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Sonic the Hedgehog

https://static.tvtropes.org/pmwiki/pub/images/sonic_141.png

The world's fastest hedgehog and titular protagonist of the series.


  • Blow You Away: He has an attack called Whirlwind, which hits all foes with Wind damage, and a variation called Triple Tornado, which includes Knuckles and Tails.
  • Can't Drop the Hero: He must always be in your party. The only technical exceptions are the two times that the group splits in two, and he's mandatory for one of the teams in both instances.
  • Did You Just Punch Out Cthulhu?: Several. Shadow, Ix (twice), the upper Zoah leadership, and that's just in this game.
  • Fragile Speedster: Like always, he is very fast, tied for the most attacks per round in the game, but he has low armor, meaning he cannot take many hits.
  • Good Is Not Nice: If you select the snarky options in the Dialogue Tree, you can make him this.
  • In-Series Nickname: Rouge calls him "Big Blue".
  • Took a Level in Jerkass: If you select the more snarky options in a Dialogue Tree. His one automatic piece of dialogue in the whole game is merely to demonstrate he has zero faith in Knuckles.
    Sonic: I knew it! He's gonna betray us!

Amy Rose

https://static.tvtropes.org/pmwiki/pub/images/amy_13.png

  • Combat Pragmatist: She has a move called Low Blow, which hits the weak spot on the enemy and makes them vulnerable.
  • Girlfriend in Canada: Apparently, she's got a new boyfriend named Dexter who Sonic is never able to meet. Of course, eventually he turns out to be made-up.
  • Jack of All Stats: She's got decent speed, durability, and power, plus some good supporting moves.
  • Operation: Jealousy: She claims to have a boyfriend named "Dexter" in an attempt to get under Sonic's skin and make him want her as his girlfriend. If he's nice enough when talking to her, she'll eventually admit that she made Dexter up.

Miles "Tails" Prower

https://static.tvtropes.org/pmwiki/pub/images/tails_chronicles_0.png

  • Always Someone Better: If Cream is obtained. He is quite weak and only has average speed. Cream is far better at healing and Amy and Rouge can weaken the enemy without him. Even in the field, Cream can fly just as well as he can.
  • Big Damn Heroes: When Sonic and Knuckles are being overwhelmed by Marauders, he and Eggman show up with a (non-lethal) weapon that teleports the enemy away.
  • Required Party Member: He's mandatory for his half of Chapter 5 and Sonic's half of Chapter 10.
  • Squishy Wizard: He cannot do much damage on his own, but his skills are useful for increasing the damage done by his teammates, and in turn relies on them to keep him safe.
  • Support Party Member: Tails' POW moves allow him to buff, debuff, or heal. He doesn't have a single POW attack.

Rouge the Bat

https://static.tvtropes.org/pmwiki/pub/images/rouge_14.png

  • Armor-Piercing Attack: The Jewel Storm POW move. Rouge will throw many fake jewels that will affect multiple enemies. Too bad the damage is low even at maximum level.
  • Deadpan Snarker: As always, Rouge has a sharp tongue.
  • Quirky Bard: Rouge is quite weak and fragile, only has average speed, has decent special attacks, and has no exclusive field moves useful in more than one area. However, she has a very useful skill which allows her to steal items from enemies, giving her team an unlimited supply. She is also necessary for powerful combos.

Big the Cat

https://static.tvtropes.org/pmwiki/pub/images/big_6.png

A kindhearted but simpleminded fisherman from Mystic Ruins.


  • Cuckoosnarker: Big the Cat can get a zinger in on Sonic while he's searching for Froggy.
    Is your name Froggy? No. Your name is Sonic. So-nic.
  • The Ditz: He's not the most intelligent sort, often going off on random diatribes during conversation.
  • Draw Aggro: His taunt move will incite a single enemy to fight him and him only.
  • Friend to All Living Things: He's well-acquainted with all the frogs seen in Green Hill Zone, talking to them like they were old friends and seemingly reading their thoughts.
  • Improvised Weapon: Big use his fishing rod as a weapon.
  • Required Party Member: He's mandatory for the back half of Chapter 2.
  • Stone Wall: Has the most health on his team, but his low speed and only average strength prevents him from doing much offensively.
  • Took a Level in Dumbass: From previous games. There, he is a simple minded individual, but he has basic common sense. In Chronicles, he's genuinely dumb.

Knuckles the Echidna

https://static.tvtropes.org/pmwiki/pub/images/knuckles_35.png

  • Armor-Piercing Attack: His Uppercut bypasses enemies' armor for a huge damage. He also initiates Revolver Slam, a team move with Sonic that deals even more armor-piercing damage.
  • Cutscene Power to the Max: In his escape cutscene, he one-shots two Elite Mooks. It is very difficult to do so in gameplay.
  • A Day in the Limelight: Chronicles focuses on Knuckles for a change of pace, with him discovering more members of his kind.
  • Dishing Out Dirt: His Quake Punch deals Earth damage.
  • Infodump: Knuckles provides Exposition on the legend of the Nocturnus clan and their place in Echidna history... despite being completely ignorant of his own history in previous games like Sonic Adventure.
  • Irony: For a guy who prefers to work alone, 4 out of his 6 POW moves require a teammate. Tails, Cream and Big are the only characters without their own team POW move.
  • Lightning Bruiser: More "bruiser" than "lightning", but his speed is nothing to laugh at, as he usually attacks before anybody, save for Sonic and Shadow.
  • Redundant Rescue: When the heroes finally arrive at his prison, he has already broken out.
  • Required Party Member: He's mandatory for Sonic's half of Chapter 5 and his half of Chapter 10.
  • Ship Tease: With Shade. They are the last surviving members of their race (who aren't evil) and show concern for each other. Lampshaded by Rouge.
    Rouge: So, you've always been into older women, eh, Knuckles? note 

Cream the Rabbit

https://static.tvtropes.org/pmwiki/pub/images/cream_11.png
You can always count on me, Sonic! Cream and Cheese are at your service!

