin was the last Dax. He wasn't. Varzia survived her encounter with Erra and was put into cryofreeze, like the Tenno themselves. When Maroo awakens her, Varzia offers to hook the Tenno up with an assortment of Primed gear.
  • These Are Things Man Was Not Meant to Know: Her viewpoint on Ayatan artifacts, which are essentially storage devices the Orokin used for their memories. She mentions that a lot of the horrors the Orokin inflicted, much of which she was Forced to Watch, was stored in Aya and on Ayatans, and that such memories are better off being forgotten for good, though for the right price she'll extract some of the more useful bits of memory, such as Prime Warframes and weapons, from the Aya for the Tenno's own use.

    Arthur 
https://static.tvtropes.org/pmwiki/pub/images/arthur_790.png

Voiced by: Ben Starr

A human first seen in the Warframe: 1999 gameplay demo. On December 31st, 1999, he finds himself in a subway station at five minutes to midnight, guided by a woman named Aoi to find Dr. Entrati. Unfortunately, his mission isn't as simple as catching a train.


  • All Hail the Great God Mickey!: Clearing Elite Deep Archimedea gives you the Archimedean Eye Sumdali, which is a portable Vitreum. It claims the eye, which is genetically identical to Arthur, represents an "ancient deity" that was sacrificed for "wisdom."
  • Doomed Protagonist: Albrecht's notes indicate that the process he used to transform Arthur and Aoi into human-warframe hybrids is eating away at their humanity. Assuming all Vitreum and Auricle devices are genetically Arthur, the Archimedean Eye Sumdali implies he specifically was sacrificed for "wisdom," whatever that means.
  • Drives Like Crazy: A hidden note in the TennoCon 2024 promotional webpage has a "Quincy" telling off Arthur for parking his motorbike improperly. His tone in the note suggests this is something Arthur does often.
  • Good Scars, Evil Scars: Has a prominent scar under his left eye.
  • Heroic RRoD: In the 1999 gameplay demo, Arthur clearly has trouble during his fight with the TV Creatures, at several points stumbling and coughing, and at the end of the fight, when Dr. Entrati finally finds him, he's barely able to stand. It isn't clear, however, if his condition is due to his powers, or from some pre-existing sickness.
  • Meaningful Name: It's only fitting that a man named Arthur is dressed in a suit of power armor resembling the Excalibur Warframe.
  • Power Armor: He's wearing a suit of advanced powered armor, which, besides resembling the Excalibur Warframe, seemingly gives him Excalibur's abilities, strength, and reflexes as well.
  • Suddenly Voiced: In the original Tenncon teaser for 1999 he doesn't speak other than a few quiet grunts. In Whispers in the Walls, which replays the same sequence of events, he suddenly has extra lines, such as telling Aoi how it feels like someone (read: the Tenno) are in his head.
  • Super-Soldier: According to Albrecht's Notes, Arthur is one of many "partial Warframes" infused with the Helminth strain of Infestation that Entrati brought back from his own time.
  • Technicolor Hair: His Perma-Stubble has a slight green tint to it, which is especially notable since the hair on his head does not.
  • Walking Spoiler: His presence, and the sequence he appears in during Whispers in the Wall, not only reveal that there will be a new player character, but that the plot going forward will involve Time Travel.
  • Wetware CPU: The Auricle and Vitreum devices in Albrecht's laboratories are basically giant teratomas in the shape of eyes and ears genetically identical to Arthur, after Albrecht sampled his flesh.
    Aoi 
https://static.tvtropes.org/pmwiki/pub/images/2024_03_22_23_46.png
Voiced by: Alpha Takahashi
"Nearly done with this bitch of a year. I wish we could just start over, find that Dr. Entrati bastard on day one...then I wouldn't be alone on New Year's Eve."

Arthur's partner in searching for Dr. Entrati.


  • Anime Hair: Rocks a complex gray-and-teal haircut.
  • Cyborg: More obvious than Arthur, as she has thin metallic circuit lines running along her face.
  • Deadpan Snarker: In her intercom transmission, as she's fighting for her life amidst a techno-zombie outbreak, she complains that she has to spend the new year's eve by herself.
  • Icy Blue Eyes: Her eyes are bright blue, for extra cool points.
  • Meaningful Name: Her name means 'blue' in Japanese, and she has the powers of Mag, a Warframe whose default colors are blue.
  • Power Armor: She wears a Warframe suit just like Arthur does, hers being Mag instead of Excalibur.


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