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Characters / Pathfinder: Wrath of the Righteous — DLC Party Members

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This is the character sheet for the Player Characters and their core companions in the Expansion Pack campaigns.
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Inevitable Excess

    The Excess 
Race: Any
Class: Any
Alignment: Any
Deity: Any

The main character in the Inevitable Excess DLC.

The incarnation of part of the Commander's Mythic Power, siphoned off to a prison in Axis and trapped in a simulation. They (initially) believe themselves to be the actual Commander, and gameplay-wise possess all of the equipment and skills of their material plane counterpart.


  • Gilded Cage: They can choose to accept their prison plane to become one of these that they can reshape at will if they ally with Valmallos.
  • Meaningful Name: They are an Excess in that they are a part of the Commander's Mythic Power that was deemed excessive, and in that they were excided from the original to be imprisoned.
  • Reality Warper: Eventually becomes able to affect their prison plane, either weakening or reinforcing its bonds and teleporting over impassable gaps.
  • Tomato in the Mirror: thanks to Valmallos describing their condition via Exact Words, they initially believe themselves to be the Commander the mythic power was stolen from. It is only later that they can connect the dots and realize they are the removed mythic power.

Through the Ashes

    The Survivor 
Race: Any
Class: Any
Alignment: Any
Deity: Any

The main character in the Through the Ashes DLC.

A citizen of Kenabres who was caught in the fighting when Deskari invaded Kenabres, they were in a theater when the cultists and demons attacked. Armed with only their wits, whatever they can scrounge and scavenge, and a number of other survivors, they must make their way through the war-torn streets to safety.


  • Action Survivor: They're a mostly ordinary citizen caught in a bad situation, surrounded by cultists, demons, undead, and other monsters. By the end of the DLC, they'll have proven themselves more than a match for all of them and an equal to their much more experienced companions.
  • Badass Normal: This or Empowered Badass Normal depending on their class choices. Either way they have to contend with a lot of nasties including strong demons without a lot of resources, training, and no mythic powers.
  • Fight to Survive: The player character's motivation. In this case, dealing with a demon invasion.
  • Freudian Trio: The Ego. Sendri and Rekarth often suggest opposing options when it comes to problems and it’s up to the player to either choose between the two or try to Take a Third Option.
  • Non-Action Guy: Downplayed. The player character is a mostly ordinary citizen, not an adventurer. It translates to gameplay in that you only have a 15 point character build while adventurers get 25 points, meaning they're mechanically weaker than the Commander or mercenaries. You also will not have access to good gear and will have to use improvised weapons and take advantage of the environment. Direct confrontation with tough monsters will often mean getting brutally killed unless you've made very careful preparations. They also don't get XP for killing most things either, discouraging direct confrontation further. That said it is possible to get in on plenty of action with ambushes, clever tactics, and come out ahead in more direct fights.

Companions

    Rekarth 
https://static.tvtropes.org/pmwiki/pub/images/rekarth_pathfinder_3.png
"I'll stop when the dead rest, when the cultists are wiped out, and when the demons go back to the Abyss. Until then, our survival is my top priority."
Race: Tiefling (Faultspawn)
Class: Rogue
Alignment: Chaotic Neutral
Deity: Calistria
Voiced by:

A thiefling and outlaw who lives in the city of Kenabres, he's actually a shadow-agent for the Eagle Watch, waging war against the cultists from the shadows.


  • Chaotic Neutral: His In-Universe alignment. While he supports the crusaders and works tirelessly against the demons, he's still a ruthless gangster, thief, criminal, and will happily make harsh decisions.
  • Code Name: While he worked for various thief groups in Kenabres, he went by "Corkscrew".
  • Everyone Has Standards: He’s a career criminal who’s implied to have done his fair share of Dirty Business but he absolutely despises cultists and won’t hesitate to turn any over to the Crusades as soon as he finds proof of their allegiance.
    • If you confront one of the more useful survivors, Bemir, about being a serial killer, Rekarth considers them absolute scum and will stab them to death unless the player wants to keep Bemir around.
  • Foil: To Woljif, another Tiefling whose In-Universe alignment is Chaotic Neutral. Woljif is a young (implied to be late teens or early 20’s) Lovable Rogue with a degree of Chronic Backstabbing Disorder who really only joins the crusade to pay back the Commander for bailing him out. Rekarth is a middle aged, cynical shadow Crusader with Undying Loyalty to Anevia and a proponent of Honor Among Thieves who’s willing to fight through a demon infested Kenabres to warn the Defenders Heart of an upcoming demon attack. Their classes also differ with Woljif being an Eldritch Scoundrel that specializes in dual daggers while Rekarth is a regular Rogue with an feats focusing on using bows.
  • Freudian Trio: The Superego. He always adovates for pragmatism and cold logic such as mercy killing an infected survivor or using one of said survivors as bait against a powerful demon.
  • Honor Among Thieves: Despite being a criminal and a shadow agent for the crusaders, he refuses to sell out his criminal associates to the guard. Unless they're cultists, that is, though he still prefers to deal with them himself.
  • Shoot the Dog: Rekarth tends to favor decisions like this when the chips are down. When Brodie is revealed to be infected with Ghoul Fever, meaning he risks turning into a ghoul and trying to devour the rest of the survivors, Rekarth suggests giving him a Mercy Kill rather than trying to find a cure for him.
  • Teeth-Clenched Teamwork: With Sendri. While the Gnome is generally friendly towards him, Rekarth makes it clear he finds the Sorcerer annoying and reckless. During the ending he suggests an alternative to Sendri performing a Heroic Sacrifice before quickly admitting he doesn’t actually care and Sendri can die if he wants.
  • You Do Not Want To Know: He says this if you ask him about some of the work he's done in the past, saying you'll sleep better if you don't know.

