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* MakeSomeNoise: Their screams manifests as rings of destructible bullets.

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* MakeSomeNoise: Their screams manifests manifest as rings of destructible bullets.



* MakeMeWannaShout: It can emit slow-moving sound waves to attack.

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* MakeMeWannaShout: MakeSomeNoise: It can emit slow-moving sound waves to attack.

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Bishops are immune to attacks when not firing. They are larger, undead versions of Defoes.



* LeadTheTarget: Like Defoes, Bishops aim their bursts at where the player moves ''towards''.




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* LeadTheTarget: They aim their bullets at where the player moves ''towards''.
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* CowardlyMook: They flee from you if you get close, preventing them from attacking.

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* CowardlyMook: CowardlyMooks: They flee from you if you get close, preventing them from attacking.



* CowardlyMook: Like Hermits, they try to stay away from your firepower.

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* CowardlyMook: CowardlyMooks: Like Hermits, they try to stay away from your firepower.

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Ghosts are the most basic enemies in the game, chasing the player in an attempt to deal Collision Damage. Some have unusual elemental properties, though.

Legions are clusters of ghosts that shoot bullets and split apart when attacked.




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Undead felid members of some facility syndicate. Hermits launch bullets and ghosts at you, but Wiseguys group together and fire using rifles.




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* CowardlyMook: They flee from you if you get close, preventing them from attacking.




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Ghosts that float around and unleash dangerous yells.




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* MakeSomeNoise: Their screams manifests as rings of destructible bullets.




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Ghosts trapped in metal containers. Once freed, they will possess another enemy to empower them.




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Weaker versions of Guardian, they slam the ground with their maces to launch bullets around.



* DegradedBoss: Honor Guards are weaker versions of the first floor Guardian boss, with less attacks and the inability to move vertically.

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* DegradedBoss: Honor Guards are weaker versions of similar to the first floor Guardian boss, but with less attacks and the inability to move vertically.




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Slow-moving ghosts that fade in and out of view and can phase through walls.




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Floating skulls. Normal ones shoot homing projectiles, but fiery ones launch fire similarly to Blazing Skullies.




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Small underworld beings that can shoot fire or create explosions around the room.




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* CowardlyMook: Like Hermits, they try to stay away from your firepower.




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Humanoid light beings that can shoot orbs with lasers, or lunge at you with small bullets and their swords.




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Hefty, fiery beings that can shoot fire around.




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Small skeletons that throw bones up at you. More and more will rise form bone piles until the blocks are destroyed or no enemies are active.



* DemBones: are tiny skeletons that rise out of bone piles and chuck [[BadWithTheBone bones]] at you.
* RockMonster: {{Implied| Trope}} with Bonelings, as their MonsterCompendium entry states that the most advanced form of {{necromanc|er}}y is to create life out of things as inorganic and soulless as rock.

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* DemBones: are tiny Tiny skeletons that rise out of bone piles and chuck [[BadWithTheBone bones]] at you.
* RockMonster: {{Implied| Trope}} with Bonelings, as Trope}}; their MonsterCompendium entry states that the most advanced form of {{necromanc|er}}y is to create life out of things as inorganic and soulless as rock.




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Floating, winged skulls that pour flame downwards.



* PlayingWithFire: Hotheads like to rain down fire from above your ship, while Demons throw fiery orbs that cause the walls around the room to erupt into fire.

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* PlayingWithFire: Hotheads They like to rain down fire from above your ship, while Demons throw fiery orbs that cause the walls around the room to erupt into fire.




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Flying skulls with arms that wield shovels.




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* OxymoronicBeing: Wraiths are traditionally intangible beings, but these ones are made of bones. These combined qualities make them seen as great ambassadors between the skeletal and the incorporeal.




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Rotten, floating heads that shoot poisonous gas.



* PoisonousPerson: Noxious Dead expel lines of poison, and expel additional lines in the diagonal directions when they die.

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* PoisonousPerson: Noxious Dead They expel lines of poison, and expel additional lines in the diagonal directions when they die.

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[[folder:Ghosts]]

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[[folder:Ghosts]]
[[folder:Ghosts & Legions]]



[[folder:Legions]]

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[[folder:Legions]]
[[folder:Possessors]]



[[folder:Possessors]]

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[[folder:Possessors]]
[[folder:Honor Guards]]




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* DegradedBoss: Honor Guards are weaker versions of the first floor Guardian boss, with less attacks and the inability to move vertically.



