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Characters / Terra Battle

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This is a list of adventurers who appear in Terra Battle.


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    Human 

Alika / Alika Λ

Class: S (Z for recode)
Weapon: Bow, Sword (recode only)
Attribute: Lightning

  • Her Heart Will Go On: Her backstory is that she lost her one true love at 20, and continues to mourn him.
  • Love Makes You Crazy: Alika's recode reveals she has a coffin which scans any man she traps inside to see if they are her soulmate. Even when it does find the one, she has no intentions to marry him, and instead keeps him forever trapped inside the coffin.

Amazora / Amazora Λ

Class: B (Z for recode)
Weapon: Sword
Attribute: Fire

Amina

Class: SS
Weapon: Staff
Attribute: Healing

  • Friend to All Children: The cyborg nurse to be fashioned after her may only be used on adults.
    Amina: Knowledge and technology are all well and good, but when it comes to children, tending to them with love matters most of all.
  • Pretty in Mink: Her coat is lined with bright red fur.

Bahl

Class: B
Weapon: Sword

  • Broken Bird: Her family was slaughtered by brigands when she was a child, leading her to become mistrustful of others.
  • Dark Is Not Evil: Fights with a motif of darkness, but for good, rather than evil.
  • Flower Motifs: It is a noted character trait that Bahl loves picking flowers. Samatha asks what's so good about them and their short lifespan which greatly angers her.
  • Glass Cannon: Little in the way of defense but the buff mentioned below makes her deal huge amounts of damage.
  • Imaginary Love Triangle: At least Samatha thinks of her as a rival.
  • Status Buff: One of three characters to get Physical Damage x1.5.
  • Sugar-and-Ice Personality: She is closed off emotionally and refuses to let others near her.

Calista

Class: S
Weapon: Staff (first two jobs), Sword (third job)
Attribute: Healing (first two jobs)

Camellia

Class: SS
Weapon: Sword (first job), Bow (second job), Spear (third job)

Czekras

Class: SS
Weapon: Sword
Attribute: Ice

Djugan

Class: S
Weapon: Spear

  • Blind Weaponmaster
  • Disability Superpower: His heightened senses of smell and hearing compensate for his blindness.
  • Neat Freak: Related to his sense of smell; he's said to be able to sniff out germs, is conscious about his body odor and is apparently baffled as to why he smells similar to Beastfolk.

Eileen / Eileen Λ

Class: A (SS for recode)
Weapon: Staff
Attribute: Remedy

Ellvern / Ellvern Λ

Class: S (Z for recode)
Weapon: Staff (first and third job, and recode), Spear (second job)
Attribute: Remedy (first and third job, and recode)

  • Back-Alley Doctor: What his 60-year old self ended up as. Nonetheless he proved competent enough to be the personal physician of several prominent people.
  • Deadly Doctor
  • Fountain of Youth: Ellvern's recode goes back to when he was a young boy.
  • Power Floats: One of the skills he's coveted for.
  • Wise Beyond Their Years: Ellvern's recode reveals that, as a kid, he was very intelligent and almost became a doctor before he decided to quit his degree.

Gatz / Gatz Λ

Class: S (Z for recode)
Weapon: Sword

Grace

Class: B
Weapon: Bow

Harold

Class: A
Weapon: Bow

  • The Fashionista: Harold is stated to be into clothes and fashion in his story.
  • Fluffy Tamer: Horse taming became his chosen profession after quitting the military.
  • Mirror Character: The interaction with Olber. At first, they are presented as two different people, but it soon becomes clear that both are just as uncertain as each other about their futures, and both lament loosing their families. As the ending sentence puts it:
    The two men evidently had more than just a king in common. They stood in silence together for some time, lost in memories of home.

