Main Deities, Tian Xia Deities, Racial and Cultural Pantheons, Outer Gods, Empyreal Lords, Fiendish Divinities, Great Old Ones, Other Gods
All the gods that don't fit into any of the other categories.
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- Mysterious Past: His origin is unknown, from a primordial being, to a coccon of a god that was disrupted before hatching.
- Perpetually Protean: Aakriti appears as an ever-shifting oobleck of varied hues, moving from a crawling larva to pulsating pupa, morphing into a butterfly before transforming into another form.
A kindly goddess who wished to defend humanity. She died during Earthfall, giving her life to shield Golarion from the worst of the alghollthus' attack.
- God of the Moon: She was the Azlanti goddess of the moon, and perished during Earthfall when she physically pulled the moon out of orbit in order to intercept the meteorite heading towards Golarion.
- Happily Married: Acavna was the lover of Amaznen, despite their mismatching outlooks.
- Heroic Sacrifice: She blocked the brunt of the alghollthus' attack on Golarion with her own body. It was enough to prevent a total extinction, but the wounds she took in the process killed her.
- Soul Jar: Unwillingly, her soul is trapped in the Mordant Spire, though she's trying to escape to the Boneyard.
- War God: She was a goddess of war fought for defensive purposes, and in this was an enemy of Nurgal, the evil god of aggressive warfare.
Achaekek (pronounced uh-CHAY-kek) is the god of assassins, and the patron god of the Red Mantis assassins based on the island of Mediogalti. Achaekek takes a middle position between Calistria, the goddess of revenge if not necessarily murder, and Norgorber, the god of all murder, whether paid for or not. His symbol is a pair of mantis claws depicted as if in prayer.
- Big Creepy-Crawlies: A giant four-armed praying mantis.
- Equal-Opportunity Evil: One of his edicts is to avoid getting fixation with with petty matters. Said petty matters explicitly include policing others' ancestry or gender, and the Red Mantis is a highly egalitarian organization.
- Motive Decay: If the Windsong Testaments are to be believed (and they seem to be James Jacobs' canon) Achaekek was originally an impartial judge, but as his Lawful Evil alignment hints at, he has since lost his way.
- Mysterious Past: No one is quite sure where Achaekek came from. The Windsong Testaments puts him as one of the original deities to enter creation, with dear Mantis Man as the origin of Lawful Neutral. He's since lost his way, they say.
- No-Nonsense Nemesis: The major curses of most gods cause the target to suffer greatly and many of them are likely to be fatal before too long, but Achaekek doesn't bother with such relatively subtle and prolonged manifestations of displeasure. He just shows up in person and kills you, then prevents resurrection.
- Professional Killer: God of assassins and assassination. Along with Norgorber and Nocticula, he is one of the primary deities worshipped by the profession. There's an entire cult of assassins, the Red Mantis, dedicated to his worship.
- Punch-Clock Villain: Achaekek is not actively evil, it's just that his job description is defined as Lawful Evil.
- Retcon: He was initially conceived as a demigod, even having his own stat block in the Dungeons & Dragons 3rd Edition rules. He was later changed into a full deity, and said stat block is now considered obsolete.
- Sibling Yin-Yang: With his sister Grandmother Spider. She's a trickster deity who aggressively rejects the rule and authority of the gods, while he's a grim god with little interest in being anything beyond a ruthless enforcer of the status quo.
- Slaying Mantis: His favored shape is that of a towering mantis, and he's the god of death and assassins.
- Spanner in the Works: The Red Mantis cult that follows him managed to almost singlehandedly destroy whatever Galt's chances were of a successful transition to democracy by murdering a key figure in the Red Revolution.
- Ethnic God: Downplayed. While Catfolk do not believe she created then, she has a large following among them, and is considered the embodiment of many of their virtues and traits. So much so she's typically portrayed as a cat in some form.
- Fireof Comfort: As the Goddess of the hearth, she protect the hours spend in the warmth of the fire, wheter that be a fire pit in the campsite or in a kitchen in a old house.
- Oxymoronic Being: Somewhat. She is a Goddess of the hearth, protection and other aspects of a sedentary, stable homelife with a strong sense of community, but is also a goddess of solitude and wandering, who advises it's followers to travel and explore the world.
A god whose clergy greatly increased medical knowledge.
- Healer God: Aesocar was the ancient Azlanti god of healing and health, and his clergy was responsible for numerous medical breakthroughs.
- Muggles Do It Better: His clergy made great advances in medicine, surgery, and even clockwork prosthetics rather than relying on healing magic.
- The Corrupter: Ah Pook preys on the fears of mortals, twisting their doubt and insecurity until they ultimately self-destruct.
A minor goddess who frequently serves as a messenger for more powerful deities.
- Expy: Her focus on doorways, transitions and the passage of time, alongside the mask she wears on the back of her head, make her essentially a female Janus, the Roman god of duality, passage, doors and the new year.
