Follow TV Tropes

Following

Characters / Survival Of The Fittest Program V 2

Go To


    open/close all folders 

Male Students

    M01: Kyle Williams 
M01: Kyle Williams
Designated Weapon: Taser
Conclusion: Ah... a patriot. Let's hope that the Program piques M01's interest sufficiently to rouse himself into action.

    M02: Damien Stone 
M02: Damien Stone
Designated Weapon: Pitch Fork
Conclusion: If M02 is to be a true American hero like his grandfather, then he'll need to stay true to the cause and not allow himself to be swayed. Given his intelligence, the chances for that are 50:50.

    M03: Jonathan Roberts 
M03: Jonathan Roberts
Designated Weapon: Fiddle
Conclusion: *the original evaluation has been scribbled out, and replaced with* Hey diddle diddle, Jon got a fiddle, the cow jumped over the moon, the little dog laughed to see such fun, then Jon died, because pacifism is for pussies.

    M04: Carlyle Shotton 
M04: Carlyle Shotton
Designated Weapon: Kentucky Rifle
Conclusion: If M04 stays on his toes, then his climbing abilities will be a real boon to him in this environment. However, he may lack the ruthlessness to use his weapon and skills to his advantage.

    M05: Marley Jenkins 
M05: Marley Jenkins
Designated Weapon: Red, white and blue dildo
Conclusion: Unfortunately, M05's weapon will conspire against what could otherwise have been a strong competitor. *handwritten* The 'weapon' is emblematic of his chances: totally boned.

    M06: Brian Meyerhold Callison 
M06: Brian Meyerhold Callison
Designated Weapon: Meat Hook
Conclusion: Should M06 deign to get his hands dirty, and ensure he doesn't bring a hook to a gun fight, he will have an excellent chance of going far.

    M07: Shawn Bowe-Crooke 
M07: Shawn Bowe-Crooke
Designated Weapon: Model Navy ship in a glass bottle
Conclusion: *scribbles* Pfft. With ol' U.S.S Harmony, he couldn't play even if he wanted to. Besides, you can't punch bullets.

    M08: Alexander Bonham 
M08: Alexander Bonham
Designated Weapon: Steel Folding Chair
Conclusion: M08 has many of the mental traits beneficial to success in the game, however, a misplaced word could prove to be disastrous. He will have to work harder than most to go far.

    M09: Maxim Senders 
M09: Maxim Senders
Designated Weapon: Civil War Bayonet Gun
Conclusion: Sadly, in war, the role of the white knight is generally speaking, to die a hero. Tragically, given M09's fondness for minorities, it's doubtful a sacrifice could even be considered heroic.

    M10: Aaron Chalmers 
M10: Aaron Chalmers
Designated Weapon: Lasso
Conclusion: Experience has shown that a poor weapon need not condemn a contestant, and with M10's determination and physical advantages, he has the potential to be a big motivator.

    M11: Gerald Lawson 
M11: Gerald Lawson
Designated Weapon: Picnic basket, containing an apple pie
Conclusion: *the original evaluation has been crossed out and replaced with a stick figure man, a speech bubble emerging from its mouth reading "Mmm, pie"*

    M12: Chris Brooks 
M12: Chris Brooks
Designated Weapon: Entrenching Tool
Conclusion: M12's success hinges on his ability to hold his temper. Outbursts lead to mistakes, and few mistakes in the Program are without cost.

    M13: Lenny Osborne 
M13: Lenny Osborne
Designated Weapon: Pool Cue
Conclusion: The furthest M13 is liable to get is in the scenario where someone more astute picks him up as a bodyguard. Unfortunately, some soldiers are suited to following orders, and the Program is unwelcoming to grunts.

    M14: Angel Aguilar 
M14: Angel Aguilar
Designated Weapon: Croupier Stick
Conclusion: Hopefully, one of the young patriots will do America a favour and dispose of him. M14 is exactly the type we don't want in our borders.

    M15: Caleb Smartt 
M15: Caleb Smartt
Designated Weapon: Camouflage Onesie
Conclusion: With so much potential for making enemies, even a patriot such as M15 may have difficulties lasting. On the other hand, his equipment may prove passably useful, especially if he can get his hands on a better weapon as well. It will really depend on whether he has the patience and fortitude to play this smartt *The extra t has been added in pencil*

    M16: Dan Orvall 
M16: Dan Orvall
Designated Weapon: Hip Flask (contains whiskey)
Conclusion: Fortunately, the Program offers an easy means of dealing with seditious elements such as M16. His scruples will prevent him from ever entering into genuine contention for victory.

    M17: Frank Callahan 
M17: Frank Callahan
Designated Weapon: M24 SWS
Conclusion: M17's excellent patriotic attitude, strong draw and physical talents make him an excellent prospect, provided he can temper certain expectations and avoid arrogance getting the better of him, as well as play with a degree of tactical skill.

    M18: Garritt Baker 
M18: Garritt Baker
Designated Weapon: Crowbar
Conclusion: M18 may be able to make something of himself, but without a good stroke of luck, he'll most likely last only as long as any allies he is able to find. Most likely, as soon as he backs the losing side of a fight, his time in The Program will come to an end.

Male Students

    F01: Brigid Paxton 
F01: Brigid Paxton
Designated Weapon: Box of Wheaties, Breakfast of Champions Cereal
Conclusion: With such a lonesome background, and a draw like that, it's fortunate for F01 that she's good at running. Just remember the adage; you can run, but you can't hide.

    F02: Louisa Bloom 
F02: Louisa Bloom
Designated Weapon: Beretta M9
Conclusion: The Program is just saving us the trouble, with one like this. Gun or not, F02 won't last.

