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Mostly consisting of game announcers and playable characters, with some exceptions.

Keep in mind, some characters have crossover with You Don't Know Jack. Most notably, Cookie, the host of the Fibbage series and Fakin' It; Schmitty, the host of the Quiplash games, Lie Swatter, and Bracketeering; and Billy O'Brien, Cookie's ventriloquist puppet who appears in Monster Seeking Monster, with cameos in Split the Room, Joke Boat, and Job Job.


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    Bomb Corp 

Greg

Greg is the boss of Bomb Corp, a company specialised in making Bombs, but they are very disorganised.
  • Hating on Monday: Greg hates Wednesdays. All of his bad experiences including but not limited to: His parent's getting divorced, Trevor dying, every pet he's owned dying, his wife leaving him and getting an email about him being demoted in Day 8 : Humpday, all happened on a Wednesday.

Meegan

  • Cloudcuckoolander: Meegan's comments are very weird, mentioning raccoons most of the time. But that's mainly because she is an alien.
  • Wham Line: Day 13, Snurbsday, after the first 3 bombs, Meegan will reveal herself as an alien.

Old Man

  • Retirony: Supposedly dies during Day 14 which is meant to be his retirement day.
    • Unexplained Recovery: However, he appears alive at the end of the game with no explanation e.g. "Hey! I'm not dead!"

Kent

Introduced in Day 6, Kent is a bomb sniffing dog.

    Trivia Murder Party 

[Redacted]

This is your wake-up call. PREPARE TO DIE!

