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    Kingdom of Bretwalde 

Serdic/Altrius

https://static.tvtropes.org/pmwiki/pub/images/ros_serdic.jpg
"Go forth without falter!"
The crown prince of Bretwalde and hero of the game. With his loyal allies, he aims to restore the kingdom.
  • A God Am I: Crowns himself 'Divine Emperor of Bretwalde' after Stage 20 if choosing Path B.
  • Armor-Piercing Attack: Spanta can circumvent Darkness-based protections, even while still cursed; this manifests as the ability to ignore damage penalties for attacking certain units.
  • Artificial Human: A homunculus of the real Prince Serdic, created with Dark magic.
  • Break the Cutie: Killing Marie to purify Spanta on Path B has this effect on him, arguably to the point of being a Start of Darkness.
  • Captain Ersatz: Serdic/Altrius is a pretty obvious shout out to Fate/stay night's Saber. Both are unwillingly the King of their respective country, they have the EXACT same outfit, carries a holy blade, use their swords as a Wave-Motion Gun, both are arguably a One-Man Army, although in Serdic's case he needs to level up a bit first, both are blonde, both have storyline branches that may lead them to release their Superpowered Evil Side, and whereas Saber is really an obvious woman that everyone mistakes for a man, Serdic/Altrius is a boy that just happens to look really feminine.
    • In Path B, his coloration changes to mimic Gilgamesh, coinciding with his ascension as Divine Emperor and change of personality. Arguably an Evil Costume Switch.
    • Not to mention that the holy sword itself is uncannily similar to the Gran Centurio as far as its role in the plot goes...
  • Chick Magnet: At least three love interests pine for him.
  • Dead Person Impersonation: Of the original Serdic. This gets revealed to the world at large in Path A.
  • Hair of Gold, Heart of Gold: Throughout the main game, and in Path A.
  • The Hero: Obviously, given that he's the game's main protagonist on a mission to save his kingdom.
  • Heroic Fatigue: In Path B, as part of his status as The Unfettered. He collapses from exhaustion later in the route.
  • Hidden Backup Prince: Very similar in appearance to the real Prince Serdic, serving as his double. Forced to take up the role permanently after Serdic's death.
  • I Did What I Had to Do: In Path B, he refuses to apologize or show remorse for killing Marie, despite his own guilt.
  • Jack of All Stats: In his Prince class. His stats are mediocre, but he has a very powerful set of skills for a first-tier class.
    • Stone Wall: Route A's Arch Paladin class. It has strong defensive growths and skills, but takes a long time to gain a better weapon or OverBreak, and his skill set lacks focus or strong trump cards.
    • Glass Cannon: Downplayed; Route B's Cold Monarch class. It has the strongest player-usable weapon, the strongest OverBreak, the strongest offensive growths, skills that further improve his offense and make him a offensive juggernaut, and the Holy Blade also ignores enemy Darkness-based protections. Only real issue is a lack of defensive skills (his defense stat is pretty decent) He is undeniably the strongest character in the game.
    • Master of All: After running both routes, having the skills of both carry over enables him to take up a wide range of roles, though the Overbreak limitations does favor Route B's advanced class.
  • Kamehame Hadoken: Serdic's original OverBreak attack, combining this with Sword Beam.
  • Light Is Not Good/Good Is Not Nice: On the Darker and Edgier path.
  • Love Triangle: Aegil and Igraine spend a lot of time competing for his attention in Path B. Ultimately subverted: Igraine may be possessive, but that's because she thinks of him as family (for reasons he doesn't remember). Averted in Path A, where he is much closer to Marie than to either.
  • Meaningful Rename: In Path A, once his true identity comes to light, Marie names him Altrius, after the late Holy King who vanquished the Darkness.
  • No Name Given: It is stated at the beginning that the protagonist is an impostor, but on path A, it is later revealed that he could not even remember his own name (or perhaps have one to begin with), so Marie gave him a name.
  • Only the Chosen May Wield: It's revealed late in Path B that only those with the blood of the hero Altrius may wield the Holy Blade... And that this is part of why no one ever questioned the identity of "Serdic."
  • Shut Up, Hannibal!: To Gauss during Path B.
  • Spanner in the Works: His actions in Path B foil the empire's plans at that point. Those being under-determining his authority with revived REAL Sederic who is dismissed as the imposter, and his aggressive actions drives them to their very capital, preventing any plays towards swaying other areas to their side
  • The Unfettered: On Route B, he absolutely will not stop until Grand Meir is crushed under his heel. He conquers the continent in record time, in part because he pushes his army to the limits of their endurance, to the point where he collapses of exhaustion late in the route.
  • Tomato in the Mirror: The main character did not have a name because he is a homunculus of the real Serdic.
  • Red Eyes, Take Warning: As 'Divine Emperor Serdic.'
  • What the Hell, Hero?: Gets this in either route; Path A due to his ruse as the actual king being exposed, resulting in losing various allies that joined up for that reason, leaving only those that joined for other reasons and his innermost circle. They do reconcile and rejoin after a time. In Path B it's an number of reasons, Killing Marie, his ruthless actions among them. His detractors don't leave the party but they make their discontent clear.
  • Yin-Yang Bomb: Contains strong traces of both the Light and the Darkness, due to being a Dark magic homunculus of a descendant of Altrius.

