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The Underlords

     Mendechaus 
The god of all that is evil. He summons forth the various Underlords under his control to conquer the world and destroy the gods of light.

     Oberon 
The player character. An Underlord who has been brought back from the void by Mendechaus to be his right-hand man.

  • Jack of All Stats: Has no particular specialization when it comes to how he operates.
  • Silent Protagonist: The only Underlord who doesn't speak often, if at all.
  • Super Mode: In the final two levels of the game, Oberon uses the power of the Kenos to boost his mana reserves and how fast they recharge, double his default Worker population, and disrupt the mana pools of other Underlords.
  • Technicolor Fire: His dungeons are themed around green hellfire, with a rocky heart as his cores.
     Marcus 
An Underlord who betrayed Mendechaus, guarding the caverns he and his Underlords were sealed within in return for amnesty.

     Rhaskos 
An Underlord who has been pushed back to his own Realm by the dwarven clans assaulting him. Oberon is sent to protect him.

  • Evil Is Visceral: His dungeons are fleshy and red, and his core is a mass of tentacles.
  • Villainous BSoD: Spends a lot of his time undergoing this, as his only core left is severely weakened. He also claims to remember another life where he was nowhere near as heinous as he is now, and is not taking it well.
     Mira 
An Underlord that is assigned to help Oberon take an evil artifact known as the Kenos from the Empire.

  • Drunk with Power: After stealing the Kenos for herself, she whisks it away to her home realm and attempts to attune with it, allowing the power to go to her metaphysical head.
  • Hold the Line: She attempts to stall for time by building a majority of her structures between you and her core.
  • Sinister Geometry: Mira's dungeons are a cyan color full of perfect right angles, and her core is an ever-shifting cube.
  • The Starscream: The crossover with Wicked Ones states that she dreams of supplanting Mendachus.

     Korvek 
An Underlord who spends as much time fighting himself as he does his enemies.

  • Dual Boss: Aside from being part of a four-lord free-for-all, his dungeon is unique in that he has two separate cores controlled by his divided consciousness.
  • Fatal Flaw: Korvek's self-sabotage means that while he has powerful minions and a fortified position, he rarely spares the time to branch out or press his advantage.
  • Literal Split Personality: His mind is so fragmented that each core he sets up is controlled by separate parts of himself that torment him constantly, to the point where his core is a circle of incomplete statues.
  • Stone Wall: His methods are very defense-oriented, entrenching himself in a singular area, and making no effort to move until there's no other option. By then, however, he's usually trained his monsters close to the max level.

     Kasita 
An Underlord preoccupying herself with hoarding as many trophies, coins and monsters as she can manage. She's the player character of the Heart of Gold expansion.

  • Bling of War: Her dungeons are lavishly-decorated, with her core being a giant diamond orbited by gold rings.
  • Collector of the Strange: She's dedicated herself to having as vast and wide a collection as she can.
  • Conspicuous Consumption: She's just as eager to throw her money around as she is to gain it, and typically has large amounts of Gold Sentinels on hand, alongside choosing the gold-focused Colossus as her first Titan the moment she's able to.
  • Fatal Flaw: Her need to have everything to herself presses her to attack other Keepers in a Mêlée à Trois to try and have their resources. As a result, however, she tends to spread herself and her minions thin, and it can be easy to starve her out since all of her resources are fueled by gold.
  • Lava Pit: More specifically, moats of molten gold.
  • Zerg Rush: Has a lot of monsters under her thumb, and will utilize them at a moment's notice.

     Draven 
An Underlord who makes a point of trying to steal the spotlight for himself whenever possible.

  • The Caligula: During the story mission he appears in, you can overhear him slapping an imp to death and valuing it as more important than any actual strategy. He likes to talk a lot about conquest and bloodshed in general, in fact.
  • Evil Gloating: Will do so whenever given the chance, and sometimes when he hasn't been.
  • Fatal Flaw: His reliance on quantity over quality, combined with his penchant for attacking the first outcropping of your dungeon he can find, means that he can be manipulated into a trap.
  • Leeroy Jenkins: Is often the first to attack when it comes to a battle.
  • Our Liches Are Different: Primarily specializes in undead, with a core that looks like four skulls fused at the backs of their heads, and a penchant for lining his defenses with Wells of Souls and Bone Chillers.

Underlord Minions

    Underlord Minions in general 

     Augre 
https://static.tvtropes.org/pmwiki/pub/images/augre_5.png
The Augre

The Augres are descended from an ancient sect of Ogres who revered the unparalleled Dwarven mastery over metalwork so much that they began to worship Torag, Dwarven God of the forge. They then began to reshape their lives around metallurgy and the creation of intricately designed machines. After some time, these creatures became so enamored with expertly crafted metalwork that they began to augment themselves with their creations by physically grafting metal and machines to their bodies to improve their skills in battle and at the forges where they work.

Augres are huge creatures who have infused pieces of metal and machinery into their bodies, giving them great skill at hammering the anvils in the Foundry, or bashing in the heads of invaders.