[[folder:Honor Guards]]

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[[folder:Honor Guards]]
[[folder:Eternal Gestalts]]



* DegradedBoss: Honor Guards are weaker versions of the first floor Guardian boss, with less attacks and the inability to move vertically.

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* DegradedBoss: Honor Guards are weaker versions of the first floor Guardian boss, with less attacks and the inability to move vertically.



[[folder:Eternal Gestalts]]

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[[/folder]]




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----



[[folder:Minibosses]]

* BooksThatBite: Grimoire is a book haunted by a spirit, and can attack you by summoning pages that shoot out magic projectiles, as well as flinging the pages themselves at you in the form of paper aeroplanes.
* DeadlyDisc: Archivator attacks by flinging out what appear to be [=CDs=].
* DegradedBoss: Minibosses can show up as regular enemies later on from as early as the Bellows.
* DemBones: All of the minibosses found in Temple are skeletal, and are fittingly classified as Undead, with the exception of the magic-wielding [=DrdLich.=]
* DualBoss: Twofold consists of two enhanced Chamberheads that you fight simultaneously. On normal mode, they synchronize their movement and attacks, but on hard mode, they stagger their movement and attacks instead.

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[[folder:Minibosses]]

* BooksThatBite: Grimoire is a book haunted by a spirit, and can attack you by summoning pages that shoot out magic projectiles, as well as flinging the pages themselves at you in the form of paper aeroplanes.
* DeadlyDisc: Archivator attacks by flinging out what appear to be [=CDs=].

[[folder:In general]]

----
* DegradedBoss: Minibosses Weaker minibosses can show up as regular enemies later on from as early as the Bellows.
* DemBones: All of the minibosses found in Temple are skeletal, and are fittingly classified as Undead, with the exception of the magic-wielding [=DrdLich.=]
* DualBoss: Twofold consists of two enhanced Chamberheads that you fight simultaneously. On normal mode, they synchronize their movement and attacks, but on hard mode, they stagger their movement and attacks instead.
Bellows.



* TheGrimReaper: Grimm resembles one, being cloaked in a hood and wielding numerous scythes to attack with.
* HeavilyArmoredMook: Interceptor is flanked by two sturdy missile arrays that block most weapons, and it can rotate them for one of its attacks. Similarly, Idol is surrounded by a semicircle of invulnerable enemies that constantly rotate around it.
* KingMook: Quite a few! Chomper's a pupated or alternatively grown Swarmer, Heavy Crawler's a big (and heavy) crawler, Intruder's a grown up Swarmer, Redcap's a bigger and more powerful Hermit, Twofold's a pair of enlarged Chamberheads with a quarter of their bodies missing, The Engorged is a giant Soul Extractor that has overflowed with souls, [=DrdLich=] is a larger and more dreadful Lich, and [=DrdLord=] is a larger and more dreadful Demon.
* MightyGlacier: [[spoiler:The Engorged is big and slow, but it has by far the highest health of any miniboss in the game, matching or even exceeding some normal bosses, and it wields devastating firepower, with many of its attacks dealing double damage.]]
* OneHitKill: On Hard Mode, if [=DrdSkull=]'s guillotine lands on you, it instantly kills you regardless of how much HP you have remaining. Luckily, the blade is extremely slow, well telegraphed, and easy to avoid.

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* TheGrimReaper: Grimm resembles one, being cloaked in a hood and wielding numerous scythes to attack with.
* HeavilyArmoredMook: Interceptor is flanked by two sturdy missile arrays that block most weapons, and it can rotate them for one of its attacks. Similarly, Idol is surrounded by a semicircle of invulnerable enemies that constantly rotate around it.
* KingMook: Quite a few! A lot! Chomper's a pupated or alternatively grown Swarmer, Pollyp is a larger, wall-bound Jelly/Blob, Heavy Crawler's a big (and heavy) crawler, Intruder's a grown up Swarmer, Funnel's a larger Pipeipede, Interceptor is a larger and armored Drone, Overseer's a large, mobile Focus, Idol's a huge, mobile Relic, Redcap's a bigger and more powerful Hermit, Twofold's a pair of enlarged Chamberheads with a quarter of their bodies missing, The Engorged is a giant Soul Extractor that has overflowed with souls, [=DrdLich=] is a larger and more dreadful Lich, and [=DrdLord=] is a larger and more dreadful Demon.
* MightyGlacier: [[spoiler:The Engorged is big and slow, but it has by far the highest health of any miniboss in the game, matching or even exceeding some normal bosses, and it wields devastating firepower, with many of its attacks dealing double damage.]]
* OneHitKill: On Hard Mode, if [=DrdSkull=]'s guillotine lands on you, it instantly kills you regardless of how much HP you have remaining. Luckily, the blade is extremely slow, well telegraphed, and easy to avoid.
Demon.