Jennish / Jennish Λ

Class: SS (Z for recode)
Weapon: Staff
Attribute: Lightning

  • Cool Old Guy: It's Jennish who tells Ra'prow that he's listening to rap music.
  • Elite Army: Used to be part of the Special Orbling Unit and able to control two Orblings at once.
  • Expy: Bears more than a passing resemblance to Octa.
  • Fountain of Youth: His recode character is a younger version of himself.
  • Power-Up Food: Eats Elemental Capsules when dragged through them.
  • Sickly Prodigy: Described as this in his recode profile.

Kuscah

Class: B
Weapon: Staff
Attribute Healing

  • Beautiful All Along: Kuscah loses his pot belly in his second job and turns out he's quite the looker.
  • Big Eater: As indicated by his pot belly.
  • Big Fun: Fat, and is an optimistic person who loves telling jokes.
  • The Casanova: Noted to be quite a womanizer in his second job description.
  • Cool Old Guy: Fellow travelers and drinking partners like his positive attitude.
  • Incredibly Lame Pun: Kuscah tells one to Daiana in their interaction.
    Kuscah: What do you call a nervous witch?
    Daiana: Heh heh heh, I don't know, what do you call a nervous witch?
    Kuschah: A twitch! Get it? A twitch!
  • Large Ham: He is one up until his third job.

Lucia / Lucia Λ

Class: SS (Z for recode)
Weapon: Staff

Maralme

Class: A
Weapon: Sword
Attribute: Fire (first job), Lightning (second job)

  • BFS: The sword in her first job, and later Wyrmtail.
  • Double Weapon: Maralme uses one in her second job only.
  • Give Him a Normal Life: She wanted Velraine to live a safe life. Unfortunately, her awakening powers prevent that.
  • Heroic Sacrifice: Her husband died protecting her from a dragon's attack.
  • Legendary Weapon: She can use Wyrmtail, a renowned dragon slaying sword, although the blade is red in her design. It's passed on from her husband.
  • Parental Neglect: She wasn't around much for Velraine.
  • Whip Sword: Wyrmtail.

Mogha

Class: Z
Weapon: Staff
Attribute: Graviton

  • Dirty Old Man: Mogha the Lecherous indeed. See also the second line of his profile:
    He could be broadly summed up as a pervert.
  • Only in It for the Money: He follows the group seeking the Maker only because they refused to pay him for the tower tour; also because the breasts of the dancer among the group caught his fancy.
  • Power-Up Food: Eats Elemental Capsules when dragged through them.
  • Tour Guide Gag: He fashions himself a tour guide of the Tower of Temptation and spices up the tours with inside jokes nobody gets.

Myne

Class: Z
Weapon: Bow
Attribute: Photon

  • Hikikomori: Due to not being able to trust anyone.
  • The Paranoiac: Worries about anything and everything all the time.
  • Picky Eater: If he didn't cook it himself he won't eat it. It just might be poisoned!
  • Status Infliction Attack: Can reduce all stats of all enemies for the turn even before attacking.
  • Transhuman: He integrates with a device that monitors and supplies his body with the missing nutrients to offset one of his fears.

Olber / Olber Λ

Class: SS (Z for recode)
Weapon: Spear (first and third job, and recode), Staff (second job)
Attribute: Healing (second job)

  • The Ace
    He was lauded for his discipline, skill, and readiness to give up his life in the line of duty at any time.
  • Alcoholic Parent: Olber's excessive drinking was the reason his wife took their children and left him.
  • Fountain of Youth: Olber's recode is a younger version of himself.
  • Rugged Scar: He has two on his face.

Rejin / Reijin Λ

Class: S (Z for recode)
Weapon: Sword

Rikken

Class: SS
Weapon: Bow

  • Aggressive Negotiations: Her Pro Negotiator skill which increases enemy recruitment rate by 800%.
  • Break Them by Talking: Her method focuses on sound arguments and research. She also keeps records of her victims.
  • Cute Witch
  • Identical Twin ID Tag: Rikken has a turquoise clover tattoo on the left side of her face, and her twin Yukken has the opposite.
  • Sibling Yin-Yang: Rikken is more focused on the quality of her words and arguments, and according to her description, is not as popular and well-liked as Yukken.
  • Status Infliction Attack: Can paralyze enemies with her arrows.

