Follow TV Tropes

Following

Characters / Quest 64

Go To

This covers the various characters of Quest 64 as well as its Gameboy remake, Quest RPG: Brian's Journey.

This page needs serious love. Please be a kind soul and help.

    open/close all folders 
    Brian and Allies 

Brian

https://static.tvtropes.org/pmwiki/pub/images/quest64_brian.png

Our Protagonist. The son of Lord Bartholomy.


  • Apocalypse Maiden: Mammon had Shannon lead Brian on his quest because Brian was the only one who could release Mammon from the realm he was trapped in. Exactly how is never specified but Mammon's dialogue before the final battle could be interpreted as him needing the body of a specific human. Thankfully, Brian had other ideas.
  • Badass Adorable: Par for the course for a Nintendo RPG protagonist. Being a kid does not hinder his ability to fight monsters and evil wizards who are larger/older than him.
  • Beware the Quiet Ones: Most bosses tend to scoff at how they're about to beat him down when he challenges them: none are left living.
  • Blow You Away: He has access to Wind; depending on how many points you put into it, he can do anything from tornadoes to sharp wind blades.
  • Character Customization: Depending on how you play, Brian can develop into a Squishy Wizard who specializes in a specific element, a Glass Cannon monk who uses a staff, a Stone Wall or, if you go out of your way to grind all stats equally, a Master of All.
  • Cute Bruiser: Brian and that increasingly deadly staff. It's implied to be a result of his magic empowering it rather than raw strength, as the damage depends on your elemental levels.
  • Dishing Out Dirt: His Earth magic lets him summon flying boulders, avalanches, and stalagmites.
  • Elemental Powers: He has the potential to tap into all four elemental schools that the magic in this game draws from.
  • Featureless Protagonist: Seriously, he only ever tells inn keepers whether or not he wants to save.
  • Glass Cannon: What he's likely able to develop into "normally" if you don't go out of your way to grind his HP/DEF stats. He'll be able to dish out damage but won't be able to take much damage in return.
  • The Hero: He sent on a quest to find his father and a magic book to prevent global destruction. He also does a fair number of good deeds along the way, without asking for praise or reward, and so presumably for noble purposes.
  • Heroic Mime: He is even more silent than normal. The only time you'll get a yes or no is when it's time to save.
    • Averted in the Game Boy Color remake, where he responds to others a few times.
  • Idiot Hair: The key charm of his character design is that quail-like hair. When walking through high grass or wheat it's the only way to tell where he is.
  • Magic Knight: Extremely well versed in magic, in addition to being able to dish out ridiculous amounts of damage by whacking people over the head with his staff.
  • Making a Splash: His understanding of water magic allows him to summon geysers of water, or freeze enemies with ice.
  • Master of All: Great in all forms of elemental magic and when it comes to physical damage. There's a reason he's treated with a great amount of respect in game despite still being a kid.
  • Muscles Are Meaningless: Other than a handful of children, every character in the game is taller than him. He barely comes up to shin height to some of the bosses. However, when you're packing a library of spells in your beatin' stick, you don't need to be a bodybuilder to dismantle people.
  • One-Man Army: By the end of the game, he's capable of Storming the Castle of a war-mongering king and its legion of knights.
  • The Only One: Brian is the only person in the world to know such a huge variety of magic spells, making him, in theory, the most versatile magician to ever live. In practice, he only needs one more spell than anyone else: the strongest Healing he can manage, Vampire Staff, Avalanche, and the Game-Breaker Magic Barrier.
  • Playing with Fire: His understanding of Fire magic lets him hurl various blasts of flame and lava.
  • It's Up to You: Due to the nature of the game, no one else joins Brian on his quest..

Shannon Stork

https://static.tvtropes.org/pmwiki/pub/images/quest64_shannon.png

A beautiful young woman with white hair and a slightly detached, dispassionate outlook on life. She follows Brian in his quest, weighing in with tidbits about history, the local scene, and matters philosophical. Given her continual presence, it is possible she was going to fight at Brian's side.