* SandWorm: Well, underground sewer worm, but Intruder counts; you can only ever see a fraction of its body length onscreen as it burrows through the room.
* SinisterScythe: Grimm is fond of flinging these at you as its main attack.
* StationaryBoss: Pollyp, Sentron, and Funnel don't move at all.
* TeleportSpam: Uniquely among enemies, Shade attempts to teleport directly on you to inflict CollisionDamage on you, though the teleport is delayed to give you time to get out of the way.
* WormSign: Warning markers illustrate the path that Intruder is going to burrow through the room, to this effect.


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!!Facility Minibosses

[[folder:Chomper]]

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[[/folder]]

[[folder:Pollyp]]

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* StationaryBoss: Unlike its smaller brethren, it's bound to the wall.
[[/folder]]

[[folder:Heavy Crawler]]

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[[/folder]]

[[folder:Quadcore]]

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[[/folder]]

[[folder:Sentron]]

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* StationaryBoss: It doesn't move at all.
[[/folder]]

[[folder:Grimoire]]

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* BooksThatBite: This living book can attack you by summoning pages that shoot out magic projectiles, as well as flinging the pages themselves at you in the form of paper aeroplanes.
[[/folder]]

[[folder:Archivator]]

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* DeadlyDisc: Archivator attacks by flinging out what appear to be [=CDs=].
[[/folder]]

[[folder:Shade]]

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* TeleFrag: Uniquely among enemies, Shade attempts to teleport directly on you to inflict CollisionDamage on you, though the teleport is delayed to give you time to get out of the way.
[[/folder]]

[[folder:Intruder]]

----
* SandWorm: Well, underground sewer worm. It's a giant worm that burrows through the room; you can only ever see a fraction of its body length onscreen.
* WormSign: Warning markers illustrate the path that Intruder is going to burrow through the room, to this effect.
[[/folder]]

[[folder:Fight Ball/Battle Orb/War Sphere/Combat Globe]]

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[[/folder]]

[[folder:Funnel]]

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* StationaryBoss: Like the smaller Pipeipedes, it wiggles in place between two points in the room.
[[/folder]]

[[folder:Interceptor]]

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* HeavilyArmoredMook: Interceptor is flanked by two sturdy missile arrays that block most weapons, and it can rotate them for one of its attacks. Similarly, Idol is surrounded by a semicircle of invulnerable enemies that constantly rotate around it.
[[/folder]]

[[folder:Overseer]]

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[[/folder]]

[[folder:Grimm]]

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* TheGrimReaper: It resembles the classical Death personification, being cloaked in a hood and wielding numerous scythes to attack with.
* SinisterScythe: Grimm is fond of flinging these at you as its main attack.
[[/folder]]

[[folder:Redcap]]

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[[/folder]]

[[folder:Idol]]

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[[/folder]]

[[folder:Twofold]]

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* DualBoss: Twofold consists of two enhanced Chamberheads that you fight simultaneously. On normal mode, they synchronize their movement and attacks, but on hard mode, they stagger their movement and attacks instead.
[[/folder]]

[[folder:The Engorged]]

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* MightyGlacier: It's big and slow, but it has by far the highest health of any miniboss in the game, matching or even exceeding some normal bosses, and it wields devastating firepower, with many of its attacks dealing double damage.
[[/folder]]

!!Temple Minibosses

[[folder:In general]]

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* DemBones: All of the minibosses found in Temple are skeletal, and are fittingly classified as Undead, with the exception of the magic-wielding [=DrdLich.=]
[[/folder]]

[[folder:[=DrdLich=]]]

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[[/folder]]

[[folder:[=DrdKnight=]]]

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[[/folder]]

[[folder:[=DrdSkull=]]]

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* OneHitKill: On Hard Mode, if [=DrdSkull=]'s guillotine lands on you, it instantly kills you regardless of how much HP you have remaining. Luckily, the blade is extremely slow, well telegraphed, and easy to avoid.
[[/folder]]

[[folder:[=DrdLord=]]]

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[[/folder]]

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!!Facility Mages



* {{Seers}}: One of the schools of magic is sight which presumably allows a mage to see into the future, though none of the mages in-game actually demonstrate this ability.

