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Characters / The Technomancer

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The Player and Companions

     Zachariah Rogue Mancer 
The main protagonist, Zachariah Mancer is a Technomancer cadet who graduates to the full rank of Technomancer at the beginning of the game, as a result becoming an officer in the Abundance Army. Unlike most other Abundance Technomancers, who were born inside the Order, Zachariah is a child from the slums who was discovered and inducted into the Technomancers, something which makes him stand out among his peers.
  • Master of All: Zach can switch freely between 3 different physical combat styles, and also use his Technomancer powers.
    • Fragile Speedster: The Warrior combat style is a Combat Parkour fighting style utilizing a two-handed staff, rather reminiscent of Darth Maul or Nightwing. It has a decent attack speed and great reach, and also involves jumping, spinning, and flipping around to evade attacks. However, you can't defend yourself other than by dodging, and if an enemy does manage to hit you it usually takes off a large portion of your health. This seems to be the primary combat style utilized by Abundance's Technomancers.
    • Gun And Sword: The Rogue combat style involves fighting with a shortsword and pistol, while rolling around to evade attacks. It has the highest attack rate and critical hit rate, but the lowest damage per hit. Dual Wielding the sword and pistol also allows for a mix of melee and ranged combat. This is the closest combat style to the one seen in Mars: War Logs.
    • Mighty Glacier: The Guardian combat style involves fighting with a mace and shield, allowing you to shield bash enemies as well as block or parry incoming attacks. The attack rate is the slowest of the 3 styles, but the damage per hit is above average and the shield lets you tank attacks without needing to dodge.
  • Scars Are Forever: Zach has a series of scars on the right side of his face from several years ago when Andrew accidentally blew up the academy, dropping the ceiling on himself and several of the other cadets including Zach.
  • Shock and Awe: The essence of what being a Technomancer is.

     Scott Seeker 
An Abundance scientist and father figure to Zachariah. Scott was once Abundance's greatest scientific mind and quite possibly the smartest man on Mars, but is now an eccentric old man who's more than a little insane.
  • The Alcoholic: As a coping mechanism for his Dark Secret.
  • Cloudcuckoolander: Scott is more than a little insane, with a rather rambling way of speech and a tendency to forget things in the middle of sentences. His current state is due to years of alcoholism due to the tragedy surrounding his son.
  • Dark Secret: It turns out Scott was involved in unethical experimentation on Abundance's mutant slaves in an attempt to find a cure for mutation, because his son was diagnosed with mutation. Also, Scott killed Amelia's father by sabotaging his land rover when he tried to take Scott's son away from him rather than have him be subject to painful experimentation.
  • Healing Shiv: The first bullet in every mag from Scott's pistol is a "healing bullet" which he shoots you with to restore your health.
  • Long-Range Fighter: He's armed only with a pistol and lacks any melee weaponry.
  • Mad Scientist: Notable in that the madness came mostly after the science.
  • Permanently Missable Content: If you allow Amelia to kill him to avenge the death of her father, you'll obviously lose him as a party member for the rest of the game.
  • Pistol Whip: This is his sole melee combat defensive move. It's not particularly effective against vicious mutant predators or hardened, club-wielding soldiers in body armor.
  • Support Party Member: Scott has no melee weapon, being limited to fighting with a pistol. He's also not as good a gunfighter as Niesha is, due to his lower Agility stat, and can't equip as good armor as Amelia or Phobos due to his lower Strength stat. However, he's the only party member that can heal you in combat, and with a maxed out Relationship rating he also increases your Science skill which provides a buff to health regeneration outside of combat.
  • We Can Rule Together: Scott's the only party member the Big Bad has unique dialogue with just before the final battle, likely due to Scott's former role as a scientific leader in Abundance society. He'll praise Scott's past scientific achievements and offer him a place in the new order. Scott just calls him a small-minded fool.