  • Artificial Human: They're merely a puppet that was created by Mammon to guide Brian into eventually releasing him.
  • Becoming the Mask: After all is said and done, it seems that humanity rubbed off a little on them.
  • But Now I Must Go: The epilogue reveals Shannon goes on a journey to learn about humanity after Mammon's defeat, complete with her saying she'll meet Brian again in another land one day.
  • Emotionless Girl: Her dialogue before and after the Final Boss seems to hint at this. As an Artificial Human puppet created by Mammon, she states that she doesn't really understand or comprehend what it feels like to be a human. After Brian defeats Mammon, she decides to go on her own quest to figure out how to be a human.
  • Evil Mentor: They were created specifically to guide Brian on his quest, which would have ended with Mammon escasping/possessing him.
  • Humanity Is Infectious: She becomes rather intrigued by humans even before Brian beats Mammon. After he does, she goes on her own quest to try and understand what it means to be human.
  • Kick the Dog: Ends up beating the crap out of Brian's father to keep him from interfering with Mammon's escape. Finding out this fact is what ultimately cements them as a villain at first.
  • The Lancer: To Brian. Brian is small and has peppy combat animations. Shannon is tall, stoic, and a bit of a downer.
  • Recurring Traveler: She is the only person Brian sees at every inn.
  • The Mole: Shannon was nothing more than a puppet created by Mammon for no other reason than to lead Brian to eventually release him. Her dialogue even after her status as such is revealed makes it seem that she doesn't bare any true ill will towards Brian, just that, as Mammon's creation, she believes firmly that Brian can't fight his own fate.
  • Rei Ayanami Expy: Perhaps, given her appearence and occasionally morbid observations.
  • Sexy Mentor: More knowledgeable than Brian in the ways of the world, if not of magic, and one of the more attractive members of the cast.
  • The Unfought: Even after their true nature as Mammon's puppet is revealed, you never end up actually fighting them.
  • Walking Spoiler: There's not a lot about her that can be said without giving away the endgame.

Leo D'nardo

A fellow magician who Brian bumps into now and again. Was intended to be a party member early in development.


  • The Bus Came Back: He shows up in Begis' castle, giving Brian a place to save his game in hostile territory.
  • Foil: To Brian, at least thematically. He dresses in fancy clothing compared to Brian's more humble outfit, suggesting that they come from two different walks of life.
  • Hero of Another Story: According to his first appearance he is on a quest of his own.
  • The Smart Guy: Seeing as how he's also a magic-user like Brian, he may have been a magic-using assistant.

Princess Flora

A presumably spunky princess and a cut party member.


  • The Big Girl: She wields a sword, the most dangerous weapon of the coulda-been party members.
  • Damsel in Distress: She's abducted by Solvaring in the GBC remake.
  • Rebellious Princess: Her father would rather she stay safe, she'd rather roll up her sleeves and get her hands dirty. In this case he former wins out.

Grand Abbot

The first person to speak in the game and fill you in on the backstory. He has no relevance after he delivers his speech.


  • Mr. Exposition: His entire role is to welcome new players to the game by outlining the theft of the Eletale Book and allow Brian to go looking for it.
  • The Mentor: Was presumably this to Brian, prior to the game's events.
  • The Watcher: Doesn't lift a finger, other than to give Brian permission to loot the monastary's treasure chests on his way out. This can probably be excused by his incredibly advanced age.

Lord Bartholomy

Brian's missing father, constantly two steps ahead of him until the end where he gets defeated by Shannon.


Epona

An elderly and powerful magician who helps Brian at two steps along his journey.


  • Big Good: She's the one who sealed Mammon away the last time the Day of Grief occurred.
  • Never Mess with Granny: Apart from her role in the backstory, both times you find her are in regions that are otherwise heavy with monsters. Presumably, none of them wanted to press their luck fighting her.

Lavaar

A mysterious magician, and the last of their people, found in a semi-hidden desert city sealed from the rest of the world.


  • Adaptation Expansion: In the Gameboy Color remake, Lavaar appears as soon as the opening of the game, and is actually one of the thieves who stole the Eletale Book.
  • The Atoner: In 64, at least; Lavaar expresses remorse for his actions and urges Brian to find the Eletale Book.
  • Death Seeker: A throwaway line of Lavaar's suggests that once the Big Bad dies, their atonement will be complete and they can finally die.
  • Dude Looks Like a Lady: Lavaar's slender frame and the cut of his robes make it hard to tell whether they're a man or a woman.
  • Incredible Power is Not a Toy: Lavaar's recounting of the things they tried to do with the power of the Eletale Book implies that while they tried to do good with it, they was only really successful in bringing ruin.
    Lavaar: ...But I was not worthy. The only powers I could control were those of famine and destruction. I could hate, but not love. I could terrify, but not inspire.
  • The Exile: Lavaar has been banished to a lost city in the desert for their mistakes.
  • Mystical White Hair: Lavaar rocks a long mane of pale silver locks.
  • Predecessor Villain: It's implied by some of Lavaar's choice of words, as expressed above, that the power of the Eletale Book corrupted him into the villain of ancient times.
  • Really 700 Years Old: It's explicitly stated that Lavaar was there during the first Day of Grief, and was punished to live in exile "for eternity, or until the evil we know as Mammon is defeated."
  • Temple of Doom: Subversion. Lavaar resides in one of these, but it's completely abandoned aside from them. You can loot its treasures with impunity.

