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Unknown Regions

Located on the western edge of the galactic disc, the Unknown Regions are a mapped but unexplored expanse of space that serve as a source of mystery to the denizens of the galaxy, as they are said to be home to thousands of wonders and horrors found nowhere else. Basically, this area of space, known as "Chaos" to its inhabitants, is generally marked as Here There Be Dragons. A handful of worlds within the Unknown Regions are known to certain worlds and galactic societies, such as the planet Ilum to the Jedi Order. The Chiss Ascendancy is one of the ruling powers of the region, although they have limited contact with the rest of the galaxy. Following the fall of the Empire, surviving diehard Imperials fled into the Unknown Regions where they joined secret Imperial facilities, eventually forming the secret foundation of the First Order.

Ahch-To

https://static.tvtropes.org/pmwiki/pub/images/image_856.jpg

Location: Ahch-To System, Unknown Regions
Native Species: Lanai
Native Fauna: Porgs, Thala-sirens

An ocean world with rocky archipelagos. It is home to the first Jedi Temple. After Kylo Ren led a massacre on Luke Skywalker's Jedi, Luke went into exile and searched for the first Jedi Temple, finding Ahch-To.


  • Arboreal Abode: Not quite a house, but there's a hollowed-out tree on the temple island that serves as a library housing some of the original Jedi texts.
  • Binary Suns: Appropriately it is in a system with twin suns, and much as he did in youth on Tatooine, Luke stares at a binary sunset as he passes away on Ahch-To.
  • Eldritch Location / Psychological Torment Zone: There's a sea cave on the island that's drenched in The Dark Side, not unlike the cave on Dagobah, and contains a mirror-like wall. When Rey enters it seeking answers about her long-lost parents, things quickly get weird and creepy. The cave ultimately presents Rey with an image of herself, both playing upon her greatest fear of always being alone and unwanted, and also hinting at the Awful Truth about her parents.
  • Single-Biome Planet: It's mostly ocean, with a few islands there and about.

    Lanais 

Lanais

https://static.tvtropes.org/pmwiki/pub/images/ahch_to_caretaker_ew.png

Appearances: The Last Jedi

A sentient species of short humanoid amphibians with bird-like skinny legs, females of the species took on the role of caretakers and attended to the ancient Jedi structures on Ahch-To.


  • Adapted Out: Don't appear in Marvel's Comic-Book Adaptation.
  • Bizarre Sexual Dimorphism: Culturally speaking, female Lanais remained on their home planet as caretakers to the ancient Jedi temple in a nunnery-like manner while males of the species, known as Visitors, spend much of their lives on the sea on hand-crafted boats fishing and gathering enough food to keep their fellow Lanais well-fed, coming back to the islands each month to share the feast.
  • Butt-Monkey: The Caretakers maintain the structures on Ahch-To, so they get highlighted for comedy whenever there is collateral damage in The Last Jedi. Rey blasts a hole in her hut, after which some Caretakers can be seen chattering angrily while repairing the hole, and she later cuts through a rock formation, which tumbles down the cliff and destroys a Caretaker's cart. Chewie also breaks down the door to Luke's hut, and Luke blows away the walls and ceiling off Rey's.
  • Hair-Trigger Temper: Their work on Ahch-To is continuously interrupted by Rey's force training, much to their displeasure.
  • Humanoid Alien: They have the basic humanoid body shape but are clearly alien in appearance.
  • Mix-and-Match Critters: They are anthropomorphic frog-like beings with avian legs.
  • One-Gender Race: The Caretakers are all female. Rian Johnson compared it to a nunnery. Though the novelization explains that the males that they do have are on the ocean.
  • Servant Race: They serve as permanent Caretakers of the Jedi Temple on Ahch-To.
  • Sacred Hospitality: As well as maintaining the buildings, they house and feed various visitors to the planet.
  • Space Jews: Are space nuns.
  • The Thing That Would Not Leave: They view Luke as this. While they tolerate his presence on Ahch-To, they aren't happy about it. They also view Rey as this and are even less impressed when she turns up, on account of her tendency to accidentally break stuff.
  • What the Hell, Hero?: Downplayed and Played for Laughs. When Rey inadvertently shoots a hole in a wall, they start fussing over it and jabbering crossly at her.

Csilla

Location: Csilla System, Unknown Regions
Native Species: Chiss
Capital: Csaplar

The homeworld of the mysterious and isolationist Chiss species and capital of the Chiss Ascendancy. It is a frigid world, a fact caused by its sun beginning to dim one-thousand years prior, driving a majority of the Chiss population to colony worlds across the Ascendancy and those who remain to live in underground cities and family homesteads.

    The Chiss Ascendancy 

The Chiss Ascendancy

"They're supposed to be great warriors. Clever, resourceful, proud. Intensely loyal to one another, too."
Eli Vanto

A civilization believed to have been mythical before Mitth'raw'nurodo was found by the Galactic Empire, due to the Ascendancy ceasing contact with the rest of the galaxy for unspecified reasons. The Chiss were trade partners with worlds including Lysatra before going into isolation. Due to detecting an adversary in the Unknown Regions, Mitth'raw'nurodo hoped to make an ally out of the Empire for a higher chance of the Ascendancy's survival.