Samatha / Samatha Λ

Class: SS (Z for recode)
Weapon: Spear
Attribute: Lightning (first and third job, and recode)

  • Aggressive Negotiations: Her Negotiator skill increases enemy recruitment rate by 200%.
  • Does Not Like Men: Is afraid of men who aren't her family. Gatz is an exception.
  • Imaginary Love Triangle: Misunderstands Gatz's comments about Bahl and consequently thinks of her as a rival in love. This gets rather awkward when you realize Samatha is 20 and Gatz is 13. Bahl herself is 25, but she's obviously not interested in relationships of any kind considering her backstory.
  • Power-Up Food: Eats Elemental Capsules when dragged through them.
  • Tomboy: Being raised along three brothers turned her into one. Samatha's 20 years old, comes from a respectable family, and loves hunting to the extent she's called Samatha the Huntress in her second job, and later becomes part robotic in order to improve her hunting further.

Sayu

Class: Z
Weapon: Staff
Attribute: Photon

Sheena

Class: SS
Weapon: Sword

Sorman

Class: B
Weapon: Staff
Attribute: Healing

  • Death Seeker: His being supremely long-lived and the resulting problems of every travel companion dying long before him has left him broken.
  • Life Drain: After a hellish training he passively absorbs the life force of all things around him. This the secret to his long life and the reason for his death seeker tendencies.
  • Light Is Good: Always seen with a warm smile on his face, unwilling to take lives even on the battlefield.
  • Miniature Senior Citizens: He's quite a bit shorter than the other adults.

Suoh / Suoh Λ

Class: SS (Z for recode)
Weapon: Sword (first job and recode), Bow (second job), Spear (third job)

  • Assassin: Both as a moniker and through his Assassinate skill.
  • Chef of Iron: He ran an eatery in a far away place after deserting his incurably corrupt homeland.
  • Jack of All Trades: Can be any of the melee classes.
  • Status Buff: Either buffing his physical damage output or adjacent allies' skill rate.

Velraine

Class: A
Weapon: Sword
Attribute: Ice (first job), Shadow (second job)

  • BFS: The sword she uses in her second job, and Wyrmtail.
  • Disappeared Dad: Her father died during a job with her mother. This caused her to hate her mother Maralme.
  • Dual Wielding: Velarine uses two daggers for her first job only.
  • Legendary Weapon: She can use Wyrmtail, although the blade is grey in her design. It's passed on from her parents.
  • Whip Sword: Wyrmtail.

Yukken / Yukken Λ

Class: SS (Z for recode)
Weapon: Bow (first job, and recode), Sword (second job), Spear (third job)

Yulia

Class: SS
Weapon: Sword

  • Anti-Hero
  • Dual Wielding: She uses two long daggers for her second job only.
  • Impossibly Cool Clothes: Yulia wears a long-sleeved, collared, chequered one-piece leotard-like outfit, but doesn't do up any of the buttons at the top. On top of that, she has a belt across her waist that seems to be attached to a piece of blue cloth that drapes over her back, like a bustle. When she gets to her second and third jobs, she doesn't even bother wearing the top half of the leotard, and it all hangs over her belt instead.
  • Hero of Another Story: The story Gatz tells seems to be about her exploits.
  • Master Thief: Can steal money and HP from enemies.

Zael

Class: S
Weapon: Sword

     Lizardfolk 

A'merpact

Class: A
Weapon: Staff
Attribute: Ice

A'misandra / A'misandra Λ

Class: SS (Z for recode)
Weapon: Staff
Attribute: Healing

  • Blue Blood: It is stated in her description that she comes from an aristocratic background.
  • Green-Eyed Monster: Jealous of how patients adore Amimari.
  • Pretty in Mink: Her gown is lined with purple fur.
  • The Proud Elite: Of noble birth, earning accolades with ease, looking down on Amimari's "unappetizing, cheaply made box lunches".
  • Speech Impediment: Her younger Lambda form has an adorable lisp.