Voiced by: Spencer Ham
The serial killer who kidnaps the player characters and forces them to play his twisted trivia game, allowing only one player to survive.
  • Affably Evil: He's pretty jocular and humorous, and is a cheerfully Ax-Crazy Serial Killer.
  • Ambiguously Human: There are hints that the killer is... more than just a mere human. He is not only able to force dead players to continue playing the game as ghosts, but can also revive one of them at will if all the players are dead after round 5 so that the game can continue in the final round. And speaking of the final round, the killer is able to manipulate the shadows to slowly cover the room in darkness, and this darkness can devour the ghosts, causing them to scream and be lost forever. To make matters worse, whenever this happens, the killer can make some utterly disturbing comments about how "eternal suffering awaits" and "he'll play with them forever." At best, he's being dramatic, but still has powers over shadows and necromancy. At worst, he's a freaking Humanoid Abomination.
  • Black Comedy: His entire personality revolves around this.
  • Card-Carrying Villain: The killer knows full well he's a murderous sociopath, delights in that fact, and never pretends to be anything otherwise.
  • Cloud Cuckoolander: When he isn't being sadistic and murderous, his dialogue tends to verge into this territory, especially during the scoreboard screens right after a Killing Floor minigame. For example, he puts up a business proposition of trail mix...with just the peanuts.
  • Cuteness Proximity: Displays susceptibility to this whenever cute animals come up in his trivia questions.
  • Deadly Euphemism: He's quite fond of using these.
    "Wrong answers must be punished."
  • Deadpan Snarker: He has no qualms whatsoever about being sarcastic to players (or audiences) who do poorly.
  • Even Evil Has Loved Ones: Occasionally, he drops offhand comments about people in his family that he seems to remember fondly and genuinely care about. In addition to the various members of his family attributed to the Gifts, he also mentions Aunt Mildred (Mirror) and Cousin Aloysius (Skewers).
    • Averted hard with his father in TMP2, who he hates so much that if a player ends up wearing his hat due to the Gifts minigame, he will force that player into the Killing Room even if they get a question right and express particularly sadistic pleasure whenever that player gets a question wrong. If the survivor of the Final Round is wearing the Father's Hat, the murderer will actually break his rules and chase him all the way to the hospital and force him to answer one last question, killing him if he gets that question wrong.
    • The trope is exemplified with his mother, who he loves enough that he will spare any player wearing his mother's wig from the Killing Floor once (but only once) if they get a question wrong. Unfortunately, this trope does not work out for the player in the long run, because if a player wearing the wig escapes the final round, the host will pursue him/her to the hospital, suspecting that they're not his real mother...
  • Evil Nerd: The host is a massive trivia nerd...who is also a serial killer. He even freely admits this.
  • Evil Sounds Deep: The host of Trivia Murder Party comes with a very deep pitch-shifted voice. It makes his inflections sound funnier.
  • Fair-Play Villain: In-universe, the host is actually quite sporting about giving his victims a chance to survive. None of his survival minigames are unwinnable (although a few like the Loser Wheel are heavily skewed in favor of death, and several are set up so that at least one player will die), and he always adheres to his rules regarding how his victims survive or die, letting them put their survival in their hands. Even his forcing the players to repeatedly spin the Loser Wheel after Question 9 has rationale behind it, as the host is doing it more for the sake of speeding the game along rather than out of malice or spite. The only time he acts out of pettiness is if every player answers the questions correctly twice in a row (three times in a row for single player), as he gets annoyed and forces them to play a minigame to "teach them a lesson." Just hope that the minigame he doesn't pick is the Loser Wheel...(yes, that CAN happen).
    • Although with the time rewind thing in TMP2 he does occasionally complain about it being a bug.
    ”Hold on! Your not supposed to get a do-over if you all die before the final round! I better report this huge bug to QA. Anyways…”
    • Played With in TMP2; while he mostly follows the rules (and indeed, even makes things easier for the players in some circumstances), he throws this trope completely out of the window if Father's Hat is in play, as he hates his father so much that he will repeatedly send him to the Killing Floor even if the player wearing the hat gets the question right. And if a player wearing the hat escapes the Final Round, he will pursue the player all the way to the hospital and force them to answer one final question since he hates his father so much.
    • Also, if a player fails to play the game they’re in properly (Having their peg take too long to fall down, not cutting off a finger when told to, not choosing an answer in Mind Meld,etc) then the killer will simply just blow the offending player up, (although this falls into more Anti-Frustration Features to keep the game going) with him sounding particularly vicious against a player who refused to answer.
    You didn’t answer!? That’s okay, I was playing too…and I also didn’t answer! So I guess…WE MATCH!” (During Mind Meld if a player doesn’t answer.)
    • In addition, he will occasionally lampshade this in the sequel. If all the players survive either Pegs or Scratch-Off, he'll mention he should've cheated by leaving no safe spaces.
  • Kick the Dog: If every living player gets the question correct twice in a row (3 times for a single player game), he will get fed up and force the players to the Killing Floor anyway just to "teach them a lesson." And then there's the Loser Wheel, which speaks for itself with just one look at it.
  • Matricide/Patricide: If you escape with Father's Hat or Mother's Wig, and fail to answer the final question to "confirm" your identity, [redacted] kills you in the hospital. The former is because you failed a question that would've redeemed his father if he knew the answer. The latter is because you failed a Secret Test of Character to prove you were really his mother.
  • Momma's Boy: Shows a lot of fondness for his mother. In TMP2, this extends to anyone who gets his mother's wig as a Gift, as he's willing to break his own rules to avoid sending her to the Killing Floor... though he can't bring himself to spare her too much. Should a wig-wearing player survive, he comes to suspect that they're not really his mother, and confronts them with one last question...
  • No Name Given: Is only listed as [Redacted] in the credits of TMP 2.
  • Pet the Dog: If every player dies after round 5, he will revive the person with the most money so that the game can continue. He will also let the audience live if they score more than $0 if every player dies before round 5.
    • In Trivia Murder Party 2, if all the characters in a multiplayer game die too early, he will rewind time to resurrect every player who died in that particular round and give them another chance. He will also do this for a player who dies the first time in a single player game. He will only do this once, however.
  • Pre-Mortem One-Liner: Tends to give one out right before a player dies.
  • Serial Killer: No shit.
  • Terms of Endangerment: Particularly in the first Trivia Murder Party. He calls the players various nicknames such as "my sweet dove" (after they're poisoned), "my little dumplings" (while displaying the scoreboard), and "sugar bee" (while explaining that the final round isn't ready yet).
  • Time Master: In Trivia Murder Party 2, if everyone dies before the final round is ready, or if the player in a single player game dies for the first time, he will rewind time and undo the deaths in the round, giving those who died another chance to make it to the final round. Oddly enough, the Serial Killer will only ever use this ability for the player's benefit.
  • Wicked Cultured: When presenting the players with a question about different kinds of wine, he proudly describes himself as “a sophisticated serial killer”, so at the very least he fancies himself as this trope.

