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Characters / Pathfinder: Wrath of the Righteous — Optional Party Members

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This is the character sheet for optional party members in the main campaign of Pathfinder: Wrath of the Righteous.
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General Party Members

    The Dire One (Spoilers!) 

Trever Vaenic

https://static.tvtropes.org/pmwiki/pub/images/trever_vaenic.jpg
"I was a knight. Who am I now?"

Race: Human
Class: Paladin (fallen) / Hellknight (fallen) / Barbarian (Armored Hulk) / Fighter (Two-Handed Fighter)
Alignment: Chaotic Neutral
Deity: Shelyn
Sosiel's lost brother. After falling as a Paladin he joined the Hellknights and tried to stop the Worldwound in his own way. There he found purpose, a love and a goal... until he was kidnapped by demons and taken to the Midnight Isles as a slave. From there he became a gladiator known as the Dire One renowned for his brutality and singlemindedness in killing his opponents. Sosiel can find him again and, after being rescued, he joins the Commander's party to keep his brother safe and make the demons pay.
  • Adaptation Expansion: In the Adventure Path, his body is discovered in a group of dead crusaders sent to fight a woundwyrm after Sosiel asks the PCs to track him down, and he plays no further role. In the game, finding out what happened to him is the main point of Sosiel's personal goal.
  • Alternative Character Interpretation: In-Universe. Sosiel can't decide whether he's a hero, a monster or just a victim of the war. The Commander can help shape which conclusion he comes to and this determines Trever's fate. The Commander can go so far as to suggest that it doesn't matter what he was, but instead Sosiel should focus on getting him safely, which Sosiel can chose to do when he finally speaks to him.
  • Amnesiac Hero: Zig-zagged. He does seem to remember some stuff but the trauma of his experiences make the memories hazy at best. If the Commander tries to talk with him about things such as his lost love he'll tell them not to say any more.
  • Back-to-Back Badasses: With Sosiel if they reconcile. To get out of the arena alive they have to fight a large group of demons.
  • Bittersweet Ending: If he survives then he manages to find a life with his brother and takes a humble job as working a vineyard with him. However, his memory never fully recovers, his hands are too damaged for him to go back to being a woodcarver, and his trauma remains with him. However, if Camellia survived the events of the game, became an assassin and you let her murder the impostor claiming to Trever, shortly after the end of the game she will murder the real Trever as well.
  • Chaotic Neutral: His In-Universe alignment. By the time he's found he's a barely recovering, traumatized man who's spent and indeteriminate amount of time as a gladatorial slave. He joins the group only out of a desire to keep his brother safe and to stop the demons that have ruined his life.
  • Earn Your Happy Ending: Trever is able to finally achieve inner peace and can spend an eternity with his brother if he ascends..
  • Fallen Hero: Sosiel can be convinced he's this, which leads to Trever's death. From a mechanical perspective he's also incapable of using his Paladin or Hellknight classes because his In-Universe alignment has slipped to Chaotic Neutral.
  • Gameplay and Story Integration: His varied class list is the result of this. He has levels in Paladin and Hellknight that he can't use and his time in the arena molded him into a crazed warrior, hence his berserker levels. This unfortunately means he's extremely unoptimized compared to everyone else in the party, but does reflect the events that lead up to his appearance as a man who went through suffering and lost what guided him.