Marie

"O Light, grant me your power!"
https://static.tvtropes.org/pmwiki/pub/images/ros_marie.jpg
Serdic's younger sister, the Princess of Bretwalde. She has lived in a monastery in Verona ever since she was a child.
  • Cast from Hit Points: Her signature skill, Martyr, allows her to give her HP and MP to a selected ally. If the targeted ally's lost HP is greater than Marie's maximum HP, however, the skill will simply leave her with 1 HP.
  • Crutch Character: The only healer who doesn't have to worry about MP, thanks to her innate MP regeneration. In return, she has a much smaller skill list and lower raw stats. Taken to an extreme in Path B—she dies at the branching point, forcing you to use the other options or else forgo a healer entirely.
  • Heroic Sacrifice: She attempts to convince Serdic to kill her to purify the Holy Blade. The story branches depending on whether or not Serdic goes through with it.
  • I Let Gwen Stacy Die/Cynicism Catalyst: In Path B, she becomes this to Serdic.
  • I Will Wait for You: Altrius goes to wander the world at the end of Path A, and Marie promises to wait for him in Bretwalde until he returns.
  • Light Is Good: She is a maiden who lived in a Veronan monastery since childhood and can learn all Light spells available if leveled up enough. Moreover, she is also the Princess of Bretwalde who seeks the best for her country, even if that means she must die.
  • Light 'em Up: She is versed in Light magic due to being raised in a Veronan monastery.
  • Mutually Exclusive Party Members: She's unavailable in Path B, and thus can't be in the same party as Naji, due to being sacrificed to purify the Holy Blade.
  • Secret Secret-Keeper: She realizes that "Serdic" isn't the real prince of Bretwalde almost immediately, but doesn't reveal the truth.
  • White Mage: She specializes in Light magic and most of these spells are for healing or support with the exception of Oratoriorae.

Kay

"I won't be stopped!"

A young knight with a passion for justice. He is skilled at hit-and-run tactics, using his mobility to the fullest.


Margus

"I'm prepared for anything."

A heavily armored knight with high defensive power. He knows a little about everything and considers himself a ladies' man.


Alicia

https://static.tvtropes.org/pmwiki/pub/images/ros_alicia.jpg


  • Because You Can Cope: Margus and Kay left for Bretwalde without a word years before the story started. Margus was worried that she'd become too dependent on him if he stayed.
  • Distaff Counterpart: Apparently she's like a female Arios.
  • Jack of All Stats: Average stats mitigated by a strong skill selection.
  • Lady and Knight: Has a long-term crush on Kay. He's less enthused.
  • Mage Killer: One of the two characters to learn Divine Seal, which decreases all incoming magical damage—at level 5, it halves it for three turns.
  • Mutually Exclusive Party Members: With Naji. Only available in Path A.

    Almeria 

Selmer

https://static.tvtropes.org/pmwiki/pub/images/ros_selmer.jpg
"Spirits, gather before me!"

  • Blue Is Calm: Both his portrait and starting-class sprite depict him wearing a blue side-cape and he is a calm, collected Ice warlock.
  • Dude Looks Like a Lady: When you have Margus talk to him in Stage 2, "Bandits of Gareh," he will mistake the kid for a "cute young lady".
  • Fire, Ice, Lightning: As an Ice mage, Selmer forms part of a symbolic trio with Arios' Fire and Elmer's Lightning.
  • An Ice Person: He's an Ice warlock from Almeria and thus he specializes in Ice magic, with Ice Spear and White Dust being among his starter spells, along with the Ice Shard skill which increases the damage output of spells from that element.
  • Mage Killer: His OverBreak, Eidos Curse, vastly decreases magical damage received for all allies and himself until the next player phase.
  • Magic Staff: He wields a staff named Energeia in his left hand, which is explained to be one of two twin staves, the other one held by Elmer.
  • Red Oni, Blue Oni: Calm, collected, and serious about his magical growth, he is the Blue Oni to Elmer's Red Oni.

