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Due to the nature of Star of Providence's gameplay and lore, there are no spoiler tags on this page.


Undead

Facility Undead

    Ghosts & Legions 
Ghosts are the most basic enemies in the game, chasing the player in an attempt to deal Collision Damage. Some have unusual elemental properties, though.

Legions are clusters of ghosts that shoot bullets and split apart when attacked.


  • Action Bomb: Crazy Ghosts place down markers close to your ship and then attempt to beeline straight for them, exploding into bullets if they manage to reach them.
  • An Ice Person: Ice Ghosts, Giant Ice Ghosts, and Glacial Legions are made out of ice, and fire out icy bullets. Glacial Legions in particular can blanket the whole room with ice.
  • Asteroids Monster: Legions and Glacial Legions are composed of five large ghosts stuck together that each individually split apart into two smaller ghosts that chase you once they're damaged enough. Once all five large ghosts are split apart, the core is revealed, and it too splits into ghosts once destroyed.
  • Bloody Murder: Lost Souls seem to be made out of blood, and fire a wide spread of blood bullets at your ship when killed. The cores of Glacial Legions also fire out barrages of blood in addition to ice.
  • Giant Mook: The aptly named Giant Ghosts.
  • The Goomba: The basic ghost is the most common enemy in the game, and you'll be slaughtering them en masse.
  • Our Ghosts Are Different: Most non-Temple enemies classified under here are ghosts, and they most commonly take the form of a circular, frowning being. Strangely, some of them seem to have an affinity towards wearing knight armor.
  • Playing with Fire: Crazy Ghosts are Wreathed in Flames and explode into fire, and Legions expel large amounts of fire outwards, especially their cores.

    Hermits & Wiseguys 
Undead felid members of some facility syndicate. Hermits launch bullets and ghosts at you, but Wiseguys group together and fire using rifles.
  • Cowardly Mooks: They flee from you if you get close, preventing them from attacking.

    Banshees 
Ghosts that float around and unleash dangerous yells.

    Possessors 
Ghosts trapped in metal containers. Once freed, they will possess another enemy to empower them.

    Honor Guards 
Weaker versions of Guardian, they slam the ground with their maces to launch bullets around.
  • Degraded Boss: Honor Guards are similar to the first floor Guardian boss, but with less attacks and the inability to move vertically.

    Eternal Gestalts 
Slow-moving ghosts that fade in and out of view and can phase through walls.

Temple Undead

    Enchanted Skulls 
Floating skulls. Normal ones shoot homing projectiles, but fiery ones launch fire similarly to Blazing Skullies.

Bishops are immune to attacks when not firing. They are larger, undead versions of Defoes.


  • Dem Bones:Unlike skullies, enchanted skulls appear to be actual human skulls instead of robotic replicas.
  • Flaming Skulls: Fiery enchanted skulls.
  • Flying Face: Enchanted skulls and their fiery versions.
  • Lead the Target: Like Defoes, Bishops aim their bursts at where the player moves towards.

    Imps 
Small underworld beings that can shoot fire or create explosions around the room.
  • Cowardly Mooks: Like Hermits, they try to stay away from your firepower.

    Angels 
Humanoid light beings that can shoot orbs with lasers, or lunge at you with small bullets and their swords.

    Demons 
Hefty, fiery beings that can shoot fire around.

    Bonelings 
Small skeletons that throw bones up at you. More and more will rise form bone piles until the blocks are destroyed or no enemies are active.

    Hotheads 
Floating, winged skulls that pour flame downwards.
  • Playing with Fire: They like to rain down fire from above your ship, while Demons throw fiery orbs that cause the walls around the room to erupt into fire.

    Wraiths 
Flying skulls with arms that wield shovels.
  • Oxymoronic Being: Wraiths are traditionally intangible beings, but these ones are made of bones. These combined qualities make them seen as great ambassadors between the skeletal and the incorporeal.

    Noxious Dead 
Rotten, floating heads that shoot poisonous gas.
  • Poisonous Person: They expel lines of poison, and expel additional lines in the diagonal directions when they die.

Mechs

    In general 


    Skullies 


    Sentinels 


  • Turns Red: Heavy Sentinels shed their "ribcage" once they take sufficient damage and increase in speed, utilizing Bloody Murder in lieu of fire.

    Blastcores 


  • Stuff Blowing Up: Blastcores violently explode into large bullets once you damage them sufficiently, but Voltcores explode into lightning beams instead. Blast Reapers fire a massive amount of bullets everywhere as their attack, and they and Eternal Cores send out even more upon death.

    Turrets 


  • Sentry Gun: Turrets are stationary and fire at you when they have line of sight.

    Drones & Hunters 


  • Attack Drone: One type of enemy. They attempt to shoot you with a projectile at you and then fly straight towards you, stopping once they hit a wall.