  • Adaptational Nice Guy: Force-sensitivity is rare among Chiss in both Canon and Legends, but their attitudes towards it are very different. In Legends, Force-sensitivity among Chiss was considered a genetic impurity and persecuted, to the point that they either had to have surgery to suppress it or go into exile on pain of death (and the choice was also dependent on social status, with the lower-class usually being forced to take the latter). In canon, however, while still rare, Force-sensitivity is more common among young girls, limited to precognition, and disappears as they grow older, and said girls are often employed as navigators in the Unknown Regions, suggesting that the Ascendancy is a lot more tolerant of the Force than in Legends. However, according to Thrawn, the girls seem to just be a means to an end and are cast aside as soon as they lose touch with the Force.
  • Amazing Technicolor Population: They're blue-skinned with red eyes. People like Driller have mistaken Thrawn for a Pantoran, another blue-skinned humanoid species.
  • Canon Immigrant: A Legends species made infamous by Grand Admiral Thrawn himself.
  • Common Tongue: Sy Bisti is a lingua franca they use to communicate with other worlds for trade, one of these worlds being Lysatra.
  • Eminently Enigmatic Race: Although their neighbors in the Unknown Regions know a bit more about them, the Chiss take great care to hide much of their inner workings, society, and true strength from outsiders. In the planets of the Outer Rim that sit on the border of the Unknown Regions, even less is known of the Chiss and many considered them a myth.
  • Everybody Has Standards: The Chiss were disgusted with Thrawn's modus operandi (preemptive strikes) as it violated their code of honor, to the point that they called for his exile. The government has no choice but to comply to the public's demands, but as per protocol for exiling, they leave Thrawn with enough supplies to survive off of for a while. Actually, Thrawn and the Chiss government used this as the perfect excuse to get Thrawn to make contact with the Empire.
  • The Exile: They do this to people that presumably are over the top, like Thrawn. Thrawn's exile was apparently caused by public opinion rather than a decision made by his superiors, though. Though apparently, it isn't. Thrawn being Hated by All just happened to be a good excuse for him and his superiors to send him away to be deliberately found by the Empire, wanting to prepare an ally in the event something from the Unknown Regions decides to come after the Ascendancy.
  • Gender-Restricted Ability: It appears to be this with Force-sensitivity among the Chiss. While Thrawn says there are a handful of males, a vast majority are girls for an unknown reason.
  • Hired Guns: In Commander (which takes place after A New Hope and before The Empire Strikes Back), there are female Chiss mercenaries that were hired by rebel Senator-in-exile Johhar Kessen to fight for the Rebel Alliance.
  • Gone Horribly Wrong: Possibly. Their plan was to ally with the Empire against a much worse threat in the Unknown Regions, giving them Thrawn and some intel about the Unknown Regions as a bargaining chip. The Empire fell and the remnants fled to the Unknown Regions, using that intel to hide and rebuild. If the First Order is tied with the unknown threat, as is implied, then the Chiss' plan to fight against them just gave their adversary an army. And since the Chiss are nowhere to be seen in the Sequel Trilogy...
  • Meaningful Name: "Chiss" is similar to the game of chess, and considering Thrawn...
  • Puberty Superpower: Inverted. Since the Chiss have no way of teaching their people to use the Force, their ability to use it fades over time, so the only Force-sensitive Chiss are children.
  • Red Eyes, Take Warning: So far, this only applies to Thrawn. Considering his people also exiled him, this might apply to those that helped put that order to action. This coloration apparently lets them see a bit of infrared.
  • Schrödinger's Canon: Their language is Cheunh, as Sy Bisti is the lingua franca of that and other languages near the Ascendancy.
  • Shrouded in Myth: The Chiss ceased contact with other species in the Galaxy long enough for others to believe the Chiss were a myth.
  • Unwanted Rescue: Thrawn has no idea if his people want his help or not in defending the unknown threat, but neither opinion will stop him from protecting them. It's probably just public opinion. He's acting off of orders of his superiors, who obviously want to protect their people and said people are likely fine with their government protecting them so long as they don't know that Thrawn was involved.
  • Vagueness Is Coming: They've apparently dealt with threats that the rest of the Galaxy has no idea exists. However, there is at least one that causes Thrawn to request Palpatine for assistance in apprehending it, but he never names it, either because it wasn't important at the time of his proposal or he doesn't know what it is either. And if Thrawn of all people doesn't know...
  • What Happened to the Mouse?: They're nowhere to be seen in the Sequel Trilogy or any works surrounding it, even though the First Order comes from the Unknown Regions and is heavily implied to be tied with the mysterious threat to Csilla.
  • What the Hell Is That Accent?: Only because we only have one person to judge it from. Presumably, it's a Danish accent, if Thrawn (who is voiced by Lars Mikkelsen, who is Danish) is any indication. Ar'alani is described as having a heavy accent, and Thrawn's accent was heavier when he first met the Imperials.

Chiss Defense Force

    Ba'kif 

Supreme General Ba'kif

Species: Chiss

Supreme General of the Chiss Defense Force, formerly of the Stybla family.


  • Benevolent Conspiracy: Was part of one with Patriarch Lamiov of the Sybla and Patriarch Thooraki of the Mitth to mold Thrawn and Thrass into an unstoppable military and political duo who could help guarantee the future of the Chiss Ascendancy. Thrass's death threw a wrench into those plans.
  • Big Good: He is one of the highest ranking military authorities in the Ascendancy and in comparison to the Syndicure Ba'kif is far more concerned with keeping peace not just for the Chiss, but their neighbors as well.
  • Desk Jockey: Due to his rank he is rarely involved in any action away from his office or other secure locations within the borders of the Ascendancy.
  • Old Soldier: He has been around quite a while. In Lesser Evil he reflects on his age and how the dozen or so friends who knew and still sometimes used his old core name Labaki is down to just one.
  • Reasonable Authority Figure: Although Thrawn causes him a lot of trouble with the Nine Ruling Families with his creative tactics that often stretch the boundaries of Chiss law, Ba'Kif does everything he can to shield him from consequences because he recognizes his tactical brilliance and often agrees with his reasonings. And because Ba'kif was the first one who recognized Thrawn's potential and set up his path towards joining the CDF and the Mitth family.
  • Screw the Rules, I'm Doing What's Right!: He often drops all pretense of just covering for Thrawn and actually assists him in circumventing or outright violating the laws of the Ascendancy that prevent them from responding to threats before they attack.

    Ar'alani 

Admiral Irizi'ar'alani "Ziara" / Ar'alani

https://static.tvtropes.org/pmwiki/pub/images/ar_alani_sw.jpg

Species: Chiss

Appearances: Chaos Rising | Greater Good | Lesser Evil | Thrawn | Thrawn: Treason

"I am Admiral Ar'alani of the Chiss Defense Fleet."

An admiral of the Chiss Defense Fleet and commander of the Vigilance and then the Steadfast and is one of Thrawn's closest friends and staunchest allies within the Ascendancy. She greeted Eli Vanto when he was sent by Thrawn to meet the Chiss Ascendancy.