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* {{Seers}}: One of the schools of magic is sight sight, which presumably allows a mage to see into the future, though none of the mages in-game actually demonstrate this ability.



!!In general

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!!In general
[[folder:In general]]



!!Cavalier

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!!Cavalier[[/folder]]

[[folder:Cavalier]]



!!Colonel

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!!Colonel[[/folder]]

[[folder:Colonel]]



!!Autodoc

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!!Autodoc[[/folder]]

[[folder:Autodoc]]



!!Giant Bat

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!!Giant Bat[[/folder]]

[[folder:Giant Bat]]



!!The Myriad

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!!The Myriad[[/folder]]

[[folder:The Myriad]]



!!Ascended One

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!!Ascended One[[/folder]]

[[folder:Ascended One]]



[[/folder]]




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[[folder:Minibosses]]


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[[/folder]]
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[[WMG:[[center: [- ''VideoGame/StarOfProvidence'' '''[[Characters/StarOfProvidence Main Character Index]]'''\\
'''Enemies''' | [[Characters/StarOfProvidenceBosses Bosses]]\\
]] -]]]

'''Due to the nature of ''Star of Providence''[='s=] gameplay and lore, there are no spoiler tags on this page.'''

----

!Undead

!!Facility Undead

[[folder:Ghosts]]

----
* ActionBomb: Crazy Ghosts place down markers close to your ship and then attempt to beeline straight for them, exploding into bullets if they manage to reach them.
* AnIcePerson: Ice Ghosts, Giant Ice Ghosts, and Glacial Legions are made out of ice, and fire out icy bullets. Glacial Legions in particular can blanket the whole room with ice.
* AsteroidsMonster: Legions and Glacial Legions are composed of five large ghosts stuck together that each individually split apart into two smaller ghosts that chase you once they're damaged enough. Once all five large ghosts are split apart, the core is revealed, and it too splits into ghosts once destroyed.
* BloodyMurder: Lost Souls seem to be made out of blood, and fire a wide spread of blood bullets at your ship when killed. The cores of Glacial Legions also fire out barrages of blood in addition to [[AnIcePerson ice]].
* GiantMook: The aptly named Giant Ghosts.
* TheGoomba: The basic ghost is the most common enemy in the game, and you'll be slaughtering them en masse.
* OurGhostsAreDifferent: Most non-Temple enemies classified under here are ghosts, and they most commonly take the form of a circular, frowning being. Strangely, some of them seem to have an affinity towards wearing knight armor.
* PlayingWithFire: Crazy Ghosts are WreathedInFlames and explode into fire, and Legions expel large amounts of fire outwards, especially their cores.
[[/folder]]

[[folder:Hermits & Wiseguys]]

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[[/folder]]

[[folder:Banshees]]

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[[/folder]]

[[folder:Legions]]

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[[/folder]]

[[folder:Possessors]]

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[[/folder]]

[[folder:Honor Guards]]

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* DegradedBoss: Honor Guards are weaker versions of the first floor Guardian boss, with less attacks and the inability to move vertically.
[[/folder]]

[[folder:Eternal Gestalts]]

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[[/folder]]

!!Temple Undead

[[folder:Enchanted Skulls]]

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* DemBones:Unlike skullies, enchanted skulls appear to be actual human skulls instead of robotic replicas.
* FlamingSkulls: Fiery enchanted skulls.
* FlyingFace: Enchanted skulls and their fiery versions.
[[/folder]]

[[folder:Imps]]

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[[/folder]]

[[folder:Angels]]

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* OurAngelsAreDifferent: The ones in ''Monolith'' look like typical angels, wearing armor and DualWielding swords.
[[/folder]]

[[folder:Demons]]

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* OurDemonsAreDifferent: These ones have a SkullForAHead, and throw orbs of fire that blanket the whole room in fire.
[[/folder]]

[[folder:Bonelings]]

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* DemBones: are tiny skeletons that rise out of bone piles and chuck [[BadWithTheBone bones]] at you.
* RockMonster: {{Implied| Trope}} with Bonelings, as their MonsterCompendium entry states that the most advanced form of {{necromanc|er}}y is to create life out of things as inorganic and soulless as rock.
[[/folder]]