Ba'gunar

Class: B
Weapon: Sword
Attribute: Lightning

  • The Good King: Prior to his assault on the Tower of Temptation. What followed in Agra caused his volatile temper.
  • Hair-Trigger Temper: The loss of his forces in the city of Agra at the hands of mechanical insects caused this. The same machines ironically helped him mellow out on the return trip.

Beau'ne

Class: Z
Weapon: Sword
Attribute: Photon

Edg'low

Class: Z
Weapon: Staff (first and second job), none (third job)
Attribute: Photon (first job), Graviton (second job), no element (third job)

  • Back-Alley Doctor: His savior and mentor was one; Edg'low himself is a pediatrician.
  • Non-Elemental: His third job is unusual in that it has neither an element nor a weapon and its only attack skill, Synergy Wave, hits for character-weapon damage.
  • Parental Abandonment: His parents cast him away after contracting an incurable disease.
  • Status Infliction Attack: Impair All reduces enemies' stats by 10% per charge up to three times per battle.

Ka'pori

Class: A
Weapon: Sword

  • Big Eater
  • BFS
  • The Friend Nobody Likes: Even the writer of his profile is unsure about what's to like about him.
    For example, there's...um...er...hm. Well, nothing comes to mind right now, but there must be someone somewhere out there who can attest to this someday.
  • Gonk: His face in job 3 is a vacuum cleaner.
  • No Indoor Voice: Obnoxiously loud.
  • You Need a Breath Mint: His Big Eater tendencies are not helped by him never brushing his teeth.

Ma'curi

Class: B
Weapon: Spear

O'pari

Class: B
Weapon: Bow
Attribute: Fire

  • Birds of a Feather: Gigojago and him like star viewing.
  • More Dakka: Goes from one large crossbow to four to at least 22 per shoulder with more scattered about on his other armor parts.
  • Super-Speed: Apparently his tackles create sonic booms.
  • Super-Toughness: According to his description, he has extremely tough skin and is capable of crushing enemies to death.

Piz'fer / Piz'fer Λ

Class: SS (Z for recode)
Weapon: Staff
Attribute: Ice

  • An Ice Person: Eyewitnesses report the pond he nearly drowned in instantly froze after it parted to either side from him.
  • Power-Up Food: Eats Elemental Capsules when dragged through them.
  • Super Drowning Skills: Nearly drowned as a child only to be rescued by Orblings. Since then he counts them among his closest friends.
  • Who Names Their Kid "Dude"?: He named his Orbling Jasleen. Burbaba points out that Orbling is a male.

Ra'prow

Class: B
Weapon: Spear

R'zonand

Class: A
Weapon: Staff
Attribute: Remedy

Sha'plar

Class: S
Weapon: Sword (first and third job), Staff (second job)
Attribute: Shadow

  • Empathic Weapon: Her sword contains a deity that acts as a catalyst to her powers by absorbing the miasma she exudes.
  • Famed In-Story: Lizardfolk refer to her a witch for mastering the most difficult black arts by job 1 and as a near-deity by job 2.
  • One-Hit Kill: Death
  • Poisonous Person: Anyone who breathes in her breath suffers nerve damage, according to her description.

Sh'berdan

Class: B
Weapon: Spear

  • Casting a Shadow: For his third job, three of the skills are shadow-based attacks.
  • Master Poisoner: Djugan's comments sparked the research in utilizing the chemicals from his ever changing bodily odors as neurotoxins or to Mind Control enemies.
  • Shock and Awe: For his second job, three of the skills are lightning-based attacks.
  • Smells Sexy: Sh'berdan makes money from selling his bodily odor as perfume ingredients.
  • The Strategist: His wide field of vision and discernment for moving objects make him one.