Dr. Kharhaldah

A "licensed physician of the mystical arts" who appears to players who escape under the effects of Grandpappy Jack's glasses to help cure them of the curse of "supernatural madness".
  • Interface Screw: The answers do weird things on the controller, just as in the regular game. They can have things crawling on them, go psychedelic, or even fly away.
  • Non-Lethal K.O.: The questions are usually super easy, but the Interface Screw makes them difficult to answer. Unlike the other secret endings, however, you don’t lose your status as the winner if you can’t answer the question or get it wrong. You’re just going to be possessed.
  • Persona Non Grata: If you get his question right, he sometimes admits that he's not allowed in the hospital "for legal reasons" and asks you not to tell the doctors that he was here.
  • Phony Psychic: His credentials are somewhat questionable, since his "cure" involves asking players a simple trivia question.

Detective Chambers

A no-nonsense homicide detective who shows up to interrogate the player if they escape holding Grandma Despair's Knife.
  • Better Manhandle the Murder Weapon: Given that you were seen leaving the hotel with a bloody knife, and it's got your fingerprints on it, her suspicions are actually pretty justified.
  • Inspector Javert: If you get her question right, she sometimes admits she's not entirely convinced you're not the killer but lets it go... for now.
  • Interface Screw: If you've lost any fingers to the knife, they'll still be missing when Detective Chambers interrogates you, so you won't be able to pick certain answers and might get screwed out of a win that way.
  • Take a Third Option: A strategy for some players is to not cut off a finger if they get the knife. They will be killed, but the knife is taken out of the game, so they can still win in the final round without losing access to any of the answers in the remaining questions.

Officer Trevor

A bomb squad officer on his last day on the job... a day that involves helping out players who escape with Cousin Clive's Time Bomb still strapped to their body.
  • Casual Danger Dialogue: He sure likes to take his sweet time reading the question, despite their being less than twenty seconds to disarm the bomb.
  • Retirony: He's "one day away from retirement", and the way he slowly reads the question means the bomb is likely to go off before you even get a chance to disarm it.
  • Wire Dilemma: He tells you which wire to cut, but gives a fairly obscure clue as to what color the wire is.

Deborah Sugarbaker

An exorcist who is called in if the winner is holding Auntie Vale's Hand Mirror, charging the other players to exorcise the winner.
  • Shout-Out: Given the voice and the last name, clearly references Designing Women.
  • Southern Belle: Has the voice for it
  • Spanner in the Works: The player that died most recently possesses Auntie Vale's Hand Mirror.note  If they guess on a question before the person holding the Hand Mirror, then that answer becomes unavailable to that player. Obviously, if the possessing ghost was right, this causes problems to the player holding the Hand Mirror.
  • Wins by Doing Absolutely Nothing: For a winner in this situation to lock in their victory, all the other losers have to contribute $50 each for the exorcism. If even one refuses—or has already left and can't answer—then the ghost that possessed the hand mirror possesses the winner and becomes the winner instead.

    Tee K.O. 

The Tournament Master

Voiced by: Shawn Bowers
The somewhat eccentric master of T-Shirt Island, and host of the tournament.

Tee K.O. Protagonists

A collection of Youkai all entering into the T-Shirt Tournament.
  • Fun T-Shirt: They make some.
  • Red Oni, Blue Oni: A literal pair of these show up as separate characters. They're sisters, to add to it.
  • Sibling Rivalry: Between the two Oni sisters.
  • Sudden Sequel Death Syndrome: Everyone in the original game, except for Gyokuto the rabbit Youkai (who is significantly older), appear as ghosts in Tee K.O. 2, implying this.
  • Swiss-Army Appendage: The monkey character has a paintbrush for a prosthetic.
  • Youkai: Many of the characters are based on creatures from Japanese mythology, such as the futakuchi-onna, the kappa, and the karakasa. Naturally, these include a tanuki and a kitsune.