  • Adaptation Expansion: Not so much as Zahn not having the time to flesh her out before Legends was decanonized — previously, she only had a minor role in Outbound Flight and that was it. In the new canon, Zahn has multiple books focusing on Thrawn and the Chiss now, allowing him to elevate Ar'alani to the status of major character in the Chiss Ascendancy plot.
  • Adaptation Name Change: Chaos Rising finally tells us her full name: Irizi'ar'alani. Or at least that was her full name until she was removed from the Irizi family.
  • Awesomeness by Analysis: She is able to keep up with Thrawn in tactical analysis and is much better than him at understanding and maneuvering around political currents. She even perfectly tag-teams an enemy with Thrawn in a Crowning Moment of Awesome for both Admirals, after twenty years apart and with a bit of help from Thrawn's protegee Eli, despite the 'Chimaera' unexpectedly showing up and springing Ar'alani's trap, in Thrawn: Treason.
  • Badass Boast: Makes one in Thrawn Chaos Rising.
    "Mid-Captain Ziara, this is Junior Commander Thrawn. I believe your targets await you."
    "Indeed they do, Commander. I suggest you continue on your present course. It should give you the best view of their destruction."
  • Badass Bookworm: She was one of the best students at the Academy, speaks 3-4 languages, and is interested in Thrawn's history of art lectures.
  • Batman Gambit: Becomes quite adept at it. Chronologically, she first does this to get Thrawn out of trouble when they were in school together in Chaos Rising.
  • Benevolent Boss: Ar'alani is quick to acknowledge the skills of others, is respectful of the Sky-walkers, inspires loyalty from her subordinates and refuses to play the political game of families once she reaches command rank, as is expected in Chiss society but not often practiced.
  • The Cameo: She doesn't do much in Thrawn, her reintroduction to canon, other than welcome Eli to the Chiss Ascendancy at the end of the book.
  • Canon Immigrant: She was originally from Outbound Flight.
  • Celibate Hero: She never has a love interest and seems entirely dedicated to her mission to protect the Ascendancy, much like Thrawn.
  • Deadpan Snarker: Thrawn tends to bring this out in her.
  • Everybody Has Standards: Comical variant. In Chaos Rising, after helping get Thrawn out of trouble with the military court, he takes her out on a friendly date that he claims to be fun. Ziara was expecting a party or performance... only for him to mean a quiet walk through the art gallery, much to her exasperation.
  • Everyone Went to School Together: Downplayed. Chaos Rising reveals Thrawn and Ar'alani were classmates at Taharim Academy as part of their military education, which is why they're friends.
  • Fantastic Racism: Earlier in her career she did not view other alien species as people, remarking to Thrawn that she thought them lesser than the Chiss and closer to very intelligent animals. However after interacting with outside species more she moved away from this viewpoint and accepted them as equally sentient to the Chiss.
  • A Father to His Men: Ar'alani inspires her subordinates to serve her out of loyalty.
  • Fire-Forged Friends: Becomes friends with Thrawn after she successfully gets him out of a court martial for suspected cheating.
  • Four-Star Badass: Admiral of the Chiss Defense Fleet.
  • Friendly Rival: Despite being a member of the Irizi family and Thrawn being from the rival Mitth family, the two were friends in the military academy and continue to be friends in the present.
  • Hero of Another Story: Her adventures saving the Ascendency while Thrawn is off with the Empire for twenty years.
  • Heterosexual Life-Partners: With Thrawn. He is her best and closest friend.
    • Also with Senior Captain Wutroow during the Chiss Ascendency books.
  • Honor Before Reason: She refuses to attack Thrawn in their sparring match once they lower their weapons, even though he is almost goading her. She also always acts in the best interests of the Chiss Ascendancy despite the political machinations of the families that try and thwart her, Thrawn and General Bakif at every turn.
  • Military Maverick: Like Thrawn she often finds herself constrained by the Ascendancy's laws about pre-emptive strikes and seeks creative ways around that for the benefit of both the Ascendancy and neighboring species, although she typically does not go as far as Thrawn does.
  • Nerves of Steel: Nothing ruffles her calm, commanding presence.
  • Odd Name Out: The only named Chiss besides the young Force-sensitive navigators to have a two-part name, a fact that puzzles Eli Vanto. Chaos Rising reveals that she used to have a three-part name until she was removed from her family by being promoted to a flag rank within the Chiss Defense Force.
  • Rank Up: A flashback during Chaos Rising focuses on her promotion to Commodore, which severs her connection to the Irizi family.
  • Shout-Out: To Ari Roselani, a Thrawn cosplayer that met and befriended Timothy Zahn, which led him to make Admiral Ar'alani in tribute to her.
  • To Be Lawful or Good: Always comes down on Good although she manages to toe the line of Lawful as well.
  • True Companions: She is an ally and friend of Thrawn, despite their frequent clashes over his morals in battle tactics. She even secretly allies with him and aids him in his activities even if their superiors do not approve of Thrawn's actions.
    • Ar'alani was always an excellent naval commander, but she learned additional tactics and strategy from working with Thrawn. Likewise, Thrawn learned how to lead others through working with her.
  • Tuckerization: Her name is a jumbled up version of Ari Roselani's name.
  • Xanatos Speed Chess: She is quite good at this. Given that she manages to rise to the ranks of Admiral in the Chiss Expansionary Defense Force all the while remaining allied with Thrawn shows she's excellent at thinking on her feet.
    • See also her fight against two vastly more powerful Grysk ships in Thrawn: Treason and how fast she improvises new tactics within her original strategy.

    Samakro 

Mid-Captain Ufsa'mak'ro / "Samakro"

Species: Chiss

A cousin in the Ufsa family and second-in-command of the Springhawk.


  • Number Two: To Thrawn as the Springhawk's first officer. He takes it quite seriously, as he often has to reassure members of the crew who are nervous about Thrawn's plans even though he has his own misgivings about them.
  • Properly Paranoid: Due to Thrawn's unique strategies and talent for making controversial decisions, Samakro is concerned that members of the Aristocracy are plotting against him and that the blowback from that will negatively affect the crew of the Springhawk. Due to the way Thalias became the ship's new caretaker, he believes she is a spy for Syndic Thurfian. She was, but managed to escape from being under his thumb, although Samakro is unaware of that fact and determined to expose her.
  • The Resenter: Feels this way towards Thrawn, whom took over his command as Senior Captain of the Springhawk. To his credit, he doesn't let it get in the way of his duties.
  • Sour Supporter: While he strongly dislikes Thrawn and his leadership style, he is also fiercely loyal to him, since he sees that as his duty as a first officer.

    Lakinda 

Senior Captain Xodlak'in'daro / "Lakinda"

Species: Chiss

Appearances: Greater Good | Lesser Evil

A merit adoptive in the Xodlak family.


  • Conflicting Loyalty: Lakinda often struggles with this and much of her character arc revolves around her reconciling her desire to bring specific glory to the Xodlak and her duty to the Chiss Ascendancy as a whole. In the end she chooses the Ascendency, which gets her in huge trouble with the Xodlak family but a chance to join the higher-ranking Irizi family.
  • Glory Hound: She has a strong desire to earn honor in battle, largely for the sake of her family, and resents that Thrawn tends to be given missions with more potential for glory.
  • Leeroy Jenkins: Lakinda has a habit of rushing straight into battle and disrupting the plans of other officers, as occurs during both fights with the Grysk battle dreadnought.

    Vorlip 

Junior Captain Vorlip

Species: Chiss

Appearances: Chaos Rising

Commanding officer of the Tomra.


  • Reasonable Authority Figure: Lets Cadet Thrawn off for wandering into an area on the ship he had no authorization to be in but only after telling him off and finding he had an interesting reason to do so (he had a good feel of the ship on his first voyage), and comforts and reassures Ali'astov of her future once she retires as a Sky-walker.

    Wutroow 

Senior Captain Kiwu'tro'owmis / "Wutroow"

Species: Chiss

Ar'alani's first officer.


  • Deadpan Snarker: She has an incredibly dry and irreverent sense of humor, which sets her apart from most other Chiss.
  • Foil: To Samakro. While he dislikes Thrawn as a person but always makes sure to keep it to himself, Wutroow is good friends with Ar'alani but doesn't hesitate to voice her opinions when she doesn't agree with her.
  • The Napoleon: Downplayed, as while she's not completely short-tempered, she's clearly one of the more hot-headed Chiss officers shown, and is noted as being exceptionally short.
  • Number Two: She's Ar'alani's first officer and close confidant.
  • Red Oni, Blue Oni: The hot-headed, unserious red to Ar'Alani's calm and collected blue.
  • Vitriolic Best Buds: It's clear that she and Ar'Alani are very close friends in spite of Wutroow's constant snark.