S'naip

Class: B
Weapon: Bow

  • Ax-Crazy: His personality is this, though it's more prominent in his first job.
  • Glass Cannon: Like Bahl for swords and Ma'curi for spears, he's this for bows.
  • Improbable Weapon User: Justified. S'naip is an archer, but uses his own tail as the bow, though his description points out that he's Ax-Crazy anyway, and his tail is fairly strong and flexible enough to be a bow.
  • Tail Slap: S'naip can learn this for his level 65 skill in his first job.

U'nasag

Class: B
Weapon: Spear
Attribute: Ice

  • Flechette Storm: Can shoot his quickly regenerating spines.
  • Kids Are Cruel: Kem and Korin tease U'nasag for looking like a merman, while Pahrl got into a laughing fit over his baldness which made him mad enough to lose his sense of taste that night.
  • Making a Splash: He's primarily an underwater fighter in his backstory.

Y'apkar

Class: S
Weapon: Staff
Attribute: Ice (first job), Shadow (second job), Healing (third job)

  • Imagine Spot: When he finally meets a real princess, Palpa, she doesn't fit his highly romanticized mental image of one.
  • Magitek: A picture book made him want to be a Magitek Knight.
  • Save the Princess: The same picture book made him yearn to find a woman of his own to protect.
  • Stat Grinding: Stated to have no innate ability for magic, yet perseverance made him able to achieve his dream of becoming a Magitek Knight.
  • Tail Slap

     Beastfolk 

Andelucia

Class: Z
Weapon: Spear
Attribute: Graviton

  • Combat Stilettos
  • The Drifter: She spends her time traveling the world and not staying for long when in an inn.
  • Noble Fugitive: Which explains the money and the maids.
  • Tomboyish Ponytail: In her third job.
  • The Pig-Pen: She never cleans up her room and litter covers the floor, sprouting mold. The innkeepers stay silent as not only does Andelucia rent the whole inn well in advance and is a big spender, but a horde of maids appears on the day of departure and cleans the whole mess up.

Amimari

Class: SS
Weapon: Staff (first and third job), Sword (second job)
Attribute: Healing (first and third job)

  • Combat Medic: Gains sword skills in job 2.
  • Feminine Women Can Cook: She makes beautifully arranged lunches that are said to have reached the level of art; Ami'sandra being Ami'sandra finds them base and disgusting.
  • Last Words: Her mother's last words are what drove her to be a nurse.
  • Limited Wardrobe: She still wears the first outfit she bought with her first wage as a nurse-in-training.
  • Parental Abandonment: Her father was framed by an unscrupulous lawyer which caused the family financial ruin. He died of guilt and shame while her mother died soon after.
  • Pretty in Mink: Her coat it lined with golden fur.
  • Tears of Joy: After bumping into Rikken she took a glance at her Kill record that fell to the ground. Among the listed people was the lawyer who drove her family to ruin. Tears welled up and Amimari thanked Rikken much to the latter's confusion.

Bajanna

Class: SS
Weapon: Spear

Bonna / Bonna Λ

Class: S (Z for recode)
Weapon: Staff (jobs 1-3), Bow (recode only)
Attribute: Remedy (jobs 1-3)

  • Color-Coded for Your Convenience: Out of the three Beastfolk idol girls, Bonna's color is grey and black. She also has a black and white bear as a companion.
  • Experience Booster: Can raise gained EXP by 15%.
  • Giant Poofy Sleeves: Only for her first job.
  • Idol Singer: Bonna is the most popular teen idol on the overworld. At least jobs 1 and 2 are.
  • Lyrical Dissonance: The lyrics she writes herself plus the growling are called diabolical and akin to demon summoning. Zafitte capitalizes on this out of jealousy.
  • Punk Rock: By job 3 she runs a one-woman ska punk band.
  • Taken for Granite: Her first job is entirely revolved around the Petrification ailment.
  • Underwear of Power: Her recode depicts her wearing a see-through black negligee over a set of white underwear.

