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Characters who first appeared in the second Rayman video game.

For tropes applying to the titular character, check the Rayman sheet.


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Rayman's Allies

    Globox 
https://static.tvtropes.org/pmwiki/pub/images/globox.jpg

Voiced by: Doug Rand (Rayman 2, Rayman 3 (FMVs), Origins, Legends), Joe Sheridan (Rayman M), John Leguizamo (Rayman 3 (gameplay))

Adorable, if a little simple, Globox is Rayman’s best friend. Always up for a little fooding, fighting, and power-napping, and always in good spirits, Globox is second to none when it comes to romping, bouncing, and bubblizing baddies.

Rayman's best friend and partner-in-crime, Globox is a bit dim on occasion, but what he lacks in brains, he makes up for in his loyalty (and his skills in "Fung-Ku").


  • Acrofatic: His playable appearances, such as M/Arena, Origins and Legends tend to depict him as way more mobile than you'd expect from someone of his size, being perfectly capable of keeping up with Rayman himself.
  • Adventure Duo: With Rayman.
  • The Alcoholic: Ends up becoming this in Rayman 3 due to his allergy to the plum juice he's been forced to drink by Andre. He drops the schtick after that, however.
  • Bash Brothers: Becomes this with Rayman as of Origins and Legends.
  • Breakout Character: He goes from being just one of Rayman's many friends introduced in Rayman 2 (albeit with some plot relevance due to being the one to break Rayman out of the prison ship) to become, starting with 3, almost as important as Rayman himself.
  • Big Eater: Same as Rayman.
  • The Big Guy: Fills this role in Origins and Legends.
  • Blue Is Heroic: His body is colored blue, and he's Rayman's best friend and ally.
  • Cloud Cuckoolander: Even by this franchise's standards, he's just bizarre. Particularly notable in Origins and Legends, where he has some of the strangest animations in the game.
  • Cowardly Lion: Despite his cowardice, Globox has saved Rayman's hide on several occasions, such as getting himself captured by the Robo-Pirates to give Rayman a silver Lum or flying in on an Armaguiddon to help him out. By the time of Origins, he's fully conquered his fears.
  • Cowardly Sidekick: In Rayman 2, Rayman 3, and Hoodlums Revenge.
  • Crouching Moron, Hidden Badass: Over the course of the series. His first few appearances paint him as a bit of a wimp, but Origins's multiplayer shows that he's able to hold his own just as well as (and against) Rayman himself.
  • Deuteragonist: Globox has appeared almost as often as Rayman himself, and usually tends to get just as much focus as his best friend.
  • Distressed Dude: Not just in Rayman 2 and Rayman 3, but also in every game he appears before Origins, he always gets captured, and in Rayman 3 in particular, he gets constantly separated from Rayman, either due to a broken road, getting attacked by a hunter, captured by a merciless species or a trap.
  • Explosive Breeder: He and his wife have a family of 650 children at last count!
  • Fat Idiot: He was at his most stupid in Rayman 3.
  • Flanderization: Between the second and third games, his stupidity goes from a slight facet of his character to a defining trait. Brought back down in Origins.
  • Gentle Giant: Globox is large and occasionally clumsy, but ultimately loyal and protective to his family and friends.
  • Happily Married: To Uglette.
  • Heterosexual Life-Partners: He and Rayman are hardly ever seen away from each other.
  • Horrible Judge of Character: Toward André by the end of Rayman 3. After spending so much time with André inside him, Globox begins to see André as a friend, and to believe that he's good in the inside, even believing that Reflux kidnapped André despite it being clear that André is a rotten apple, allied himself willingly with Reflux to conquer the world, and absolutely hates him.
  • Hulk Speak: In Rayman 2, he spoke in broken English and had a Simpleton Voice.
  • Iconic Sequel Character: Ever since he was introduced in Rayman 2, he's been one of the most prominent characters in the series.
  • Irony: The Knaarens are the most terrifying enemies of the whole franchise, everyone is scared of them, even the players. They are living Nightmare Fuel, but surprisingly, Globox seems to not be especially scared of them. Even Reflux.
  • Lovable Coward: He's terrified of robo-pirates and pretty much every enemy that tries to capture him, but he's still one of Rayman's most prominent allies. Strangely, he seems to not be particularly scared of the Knaarens even though they kidnapped him and separated him from Rayman.
  • Oblivious to Hatred: In Rayman 3 he becomes fond of André as the story goes on, and never realizes that André absolutely loathes him despite all the insults, mockeries, moments of annoyance and threats made by André.
  • Papa Wolf: Off-screen in Rayman 2. When the pirates were capturing and enslaving his children in the mines, he tried to fight them to protect his family, but he gets captured for a second time, unable to protect his kids.
  • Promoted to Playable: He's playable for the first time in Rayman M and is playable for a couple of levels in "Hoodlums' Revenge". His playable debut in a main game is Rayman Origins.
  • Rain Dance: His power. It's rather effective against Pirates, and it helps Rayman progress through the "Canopy" level in Rayman 2.
  • Red Is Heroic: One story in the PlayStation Vita version of Rayman Origins reveals Globox used to be red, but after an incident where he mistook a mosquito for a berry, his skin became the blue it is now. This version of Globox can be unlocked as a playable character and is no less heroic than the standard blue Globox.
  • Red Oni, Blue Oni: The Blue to Rayman's Red, at least in the earlier games.
  • Remember the New Guy?: Introduced as Rayman's longtime best bud, even if he wasn't in the first game.
  • Sensitive Guy and Manly Man: In the third game, he's the Sensitive Guy to Rayman's Manly Man.
  • Shout-Out: One of his skins in Rayman M resembles Kermit the Frog.
  • Stomach of Holding: He used it to smuggle a Silver Lum aboard the pirate ship so Rayman could get his powers back.
  • Took a Level in Badass: Starting from Origins he's no longer a coward and a Non-Action Guy, and is every bit as strong as Rayman himself in combat. Also a minor one in Rayman 3, where he manages to escape the self-destructing Hoodlum Headquarters by stealing an Armaguiddon and helps Rayman defeating Reflux.
  • Took a Level in Jerkass: He's a lot more rude and sarcastic in Hoodlum Havoc, as opposed to the dim-but-kind character he was in Rayman 2. Of course, such snarky moments could be André's ghost trying to possess him...