Elmer

https://static.tvtropes.org/pmwiki/pub/images/ros_elmer.jpg
Selmer's twin brother.
  • Dude Looks Like a Lady: Just like with his twin brother, when you have Margus talk to him after Selmer does, he'll also mistake Elmer for a girl.
  • Evil Twin: Depending on how you play the game. He joins the bad guys and leads the city's mages against you. Gameplay-wise, he can and will kill his twin brother in one hit with his own lightning. But if you manage to get Selmer to talk to him, you can get him to join you. Do note that Elmer's attack range is much higher than Selmer's movement range.
  • Fire, Ice, Lightning: As a Thunder mage, Elmer forms part of a symbolic trio with Selmer's Ice and Arios' Fire.
  • Jerkass: Unlike his twin brother, who is collected and serious about his duties as a magic student, Elmer is a stand-offish, irascible brat, a trait he shares with Ernest. However, he tones it down whenever he's around Arios as he's both his and Selmer's mentor.
  • Mage Killer: His OverBreak, Hyle Curse, vastly increases magical damage received for all units except himself until the next player phase.
  • Magic Staff: He wields a staff named Dynamis in his right hand, which is explained to be one of two twin staves, the other one held by Selmer.
  • Red Is Violent: Downplayed. His bio portrait depicts him wearing a red side cape and he's a short-tempered Thunder warlock.
  • Red Oni, Blue Oni: Irascible and pompous, he is the Red Oni to Selmer's Blue Oni.
  • Shock and Awe: He starts with various Thunder-element spells as a Sorcerer, in addition to the Storm Shard skill, which increases the element's damage by an additional 4% per skill level.
  • Tsundere: Even if he pulls a Heel–Face Turn and joins the party, he tends to act somewhat petulant while following your orders. Take, for example, what he says upon promoting:
    Elmer: I didn't promote for you!

Arios

https://static.tvtropes.org/pmwiki/pub/images/ros_arios.jpg


  • Eccentric Mentor: While he is Selmer and Elmer's mentor, he is constantly obsessed with researching several subjects for magic, and it's to the point that in a conversation between Selmer and Cotton at Stage 13, "The Ark Magicians", he comments that he had to feed his mentor, implying that Arios neglected to eat and sleep in favor of researching.
  • Fire, Ice, Lightning: As a powerful Fire warlock, he forms a symbolic trio with Selmer's Ice and Elmer's Lightning.
  • Flying Weapon: His staff, Alteir, is always seen floating in front of him and he even controls it telekinetically in all his attack/OB animations.
  • Mad Scientist: He just keeps thinking about his research, even in the middle of the battlefield!
  • Magic Staff: His staff, named Alteir, is said to bestow true sight to its wielder and unlike his twin pupils, he controls it telekinetically.
  • Playing with Fire: A powerful Fire warlock, he starts with high-level spells like Meteor Gate, made even more powerful with the Flame Shard skill. Moreover, his final class change to Rune Master allows him to use Megido Nova, the most powerful Fire spell.
  • Reduced Mana Cost: His OB, Efficiency, reduces the MP cost of all allied spellcasters' magic within range until the next player phase.
  • Scary Shiny Glasses: His Idle Animation eventually has him adjust his glasses, causing this effect.
  • Strange Minds Think Alike: With Alicia. He's just as baffled as you are.

    Shalem Federated Emirates 

Ansom

"I'll show you a thing or two."


  • Game-Breaker: Due to being able to move and attack at the same turn (unlike mages), a lot of players see him as this. Coming early in the game, high damage and long range makes him especially ideal in attacking the enemy spell casters that have equally long range spells like Abyss Gate.
  • Short Range Guy, Long Range Guy: Ansom is a skilled archer and he is accompanied by his bodyguard and retainer, Sasha, who fights up close.

Sasha

"I will cleave all in my path!"


  • Armor-Piercing Attack: Her OverBreak, True Fangs, ignores Defense.
  • Bodyguard Crush: She has had a crush on Ansom, but refuses to admit it despite everyone already knowing her "secret".
  • Cool Sword: Her sword, Mist Edge, is said to be a beautiful longsword whose blade was never touched by morning dew.
  • Everyone Can See It: She tries to hide her feelings for Ansom but everyone, especially Margus, sees right through her facade.
  • Fragile Speedster: She has high speed/agility, a decent Attack stat, and a MOV of 7 like Ansom. However, she has low Defense, which isn't helped by her having the passive skill Daredevil and the active skill Lion Rage, both of which increase her ATK at the expense of DEF.
  • Mage Killer: Her Magic is much higher than most other non-Mages, allowing her to resist magic better than most, though her low HP tends to handicap her magic-tanking ability.
  • Short Range Guy, Long Range Guy: Sasha fights enemies up close with her sword to protect her master and charge, Ansom, who is a skilled archer in his own right.
  • Showgirl Skirt: She gains one in her first class change onward.