  • Difficult, but Awesome: All of Cream's POW moves require extremely difficult inputs and have no effect if performed incorrectly, and she's a Squishy Wizard with no real damage output and only one move per turn. However, if mastered, Cream can easily allow her team to spam POW moves while keeping them healed for the entire battle. If you're lucky and find the Ferox Chao, or if you're just plain good enough to consistently land her POW moves, Cream will become a mainstay of your group.
  • The Medic: All but one of her POW moves are curatives.
  • No-Sell: Is unaffected by counterattacks due to her attacks all being ranged.
  • Optional Party Member: Whether you complete her sidequest and let her tag along afterwards or not is up to you.
  • Squishy Wizard: Even more so than Tails.
  • Support Party Member: All her POW moves are curatives except for one move that cause a debuff on an enemy.

Dr. Ivo "Eggman" Robotnik

https://static.tvtropes.org/pmwiki/pub/images/robotnik_38.png
That's right, Sonic. The great Dr. Robotnik has reformed! Ha ha ha ha!

After their final encounter, Eggman went M.I.A. However, he is later found by Sonic and his friends, with Eggman joining their group in order to stop the Nocturnus Clan. He reformed, we swear.


  • Affably Evil: Exhibits an overall cordial demeanor towards the heroes and bonds with Tails over their shared love of science, but is sorely disappointed when Tails intends to send the Nocturnus Clan home through non-lethal and harmless means, and lied about undergoing a Heel–Face Turn, only assisting the heroes so he could take advantage of the Twilight Cage's Year Outside, Hour Inside properties and rebuild his army while they were out fighting the Nocturnus Clan.
  • The Bad Guy Wins: Chronicles ends with Eggman conquering the world due to the heroes leaving the world unprotected, and due to a lack of resolution, this remains one of the few games where Eggman has won without the heroes stopping him later in the story.
  • The Chessmaster: He anticipated that he would be defeated during his fight on his Egg Carrier and planned ahead by calling a Med Bot to pull him from the wreckage and nurse him to health. He also took full advantage of the Nocturnus Clan invasion by pretending that he had undergone a Heel–Face Turn and helped Sonic and co. along until they left for the Twilight Cage. Knowing full well about the Twilight Cage's Year Outside, Hour Inside properties, he used the time to rebuild Metropolis and build up his army. And thanks to the game's Cliffhanger ending, he practically won!
  • Enemy Mine: Sonic and Eggman join forces to stop the Marauders.
    Eggman: Ah, Sonic. Isn't it lovely, you and I, working together? I wouldn't have thought it would happen in a million years. A trillion! Hahaha!
    Sonic: (second dialogue option) It's worked out well enough so far.
    Eggman: We've had much adventure, and not nearly as much puppy hugging and flower-sniffing as I expected.
  • Guest-Star Party Member: Eggman joins the party in Chapter 4 and sticks around for Tails' half of Chapter 5, but chooses to stay on Earth and leaves the party about halfway through the game.
  • Heel–Face Turn: Invoked. Eggman tries to sell—not very well—that he has completely and utterly reformed. It's all hogwash, of course.
  • Laughably Evil: Eggman's blustery pretense at do-gooding is constantly undermined by how thoroughly he strokes his own ego and his tendency to produce Slasher Smiles, but from start to finish it's Played for Laughs.
  • No-Sell: Because he only uses ranged attacks, he cannot be counterattacked by enemies.
  • Required Party Member: He's mandatory for Tails' half of Chapter 5.
  • A Taste of Power: He has high health and POW move points, an easy-to-use and ridiculously powerful attack that hits the entire opposing side, and can insta-kill enemy robots with Tails. You only get him for two chapters.

Shadow the Hedgehog

https://static.tvtropes.org/pmwiki/pub/images/shadow_26_9.png
Don't get in my way, Sonic!

The world's Ultimate Life Form created by Gerald Robotnik, Eggman's grandfather. Shadow has his own journey, rescuing Omega from the Marauders. After a fight with Sonic, Shadow joins the heroes to go to the Twilight Cage.


  • Aloof Ally: In the Twilight Cage, if he is not in your party, you will hear people saying they saw Sonic running around "like a shadow". Talking to him after this will reveal that yes, he was doing it, and you can either tell him OK as long as he's ready when they need him, or no, you can't continue. It doesn't affect anything gameplay-wise.
  • Anti-Hero: As always. Fought Sonic and his friends at first. However, it was revealed later that his true motive was to help Omega.
  • Armor-Piercing Attack: His Chaos Spear attack bypasses enemy defenses.
  • Berserk Button: Accusing him of things he didn't do. As seen in Sonic Chronicles, he didn't take Sonic and his friends assuming he was up to something bad very well, and assumed that they were trying to start a fight with him (which would result in a fight if the player chooses to make Sonic willing to fight him).
  • Deadpan Snarker: Has his dry and sarcastic sense of humor as usually.
  • Depending on the Writer: Shadow is more openly confrontational and direct than in the main games at the time. His dislike of Sonic is more direct compared with previous games, where he sees Sonic as a Worthy Opponent. In Sonic the Hedgehog (2006), Shadow stated "There's no strength in numbers!", while fighting Mephiles's clones. In Sonic Chronicles, he seemed to have changed his mind, as when he teams up with Sonic and his friends, his response was "Strength in numbers, right?".
  • Duel Boss: In the second stage of the fight with him in Blue Ridge Zone, you have to go one-on-one with him with Sonic.
  • Forgot About His Powers: Shadow can teleport and use a variation of all his techniques from previous games, but he lacks his Signature Move: to stop time with Chaos Control.
  • Kamehame Hadouken: Can perform a different version of the Chaos Blast in Sonic Chronicles that enables him to fire beams of concentrated Chaos Energy from his hands. He's capable of combining it with Omega's machine guns as well.
  • Lightning Bruiser: Tied with Sonic for most attacks per round and deals high damage with his Chaos abilities.
  • Out of Focus: Shadow lacks relevance after chapter 5.
  • Skippable Boss: In the Mystic Ruins, you can avoid a fight with him by telling him you don't want to fight him.