Sky-walker Corps

    Vah'nya 

Vah'nya

Species: Chiss

Appearances: Thrawn: Treason

A Force-sensitive navigator serving aboard the Steadfast.


  • Morality Pet: To Thrawn. He is only ever kind to her and makes an effort to bring her into the loop of his larger goals. Thrawn even goes so far as to let her sleep in his office.
  • The Navigator: As a ozyly-esehembo, she is responsible for utilizing the Force to navigate the Steadfast through the perils of the Unknown Regions.
  • Ship Tease: With Eli Vanto. She has gotten to known him the best of the Chiss aboard the Steadfast and both seem interested in each other, but by the end of Treason neither has acted upon it yet.

    Thalias 

Mitth'ali'astov "Ali'astov" / "Thalias"

Species: Chiss

Homeworld: Colonial Station Camco

A former Force-sensitive navigator who is adopted into the Mitth family. She becomes the caretaker of Che'ri.


  • Brought Down to Badass: Though she loses her Force ability of precognition, Thalias proves to be an intelligent and physically resilient young woman capable of earning her place as a Trial-Born member of Mitth.
  • Hero-Worshipper: To Thrawn. Thalias never forgot her first meeting with Thrawn and the advice her offered her when she could no longer serve as a Sky-walker and has continued to idolize him for years after the fact.
  • Parental Substitute: Becomes one to Che'ri, whose previous caregivers were not very parental or interested in growing close to their charges.
  • Power Loss Depression: Briefly experienced this once her Force sensitivity faded, feeling that with the loss of her abilities her life was effectively over. Thankfully a chance encounter with Thrawn gave her hope for a new path in life.

    Che'ri 

Che'ri

Species: Chiss

A Force-sensitive navigator.


  • The Navigator: Like other Force-sensitive girls in the Chiss Ascendancy this is her primary role in the Defense Fleet, specifically aboard Thrawn's ship the Springhawk.
  • Pursue the Dream Job: Thrawn deduces from her various drawings that Che'ri has long had a passion for flying, and with his encouragement and support she gets to pilot his ship during his missions at Batuu and Mokivj.

    Borika 

Cohbo'rik'ardok "Borika"

Species: Chiss

Homeworld: Rentor

Appearances: Lesser Evil

A former Force-sensitive navigator who was adopted into the Irizi family and then married into the Cohbo family. She currently trains sky-walkers on the Chiss planet Ool, and studies the Force.


  • Badass Bookworm: A former Force-sensitive military navigator who lives on a ranch in the wilderness and is currently a scientist with top secret clearance.
  • Brought Down to Badass: Though she loses her Force abilities of precognition, Borika is extremely intelligent, handy with a blaster and is a scientist who studies how the sky-walkers utilize the Force.
  • Dark Secret: Is involved in several of them, which Thalias - and Thrass before her - discover, but she is another example of Dark Is Not Evil.
  • Ensemble Dark Horse: Quickly became a fan-favorite online, despite having only a minor appearance in one novel. In large part this is because she's clearly Thrawn's sister.
  • Long-Lost Relative: Thalias discovers in Lesser Evil that she is Thrawn's long-lost sister.
  • Parental Substitute: Implied to be one to the sky-walkers.
  • Sugar-and-Ice Personality: In the same way Thrawn is. There is a marked note of coolness or academic aloofness in her mien, but she is not unkind.

Mitth family

    Thooraki 

Patriarch Mitth'oor'akiord / "Thooraki"

Species: Chiss

Appearances: Chaos Rising | Lesser Evilnote 

The Patriarch of the Mitth family.


  • Cool Old Guy: When Thalias meets him, he turns out to be an intelligent man who is supportive of Thrawn and Thalias, regarding Thrawn's way of thinking as something that is needed for both the good of their family and the Chiss as a whole.
  • Killed Offscreen: Passes away from old age during the events of Greater Good.
  • Mysterious Backer: He is the one responsible for both Thrawn and Thalias's recruitment into the Mitth family, spotting both their ingenuity and cleverness in their youth and arranging for them to be adopted into the family.

    Thrass 

Syndic Mitth'ras'safis / "Thrass"

Species: Chiss

Appearances: Lesser Evilnote 

A Mitth family syndic killed in an incident involving Thrawn's campaign against Vagaari pirates.


  • Canon Immigrant: He was Thrawn's brother who appeared only in the Legends novel Outbound Flight. He is recanonized by way of being mentioned by name in Chaos Rising.
  • Cool Big Bro: Though they don't share blood, this was essentially the relationship he had with Thrawn, serving as a source of encouragement and guidance to the younger Chiss.
  • Heroic Sacrifice: As in Legends, he died saving a ship full of humans lost in the Unknown Regions.
  • Posthumous Character: By the time of Chaos Rising he has long since been killed and is only mentioned in passing. His relationship with Thrawn if fleshed out in flashbacks throughout Lesser Evil.

    Thurfian 

Syndic Prime Mitth'urf'ianico / "Thurfian"

Species: Chiss

A Mitth family syndic.


  • Enemy Mine: He is working with Irizi syndic Zistalmu to sabotage Thrawn's career, as both view him as an existential threat to the Ascendancy and its established military doctrine.
  • Rank Up: He is promoted to Syndic Prime between Chaos Rising and Greater Good and spends a lot of the latter novel angling on a promotion to Speaker, as the current Mitth family Speaker is getting older and possibly retiring soon. Thurfian is caught rather off-guard when the Mitth family elects him as their new Patriarch instead, as Thrawn's recent activities and other concerns cause them to believe that a new direction for the syndic was needed.

Xodlak Family

    Lakuviv 

Councilor Xodlak'uvi'vil

Species: Chiss

Appearances: Greater Good

A ranking distant councilor for the Xodlak family whose ambition makes him a target for Haplif's manipulation.


  • Ambition Is Evil: Lakuviv has high aspirations for both himself and his family, and this drives him to attempt to take advantage of Haplif (unaware that he's the one being manipulated) and even betraying and kidnapping his own family's patriel in order to advance his station.
  • Jumping Off the Slippery Slope: While Lakuviv's actions are generally morally ambiguous, when Patriel Lakooni correctly identifies the Agbui's nyix mine as a trick, he kidnaps and impersonates her in order to gather the family's military officers and take the mine.
  • Unwitting Pawn: Lakuviv's greed and ambition make it easy for Haplif to get him to do exactly what he wants.

    Lakphro 

Xodlak'phr'ooa

Species: Chiss

Appearances: Greater Good

A Xodlak rancher who Lakuviv forces to host the Agbui despite his misgivings.


  • Badass Bystander: Lakphro is a simple civilian and barely even a factor in Jixtus's plans for the Xodlak family, but ends up being the one to kill Haplif at the end of the book.
  • Spanner in the Works: He ends up being pretty much the sole reason that Haplif's scheme is undone before he can plunge the Ascendancy into civil war due to sending one of the Agbui's necklaces to a cousin to be analyzed, only for that cousin to send it to Thrawn.

    Chiss on other pages 
  • Mitth'raw'nuruodo on his own character page.