    Sendri 
https://static.tvtropes.org/pmwiki/pub/images/sendri_pathfinder_7.png
"But me, I never abandon a person in need — no way, no how! Saving people in need is what I'm good at!."
Race: Gnome
Class: Sorcerer (Seeker)
Alignment: Chaotic Good
Deity: Desna
Voiced by:

An energetic and eccentric one-eyed gnome sorcerer.


  • An Ice Person: He starts with the snowball spell. That said he does use other spells, and it's often better to with his spell focus in Conjuration, while most cold spells are evocation, and higher level than you can get at his level. He uses more powerful ice magic in some cutscenes, it turns out there's a reason for this.
  • Chaotic Good: His In-Universe alignment. He can come off as scatterbrained, eccentric, and gladly regales tales of crazy adventures. He's an idealist and always tries to help everyone he can, and doesn't like putting others at risk or harming others for the sake of ruthless pragmatism.
  • Cutscene Power to the Max: Downplayed and Justified. There's two cases where he can, in scripted scenes, use the icy prison spell. It's a 5th level spell which he'd need to be 10th level minimum to cast normally as a sorcerer, but you never get beyond level 6 in the DLC campaign and the first time he gets to do this, he's probably level 3. It's Justified because he has a crystal shard of Sithhud in his missing eye, which he can tap into for unexpected bursts of power. Sendri doesn't know what it is or how to control it outside rare bursts of instinct, hence why he can't do it in normal gameplay.
  • Eyepatch of Power: He's got one eye, he lost one of them in one of his past adventures. He tells a tale of how he went looking for a rare crystal in Irrisen, but lost it when fighting some Frost Worms. He leaves out that he did get the crystal though, it's replaced the eye under his eyepatch.
  • Freudian Trio: The Id. Sendri bases his decisions on his emotions and what’s right with pragmatism and logic not really factoring in.
  • Heroic Sacrifice: Attempts this at the end of the DLC. A very powerful cultist of Sitthud is after his crystal eye, and Sendri doesn't want anyone else being caught in between. He urges you to flee and save yourselves while he goes to a losing fight against the cultist in Sithhud's realm. Somewhat downplayed in that he appreciates it if you stick by him.
  • No One Gets Left Behind: Despite the bleak situation the party finds themselves in, Sendri always advocates for this. He refuses to sacrifice people to get out alive and encourages taking detours to help people along the way even when pressed to get somewhere in a hurry.
  • Overly Long Name: His real name is Sendrimell Knuckles Kimberton Tourmaline. Though most people shorten it to Sendri.

Lord of Nothing Companions

    Penta 
https://static.tvtropes.org/pmwiki/pub/images/penta_7.png
"An absolutely reckless adventure with minimal chances of survival. Just how I like it."
Race: Android
Class: Bard (Numerian Companion: Thunder Caller)
Alignment: True Neutral
Deity: None
Voiced by:

An android and former servant of the Technic League who was imprisoned in Ice in Sithhud's domain, she joins the party after being freed. A companion in the Lord of Nothing campaign.


  • Fish out of Temporal Water: When you meet her, she's been trapped in ice for 80 years. That said, she manages to adjust quite well, and she's glad to be away from the Technic League.
  • Foil: In many ways, she's this to Nenio from the base campaign. Both are True Neutral and have a For Science! mentality, and are both have Intelligence based classes with a lot of knowledge skills. They're also both socially awkward. Nenio is a wizard who's spellbook is very offensively geared, while Penta is a Bard who's spells and skills are more support based. Nenio is a Cloudcuckoolander while Penta is far more grounded in sense. Most people find Nenio annoying, while Penta despite having some strange mannerisms quickly endears herself to her new travelling companions and earns their friendship. Penta genuinely cares about her companions, while Nenio doesn't even bother remembering her companion's names. Finally, while Nenio deliberately forgets things she considers irrelevant, Penta forgets nothing and records everything.
  • For Science!: This is one of her primary motivations, she likes making new discoveries, and this is even why she wants to join your team beyond being freed, the chances for discovery mean a lot to her.
  • True Neutral: Her alignment. She is largely distanced and logical, not swaying towards any specific alignment.
  • Robo Speak: Her speech and dialogue tends to be unemotional, logical, and very precise. It's a habit that she picked up while a servant for the Technic League, who expect this of androids. After being freed from the Technic League, she finds that her speaking in this manner is a habit that she admits others find odd.
  • Sherlock Scan: She is quite observant about others and is able to make accurate deductions about Rekarth and Sendri in moments of meeting them. Justified since she has a starting Intelligence score of 19.
  • Smart Girl: She has a high Intelligence Score, often chimes in with notable and obscure lore, and also has all of the knowledge and lore skills, meaning she will likely be the one doing those checks.


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