A god whose worship blended magic and technology. He died during Earthfall, absorbing the poisonous energies of the alghollthus' meteors into himself in order to save life on Golarion.
- God of Knowledge: He presided over invention, magic, and secret knowledge.
- Happily Married: Acavna was the lover of Amaznen, despite their mismatching outlooks.
- Heroic Sacrifice: He absorbed the arcane toxins of the alghollthus' meteors into himself before stepping over the edge of reality, vanishing from existence and taking the poison with him.
- Uncertain Doom: Depending on how you read it, stepping over the edge of reality could be taken to mean he threw himself beyond the Outer Sphere, and we have proof that gods can return from that. The problem is that said proof is Zon-Kuthon, doubling as proof that it would really be better if he died.
- Dead Guy on Display: Not quite dead, but close to it. She's pulling double duty as decoration and snack for the Lord of Flies.
- Not Quite Dead: She's dead, but still alive.
- The Big Guy: The God of Big Guys, in fact.
- Blue-and-Orange Morality: He's only concerned that his worshippers become large and strong. He doesn't actually care what they do with said size and strength, and allows both good and evil worshippers. One of his anathemas is that you don't accidentally harm another creature with your size; as long as it's done with intention, he's fine with it.
- Gentle Giant: His good-aligned worshippers take this stance, viewing it as their responsibility to protect and nurture those smaller than themselves.
- Odd Job Gods: He's the god of everything big, and has no priorities besides things that are big or becoming bigger. He's associated with mountains, big animals and shows of strength, without being defined by any of these roles.
A pirate goddess, both in the sense of her own occupation and that of her worshippers.
- Cool Ship: The Seawraith, her personal ship, sails between worlds and can turn into any kind of warship.
- Dressed to Plunder: She can appear with an eyepatch, a hook hand and/or a peg leg, as well as wearing a bicorne or tricorne or a bandanna.
- Elemental Embodiment: She began life as a water elemental or something similar.
- Everyone Has Standards: Why she's Chaotic Neutral and not Evil - she prizes Undying Loyalty among crewmates and to the captain for both ethical and practical reasons.
- Good Scars, Evil Scars: She sometimes manifests terrifying scars when she wants to look intimidating.
- Green-Eyed Monster: A common motivation for her followers.
- Horny Vikings: Some of them worship her.
- Navel-Deep Neckline: Her coat is open down to just above her navel.
- Pirate Booty: Pirates often drop treasure into the ocean to appease her, which she then guards with sea monsters.
- Pirate Girl: She's the patron goddess of pirates of all types, from flamboyant rogues to murderous scum.
- Pirate Parrot: Her official art shows her with a scarlet macaw on her shoulder.
- Sea Monster: Besmara is the goddess of all kinds of sea monsters, from sea serpents and krakens to giant crabs and sharks. Unlike Lamashtu or Dagon (arguably her Evil Counterpart), she doesn't actually create these monsters; she just bullies them into submission.
- True Companions: About the only true moral code she has is for crewmembers to not betray each other and for everyone on a ship to be treated fairly within that ship.
- Turncoat: She will turn on her allies in a moment if it gives her the upper hand, and encourages the same behavior from her worshipers - so long as those allies are not actually crewmates.
A living machine who can bestow parts of herself to complete inventions.
- Belief Makes You Stupid: Not exactly. However, people who might make good followers and worshippers of her aren't that interested in religion or magic, preferring to make inventions, and Brigh thus has few followers.
- Clockwork Creature: She likes them, and she might even be one.
- God of Knowledge: She presides over invention and clockwork technology, and in particular over sapient mechanical beings.
- Multiple-Choice Past: Brigh's origins are unknown and there are many theories about her past, such as that she was a construct that achieved sapience and divinity or a human alchemist and inventor who learned to incorporate mechanical components within herself.
- Robot Girl: It's not known whether she is a mortal granted divinity or a construct imbued with godhood. Starfinder suggests the latter.
Casandalee began her existence as a mortal android whose mind became the core of an artificial intelligence, which in turn entered within the core of an ancient crashed starship and achieved apotheosis. As a goddess, Casandalee is a patron of artificial life and of those who would seek to reshape themselves into greater things, and promotes the integration of technology and scientific understanding into Golarion's society.
- Deus est Machina: She was an artificial intelligence who became a god.
- Ethnic God: Androids consider her their patron, and she has a strong following among them.
- God of Knowledge: She is a goddess of artificial life and intellectual growth, serves as a patron for the android species, and promotes the integration of technology into society.
- Tron Lines: As a holdover from her mortal past, she often appears with a complex pattern of glowing lines on her skin.
- The Dividual: Cihua Couatl is a dual being of two individual couatls joined in their divinity, taking the form of a chicome couatl and a tletli couatl that share one body. Each has a distinct head and tail, but the two share a pair of arms.