Demir

Location: Unknown Regions
Native Species: Demirian

Also known as the Iron Planet, Demir was invaded at some point by the First Order during their attempted conquest of the Unknown Regions.


  • Binary Suns: The planet has two suns visible in the sky.

Exegol

https://static.tvtropes.org/pmwiki/pub/images/exegol_surface.png
Location: Unknown Regions
Immigrated Species: Humans

A remote and hard-to-reach desert planet that is the secret homeworld of the Sith. It is here that Palpatine constructs the Sith Fleet and prepares to take over the galaxy.


  • Boss-Arena Idiocy: Although its storms allow the Imperials to stay hidden, they mean that the Xyston-class Star Destroyers can't take off without a destroyable command tower and the novelization says that it stopped all their Deflector Shields from working.
  • Composite Character: It combines elements of Byss (the site of Palpatine's resurrection and where he planned to rule his new empire from) and Dromund Kaas (a Dark Side-drenched planet with strong storms) from Legends.
  • Cool Chair: The Throne of the Sith in the underground citadel, a gigantic stone throne surrounded by massive stalagmites.
  • Elaborate Underground Base: The underground citadel of the Sith cultists, featuring enormous statues of the Four Sages of Dwartii, Palpatine's life support machines, the cloning tanks where Snoke was made and the Throne of the Sith.
  • Eldritch Location: Exegol is surrounded by one, an extremely hostile region of space filled with magnetic anomalies and gravity wells represented by shifting branches of matter filling a red void. The planet itself is no slouch either. It is a desertic tundra covered in perpetual, violent electric storms that constantly ravage the landscape, and there may well be a giant Force rift beneath the planet's surface.
  • Empathic Environment: When we're first introduced to the planet, it's shrouded in darkness and clouds blotting out any light. After the Sith Eternal and the Final Order are defeated, the sky clears up and a sun illuminates the planet.
  • Evil Counterpart:
    • To Ahch-To. Where that is a secret sacred place of the Jedi concealed to protect Luke Skywalker from the First Order, Exegol is home to a secret shrine to the Sith that serves as the undead Emperor Palpatine's place to launch an assault on the entire galaxy that will crush freedom forever.
    • To Tanalorr from Jedi Survivor. Both are planets that can only be reached with a compass-like object (Sith Wayfinder and Abyss Compass) that allows one to safely travel through some abyss (Koboh Abyss and Red Honeycomb Zone) that can destroy ships that try to go through it without said compass device and are perfect hiding places for those wanting to build armies (Dagan and Palpatine). While Tanalorr was once desired by Dagan to build a Jedi Temple before the Nihl forced the Jedi Order to write it off as not worth it, causing Dagan to fall to the Dark Side and in the present day, wanting to use it to build an army to fight Palpatine and his Empire while he was in conflict with Cal and the crew of the Stinger Mantis, who wanted to use it as a safe haven for those persecuted by the Empire, Palpatine has Exegol already settled and built a fleet of Xyston-class Star Destroyers in secret during the Galactic Civil War that would try to help the First Order fully reclaim the Galaxy and revive the Empire that the New Republic destroyed.
  • Gaia's Lament: Back in ancient times, Exegol might've been a more vibrant place. Several thousand years of Sith ownership are what's left it in its current, desolate state, just like Moraband.
  • Meaningful Name: Sounds similar to Algol - known in Astrology as the "Demon Star."
  • Offscreen Villain Dark Matter: The Emperor managed to raise an impressive space fleet from an planet barren of any notable resources. The Visual Dictionary clarifies that his fleet was constructed by his cultists off-world and merely hidden there.
  • Perpetual Storm: Lightning storms always rage overhead while the characters are on Exegol.
  • Please Select New City Name: In the past it's also gone by the name of "Ixigol".
  • Religion of Evil: Exegol is populated exclusively by Sith Eternal cultists who worship the Dark Side, but are incapable of wield it on their own. Their children compose the fleet's personnel.
  • Remember the New Guy?: The secret world of the Sith never mentioned prior to The Rise of Skywalker, Palpatine and Darth Vader were well aware of it and had personal wayfinders to locate it during the events of the original trilogy, though the precise details of this weren't revealed until media made after Rise of Skywalker. Granted, Exegol's secrecy to the wider galaxy was the Siths' intent, with the more well-known original Sith homeworld of Moraband long since abandoned.

Ilum

https://static.tvtropes.org/pmwiki/pub/images/databank_ilum_01_169_328d126d.jpeg
Location: 7G sector, Unknown Regions

An icy planet that was the greatest known source of kyber crystals in the galaxy. Its location was kept secret by the Jedi Order for generations. After the fall of the Jedi Order, the Empire mined the planet's crystals for use in the Death Star's superlaser.



Nikardun Destiny

A growing power in the Unknown Regions controlled by the Nikardun species.


  • Decapitated Army: Yiv's disgrace and capture at the end of Chaos Rising leaves his lieutenants scrambling for power, but none of them have the skills to replicate Yiv's success and most of the Destiny's conquests are already lost.

    Yiv 

General Yiv the Benevolent

Species: Nikardun

Appearances: Chaos Rising | Lesser Evil

Ruler of the Nikardun Destiny, Yiv is a cunning warlord who manipulates and coerces other species into submitting to the Destiny as vassals or exterminating them if they resist. His conquests lead him to the fringes of the Chiss Ascendancy, where he encounters the Chiss officer Thrawn.


  • Arc Villain: He is the primary antagonist of Chaos Rising, but is captured and facing trial by the end of the novel.
  • Even Evil Has Standards: Ar'alani showing him footage of one of his stations being assaulted by other agents of Jixtus and their garrisons executed following Yiv's capture upsets him greatly, both due to the betrayal and the undignified deaths of his loyal followers.
  • The Exile: In exchange for telling the Chiss all he knows about Jixtus, the Grysk, and their other allies he goes into exile on a isolated planet to live in the wilderness with all the supplies he needs to survive.
  • Faux Affably Evil: Yiv certainly likes to present himself as a gregarious, fun loving figure but this is entirely an act to ingratiate himself to potential allies. Underneath he is a deeply ruthless and cruel tyrant who won't hesitate to commit genocide at the slightest provocation.
  • Hidden Depths: In his first conversation with Thrawn he shows a remarkable eye for architecture and notes certain irregularities in the design work of the room they were in.
  • Unwitting Pawn: In the end he was just another disposable pawn in Jixtus' plan to destroy the Chiss.
  • Villainous Breakdown: After being maneuvered by Thrawn into a situation where he can either leave Thrawn be to join his fleet and seem afraid of Thrawn, or try to deal with Thrawn and seemingly abandon his fleet in a pitched battle with the Chiss Ascendancy. Either way his reputation as a warrior is ruined, causing Yiv to go into a rage and vow that he will kill Thalis and Che'ri in front of Thrawn before slowly killing him to make him suffer. Even before that, he takes to abusing Thalias angrily in a futile attempt to find out what Thrawn's plan actually is, before being told of the situation.
    Yiv: What is his plan? What is his plan? [...] He brings in Chiss warships to attack me. He goads the Vaks into conspiring with them against me. What is his purpose? What is his goal? What is his plan?
  • Worthy Opponent: He and Thrawn see each other as this. During their first meeting they pretend not to know one another and talk about art and architecture, but both afterwards admit that the other is a very dangerous man.