The Tournament Mistress

The eccentric new mistress of T-Shirt Island, and the host of the tournament in Tee K.O. 2.


  • Ambiguous Situation: It is unknown if the Tournament Mistress has any relation to the original Tournament Master. It is also unknown how she became the new mistress of T-Shirt Island. Although a good assumption since all but one of the youkai are established to be dead, it is not 100% certain that the Tournament Master too has died.

    Monster Seeking Monster Characters 

Felicia

Voiced by: Erica Elam
The hostess of Monster Seeking Monster, who explains the rules and the various monster powers.
  • Horror Host: With her sometimes-flirty banter and fondness for spooky puns, she seems to be a parody of Elvira, Mistress of the Dark.
  • I Would Say If I Could Say: A Running Gag with many of her quips when the players choose their dates.
    Felicia: If my heart could still beat, it would be skipping a few right now!
  • Ms. Exposition: She's here to explain to players how the game works, and to explain the powers of any revealed monster.
  • Our Monsters Are Weird: She describes herself as having a mish-mash of monster parts, including mandibles and 29 eyes. She also references lacking real human emotions (though she clearly emotes, so they're probably something different), and a heart that doesn't beat, though her veins contain goo instead of blood.
  • Tentacled Terror: Since she sometimes refers to herself as a "facilitator" of the dates, the tentacles pushing the potential dates toward each other are likely hers.
  • The Voice: She never appears onscreen. Besides (possibly) her tentacles.

Human disguises

The initial disguises pickable...
  • Amazing Technicolor Population: Everyone is gray. However...
  • Ambiguously Brown: The characters have varying shades of gray, and several are clearly designed and shaded to represent different races and cultures.
  • Black Bead Eyes: Everyone.
  • The Generic Guy: Some have unusual hairdos, bow ties, or facial hair, but most of these are pretty standard generic-looking people. Which makes sense, since these are actually disguises.
  • The Runt at the End: All look like regular people, besides the Audience, who is a globe-man.
  • The Speechless: None of them speak, but they all make sounds when they are picked as player disguises, get dates, or get rejected.

Monsters

...and their true forms, each with a different game function.
  • All That Glitters: Anyone who dates a Leprechaun gets two "fake" bonus hearts. This not only increases their chances of being revealed early in the game, but when the Leprechaun is revealed anyone who dated them loses the "fake" hearts. The Leprechaun also gets bonus points for each player who drops in the rankings because of this.
  • Ambiguously Human: The Mother, Two-Faced Creep, and Monster Hunter. They look human but are still considered monsters and have “human disguises” like everyone else. Not to mention the Mother having sharp teeth and the ability “be the mother” to another monster, and the Two-Faced Creep having the ability to turn into a hideous pig-like creature.
  • Black Bead Eyes: The Mother and Vengeful Ghost.
  • Blob Monster: The Glob is a slime monster that doubles their hearts when they successfully date three or more different players. In a full game, they can rack up a lot of points if they successfully date a different player on all six nights.
  • The Cameo: Billy O'Brien from You Don't Know Jack appears as the Ventriloquist Puppet.
  • Consulting Mister Puppet: "Sad people love puppets", so the Ventriloquist Puppet gets a bonus heart if they date someone who was rejected the previous night.
  • Hunter of Monsters: The Monster Hunter's goal in the game is to figure out which of the other players is his target, and date them as often as possible. They get a bonus heart at the end of the game for each time they dated their quarry.
  • Manipulative Bastard: The Two-Faced Creep earns bonus hearts for stringing others along, tricking them into choosing him only to pick someone else... though he only gets those hearts if he's successful in securing a date for himself while leaving them hanging.
  • Monster Mash: Once enough people are revealed as monsters.
  • My Beloved Smother: The Mother gains bonus hearts whenever the player designated their child fails to score a date of their own.
  • Nightmare Face:
    • The Mother looks like a sweet Housewife, but hides a mouth full of razor-sharp teeth that get exposed whenever she chuckles triumphantly or roars in outrage.
    • The Two-Faced Creep presents a handsome facade, but will tear it away to reveal his hairy, piggish true form.
  • The Speechless: Most of the monsters make noises, but the only one that actually speaks is the Ventriloquist Puppet.
  • Stalker with a Crush: If the Serial Killer successfully dates another player twice, they get to steal two hearts from them.
  • Sympathetic Magic: The Witch steals a hair from each new player they date, and gets bonus points for those hairs when their identity is revealed.
  • A Taste of Their Own Medicine: The game gives the Two-Faced Creep a bonus heart when they reject a player, but it is contingent upon them getting a date that night. If the Two-Faced Creep does get rejected, they lose the bonus heart.
  • Top-Heavy Guy: The Werewolf has a very well-built upper body, but their legs are short and scrawny.
  • The Virus: Several monsters have powers that work this way:
    • The Vampire turns everyone they date into another vampire, and they in turn transform anyone they date after being bitten. At the end of the game, the original Vampire is rewarded half a heart for everyone who got turned.
    • The Zombie functions exactly like the Vampire, with an added twist: if they manage to infect everyone, it causes a Zombie Apocalypse... which also means they win by default, regardless off how many hearts they have.
    • The Mummy curses everyone who dates them, and those infected curse everyone they date in turn. At the climax of the game, they steal half a heart from all those afflicted... unless they were able to break the curse by spreading it to everyone.
    • The Werewolf gets a bonus heart if they manage to get a date on the full moon, but loses half a heart if they get rejected. Furthermore, whoever they date on the night of a full moon becomes a werewolf as well, with the benefits and drawbacks on top of their existing monster powers. But in a slight subversion, the original Werewolf gets no bonus at the end of the game for turning the others into werewolves.