Burbaba

Class: A
Weapon: Sword (first job), Spear (second job), Bow (third job)

  • Boisterous Bruiser: Burbaba is pretty tough (see Made of Iron below), but he is also shown to have a softer side, as he calls Piz'fer's Orbling cute, and is offended when he doesn't have any names for them.
  • Dreadlock Warrior
  • Jack of All Trades: Can be any of the melee classes.
  • Made of Iron: Burbaba can take an astonishing amount of hits, but it is implied in his third job that he is suffering from memory loss as a result.

Gaiga

Class: SS
Weapon: Bow
Attribute: Shadow

  • Break the Cutie: She teaches Pahrl to be more mature and womanly, but this backfires spectacularly when all her admirers flock to Pahrl instead; Gaiga then realizes she can't beat her junior's youthful attractiveness and innocence.
  • Lady in Red
  • Master of None: She's considered the worst of the four physical elemental SS characters. Only three attacking skills compared to the others' five combined with her mostly useless instant-death gimmick makes it hard to justify picking her over Czekras, Koko or Samatha.
  • Mrs. Robinson: Targets both Kem and Korin.
  • Wrench Wench: Made the bow herself.

Gegonago/ Gegonago Λ

Class: S (Z for recode)
Weapon: Staff (first and third job, and recode), Bow (second job)
Attribute: Remedy (first and third job, and recode)

Gigojago

Class: B
Weapon: Bow (first and third job), Staff (second job)
Attribute: Ice

  • Pimped-Out Cape: He pretty much has one. It's lined with fur, and has a large blue decoration on one shoulder that gets fancier with each job.

Gugba

Class: SS
Weapon: Sword

Jaguna / Jaguna Λ

Class: B (Z for recode)
Weapon: Bow (first job), Spear (second job, and recode), Staff (third job)
Attribute: Remedy (third job, and recode)

Kana

Class: A
Weapon: Staff
Attribute: Remedy

  • All Girls Want Bad Boys: Coupled with her naivete regarding the opposite sex lead to this exchange with Zan:
    Kana: "Relax. It's only natural for male and female to passionately mate and produce even stronger progeny..."
  • Giant Poofy Sleeves: Unsurprising for a Victorian-inspired dresss.
  • Hot Teacher: Teaches when not working as medic or apothecary.
  • Jack of All Trades: Same skillset as R'zonand.
  • Leotard of Power: The pencil skirt in job 1 makes way for a longer dress from job 2 onward that features a belly-to-thighs-window with thigh highs, lace and a corset. The blouse is apparently a leotard in all three jobs.
  • True Blue Femininity: Kana's clothes for all three jobs is coloured a dark shade of blue.

Schweiz

Class: Z
Weapon: Bow
Attribute: Remedy

  • Bookworm: He grew into one in Agra unlike his friends.
  • Drunken Master: With the spin that he's not actually drinking; he gets intoxicated by his bow's recoil up to developing withdrawal symptoms when not shooting regularly.
  • We Used to Be Friends: He set out to meet the Maker with his drinking buddies. After reaching Agra the group fell apart.

Zafitte

Class: S
Weapon: Staff
Attribute: Remedy

Zeera

Class: S
Weapon: Staff
Attribute: Remedy

  • Color-Coded for Your Convenience: Out of the three Beastfolk idol girls, Zeera wears pink clothes in her first job, but then switches to black for her second and third jobs. She also has a yellow and blue winged caterpillar as a companion.
  • Green Thumb: Zeera is capable of growing plants with only a handful of soil.
  • Leotard of Power: Only for her second and third jobs.
  • Pink Means Feminine: Zeera's main colour scheme for her first job is pink.

Zenzoze

Class: B
Weapon: Spear
Attribute: Shadow

  • Badass Longcoat: Zenzoze wears one with a high collar and heavy fur lining.
  • Nanomachines: He hopes these can quell his destructive urges.
  • Resist the Beast: He's bad at this and it often results in everything around him being destroyed.