     Jeffrey Hunter/ Jeffrey Watcher 
  • Bitch in Sheep's Clothing: His eager, energetic, Prompto-esque personality is all an act. He's really a ruthless ASC double agent.
  • Farm Boy: He's a simple farm boy who enlisted in the Army; learning to hunt on the farm is how he got his rifle skills. This turns out to all be an act; he's really an ASC agent.
  • Kung Fu-Proof Mook: When you fight him as a boss, he's wear ASC Elite armor that makes him virtually immune to Technomancer powers.
  • Long-Range Fighter: He fights with an assault rifle; in fact, he's the only party member in the game that can use two-handed firearms. As a result, once he turns against you at the end of Act I, you no longer have any use for the rifles you pick up from enemies anymore.

     David Ward 
  • The Alcoholic: With a deceased sister, disappointed parents and a dead end job as a lowly private he has several reasons to hit the bottle and can often be found at the bar during his free time. This is also how Zach confronts him, by telling him to accompany him to the local watering hole for a drink and then interrogating him once they arrive.
  • Jerk with a Heart of Gold: He's a jerk most of the time and is spying on Zach for the ASC, but only because they threatened his family. He actually hates them and the things they make him do, telling Zach that he actually has a bit of genuine respect for him when confronted over it.
  • Luckily, My Shield Will Protect Me: He fights with the Guardian combat style, wielding a mace and shield in combination.

     Amelia Reacher 
  • Action Girl: She's a powerful fighter with high weapons and armor skills.
  • Fiery Red Head: She's got red hair and a fiery temper.
  • Jerk with a Heart of Gold: She's outspoken and quick-tempered, but her heart is in the right place.
  • Sir Swears-a-Lot: It's pointed out a number of times that Amelia is the most foul-mouthed character in the game.
  • Stone Wall/Luckily, My Shield Will Protect Me: She fights with the Guardian combat style, using a mace and shield in combination, and her high Strength stat lets her equip the best armor in the game.
  • Wrench Wench: She drives and maintains the rover Zach and his companions use to reach the dig site.

     Niesha 
  • Action Girl: She's not afraid to get her hands dirty in fights against soldiers or mutants as shown when she assists Zach in escaping from the ASC at the end of act 1.
  • Combat Pragmatist: She has the unique ability to throw a cloud of poisoned dust at her opponents, poisoning them. It's rather similar to Roy's sand throw ability in Mars: War Logs.
  • My Country, Right or Wrong: She's unfailingly loyal to Noctis and Prince Dandolo, even though she acknowledges that Dandolo is a morally ambiguous figure.

     Andrew/"Lucky" 
  • Broken Ace: He was once the star student amongst the Technomancer cadets and widely expected to become the most powerful Technomancer ever. Then his inability to control his powers caused him to blow up the academy building and lose an arm, causing him to be quietly sent away from the Order, eventually being forced to live as a Merchant's slave for several years until earning his freedom. He's understandably bitter about the whole thing.
  • Cyborg: If you follow his companion quest line, Scott can build him a robotic arm to replace the one he lost years ago. This significant improves his combat capabilities as it both improves his fighting style and allows him to use Technomancer powers.
  • Forgotten Fallen Friend: He and Zach were once close friends during their childhood training as Technomancers, but that was a long time ago and Zach doesn't even recognize him for quite a while when they meet in the present day.
  • Gay Option: The first in a game by Spiders.
  • Glass Cannon/Squishy Wizard: As a Technomancer, he's got decent damage output, but his health and defense isn't as good as companions like Amelia or Phobos and he tends to get knocked out relatively quickly.
  • Handicapped Badass: Despite only having one arm, he can still hold his own in a fight, although not as well as Amelia or Niesha. He only really comes into his own if you manage to get him a cyborg arm, at which point he becomes a full fledged Technomancer.
  • Magikarp Power: Initially, he's the weakest of your main companions, lacking the special combat abilities that Amelia or Niesha have, Scott's healing abilities, or Phobos' raw power. It's only after getting a cyborg arm that lets him use Technomancer abilities and fighting style that he comes into his own.
  • Twofer Token Minority: He's gay and disabled.