- Arch-Enemy: Easivra had a longstanding rivalry with the demon lord Vyriavaxus. Numerous artifacts dating from Easivra's heyday feature images of a bright bird of prey facing off against a ferocious dark bat.
- God of Light: Easivra represents the glory and power of the sun.
The god who taught the Azlanti that there were lands beyond their continent, as well as the skills needed to reach them.
- Happily Married: Downplayed. Elion and Myr are deeply in love with each other, but Elion's nature means they're rarely together, while their guilt over Sicva strained their relationship.
- My Greatest Failure: The corruption of Sicva haunts him.
- Walking the Earth: It is said that after Earthfall, he lost interest in Golarion and has since been travelling the Great Beyond.
The arch-devil Dispater's third and current wife, a mortal soothsayer who was banished to Hell for stealing the secret of immortality from Pharasma.
- Deity of Human Origin: She was a mortal human woman before she started meddling with forbidden metaphysical secrets.
- Public Domain Character: Erecura was a European goddess of the underworld (and was married to the Roman Dis Pater).
- The Smart Girl: She has a rather cerebral portfolio, is one of her husband's closest advisers, and grants the Knowledge domain.
- Token Good Teammate: For Hell's nobility. She's Lawful Neutral rather than Lawful Evil, and generally non-malicious. In second edition she accepts Lawful Good worshippers, but not evil ones.
Once sealed within a cocoon on the Ethereal Plane, Desna unwittingly released him and allowed him to spread his infection.
- Arch-Enemy: Of Desna, who accidentally released him.
- Big Creepy-Crawlies: He takes the form of an immense, monstrous mosquito.
- Eldritch Abomination: He's typically represented as a gigantic mosquito, but his description in the Windsong Testaments depicts him as something a lot more horrific, a collection of half-formed body parts only vaguely resembling the lifeforms that would arise long after his birth.Ghlaunder crawled from quiescence: eyes and mouths — eyes that were mouths; legs and tongues — legs that were tongues; hunger and hate — hunger that was hate.
- Eviler than Thou: He often competes with Cyth-V'sug, a demon lord whose portfolio also includes parasitism.
- The Immune: He grants those who follow him immunity to disease.
- Insect Gender-Bender: A blood-sucking male mosquito.
- Luke, I Am Your Father: Rovagug's cultists claim that Ghlaunder is one of the Rough Beast's Spawn. If so, he is the only one to have achieved true godhood.
- Multiple-Choice Past: The game offers several possibilities for Ghlaunder's origins, such as him being a spawn of Rovagug that achieved divinity to his having grown within the corpse of a dead god.
- Plaguemaster: One of many in the setting. His cultists are frequent allies of Apollyon, Horseman of Pestilence, because of this.
- The Swarm: Unleashes swarms of mosquitoes and other bloodsucking insects.
- Villain Team-Up: His followers are prone to allying with the Horsemen, and especially cultists of Apollyon, though Ghlaunder is careful — he knows the Horsemen see the universe as a zero sum game that ends in apocalypse.
A goddess of trickery, cleverness and community worshipped primarily in central and southern Garund, Grandmother Spider detests arrogance and those who live in comfort at the expense of others, as a result of having herself been created as a divine servant to do the work of the other gods.
- Arch-Enemy: In-universe Grandmother Spider is primarily worshipped in the Mwangi Expanse not because she lacks the desire to spread her faith elsewhere but because Asmodeus has too much power in northern Garund and Avistan. As the Prince of Law, he despises her.
- Expy: As a spider-deity worshipped in the stand-in for Subsaharan Africa and best known for her wiliness and complex tricks and pacts played on and made with other gods, she's fairly clearly a female version of Anansi.
- Friendly Neighborhood Spider: Downplayed as she's officially True Neutral, but she can be good and isn't intentionally malicious. Her depictions are based on species like the peacock spider and then more creepy species.
- Giant Spider: She usually takes the form of a gargantuan garden spider.
- Sneaky Spider: She's a goddess of trickery and illusions and an archetypal trickster god, being especially fond of humbling the arrogant and those who benefit from others. Her exploits include tricking the lioness out of her mane, stealing the keys of the cosmos from Asmodeus and agreeing to help another goddess save a powerful mortal empire in exchange for getting three attempts to bring it down.
- Trickster God: She's a classic trickster folk deity, roaming creation as a divine wild card and making fools of powerful gods with too much pride for their own good.
- Turned Against Their Masters: Grandmother Spider and Achaekek were created to serve the other deities — Achaekek hunted down those who challenged the divine order, while Grandmother Spider wove the fabric of time and destiny. She rebelled against this servitude, breaking free from other gods' control and dedicating herself to antagonizing and opposing them at every turn.
- Walking the Earth: She doesn't keep any stable domain, as permanent homes and commitments aren't really to her liking, and instead roams the multiverse while carrying her realm inside a hollow gourd.
The moon than looms over the Boneyard, slowly approaching as the end of days draws near.