Darsin


  • Reasonable Authority Figure: As the Emir of the Na tribe, Darsin not only seeks what's best for the Shalem Federation but also sides with Bretwalde as Serdic was a friend of the tribe.
  • We Hardly Knew Ye: Darsin is properly introduced in Episode 4 to hold Jaglat accountable for kidnapping Marie only for the latter to have him slain and hold the former's son, Ansom, prisoner as well.

Jaglat


  • Barbaric Battleaxe: His personal weapon, Grim Eater, is a giant battleaxe said to have absorbed the blood of its victims. Jaglat himself is a brute who seeks to rule the Shalem Federation and his Class is "Barbaroi".
  • Face Death with Despair: Despite all his bravado, he sings a different tune in his defeat quote after you kill him.
    Jaglat: No, no, I don't wanna die...!
  • Large and in Charge: He is bigger than Darsin and is the tyrannical leader of the Ga tribe, allying with the Grand Meir Empire to rule over all of Shalem.

    Wanderers 

Owl

"This is my turf!"

The leader of a group of bandits known as the The Wise Bandits.


  • Critical Hit Class: Aside from having Vital Strike as one of his first skills, his first Card ability doubles his critical rate, which gets progressively better as he ranks up. He also gains more and more critical hit rate-up skills like Vital Strike, and MC-decreasing ones like Hide, which allow him to be undetectable to enemies in exchange for damage reduction. Moreover, his OB, Poison Cheat, inflicts Weak on all units within range, turning all physical damage the affected may receive into critical damage.
  • Devious Daggers: He wields a dagger named Mumeigiken, which is said to be used by a fallen tribe for its rituals, and is the leader of a gang of bandits. However, he stands out because as leader, he forbids his goons from harming women and children and eventually joins your party after having Marie talk to him.
  • Fragile Speedster: He has low HP and DEF, but makes up with high MOV, speed, and agility. Moreover, he can learn the skills Sprint and Imp Wing, which increases the former and the latter, respectively.
  • Gentleman Thief: He may be a bandit but he makes a point of not harming women or children. This plays into Marie recruiting him and getting his Undying Loyalty, which results in him not leaving the party after Path A's reveal as he's more loyal to her than any perceived king. This also comes into play in Path B with the trope below
  • Revenge: He wants revenge against Clotho for undisclosed reasons.
  • Sprint Shoes: He learns the skill Sprint at Level 10.
  • That Man Is Dead: During his conversation with his sister in Route B.
  • You Are What You Hate: Takes a long time to forgive Serdic for killing Marie in Route B. An optional Route B event implies it's because he's still dealing with the guilt of abandoning his younger sister to poverty when he struck out on his own.
  • Younger Than They Look: Despite his seeming balding apperance, he's only in his early 20's.

Alhambra


  • Always Accurate Attack: Her first Card ability.
  • Because You Were Nice to Me: Serdic accepted her despite her appearance, winning her unwavering loyalty. She's one of the few characters who doesn't leave when Altrius's true identity comes out, and she supports Serdic unwaveringly even after Marie's death.
  • But Your Wings Are Beautiful: Part of her first conversation with Serdic... And Margus, but she's less flattered, considering.
  • Crutch Character: Seemingly by design, due to her high base stats and low level growths... But ultimately averted, because stat growths don't matter very much, and she can get a higher attack multiplier than anyone except Ansom.
  • Damage Over Time: Her OB has a chance to inflict Leak status on all units within its range, gradually depleting their HP each turn.
  • Freakiness Shame: Some other characters' comments on Alhambra's body (to start with, she does NOT like her animal features and wish them removed). But when she heard Serdic compliment them (as he was the first out of many later), she was so touched and amused (laughing that it was the first time someone said her ears were cute) that she decided to join him.
  • Game-Breaker: Sending her on the optional Card Quests gives her an Always Accurate Attack and doubles the multiplier on her attacks before defense. She has one of the highest move stats, good base stats, and she's quite durable too. Her only weakness is an (invisible) damage penalty against armored enemies and her inability to learn Null ZOC.
  • Get A Hold Of Yourself Man: Isn't above smacking Path B's Serdic out of his bad moods.
  • Lightning Bruiser: Not only is she a strong attacker and one of the fastest-moving characters in the game (faster than most of the mounted units, even), she's solidly above-average in durability, especially after her second promotion.
  • Sprint Shoes: After her first class change, she'll learn the skill Sprint, which increases her MOV.
  • Wolverine Claws: Her personal weapon, Raja, is a clawed gauntlet she wears over her left arm.