    Ly the Fairy 
https://static.tvtropes.org/pmwiki/pub/images/lyr2.png

Voiced by: Coralie Martin (Rayman 2: The Great Escape), Kim Michelle Broderick (Rayman 2: Revolution)

Ly is a fairy, and like all fairies, she possesses great powers. Unfortunately, the explosion of the Primordial Core by the pirates has weakened her. When she has regained enough energy, she can create Silver Lums, which give amazing new powers to Rayman.

One of the Fairies of the Glade of Dreams, Ly appears in the second game as an ally who grants upgrades to Rayman's powers over the course of his quest.


  • Big Damn Heroes: Ly saves Rayman from falling to his death in lava when the Crow's Nest of the Buccaneer collapses during his last battle with Razorbeard; catching him with her magic and moving him to a safe platform with a flying shell on it.
  • Chuck Cunningham Syndrome: Mysteriously, she doesn't show up at all after the second game, except for in the GBA versions of 3 and Raving Rabbids, as an Easter Egg in the console/PC version of Rayman 3note  and with a statue of her in a level (Ly's Palace) in Rayman M.
  • Damsel in Distress: For the first main level (The Fairy Glade) in Rayman 2, where she's captured by the Robo-Pirates and imprisoned inside an electric force field. After that, she helps Rayman throughout the game by gathering energy for the Silver Lums that grant him various powers, testing his skills and giving him rewards — increased health and golden fists — in her Walk of Life and Walk of Power bonus stages, and saving him from falling to his death during his final battle with Razorbeard.
  • Exposition Fairy: In the Playstation version, where she takes Murfy's role.
  • Levitating Lotus Position: Her default stance in most games.
  • Ms. Exposition: Tells Rayman all about Polokus and the four masks in a rather long speech. Right before the Final Boss, she also explains the downfall of the Robo-Pirates on land thanks to Polokus being awakened and the former slaves escaping and fighting back against them.
  • My Nayme Is: Pronounced "Lee".
  • Nude-Colored Clothes: For a long time, it was often wondered whether she was wearing a skin-colored bodysuit, or was actually naked aside from her conveniently placed tattoos; although in the Japanese version of 2, she's wearing a white bodysuit. The Game Boy Advance version of Rayman Raving Rabbids eventually confirms it to be the bodysuit in all regions, which she wears partially off-shoulder.
  • Remember the New Guy?: Introduced as the fairy who gave Rayman his superpowers... even if it was actually Betilla in the first game.
  • Ship Tease: In a few pieces of promotional artwork, she has some with Rayman. None in the game proper.
  • Suspiciously Similar Substitute: To Betilla.
  • Telepathy: She can communicate with Rayman that way, and can sense when he's in great danger.