  • Guide Dang It!: If the player wants him to survive then they have to convince Sosiel he was a victim of war. Otherwise he'll perform a Heroic Sacrifice or be cut down by Sosiel.
  • Handicapped Badass: It doesn't affect him in gameplay but his messed up voice indicates throat damage while his hands are described as being injured (they're bandaged in his profile picture).
  • Heroic Sacrifice: If Sosiel is convinced his brother is a hero then Trever will sacrifice himself to save Sosiel from the arena demons.
  • Hidden Depths: Despite his status as a fallen paladin and former Hellknight he still worships Shelyn.
  • Joke Character: His build makes sense for his backstory, but is so poorly optimized that he's effectively useless as a party member on the harder difficulty levels. He can't use most of his paladin or Hellknight class features because of alignment restrictions, and has several feats which are either useless or redundant. At best, Trever can a blunt melee warrior if the situation needs it.
  • I'm Taking Her Home with Me!: A somewhat unconventional example, but he invites Ember to come home with him and Sosiel since there 'they'd never let a child go hungry'. She appreciates the offer but says she has to stay where people need help.
  • Late Character Syndrome: Undoubtedly falls into this considering how late he joins. The player can only get him in the middle of Act 4, long after they've already established a niche for everyone in the party. It doesn't help that he's very unoptimized due to his uncontrollable multiclass and the levels in Paladin and Hellknight that he can't use due to his fallen status.
  • Lethal Joke Character: More than any other companion, Trever has benefitted from updates to the game's feats and combat mechanics; as of November 2023, he no longer comes with any useless feats, and given his excellent starting physical stats can be made into a very dangerous melee combatant who is effective at least through the "Core" difficulty. That noted, he's still held back by having largely useless levels in Hellknight and Paladin that would have been better invested in almost any other martial class.
  • My God, What Have I Done?: He has a moment if he hits Sosiel in the arena, realizing that he almost murdered his beloved little brother.
  • Reluctant Warrior: After everything he's suffered he just wants to live in peace. For now he'll fight for the Crusade as long as Sosiel is there to help his brother, but vows that he will never wield a weapon again. As an ascended demigod he'll still fight for his allies when asked, but he very much prefers peace.
  • Satellite Character: To Sosiel. He has no quests of his own and joins only because his brother is in the party. Even when asked for his opinion about the commander's mythic choice he just tells the Commander to listen to Sosiel.
  • Secret Character: The way to recruit him is extremely obtuse and can be easily missed.
  • Shell-Shocked Veteran: His experiences as both a Hellknight and an arena fighter have left their mark on him.
  • Stout Strength: His model has a noticeable gut but he's still a powerful warrior.
  • Strong, but Unskilled: His alignment means he can't use the more refined techniques of the Paladins and Hellknights meaning he has to resort to Barbarian rage and raw damage from two-handed weapons.
  • Teeth-Clenched Teamwork: With Arueshelae. While she wants to help him to atone for what the rest of her kind did he bluntly tells her to stay far away from him.
  • Token Good Teammate: Even after failing as a paladin and joining the Order of the Nail, he didn't discard his moral center: deserters describe him as having been the only Hellknight who treated the order's retainers as anything better than slaves and cannon fodder.
  • The Quiet One: He doesn't really talk much, though this is justified due to his trauma and throat damage.