    Bosses and Villains 

Solvaring

https://static.tvtropes.org/pmwiki/pub/images/quest64_solvaring.png

A hulking mountain of a man, this bandit stole the Earth Orb and plans to use it to take over all of Kennishire. He serves as the first boss.


  • And Now You Must Marry Me: He abducts Flora in the GBC remake, stating this as his motive.
  • Dishing Out Dirt: He stole the Earth Orb, and it's implied to be powering the magic he uses against you in his boss fight. Don't get close to him, or he'll cause a powerful Earth-based explosion. Naturally, you can never learn this spell.
  • The Brute: He's a mountain of muscle, and doesn't have much complexity to his plans besides conquering Kennishire.
  • Hidden Depths: In the GBC remake, his Motive Rant suggests that despite his barbaric appearance, he was skilled enough in magic to become a Spirit Tamer before being exiled.
  • Mighty Glacier: Big, strong, and hypothetically slow (given how you just trade rounds, there's no way to tell if he's actually slow or also a Lightning Bruiser). The big concern is running out of MP trying to whittle down his health, requiring you to bash his skull in at the range he's most comfortable.
  • Motive Rant: In the Gameboy Color remake, Solvaring goes into detail about how he used to be a Spirit Tamer like Brian, before he was exiled for scheming to raise an army of undead warriors.
  • Necromancer: In the GBC remake, he was exiled for trying to become one and raise an undead army.
  • Offscreen Villainy: Stole the Earth Orb and beat the stuffing out of the Kennishire palace guards long before you ever showed up. Subverted in the Gameboy Color remake, where he kidnaps Princess Flora, kills off some guards, and sends 3 powerful enemies to fight you.
  • Pelts of the Barbarian: He dresses this way.
  • Red Baron: He calls himself the "King of Beasts."
  • Starter Villain: He's the first major antagonist Brian confronts, is the least magically learned of the bosses, and (relatively speaking) has the least ambition of the human(oid) villains.
  • Wake-Up Call Boss: He has a very strong amount of Defense, Attack power, and a very large movement range. His beam attack if not dodged still does quite a lot of damage. His close attack is an earthquake-like explosion that does even more damage and can easily defeat a low-defense Brian.
  • Warm-Up Boss: Despite the above, his ranged beam attack spell is somewhat easy to dodge by moving to the left or right in an arc-like fashion.

Zelse

https://static.tvtropes.org/pmwiki/pub/images/quest64_zelse.png

A twiggy magician seeking revenge on all those who belittled him. Though he was a relatively minor spellcaster before, he's become more powerful after he stole the Wind Jade.


  • Adaptational Heroism: In the GBC remake/demake, he only stole the Wind Jade because he wanted to keep it out of Beigis' clutches. However, its power corrupted him.
  • Blow You Away: Attacks you with several powerful Wind-based spells that you can never learn, along with a more powerful variant of your Large Cutter spell.
  • Broken Bridge: Along with Nepty, his mastery over wind prevents ships from crossing the ocean. You've got to defeat him in order to ensure safe passage to the other kingdoms.
  • The Brute: Even more brutish than Solvaring, as his motivations seem to revolve around avenging petty slights.
  • From Nobody to Nightmare: By the account of a few small-time bandits he used to run with, he suffered from a case of Small Name, Big Ego. Then he stole the Wind Jade, and its magical power made him much more dangerous.
  • Lean and Mean: He's as slender as a rail, and quite the haughty piece of work.
  • Offscreen Villainy: Stole the Wind Jade well before you ever showed up.
  • Well-Intentioned Extremist: In the GBC remake/demake, he stole the Wind Jade to protect its power from Beigis. However, he was implied to be corrupted by its power, not being worthy of it.
  • White Hair, Black Heart: He has silver-white hair, but he's quite the black-hearted scoundrel.
  • Who's Laughing Now?: His motivation for taking the Jade; he wanted revenge on those who belittled him..