    Murfy 
https://static.tvtropes.org/pmwiki/pub/images/murfy.png

Voiced by: Eddie Crew (Rayman Arena), Billy West (Rayman 3), Doug Rand (Origins, Legends)

Nicknamed "The Flying Encyclopaedia," Murfy helps Rayman by giving him loads of hints and advice. Part-time quizmaster and full time know-it-all, this bug is the guy to go if you want to know anything! Listen to his lectures carefully if you really want a game advantage.

Also known as Murphy, this little guy acts as Ray's walking, flying guidebook in his appearances during the second and third games. In the Wii U version of Legends, he's the player character for those using the GamePad to play; however, instead of being a traditional platformer-style character, he plays a support role for Rayman and company.


    Polokus (The Bubble Dreamer) 
https://static.tvtropes.org/pmwiki/pub/images/rsz_bubbledreamer_6708.png

Voiced by: David Gasman (Rayman 2), Doug Rand (Origins, Legends)

The Spirit of the World, sleeping and powerless unless the four masks are collected and brought to him, in which case he awakens, in order to help the world in a most dire time of need.


  • All There in the Manual: The manual for Rayman 2 told that he once had a wife, named "Muse of the Poets". Together, they created the Teensies, but Muse, a very beautiful woman, was so disgusted by her children's ugliness that she up and left one day, permanently hiding herself in an unknown forest. Her departure is treated with deep regret by her husband.
  • The Bus Came Back: He didn't appear in 3 nor the Raving Rabbids games, but finally makes a return in Origins and Legends.
  • God's Hands Are Tied: While Polokus is an extremely capable Physical God on the ground and capable of wiping out entire armies of Robo Pirates with ease, he can't fight anything in the air. This prevents him from just killing Razorbeard and his prison ship right then and there, forcing Rayman to do the deed himself.
  • The Maker: Is the creator of the Glade of Dreams. More specifically, the Glade is his Dream.
  • Physical God: Only on the ground. While he obliterates every Robo Pirate on the ground, in the air, he's useless, conveniently setting up Rayman for an epic Final Showdown with Razorbeard without his assistance.
  • Power Incontinence: His ability to conjure up lifeforms by dreaming results in his nightmares creating monsters.
  • Reality Warper: Given the Glade of Dreams is his dream, there exists that possibility.
  • Voluntary Shapeshifting: Used to explain why he changed appearances between 2 and Origins.

    Clark 
https://static.tvtropes.org/pmwiki/pub/images/e4d11f1bef359d2d15640fefc2c6d215.png

Voiced by: Pierre-Alain de Garrigues (Rayman 2: The Great Escape) and Christian Erickson (Rayman 2: Revolution)

Pretty much The Big Guy of La Résistance in Rayman 2, he is a giant who apparently shaped the continents.


  • The Big Guy: Is insanely strong, capable of easily battering twenty pirates, only stopping due to being ill.
  • Brainwashed and Crazy: Courtesy of Razorbeard's Lackey in the Tomb of the Ancients. Fortunately, Rayman is able to snap him out of it.
  • Chuck Cunningham Syndrome: Rayman 2 is his first and only appearance.
  • Crutch Character: Strangely enough, averted. Although his assistance is necessary, it is not in combat...
  • Dishing Out Dirt: Unlockable information about him says he shaped the mountains with his sheer strength.
  • Dumb Muscle: Or at least his voice would imply that he's dumb. He somehow knows the name of the Cave of Bad Dreams, however, which suggests he's smarter than he sounds.
  • Gentle Giant: Despite his love for destroying pirates, Clark is always careful not to hurt any allies, even telling Rayman to move back before he destroys a wall.
  • Impact Silhouette: Leaves one in any wall that's unfortunate enough to be ran into by him. Rayman has to go through these silhouettes too...
  • Lantern Jaw of Justice: His chin is absolutely huge, to the point where it's almost as large as his body!
  • One-Man Army: He handles several pirates on his own.
  • Remember the New Guy?: One of Rayman's friends who was absent from the original game.
  • Top-Heavy Guy: Absurdly muscular upper frame, absolutely tiny legs.
  • Worf Had the Flu: The only reason he stops pummeling pirates is due to swallowing something bad for him.