E-123 Omega

https://static.tvtropes.org/pmwiki/pub/images/omega_3_0.png
THERE IS NO REASON TO DOUBT SHADOW OR ROUGE. THERE IS NO REASON TO TRUST THE REST OF THESE MEATBAGS.


  • Aloof Ally: Omega doesn't particularly like Sonic or his friends, he just follows them because Shadow and Rouge told him to, as he wants his revenge against the Marauders.
    Omega: THERE IS NO REASON TO DOUBT SHADOW OR ROUGE. THERE IS NO REASON TO TRUST THE REST OF THESE MEATBAGS.
    Tails: I hope we can regain your trust!
    Omega: YOUR EFFORTS WOULD BE BETTER SPENT ELSEWHERE.
  • Armor-Piercing Attack: The Beam Cannon punches straight into enemies' defense for massive damage.
  • Badass in Distress: Similar to Knuckles. However, as a robot, he can be shut down, so he could not escape.
  • Crippling Overspecialization: He is insanely strong and resilient. He is however, one of the slowest in the game.
  • Energy Weapon: The Beam Canon.
  • Expy: Omega in Chronicles acts more like an HK-47 Expy instead of the Strength Equals Worthiness modus operandi battle robot in the games.
  • Foil: To Knuckles. Both are powerful fighters who were captured by the Nocturnus. However, Knuckles, being organic, could not be shut down and escaped while Omega, a robot, was shut down after his defeat and could not escape on his own.
  • Mighty Glacier: Only attacks once per round, but that one attack deals massive damage, and deals half of that damage to the enemies surrounding the one the attack hits.
  • More Dakka: Firing his machine guns at full auto and at close range. Ouch!
  • No-Sell: Due to him being a ranged attacker, he's unaffected by counterattacks.
  • Optional Party Member: Shadow will ask you to look for him, but his sidequest is completely optional.
  • Playing with Fire: The Flamethrower, true to its name, deals Fire damage to all enemies on the field.

    The Nocturnus Clan (UNMARKED SPOILERS) 

Nocturnus Clan

https://static.tvtropes.org/pmwiki/pub/images/nocturnus_praetorianpng.png

The long-lost nation of echidnas led by Imperator Ix. Once the most powerful empire of its heyday after the war with and fall of the Knuckles Clan to Perfect Chaos, they mysteriously vanished off the face of the planet shortly after being poised to take the entire world for themselves. Now 4,000 years later, they've returned to reclaim their rightful place.


  • Arc Welding: The unseen rivals to the Knuckles Clan in Sonic Adventure, and the Fourth Great Civilization responsible for the creation of the Gizoids in Sonic Battle, are revealed to be one and the same. Even with Chronicles being considered non-canonical, this detail can be taken as Loose Canon.
  • Bigger Stick: The Gizoids were this for the Nocturnus Clan during their war with the Knuckles Clan, providing them the decisive advantage that eventually caused Pachacamac to resort to stealing the Chaos Emeralds to force the balance of power back in his favor. When that backfired into the Knuckles Clan's destruction, the Nocturnus Clan used the Gizoids to cement their dominance as a world power.
  • Elite Mook: The Nocturnus Praetorians and their stronger High Praetorian variants act as this, possessing very damaging energy attacks and the ability to negate most forms of damage through the Immunity buff.
  • Greater-Scope Villain: They instigated a war with Pachacamac's Echidna tribe which drove the latter to try and steal the Chaos Emeralds, and unwittingly caused Chaos to be consumed by vengeance. They also created Emerl, making them responsible for the events of Sonic Adventure and Sonic Battle respectively.
  • Let No Crisis Go to Waste: Technically they were indirectly responsible for the Knuckles Clan's extinction by driving Pachacamac to his fateful decision to steal the Chaos Emeralds, but when Perfect Chaos destroyed their greatest rivals and left them alone thanks to Tikal's Heroic Sacrifice, the Nocturnus Clan didn't hesitate to take advantage of the power gap to cement their world dominance. Unfortunately for them, that's what led to their imprisonment in the Twilight Cage.
  • Life Drain: The Leech Blade POW utilized by most units and the Leech Wave POW only found on Decurions and Equities will heal them if they successfully hit their targets with them.
  • Loophole Abuse: As Shade herself states when questioned on how the Nocturnus clan can appear back in Sonic's world despite apparently being trapped in the Phantom Zone, "technology overcomes all odds". By utilizing their warp technology they can create "bubbles" of Twilight Cage-reality around themselves and thus "leave" without ever technically having left the Cage at all, but since the bubbles naturally degrade on their own (and presumably can be forcibly disrupted by outside sources as shown by how defeated Nocturnus soldiers will vanish without a trace) they will be forcibly drawn back into the Twilight Cage after some time. The only way for them to be truly free would be to pass through the wormhole created by the Master Emerald.
  • Lost Technology: Chronicles reveals that the Nocturnus echidna clan created the Gizoid technology, including Emerl.
  • Meaningful Appearance: The Nocturnus clan members are all implicitly ranked by the number of prongs on their helmet—the Mooks all have only one, Shade (The Dragon) has two, and Imperator Ix himself has three.
  • Red Herring: The armor of the Nocturnus soldiers all have misleading Animal Motifs—the Mooks have the hood of a cobra, and Shade has two long earlike structures evocative of rabbits or goat horns. In reality, they're all echidnas.
  • Suspiciously Similar Substitute: Of the Dark Legion, being that both are a race of echidnas who specialize in high-tech weapons and are locked away in a Phantom Zone.
  • Theme Naming:
    • All known named members of the Nocturnus Clan are named after Greek Mythology. Shade is named after the shades (spirits of the Underworld), Nestor after a famous king named in The Odyssey, and Scylla and Charyb after monsters. Ix's name is of uncertain origin, but it resembles Ixion.
    • Rank-and-file Nocturnus soldiers are titled after Roman legionary ranks.
  • Warm-Up Boss: A single Marauder Scout serves as the first boss of the game.