Nepty

https://static.tvtropes.org/pmwiki/pub/images/quest64_nepty.png

A spell-slinging nymph who stole the Water Jewel, using its power to render the seas impassable. She intends to become queen of the world...and Brian's in the way.


  • Apparently Human Merfolk: Lives underwater. Other than her sea-based accoutrements, blue hair, and funky ears, she's a dead ringer for human.
  • Broken Bridge: By wielding the Water Jewel, Nepty has made it impossible for ships to traverse the ocean safely. You have to defeat her before you can reach your next destination.
  • Bubble Gun: Her bubble spell a magical, particularly nasty take on this trope — it's hard to dodge, and hits multiple times.
  • Dark Action Girl: Her balletic movements and haughty tone set her apart from Shilf.
  • Kneel Before Zod: She explicitly lists this as one of her goals for humanity, before demanding that Brian do the same.
  • Little Bit Beastly: If those fines aren't part of her headdress, then they serve as her ears.
  • Making a Splash: Her attacks consist of hurling water bubbles or forming a swirling barrier of it around herself.
  • Offscreen Villainy: Caused storms and redirected currents. This makes her the only villain to affect you personally, as your ship can't get where it's going if you don't stop her.
  • Take Over the World: She's the first of the speaking antagonists to express this as her goal.
  • Unusual Ears: They are long and look like fish fins.

Shilf

https://static.tvtropes.org/pmwiki/pub/images/quest64_shilf.png

A buxom cultist devoted to Mammon.


Fargo

https://static.tvtropes.org/pmwiki/pub/images/quest64_fargo.png

A renegade pyromancer currently hiding out in an active volcano.


  • Dragon with an Agenda: States he has no intention to give the orbs over to King Beigis as he has been instructed.
  • Evil Redhead: His hair is more orange than Shilf's, but his villainy isn't in question.
  • Macguffin Delivery Service: Was waiting on Brian to bring him the other three gems, so he could kill Brian and take them for himself. Unfortunately for him, Brian arrives with three gems' power worth of magic behind him...
  • Offscreen Villainy: He unleashed a conflagration that incinerated a town. We only get to see the charred aftermath.
  • Perpetual Frowner: He's scowling when you face him.
  • Playing with Fire: He's a pyromancer, and isn't shy about abusing his flame magic to leave a trail of destruction in his wake.
  • Smug Snake: He's got dreams of overthrowing Begis, and expects that he'll be able to steal the other three elemental stones from Brian without much trouble. Needless to say, it's not as easy as he'd think.

Guilty

https://static.tvtropes.org/pmwiki/pub/images/quest64_guilty.png

A hideous ogre with strange, unearthly magic.


King Beigis

https://static.tvtropes.org/pmwiki/pub/images/quest64_beigis.png

The penultimate enemy, a sword-swinging despot armed with black magic.


  • Anime Hair: Has a ridiculously thick and tall mohawk on his head.
  • Beard of Evil: He rocks a thick, dark beard that serves to make him even more imposing.
  • Big Bad Wannabe: Despite being set up as the main villain he was really nothing more than a pawn for Shannon and Mammon.
  • The Caligula: No one in Brannoch Town seems too fond of him, not that they are without good reason.
  • Cool Sword: He carries a saber with him that can fire a powerful Sword Beam.
  • Dark Is Evil: He dresses in dark colors, and serves as the peniultimate foe that Brian must defeat.
  • Evil Overlord: As a corrupt monarch with powerful allies who seeks to conquer the realm.
  • Face–Heel Turn: He was implied to be the Token Evil Teammate of the three major monarchs, but still respected the sovereignty of his peers. Then he got ahold of the Eletale Book, and it all went downhill from there.
  • Greed: He won't be satisfied until everything in his sight belongs to him.
  • The Heavy: He seems to be the mover and shaker behind the plot until the final boss shows up.
  • Offscreen Villainy: Incinerated a village and its occupants to test out his newfound powers.
  • Sword Beam: His close-range attack is to draw his saber and unleash a sharp crescent wave.
  • T In Tyrant: He's in full battle armor when you meet him, and there's little reason to believe this isn't normal for a warlike king like him.
  • With Great Power Comes Great Insanity: A guard tells the king became a very different person after Shannon gave him magical powers and has since set his sights on conquering Celtland.