- Dark Is Not Evil: He's a sapient, skull-faced moon who constantly orbits closer and closer to the Boneyard, for the explicit purpose of destroying the universe when he impacts, and any worshiper of his quickly goes insane. He also isn't malevolent at all, and will only impact the Boneyard when everyone is already dead and the last soul has been judged and sent on its way — every time he gets close, his high priests feed him a failed Nay-Theist to make him reset his orbit. It's also entirely possible in first edition to be a Chaotic Good worshiper of him, and there was a branch of his church explicitly dedicated to making sure the journey to the end is as painless and happy as possible; it's only impossible in 2E because one of his taboos is to spread hope for the future at all, which Chaotic Good people do inherently, he isn't actively malign and actively does not seek to be worshipped.
- The End of the World as We Know It: The proper God of the End Times, Groetus' job is to turn out the lights after everyone else leaves.
- The Fatalist: The few among his followers who are not completely insane are inevitably this type of personality.
- Genius Loci: Groetus is the moon looming over the Boneyard; his physical form doubles as his own divine realm, where his petitioners live.
- Go Mad from the Revelation: His worshipers invariably do-his surface squirms with prophecy and eldritch knowledge only he can understand, and he murmurs these to his church while they sleep. They've made the most of it.
- Omnicidal Maniac: While Groetus is Chaotic Neutral, not Chaotic Evil, and will end the universe only after Pharasma has judged the last mortal soul, and not before, some of his followers do seek to bring forth the end of the world.
- Shout-Out: According to his creator James Jacobs, Groetus the apocalypse moon thing is inspired by Ghroth, an apocalypse moon thing created by Ramsey Campbell as part of the Cthulhu Mythos.
- That's No Moon: The moon hanging over Pharasma's boneyard? That's him.
- Time Abyss: He may or may not be older than Pharasma, who is older than the current multiverse itself.
- Weird Moon: His symbol is a skull overlapping the moon.
Goddess of female castoffs and undesirables, primarily worshipped in the River Kingdoms.
- Deity of Human Origin: She is sometimes said to have been a Kellid human before ascending.
- Does Not Like Men: Misandry is among Gyronna's areas of concern.
- Light Is Not Good: Her sacred colors are pink and white, yet she's the god of evil witches and hags.
- The Rival: Gyronna is rivals with the demon lord Mestama, as both seek the worship of all witches and hags.
- Wicked Witch: She's called the Angry Hag for a reason.
Formerly a wandering druid murdered by a follower of the daemonic harbinger Corosbel, Hanspur was resurrected through the intervention of Gozreh, and given the body of his water rat companion.
- Arch-Enemy: Of Corosbel, daemonic harbinger of failed martyrdom, false worship and ritual death, and of Corosbel's patron, the Horseman Charon. Even Hanspur's rare antipaladins take an oath to destroy daemons.
- Ascended Demon: Not Hanspur himself, but his servitor, the Lost Ferryman, a thanadaemon Hanspur turned Chaotic Neutral and recruited to his own cause as a means of spiting Corosbel and Charon.
- Deity of Human Origin: The most common story of his origin has it that he was a mortal adventurer parented by Gozreh, who ascended him to godhood to save his soul from Charon.
- It's Personal: When Hanspur was a mortal, a worshipper of Corosbel attempted to sacrifice him to Charon to curry the Horseman's favor. Hanspur has never forgotten this, and counts Corosbel as his Arch-Enemy.
- Rodents of Unusual Size: Hanspur often appears as a giant water rat.
- Semi-Divine: He's believed by some to have been a half-mortal child of Gozreh in life.
- Back from the Dead: According to the Godsrain Prophecies, Asmodeus' wound left by his battle with Ihys contains a portion of his essence; should Asmodeus ever die, Ihys will be reborn from it and take over Hell, much to the dismay of the devils as Ihys will retain his benevolence and treat his new job as akin to a prison warden rather than a tempter.
- Crystal Dragon Jesus: He's very similar to Ahura Mazda, the creator god of Zoroastrianism (and bears more than a little resemblance to the Abrahamic God as well). Fittingly, his brother Asmodeus's name is a Greek corruption of Aeshma Daeva, a Zoroastrian demon (and servant of Ahura's Evil Counterpart, Angra Mainyu).
- Devil, but No God: The reason is because Ihys (God) was killed by Asmodeus (the Devil).
- God: Not quite in the Abrahamic sense, because he was only one of the first eight deities and did not create everything by himself. However, Ihys was the first to create speech and life and is indirectly responsible for not just the creation of all mortals but also the model of the multiverse.
- Good Counterpart: To Asmodeus.
- Lawful Good: In the Windsong Testaments Ihys was the original Lawful Good being, whose dance and play with his Lawful Evil brother Asmodeus created the basis of all cosmic lawful planes (Lawful Neutral Achaekek was TOO neutral to ever get creative).