     Bafu 
https://static.tvtropes.org/pmwiki/pub/images/bafu_21_1024x452.png
The Bafu

The wicked Bafu is a creature of unimaginable horror the hails from a dark and evil place. Within the unlit depths that it calls home it has learned to hunt without eyes, and uses sound to pinpoint its victim’s location before impaling them with a vicious spines launched from its tail.

     Beastmaster 
https://static.tvtropes.org/pmwiki/pub/images/beastmaster_5.png
  • The Beastmaster
  • Carnivore Confusion: Beastmaster has no problem eating micro-piglets. Lampshaded by one of the loading screen pictures, which shows a Beastmaster looking at a micro-piglet with a distressed expression.
  • Combat Medic: Can heal beasts while having respectable combat stats himself.
  • Pig Man: Of the boar variety
  • Status Buff: He grants a movement speed buff to Beasts, and his level 5 ability increases the attack speed of all nearby Beasts.
  • Support Party Member: He serves as this for beast minions by buffing and healing beasts in combat, and training beasts in the arena.

     Chunder 
https://static.tvtropes.org/pmwiki/pub/images/chunder.png
  • Big Eater: Chunders can eat micro-piglets raw from the slaughterpen without suffering a happiness penalty like other intelligent minions.
  • Fartillery: Its level 5 ability "Chunderstorm" unleashes a fart powerful enough to stun and damage enemy minions.
  • Gasshole
  • Our Monsters Are Weird: Chunders are asexual creatures, and they reproduce by vomiting out their young.
  • Percussive Maintenance
  • Toilet Humour: Uses Fartillery in combat, makes bodily noises with all its actions, and even has a toilet throne as a lair.
  • Use Your Head: The Chunder builds defenses and attacks enemies with its Hammer-shaped head.
  • Visible Odor: Its farts and belches produce green mist, and brown gas can be seen rising from the Chunder's lair.

     Crackpot 
https://static.tvtropes.org/pmwiki/pub/images/crackpot.png
  • Abnormal Ammo: Crackpots throw potions at enemy minions in combat.
  • Addled Addict: The Crackpots are clearly missing a few screws and are a bit too fond of scarfing down their own potions.
  • Alchemy Is Magic: The Crackpot can brew potions with fantastical effects in your alchemy lab, such as summoning ice monsters, teleporting minions to your Dungeon Core, or creating artificial gold.
  • Descent into Addiction: Lorewise, the Crackpots were originally Gnarlings who got addicted to magical drugs.
  • Fantastic Drug: The potions that they produce.
  • Mad Scientist: Their wild feathered headgear evokes this atheistic by resembling Einstein Hair, and they work in a Alchemical Laboratory.
  • Messy Hair: They have a feathered headgear that gives them the appearance of this.
  • Professor Guinea Pig: They primarily test their new potions on themselves, which hasn't done wonders for their sanity.
  • Squishy Wizard

     Cultist 
https://static.tvtropes.org/pmwiki/pub/images/cultist_57.png

     Ember Demon 
https://static.tvtropes.org/pmwiki/pub/images/ember_1.png

     Frost Weaver 
https://static.tvtropes.org/pmwiki/pub/images/frostweavergame.png
  • An Ice Person: It slows nearby units speed with its presence and creates an icy explosion on death.
  • Awesome, but Temporary: This creature has a huge hitpoint pool, but its hitpoints constantly drain, giving it a 1.5 minute lifespan.
  • Defeat Equals Explosion: The Frost Weaver creates an icy explosion on death, stunning nearby units.
  • Elemental Embodiment: They are minor demons from a plane of ice.
  • Stone Wall: The Frost Weaver is excellent at defending with its slowing aura and immense hitpoint pool, but it has low damage and speed.

     Ghoul 

     Gnarling 
https://static.tvtropes.org/pmwiki/pub/images/gnarling_9.png

     Imp 

     Necromancer 
https://static.tvtropes.org/pmwiki/pub/images/necro_7.png
  • Animate Dead: The Necromancer can naturally summon a ghoul from a Soul Pyre in the Crypt room(s). His level 5 ability is raising the recently slain, either from friendly or enemy units, as his temporary minions called revenants. Whenever the Necromancer gains a level, he will be able to summon two more minions. At level 10, he will have a legion of 20 ghouls at his command.
  • Keystone Army: Ghouls are technically separate minions who are kept happy only by the presence of their Necromancer. Killing a necromancer without killing the ghouls first will cause those ghouls to blindly attack anything they see regardless of allegiance.
  • Life Drain: the Necromancer heals himself and his remaining ghouls with 10% of their maximum health when one of his ghouls dies, or by draining the corpse of a fallen minion.
  • Necromancer: He can spawn ghouls and revenants: the former are permanent, while the latter are temporary.
  • Our Liches Are Different: The necromancer's undead appearance is reminiscent of one.
  • The Undead
  • Sickly Green Glow: Emits from several parts of the Necromancer's armor and created by his spells.
  • Vampiric Draining: The Necromancer can drain health from corpses to heal himself and his ghouls, and he will also gain health whenever his ghouls die.
  • Zerg Rush: A Necromancer can have two ghouls per level, allowing a Necromancer to have up to twenty ghouls.