    Teensies 
https://static.tvtropes.org/pmwiki/pub/images/teensie_4592.png

Voiced by: Pierre-Alain de Garrigues (Rayman 2: The Great Escape), Lee Delong and Ken Starcevic (Rayman M), Allan Wenger (Rayman 2: Revolution), Doug Rand (Rayman Origins and Legends)

A species of creatures who are able to access the Hall of Doors, a mystical Hub World that allows Rayman to travel to various parts of the Glade of Dreams. In the second game, there are four teensies that believe themselves to be the rightful king of the Teensies, as well as one at the end of each level capable of bringing Rayman back to the Hub World. In Rayman M/Arena, there are two who are still fighting over the crown, and by Rayman 3: Hoodlum Havoc, it's revealed that there are several different types of Teensies, some in the getup of Shepherds, Ghosts, and Winter Clothing, as well as having at least three highly individualised doctors.


  • Asian Speekee Engrish: The third doctor teensie, Gonzo, is vaguely Asian.
  • Gag Nose: They are recognized by their long, drooping noses. In Origins, the Bubble Dreamer purposely gave them long noses so they can entertain him with music created from their loud snoring.
  • Gratuitous Disco Sequence: They are fond of this method of travel in Rayman 3, and the Heart of the World (where the teensies now reside) is essentially a fantasy-styled disco.
  • Herr Doktor: The first doctor teensie, Otto Psi.
  • Human Ladder: The playable pair of teensies in Rayman M form one to put them at the same height as the other playable characters.
  • Iconic Sequel Character: Some of Rayman's most iconic allies since the second game.
  • I Have to Go Iron My Dog: In Rayman 3, they provide their bit of aid when freed from a cage, then give excuses of varying hilarity to simply up and vanish.
  • Magic Music: A lot of their powers seem to revolve around dancing and disco-themed events.
  • Master of Unlocking: Can use the power of the Lums to unlock doors to the levels which contain the Masks of Polokus.
  • New-Age Retro Hippie: The second doctor teensie, Roméo Patti.
  • The Nicknamer: In Rayman 3, with the exception of the Grand Minimus, all Teensies refer to Rayman as Big Nose. Which is a case of Pot Calling The Kettle Black.
  • Portal Network: They set up one called 'the Hall of Doors'.
  • The Power of Rock: The first Teensie doctor tries this to get André to leave Globox. He unfortunately fails. In the end, a combined effort of the three doctors is a great musical piece that does force André out of Globox.
  • Promoted to Playable: The Grand Minimus in Origins and Rayman M.
  • Punny Name: The Doctors: Otto Psi, Roméo Patti, and Garatta Ciatik.
  • Royals Who Actually Do Something: The Grand Minimus, especially in Rayman Origins, where he's a playable character.
  • That Russian Squat Dance: One of the methods the Teensies use to open portals to the Hall of Doors.
  • The Smurfette Principle: In Origins, there's only one female Teensie, who's also the first one in the franchise. Averted in Legends, where several Queen Teensies have to be rescued.
  • Vitriolic Best Buds: Seems to be the relationship of the two playable teensies in Rayman M/Arena.
  • The Wrongful Heir to the Throne: The Teensies themselves are not so sure which one of them is really the king, so they end up establishing a rota in which they regularly switch their king.
  • You All Look Familiar: All Teensies look more or less the same, the only thing individualised being their clothes in Hoodlum Havoc.

    Lums 
https://static.tvtropes.org/pmwiki/pub/images/rsz_1800px-lumsartwork_4800.jpg

Somewhat sentient balls of light that possess wings and in some cases, eyes. They come in several colours — Yellow, Red, Green, Blue, Purple, Silver, and in Rayman 3, Black. Yellow lums make up the Heart of the World, Red Lums provide Rayman with energy, Green Lums act as checkpoints, Blue Lums provide Rayman with oxygen, Purple Lums act as points for Rayman to swing from, Silver Lums give Rayman new powers, and Black Lums are corrupted Red Lums, ones which have been touched by André, the antagonist of Rayman 3.