     Beg / Phobos 
A hulking mutant who can become Fiorello's bodyguard after the player undertakes a short sidequest to free him from servitude at the mutant pen in the slums. He's actually a much more intelligent mutant named Phobos.
  • Big Eater: Zach convinces him to work for Fiorello by promising him a large amount of food. He has other reasons for accompanying Fiorello, however...
  • Dumb Muscle: Beg is prized for his strength and intimidation factor, not his intelligence. Though he isn't nearly as dumb as he first appears.
  • Gentle Giant: He's extremely nice and friendly towards Zach and dearly loves his mother. He also enjoys working for Fiorello since he gets paid in food. He isn't afraid of getting rough as a companion though.
  • Mighty Glacier: Phobos is a little slower than normal, but otherwise he's by far the strongest of your potential companions. He's got about twice as much health as other companions, can equip good armor, and deals big damage with his two-handed heavy weapons.
  • Obfuscating Stupidity: When you first meet Phobos, he's masquerading as "Beg", a simpleton mutant with a monosyllabic vocabulary inside the Ophir mutant pens.
  • Permanently Missable Content: He'll leave the party permanently if you convince him to become the leader of Mutant Valley instead of Scum. This results in you losing him as a party member, but Mutant Valley gets a better ending at the end of the game due to his leadership turning out to be better than the more pacifistic Scum's.

Technomancer NPCs

     Master Sean Mancer 

     Great Master Ian Mancer 

     Master Conner Mancer 

     Master Melvin Mancer 

Ophir NPCs

    Captain Eliza Major 

    Anton Rogue 
  • Bald of Evil: As befitting a criminal mastermind.
  • Faux Affably Evil: He can put up a friendly facade and be polite when he wants to, but its pretty clear that this is just an act.
  • From Camouflage to Criminal: Word is that he used to be a bloodthirsty soldier until he faked an injury to get away from the front. From there he slowly climbed his way up the criminal ladder until he became the leader of one of the biggest gangs in the slums.
  • Karma Houdini: No matter what choices you make in the game, Anton never faces a comeuppance despite his many crimes and ruthless exploitation of the poor people of Abundance. Even if you do everything you can to crush Vory operations, in the end Anton is weakened but still remains in power.
  • The Mafia: He's the leader of the Vory, Mar's equivalent of the Mafia.
  • Pragmatic Villainy: He can be convinced to help the player by pointing out that not doing so could be bad for him and his gang.
  • Token Evil Teammate: Of all your potential allies, Anton is the only one who's straight-up unambiguously evil.

    Bulgakov 
The leader of the Opposition, a La RĂ©sistance movement against the Abundance government, that wants to end the war with Aurora and remove the ASC Secret Police from power. Tracking her down and arresting her is one of the first missions Zachariah is given as an Abundance officer.
  • Anti-Climax Boss: Unlike Boris Ward, Bulgakov is a mediocre fighter. Despite the fact she has a boss health bar, she's not noticeably tougher than basic Mooks and goes down quite easily if you choose to fight her.
  • Mercy Kill: If you defeat her in combat, she'll beg you to kill her rather than let her be arrested and tortured by the ASC. You can either oblige with an electrocuting handshake, or ignore her as she's led away.
  • Samus Is a Girl: During the mission to track her down, everyone assumes Bulgakov is a man, and Zach is somewhat surprised that she's a woman when he manages to find her. Given the fact that Abundance society seems to have an even 50/50 gender ratio in most martial groups, the surprise seems to be not due to sexism but rather the fact the intel he was given explicitly said he was supposed to be looking for a guy.

    Sgt. Boris Ward 
The leader of a group of Abundance soldiers trying to desert from the army due to disillusionment with the war effort. Tracking him down and killing him as an example is one of the first missions Zachariah is given as an Abundance officer.
  • More Dakka: Boris can go full-auto will his rifle, a powerful attack that can kill you in just a second or two. This is something that normal rifle-wielding enemies simply aren't able to do until much, much later in the game.
  • Wake-Up Call Boss: Despite being a mini-boss style target of a relatively minor-seeming quest, Boris is quite a dangerous opponent and can kill you quite quickly if you're unprepared. The fact that the quest he's involved in is time-limited and thus is likely to be one of the first quests you do makes him even tougher, since you're going to be at a very low level due to not having had the chance to run around and level up.