Parnassos

Location: Unknown Regions
Immigrated Species: Human, Dug, Gand

A desolate and dangerous planet, that was once mined by the Con Star Mining Corporation many decades ago.


  • After the End: A nuclear accident that took place decades before Phasma resulted in the world being as it is right now. It was once a very green, beautiful and bountiful place; suffice to say, this is definitely no longer the case.
  • Crapsack World: Parnassos makes Jakku and Tatooine look like Disneyland.
  • Death World: Basically, it's if Mad Max: Fury Road was in Star Wars. It's a scavenger planet that has nothing but rocks and life struggling to survive, and you can't leave or enter without being shot down by an automated defense system.
  • Disaster Scavengers: Just about everyone on the planet survives this way (or tries to).
  • Only One Name: Parnessans only have one name, though by naming conventions of other cultures that use clan systems, they could use their clan names as surnames (ex. Siv Scyre, Phasma Scyre, etc.).
  • Thirsty Desert: Not all the planet is desert, but a lot of the greenery was reduced to larges swathes of desert consisting of purple sand.

    Siv 

Siv

https://static.tvtropes.org/pmwiki/pub/images/siv_sw.jpg

Species: Human

Appearances: Captain Phasma note  | Phasma

A warrior of the Scyre clan.


  • Action Girl: She's a trained Scyre warrior and more than proves it during the course of the story.
  • Freudian Slip: While hunting down Lieutenant Rivas on Lupror, Phasma accidentally warns Pilot as "Siv" to watch out for slippery ridges as they climb the rocks, remembering that Siv had almost fell due to this in the past. When Pilot asks who Siv is, Phasma digresses.
  • The Idealist: She looked up to Phasma and thought she would be the key to a better future.
  • Identical Stranger: Not only does Phasma seem to see Siv in Pilot, but the two seem to look similar (though that could be chalked up to the artstyle).
  • Morality Pet: Sadly, averted, because Phasma would like to kill her since she's a connection to her past, but judging by how Phasma has a flashback of her and tries to warn her to watch out, perhaps Phasma did care about her all along. It just wasn't enough.
    • Before she abandons Siv, she does point Siv to a direction where she can find shelter and have her child safely. Though years later, any affection for Siv has long faded.
  • Pregnant Badass: It turns out she's pregnant during her and Phasma's trip across Parnassos. Her main motivation is to get off-world so she can deliver it safely.
  • Sole Survivor: Aside from Phasma, she and her child are the last survivors of Parnassos.

    Frey 

Frey

Species: Human

Appearances: Captain Phasma note  | Phasma

A member of the Scyre clan. When Phasma joined the First Order, she took a young girl named Frey with her in hopes of training her to be her successor.


  • Morality Pet: Averted. Despite being her apprentice, Phasma kills her because she is a connection to her past.

    Torben 

Torben

Species: Human

Appearances: Captain Phasma note  | Phasma

A member of the Scyre clan.


    Keldo 

Keldo

https://static.tvtropes.org/pmwiki/pub/images/keldo_sw.png

Species: Human

Appearances: Phasma

A member of the Scyre clan, as well as Phasma's brother.


  • An Arm and a Leg: Lost his right leg to a knife wound when the Scyre killed the rest of his and Phasma's original clan and adopted them, although it was Phasma who stabbed him, having betrayed their family because she viewed them as too weak to survive.
  • Morality Pet: To Phasma Or not. It can be argued she cared about him in her own twisted way by injuring (instead of killing) him to shanghai him into joining a new tribe. But despite the two being siblings, Phasma kills him because he is a connection to her past.
  • Roaring Rampage of Revenge: After Phasma breaks the Scyre's truce with the Claws and leaves with her most trusted warriors to help Brendol Hux reach his crashed ship, Keldo leads the entirety of both clans to hunt them down. This ends with everyone but Phasma, Hux, Siv, and Frey dead.
  • Sibling Team: He and Phasma led the Scyre together, with Keldo making the political decision while Phasma leads the warriors.

    Parnessans on other pages 

Starkiller Base

https://static.tvtropes.org/pmwiki/pub/images/starkiller_base_planet.jpg
Location: 7G sector, Unknown Regions (original area), mobile

"This fierce machine which you have built, upon which we stand, will bring an end to the Senate! To their cherished fleet! All remaining systems will bow to the First Order! And will remember this... as the last day of the Republic!"
General Hux

Formerly Ilum itself, this is the result of it being transformed into a mobile laser superweapon akin to the Death Stars by the First Order.


  • Ambiguous Situation: Given the similar climate, the fact that they're in the same area on maps (they're both in Sector 7-G and are identical in diameter), and both being abundant in kyber crystals, it's been theorised by many that Starkiller Base might be Ilum. The novel Ahsoka even notes Ahsoka witnessing vast scars across the planet created by Imperial stripmining, exposing the mantle. Pablo Hidalgo, for his part, has noticeably refused to make a definitive statement either way.
    • Jedi: Fallen Order adds even more fuel to the fire by giving Ilum an enormous trench from Imperial mining operations that just so happens to be the same width and positioning as that of Starkiller Base.
    • The Rise of Skywalker Visual Dictionary ultimately confirms that Starkiller Base was once Ilum.
  • Earth-Shattering Kaboom:
    • Unlike the Death Stars, it can shatter multiple planets in a single system at one time. Ask the Hosnian system, or what remains of it, anyway.
    • The Resistance destroying the reaction core results in Starkiller Base itself blowing up.
  • Meaningful Name: It slowly kills stars so it can absorb energy from them.
  • Mythology Gag:
    • It charges power by absorbing the energy of a nearby sun, similar to the Star Forge from Knights of the Old Republic. Both also are apparently powered by darkness. The difference being that Starkiller Base is a glorified Death Star while the Star Forge is able to forge a near-infinite amount of starships for the Rakatan Infinite Imperial military. It's possible this was intentional.
    • "Starkiller" was the original last name of the protagonist in early drafts of Star Wars.
    • The man who developed the original Death Star was named Galen Erso. Galen Marek is the name of the protagonist of the The Force Unleashed video games, his codename being "Starkiller".
    • Its ability to fire shots through hyperspace brings to mind the Galaxy Gun.
  • Power of the Void: The novelization of The Force Awakens states that Starkiller Base also runs on dark energy, specifically a form of it called "quintessence". It was thought to be impossible to tap into, but the First Order found a way to harvest it...
  • Star Killing: As mentioned above, it isn't called Starkiller Base for nothing.
  • Serial Escalation: The Death Stars are giant space battle stations with superlaser powered by kyber crystals so it can destroy one planet at a time. Meanwhile, Starkiller Base is a planet turned into a giant battle station with a superlaser powered by not only kyber crystals, but dark energy, and can destroy multiple planets at a time.
  • Snow Means Death: Well, Starkiller Base has a snowy climate, and it's a deadly superweapon responsible for the deaths of billions and maybe more, so...
  • Suspiciously Similar Substitute: The Star Forge. Considering what's going on in this canon, this might actually be on purpose.