Rukia


  • Companion Cube: Not really a shipping, but she joins Serdic's army solely for the chance to take his sword.
  • Critical Hit Class: Her second Card ability sets her critical hit rating to 100%.
  • Joke Character: Rukia isn't completely useless if you max out her critical hit rate, but there's not much you can do with her that can't be done better by Alhambra or Owl. This makes her perfect for various errands to run.
  • Sticky Fingers: Not only she join Serdic so she can steal his Holy Blade, but her conversations throughout later stages imply she's willing to steal anything valuable she could get her hands on.
  • Thunderbolt Iron: Her dagger, Kaitouranma, is said to be found at the Garden Maze and it's made of materials from outer space.

Naji


  • Mage Killer: Has large (and invisible) bonus modifiers against enemy mages and learns Divine Seal, which decreases all incoming magical damage—at level 5, it halves it for three turns.
  • Mutually Exclusive Party Members: With Alicia and Marie. Only available in Path B.
  • Secret Identity: Though the specifics are never revealed. Notably, he's familiar with the Grand Meir, is only recruitable on the Path dealing more heavily with Grand Meir, carries one of Grand Meir's three relic weapons (with the other two belonging to two of the Empire's generals), speaks casually about Gauss, and is about the right age and appearance to be Gauss's son.
  • The Gadfly: Towards Aegil, who he calls Aegy-baby.

    Order of Anrah 

Igraine

https://static.tvtropes.org/pmwiki/pub/images/ros_igraine.jpg


  • Cleavage Window: Her portrait's Little Black Dress sports one.
  • Dark Is Not Evil: Despite being popular among the Order of Anrah's female members and the fact she's adept at Dark magic, she is actually a Nice Girl and will join Serdic's party if he talks to her.
  • Fille Fatale: She wears a Little Black Dress ensemble with a Cleavage Window, adding black stockings and a cape off her shoulders hanging on both sides of her chest, but she's twelve.
  • Heroic Sacrifice: In Path B, when Gauss draws power from the Sword of Anrah, Igraine takes the Holy Blade from Serdic and uses it to kill the Emperor by herself, which also kills her since she is a dark magic user.
  • Magic Staff: She wields a staff named Nifle, whose explanation reads that it can cast its wielder's soul to the netherworld.
  • Magikarp Power: Compared to Arios, she comes with a much lower number of free stat points and initially has lower stats, including much lower MP. She promotes very early, though (first, or second if Aegil is promoted to second tier), and upon promotion she immediately gains access to the ultimate spells of every element (except Light, which is healer-exclusive).
  • Ocular Gushers: She cries streams of tears in her OB animation after being hit in the head with a falling object.
  • Parental Substitute: To Serdic shortly after he was created at the Order's lab. He only realizes this in Path B, but she's rather protective of him even in Path A.
  • The Rival: To Aegil. Her position in Anrah is roughly equivalent to Aegil's in Verona, and the two of them spend a fair amount of time fighting over Serdic.
  • Secret Secret-Keeper: Knows the full details of Serdic's origins but believes he's happier not knowing, even if it means he doesn't remember her.
  • Situational Damage Attack: Her OverBreak does more damage as she loses HP.
  • Super-Scream: In her OverBreak animation she cries loudly enough to generate a shockwave that deals damage equivalent to the HP she lost on all enemies within range.
  • Third-Person Person: She refers to herself in the third person, although using a shorthand of her name (Raine).
  • Twisted-Knee Collapse: In her OB animation, she falls on her knees like this after a falling object hits her on the head.

Galahad


  • Dark Is Not Evil: Despite being a priest of Anrah, he has good intentions and joins your party when you have Igraine speak to him.
  • Dirty Old Man: Towards Igraine.
  • Draw Aggro: His OB is a party-wide example as it increases all allies' Momentum Counter within range.
  • Yin-Yang Bomb: As a Priest of Anrah, he gains all (player-available) Light and Darkness spells.