    Split the Room 

Mayonnaise

Meow. Do not be startled. I am here to guide you as we explore the deepest recesses of your mind.

Voiced by: Tim Sniffen
https://static.tvtropes.org/pmwiki/pub/images/split_the_room_mayonnaise.png
One of Cookie's cats has his own game show now. And he puts a lot of work into it.
The feline host of Split the Room, who presents players with various scenarios and encourages them to make them as strange and divisive as possible.
  • All There in the Manual: His name is never given during the game itself; a T-shirt sold in Jackbox's official store refers to him as 'Mayonnaise'. Doubles as a Mythology Gag, as this was the name of one of Cookie's cats in You Don't Know Jack 2011.
  • Art Shift: Tends to cycle through alternate art styles while the players are writing, including Claymation style, briefly turning into a Hello Kitty-esque Manga drawing, or borrowing the face of a photographed cat.
  • The Cameo: He's one of the marionette avatars on Joke Boat.
    • Mayonnaise’s voice (Tim Sniffens) can also be heard narrating two ominous-sounding advertisements on You Don’t Know Jack: Full Stream: the first starts trying to explain Bitcoin, but devolves into a second-person narrated surreal psychological horror story, while the second advertises “The Box”, a subscription service that claims to know what you need better than you do, and is already at your door, whether you want it or not.
    • Mayonnaise will be one of the fighters in Tee K.O. 2.
  • Cats Are Snarkers: Occasionally makes little side comments while narrating a scenario's set-up.
  • The Comically Serious: Aside from a couple of Deadpan Snarker moments, Mayonnaise is as serious as hosts in the series get, but still manages to find himself in a lot of silly and ridiculous situations.
  • Doing In the Wizard: The credits reveal just how Mayonnaise ran the whole shebang, showing him painstakingly crafting the impressive presentation of his game.
  • Furry Reminder: The victor gets licked, while the piece with the most dislikes finds themselves dropped in his litter box. Sometimes, he'll even cough up a hairball during the head-only prompt response wait screens.
  • No Celebrities Were Harmed: He's basically a cat version of Rod Serling.
  • Sudden Anatomy: He normally has cat paws, but can grow opposable thumbs or even switch to humanoid hands seemingly at will.