  • All There in the Manual: The Lums' purpose in the Glade of Dreams, sometimes, like in the case of the Purple Lums, very different to what Rayman uses them for.
  • The Artifact: Yellow Lums become this after Rayman 2, where they were the 1000 parts of the Heart of the World that had been destroyed by the pirates. In later games, they still appear, no longer limited to 1000, despite no mention of the Heart of the World.
  • Cheshire Cat Grin: Some of the larger Yellow Lums have these, and are worth five regular Yellow Lums.
  • Demonic Possession: Black Lums can do this to fur, creating the scarecrow-like Hoodlums.
  • Fish Eyes: The Black Lums have these.
  • Life Energy: Red Lums are made of this.
  • The Maker: Even before Polokus, the Lums were this. In fact, it is their will which created Polokus.
  • New Super Power: Silver Lums give Rayman these.
  • Oxygen Meter: Blue Lums add to this.
  • Pretentious Pronunciation: According to the official website of Rayman Origins, their name is "pronounced “Looms,” like ilLUMination, and not Lums, for dumb."
  • Reality Warper: According to unlockable information, Purple Lums assure the cohesion of the world, and without their influence, nothing would be solid or visible.
  • Screw Learning, I Have Phlebotinum!: The Yellow Lums, in Rayman 2, grant Rayman with more and more unlockable exposition about the world without him having to uncover the information for himself.

The Robo-Pirates

The antagonists of the game, an armada of alien robot pirates intent on conquering and enslaving the Glade of Dreams as they have done to many worlds before.

    The Robo-Pirates in general 
https://static.tvtropes.org/pmwiki/pub/images/robot_pirates.png
  • Aliens Are Bastards: They're a completely amoral, ruthless warrior race that are perfectly willing to enslave and corrupt an entire planet for their own gain, with nothing but apathy for its inhabitants other than being a means to an end.
  • Always Chaotic Evil: There don't appear to be any GOOD Robo-Pirates.
  • Duct Tape for Everything: A Band-Aid variant: the pirates are such lousy mechanics that they fix things by applying giant band-aids on what is broken. Wooden ones that go down in one hit, or metal ones that require missiles to blow.
  • Laser-Guided Karma: While the Pirates' conquering of the planet was brutal and effortless, their downfall came just as swiftly and brutally. First, Rayman mows through the pirates forces, frees many prisoners and friends, and eventually awakens Polokus, who proceeds to destroy every single robo-pirate on the planet. Then, Rayman utterly defeats Razorbeard in combat, in spite of the latter having a state of the art giant robot at his disposal, forcing the latter to detonate his massive prison ship in a last ditch effort to kill Rayman (which fails), as the cowardly robot leader flees alone into the reaches of space via an escape pod.
  • Ninja Pirate Zombie Robot: Almost word for word. An Alien Invasion of Robotic Psychopath Space Pirates, with some versions featuring Ninja Robo-Pirates and Zombie Robo-Pirates.
  • Punch-Clock Villain: Sometimes, Rayman can find some guards sleeping on the job.
  • Space Pirates: Alien robot space pirates, at that.

    Admiral Razorbeard 
https://static.tvtropes.org/pmwiki/pub/images/razorbeard_6.jpg

Voiced by: Matthew Geczy (Rayman 2: The Great Escape), Carlos Alazraqui (Rayman: The Animated Series), and Ken Starcevic (Rayman 2: Revolution and Rayman M)

The pirate leader, he is famous throughout the galaxy for reducing over 100 peaceful planets to cosmic dust. Don't be fooled by his pathetic and silly appearance – his ferocity is unmatched. His dream? Overrun Rayman's world and reduce all its inhabitants to slavery...

The Big Bad of Rayman 2, Admiral Razorbeard is the leader of the robo-pirates. His quest to enslave the entirety of the Glade of Dreams is largely successful, but there's a thorn in his side... Rayman, who Razorbeard becomes bent on destroying by any means necessary.