Mammon

Click here here  for final boss.
An unspeakable horror from beyond time and space. He's here to finish the job he started on the Day of Grief.
  • Big Bad: As Shannon and Beigis' boss, he was the one behind all the trouble.
  • Demon Lords And Arch Devils: He's a monstrous being named after on of the seven Princes of Hell.
  • Demonic Possession: Although vague, their dialogue just before their fight seems to imply this is why they needed Brian in order to escape their prison/realm.
  • Eldritch Abomination: The final boss looks by far the least human.
  • Evil Cannot Comprehend Good: Its hatred of humans is fueled by this. Lacking a human spirit, it can't comprehend what it's like for humans to feel positive emotions, a fact that angers it to no end.
  • Evil Is Bigger: The most wicked enemy in the game absolutely towers over the player character.
  • Evil Laugh: Literally his first line of dialogue: "......... Ha... Ha ha ha ha ha Ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha!"
  • Final Boss: Shortly after finding out he even exists you fight him.
  • Giant Space Flea from Nowhere: To somewhat smaller degree, you get hints of his existence through the game and he is mentioned by name once, but he still doesn't get a lot of build up.
  • Good Wings, Evil Wings: Take a guess which he sports?
  • Green-Eyed Monster: Somewhat literally. Its hatred of humans stems from the fact that, lacking a human spirit itself, it is unable to understand/feel what happiness is.
  • Light Is Not Good: He can hold his hands over his head and create a bright light to attack, though it's treated as Wind magic. It hits the whole battlefield, so you can't dodge it unless you have a handy Magic Barrier active.
  • The Man Behind the Man: Gets next to no screen time or foreshadowing but he is the reason for all the chaos in the game, through the use of his followers.
  • Mammon: Mammon is the main villain and a powerful demon, although he lacks strong associations with greed — rather, he seeks to destroy humans because he envies their uniqueness.
  • Peaceful in Death: After Brian defeats it, as it slowly dies, it says its finally at peace now that it no longer has to deal with humanity.
  • Purple Is Powerful: The strongest enemy in the game is coated in this color.
  • Sealed Evil in a Can: Epona locked him in Mammon's World and he's aiming to break free.
  • This Cannot Be!: While he's dying, he can't comprehend how he could have been beaten.
  • Walking Spoiler: As much as a character can be given the setting.
  • Villainous Breakdown: Does not take his defeat well at all and goes Laughing Mad as he dies.

Wyvern

A recurring foe and one of the more iconic enemies of the game, both for its relative difficulty and for its impressive Jay Leno chin.


  • Boss in Mook Clothing: Wyverns are damned unpleasant to fight. On the other hand they are also perhaps the most common enemy in the game, appearing in two regions. Only Blood Gels and Termants show up more. It has 310 HP and your magic is vastly weak outside of Avalanche. The Gameboy remake significantly lowers its HP to 210 and your magic is vastly more powerful, subverting the trope.
  • Degraded Boss: Since they appear in more areas than most other enemies, wyverns eventually become little more than speed bumps as a demonstration of your increase in power. Their Palette Swap Red Wyvern cousins are naturally easier to kick the ass of, oddly enough.

Other Enemies

An assortment of oddities out to kill the hell out of Brian. A surprisingly diverse lot, even with the occasional pallet swap and model swap.


  • Cat Girl: The Werecats in the desert. They are adorable but still dangerous.
  • Chest Monster: Mimics are in the game and here they are large snails who use treasure chests as their shells. Oddly enough they never try to take you by surprise by impersonating an operable chest, you just encounter them in regular random fights.
  • Dem Bones: The Skelatons and Skelebats.
  • Everything Trying to Kill You: Rabbits, hippos, sunflowers, bluebells, dogs, and animated piles of rotting meat. These are the first enemies in the game.
  • Our Monsters Are Weird: The game is well known for having an especially memorable batch of eclectic monsters. This includes tulips with giant lips, wolf goats, scorpions made of water, fish on top of pikes, lions with flaming manes, and flying pink sunfish.
  • Our Orcs Are Different: Here they are pig-headed warriors who use Earth magic. You can also fight baby orcs known as Orc Jr.

Top