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    Behtu 
Challenge Rating: 2
Alignment: Chaotic Evil

  • Dragon Rider: The most powerful behtu sorcerers and druids have been known to ride large crimson drakes and small flame dragons as personal mounts.
  • Horse of a Different Color: Behtus breed demonic iguanas as war mounts.
  • Power Tattoo: Behtus etch demonic tattoos that grant them demonic powers and protection.
  • Maniac Monkeys: These half-mandrill, half-human pygmies have demon blood, and combine the cruelty of a demon with the cunning of a human and the ferocity of an ape.
  • Super Serum: Behtus use Mechuiti's demon blood to create infusions that give them inhuman strength and speed.

    Corpse Thief 
Challenge Rating: 1/2
Alignment: True Neutral

  • Becoming the Mask: Corpse thieves cannot feel strong emotions without reading it on an object. They have a weak sense of personal identity, often confusing memories gained through stolen items with their own. A corpse thief that steals too many objects from one individual may start to believe it is that person.
  • Sticky Fingers: The corpse thief gets its name from its tendency to loot graves for trinkets, although it is also adept at stealing them in the chaos of a battle.

    Dark Folk 

Dark Eye

Challenge Rating: 3
Alignment: Neutral Evil

  • Deadly Gaze: Staring into the dark eye's eye threatens to incapacitate the viewer.
  • Prophet Eyes: The dark eye's only eye is a black pit that swallows both light and hope.

Dark Servant

Challenge Rating: 1
Alignment: Neutral Evil

  • Lack of Empathy: Dark servants are without empathy and prefer the company of other dark folk. Murderous and cruel, they have difficulty interacting with non-dark folk for long.

Dark Voice

Challenge Rating: 5
Alignment: Neutral Evil

  • Casting a Shadow: A dark voice commands the essence of darkness itself, whispering secrets that snuff light.
  • Disability Superpower: A dark voice sacrifices both eyes to the truth lurking in the shadows.
  • Supernatural Fear Inducer: The dark voice's whispers of shadow fill listeners with terror so profound it can be deadly.

    Deep One 
Challenge Rating: 2
Alignment: Chaotic Evil

  • Fish People: Deep ones are approximately human-shaped but have a fishy, froggy appearance.
  • Half-Human Hybrid: Deep ones can produce hybrids with humans.

    Derro Fetal Savant 
Challenge Rating: 4
Alignment: Chaotic Evil

  • Fetus Terrible: Fetal savants are premature infants, born insane and destined to lead their people further into madness.
  • Grand Theft Me: These derro are born with the ability to exchange souls with other creatures.
  • Weakened by the Light: Fetal savants hate and fear all bright lights, dying if exposed to it for too long.

    Einherjar 
Challenge Rating: 7
Alignment: Chaotic Neutral

  • Blood Knight: Einherjar relish combat and never turn down a challenge to single combat or shirk a fight, even if the odds are hopeless. After all, Valhalla awaits them.
  • Resurrective Immortality: Regardless of how often they are slain, the einherjar reappear each morning in Odin's hall, so they have no fear of death.

    Eonic Drifter 
Challenge Rating: 1
Alignment: Chaotic Neutral

  • Me's a Crowd: Once per day, an eonic drifter can materialise a future self of itself.
  • Sanity Slippage: Visiting countless eras in which mankind has all but forgotten their once-great civilisation has robbed most eonic drifters of their sanity.
  • Time Machine: Belts of crystals around its body store the energy that fuels a drifter's travels. After each large jump through time, the reservoirs are exhausted and can be used only for very short jumps.
  • You Can't Go Home Again: Eonic drifters left a dying civilisation to look for help unavailable in their own age. Since returning to their own time proved much more difficult than leaving it, the eonic drifters found themselves adrift in the river of time.

    Folk of Leng 
Challenge Rating: 2
Alignment: Neutral Evil

    Kryt 
Challenge Rating: 5
Alignment: Neutral Evil

  • Beast Man: Kryts are bipedal, ancient-looking tortoises.
  • Combat Clairvoyance: In battle, a kryt can catch a glimpse of the immediate future.
  • Human Sacrifice: Kryts usually find it easier to use livestock for their sacrificial divinations, but anyone entering their tribe should fear becoming an offering.

    Moss Lurker 
Challenge Rating: 1
Alignment: Chaotic Neutral

  • BFS: Moss lurkers often wield enormous weapons that seem much larger than such a small creature should be able to lift.
  • Tampering with Food and Drink: A moss lurker can contaminate wells, potions, meals or unattended beverages with poisons that induce sleep, nausea or paralysis.

    Serpentfolk of Yig 
Challenge Rating: 1
Alignment: Neutral Evil

  • Reptilian Conspiracy: As an actor dons a mask, serpentfolk of Yig use illusory magic to imitate anyone they wish. They live in secret in cities and plot to overthrow the warm-blooded inheritors of the world when the stars are right.
  • Snake People: Serpentfolk of Yig are fully reptilian humanoids with arms, legs and snakes' heads and tails.

    Subek 
Challenge Rating: 5
Alignment: Lawful Neutral

  • Jekyll & Hyde: During the dry season, subek are friendly, thoughtful scholars, historians and artisans. During flood fever, subek discard all trappings of civilisation and kill non-subek creatures indiscriminately. Once the fever clears, they remember nothing of their actions, though they are surrounded by undeniable, grisly reminders.
  • Never Smile at a Crocodile: During the flood season, subek become violent and territorial, ruthlessly killing and consuming all trespassers. When the waters rise, they distance themselves from other cultures, warning locals to keep away until the river recedes.

    Woodwose 
Challenge Rating: 1/2
Alignment: Chaotic Neutral

  • Bigfoot, Sasquatch, and Yeti: Woodwoses are hairy, near-naked wild humans who live close to nature, deep in the ancient forests where the boundary between the Material Plane and the lands of the fey becomes blurred.
  • Human Subspecies: One far-fetched story says that the first wild men of the woods were human children who fled into the forest to escape a band of savage raiders and were raised by wild animals.

    Yakirian 
Challenge Rating: 2 (yakirian), 3 (schism yakirian)
Alignment: Lawful Neutral

  • Beast Man: Yakirians are covered in shaggy fur with two horns growing from their yak-like heads.
  • Cannibalism Superpower: Yakirian ritually consume the hearts of humanoids and giants to absorb the prey's knowledge and strength, and to bolster their battle prowess.
  • Soul Eating: Schism yakirians devour the souls of their enemies. This affords the yakirian greater power but destroys the victim's soul in the process.

Alternative Title(s): Midgard Humanoids

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