Tehar

Location: Unknown Regions
Immigrated Species: Humans

A remote planet in the Unknown Regions that was the site of a massacre by the First Order in 34 ABY.


  • Doomed Hometown: For unknown reasons, First Order troops led by Kylo Ren massacred and destroyed a village on Tehar; the only survivors were two children, Eila and Kel, who fled to Castilon.
  • They Know Too Much: Some characters theorize that the First Order may have wiped out the village on Tehar to cover up top secret and shady activities they were carrying out there, though at this stage it's rather ambiguous. When they learn of Kel and Eila's survival, the First Order subsequently goes to a lot of effort hunting the siblings down to hide the atrocity.

    Teharans on other pages 

Rakata Prime

Location: Unknown Regions
Native Species: Rakata

A remote, seldom mentioned planet in the Unknown Regions. Supposedly the home of an ancient civilization called the Rakata.


  • Abusive Precursors: The "Rakatan invaders" as mentioned by Luthen Rael in Andor are implied to be this, given that they're referred to as "invaders" and that the Kuati signet possessed by Luthen celebrates the uprising against them.
  • Death World: Was depicted as this in Legends, and given that the only people (yet) in-canon to approach it get instantly blown up, it's safe to say it probably still applies.
  • Schrödinger's Canon: In Legends, it was also known as Lehon, and was home to the incredibly vicious and Force-sensitive Rakata, who at one point enslaved most of the galaxy in their Infinite Empire. Lehon was mentioned by name in Star Wars Resistance by Venisa Doza and the Bucket's List for "Rendezvous Point" mentions the background for the name in Legends, but it has not been clarified if Lehon and Rakata Prime are one and the same in the context of Canon.
    • It was also the site of numerous Dark Side artifacts, including the Star Forge, a Starkiller Base-esque superweapon powered on the energy of stars (with the rather major difference of using that energy to fuel a factory for rapid construction of infinite war material rather than a direct attack).
    • Also, by the time of Darth Bane, Lehon had become a Ghost Planet.

The Grysk Hegemony

"Grysks are a species living somewhere in the Unknown Regions. Creatures half of myth, whom few have ever seen. It is said that they are nomads, with no fixed home, traveling in spacecraft so numerous they blot out the stars. They are said to be terrifying warriors, overwhelming their opponents by sheer numbers and ferocity."
Grand Admiral Thrawn

A supposedly nomadic warrior species that has become an extensive threat in the Unknown Regions. The Grysk have grey skin, tapered skulls with angled brow ridges and deep set eyes plus wide shoulders.

    In General 
  • Composite Character: The Grysk combine traits of multiple threats from the Legends continuity.
    • They share a lot of characteristics with the Yuuzhan Vong, including their nomadic lifestyle, warrior culture, and conflict with the Chiss pre-dating their assaults on the known galaxy. They also force other species into servitude, much like how the Vong did with the Chazrach. The key difference is that the Grysk don't use biotechnology and appear to not be extra-galactic.
    • They're also similar to the Vagaari, being a marauding species native to the Unknown Regions rather than another galaxy who frequently used prisoners as shields.
    • The way the Grysk manipulate their vassals by taking hostages or other precious items to control them is the same method used by Nuso Esva, an Unknown Regions warlord Zahn created for Choices of One.
  • Crazy-Prepared: Grysk warriors replace their teeth with false sets that contain break-apart weapons, communicators, and lock-breakers that they can utilize if captured.
  • The Man Behind the Man: They were responsible for backing the Separatists research into cortosis ore as a way to influence and observe the Clone Wars in preparation for their invasion, as they were particularly worried about the Jedi.
  • Manipulative Bastard: They control their vassal species through manipulation and coercion, finding out every little weakness of their targets to exploit and dominate. Thrawn and his allies conclude that just a handful of Grysk could manipulate and control a planetary government, and their slaves would rather commit suicide than risk being captured and have the Grysk punish their homeworlds.
  • Mook Chivalry: An unusual variant. On the ground they avert it and fight in a highly efficient manner that heavily favors ambushes and dirty tricks. In space they have a cultural obsession with sending in one ship at a time while a second ship flies on it's wing as reserve and does nothing, and it colors their thinking so much that if presented with multiple targets they'll always go after the closer one. This costs them battles where they should have had an overwhelming advantage pretty much every time they're encountered.
  • Outside-Context Villain: For the Empire and to a certain extent the Chiss, who know very little about the Grysk aside from rumors and a few encounters.
  • Shrouded in Myth: The history and goals of the Grysk are a complete mystery, as they tend to leave very few survivors to spread tales of their existence. Thrawn also doubts the accuracy of what few things are known about them, particularly them being nomads, as he believes their starship designs indicate a preference for planetary conditions instead of being spaceborne all the time.
  • Self-Destruct Mechanism: The Grysk are quite fond of these, as they have a policy of destroying any bases or ships that could fall into enemy hands to prevent any information about their plans or details about their species from being learned.
  • Villain of Another Story: They are effectively the Big Bad for the Chiss Ascendancy, but play a relatively minor role to the galaxy at large.

Notable Members

    Jixtus 

Jixtus

Species: Grysk

A shadowy figure connected to several major conflicts across the Unknown Regions with sinister designs on the Chiss Ascendancy.


