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Note: As a direct sequel to Mariel of Redwall any entries for returning characters from that book should go on that work's character page

Gael Squirrelking

The squirrel king of Southsward, battling to reclaim his homeland from the usurper Nagru.

  • The Farmer and the Viper: When Nagru and Silvamord turned up at his castle in the middle of a storm, starving and bedraggled, Gael insisted the pair be given food and shelter, despite the protests of his otter best friend and guard captain, Rab Streambattle, who insisted it would end badly. When Rab stormed out, taking the castle's otter guards with him after a bitter argument between him and Gael on the matter, Nagru and Silvamord promptly took Gael's family hostage and forced him to open the gates of his castle to their army of rats.
  • The Good King: His subjects consider him this.
  • Happily Married: To his Queen, Serena.
  • I Have Your Wife: Nagru and Silvamord took his son, Truffen, hostage to force him to yield his castle to them.
  • Meaningful Name: His name comes from the word "gaol", an old word for "jail", and a reference to how he's held prisoner in his own dungeon.
  • Royals Who Actually Do Something: After escaping Foxwolf's captivity, he rallies the support of those subjects still loyal to him in Southsward and personally fights in the battle to free the kingdom from Nagru.
  • Sacred Hospitality: He believes in extending this. It may not have been the best idea to extend it to two foxes.
  • Too Dumb to Live: Offering shelter to a pair of malevolent foxes was not a good idea.

The Foxwolf/Urgan Nagru

https://static.tvtropes.org/pmwiki/pub/images/urgan2_4064.jpg
A fox from the Northlands, Urgan Nagru arrived in the kingdom of Southsward broke, starving, and completely out of luck. Taking advantange of Gael Squirrelking's kindness, Nagru effectively stole the squirrel's kingdom out from under him, making himself and his mate Silvamord the rulers of all Southsward. A thorough barbarian, he wears the pelt of a wolf that he claims to have slain.
  • Bad Boss: After Serena, Truffen and Muta escape Castle Floret with the help of Rab's otters, one of Nagru's captains that the escapees are too far gone to catch, and that pursuit would be a waste of time. Nagru kills the rat on the spot and threatens anyone who thinks likewise with the same. It's even explicitly mentioned that his rats largely fight mostly by fear of his wrath.
  • Big Bad Duumvirate: Of The Bellmaker with his wife, Silvamord, whom he rules jointly with.
  • Contrasting Sequel Antagonist: To Gabool the Wild, whom he chronologically succeeds as antagonist to Mariel, Dandin, and Joseph. Where Gabool was an Orcus on His Throne who sat on an island going mad and waiting for the heroes to come to him, Foxwolf is a far more active antagonist who tries to hunt down the resistance himself.
  • Creepy Souvenir: The wolf pelt he wears (despite the fact that it was dead when he found it).
  • Cunning Like a Fox: Though not nearly to the degree of Slagar or Mokkan.
  • Hoist by His Own Petard: The wolf's skull he wears as a helmet proves his undoing in the final battle; run headfirst into a tree by Finnbarr Galedeep, the impact drives the fangs into his brain, killing him.
  • Nemean Skinning: He wears a the pelt of a wolf he killed with the head and paws still attached. …Except, in actuality the wolf was already dead, at least according to Silvamord.
  • Orcus on His Throne: He is generally like this for most of the book, until the end when he fights Finnbarr.
  • Pet Monstrosity: Nagru keeps a pair of feral female ermine that he uses to track his enemies.
  • Sdrawkcab Name: The name that he bestowed upon himself is the name of the wolf, Urgan, spelled backwards. He says this is so that his enemies know that he can come at them from any side. If Silvemord was telling the truth about him simply finding the wolf already dead, he's almost certainly making this up; possibly Urgan is just his own real name.
  • Unholy Matrimony: With Silvamord, although their relationship is a bit rocky in places.
  • Villainous Underdog: The book doesn't draw attention to it, but as a sea otter, Finnbarr Galedeep may be upwards of twice Nagru's size, putting the Foxwolf at a distinct disadvantage during their final fight.
  • Wolverine Claws: He replaces the claws in the wolf pelt he wears with iron hooks.

Silvamord

Mate and partner of Urgan Nagru, Silvamord is the more cunning of the two, though she lacks Nagru's raw physical power. More of a manipulator than a fighter, Silvamord helps her mate keep his control over the kingdom of Southsward, despite their intense mutual dislike of one another.


  • Creepy Souvenir: She wears a skirt made out of the tails of other creatures. That would be like wearing a skirt made of people's arms or something.
  • Cunning Like a Fox: She considers herself more clever than her mate. She's not wrong.
  • Evil Is Petty: Silvamord frequently tries to humiliate and abuse Muta for no more reason than the fact the badger's devotion to her charge Truffen irritates Silvamord.
  • Surrounded by Idiots: After being fished out of the moat of Castle Floret, Silvamord expresses this view about a horde rat who whacked her over the head in the process. She generally holds this view about her minions and her husband, to be fair.
    Silvamord: I said save me, you addle-brained toad, not brain me!

Muta

A badger who serves as nursemaid to Truffen, the squirrel prince.


Finnbarr Galedeep

A former sailor who lost his ship and his family in an attack by Captain Slipp, Finnbarr joins forces with Joseph the Bellmaker to retake his old ship, Pearl Queen and sail for Southsward. Probably the best fighter to join the rebellion against the Foxwolf, Finnbarr intercepts Nagru when the latter tries to escape, resulting in a final lethal confrontation between the two.