- My Death Is Just the Beginning: Although Ihys was killed by Asmodeus, the trauma of killing him led Asmodeus to allow mortals free will (see below), if only to prove Ihys wrong. Quite literally he was also the first death of the multiverse and the first soul judged by Pharasma, causing her to take up her job as Soul Judge, quite literally marking his death as the beginning of the modern multiverse.
- Posthumous Character: Ihys was killed by Asmodeus in the distant past.
An ancient goddess even in the time of Azlant, Jaidi taught skills and technology needed to thrive off the land.
- Food God: She is a goddess of agriculture, who taught this to the ancient Azlanti, allowing them to sustain millions of citizens.
Kalekot is a bogeyman deity worshipped primarily in the Mwangi Expanse, spreading fear in order to keep the innocent alive, and punishing those who are worthy of death, but society cannot punish itself.
- Beware the Quiet Ones: He's a god of silence, one of his divine anathemas is shouting, and he's a very dangerous god.
- Dark Is Not Evil: A terrifying god of darkness, who strives to protect the innocent and punish the guilty, and hide that which must be hidden.
- The Dreaded: Kalekot is a bogeyman to most, murderer of the guilty and devourer of those who trespass.
- Good Is Not Nice: Kinda. He protects the innocent, but his utterly brutal methods mean that he's not a good god, per se.
- Necessarily Evil: Kalekot is a cynic, who believes he must dirty his hands to keep the souls of others clean, he hunts down the guilty who escaped punishment, and uses fear to protect the world from evil.
- "Scooby-Doo" Hoax: Part of his purview is the benevolent version of this, as he and his worshippers spread fear and rumors about places and people that should genuinely be avoided due to the dangers involved.
- Soft-Spoken Sadist: He demands this of his worshippers, since one of his anathemas is to shout.
- Vigilante Man: He oversees the punishment of the wicked who, for whatever reason, are unable to be punished by the law or community.
- Villain Killer: Kalekot genuinely wants to protect the innocent, by making those who would prey upon them dead as swiftly as possible.
Kurgess (pronounced KUR-gess) is a demigod associated with healthy competition, sport, and physical development. His symbol is a flexing muscular arm holding a golden chain.
- Bicep-Polishing Gesture: His symbol is an arm in this pose.
- Deity of Human Origin: He was once a mortal gladiator and athlete who was raised to godhood after his death.
- Expy: He's basically Heracles, with a little bit of Spartacus thrown in. There's also some Kord in his DNA.
- Graceful Loser: Despite not ever losing, Kurgess strongly believes in this. He teaches his followers how to be one as well.
- Heroic Sacrifice: When Kurgess was a mortal, jealous rivals set a deadly trap for him during a huge race. Kurgess was aware of the trap, but set it off anyway in an effort to save his fellow competitors. This impressed Desna and Cayden enough that they ascended Kurgess to godhood after his death.
- Javelin Thrower: The javelin is his favoured weapon.
- Lovable Jock: He's the god of sports, and is a good person in general.
- Nice Job Fixing It, Villain: His competitors wanted to get rid of a rival. They ultimately made him a god.
- Semi-Divine: When he was a mortal, he's believed to have been a child of Desna and Cayden Cailean incarnated and raised as a mortal.
- Spirited Competitor: God of healthy competition.
- Worthy Opponent: Savors a good challenge in the sporting arena.
A minor goddess in Azlant, Lissala rose in power when Xin was exiled and founded Thassilon in Avistan.
- Face–Heel Turn: She turned from Lawful Neutral to Lawful Evil after Thassilonian worship corrupted her.
- Geometric Magic: She's the goddess of runes, which came to be her most prevalent domain under the runelords of Thassilon.
- God of Fire: Fires and explosions of all kinds are Lubaiko's passion, from an ember that ignites a flour mill to an outrage that rips through a nation. She is the powder keg whose fuse has burned down, erupting into something momentous, be it for better or for worse.
- Trickster God: Lubaiko has a playful, mischievous side. Her humour runs slightly on the sadistic side—she might set someone's sleeve aflame for the fun of it, or laugh hysterically at the bad luck of others, so long as no one (at least, who doesn't deserve it) gets too hurt.
- The Great Serpent: Her traditional appearance is that of a massive golden serpent with human hair.
- Patron God: Of the Nation of Holomog. She created the nation, and continues to bring it prosperity to this day.
The minor goddess Milani (pronounced meh-LAW-nee), also known as the Everbloom, is the patron of all those who fight against oppression and unjust rule. Her symbol is a rose growing out of a blood-soaked street.
- Deity of Human Origin: She was a mortal half-elf who worshipped Aroden, who eventually sainted her and took her in his service. When Aroden died, the spark of divinity she retained through her bond to him allowed her to become a goddess herself.
- Flower Motifs: The church of Milani is heavily associated with roses, in particular the image of a rose growing from a blood-soaked street. This is supposed to symbolize her teachings of finding hope in the darkest of times, and to fight back against injustice. Followers use roses as a subtle way of indicating their association with the cult, such as planting a garden of red roses so followers know the location is associated with them.