Mythic Path-Exclusive Party Members

    Aivu (Azata) 
https://static.tvtropes.org/pmwiki/pub/images/aivu_rift_dragon.jpg
"Who wouldn't want their own dragon companion?"
Race: Havoc Dragon
Alignment: Chaotic Good

A member of a rare species of dragon from the plane of Elysium, Aivu joins the party should the Commander commit themselves to the path of the Azata. You'll quickly find that she has... a bit of a way to go, however.


  • Action Girl: Of a draconic sort. She's very eager to get to grips with the demons, and you need to help temper her enthusiasm a bit.
  • Arbitrary Headcount Limit: She gets around this by counting as your main character's "plus one" companion (like an animal or a mount), meaning you don't need to sacrifice a party slot to bring her along.
  • Badass in Distress: She gets kidnapped by demons in Chapter 4, which leads to a Roaring Rampage of Revenge by the Commander that ends up wiping out most of an entire city district.
  • Bratty Half-Pint: Aivu is a child, both by dragon and human standards, and she does not lack the ego of her other kin. Like most children, and like you'd expect from a species called havoc dragons, she gets in trouble constantly.
    Fye the Tavern Keeper: Forgive me but your little dragon has caused a stir among the townfolks. She pokes her nose everywhere. I recently found her in a pickle barrel — and she scolded me for keeping yucky things in the basement instead of goodies! But I don't mind. Small and relatively harmless dragons do attract customers... and cause a not-excessive amount of damages.
  • But Now I Must Go: If the player switches from Azata to any other path then she'll be forced to leave due to no longer having Mythic powers to draw from.
  • Chaotic Good: In-Universe. Leaving aside that dragons innately trend towards particular alignments, Aivu is a good-natured child who's too young to have developed any more complex views on morality than "good guys good, bad guys bad". She also constantly causes minor trouble offscreen because of her poor impulse control.
  • Damsel in Distress: Counts as one of these in the Abyss when she gets captured by a demon and put up for sale. You can free her, don't worry.
  • Fairy Dragons: She starts out small in size (although she gets big enough to ride later), and her wings resemble those of a butterfly.
  • Kid Hero: She's merely five years old, which is very young both from a mortal and a dragon's point of view.
  • Magikarp Power: How she works. To be honest, at MR 3 and 4 she probably won't feel very strong - she's fine as a free animal companion, but her size makes her damage low, her breath weapon doesn't scale very hard at first, and while her HP is fine, her AC still isn't that amazing without some gear. She only starts to get truly useful at mythic rank 5, and only really "comes online" at around MR 7, at which point she starts getting really scary. By that point, though, you're through a very large chunk of the game.
  • Mechanically Unusual Fighter: Aivu is the series' first ever communicative non-humanoid (specifically animal-esque) party member, and has led to a bit of debate as to whether she should even be counted as a "party companion" in the same vein as the humanoid ones due to how her mechanical implementation works in gameplay. Mechanically, Aivu works, in the main, mostly like an "animal companion" and uses a number of the related systems (being able to join the party outside of the Arbitrary Headcount Limit, levels based on your Mythic Rank instead of accruing EXP, being able to equip animal companion gear, can be ridden when she gets bigger by any means, et cetera) but she isn't "properly" an animal companion (she gains no benefit from any animal companion feats or class features you may have) and is presented as a fully sentient, conversant party member in the same vein as the humanoid companions and is a major part of the Azata storyline, very unlike even Dog in the previous game (who was a tertiary character at best in Ekun's story) or any player character animal companion.
  • Super-Scream: Instead of the typical dragon's breath weapon, Aivu's special attack is a piercing screech that inflicts sonic damage. This is extremely handy because almost nothing in the game has sonic resistance, while other elements require a mythic ability she can't access to reliably penetrate enemy resistances.
  • Sweet Tooth: Fitting for a kid (albeit a kid dragon), she loves cookies and other sweet things. She once complains after breaking into barrels at an inn that they were full of pickles instead of sweets.
  • Unskilled, but Strong: While she starts out inexperienced, instead of gaining levels along with you she gains Dragon hit dice, which have the best Hit point, attack bonus, and saving throw growths out of any racial or class hit dice. Oh, and up 'till Mythic Rank 7? She gains five of these per rank. (After that she "merely" gains 2-3 a rank.) Did we also mention she gains spellcasting and helpful feats (like not hitting your party with her breath weapon) as she levels?
  • Younger Than They Look: Despite being as intelligent as a human and starting out roughly the size of a dwarf, she's just five years old.
  • You Didn't Ask: Aivu apparently knew Eternal Sunset was a devil all along, and never mentioned it because she assumed you already knew.

    Undead Servants (Lich) (Spoilers) 

In General

  • Back from the Dead: Brought back against their will as the undead slaves of a Lich Knight-Commander.
  • Flat Character: As undead servants bound to the player, they aren't given much characterization.
  • Made a Slave: Essentially their fates, as they are forced into your servitude after being killed by you (Staunton, Cier, Kestoglyr, Galfrey) or being awoken from death without warning (Delamere)

Staunton Vhane

https://static.tvtropes.org/pmwiki/pub/images/stauntonmaledwarfundead.png
Race: Dwarf (undead)
Class: Warpriest
Alignment: Lawful Evil
Deity: Torag (formerly)
Alas, decade after decade of ceaseless scorn and hatred have hardened Staunton Vhane's heart against any hope of true redemption, and his final betrayal is as much an act of self-destruction as it is anything; the vast majority of heroic paths have no way to save this soul-weary warpriest from his chosen path. For a Lich, however, "redemption" doesn't need to be an option. You can opt to ensure that Staunton Vhane will serve the Crusade... one way or another.