    Crawlers 


  • Spider Tank: Crawlers crawl along the sides of blocks and shoot at you when you align with them.

    Defoes 


  • Lead the Target: They aim their bullets at where the player moves towards.

    Saucers 


    Bats, Fish, & Rockheads 


  • Animal Mecha: A select few mechs take the forms of animals, primarily bats and fish.
  • Legendary Carp: According to the Crazy Fish's Monster Compendium description, it's said that a fish that leaps to the top of a waterfall turns into an Ice Wyrm.

    Soul Containers 


  • Boss in Mook Clothing: Soul Extractors have heavy firepower and can take a beating before going down, even more so for Soulmongers. Furnace Maws also fit the bill.

    Pipeipedes 


    Furnace Maws 


  • Boss in Mook Clothing: Soul Extractors have heavy firepower and can take a beating before going down, even more so for Soulmongers. Furnace Maws also fit the bill.

    Mimics 


Constructs

Facility Constructs

    In general 


  • Animate Inanimate Object: They primarily distinguish themselves from mechs by being otherwise inanimate objects fueled by magic.
  • Sinister Geometry: Constructs are often shaped like geometric shapes. In particular, Chamberheads and Seekers are very diamond-shaped.

    Seekers & Chamberheads 


  • Sinister Geometry: Constructs are often shaped like geometric shapes. In particular, Chamberheads and Seekers are very diamond-shaped.
  • Wave-Motion Gun: Chamberlains fire large lasers at you that ignore walls.

    Reapers 


  • Teleport Spam: Reapers and Displacers have a habit of teleporting frequently. Reapers teleport at set intervals, while Displacers teleport close to you if they don't have line of sight with you.

    Focuses 


    Bumpers & Martyrs 


    Displacers 


  • Teleport Spam: Reapers and Displacers have a habit of teleporting frequently. Reapers teleport at set intervals, while Displacers teleport close to you if they don't have line of sight with you.

    Dendritics 


    Engines & Relics 


  • Brain Monster: Malice Engines and Bane Engines resemble oversized brains.
  • Boss in Mook Clothing: Bane Engines and Destroyers. Bane Engines are fairly tanky and can target you from anywhere in the room with their reticle to deliver one of two painful attacks, while Destroyers are also tanky and can create a delayed burst of bullets on your current location, or more dangerously, spray the entire room with bullets, forcing you to take cover to avoid damage.

    Transistors 


    Destroyers 


  • Boss in Mook Clothing: Bane Engines and Destroyers. Bane Engines are fairly tanky and can target you from anywhere in the room with their reticle to deliver one of two painful attacks, while Destroyers are also tanky and can create a delayed burst of bullets on your current location, or more dangerously, spray the entire room with bullets, forcing you to take cover to avoid damage.

    Shattered, Broken, & Cracked Ones 


  • Living Structure Monster: Shattered Ones, Broken Ones, and Cracked Ones are blocks of varying sizes that come to life once the room is cleared of other enemies. Shattered Ones and Broken Ones pursue you while firing bullets behind them, while Cracked Ones are stationary and fire bullets in all directions.

Temple Constructs

    Mirrorheads 


    Watchers 


  • Living Statue: Not exactly living, but Watchers and and Dominions are statues that attack you. Dominions can be destroyed like any other enemy, but Watchers can only be neutralized by breaking the weapons they are holding.

    Power Orbs 


    Enchanted Weapons 


    Dominions 


  • Living Statue: Not exactly living, but Watchers and and Dominions are statues that attack you. Dominions can be destroyed like any other enemy, but Watchers can only be neutralized by breaking the weapons they are holding.

Mages

    In general 


  • Non-Human Head: Most of the Nowhere-specific mages have their heads replaced with another enemy — primarily Flameseers, which have their heads replaced with a Sentinel.
    • Vardimancers have an eye that looks similar to a Displacer's.
    • Prismancers have the head and shininess of a Dendritic.
    • Flameseers have their head replaced with a Sentinel.
    • Archaromancers have the candles and color of a Relic.
  • Our Mages Are Different: Most of the ones in Monolith are robots adorned in robes with the ability to use various forms of magic.
  • Robot Wizard: Underneath their robes, they're mechanical.
  • Seers: One of the schools of magic is sight, which presumably allows a mage to see into the future, though none of the mages in-game actually demonstrate this ability.

    Electromancers 


    Cryomancers 


  • An Ice Person: Cryomancers drop icicles on your head, Iceweavers expel a radial burst of bouncing ice projectiles, and Prismancers utilize lots and lots of ice in their attacks, as well as inflict your ship with slowness.

    Pyromancers 


  • Playing with Fire: Pyromancers fling fireballs at you, Infernalists expel a heavy radial burst of fire projectiles, and Flameseers shoot out lots and lots of fire, as well as occasionally creating fiery explosions around the room.