  • Adaptational Wimp:
    • He's given a Yosemite Sam-type voice in the import version, which makes him considerably less threatening than the nearly demonic-sounding robot voice he's given in the French original.
    • In Rayman: The Animated Series, he's reduced to an incompetent lackey of Rigatoni. A bit of a downgrade to the guy who nearly enslaved the Glade of Dreams, needless to say.
  • Artificial Limbs: Granted he's a robot, but he has a pegleg.
  • Beard of Evil: He has a "beard" made of sharp metal.
  • Big Bad: Of Rayman 2 and the GBA version of Rayman 3.
  • The Cameo: In Rayman 3: Hoodlum Havoc, in a parody of The Last Supper. As Jesus, for some reason.
  • Captain Colorbeard: He's a pirate who has a name that uses "-beard" as a suffix.
  • Chuck Cunningham Syndrome: He isn't brought up very frequently after his first outing in Rayman 2 and the GBA version of the third game. Origins doesn't even mention the character at all.
  • Evil Laugh: He's particularly fond of these.
  • Evil Sounds Deep: His Speaking Simlish voice in the non-PS1 versions of Rayman 2 is quite deep.
  • Go-Karting with Bowser:
    • Rayman M has him competing with Rayman and friends in footraces and arena battles.
    • He's one of the playable characters in Rayman Kart.
  • Henpecked Husband: Despite his tyrannical nature, he apparently tends to get bossed around by Razorwife, who's just as hot-tempered and cruel as he is.
  • Instant Flight: Just Add Spinning!: He spins his arms around his torso to glide in Rayman M.
  • Jerkass: He's not a very pleasant guy to be around. He ate one of the 1000 lums and is a Bad Boss to his minions.
  • Meaningful Name: His "beard" is made of sharp metal.
  • Mister Big: The shortest of the Robo-Pirates, and their leader.
  • The Napoleon: He is short in size and has a short temper to match it.
  • Orcus on His Throne: In Rayman 2, he doesn't leave his chair until Rayman makes his way to the Buccaneer (the prison ship).
  • Promoted to Playable: Rayman M and Rayman Kart have him as a playable character.
  • Red and Black and Evil All Over: The main villain of Rayman 2 wears a black hat, black shoes, and red pants.
  • Uncertain Doom: In the PlayStation 1 and PlayStation 2 versions of Rayman 2, Razorbeard is not seen escaping and surviving his ship's explosion during the end credits, making his final fate, whether he survived the explosion of his ship or not, unclear (he would have very unlikely survived in the other versions where he is seen surviving, since the countdown for the self-destruction of the Grologoth was shockingly short, only 5 seconds). In Rayman 3: Hoodlum Havoc, however, there's an Easter Egg in which Razorbeard makes a brief cameo along with several of his Robo-Pirates. They can be found in the third part of the "Hoodlum Headquarters", in a secret chamber hidden within a gigantic boiler. What appear to be apparent statues of Razorbeard and his robots are seated at a large table, in a parody of Leonardo da Vinci's famous painting, The Last Supper, with Razorbeard in the place of Jesus. The pirates are covered in cobwebs, and do not move or speak. It is unknown if these are simply statues, or if they are the Robo-Pirates themselves, having died or run out of energy and found by the Hoodlums.
  • Walking Shirtless Scene: In the PS1 version of 2, Razorbeard lacks a shirt for unknown reasons.
  • Villain: Exit, Stage Left: He survives the destruction of the Grolgoth at the end of Rayman 2 and flees in an Escape Pod.
  • Villainous Breakdown: He has one each time his second-in-command announces him that Rayman got yet another mask of Polokus.
  • You Have Failed Me: He seems fond of doing this when his minions fail to stop Rayman, as evidenced by the pirate he threatens to dump into molten lava.

    Henchman 800 
https://static.tvtropes.org/pmwiki/pub/images/pirate.jpg

Voiced by: Joe Sheridan (Rayman M)

These are the pirate leader's robot invasion force. Totally devoted to Admiral Razorbeard, they enforce a reign of terror by capturing anyone unlucky enough to cross their paths. There are several different models of henchmen, each with its strong and weak points.

The main enemies of Rayman 2. Led by the evil Admiral Razorbeard, these robotic pirates aim to take over the Glade of Dreams.