Shade the Echidna

https://static.tvtropes.org/pmwiki/pub/images/shade_sonic.jpg
Click here to see Shade without her helmet

"Please, I wish for a chance to prove myself, my new friend."

Originally the commander of the long-lost Nocturnus Clan, known as the Fourth Great Civilization. Shade is motivated for the return of her clan to the world, but ends betrayed by Imperator Ix who desired to conquer the world. Shade objects to it, and joins Sonic's side.


  • Anti-Villain: She has no interest in world conquest, and simply wants to return her clan to their own world. When Imperator Ix reveals his megalomania, she turns on him.
  • Armor-Piercing Attack: She initiates Blade Drop (with Sonic) and Echidna Rush (with Knuckles), both of which ignore enemy armor. Echidna Rush in particular is one of the most damaging single-target moves in the game.
  • Authority Equals Asskicking: She stands out as the toughest warrior of the Nocturnus Clan. Knuckles recounting how he was captured indicates that Shade nearly beat him on her own before she had backup tip the balance in her favor.
  • The Atoner: After her Heel–Face Turn, she wants to atone for unwittingly helping Ix in his plans of conquest.
  • Canon Foreigner: Due to Chronicles being taken out of continuity, Shade remains a what-if character, but not part of the main series. Sega owns Shade, but due to wanting to avoid more lawsuits with Ken Penders due to her resemblance to Julie-Su, Shade won't be used anymore.
  • Captain Ersatz: As a female defector from a lost tribe of Echidnas who built an Evil Empire, Shade is a clear clone of Julie-Su from Sonic the Hedgehog (Archie Comics), an Enforced result of Bioware borrowing from a multitude of Sonic adaptations. Unfortunately, this hit too close to home for Julie-Su's creator Ken Penders, which ultimately precipitated a legal catastrophe for everyone involved.
  • Chuck Cunningham Syndrome: Despite being a prominent character in Chronicles and presumably being intended to have a role in the planned sequel, Shade completely vanished from the series after the Ken Penders lawsuit rendered Chronicles non-canon.
  • Cool Helmet: She wears a black helmet/mask that conceals she's an echidna and looks really cool.
  • Dark Action Girl: While working for Ix.
  • Expy: Shade is a Captain Ersatz of Julie-Su, but she's also the Blue Oni to Julie's Red.
  • Girl of the Week: Enforced. Shade is the first flesh-and-blood female Echidna that most of the cast have ever metnote , so naturally the other characters move towards playing Shipper on Deck for her and Knuckles, but the legal trouble surrounding her game of origin has forced it into Canon Discontinuity, making Shade's sequel appearances unlikely for the forseeable future.
  • Glass Cannon: Ironically, as she is the only organic team member who wears armour. Subverted when she uses her Cloak skill.
  • Helmets Are Hardly Heroic: She takes her helmet off earlier on in the game for The Reveal, but when she swaps sides she ditches it for good.
  • High-Heel–Face Turn: She's the only female member of the Nocturnus Clan we see in the game, and she is the only one to join the heroes. The other Echidnas who are against Ix are pirates and the pacifist Nestor.
    Shade: You impress me, Sonic the Hedgehog. I worked with Lord Ix for a very long time. He has led my people for as long as we can remember. But faced with his wrath, you and your friends stand up against him. You risk everything in a desperate attempt to stop him. I find that...inspiring.
    Sonic: It's what we do.
  • Knight Templar: She sincerely wants to help her people escape the Twilight Cage and to that end she follows Ix's orders completely, even if it means hurting others. Subverted however when he reveals his true intentions for Earth.
  • Laser Blade: Her Leech Blades.
  • Lightning Bruiser: Her cloak skill greatly increases her speed and makes her impossible to hit.
  • Ms. Exposition: Most of her dialogue is exposition dumps about Ix and the Nocturnus clan.
  • Not What I Signed on For: She wished to return her clan to the outside world. When Ix let slip his plans to conquer said world, she turned against him.
  • Pet the Dog: It was Shade who objected to killing Knuckles outright and ordered for him to be imprisoned.
  • Pink Means Feminine: Most Nocturnus soldiers have black armor that glows blue. Shade has black armor that glows pink.
  • Really 700 Years Old: Found out in a conversation branch in the start of Chapter 6 that she's really 4000 years old. Due to the Year Inside, Hour Outside physics of the Twilight Cage, however, she is likely not much older than the others physically.
  • Required Party Member: She's mandatory for Chapter 6 and Knuckles' half of Chapter 10.
  • The Stoic: Somewhat; she's friendly enough with her comrades, but not exactly emotive.
  • Teleportation with Drawbacks: Her Warp Belt, which allows her to only temporarily leave the Twilight Cage and teleport from place to place.
  • Theme Naming: Like the other members of the Nocturnus Clan, she is named after Greek Mythology - specifically the shades of the underworld.
  • There Is Another: Knuckles is completely shocked when he finds out that he's not the last echidna, which is revealed through her removing her helmet.
  • Throw Down the Bomblet: During her Echidna Rush move with Knuckles.
  • Token Heroic Orc: One of only two non-antagonistic members of the Nocturnus Clan, the other being Nestor the Wise.
  • Undying Loyalty: To Ix. Until he reveals his true intentions for Earth.
  • Well-Intentioned Extremist: She merely wants her people to return to Earth, though she abides by Ix's rather ruthless measures for doing so, going through with his invasion plans and brutal attempted execution of Sonic and Knuckles directly before he reveals his not-so well-intentioned after-plans.
  • What Happened to the Mouse?: Despite returning to Earth with Sonic and his friends, Shade is nowhere to be seen in the credits of the game.