    Geomancers 


  • Dishing Out Dirt: Geomancers summon blocks from thin air that fly towards you, Earthbreakers explode blocks into a radial burst of projectiles, and Archaeomancers summon haunted blocks that shoot at you which they can then follow up by exploding into more projectiles.

    Necromancers 


  • Bloody Murder: The Necromancer's only direct attack is to shoot a square-shaped burst of eight blood projectiles all around it.
  • Necromancer: One of the mage types. When other enemies die in a room with a Necromancer or Anathemancer, they leave behind a soul that travels to them, which can then be revived by the Necromancer.

    Eternal Mages 


    Omnimancers 


    Liches 


    Enigmancers 


    Ghost Wizards & Aberrants 


Creatures

    Swarmers 


  • Horror Hunger: Swarmers may be tiny, but they are capable of endlessly consuming things.
  • Metamorphosis: Some entries in the Monster Compendium imply that if a Swarmer consumes enough, it can eventually pupate into a larger Chomper and/or a massive Intruder, all the way up to a screen-filling Devourer — and beyond.
  • The Swarm: Swarmers are tiny organic life-forms that cluster together and pursue you as a group.

    Jellies & Blobs 


  • Blob Monster: Jellies and Blobs.
  • Food Eats You: Rarely, a Jelly may be replaced with what looks like a sentient flan. Defeating it makes it drop a health pick-up that bounces around the screen.

    Beasts & Insubstantials 


  • Blackground: The background is shrouded in shadow while any Beasts and/or Insubstantials are alive in the room.
  • Degraded Boss: Insubstantials are Presences with greatly reduced HP that can only attack with rings of bullets.
  • Faceless Eye: Insubstantials, being Degraded Boss versions of Presence.
  • Nothing Is Scarier: The only visible parts of Beasts are their eyes and gaping maws — it's unclear if they have a body hidden in the darkness. Ditto with Insubstantials, which you can only see the eye of.

    Fireflies 


    Hidden Temple Enemy 

spr_eatr


  • Eldritch Abomination: spr_eatrs are agonized-looking purple faces that reduce your max HP if they hit you. Nearing their presence fills the player ship with dread.
  • Flying Face: They look like giant disembodied purple screaming faces.
  • The Fourth Wall Will Not Protect You: Trying to read the Monster Compendium entry for spr_eatr will show a random entry instead, and if you try doing it too much, your game will seemingly freeze with the spr_eatr icon having spread to replace other bestiary icons, and then the game will reboot. However, there is a very low chance that the actual entry for them will be shown.
  • Maximum HP Reduction: If you are hit by one, your maximum HP as well as current HP will decrease.
  • Nothing Is Scarier: A large part of what makes them scary is because of how much isn't known about who or what they are.

Challengers

    In general 


  • The Battle Didn't Count: They are the only enemies that the player cannot directly kill under any circumstances.
  • Friendly Enemy: Though they'll fight you if encountered in a new room (which is devoid of everything else should it contain one of these enemies), they act as passive NPCs is they're visited in a shop. Their dialogue is dependent on whether or not they were defeated before in the current run.

    Cavalier 


  • Shield-Bearing Mook: On Hard Mode, they come equipped with a shield to block your attacks.
  • Sword Beam: They can shoot these by swinging their sword, much like the Sword weapon you can find.
  • Warrior Undead: A ghost with a knight's armor and fighting abilities on par with an actual miniboss's.

    Colonel 


  • Badass Cape: Dons one, though it's hard to see.
  • Hidden Depths: Contrary to the attitude they display to you, they're tired of the war and glad that it's practically over.
  • Shell-Shocked Veteran: A survivor of the war, and very tired of it.
  • Stuff Blowing Up: They're fond of attacking with ezplosives, tossing out several varieties of bombs as well as shooting you with a rocket launcher.

    Autodoc 
https://static.tvtropes.org/pmwiki/pub/images/20220203064452_1.jpg


  • Auto-Doc: A robotic medic, albeit a sapient one.
  • Combat Medic: They're said to be capable of healing as well as harming.
  • Flunky Boss: The canisters that they fling can spawn Jellies.
  • Informed Ability: However, its fight doesn't demonstrate the healing capability.
  • Poisonous Person: They can fling around canisters that create lines of poison on contact with the walls.
  • Sore Loser: Its only line when you visit it after defeating it is "You're no fun at all."

    Giant Bat 


  • Flunky Boss: It summons hordes of smaller bats from the sides of the screen. Downplayed in that they can't be attacked, and disappear after crossing the other side of the screen.
  • King Mook: It's much larger than the other bats...
  • Large and in Charge: ...which allows it to boss them around. Its entry lampshades this convention.
  • Make Some Noise: It can emit slow-moving sound waves to attack.