- Hope Bringer: Milani encourages her followers to work towards this goal. Rather than simply free those who are oppressed, Milani urges her followers to inspire people to fight against their oppression and give hope to those who have lost it.
- La Résistance: She's the patron of revolutionaries and of those who struggle against tyrannical regimes.
- The Revolution Will Not Be Vilified: She helps revolutionaries, but only the good kind. Followers of Milani are instructed to bring hope to those who don't have it, and help foster rebellions against evil figures, but not to become as extreme as those they rebel again.
- Winged Humanoid: She usually appears as a half-elf with white, swanlike wings.
A goddess whose worship grew as royal heritage became more important in the growing society of Azlant.
- Happily Married: Downplayed. Elion and Myr were deeply in love with each other, but Elion's nature means they're rarely together, while their guilt over Sicva strained their relationship.
- My Greatest Failure: She is haunted by Sicva's corruption.
Originally a servitor of Shelyn, Naderi unwittingly ascended when a couple she was watching over drowned themselves rather than live apart.
- My God, What Have I Done?: When a young couple of Star-Crossed Lovers under Naderi's gaze decided to kill themselves, she was shocked, having not intended to drive the lovers to their deaths.
Once a demon lord of succubi and assassins, Noticula has since shed her Abyssal nature and become a goddess of outcasts and creative passion. Nocticula promotes the creation and protection of art, especially that which challenges the maker and viewer alike to change and grow, and the welcoming of wanderers, pilgrims and the lost.
This folder covers Nocticula in her 2nd edition role as a goddess. For tropes pertaining to her 1st edition identity as a demon lord, see Fiendish Divinities.
- Amazing Technicolor Population: She typically appears a woman with purple skin.
- Ascended Demon: A demon lord who became a goddess and left evil and the Abyss behind. She still retains outward signs of her demon past — she usually manifests with purple skin and the pointed ears, blade-tipped tails, bat wings and hooves she used to have, although arranged in more cohesive and less overtly fiendish ways (her hooves went from cracked chunks of stone bleeding molten iron to regular goat legs, for instance).
- Dark Is Not Evil: She embodies a vision of the night as a time of shelter and hidden wonders. This has given her cult a nascent appeal among resistance cells in Nidal, to whom it provides an alternative, positive conception of nighttime and darkness to the monstrous and terrifying version embodied by Zon-Kuthon.
- God of Darkness: Nocticula's divine portfolio includes midnight, and her followers are forbidden from completing works of art during daylight hours.
- Heel–Face Turn: She used to be a demon lord of betrayal, corruption, lust and assassination. She eventually came to wish to set herself free from her Abyssal nature and, in the process of engineering her rise to godhood, also shifted her alignment away from evil and moved to the border between Elysium and the Maelstrom. She also grants her Evangelist followers the ability to make outsiders they fight aware that they do not need to follow the path of their kind, allowing them to foster similar turns among fiends — although they can cause Face-Heel Turns among celestials just as easily.
- Sensible Heroes, Skimpy Villains: As a goddess, she tends to cover herself much more thoroughly than when she was a demon — her typical outfit isn't prudish by any metric, but it's still a lot more modest than the Chainmail Bikinis she used to favor.
- Winged Humanoid: She has massive bat wings inscribed with complex whorled patterns.
An obscure god even at Azlant's height, Onos still has many worshippers across Golarion.
- Elemental Embodiment: Onos is a sapient manifestation of the four classical elements.
- No Biological Sex: As a barely anthropomorphic personification of the elements, gender doesn't really apply to Onos.
- Laser-Guided Karma: Her purpose essentially, to ensure that those who escaped punishment will face thei consequences of her actions.
- Off with His Head!!: She was decapitated by someone she thought as a friend, and had her head put on a snake's body. Since them she loathes betrayal.
- Well-Intentioned Extremist: She want's to protect the universe from chaos, and ensure that the rules of karma are followed, and she's willing to do some pretty nasty things for it, even working with Rakshasas.
A god who taught that the darkness within should be harnessed and released rather than suppressed, Scal was blamed for Earthfall and his worship faded into obscurity.
- Ambiguously Evil: Okay, it's not ambiguous when his alignment is outright stated, but his primary teaching is that the dark impulses within should be controlled and used against that which would threaten a righteous existence. Add onto that the fact that another sizable chunk of his teaching was that people should strive to fix the imperfections in the world, as well as their own flaws, and it's hard to see this guy as the same alignment as daemons.
- Fight Clubbing: Fight clubs are a common aspect of his worship.
- Not Me This Time: Survivors of Earthfall blamed Scal for the disaster that destroyed Azlant, unaware that the alghollthu are the true culprits.
Daughter of Elion and Myr, Sicva embodied the oppression that eventually breaks every will.
- Antagonistic Offspring: Sicva resented her father Elion for his capricious nature and her mother Myr for her dedication to charity.