Mephreyu

"Darkness, grant me power."
Bretwalde's court wizard. After Grand Meir's invasion, his whereabouts are unknown.
  • Eerie Pale-Skinned Brunette: He is a pale-skinned young man with black hair, which gives him a creepy appearance. Considering he has been leading the Order of Anrah while Grand Meir invaded Bretwalde, it's not surprising.
  • Dark Is Evil: A wizard with powerful Dark spells like Seven Menace and Pandemonium, on top of his OB using the powers of Darkness to replenish his MP fully, he is also the leader of the Order of Anrah, an evil sect that seeks to herald the Darkness' return.
  • Evil Sorcerer: A fearsome Dark magic user who turned evil after losing his people to the Church of Verona, seeking to end the world as part of his duties as the Order of Anrah's leader.
  • Face–Heel Turn: Yeah, that's where he went.
  • Evil Wears Black: He wears a black and purple robe, is well versed in Dark-elemental magic, and is the leader of an evil sect that seeks to end the world with the power of Darkness.
  • Load-Bearing Boss: If you defeat him in the final stage of Path A, "Light, Dark, and..." Aegil will eventually interrupt Altrius' last talk with Mephreyu by warning that his lair is about to collapse, with both Marie and Igraine following suit. Fortunately, Altrius heeds their warnings and leaves Mephreyu to die.
  • Magic Staff: He wields a staff named Alciel, which is said to be built from the remains of a black sun.
  • Obviously Evil: As if the Eerie Pale-Skinned Brunette in a black robe wasn't a dead giveaway, he is also the leader of an evil sect that worships the Darkness that threatened the world and seeks to herald its return.
  • Religion of Evil: Being raised by the Order of Anrah after the corrupt Church of Verona caused the genocide of his people, he became its leader after defecting as court wizard of Bretwalde.
  • That One Boss: Capable of killing every cast member with one cast of Seven Menace, which will give him OverBreak, which he can use to get all his MP back; defeating Mephreyu generally requires figuring out some way to get around this.
  • Walking Spoiler: Once his whereabouts are known, his actions have major ramifications on the plot.

    Church of Verona 

Aegil

https://static.tvtropes.org/pmwiki/pub/images/ros_aegil.png


  • Ascended Extra: Has a fairly minor role in Path A, but is central in Path B.
  • Combat Medic: Learns Oratoriorae, the single Light-elemental attack spell, twenty levels and a promotion earlier than the other healers, and it builds her OverBreak very quickly. That OverBreak is an AOE heal, making it enormously powerful... But it's short-range, so she needs to be up front to use it. When leveled up, she's also one of the more durable healers, and her skill set makes her surprisingly good at tanking (by Rondo of Swords mage standards).
  • Happily Ever After: Marries Divine Emperor Serdic at the end of Path B.
    • Fridge Logic tells us that after this, Serdic truly does become a theocratic dictator; not only did he pretty much conquer the Evil Empire, he married the freaking Pope, and now has the complete and total endorsement and backing of the Church.
  • Light 'em Up: As the Pope of Verona, she can use all Light spells available. Moreover, her OB is similar to Marie's.
  • Light Is Good: She is the Pope of Verona and therefore a representative of Valen, the God of Light. She becomes an ally to the Bretwaldean army. Moreover, her role becomes key in Path B, as she gives religious backing to Serdic's Divine Empire.
  • Magikarp Power: She's the last character to join completely unpromoted (and after a substantial number of promoted characters) and has low base stats. Once promoted, though, she begins to level very quickly and her stat growths jump up dramatically, turning her into the game's only Combat Medic.
  • Reasonable Authority Figure: To the church as she doesn't see dark magic as purely evil (the oppression is implied to have happened under someone else's watch)
  • Red Eyes, Take Warning: Averted, she may be rather cold at times, but she's not that bad. Though she does sort of... er... enable Divine Emperor Serdic in Path B.
  • The Rival: Of Igraine. Not only because she's the Pope of Verona, whose church opposes the Order of Anrah of which Igraine is a priestess, but also in romance.
  • Secret Secret-Keeper: She realizes that "Serdic" isn't the real prince of Bretwalde almost immediately, but doesn't reveal the truth.

Simon

"Witness the power of a Knight of Verona!"
https://static.tvtropes.org/pmwiki/pub/images/ros_simon.jpg


  • Draw Aggro: His OB increases his Defense and Momentum Counter, which becomes useful if he has equipment that increases his starting MC.
  • Jousting Lance: He wields a gigantic lance and is one of the few Knights of Verona who is loyal to Aegil.

Yumiluna

"I'll do my best!"

  • Accidental Misnaming: Yumiluna have problems remembering people, calling Alberich several different names (which were all wrong in one way or another) among others. It's been implied that she doesn't really forget.
  • The Ditz: Certainly comes off as one because she struggles to remember people's names and her relatively bubbly attitude.
  • Gainaxing: Her idle, magic, and OB animations showcase her breasts bouncing, which becomes more prominent in her final class change outfit.
  • Light 'em Up: Being a priestess of the Church of Verona, she has access to Light magic.
  • Magic Staff: She wields a magical staff named Lia-Phail, which allows her to use Light magic.
  • Naughty Nuns: Despite being covered from head to toe, her combat animations don't skimp on showing how well-endowed she is under that habit.

Uther


  • Light Is Not Good: As a priest of Valen, the god of Light, he has Light-elemental spells like Cure Drop and Oratoriorae, but he is a traitorous heathen who seeks to take over as Pope of Verona and then provides religious backing to the Grand Meir Empire.
  • Magic Staff: He wields a magic staff named Exodus, with which he casts healing and offensive Light magic.
  • Sinister Minister: Apart from seeking to kill Aegil and take over as Pope of Verona, he is also in cahoots with Ernest and Alberich from Grand Meir, at least until the latter was imprisoned for trying to release Yumiluna and Simon.