Zerro / Zerro Λ

Class: SS (Z for recode)
Weapon: Staff
Attribute: Shadow

  • Dark Is Not Evil: In her descriptions, Zerro comes from a line of dark magic users but absolutely hates her powers, and only learns how to use her powers to keep her family alive.
  • Fountain of Youth: Zerro's recoded character is a younger version of herself.
  • Pretty in Mink: Zerro wears a fur lined robe.
  • Power-Up Food: Eats Elemental Capsules when dragged through them.

Zuzu

Class: S
Weapon: Sword

     Stonefolk 

Daiana

Class: A
Weapon: Staff (first and third job), Bow (second job)
Attribute: Fire (first and third job)

Kem

Class: A
Weapon: Spear

  • Collared by Fashion: Kem has a massive ruff that opens up for his second and third job. In his first job, it lies flat but still covers up his neck.
  • Color-Coded for Your Convenience: Out of the three Stonefolk children that can be obtained, Kem is coloured yellow/orange.
  • Generation Xerox: His father used to be a spearman and, despite being raised by civilian foster parents, took up the spear himself. When one day said weapon fell into his hands at a childrens' BBQ it felt instantly familiar, as if Kem was destined to wield it as well.
  • Horned Humanoid
  • Kid Hero: Kem is one, despite the fact that a specific age is never given for him.
  • Status Buff: He's the spear team enhancer among the three youngsters.
  • Trademark Favorite Food: Meat. Which he dry ages on his spear in remembrance to aforementioned BBQ. Gatz once stole it to distribute it to an orphanage.

Koko / Koko Λ

Class: SS (Z for recode)
Weapon: Spear
Attribute: Fire

  • Action Girl: Koko's approach to life is extremely dynamic compared to the rest of the Stonefolk and is slowly rekindling their passion.
  • Braids of Action
  • Horned Humanoid: Her's look more like a neck protector, though.
  • Innocent Flower Girl: Her Lambda incarnation dreamt of becoming one, yet chose the path of a warrior to prevent the world from dying.
    If the world survived, the flowers she loved could someday brighten the day of someone out there who needed it most.
  • Flower Motifs: She has roses adorning her for all three jobs, and her recode.
  • Giant Poofy Sleeves: Like most Stonefolk ladies.
  • Good Shepherd: While she uses the nuns' abilities to control magma Koko chose not to become one unlike most Stonefolk women. She prefers seizing fate by the horns instead of quietly accepting it.

Korin / Korin Λ

Class: A (SS for recode)
Weapon: Sword

  • Kid Hero: Korin is one, despite the fact that a specific age is never given for him.
  • Status Buff: He's the sword team enhancer among the three youngsters.

Lewto / Lewto Λ

Class: SS (Z for recode)
Weapon: Staff
Attribute: Fire

Lunaken

Class: SS
Weapon: Spear

Lunato

Class: SS
Weapon: Bow

Manmer

Class: A
Weapon: Bow (first and third job), Staff (second job)
Attribute: Remedy (second job)

Metupí

Class: A
Weapon: Bow

Nakupí / Nakupí Λ

Class: A (Z for recode)
Weapon: Sword

Pahrl

Class: A
Weapon: Bow

  • Color-Coded for Your Convenience: Out of the three Stonefolk children that can be obtained, Pahrl is coloured green.
  • Horned Humanoid: Looks like wearing a horned helmet.
  • Kid Hero: Pahrl is one, despite the fact that a specific age is never given for her.
  • Not So Above It All: In the interactions with U'nasag, Pahrl tells Korin and Kem off for calling him a merman and teasing him... until U'nasag's hat falls off.
  • She Is All Grown Up: Gaiga notices Pahrl putting on make-up and gives her tips. This works so well that most of Gaiga's admirers flock to Pahrl.