    Fiorello 
Voiced by: Yuri Lowenthal (English)
A traveling merchant who has been captured by the Vory and is being held in their warehouse. He can be freed by Zach though a speech check or having his debts paid off.
  • Benevolent Boss: He is implied to take good care of his mutant bodyguard Beg and looks after an amnesiac girl who had been imprisoned with him at the Vory warehouse until the player can find a place for her to stay.
  • Distressed Dude: He is being held by a local gang in the slums and needs to be rescued by Zach. Afterwards he becomes a merchant and offers the player various sidequests.
  • Nice Guy: He treats his mutant bodyguard well, looks after a tortured girl who had been imprisoned alongside him and showers Zach with gifts and gratitude for completing his sidequests.

Noctis NPCs

    Prince Dandolo 

Mutant Valley NPCs

    Scum 
  • Ascended Extra: He had a relatively minor role in the first Act of Mars: War Logs, and returns in this game as a more major character.

Antagonists

    Colonel Viktor Watcher 
Voiced by: Jamieson Price (English)
  • Big Bad: He's behind everything bad that happens to Zach, and by implication is likely the Greater-Scope Villain behind the events of the first game.
  • Dark Is Evil: He wears a black trenchcoat over a black leather uniform.
  • Death by Falling Over: He immediately keels over and dies of a heart attack once you beat him in combat.
  • Faux Affably Evil: Is always unfailingly friendly and polite when speaking with Zach, but it's an obvious façade and the dude is pretty clearly a ruthless, power-hungry megalomaniac.
  • Flunky Boss: He fights you accompanied by a pair of ASC Giant Mook Elites, to balance out the fact that you have 2 party members fighting beside you as well.
  • Gun And Sword/Unique Enemy: Viktor is the only character in the game besides Zach who uses the full Rogue combat style, fighting with a shortsword and pistol simultaneously. All other NPCs, include the Rogue-class Niesha, keep their pistol holstered until they fire it, and fire it much less frequently.
  • Hoist by His Own Petard: At the end of Act I he frames Zach as a traitor, forcing him to flee from Abundance. At the end of the Act III you return the favor and expose all his underhanded dealings, causing him to be sanctioned and disavowed by the Senate.
  • Rank Scales with Asskicking: With almost 1000 hit points, he's got about twice as much health as other human boss enemies like Alan or Jeffrey. He also fights with the best Rogue weapons in the game and has a unique shotgun-like alt-fire effect on his pistol that can be devastating.
  • Stalker without a Crush: Viktor obsessively pursues Zach to the ends of Mars, even after it no longer becomes rational to do so. Viktor initially wants to obtain the secret of the Technomancers from Zach as blackmail material to gain power over them, but once all the Technomancers defect from Abundance due to being arrested and tortured, the secret becomes pointless and catching Zach seems to be a matter of pride.
  • State Sec: He leads it.
  • Trick Boss: The Big Bad is a decent fighter but isn't actually the Final Boss of the game. That role goes to a Giant Space Flea from Nowhere humongous mutant.
  • Tyrant Takes the Helm: What he does durings acts 1 and 2.

    Alan Mancer 
  • Mirror Boss: As a Technomancer he fights with many of the same techniques and abilities Zach uses.
  • My God, What Have I Done?: At the end of the game, he learns the secret of the Technomancers (that they're all actually mutants), and realizes that by helping Viktor he's essentially condemned all Technomancers (including himself).
  • Recurring Boss: He can be fought a total of 3 times throughout the game, once in each Act. The first and third fights are completely optional, as the first is part of a side-quest and the third occurs in an off-the-side area of the final map that you can completely miss if you head straight for the final boss fight.
  • Rival Turned Evil: He's been a longtime rival of Zachariah's in Technomancer training, and ultimately ends up siding with Colonel Viktor and the ASC along with a handful of other Technomancer cadets.

    Cain 

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