    The Myriad 
https://static.tvtropes.org/pmwiki/pub/images/20220127043651_1.jpg


  • Conservation of Ninjutsu: The firepower released by each crystal is inversely proportionate to the number of them remaining.
  • Starfish Language: Speaking to them has them communicating in seemingly random symbols.
  • Wolfpack Boss: A group of ten crystals that must all be destroyed.

    Ascended One 


  • One-Hit-Point Wonder: They have the lowest amount of HP of every single enemy in the game, sitting at one. The problem is that they can't be damaged at all until their last phase.
  • Robot Wizard: Just like most of the ones in the main facility.
  • Squishy Wizard: Exaggerated. They cannot be hit directly until their fourth and last phase, but once they're vulnerable, attacking them will defeat them almost instantly.

Minibosses

    In general 


  • Degraded Boss: Weaker minibosses can show up as regular enemies from as early as the Bellows.
  • Flunky Boss: Pollyp expels jellies out of itself, Sentron ejects a line of Martyrs to spin around, Shade occasionally expels some Lost Souls, Overseer summons Focuses around the room, Idol is surrounded by a semicircle of invulnerable Lost Souls, Redcap and The Engorged can both send out hordes of Crazy Ghosts, DrdLich can summon bone blocks that Bonelings emerge from, and DrdKnight can summon ghost archers to shoot at you from the sides during some of its attacks.
  • King Mook: A lot! Chomper's a pupated or alternatively grown Swarmer, Pollyp is a larger, wall-bound Jelly/Blob, Heavy Crawler's a big (and heavy) crawler, Intruder's a grown up Swarmer, Funnel's a larger Pipeipede, Interceptor is a larger and armored Drone, Overseer's a large, mobile Focus, Idol's a huge, mobile Relic, Redcap's a bigger and more powerful Hermit, Twofold's a pair of enlarged Chamberheads with a quarter of their bodies missing, The Engorged is a giant Soul Extractor that has overflowed with souls, DrdLich is a larger and more dreadful Lich, and DrdLord is a larger and more dreadful Demon.
  • Runic Magic: Minibosses have rune orbitals called "nimbuses" around them. Defeating them removes the corresponding nimbus around the boss door.

Facility Minibosses

    Chomper 


    Pollyp 


    Heavy Crawler 


    Quadcore 


    Sentron 


    Grimoire 


  • Books That Bite: This living book can attack you by summoning pages that shoot out magic projectiles, as well as flinging the pages themselves at you in the form of paper aeroplanes.

    Archivator 


  • Deadly Disc: Archivator attacks by flinging out what appear to be CDs.

    Shade 


  • Tele-Frag: Uniquely among enemies, Shade attempts to teleport directly on you to inflict Collision Damage on you, though the teleport is delayed to give you time to get out of the way.

    Intruder 


  • Sand Worm: Well, underground sewer worm. It's a giant worm that burrows through the room; you can only ever see a fraction of its body length onscreen.
  • Worm Sign: Warning markers illustrate the path that Intruder is going to burrow through the room, to this effect.

    Fight Ball/Battle Orb/War Sphere/Combat Globe 


    Funnel 


  • Stationary Boss: Like the smaller Pipeipedes, it wiggles in place between two points in the room.

    Interceptor 


  • Heavily Armored Mook: Interceptor is flanked by two sturdy missile arrays that block most weapons, and it can rotate them for one of its attacks. Similarly, Idol is surrounded by a semicircle of invulnerable enemies that constantly rotate around it.

    Overseer 


    Grimm 


  • The Grim Reaper: It resembles the classical Death personification, being cloaked in a hood and wielding numerous scythes to attack with.
  • Sinister Scythe: Grimm is fond of flinging these at you as its main attack.

    Redcap 


    Idol 


    Twofold 


  • Dual Boss: Twofold consists of two enhanced Chamberheads that you fight simultaneously. On normal mode, they synchronize their movement and attacks, but on hard mode, they stagger their movement and attacks instead.

    The Engorged 


  • Mighty Glacier: It's big and slow, but it has by far the highest health of any miniboss in the game, matching or even exceeding some normal bosses, and it wields devastating firepower, with many of its attacks dealing double damage.

Temple Minibosses

    In general 


  • Dem Bones: All of the minibosses found in Temple are skeletal, and are fittingly classified as Undead, with the exception of the magic-wielding DrdLich.

    DrdLich 


    DrdKnight 


    DrdSkull 


  • One-Hit Kill: On Hard Mode, if DrdSkull's guillotine lands on you, it instantly kills you regardless of how much HP you have remaining. Luckily, the blade is extremely slow, well telegraphed, and easy to avoid.

    DrdLord 



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