[[folder:Hotheads]]

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* PlayingWithFire: Hotheads like to rain down fire from above your ship, while Demons throw fiery orbs that cause the walls around the room to erupt into fire.
[[/folder]]

[[folder:Wraiths]]

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[[/folder]]

[[folder:Noxious Dead]]

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* PoisonousPerson: Noxious Dead expel lines of poison, and expel additional lines in the diagonal directions when they die.
[[/folder]]


!Mechs

[[folder:In general]]

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* PlayingWithFire: Many mechs have fire-based attacks with which to assault you, especially the sentinel line.
* {{Robot}}: [[ExactlyWhatItSaysOnTheTin Duh.]]
[[/folder]]

[[folder:Skullies]]

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* FlamingSkulls: Blazing skullies.
* FlyingFace: Skullies and their cousins.
* GiantMook: Giant Skullies are [[ExactlyWhatItSaysOnTheTin Giant Skullies.]]
[[/folder]]

[[folder:Sentinels]]

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* TurnsRed: Heavy Sentinels shed their "ribcage" once they take sufficient damage and increase in speed, utilizing BloodyMurder in lieu of fire.
[[/folder]]

[[folder:Blastcores]]

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* StuffBlowingUp: Blastcores violently explode into large bullets once you damage them sufficiently, but Voltcores explode into lightning beams instead. [[spoiler:Blast Reapers fire a massive amount of bullets everywhere as their attack, and they and Eternal Cores send out even more upon death.]]
[[/folder]]

[[folder:Turrets]]

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* SentryGun: Turrets are stationary and fire at you when they have line of sight.
[[/folder]]

[[folder:Drones & Hunters]]

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* AttackDrone: One type of enemy. They attempt to shoot you with a projectile at you and then fly straight towards you, stopping once they hit a wall.
[[/folder]]

[[folder:Crawlers]]

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* SpiderTank: Crawlers crawl along the sides of blocks and shoot at you when you align with them.
[[/folder]]

[[folder:Defoes]]

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[[/folder]]

[[folder:Saucers]]

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[[/folder]]

[[folder:Bats, Fish, & Rockheads]]

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* AnimalMecha: A select few mechs take the forms of animals, primarily bats and fish.
* LegendaryCarp: According to the Crazy Fish's MonsterCompendium description, it's said that a fish that leaps to the top of a waterfall turns into an Ice Wyrm.
[[/folder]]

[[folder:Soul Containers]]

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* BossInMookClothing: Soul Extractors have heavy firepower and can take a beating before going down, [[spoiler:even more so for Soulmongers]]. Furnace Maws also fit the bill.
[[/folder]]

[[folder:Pipeipedes]]

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[[/folder]]

[[folder:Furnace Maws]]

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* BossInMookClothing: Soul Extractors have heavy firepower and can take a beating before going down, [[spoiler:even more so for Soulmongers]]. Furnace Maws also fit the bill.
[[/folder]]

[[folder:Mimics]]

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[[/folder]]

!Constructs

!!Facility Constructs

[[folder:In general]]

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* AnimateInanimateObject: They primarily distinguish themselves from mechs by being otherwise inanimate objects fueled by magic.
* SinisterGeometry: Constructs are often shaped like geometric shapes. In particular, Chamberheads and Seekers are very diamond-shaped.
[[/folder]]

[[folder:Seekers & Chamberheads]]

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* SinisterGeometry: Constructs are often shaped like geometric shapes. In particular, Chamberheads and Seekers are very diamond-shaped.
* WaveMotionGun: Chamberlains fire large lasers at you that ignore walls.
[[/folder]]

[[folder:Reapers]]

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* TeleportSpam: Reapers and Displacers have a habit of teleporting frequently. Reapers teleport at set intervals, while Displacers teleport close to you if they don't have line of sight with you.
[[/folder]]

[[folder:Focuses]]

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[[/folder]]

[[folder:Bumpers & Martyrs]]

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[[/folder]]

[[folder:Displacers]]

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* TeleportSpam: Reapers and Displacers have a habit of teleporting frequently. Reapers teleport at set intervals, while Displacers teleport close to you if they don't have line of sight with you.
[[/folder]]

[[folder:Dendritics]]

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[[/folder]]

[[folder:Engines & Relics]]