Scylla

  • Ax-Crazy: He tends to laugh maniacally when speaking and displays a sense of sadism, and one of his eyes only partially lights up, which is meant to invoke twitching.
  • Co-Dragons: With Charyb to Ix.
  • Kill It with Water: He's weak to Water damage.
  • Playing with Fire: His main method of attack is to throw a fireball at his opponent.
  • Red Oni, Blue Oni: The Red to Charyb's Blue, being more mischievous and playful. This is reflected by their colouration as well.

Charyb

  • Co-Dragons: With Scylla to Ix.
  • Hopeless Boss Fight: When you first fight him, it is impossible to deal more than 2 damage since the fight takes place underwater, giving him a massive advantage. After three rounds of getting curbstomped, you switch to the other team and make him beatable by draining the battleground.
  • Kill It with Water: Ironically, he's weak to Water damage despite utilizing it himself and spending the first phase of his fight completely submerged.
  • Making a Splash: His main method of attack is throwing water balls at his opponent.
  • Red Oni, Blue Oni: The Blue to Scylla's Red, being more serious and reserved. This is reflected by their colouration as well.

Imperator Ix

https://static.tvtropes.org/pmwiki/pub/images/imperator_ix.png

"I have been imprisoned in the Twilight Cage for too long! Soon I will break free and shake the foundation of the universe!"

The leader of the Nocturnus Clan and the final boss.