    Mad Verse City 

Shadow Master MC

Voiced by: Simeon Norfleet
The host of Mad Verse City, along with his assistant DJ Raych.
  • As Himself: Played by Simeon Norfleet, whose real life stage name is Shadow Master MC.
  • Damned by Faint Praise: If you only get a moderate amount of cheering from a rap, he'll say things like "That wasn't the best I've heard, but it wasn't the worst either."
  • Deadpan Snarker: He has a rather dry sense of humor about his hometown being invaded by rampaging giant robots.

The Robots

A bunch of deadly robots engaging in rap battles.
  • Battle Rapping: What they do.
  • Retreaux: All the robots are references to older technology, such as one based on an old camcorder, or one with a head shaped like a 3.5" floppy disk.
  • Robo Speak: Kind of. All of them use text-to-speech technology to rap.
  • Shout-Out: Mostly to Transformers, but some other ones, too:

    Gene 

Gene

The computer player if spots are missing in Survive the Internet, Patently Stupid and Mad Verse City.
  • Butt-Monkey: He's treated badly in all his appearances, but it's most prominent in Survive the Internet, which starts each round with a quick demonstration on Gene of the type of out-of-context demonization you're about to pull on each other.
  • Cloud Cuckoolander: Unintentionally made so by the AI's lack of awareness to some situations.
  • Jobber: His only purpose in Champ'd Up is to appear if someone fails to submit a champion. The moment he enters the Scrawlisseum, he gets instantly curb-stomped by his opponent.
  • TV Head Robot: In Mad Verse City.

    Joke Boat 

Captain Chuck Hull

"Toot toot, we gotta scoot!"

Voiced by: Kevin Sciretta
https://static.tvtropes.org/pmwiki/pub/images/joke_boat_chuck_hull.png
When he's the one running the ship, you can rest assured it's all downhill from here.
Captain of the cruise ship Sea Minus and host of Joke Boat, whose credentials are just as questionable as the vessel he runs.
  • Bad Liar: Tries to convince the passengers that everything is fine with claims like the whole thing being just an emergency drill. Also looks away while claiming that the life vest that's up for grabs during the finale is 'fully functioning'.
  • The Cameo: A Double2 with his face on it will sometimes appear in the loading screens for Job Job.
  • Captain Crash: Implied by how casually he comments on the boat sinking again. Certain entries in his Log reveal that he hasn't finished reading the whole operating manual, finding it to be a boring, dry slogfest.
  • Hook Hand: He has a hook for a hand, and sometimes impales his good hand with it while clapping for the entertainment.
  • NPC: If any of the players choke (fail to finish their jokes in time), he jumps into the game for the final round, providing his own material to be potentially rewritten. Comes complete with a stuffed dummy version of himself.
  • Punny Name: He's Captain Chuck Hull, as in "chuckle".
    • Doubly so considering a hull is the main part of a ship, and he is a captain.
  • Sad Clown: Many of the entries in his Captain's Log imply that he's not exactly satisfied with his lot in life, and he occasionally makes some very Mood Whiplash-inducing comments during his various spiels.
  • Skewed Priorities: When the boat starts sinking, he insists that the stand-up contest continue.
  • There Can Be Only One: Enforces this during the finale — there's only one life vest left, and it's going to whomever proves themselves to be the funniest comic.

    Push the Button 

D.O.D.E. (Digital Officer During Emergencies)

"I am initiating emergency protocol Whiskey Tango Foxtrot."

Voiced by: Surena Marie
https://static.tvtropes.org/pmwiki/pub/images/push_the_button_dode_2.png
The intrepid voice that tries to save an interstellar mission.
D.O.D.E. is the AI that is running the sleeper ship that the humans occupy in Push the Button.