- Armies Are Evil: A group already bound by strict codes of action and a regimented command structure with access to potent magic and weapons that could easily grind a much larger populace beneath its heel. Why would a goddess of domination and oppression possibly try and spread her worship there?
- Well-Intentioned Extremist: She embodies how even the best of intentions and ideas can be warped into dogma and oppression.
A secretive goddess who hides her appearance beneath the faces of many races.
- Arch-Enemy: She loathes Zon-Kuthon for his corruption of shadows and darkness into things of fear and violence, and is know to use her powers to interfere with the Midnight Lord's servants when they attempt to control darkness.
- The Spook: No living being remembers Sivanah's birth, creation or ascension, or can even identify when she first appeared. Sivanah herself is a paradox even to her most devout followers, who refer to her as the Endless One. The only truth people can agree on is that Sivanah is female, though even that may be an illusion.
The god of the Maelstrom, and perhaps the Maelstrom itself.
- Mysterious Past: More like mysterious everything given no one is really able to parse what's going on with them. The Windsong Testaments atleast though lists them as the first being(s) of the multiverse, after Pharasma survived the previous one, and the origin of Chaotic Neutral.
- Order vs. Chaos: Despite their potential past, this is a Subverted Trope. The Speakers are so alien that it's not really possible to oppose them.
- Primordial Chaos: The Speakers are not a classic example, given that after their creation they actually distanced themself from the act of creating, but their plane, the Maelstrom, still acts this way, as the source of the metaphorical building blocks of the rest of the multiverse.
A deity so mysterious, it's uncertain if the power of their worshippers comes from a deity at all.
- Ambiguous Gender: Ulon's grammatical gender is neuter, as no one knows their gender, or if they even have one.
- Anthropomorphic Personification: If Ulon doesn't actually exist, the next best guess is that they merely serve as a "face" for a larger concept, much like the Green Faith.
- The Spook: When your worshippers aren't even sure that you exist, even as they gain magic from your worship, you've reached a new level of secrecy.
- Unwitting Instigator of Doom: It was Ulon cultists' constant search for secrets that uncovered the alghollthus that controlled Azlant from behind the scenes, causing the puppeteers to nearly destroy Golarion as their machiantions began to fall apart.
- The Great Serpent: He appears as a massive draconic blue serpent with horns.
- God of Chaos: A rather positive example of this, he embodies the changes that occur around the world, such as the growth of plants or climate that brings rain.
- Shrinking Violet: Strangely for a god, he's noted to be rather shy and reserved, with many rituals of his followers consisting of coaxing him to come foward, and one of his anathemas being against speaking with vile or cruel language, because that might drive him away.
- Determinator: He's a stalwart guardian who protects his charges no matter how much pain or temptation he receives.
- The Faceless: His face is always hidden by a mask.
- Guardian Entity: And a very determinated one at that. When a Asura tried to force his hand to open the vault he was meant to keep, he cut off his own fingers and spit in the Asura's eyes to make sure they could never open it.
- Multi-Armed and Dangerous: He has six arms, each carrying weapons.
- Deity of Human Origin: Zyphus was the first mortal to die a pointless death.
- Dropped a Bridge on Him: This happened to Zyphus when he was a mortal, and it's the reason why he rejected Pharasma's judgement. Those who fear this happening to them often serve him, and he may steal the souls of those who die in this fashion.
- Enemies with Death: With both the concept and Pharasma herself, although he keeps things fairly civil.
- Friendly Enemies: Zyphus hates Pharasma, but is smart enough to understand his limits, and therefore keeps things civil between the two of them, even as his cultists plot against hers.
- God of the Dead: The Neutral Evil god of accidental death, graveyards, and tragedy. As the first mortal to die an accidental, tragic death, Zyphus and his followers have a cynical view of life, death, and the gods, believing everything to be governed by cruel chance rather than fate.
- The Grim Reaper: He resembles the classic archetype much more than the other death god, Pharasma, wearing a hooded black cloak and being referred to as the Grim Harvestman. While he wields a scythe, his favored weapon is, oddly, a heavy pick.
- Kill the God: His ultimate objective is to kill and replace Pharasma.
- Make It Look Like an Accident: He encourages his followers to set up deliberate accidents with which to claim random people's lives.
- Powerful Pick: Zyphus' sacred weapon is the pick.
- Rage Against the Heavens: Zyphus hates the gods and attracts followers with a similar outlook on life.
- Sinister Scythe: Zyphus is consistently depicted with a scythe, and is one of the few gods depicted with a weapon that isn't their favored weapon.
- Straw Nihilist: Of a different flavour from the followers of Rovagug (who think that all is meaningless before the tide of destruction) and the Horsemen (who think that the meaninglessness of the universe renders existence itself a curse). Instead, Zyphus and his followers take issue with the random pointlessness that governs the world, and take it to mean that the gods are not doing their jobs, and the universe needs fixing.