  • Ambiguous Situation: The Final Boss of the game is against Ix in a Super Mode, but the dialog surrounding the transformation is vague, making it hard to tell if Ix went Super using the Chaos Emeralds, the Master Emerald, or some device in the Nocturne colony itself.
  • And I Must Scream: He's been trapped in the Twilight Cage for 4000 years, unable to age due to its Year Outside, Hour Inside properties.
  • All There in the Script: His full name, Pir'Oth Ix, was only mentioned on the game's website.
  • Authority Equals Asskicking: He's considerably older than most of the cast, but he's also the one in charge and it shows in battle.
  • Badass Bookworm: Incredibly smart, a skilled manipulator, and more than capable of holding his own in a fight.
  • Big Bad: In Sonic Chronicles.
  • Blood Knight: His response when fighting Super Sonic? He calls him a worthy opponent.
  • Broken Pedestal: For Shade, who swears off all loyalty to him when he reveals his true intentions for Earth.
  • Colony Drop: At the end of chapter 5, he takes the Master Emerald into the Twilight Cage, causing Angel Island to crush Metropolis.
  • Composite Character:
  • Dimension Lord: He's the de facto ruler of the Twilight Cage, and wants to return to his home dimension so he can conquer it as well.
  • Dub Name Change: His name was changed for the Japanese release to "Novem". Likewise, Super Ix is renamed as "Serious Novem". Novem means "nine", the same way Ix does.
  • Duel Boss: He fights Super Sonic one-on-one.
  • Energy Ball: His Doom Orb.
  • Energy Weapon: He can fire them from his staff.
  • Evil Overlord: While it's somewhat ambiguous what his policies were when the Nocturnus Clan nearly took over Earth, he definitely became this when he subjugated the inhabitants of the Twilight Cage and would have become this to Earth upon his return.
  • Fantastic Nuke: His Overload attack as Super Ix.
  • Fantastic Racism: Ix doesn't have kind things to say about the other races in the Twilight Cage, calling them violent aliens bent on conquest that he had to subjugate first to protect his people. While he isn't entirely wrong in that assessment given they all ended up in the Cage in the first place because of their violent conquering ways, it's still quite hypocritical given that the Nocturnus Clan was just as much a violent conquering people as the others, and he just ensured they would be on top of the food chain.
  • Final-Exam Boss:
    • The penultimate Boss Battle against him checks your skill at the fleeing/catch-the-fleeing-enemies minigame.
    • The Final Boss Battle itself tests to see how good you are with the Action Commands—you must get the whole sequence correct in one try to defeat him, otherwise he regains full health and you must try again. At the same time, you can absolutely defeat him in one turn.
  • Flunky Boss:
    • A pair of Nocturnus Hastuluses assist him in his first fight.
    • During his second fight, a pair of Power Pylons will periodically heal him in the first phase while a pair of Gizoid Guardians serve as extra muscle in his second phase.
  • Fully-Dressed Cartoon Animal: He even wears a big hat.
  • Go Mad from the Isolation: Shade points out that years in the Twilight Cage has driven Ix insane.
  • Graceful Loser: He takes his defeat at Sonic's hands quite well before deciding to close the portal to the Twilight Cage and trap them with him.
  • Greater-Scope Villain:
    • Of Sonic Adventure. If Ix hadn't instigated a war with Pachacamac's Echidna tribe which drove the latter to try and steal the Chaos Emeralds, and therefore caused Chaos to be consumed by vengeance, then the events of Sonic Adventure wouldn't have happened.
    • As well as Sonic Battle. If it wasn't for the Nocturnus Clan creating the Gizoid then the events of Sonic Battle would never have happened.
  • Knight of Cerebus: For Knuckles, much like Black Doom is for Shadow.
  • Knight Templar: Ix seems to truly believe conquest by the Nocturnus Clan is the best thing that could ever happen. He justifies subjugating the other races of the Twilight Cage by claiming he had to protect his people from violent alien conquerors, even going so far as to state he "united" them. Knuckles pointing out Sonic could be more accurately called a unifier by freeing them from Nocturnus control and bringing them all together in an alliance against Ix that causes Ix to lose it.
  • Meaningful Name: Ix is a Punny Name directly based on the Roman numerals for the number nine, IX. His Japanese name instead uses the Latin word for nine, Novem.
  • Not-So-Well-Intentioned Extremist: He talks a good game about bringing his clan home and that he only subjugated the other races in the Twilight Cage in the interests of securing the Nocturnus Clan's safety, but he is actually only interested in conquest.
  • Playing Both Sides: He maintains control over the Zoah and N'rrgal by arming them both and playing them against each other, keeping them too weak to oppose him.
  • Power Floats: In cutscenes and art only. In gameplay, he'll run.
  • Rage Helm: Ix's armored head only shows his perpetually narrowed Glowing Eyes of Doom.
  • Recurring Boss: Fought three times throughout the game.
  • Rule of Three: Ix gets a two-fer, thanks to his quills in his armored form. Not only are his quills gathered into three clumps, this style of helmet is the third step in a progression following the single clump of every Nocturnus soldier's helmet and the two clumps of The Dragon, Shade.
  • Sorcerous Overlord: Ix is the Science Wizard in charge of an Evil Empire.
  • Staff of Authority: And it's not just for show. Interestingly, his staff resembles the Jeweled Scepter.
  • Super Mode: Uses the Master Emerald's power to become Super Ix, giving him a golden aura and the ability to face off against Super Sonic one-on-one.
  • Taking You with Me: When beaten for the final time, he decides to close the wormhole to ensure Sonic and his friends would be trapped in the Twilight Cage with them.
  • Tin Tyrant: Ix rules the whole Twilight Cage and is nearly always seen in his armor.
  • Tragic Villain: It's implied he wasn't always so evil, and mainly became this way due to spending centuries trapped in the Twilight Cage.
  • Unwitting Instigator of Doom: His war with Pachacamac's Echidna tribe is part of what drove the latter to try and steal the Chaos Emeralds, and unwittingly caused Chaos to be consumed by vengeance and nearly drive the Echidna race (the ones on earth) to near-extinction.
  • Villain Ball: Ix announces his plan to Take Over the World in front of The Dragon, who he knows only wants peace and to go home. This immediately provides her with the motivation for a Heel–Face Turn.
  • Villainous Valor: Despite being beaten twice by the team, Ix continues to fight, and even when confronted by Super Sonic, he doesn't flinch and fights Sonic with everything he has.
  • Villain of the Week: The main threat of Sonic Chronicles, his only appearance.
  • We Can Rule Together: He tries to offer this to Knuckles, appealing to his desire to no longer be the last echidna and to help him free the Nocturnus Clan from an unjust imprisonment. Knuckles admits that he does want to save the clan, but he makes it clear that he will not allow them to conquer the world or keep the Master Emerald. Ix takes this to mean Knuckles will have to die for defiance.

    Members of The Twilight Cage 

https://static.tvtropes.org/pmwiki/pub/images/twilight_cage_inhabitants.jpg
The members of the Twilight Cage, as depicted in the The Complete Sonic Encyclopedia.Explanation

  • Aliens Speaking English: The Kron, N'rrgal, and Zoah speak, though the Kron talk like Yoda and the N'rrgal talk like snakes. The Voxai speak telepathically, so it may just be heard in the listeners' native language.
  • Asteroids Monster: N'rrgal Warriors will sometimes split into two N'rrgal Drones when defeated.
  • Heel–Face Turn: The Kron, Zoah, N'rrgal, and Voxai stop attacking the heroes upon their colonies being freed from Ix's influence and assist them in invading Ix's headquarters.
  • No-Sell:
    • The Kron Warriors have the highest armor stat in the game, rendering them near-immune to physical attacks and necessitating the use of POW attacks against them, with armor-piercing attacks being especially useful.
    • Zoah Brutes' Lightning Shields will also render them near-immune to physical attacks, and this will last until they take an "attacking" position.
  • Psychic Powers: One of the Voxai enemies' POW attacks, Psychic Wave, has them blasting opponents with psychic energy, and the species as a whole has access to telekinesis, telepathy, and energy projection.
  • Poisonous Person: The Voxai enemies' default attack has them applying poison onto their opponents with their flippers.
  • Savage Setpiece: The first three N'rrgal Warriors encountered will not attack the heroes unless they attack first, preferring to drain energy from their ship instead.
  • Slave Mook: The Kron, Zoah, N'rrgal, and Voxai were reduced to being Ix's slaves upon him conquering their colonies.

Foreman Krag

  • A Father to His Men: Became this following his enslavement by Ix, doing his best to keep the Kron happy and working to free them from his control.
  • Heel Realization: He used to be a cruel, iron-fisted conqueror, but after Ix conquered the Kron Colony and made him his slave, he came to realize the suffering he inflicted on others and sought to better himself, renouncing his goals of conquest and treating the Kron more fairly.