  • The Big Guy: On land, Finnbarr takes on the role of Big Guy in the rebellion against Foxwolf, which makes sense given his species. Described as a very large sea otter, Finnbarr would tower over almost any other character in the setting—including the badgers—which likely explains how easily he manhandles Nagru in their final duel.
  • The Captain: When at sea, Finnbarr acts as captain of the Pearl Queen.
  • Dual Wielding: Carries a pair of matching sabres, though he doesn't use them in his battle with Nagru.
  • Eyepatch of Power: Has a missing eye which he covers with a patch, and is probably one of the best fighters in the story.
  • Handicapped Badass: Finnbarr's missing eye doesn't slow him down any.
  • Heroes Fight Barehanded: In close quarters, and unable to easily draw his sword, Finnbarr doesn't bother trying, taking on Foxwolf with only his bare paws.
  • Impaled with Extreme Prejudice: Finnbarr's impaled with a spear by a rat named Bladetail, a wound that eventually kills him.
  • Mentor Occupational Hazard: With a side dose of Big Guy Fatality Syndrome. After mentoring Drury and Rufe, and leading the charge against Foxwolf, Finnbarr's killed during his battle with the horde leader.

Slipp

Searat captain of the Pearl Queen. He loses both it and most of his crew to the heroes and has no choice but to retreat into Mossflower with his only surviving flunky, Blaggut.


  • Bad Boss: Constantly abuses and bullies his underling, Blaggut, despite the latter's friendly demeanor and loyalty.
  • Bad Liar: The Redwallers never buy for a second that he and his cohort are not searats.
  • Butt-Monkey: Bad things just happen to him from beginning to end. He loses his ship and all of his crew. He's treated with suspicion by everyone at Redwall due to his criminal past and unpleasant demeanor, he's forced into doing all sorts of humiliating chores for them, he tries and fails to find any sort of treasure in the abbey due to constantly getting outwitted by children, and the only person he has any power over is his dimwitted subordinate. And after he pushes things too far, Blaggut finally has enough and kills him.
  • Jabba Table Manners: Mellus compares him and Blaggut to pigs at a trough.
  • Jerkass: Unlike Blaggut, he's just greedy and unpleasant all around.
  • Lethal Chef: The Redwallers put him to work in the kitchen after he claims to be a cook. His results send the abbot straight to the nearest washroom.
  • Not-So-Harmless Villain: For most of the book, he comes across as too inept, pathetic, and comical to be a real threat to anyone besides Blaggut. Then he kills Mother Mellus, despite the sheer difference in size between them.
  • Would Hurt a Child: When it's revealed that the Abbey’s "treasure" is just some dibbun toys, he loses it and attempts to attack the kids.

Blaggut

The former boatswain for Slipp and the only member of the crew to survive after Joseph and company steal their ship.


  • Anti-Villain: He can only be considered a villain because of his association with the less ambiguously evil Slipp. He eventually becomes a straight-up good guy with minimal change to his personality.
  • Apologetic Attacker: The last thing he says to Slipp as he strangles him to death is: "Sorry, Cap'n."
  • The Atoner: After he avenges Mother Mellus by killing Slipp, he returns to Redwall to return what the latter stole and face their judgment.
  • Butt-Monkey: His entire life up to the point where he strangles Slipp to death is a chain of disasters and mistreatment.
  • The Dog Bites Back: After Blaggut has to put up with his crap for the entire book, Slipp finally crosses the line when he murders Mother Mellus. Blaggut promptly kills him afterwards.
  • Earn Your Happy Ending: Blaggut is one of a very few vermin throughout the entire series who showed any signs of being good, and he got to live in the end after his Heel–Face Turn, as opposed to Veil Sixclaw and Romsca, who both suffered from Redemption Equals Death.
  • Friend to All Children: Despite having lived with bloodthirsty searats for most of his life, he gets along surprisingly well with the dibbuns at Redwall.
  • Genius Ditz: May not have much in the way of smarts, but he is a good boatbuilder and shipwright, to his own surprise. And he's got more common sense than his more-confident boss.
  • Good Feels Good: It doesn't take long for him to come to this conclusion during his time in the abbey. He also finds he likes building things and has a knack for it, as opposed to his old career of destroying things he never was much good at.
  • Jabba Table Manners: He and Slipp are even compared to hogs.
  • Kindhearted Simpleton: Not the brightest character around, but very big-hearted, despite his criminal past.
  • Minion with an F in Evil: He's just too damn nice for a searat.
  • Mook–Face Turn: Quickly comes to realize he's much happier being an honest-working "goodbeast" than a sea-faring pirate.
  • My Species Doth Protest Too Much: One of the very few vermin characters in the series who lacks the violent, greedy, and selfish tendencies of his brethren and is a genuinely friendly sort.
  • The Pigpen: Blind Simeon can tell when he's near just by the stench alone.
  • Please Kill Me if It Satisfies You: He gives the Redwallers the option to kill him after Slipp causes the death of Mother Mellus. They don’t take him up on it, as it wasn’t him who did it and because he came back.
  • "The Reason You Suck" Speech: As he strangles his boss to death, he vehemently proclaims that this is necessary, as he's "bad all through" and will never change.
  • Token Good Teammate: His pleasant demeanor likely made him this among the searat crew of the Pearl Queen.
  • Token Heroic Orc: One of the very few good-hearted vermin in the series, and as a result easily one of the most popular one-off characters.
  • Vitriolic Best Buds: He acts under the assumption that he and his captain are best friends, even though Slipp only abuses him.

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