For tropes concerning Staunton before he becomes an undead servant, consult his entry in "Demonic Armies".


  • Black Knight: As in the last days of his life, even more so in death. Though he has long since lost his paladin abilities, he has replaced them with those of a warpriest.
  • Developer's Foresight: As with other NPC characters, if you take his portrait as your portrait, he will get an alternate portrait (the red bearded dwarf). If he is then raised from the dead, his alternate portrait will also turn into an undead variant.
  • Joke Character: Much like Trever Vaenic, his build makes sense in-story but is pretty wonky, unsuccessfully mashing up a sword-and-board tower shield style from before his defection with the two-handed spearman he became after. There is a feat in the tabletop that could have made it all work, Shield Brace, but Owlcat didn't implement it.

Delamere

Race: Human (undead)
Class: Slayer
Alignment: Lawful Evil
Deity: Erastil (formerly)
The re-animated corpse of a legendary priestess of Erastil long dead, bound to a Lich commander.
  • Fate Worse than Death: Being undead is even worse for Delamere since Erastil loathes the undead as unnatural beings. Erastil saw fit to make sure Delamere could feel her body decay and rot, something the undead normally don't feel. Delamere also cannot commit suicide to escape the pain since Erastil also forbids suicide.
  • Master Archer: Often considered the best archer in the game, and considering the competition is Lann, Arueshalae, and Wenduag, that's saying something.
  • Undying Loyalty: Not even being raised to serve the Lich Commander or Erastil's own harsh treatment sway Delamere's faith in the Stag God.

Ciar

Race: Human (undead)
Class: Cavalier
Alignment: Lawful Evil
Deity: Iomedae (formerly)
The re-animated corpse of Ciar, commander of the Everbright Crusaders who fell in the 5th crusade, now bound to a Lich commander.


  • Knightly Sword and Shield: His artwork depicts him with a sword and shield, and he starts out with Weapon Focus in Long Swords.
  • Mounted Combat: His starts out as a Cavalier, meaning he starts with a Horse animal companion and gains feats suited for mounted combat.

Kestoglyr

Race: Human (undead)
Class: Fighter
Alignment: Lawful Evil
Deity: Sarenrae (formerly)
Twice-reanimated, this former knight can't seem to catch anything resembling a break.


  • Dual Wielding: His artwork depicts him dual wielding scimitars, and he starts with feats that make a dual-wielding fighter build a solid choice.
  • Sinister Scimitar: Kestoglyr's signature weapons are scimitars. He even has unique interactions in the sidequest involving the scimitar Dawnflower's Kiss since it was originally his weapon. He was a more noble example of Suave Sabre in life, but as one of the Lich Commander's Graveguard, he's fighting for evil.

Queen Galfrey

Race: Human (undead)
Class: Bard (Thundercaller)
Alignment: Lawful Evil
Deity: Iomedae (formerly)
The reanimated corpse of Queen Galfrey of Mendev, killed in Iz and brought back to serve a Lich commander. For tropes relating to Galfrey before she was raised, check her listing under "Allies."
  • Blood Knight: Dialogue with her indicates that she feels much less restrained about her hatred towards demons — explicitly mentioning that her motives have gone from "stop the invasion" to "stop the invasion and make sure every demon in existence chokes on their own blood."
  • Despair Event Horizon: Reanimating her makes her go through this big time, as she reacts with absolute horror to her newfound fate and renounces her goddess for letting it happen to her. Out of all your undead servants, she rivals Delamere in terms of how angry she is about her situation.
  • Discard and Draw: Upon being made undead, Galfrey loses her original Paladin abilities and becomes a Thundercaller Bard instead.
  • Downer Ending: The only undead servant to get an ending slide — she either ends up wandering the wastes of Iz as an undead monster with no purpose, or is kept in Drezen's dungeon by a Lich commander.
  • Our Banshees Are Louder: The ghostly Galfrey becoming a Thundercaller Bard in undeath was intended by developers to make her akin to banshees.
  • Rage Against the Heavens: When you reanimate her she goes absolutely berserk at Iomedae for permitting it to happen and renounces her instantly.