    Grand Meir Empire 

Gauss

"Taste my blade!"
Emperor of Grand Meir and a true warrior. He fights alongside his troops.
  • Asskicking Leads to Leadership: Easily the strongest warrior in his forces. Also the other way around as the empire favors leaders who can kick ass. His taking up of the dark swords in Path B is due to fear of losing his throne due to the rash of defeats by the Divine Emperor.
  • Blood Knight: Waged war on Bretwalde pretty much because he can.
  • Draw Aggro: His signature Griffin Ring increases both his Attack and Momentum Counter by 10, and it can be yours if you defeat him in Stage 1.
  • Dual Wielding: His personal weapon, Avulehowl, is a pair of swords fashioned from twin harpoons, and is the only one who wields two swords in the entire game.
  • The Emperor: He is the supreme ruler of the Grand Meir Empire and thus he pushes forward his expansionist campaign starting with Bretwalde.
  • Dark Is Evil: In Route B, after getting his ass kicked by Divine Emperor Serdic for so long, receives the Evil Counterpart to Spanta due to Light growing so much stronger and threatening to upset the balance between light and darkness. A lot of good, that does him.
  • Large and in Charge: He towers over the Four Grands and is the Emperor of Grand Meir.

Matthias

https://static.tvtropes.org/pmwiki/pub/images/ros_matthias.jpg
Captain of the 2nd Division and the oldest of the Grands. Known as the the Gold Lion.
  • Gold-Colored Superiority: Known as the Gold Lion, he sports a gold-colored cape with gold details in his armor and shield, and is the strongest of the Four Grands, having fought alongside Gauss even before the Empire's founding.
  • Jousting Lance: His personal weapon, Mizuchi, is a gigantic spear that doubles his height and it is said to draw gouts of blood with each swing.
  • Luckily, My Shield Will Protect Me: He is equipped with a shield bigger than that of Margus' and has the skill ZOC to boot.
  • Mighty Glacier: Being equipped with ZOC aside, Matthias' ATK and DEF stats are much higher than Margus at Level 25, and thanks to his signature Gold Ring, he has monstrously high HP, but he compensates it with a MOV of 5.
  • Rugged Scar: He sports a scar across his left eye and he's a hardened veteran soldier; his bio states he fought alongside Gauss even before the Empire's foundation.
  • Sprint Shoes: His OB, All or Nothing, increases the MOV of all his allies as long as they haven't spent their turns already.

Clotho

"So, where's my prey?"
The captain of the 3rd Division, a woman who started off as a bandit. Known as the Red Lion.
  • Critical Hit Class: Having started as a bandit, she is not as durable as the other three Grands, but she compensates with high agility, MOV, and a monstrous critical rate, which is further enhanced by her signature Red Ring and the skill Vital Strike.
  • Devious Daggers: Her personal weapon, Susano-o, is depicted as a dagger and she is the ruthless leader of the Third Division, an army of bandits as bloodthirsty as she is.
  • Red Is Violent: She is known as the Red Lion and attire has red as one of her main colors. That said, she is a ruthless former bandit who leads a division of the most brutal, bloodthirstiest soldiers.
  • The Smurfette Principle: She is the only female of the Four Grands.
  • Sprint Shoes: Her OverBreak, No Escape, increases her MOV and grants her an extra turn. Moreover, she receives an even higher MOV boost via the skill Sprint equipped from Stage 6 onwards.

Ernest

The captain of the 4th Division. Known as the Green Lion and the Lightning Emperor.