  • Animal Metaphor: Jixtus at one point compares the Chiss to a species of predatory bird, noting how these birds scare off other predators and inadvertently protect smaller birds in much the same way the Chiss Ascendancy serves as a deterrent to various warlords hungry for conquest.
  • Better to Die than Be Killed: In keeping with Grysk protocol, he decides to destroy his own ship with himself aboard rather than face capture and likely execution by the Chiss.
  • Big Bad: Is this for the Ascendancy Trilogy, having subtly nudged Yiv and the Nikardun's warpath and being directly in charge of Haplif's False Flag Operation within the Chiss Ascendancy.
  • The Chessmaster: It becomes clear as the trilogy goes on that Jixtus has orchestrated several events in his quest to destroy the Chiss Ascendancy and is able to match wits with Thrawn himself.
  • Composite Character: Seems to be one for Nuso Esva and Nom Anor. Like Esva he is a sinister mastermind figure from the Unknown Regions who conceals his identity behind a mask and cloak, and like Nom Anor he serves as the point man for a much larger invading force.
  • Cool Starship: His personal flagship Fatespinner, which is mighty enough to intimidate his allies and enemies alike.
  • Evil Gloating: When he believes that he has Thrawn cornered, Jixtus explains at length the genius complexity of his plot against the Chiss Ascendancy and overwhelming power of his personal fleet.
  • Eviler than Thou: To Generalirius Nakirre and Yiv the Benevolent, seeing both of the warlords as expendable tools whom he can discard without a second thought.
  • The Faceless: In all of his appearances so far, he's concealed his face behind a dark veil.
  • Face Death with Dignity: After being left nearly for dead on his disabled ship, Jixtus refuses Thrawn’s offer of medical assistance, instead activating the Self Destruct Mechenism and informing Thrawn that he only delayed destruction of the Chiss Ascendancy.
  • Foil: To Palpatine. Both are mysterious masterminds who plan to destroy a galactic superpower allied with a group of Force-sensitives. However, while Palpatine has a public guise as the leader of the Republic, Jixtus’s existence is unknown except to a few useful minions. Palpatine is the leader of a Force-using cult that is ancient enemies of both the Republic and the Jedi, his plan is to conquer the Republic from within, while Jixtus is simply an agent of a mysterious empire which seems to have no prior interaction with the Chiss and sees them simply as an obstacle to be destroyed. Finally, while Palpatine has not only successfully beaten both the Jedi and the Republic and rules the galaxy for decades, Jixtus died without fulfilling his plan.
  • The Heavy: While Jixtus serves as the primary villain and the face of the Grysk Hegemony in the Ascendancy Trilogy, he is a relatively minor officer within the Hegemony as a whole, and Thrawn and Ba'Kif recognize that his defeat has only bought the Ascendancy a little time rather than having thwarted the Hegemony's plans.
  • In the Hood: Sports one of these whenever speaking to one of his underlings to conceal his identity.
  • Manipulative Bastard: As shown in his interactions with Qilori and Haplif, Jixtus uses a combination of bribery and threats to control his underlings, leaving them eager to be rewarded for serving him and utterly afraid of failure.
  • Never Bareheaded: Is never seen without his hood and veil on. His conversation with Thrawn would suggest that this is a cultural attribute for all the Grysks.
  • "Not So Different" Remark: Compares his species and Thrawn's as being essentially the same in their position above the other beings that litter the Unknown Regions.
  • "The Reason You Suck" Speech: Delivers a particularly vicious one to Nakirre, pointing out how the man's form of "enlightenment" is basically subjugation of weak willed individuals and that Nakirre himself is little more than a glorified cult leader.
  • The Unreveal: We never get to see what's underneath his black veil.
  • Wicked Cultured: in his various machiavellian meetings Jixtus is shown to be an intelligent, well-read individual with a reasonable knowledge of ornithology and a particular fondness for music.

Agents and Underlings

    Haplif of the Agbui 

Haplif

Species: Agbui

Appearances: Greater Good

A servant of Jixtus with a talent for reading and analysing alien cultures. He and his people use their skills to destabilise civilisations and are tasked with doing the same to the Chiss Ascendancy.


  • Agent Provocateur: This is essentially what his role boils down to. Haplif and his people infiltrate civilisations under the pretext of being simple nomads and ingratiate themselves with the greedy and powerful to incite civil wars.
  • False Friend: Is this to a young Chiss he travels with, playing on the young man's political ambitions to further his own ends whilst having secretly killed the man's betrothed when she caught on to Haplif's manipulation.
  • The Heavy: While he's working on behalf of Jixtus, Haplif is the primary threat of Greater Good.
  • Telepathy: Haplif and the other Agbui working with him use a variant of this to assist with their manipulation. When they touch a person's face they're able to gleam that person's thoughts and feelings.
  • Undercover as Lovers: He holds a ceremony to marry fellow Agbui Shimkif in order to try and gain sympathy from the Chiss couple they are traveling with.
  • Underestimating Badassery: At the end of the book, Lakphro catches him trying to flee before his deception is revealed. Haplif decides to kill Lakphro to cover his tracks, as he'd done to Yomie, but is caught off guard by the rancher's skill and killed.

    Nakirre 

Nakirre

Species: Kilji

Appearances: Lesser Evil

"As you well know, encouragement and persuasion—even passionate persuasion—can move a culture only so far. Conquest is the only way to bring Kilji insight to the whole of a region."

The ruler of the Kilji Illumine who sought to bring religious conversion and enlightenment to the peoples of the Unknown Regions. He and his army of fanatics soon found themselves caught in Jixtus schemes to destroy the Chiss Ascendancy.


  • Amazing Technicolor Population: His skin was a dark orange.
  • Character Tic: Nakirre's skin had a tendency to quiver and tremble when he was excited or irate.
  • Church Militant: Considers persuasion to be too slow of a method to convert other beings to the enlightenment of the Kilji Illumine, and reasons that force is the only way to bring peace and contentment to the galaxy.
  • The Fundamentalist: Believed whole-heartedly in the religious enlightenment of the Illumine and its goal to make all beings serve as vassals of their leader's will and wisdom.
  • Large and in Charge: Easily stands head and shoulder above the average Chiss and served as the military leader and religious figurehead of his people.
  • You Have Outlived Your Usefulness: Once it becomes clear that the Kilji Illumine is no more use to him with its Kilhorde destroyed, Jixtus summarily executes Nakirre.

    Qilori of Uandualon 

Qilori of Uandualon

A Force-Sensitive Pathfinder who served as a navigator for hire in the Unknown Regions. Because of his rare talents he found himself caught in the schemes of several powerful figures vying for power in the Chaos.


  • Butt-Monkey: Whether it's at the hands of Thrawn or the various warlords of the Unknown Regions, Qilori always seems to find himself at the mercy of powerful and threatening figures trying to use him for their own ends.
  • Character Tic: Whenever Qilori gets especially nervous or frightened his cheek winglets begin to flap uncontrollably.
  • The Dog Bites Back: After spending an entire trilogy being threatened and abused by Jixtus, Qilori betrays his master during a battle after being left for dead, firing upon the Grysk's flagship and contributing to his death.
  • Impartial Purpose-Driven Faction: As part of the Navigator's Guild, he is supposed to be neutral, but often takes payments to guide people into traps or inform on other people's movements. Thrawn and others use his violations of neutrality to blackmail him with the risk of the guild discovering his duplicity.
  • Mook Carryover: Starts off in service to General Yiv, but once the latter is defeated Qilori finds himself working for Jixtus.
  • The Navigator: As a force sensitive in the Unknown Regions this is Qilori's main livelihood, serving as a Pathfinder as part of the Navigator's Guild.

Other Unknown Regions species

    Attendants 

Attendants

https://static.tvtropes.org/pmwiki/pub/images/attendants_sw.jpg

A mysterious species of mute beings who teach other beings how to travel through the constantly changing hyperspace lanes of the Unknown Regions. Having served both the Grysk Hegemony and the First Order, their motives and origins are unclear.


  • All There in the Manual: What few details that are known about them come from sourcebooks.
  • Hidden Agenda Villain: Why they keep assisting tyrannical groups navigate the Unknown Regions and grow in power is unclear.
  • In the Hood: The only ones seen so far wear long purple robes with hoods hiding their faces.
  • The Speechless: They are apparently mute, so how they communicate and teach other species how to navigate the Unknown Regions is unclear.

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