N'rrgal Queen

  • Arch-Enemy: She's this to General Raxos, clashing with him and the Zoah over their intentions for conquest and tasking the heroes with sabotaging his superweapon (a Chaos Emerald). Fortunately, with the heroes' help, she's able to make peaceful negotiations with him and his colony.
  • Body of Bodies: Her form is made up of multiple N'rrgal being together in one place.
  • Hive Queen: She oversees all the activities of the N'rrgal hive and possesses their collective knowledge.
  • Manipulative Bitch: Manipulated the heroes into going to the Zoah Colony and stealing their Chaos Emerald by taking control of their ship and forcing them on a one-way path until she got what she wanted.

General Raxos

  • Arch-Enemy: He's this to the N'rrgal Queen, waging war against her and her species with the intention of conquering them. Fortunately, with the heroes' help, he's able to make peaceful negotiations with her and her colony.
  • Batman Gambit: He saw Sonic as a means of freeing him and the Zoah from Ix's influence and secretly hoped that he would defeat him in combat, which would allow him to invoke his people's customs of allowing the victor to make any request they want, which would allow him to negate his oath of allegiance to Ix.
  • Duel Boss: He fights Sonic one-on-one.
  • Noble Demon: He is bound by a sense of honor, granting those who defeat him the right to make a single request, no matter what it is, and when Sonic bests him in one-on-one combat, he makes good on his promise to let him have the Chaos Emerald. He also cares deeply for his people despite looking down on anyone who doesn't join the military, hoping that Sonic would best him so he could invoke the Zoah's customs and free them from Ix's control.
  • Proud Warrior Race Guy: He loves engaging in battle and conquest, and has especially high regard for the military, granting them rights that non-members don't get to enjoy. In addition, he grants non-Zoans citizenship and any request of their choosing if they can best him in battle. This trait unfortunately worked against him at first, with Ix beating him in combat and forcing him to swear allegiance to the Nocturnus Clan.

Commander Syrax

  • Blood Knight: He requested that General Raxos sponsor the heroes as citizens because he was eager to battle and destroy them.
  • The Dragon: To General Raxos.
  • Flunky Boss: Fights the player with the assistance of two Zoah Brutes.

Haniman

  • Con Man: He used a hologram to trick the residents of the Zoah Colony into thinking that there was a beast called a Night Stalker running around and stealing children so he could make a quick buck off useless charms he was selling. His plans get foiled after the heroes disable his projector and expose him as a fraud.
  • Laser-Guided Karma: Gets rejected by the Zoah after they learn that the "Night Stalker" was merely a hoax he created to spite the military and defraud the civilians.
  • Revenge: Created the Night Stalker hoax as a means of getting revenge against the Zoah military for firing him and rejecting the holograms he created, which they viewed as unnecessary.

Thebes

  • Earn Your Happy Ending: He becomes the new leader of the Voxai Colony upon the Overmind's defeat, and vows to help them become more independent.
  • Heroic Willpower: He was too strong-willed to fall under the Overmind's control, and vows to free his fellow Voxai from them.
  • La Résistance: He rebelled against the Overmind and Ix, helping his fellow citizens escape enslavement by them.

Thelxe

  • The Dragon: He's this to the Overmind, subduing and brainwashing the Voxai Colony's citizens on their behalf.
  • Flunky Boss: Is assisted by a pair of Voxai Conspirators in battle.
  • Les Collaborateurs: Unlike many of the other Voxai, he willingly serves the Overmind and works to bend the others to their will.
  • Meaningful Name: He's named after Thelxiepeia, one of the named sirens of Greek mythology, which reflects his ability to bend others to his will, though he uses psychic powers as opposed to songs.

The Overmind

  • The Dreaded: Their ability to brainwash people is so powerful that even the Nocturnus Clan feared them, with Ix warning them not to spend too much time around them out of fear that they would fall under their control, which has happened in the past.
  • Face–Heel Turn: They used to be benevolent rulers, gently encouraging the Voxai to do their given tasks and guiding them along the way, but became tyrannical and power-hungry after Ix gifted them a Chaos Emerald, which corrupted their thought processes.
  • Hive Queen: They collect and control the thoughts of anyone in their possession, from the Voxai to "outerminds" like the Nocturnus Clan and even the heroes, sans Sonic (who possessed an empowered Chaos Emerald which warded off their powers), Big (who was too dumb to be brainwashed), Cream (who was too innocent to be brainwashed, being just six years old), and Omega (whose robotic nature rendered him immune to mind control).
  • King Mook: They're larger, stronger Voxai Conspirators with unique patterns and colours.
  • Les Collaborateurs: Unlike the other colony leaders within the Twilight Cage, the Overmind is entirely loyal to Ix, and used their position to force the Voxai into accepting him as their overlord.
  • Meaningful Name: Leucosia, Ligaia, and Riadne are all named after sirens in Greek mythology, reflecting their ability to brainwash people, though they use psychic powers instead of songs to enact it.
  • Nice Job Fixing It, Villain: They would have defeated Sonic had they not released his friends from their control.
  • Wolfpack Boss: All three of them fight the player at once.

Twilight Cage Pirates

  • Heel–Face Turn: They swear off pirating after being defeated by the heroes.
  • Talk Like a Pirate: The leader of the quartet talks like this, which Rouge snidely comments on. According to him, it's a speech impediment.
  • Turncoat: They betrayed Ix because they enjoyed the wide-open space offered by the Twilight Cage and wanted to stay there, which resulted in him excommunicating them from the Nocturnus Clan.
  • Wolfpack Boss: All four of them take on the player at once.