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* BrainMonster: Malice Engines and Bane Engines resemble oversized brains.
* BossInMookClothing: Bane Engines and Destroyers. Bane Engines are fairly tanky and can target you from anywhere in the room with their reticle to deliver one of two painful attacks, while Destroyers are also tanky and can create a delayed burst of bullets on your current location, or more dangerously, spray the entire room with bullets, forcing you to take cover to avoid damage.
[[/folder]]

[[folder:Transistors]]

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[[/folder]]

[[folder:Destroyers]]

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* BossInMookClothing: Bane Engines and Destroyers. Bane Engines are fairly tanky and can target you from anywhere in the room with their reticle to deliver one of two painful attacks, while Destroyers are also tanky and can create a delayed burst of bullets on your current location, or more dangerously, spray the entire room with bullets, forcing you to take cover to avoid damage.
[[/folder]]

[[folder:Shattered, Broken, & Cracked Ones]]

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* LivingStructureMonster: Shattered Ones, Broken Ones, and Cracked Ones are blocks of varying sizes that come to life once the room is cleared of other enemies. Shattered Ones and Broken Ones pursue you while firing bullets behind them, while Cracked Ones are stationary and fire bullets in all directions.
[[/folder]]

!!Temple Constructs

[[folder:Mirrorheads]]

----

[[/folder]]

[[folder:Watchers]]

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* LivingStatue: Not exactly living, but Watchers and and Dominions are statues that attack you. Dominions can be destroyed like any other enemy, but Watchers can only be neutralized by breaking the weapons they are holding.
[[/folder]]

[[folder:Power Orbs]]

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[[/folder]]

[[folder:Enchanted Weapons]]

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[[/folder]]

[[folder:Dominions]]

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* LivingStatue: Not exactly living, but Watchers and and Dominions are statues that attack you. Dominions can be destroyed like any other enemy, but Watchers can only be neutralized by breaking the weapons they are holding.
[[/folder]]

!Mages

!!Facility Mages

[[folder:In general]]

----
* NonHumanHead: Most of the Nowhere-specific mages have their heads replaced with another enemy -- primarily Flameseers, which have their heads replaced with a Sentinel.
** Vardimancers have an eye that looks similar to a Displacer's.
** Prismancers have the head and shininess of a Dendritic.
** Flameseers have their head replaced with a Sentinel.
** Archaromancers have the candles and color of a Relic.
* OurMagesAreDifferent: Most of the ones in ''Monolith'' are robots adorned in robes with the ability to use various forms of magic.
* RobotWizard: Underneath their robes, they're mechanical.
* {{Seers}}: One of the schools of magic is sight which presumably allows a mage to see into the future, though none of the mages in-game actually demonstrate this ability.
[[/folder]]

[[folder:Electromancers]]

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* DoppelgangerAttack: {{Exaggerated| Trope}} with Vardimancers, which have the ability to create numerous clones of themselves around the room that can then all fire a [[ShockAndAwe lightning beam]] at you.
* ShockAndAwe: Electromancers, Stormlashes, and Vardimancers can all shoot lightning beams at you.
[[/folder]]

[[folder:Cryomancers]]

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* AnIcePerson: Cryomancers drop icicles on your head, Iceweavers expel a radial burst of bouncing ice projectiles, and Prismancers utilize lots and lots of ice in their attacks, as well as inflict your ship with slowness.
[[/folder]]

[[folder:Pyromancers]]

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* PlayingWithFire: Pyromancers fling fireballs at you, Infernalists expel a heavy radial burst of fire projectiles, and Flameseers shoot out lots and lots of fire, as well as occasionally creating fiery explosions around the room.
[[/folder]]

[[folder:Geomancers]]

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* DishingOutDirt: Geomancers summon blocks from thin air that fly towards you, Earthbreakers explode blocks into a radial burst of projectiles, and Archaeomancers summon haunted blocks that shoot at you which they can then follow up by exploding into more projectiles.
[[/folder]]

[[folder:Necromancers]]

----
* BloodyMurder: The {{Necromancer}}'s only direct attack is to shoot a square-shaped burst of eight blood projectiles all around it.
* {{Necromancer}}: One of the mage types. When other enemies die in a room with a Necromancer or Anathemancer, they leave behind a soul that travels to them, which can then be revived by the Necromancer.
[[/folder]]

[[folder:Eternal Mages]]

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[[/folder]]

[[folder:Omnimancers]]

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* AllYourPowersCombined: Omnimancers are capable of using thunder, ice, fire and earth magic.
[[/folder]]