DLC Party Members

    Ulbrig Olesk 
https://static.tvtropes.org/pmwiki/pub/images/ulbrig.jpg
Race: Human
Class: Shifter (Griffonheart Shifter)
Alignment: Neutral Good
Deity: Green Faith
A Sarkorian chieftain who mysteriously survived the destruction of his homeland and the opening of the Worldwound. Added by the "The Last Sarkorian" DLC. He is a romance option for a commander of any gender.
  • Anti-Advice: Ulbrig's knowledge of the supernatural is... out there. He constantly chimes in with "advice" on how to ward against evil threats, but this just makes him seem like a fool at times.
    • For one thing, if you take him with you to meet Zacharius, Ulbrig will perform some hand gestures while chewing on some garlic cloves before spitting them out as an attempt to ward off the lich. This does not work to impede Zacharius in the slightest.
    • Similarily, if you brought Ulbrig with you during your confrontation against Sithhud for the final fight of the Lord of Nothing DLC, he has more "advice" on what to do with Sithhud's broken sword once you win. Namely, if you want to cleanse it to use for yourself, you need to dance around it and then urinate on the blade. Which would accomplish nothing except get you a urine-soaked, ruined blade.
  • Barbarian Long Hair: As common and expected of a Sarkorian chieftain, he's got the long haired, bearded ginger barbarian look.
  • Boisterous Bruiser: He's a big guy with a big personality, who is almost always down for a good fight or a mug of beer.
  • Cain and Abel: The Abel to his brother that tried to murder him. Or rather, the brother to the griffon side of him, not the human side of him.
  • Dead All Along: The original Ulbrig, before the griffon fused with him.
  • Death from Above: One of his abilities, word-for-word, while in Griffon form. It lets him jump to nearly any location visible and attack a target, making him excellent for getting at ranged attackers or spellcasters.
  • Does Not Like Magic: Being an out of time Sarkorian, goes without saying he feels this way towards arcane magic. He even protests the most against the commander keeping their mythic powers since they came from demonic arcane magic.
  • Fish out of Temporal Water: He has no idea what happened to his homeland. He was petrified well before the Worldwound opened, and when he first awakens and is told what happened, he treats the whole thing like a massive joke or a fey illusion. For all that, Ulbrig is fine with throwing down with demons and other monsters without hesitation.
  • Fusion Dance: Ulbrig and his griffon god fused together when Ulbrig was about to die and the griffon was gravely wounded by its traitor of a brother, becoming a new being.
  • Nature Hero: What with his heritage and past with the druids. Even his shapeshifting comes from a nature god.
  • Repressed Memories: Turns out Ulbrig was subconsciously supressing the memory of his death and the betrayal of the griffon's brother.
  • Selective Obliviousness: Ulbrig constantly calls demons "oglins", a term Sarkorians used to describe anything and everything not from the Material Plane. This umbrella term not only includes demons, but angels and fey as well. No matter how many times you try to tell him the difference between all these different types of creatures, he will not stop with this line of thinking. He constantly calls Arueshalae a fey and thinks the Abyss is the home of the fey. Despite the First World being the actual plane of origin for the fey.
  • Simple-Minded Wisdom: Ulbrig might not know a lot about the world beyond Sarkorian customs and beliefs, but he does have regular moments of profound insight about certain issues. Particularly about how to be an effective leader for your people. Such as how important it is to be A Father to His Men and how to accept The Chains of Commanding
  • Taken for Granite: He was petrified (while in Griffon form) and placed as a statue in the Blackwing Library.
  • Tomato in the Mirror: Turns out Ulbrig isn't the original Ulbrig, but a fusion of the original and his griffon god. He doesn't realize it until the confrontation with the griffon's brother at the end of his DLC quest line.
  • Voluntary Shapeshifting: As a shifter this is basically what his class mechanically revolves around. In particular his custom Griffon form.

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