Nestor (the Wise)

A Nocturnus defector with a notable resemblance to Imperator Ix who used to be a historian and scribe. He lives in the rebellious Kron colony, believing it to be the safest place for him.

When the heroes discover him, he admits to being nostalgic for his homeland despite himself, and offers to trade them information should they bring him relics of the Nocturne. His readings of the Precursor tablets provide Worldbuilding and Canon Welding.
  • Ambiguously Related: Nestor is almost identical to Ix and suggests that he got off easy by merely being sent into exile for speaking out against the latter, which, if true, implies Ix has some reason to be unusually merciful to Nestor. Might they be relatives or even brothers?
  • Apocalyptic Log:
    • Downplayed. Nestor's chronicles of ancient Echidna society are apparently the definitive texts on ancient echidna culture, judging from Knuckles. Ancient echidna culture did not end well at all.
    • Nestor also reads from the tablets of the Precursors, who lived in the Twilight Cage long before the Nocturnus and who used the Twilight Cage to capture and study various civilizations that had become powerful and dangerous.
  • Big Ol' Eyebrows: Nestor has great thick white eyebrows that merge into his quills and descend to shoulder length. They're even bigger than Ix's.
  • Canon Welding: Nestor's dialog about the Gizoid piece the heroes bring him helps bridge the gap between this game and Sonic Battle.
  • Cool Old Guy: He has the same shape and design as Ix, but he's pleasant and peaceful.
  • Despair Event Horizon: Downplayed. After reading the Madness Mantra on the last Precursor tablet he gives up hope of leaving the Twilight Cage and refuses the heroes' offer to help him escape with them.
  • Even Evil Has Loved Ones: Inverted. The Nocturnus Clan are now an Evil Empire under Ix, but Nestor still misses his old home, and promises to reward Sonic and friends in exchange for bringing him Nocturne relics.
  • The Exile: Ix had him banished from the Nocturne some time after the clan was brought to the Twilight Cage. If Nestor and Ix are in fact as related as circumstances suggest, being exiled has also made Nestor an Impoverished Patrician and maybe even a King Incognito.
  • Expy: Of Athair, Knuckles' great-grandfather from Sonic the Hedgehog (Archie Comics) (and Sonic Underground), who was exiled from Echidna society and provided wisdom and advice to the heroes on occasion. That said, Nestor lacks the mystic associations of the original, was exiled from the equivalent of a different group of Echidnas, and has no personal relationship with Knuckles.
  • Fake Ultimate Hero: Inverted—Nestor identifies a Fake Ultimate Villain when he deduces that Emerl—who in Sonic Battle was identified as a candidate for the destroyer the Fourth Great Civilization—was merely the Gizoid who was accidentally left behind when the Nocturne were pulled into the Twilight Cage by the Argus Event (which is what actually "destroyed" them). Downplayed insofar as Nestor identifies that Gizoid as the Nocturnus Clan's "finest creation", but just one of many Gizoids.
  • From a Certain Point of View: When Tails asks him if the Gizoid "destroyed" the Fourth Great Civilization, Nestor allows that this might be true in the sense that the creation of the mighty Gizoids may have been what precipitated the clan being banished to the Twilight Cage.
  • Go Mad from the Revelation: Downplayed. The last Precursor tablet that can be given to him to read is entirely a Madness Mantra, consisting of only, "The will of Argus. Must escape Argus." After pondering this, Nestor speculates that Argus is the creator of the Twilight Cage and possibly a god. He then assumes that he is fated to remain here in the cage, that there is no way out for him, and that he can only urge the heroes to leave. He decides to retreat and... "think".
    Nestor: I will be fine. Here in Argus' cage.
  • Good Counterpart: To Ix. They look almost identical, but Nestor is peaceful, while Ix is war-obsessed.
  • Irony: He came to the Kron colony to escape the Nocturnus Clan, but the last Precursor tablet convinced him there was no escape from the Twilight Cage itself.
  • Living Legend: According to Knuckles, Nestor's historic writings are considered the definitive take on ancient Echidna society thousands of years ago and have since earned him the title "the Wise". Thanks to the Nocturnus Clan being sealed in the Twilight Cage, Nestor lives long enough to hear Knuckles tell it to him face to face.
  • The Magnificent: He's amused to hear Knuckles refer to him as "Nestor the Wise", and makes a note to write it down.
  • Meaningful Name:
  • Meaningful Rename: Nestor's sidequest ends with him renaming the Twilight Cage to Argus' Cage, after discerning Argus to be responsible for pulling everyone into the cage.
  • Non-Action Guy: Nestor is a historian and scholar of the Nocturnus Clan, and he immediately swears that the others have nothing to fear from him.
  • Old Friend: He knew Emerl back when he was still an active Gizoid. According to Nestor, the gizoid in question had a temper.
  • Palette Swap: He's nearly identical to Ix, but has red in his quills where Ix is all-gray; wears a different set of robes than Ix; still has pupils (if you look very, very closely) while Ix has Glowing Eyes of Doom; and while Ix has more white in his beard, Nestor has more white in his "eyebrows".
  • Theme Naming: Nestor, Scylla, and Charyb all take their names from figures of Classical Mythology.
  • Token Heroic Orc: One of the only non-antagonistic members of the Nocturnus Clan, alongside Shade.
  • What Happened to the Mouse?: Subverted. After Nestor's sidequest, he vanishes from the room, never to be heard from again. The updated codex entry for the Twilight Cage, however, indicates that after reading the last tablet, he seemed to go a little mad and locked himself in his home.

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