[[folder:Liches]]

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[[/folder]]

[[folder:Enigmancers]]

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* ConfusionFu: Enigmancers have an absurd amount of attacks that they can use at random, pulling from the attacks of several other enemies in the game, along with many unique to themselves. [[EpicFail Rarely, they can blow themselves up, along with every other enemy in the room.]]
[[/folder]]

[[folder:Ghost Wizards & Aberrants]]

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[[/folder]]

!Creatures

[[folder:Swarmers]]

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* HorrorHunger: Swarmers may be tiny, but they are capable of endlessly consuming things.
* {{Metamorphosis}}: Some entries in the MonsterCompendium imply that if a Swarmer consumes enough, it can eventually pupate into a larger Chomper and/or a massive Intruder, all the way up to a screen-filling Devourer — and beyond.
* TheSwarm: Swarmers are tiny organic life-forms that cluster together and pursue you as a group.
[[/folder]]

[[folder:Jellies & Blobs]]

----
* BlobMonster: Jellies and Blobs.
* FoodEatsYou: Rarely, a Jelly may be replaced with what looks like a sentient flan. Defeating it makes it drop a health pick-up that bounces around the screen.
[[/folder]]

[[folder:Beasts & Insubstantials]]

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* {{Blackground}}: The background is shrouded in shadow while any Beasts and/or Insubstantials are alive in the room.
* DegradedBoss: Insubstantials are Presences with greatly reduced HP that can only attack with rings of bullets.
* FacelessEye: Insubstantials, being DegradedBoss versions of Presence.
* NothingIsScarier: The only visible parts of Beasts are their eyes and gaping maws — it's unclear if they have a body hidden in the darkness. Ditto with Insubstantials, which you can only see the [[FacelessEye eye]] of.
[[/folder]]

[[folder:Fireflies]]

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[[/folder]]

[[folder:Hidden Temple Enemy]]
!!spr_eatr

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* EldritchAbomination: spr_eatrs are agonized-looking purple faces that [[MaximumHPReduction reduce your max HP if they hit you]]. Nearing their presence fills the player ship with dread.
* FlyingFace: They look like giant disembodied purple screaming faces.
* TheFourthWallWillNotProtectYou: Trying to read the MonsterCompendium entry for spr_eatr will show a random entry instead, and if you try doing it too much, your game will seemingly freeze with the spr_eatr icon having spread to replace other bestiary icons, and then the game will reboot. However, there is a very low chance that the actual entry for them will be shown.
* MaximumHPReduction: If you are hit by one, your maximum HP as well as current HP will decrease.
* NothingIsScarier: A large part of what makes them scary is because of how much isn't known about who or what they are.
[[/folder]]

!Challengers
!!In general
* TheBattleDidntCount: They are the only enemies that the player cannot directly kill under any circumstances.
* FriendlyEnemy: Though they'll fight you if encountered in a new room (which is devoid of everything else should it contain one of these enemies), they act as passive [=NPCs=] is they're visited in a shop. Their dialogue is dependent on whether or not they were defeated before in the current run.

!!Cavalier
* ShieldBearingMook: On Hard Mode, they come equipped with a shield to block your attacks.
* SwordBeam: They can shoot these by swinging their sword, much like the Sword weapon you can find.
* WarriorUndead: A ghost with a knight's armor and fighting abilities on par with an actual miniboss's.

!!Colonel
* BadassCape: Dons one, though it's hard to see.
* HiddenDepths: Contrary to the attitude they display to you, they're tired of the war and glad that it's practically over.
* ShellShockedVeteran: A survivor of the war, and very tired of it.
* StuffBlowingUp: They're fond of attacking with ezplosives, tossing out several varieties of bombs as well as shooting you with a rocket launcher.

!!Autodoc
[[quoteright:145:https://static.tvtropes.org/pmwiki/pub/images/20220203064452_1.jpg]]
* {{Autodoc}}: A robotic medic, albeit a sapient one.
* CombatMedic: They're said to be capable of healing as well as harming.
* FlunkyBoss: The canisters that they fling can spawn Jellies.
* InformedAbility: However, its fight doesn't demonstrate the healing capability.
* PoisonousPerson: They can fling around canisters that create lines of poison on contact with the walls.
* SoreLoser: Its only line when you visit it after defeating it is "You're no fun at all."