  • The Cameo: Will occasionally float by during the loading screens in Job Job, wearing a tie and "carrying" a briefcase.
  • Dying Declaration of Hate: If the aliens win via getting a human killed, D.O.D.E. could potentially have this be her final words.
    D.O.D.E.: I hate you all. *She then proceeds to glitch out.*
  • I Want My Mommy!: One of possible Last Words for D.O.D.E. is for it to cry out for its mother.
    D.O.D.E.: Momma?
  • Meaningful Name: The AI's name is D.O.D.E.—As in the twelve-faced DODEcahedron. One of these can be seen in the upper corner throughout the game, and glasses will flash on it when she speaks.
  • Rapid-Fire "No!": If the ship is falling apart (Less than 3 minutes), picking a test that will take a long time, like the Bioscanner, will result in DODE getting frustrated with you.
    D.O.D.E.: No, no, no, no, no, no! This takes forever!
  • Retirony: A quip by D.O.D.E. may mention that the alien virus which is deleting her program is happening 2 days before her retirement.
  • Take That!: D.O.D.E. has a chance to make a quip relating to Fibbage should the humans run out of time.
    D.O.D.E.: You ran out of time? I just... go play Fibbage or something!
  • Taking You with Me: D.O.D.E. pretty much says as such when warning the crew of what'll happen if the virus erases her completely. Namely, everyone goes down with her. Though it's an empty threat, if the timer runs out, the aliens automatically take over the ship.

    Job Job 

M. Bubbles

"In case you couldn't tell, I'm the boss around here. But I like to think of myself as a buddy. A boss buddy!"

Voiced by: Gloria Imseih Petrelli
https://static.tvtropes.org/pmwiki/pub/images/job_job_m_bubbles.png
This drip is eager to have you on their team.
M. Bubbles is the boss of the office in Job Job.

  • Affably Evil: They're not entirely evil, but their actions are needlessly antagonistic and an overall detriment to their business. Despite this, they're always chipper and considers themself friends with their employees, including the candidates for the job.
  • Animate Inanimate Object: M. Bubbles is an office water cooler with glasses and two spouts for arms. In fact, all the furniture and other objects are this. Even the doorknob.
  • Blush Sticker: Bubbles gets these in a few of the possible idle animations: after choosing between two ties, at seeing a growing flower it just watered, and after Chuck Hull's segway-tablet telepresence setup bumps into their desk. The last of these could count as a Crush Blush, as Chuck blushes as well.
  • Comically Cross-Eyed: Sports these during the wait times, complete with Maniac Tongue.
  • Eye Glasses: Will occasionally remove the glasses and polish them, revealing that the glasses are their eyes.
  • George Jetson Job Security: When the winner of the game is hired, M. Bubbles fires a random member of the staff with no reason given.
  • Head Pet: Occasionally, a small fish swims around inside their tank during waiting scenes.
  • High-Pressure Emotion: One possible idle animation has them squeeze a stress toy as the water in their tank starts boiling and turning red.
  • Interspecies Romance: M. Bubbles appears to be in a relationship with Captain Chuck Hull from Joke Boat, with the two of them blushing whenever a robot holding a live video feed of Chuck passes by their desk.
  • Non-Human Non-Binary: M. Bubbles, in addition to being a sentient water cooler, is non-binary (as confirmed in passing during a livestream). Naturally the fanbase flocked to Bubs after this reveal.
  • The Pig-Pen: In one of the pre-round quips, they'll mention not to think too hard... unless it's about their landlord. They then mention there's a lot of water damage at their place, suggesting they normally drip all over the place.
  • Pointy-Haired Boss: They have a management style that could broadly be described as unhinged, over and above that required to construct a hiring process where each employee assembles their answers from random words and then anonymously votes on each others' ideas. Some of the random lines that come out at various stages in the game inform us that they sometimes use applicants' résumés on vision boards, store important documents in the trash and do things like ordering a bidet without bothering to find out what that is first. During the period where the players are assembling their answers, they'll mostly sit at their desk staring into space with crossed eyes and their tongue out.
  • Robo Romance: One of the round three "unless you're thinking about" quips has them mention they were once in a relationship with a lamp, but since Bubbles calls them their ex, it didn't work out.
  • Rule #1: Parodied. M. Bubz will regularly mention their first rule of management... which they have about fifteen of, and they're all the first.
  • Sleepy Head: One of the waiting screen emotes is Bubbles dozing off and hitting their tank on their desk, immediately waking up.
  • Twitchy Eye: Has one during this specific line in a possible Round 2 introduction.
    Bubbles: The more words you use, the less time I have to spend alone with my thoughts! (twitch)

    Weapons Drawn 

Narrator

Voiced by: Sarah Kempton
A faceless, nameless entity who oversees the killing game from the shadows, awarding the detectives points for committing murders (especially if they don't get caught) and having good accomplices.
Narrator: If you want to know what I look like for this TV Tropes page, imagine the living embodiment of... betrayal.