  • Bad Boss: Ernest is not only a terrible team player, but his OB is a powerful lightning storm that hits every single unit on the map except himself. Knowing most of his army is composed of mages and having the spells Talan Raioh and Storm Rave in his arsenal, both of which indiscriminately hit all units within range, this showcases he's determined to destroy the Bretwaldean Army to get Gauss' favor and doesn't care about the collateral damage he causes as long as he gets there.
  • Casting a Shadow: In his last appearance at the episode "Sky of Lightning" in Path A, he somehow has learned Seven Menace, a Dark-elemental spell.
  • Devious Daggers: His personal weapon, Caligula, is an athame (a dagger used in ritual magic) long enough to be referred to as a sword and he is a ferocious yet powerful Thunder mage with an inflated ego who seeks to one-up everyone, especially Alberich.
  • Green and Mean: Known as the Green Lion, Ernest wears green armor and clothes, and he's the most irascible and impulsive of the Four Grands, especially when working with Alberich.
  • Red Baron: Apart from his "Green Lion" moniker, he is also known as "the Lightning Emperor" because of his mastery over Thunder magic and inflated ego.
  • The Resenter: He resents Alberich for having Gauss' favor instead of him, and seeks to one-up him, eventually escalating into imprisoning Alberich in a cell in the Church's underground dungeon for trying to free Yumiluna and Simon.
  • Shock and Awe: An extremely powerful Thunder warlock, he has access to late-game spells such as Talan Raioh and Magna Volt from the first chapter. No wonder he's called "The Lightning Emperor".
  • Small Name, Big Ego: As his in-game bio says, he has a big ego and a small intellect. Moreover, his huge ego leads him to make rash decisions, mainly out of spite towards Alberich, as shown in Stage 16, "Young Lions".
  • Surrounded by Idiots: He expresses this feeling at the starting conversation of Stage 13, "The Thunder Emperor," after dismissing an Anrah disciple.
    Ernest: Why is everyone around me skilled only at getting on my nerves...
  • We Used to Be Friends: With Arios. Strangely enough, neither has a battle conversation when facing the other.

Alberich

Captain of the 5th Division. Known as the Black Lion.


  • Black Knight: As the leader of the Black Lions, he is a black-haired young man clad in black armor and riding a dark-blue unicorn, on top of his OB, Ragnarok Dusk, consisting of him becoming one with his dark steed to attack a row of enemies within range, which gives off this image.
  • Dark Is Not Evil: Despite being clad in black armor riding a dark unicorn steed and having Gauss' favor for his loyalty, he also wants to know the man's true intentions and will join your party on either path once you have Serdic speak to him.
  • Heel–Face Turn: He can defect to your team on either route.
  • Jousting Lance: His personal weapon, Amaterasu, is a spear longer than Matthias' and he's a Black Knight.
  • Sprint Shoes: Alberich's signature Black Ring increases his MOV by 1, and it can be yours at Stage 1 if you defeat him.

    Miscellaneous 

Shino


Izuna


  • Blinded by Rage: She learns the skill Blind Rage at Level 18, which increases ATK at the expense of accuracy.
  • Flaming Sword: Her OB animation shows her using a talisman to engulf her katana in flames and deal heavy damage to all units within range.
  • Glass Cannon: Izuna can one-hit kill weaker enemies with her sword, but her low Defense stat doesn't allow her to take more than two hits from Elite Mooks.
  • Guest Fighter: Both she and Shino are from Izuna: Legend of the Unemployed Ninja.
  • Last Chance Hit Point: She comes pre-equipped with the skill Persistence, which allows her to survive killing blows with 1 HP.
  • Magic Knight: Like in her original game, she wields a sword, the Musou Blade, that can deal heavy damage in one hit and uses magic talismans as well.

Cotton

"Check out my magic!"

  • Disc-One Nuke: If you manage to unlock the secret mission where she is located and recruit her, you'll have her unique, powerful spells at your disposition. Moreover, she not only can kill annoying Elite Mooks in one hit, but she can also learn Flame Shard and Storm Shard, which increase the damage output of her unique spells even further, along with Fire Cloak and Bolt Cloak, which reduce the damage she receives from Fire and Thunder spells. Moreover, she is the only magic user with MOV of 8, a high HP, MP, and MAG, which makes her useful to tank hits from either mages or weak enemy soldiers, on top of her OB replenishing both her HP and MP.
  • Fairy Companion: She is still accompanied by Silk, the fairy from her original game, but she has no roles other than hovering next to Cotton or powering the Faerie Fire spell.
  • Fragile Speedster: Riding a flying broom gives her a MOV of 8, which makes her the only mage who can travel long distances. That said, however, she can still be taken down in two or three hits if you place her in the reach of multiple enemies.
  • Guest Fighter: She comes from the Success game of the same name.
  • Last Chance Hit Point: She comes pre-equipped with the skill Persistence, which allows her to survive killing blows with 1 HP.
  • Playing with Fire: Two of her exclusive spells, Fire Dragon and Faerie Fire. The former releases a summoned dragon made of flames on a single target, while the latter uses Silk as an Incendiary Exponent to target enemy units.
  • Shaping Your Attacks: Her first exclusive spell, Fire Dragon, summons a dragon-shaped fireball that deals heavy damage on a single enemy.
  • Shock and Awe: Her single Thunder-elemental exclusive spell, simply yet aptly named "Thunder", releases a beam of Chain Lightning on all units in its path, starting as a single-line-targeting spell until max level, which becomes a three-line-targeting spell.
  • Tagalong Kid: After completing the hidden Stage 9, "Pirate Island", Cotton will join your party while she recovers her memories of what she's searching for until Serdic caves in. Unlike most examples, she has an excuse, namely her powerful spells.


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