     Sentinel 
  • And I Must Scream: The Sentinels are animated by the souls of fallen Empire heroes, forced to fight against their brethren against their will.
  • Awesome, but Impractical: The Sentinel is a powerful, well-rounded front-line unit, but it demands high wages in exchange for its service.
  • Bling of War: Golden armour and sword.
  • Living Statue: Made 100% out of Gold.

     Shadow 
https://static.tvtropes.org/pmwiki/pub/images/shadow_0.png
  • Back Stab: Shadows deal bonus damage when attacking a unit from invisibility.
  • Blade Below the Shoulder: Their natural hands are sharpened blades.
  • Casting a Shadow: They apperar to be composed of shadows, and use darkness to stun minions, Teleport Spam, and become invisible.
  • Lightning Bruiser: Shadows can deal serious damage to enemy units, cover a lot of ground with Teleport Spam, and have above average hitpoints.
  • Invisible Monsters: Shadows are naturally hidden from enemy sight until they attack. Conveniently, you can see your own Shadow creatures when they have turned invisible.
  • Shadow Walker: Implied by their blink ability.
  • Teleport Spam: They have a short-range blink ability they use liberally to transverse your dungeon.
  • Visible Invisibility: The position of shadows can still be seen when they are invisible, thanks to the telltale cloud of darkness that surrounds them.

     Skarg 
https://static.tvtropes.org/pmwiki/pub/images/skarg_2.png

     Succubus 
https://static.tvtropes.org/pmwiki/pub/images/succubus_8.png
  • Barbie Doll Anatomy: Appears naked, but without any private parts or nipples showing.
  • Charm Person: The Succubus can temporarily seduce a single enemy with her magic, rendering that unit helpless to her attacks.
  • Horned Humanoid: Has a pair of horns sticking out of her head.
  • Life Drain: Gains health by killing enemy units
  • Percent Damage Attack: The Succubus can deal 25% of a target's current health as with her level five ability.
  • Succubi and Incubi: Of the non-winged and tailless variety.
  • Torture Technician: Works in the torture chamber to convert captured minions to your side.
  • Vampiric Draining: After beguiling a victim, the Succubus can take 10% of the unit's health to heal herself.

     Oculus 
https://static.tvtropes.org/pmwiki/pub/images/eyes_8.png

     Vampire 
https://static.tvtropes.org/pmwiki/pub/images/vampire.png

     Witch Doctor 
https://static.tvtropes.org/pmwiki/pub/images/witch_89.png
  • Back from the Dead: Can also resurrect fallen units, but only one at a time on a lengthy cooldown.
  • Combat Medic: can use their magic to hurt enemy minions, though they aren't very good at it
  • Dispel Magic: Their 'Detox' ability causes debuffs to be dispelled from any unit the Witch doctor heals or buffs.
  • Experience Booster: In the Spirit Chamber, the Witch Doctor can gradually increase a minion's level for a hefty gold cost.
  • Soul Power: Can use spiritual power to buff minions combat or gift minions with the spirit's knowledge in the form of EXP.
  • Support Party Member: Their primary role in combat is to buff and heal your other minions.
  • Status Buff: Can give bonus movement speed and damage to a single minion with their 'Invigorate' ability.
  • Witch Doctor

The Titans:

Four ancient, very powerful creatures that don't require food, sleep, or pay. The downside is that they require a Summon Stone building that costs five Sins to create, five minutes to be summoned, and any damage the summon stone takes is transferred to the Titan.

     Behemoth 
  • Anti-Structure: The Behemoth is especially good at destroying defensive structures.
  • Expy: Of the Horned Reaper from Dungeon Keeper, being a large, red-horned demon that thrives in melee combat, and is even said to be descended from a race of "Red Reapers". Thankfully, it hasn't inherited the Horned Reaper's nuclear-grade temper.

     Archon 
  • Herd-Hitting Attack: The Archon's abilities lend itself to taking out large hordes of minions very quickly.

     Eternal 
  • Taking the Bullet: The Eternal has the ability to reduce damage done to a dungeon core by splitting damage done between the Core and itself.

     Colossus 
  • Gradual Grinder: If any kind of gold is near it that isn't in its summoner's vault - whether it's in the earth, on the ground, or in the enemy vaults - it will siphon it off and deposit it into the summoner's vault whenever it's able. Not as immediately bad as attacking a Core or killing minions, but just as likely a death sentence in the long run on maps with limited gold reserves.

The Empire

     Emperor Lucius 
The current emperor of the kingdom. He assigns his men to watch over the various seals and contingencies made to keep the forces of evil in check.

     Kira 
The holy goddess aiding the Empire in keeping the forces of Mendechaus at bay.

Empire Minions

    Empire Minions in general 

     Arcanist 
     Bard 

     Disciple 
  • Cavalry of the Dead: Made up of fallen Empire soldiers who have returned to battle at the beckoning of a Matriarch.

     Dwarven Worker 
     Firebreather 
     Highguard 
     Huntress 

     Inquisitor 

     Juggernaut 

     Priestess 

     Matriarch 

     Templar 

     Temple Guard 

     Vanguard 

     Warden 

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