  • Everyone Calls Him "Barkeep": Is never referred to by an actual name, and the subtitles only refer to her as "Narrator"
  • Nightmare Fetishist: Relatively minor, but sometimes shows considerable approval for a detective's "brutal" kill.
  • The Voice: No name, no face. Compared to Lord Tippet, it's implied that she's a somewhat omniscient disembodied voice In-Universe as well.

Lord Tippet

Voiced by: Scott Tunnix
The gracious host of the party that unfortunately just so happens to be the setting the detectives chose for their game. He awards points for successfully solving murders.

  • Delayed Reaction: He tends to require a few moments to notice a large group of corpses lying on the floor, but when he does, his bizarre shouts will let you know.
  • Horrible Judge of Character: Sometimes he mentions that the Chief Investigator is the detective he trusts the most. Not only are they just as murderous as the rest of the group, this can happen immediately after they were proven guilty of a previous murder.
  • I Am Very British: Pretty much.
  • Large Ham: He tries to be reserved and courteous, but when discovering the murdered guests on the floor or finding out who the murderer is, he goes whole hog and hams up his performance.
  • Screw This, I'm Out of Here!: One round end quote has him realize he's alone with the murderous detectives and legs it.
  • Unusual Euphemism: Whenever he notices the unavoidable pile of corpses. For a few examples:
    BILBO BAGGINS!
    SNAKES ON A BISCUIT!
  • Upper-Class Twit: To make it easier to explain why the game continues past the first spree, Lord Tippet is not a smart man. For example, it may be impossible to arrest the culprit because he insists that the police RSVP first, or the police can't even be contacted because the phone lines are down and he threw his mobile at a rude swan.
  • The Voice: Similarly to The Narrator. Unlike her however, it's just that he's never seen on screen.

    The Wheel of Enormous Proportions 

The Wheel of Enormous Proportions

"Should you be chosen, your longing for truth will be satisfied and your life forever changed."
Voiced by: Joe Bianco
https://static.tvtropes.org/pmwiki/pub/images/the_wheel_of_enormous_proportions.png
A gigantic wheel that has turned its legendary ability to answer questions into a game show.

  • Large Ham: The biggest of the big, and on the highest heights as well.
  • Old Master: The wheel envisions itself as this.
  • Physical God: The titular Wheel is omniscient and omnipotent, mentions people leaving sacrifices to it at an altar, and is referred to by the Expository Theme Tune as "a super deity".

    Roomerang 

Rue Meringue

"Who's that rap-rap-rapping at the door?"
Voiced by: Dezi Bing
https://static.tvtropes.org/pmwiki/pub/images/ruemeringue_1.png
She's the hostess with the almostest!
The sassy, drama-loving host of your reality TV show.
  • Punny Name: According to Roomerang's director Brooke Breit, her name comes from YouTube's auto-generated closed captioning trying to decipher the game's name.

    Junktopia 

Nikolas Knackalus

"I can feel the creativity in the air! It's givin' me an intimate rash."
Voiced by: Brandon Paul Eells
https://static.tvtropes.org/pmwiki/pub/images/nikolasknackalus.png
Humans, frogs, and creepy dolls beware.
The antique-loving back-alley wizard who's turned your party into frogs.
  • Gag Nose: As he looks over his crystal ball during the writing periods, his big nose hangs over the top.
  • Magic Staff: The orb on top of his staff doubles as a crystal ball inside which audience-created spell names appear.
  • Wizard Classic: He certainly fits the bill with his staff, pointy hat, robe, long beard, and ability to turn unsuspecting humans into frogs.

    Nonsensory 

Professor Nanners

Voiced by: Sarah Kempton
A super-smart chimp who uses surveys based on drawings and writing prompts to run mental acuity tests on humans for a change.

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