  • Arm Cannon: They have a blaster gun instead of a left hand. It also seems to be a Swiss-Army Weapon, as some pirates have a drill included in it.
  • Boss in Mook Clothing: The very last pirate Rayman has to fight before reaching Razorbeard can stomp him, has an annoying flamethrower and the biggest lifebar for a robo-pirate in the whole game.
  • Fast Tunnelling: Some robo-pirates drill in the ground and reappear at other places seconds later to shoot at Rayman.
  • Fire-Breathing Weapon: The last robo-pirate Rayman has to fight before Razorbeard uses a flamethrower.
  • Go-Karting with Bowser: One particular Henchman 800 model fights alongside his boss in Rayman M.
  • Hook Hand: In classic pirate fiction fashion, they have a hook on the right hand.
  • Jetpack: The playable henchman in Rayman M sports one on his back.
  • Mooks: The foot soldiers of Razorbeard's forces.
  • Ninja Pirate Zombie Robot: They're robot pirates, with zombie and ninja variants to boot!
  • The Pirates Who Don't Do Anything: We don't see them doing actual piracy (although they most likely pillaged the Glade of Dreams). They rather act like an invasion army. According to the manual, they already enslaved a few worlds before the Glade of Dreams.
  • Stock Sound Effects: The very last robo-pirate Rayman confronts in Rayman 2 before Razorbeard emits lightsaber sounds.
  • Underground Monkey: There are all sorts of variants, with the 800 model alone having red, purple, green, grey-brown, yellow, grey, blue and zombie forms.

    Shells 
https://static.tvtropes.org/pmwiki/pub/images/walkingshell.png

Highly-explosive, rocket-shaped animalistic robots found in Rayman 2 and its remakes, as well as the Game Boy Advance version of Rayman 3. They were built by the robo-pirates, and are used by them to guard passages. The walking shells chase Rayman if he comes within their line of sight. If Rayman manages to avoid touching them for long enough as they chase him, they become tired and he can then jump on their backs and ride them.


  • Action Bomb: They're living explosives. Pretty much the Rayman universe version of the Bob-ombs.
  • All Animals Are Dogs: Walking shells of the Menhir Hills are used like guard dogs by the robo-pirates and respawn at their own doghouses. The shell Rayman rides against the Grolgoth in the last phase of the final Boss Battle is happy to see him again like a dog would be with his master, running in circles around him.
  • Flight: The last level and the final Boss Battle of Rayman 2 have Rayman riding flying shells.
  • Homing Projectile: When walking shells spot Rayman, they start chasing him.
  • Horse of a Different Color: Rayman can use walking shells as mounts. They even rear and give a neigh like a horse when Rayman tames them.

    The Grolgoth 
https://static.tvtropes.org/pmwiki/pub/images/grolgoth.png

Razorbeard's giant mecha he bought from the General, serving as Rayman's final challenge.


  • Arm Cannon: Shoots flying bombs at Rayman with its left arm.
  • Extendable Arms: Can exend its arms to get up.
  • Final Boss: Of Rayman 2 and the GBA version of Rayman 3.
  • Finishing Stomp: Razorbeard attempts to crush Rayman with the Grolgoth by leaping on him at the end of the fight's first phase, only to crash into the Crow's Nest floor. He then falls down the shaft along with Rayman.
  • Hoist by His Own Petard: The first phase of the final consists in sending the flying bombs the Grolgoth unleashes on Rayman back at it.
  • Homing Projectile: Launches guided missiles after Rayman in the final phase of the fight. The flying bombs of the first phase count too, although they're much slower.
  • Humongous Mecha: A giant robot controlled by Razorbeard.
  • Leg Cannon: Has giant blaster guns in its feet, which are used against Rayman in the first phase of the Boss Battle (and they're pretty big, and as such, difficult to dodge). Razorbeard also shoots guided missiles at Rayman with the Grolgoth's feet in the second phase.
  • Swiss-Army Weapon: The General's selling speech states: "It kills, crushes, destroys, pulls ears, pretty much everything but the dishes".

Others

    The Guardians 

Vicious (with one exception) creatures that go by the names of Axel, Umber/Colossus (its name varies depending on the version), Foutch, and Grolem 13 (Rayman Revolution only). They guard the Sanctuaries of Water and Ice, Stone and Fire, Rock and Lava, and the Iron Mountains respectively.