Palpa / Palpa Λ

Class: S
Weapon: Staff
Attribute: Remedy

  • Blue Blood: She is the Princess of the stonefolk people in the first job, and then becomes Queen for her second and third jobs.
  • The Heart: Holds the team together and cares more for the others' well-being than her own.
  • Horned Humanoid
  • Talking to Themself: In a non-crazy way. Palpa Λ is the first recode to hold a conversation with her regular incarnation. This proves that recodes are their own distinct person.

Peyrna

Class: Z
Weapon: Sword
Attribute: Graviton

  • Horned Humanoid: On the back of her head.
  • Idiot Hair
  • Orphan's Ordeal: Her guardian, who is all but stated to be Zavison, had and still has no idea how to raise a child. So she had to teach herself everything from gathering food due to hunger, to fend for herself in search of food and to cook said food.
  • Status Buff: Can augment all stats.

Pupropé / Pupropé Λ

Class: S (Z for recode)
Weapon: Staff
Attribute: Shadow

Pupropu

Class: S
Weapon: Staff
Attribute: Lightning

  • Barrier Warrior: Like his sister, he can put up barriers. His make everything encased in them invisible to the outside.
  • Blue Blood: He is the nephew of Palpa, and the younger brother of Puprope.
  • Pupropu up a tree
  • Whatevermancy: Can control all biological activity sans death. He made the tree he was stuck on shrink for example.

Pupru

Class: S
Weapon: Bow

Samupí

Class: A
Weapon: Spear (first job), Bow (second job), Sword (third job)

  • Action Fashionista: Weaves and dyes his own fabric and consequently makes his own clothing from start to finish. After a certain event in-story he discards his flamboyant designs and replaces them with ones that complement the wearer instead.
  • Damage-Increasing Debuff: Defense debuffs for machine type enemies.
  • Scarf of Asskicking: All three of Sampui's jobs shows him with a scarf wrapped around his body.

Zavison

Class: Z
Weapon: Bow

Zan

Class: B
Weapon: Sword

  • An Ice Person: Zan can learn three ice skills for his third job.
  • Lava Adds Awesome: He surfs lava flows for a hobby.
  • Playing with Fire: Zan can learn three fire skills for his second job.
  • Surfer Dude: His design and description makes him one, except he rides lava flows and electromagnetic waves.
  • There's No Place Like Home: In the interaction with Daiana, it's revealed that Zan wants to find somewhere he can call home.

     Dragon 

Bahamut / Bahamut Λ

Class: S (Z for recode)
Weapon: Staff
Attribute: Fire

Jade Dragon

Class: A
Weapon: Sword (first job), Bow (second and third job)
Attribute: Lightning

  • Power Gives You Wings: Jade Dragon starts with two wings in its first job, which then becomes six smaller wings in its second and third jobs.

Leviathan / Leviathan Λ

Class: S (Z for recode)
Weapon: Staff
Attribute: Ice

Seiryu

Class: Z
Weapon: Staff
Attribute: Shadow (second and third job)

     Celestial 

Invincible

Class: Z
Weapon: Staff

  • Cool Airship: It looks like an airship for its first job.
  • Eldritch Abomination: Treated as one in its Lambda profile.
  • Empathic Weapon: Wanted to lessen Pepropé's pain and grief after assimilating with the Maker.
  • Non-Elemental: Invincible is currently the only Celestial Staff adventurer that doesn't specialise in an attribute, healing, or remedy.

Odin / Odin Λ

Class: S (Z for recode)
Weapon: Spear

     Oxsecian 

36AIS

Class: SS
Weapon: Staff
Attribute: Healing

54B2

Class: Z
Weapon: Sword

  • Abusive Parent: He abandons 36AIS because she is considered imperfect by his standards.

     Spirit 

Echo

Class: S
Weapon: Staff
Attribute: Remedy

     Wild Beast 

Dracorin

Class: B
Weapon: Bow
Attribute:: Lightning

  • Took a Level in Badass: Was first introduced as a Mook in the original version of the game. Update 4.6 saw it transformed into an adventurer.

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