!!Giant Bat
* FlunkyBoss: It summons hordes of smaller bats from the sides of the screen. Downplayed in that they can't be attacked, and disappear after crossing the other side of the screen.
* KingMook: It's much larger than the other bats...
* LargeAndInCharge: ...which allows it to boss them around. Its entry {{lampshade| hanging}}s this convention.
* MakeMeWannaShout: It can emit slow-moving sound waves to attack.

!!The Myriad
[[quoteright:142:https://static.tvtropes.org/pmwiki/pub/images/20220127043651_1.jpg]]
* ConservationOfNinjutsu: The firepower released by each crystal is inversely proportionate to the number of them remaining.
* StarfishLanguage: Speaking to them has them communicating in seemingly random symbols.
* WolfpackBoss: A group of ten crystals that must all be destroyed.

!!Ascended One
* OneHitPointWonder: They have the lowest amount of HP of every single enemy in the game, sitting at one. The problem is that they can't be damaged at all until their last phase.
* RobotWizard: Just like most of the ones in the main facility.
* SquishyWizard: {{Exaggerated|Trope}}. They cannot be hit directly until their fourth and last phase, but once they're vulnerable, attacking them will defeat them almost instantly.

!Minibosses

* BooksThatBite: Grimoire is a book haunted by a spirit, and can attack you by summoning pages that shoot out magic projectiles, as well as flinging the pages themselves at you in the form of paper aeroplanes.
* DeadlyDisc: Archivator attacks by flinging out what appear to be [=CDs=].
* DegradedBoss: Minibosses can show up as regular enemies later on from as early as the Bellows.
* DemBones: All of the minibosses found in Temple are skeletal, and are fittingly classified as Undead, with the exception of the magic-wielding [=DrdLich.=]
* DualBoss: Twofold consists of two enhanced Chamberheads that you fight simultaneously. On normal mode, they synchronize their movement and attacks, but on hard mode, they stagger their movement and attacks instead.
* FlunkyBoss: Pollyp expels jellies out of itself, Sentron ejects a line of Martyrs to spin around, Shade occasionally expels some Lost Souls, Overseer summons Focuses around the room, Idol is surrounded by a semicircle of invulnerable Lost Souls, Redcap and The Engorged can both send out hordes of Crazy Ghosts, [=DrdLich=] can summon bone blocks that Bonelings emerge from, and [=DrdKnight=] can summon ghost archers to shoot at you from the sides during some of its attacks.
* TheGrimReaper: Grimm resembles one, being cloaked in a hood and wielding numerous scythes to attack with.
* HeavilyArmoredMook: Interceptor is flanked by two sturdy missile arrays that block most weapons, and it can rotate them for one of its attacks. Similarly, Idol is surrounded by a semicircle of invulnerable enemies that constantly rotate around it.
* KingMook: Quite a few! Chomper's a pupated or alternatively grown Swarmer, Heavy Crawler's a big (and heavy) crawler, Intruder's a grown up Swarmer, Redcap's a bigger and more powerful Hermit, Twofold's a pair of enlarged Chamberheads with a quarter of their bodies missing, The Engorged is a giant Soul Extractor that has overflowed with souls, [=DrdLich=] is a larger and more dreadful Lich, and [=DrdLord=] is a larger and more dreadful Demon.
* MightyGlacier: [[spoiler:The Engorged is big and slow, but it has by far the highest health of any miniboss in the game, matching or even exceeding some normal bosses, and it wields devastating firepower, with many of its attacks dealing double damage.]]
* OneHitKill: On Hard Mode, if [=DrdSkull=]'s guillotine lands on you, it instantly kills you regardless of how much HP you have remaining. Luckily, the blade is extremely slow, well telegraphed, and easy to avoid.
* RunicMagic: Minibosses have rune orbitals called "nimbuses" around them. Defeating them removes the corresponding nimbus around the boss door.
* SandWorm: Well, underground sewer worm, but Intruder counts; you can only ever see a fraction of its body length onscreen as it burrows through the room.
* SinisterScythe: Grimm is fond of flinging these at you as its main attack.
* StationaryBoss: Pollyp, Sentron, and Funnel don't move at all.
* TeleportSpam: Uniquely among enemies, Shade attempts to teleport directly on you to inflict CollisionDamage on you, though the teleport is delayed to give you time to get out of the way.
* WormSign: Warning markers illustrate the path that Intruder is going to burrow through the room, to this effect.
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