  • An Ice Person: Axel.
  • Blow You Away: Grolem 13.
  • Combat Pragmatist: Foutch ambushes Rayman from behind, allowing him to make a definitive first strike that disables his very temporary ability to fly without any limit.
  • Hero Antagonist: From a certain point of view. They're only doing their jobs, and clearly have done a fine job (with the exception of Umber/Colossus in the Playstation versions) keeping the Pirates away from the masks.
  • Non-Standard Character Design: Umber looks completely different from the other guardians. While Axel, Foutch and Grolem 13 are all glowing, legless, levitating, pyramid-headed entities, Umber is a a giant, humanoid stone statue.
  • Only Sane Man: In the Playstation version, Ly contacts the guardians in order to make them help Rayman to save the Glade, but Umber is the only one to respond favorably.
  • Playing with Fire: Foutch
  • Power of the Storm: Grolem 13
  • Slasher Smile: Axel, Foutch and Grolem 13 all have huge, toothy grins as they prepare to fight Rayman.
  • Spectacular Spinning: Foutch does this to break free of its Stalactites.
  • Token Good Teammate: Umber is the only guardian who doesn't attack Rayman on sight, and actually helps him retrieve one of the masks.
  • The Unfought:
    • Umber/Colossus. Instead of fighting Rayman, he simply starts walking once Rayman lands on his head, leading him towards the second mask. This is explained in some versions, as he (unlike the others) knew Rayman was a hero using the masks for good.
    • Grolem 13 in the other versions than Rayman Revolution. Rayman gets the last mask from Globox's children after he freed them in the Iron Mountain, implying the Pirates might have killed the Guardian offscreen.

    Jano 
https://static.tvtropes.org/pmwiki/pub/images/jano.png

A hideous, one-eyed monster that guards the Elixir of Life in the Cave of Bad Dreams. As part of his test to see if Rayman is worthy of the Elixir, he tries to eat him. However, this is all simply a dream to test his heroic will, as upon his defeat, he offers Rayman a huge amount of gold, which he can choose to accept or refuse.


  • Affably Evil: Is kind enough to give Rayman a 'head start' when chasing him in his attempts to eat him.
  • All There in the Manual: The manual for Origins explains that Jano was Polokus's first nightmare, and that he's been creating the Antitoons that plague the characters in Origins.
  • Ambiguously Evil: The manual of Origins says that Rayman and him have tangled before, and that he created the Antitoons. He otherwise doesn't seem actively malicious, and even is borderline helpful to Rayman in Rayman 2, even keeping his part of the bargain to give Rayman the cure to Clark's affliction (in the PlayStation version, where Rayman chooses the Elixir automatically, Jano even expresses his amusement over Rayman's reasons for coming to his domain).
  • Borrowin' Samedi: He has a top hat, the Cave of Bad Dreams is Death-themed and it's not too far off to see the Elixir of Life as some sort of Hollywood Voodoo mojo.
  • Breath Weapon: Has fire breath.
  • Cephalothorax: His head is his entire body.
  • Cyclops: Only has one eye.
  • "Get Back Here!" Boss: After his chasing phase, he becomes the chasee.
  • Graceful Loser: He isn't very broken up about Rayman defeating him.
  • Just Eat Him: What he wants to do to Rayman... supposedly.
  • Magic Staff: His skull staff enables him to 'transport' Rayman into the Cave of Bad Dreams. In reality, he's just hypnotising him and causing him to go on a trip to test his character, but it still qualifies.
  • Mouth Cam: His chasing of Rayman is done this way.
  • Scary Teeth: The player has a nice view of them as he chases Rayman.
  • Secret Test of Character: After being defeated in 'battle', he offers Rayman a huge room filled with gold. He tells Rayman he can have it all... however, if he takes it, his adventure ends, and he lives out the rest of his days on an island while the rest of the world is destroyed. If he refuses, he gives him the elixir of life (in the PlayStation version, he lets Rayman take the elixir for his troubles upon learning that Rayman ran all those risks for Clark).

    The General 
https://static.tvtropes.org/pmwiki/pub/images/ea8d363aa816a5c325994c5620cf1b3d.png

The same General who appeared in Tonic Trouble. Sells Razorbeard the Grolgoth.


  • The Cameo: He was previously seen in Tonic Trouble, the very first 3D game made by Ubisoft to get their hands on 3D development before they started working on Rayman 2.
  • Karma Houdini: He sells a weapon to Admiral Razorbeard, knowing it will be used against Rayman, gets a lot a money for it, and never encounters the hero in this game or afterwards.
  • Floating Limbs: One of the few characters outside of Rayman himself to have them in the franchise after the first Rayman game.

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