    F03: Felicia La Chapelle 
F03: Felicia La Chapelle
Designated Weapon: Furby
Conclusion: The emotionally fragile aren't best suited to the Program, and at best, F03 will need a tremendous amount of luck to make it very far.

    F04: Dylan Walker 
F04: Dylan Walker
Designated Weapon: A case of Stars and Stripes Cola
Conclusion: One who knows her place, at least. However, F04 lacks the ability or the equipment to go far. All probability is that she will fall early.

    F05: Josephine "Josie" Luu 
F05: Josephine "Josie" Luu
Designated Weapon: Fireman's Axe
Conclusion: A weakling with a weapon draw best served by strength and brute force. Our borders will be just a little cleaner.

    F6: Stephanie Moon 
F06: Stephanie Moon
Designated Weapon: Half Brick
Conclusion: F06 has the physical gifts, but not the attitude nor the weapon to match them. Verdict, she may put in a decent showing, but lacks the fortitude to go all the way.

    F07: Yumi Nunes 
F07: Yumi Nunes
Designated Weapon: Springboard Ballistics Knife
Conclusion: F07 is likely to be a complete wash out. Trusting nobody will avail you little if you lack the attributes to actively take them on.

    F08: Emily Barnes 
F08: Emily Barnes
Designated Weapon: American Flag (on a telescoping pole)
Conclusion: Inattentiveness is not conducive to long term survival in life or death scenarios.

    F09: Nancy Morris 
F09: Nancy Morris
Designated Weapon: Cheese Grater
Conclusion: F09 is another that seems to lack the mindset needed to be sufficiently ruthless to be a winner in the Program.

    F10: Bailey Williams 
F10: Bailey Williams
Designated Weapon: Philadelphia Derringer
Conclusion: *the rest of the conclusion is scoured out, apparently using the tip of some kind of blade* A dress? Heels? There is no conceivable way this is not going to end badly.

    F11: Audrey Mc Kee 
https://static.tvtropes.org/pmwiki/pub/images/audrey_mckee.jpg
F11: Audrey McKee
Designated Weapon: Weighted leather glove
Conclusion: F11 can be best viewed as a long shot. If she can stay strong mentally, she has no major weaknesses. Conversely, she lacks major strengths, either.

    F12: Stella Barnes 
F12: Stella Barnes
Designated Weapon: Garden Gnome
Conclusion: Cooler heads often prevail in such situations. F12 may have been able to overcome her temperament or her draw taken singularly, but together, they induce flaws that suggest a medium placing, at best.

    F13: Rebecca Long 
F13: Rebecca Long
Designated Weapon: Punch Knife
Conclusion: Lone wolfs have their place in the Program. Should F13 not overreach herself, then she will have a chance at making a good run.

    F14: Jasmine Stone 
F14: Jasmine Stone
Designated Weapon: Army Action Figure
Conclusion: F14 lacks any exceptional attributes, and devoid of a weapon to compensate for that, all signs point to her failing to get very far.

    F15: Ashley Sydor 
F15: Ashley Sydor
Designated Weapon: Snuggie
Conclusion: F15 is another good prospect hampered by a poor draw, though considering the climate, the ah... 'snuggie' may prove to be an asset.

    F16: Zora Spencer 
F16: Zora Spencer
Designated Weapon: Exploding Cigar
Conclusion: The very image of our country. It's unfortunate that it's likely to avail F16 little in the Program, but sometimes, such sacrifices must be made.

    F17: Erin Underwood 
https://static.tvtropes.org/pmwiki/pub/images/erin_underwood.png
F17: Erin Underwood
Designated Weapon: Ruger Blackhawk New Model
Conclusion: F17 has the right weapon, and may very well have the right winning attitude too. There are some suspect areas, but short of major misfortune, she has the tools to make it a long way.

    F18: Tori Gavlik 
F18: Tori Gavlik
Designated Weapon: Pilgrim Hat
Conclusion: F18's chances were slender enough to begin with - a lone wolf attitude combined with little outstanding natural ability. Her draw will hence relegate her to a fairly easy out.

    F19: America "Clara" Fox 
F|9: America "Clara" Fox
Designated Weapon: Colt .45 Revolver
Conclusion: F19 has the potential to prove a positive example of integrating outsiders into the United States, having both the weapon and the physical aspects to handle herself competently in the game. She will, however, need to keep her emotions in check, which history shows minority and mixed-race participants are often unable to do.

    F20: Robin Pounds 
F20: Robin Pounds
Designated Weapon: Stress Ball
Conclusion: Though F20 is likely to find allies to join with, her weapon, pre-existing health issues and lack of outstanding athletic or martial ability will make her a liability and drain on resources, and thus a probable exit through group dissension.

    F21: Amanda White 
F21: Amanda White
Designated Weapon: Hedge Clippers
Conclusion: *the original conclusion has been obscured, and replaced with a hand drawn arrow pointing to the fact Amanda's arm is broken, captioned 'Fail!'*

    F22: Anastasia 'Tas' Flores 
F22: Anastasia 'Tas' Flores
Designated Weapon: 1860 Henry Repeater
Conclusion: F22's bad attitude is likely to nullify any of her outstanding advantages; avoiding making enemies is frequently as if not more important than kill count, and F22 lacks the diplomatic ability to avert this.

    F23: Gwen Phonesavanh 
F23: Gwen Phonesavanh
Designated Weapon: Ice Axe
Conclusion: F23 has the physical conditioning to possibly make some use of her draw, but there's a good chance her isolation and general attitude will prevent her from actually accomplishing anything of note. In all likelihood, she'll just be another mid-tier contender who falls before the final stages.

Top