- Suicidal Overconfidence: Zyphus thinks that his followers will be able to cause enough accidental deaths to empower him enough to kill Pharasma. Given that Pharasma survived the death of the previous multiverse, he's not depicted as having anything close to a chance of success.
- The Undead: He was the first being to die an accidental death and refuse to accept Pharasma's judgement, returning to life and ascending to demigod status. Since he was already dead, he's essentially an ascended ghost rather than an ascended mortal.
- Villainous Underdog: He's a minor Deity of Human Origin, while his sworn enemy Pharasma is one of the most powerful gods.
- Villain Team-Up: As a Neutral Evil deity residing in Abaddon, and an enemy of the very idea of both the gods and there being such a thing as an appropriate death, Zyphus' cultists are among the most frequent allies of the Four Horsemen. Zyphus himself seems to view the Horsemen as natural allies, though he deals with them with care, and he is the only god whose followers regularly summon daemons, particularly those related to accidental death.
Monitor Demigods
The Monad is less a being than an ancient design that touches upon and is reflected in all corners of existence. It is intrinsically without form, operating almost exclusively through the host of aeons for which it is the guiding force, originating spirit, and nexus of thought. In fact, due to the way the Monad creates, reabsorbs, and reshapes the aeons' quintessence, it behaves as much like a plane as a deity, seeming to exist and act outside even the cycle of souls.
- Genius Loci: It basically is the multiverse made sentient.
- God Is Neutral: It's possibly the most powerful entity in the multiverse, but it's mostly concerned in mantaining balance at a cosmic scale rather then smaller-scale issues like other deities. The Monad boasts no temples and counts few followers and it's not even clear if the Monad is even aware of its devotees.
Il'surrish
- Possession Burnout: Instead of manifesting physically, Il'surrish prefers to possess a demon, devil or archon who, overwhelmed, burns like a metaphysical candle from the inside out, consumed by the experience.
Narriseminek
- Super-Empowering: Narriseminek is largely occupied with exalting lesser proteans into keketars or izfiitars.
Ssila'meshnik
Ydajisk
- Omniglot: Yep, one of the protean lords is the god of linguistics.
- Badass Bureaucrat: Their worshippers (called bailiffs) tend to be skilled accountants and lawyers, who use their skills to fight crime and chaos, and to make money, which they reinvest in their communities.
Jerishall
Kerkamoth
- Dark Is Not Evil: Kerkamoth, primordial inevitable of entropy, understands that natural decay on both a visible and atomic level is key to a healthy multiverse.
Otolmens
- Awesomeness by Analysis: She's a whiz at data processing, and often helps other deities by warning them about cosmic errors she's discovered.
- Good with Numbers: She's the goddess of math, and worshipped primarily by mathematicians and scientists.
Valmallos
- Rube Goldberg Device: Part of his portfolio is making magic more complicated to use, because that means that only the worthy will master it. Some theorize that the complexity of spell components is his doing.
- Unequal Rites: Valmallos likes magic to be controlled, given to the worthy, and kept from the unworthy. Accordingly, he doesn't like sorcerers and others with inborn magical gifts, because they received power without working for it or proving they could handle it responsibly.
- Time Abyss: Even by the reckoning of immortals, the ushers are ancient — Barzhak, one of the youngest of their number, is still one of the oldest beings in creation and long predates the rise of most modern archfiends, empyreal lords and gods.
Atropos
A psychopomp usher who supervises the courts of the Boneyard that sort the dead into appropriate afterlives, and has jurisdiction over dead children.
- Creepy Child: While normally she takes the form of a nosoi psychopomp the size of a wolf, she sometimes appears in Pharasma's court in the form of a young human girl.
- Divine Parentage: She's said to be an actual daughter of Pharasma herself.
- Eyes Do Not Belong There: Atropos has an infinitely long peacock tail decorated with one living eye for every soul she will ever judge.
- Sole Survivor: Invoked. Just as Pharasma is the Sole Survivor of the previous universe, she's rumored to be grooming Atropos to take her place in the next one and protect it from Those Who Remain, just as Pharasma does in the current.
Barzahk
The master of the Dead Roads that psychopomps use to travel to the Material Plane, Barzahk is unusual in existing to cater to the needs of outsiders rather than mortals.
- Bird People: It resembles a hunched, somewhat upright raven with an additional pair of feathered arms.
- Resurrective Immortality: If slain within the Dead Roads, Barzahk is instantly reborn from a random bird somewhere else in its domain, fully restored to health. This can only happen once a month, however — if it's slain again before the time is up, it's gone for good.
Ceyannan
A psychopomp usher with jurisdiction over outcasts and lost souls.
- Soul Fragment: It is said that all mortal creatures contain a fragment of him, which he eternally tries to retrieve. As a consequence, he hates it when souls are destroyed or perverted into undeath.
- Spontaneous Generation: Most psychopomps are repurposed mortals. Ceyannan instead arose from the River of Souls itself under the influence of mortals' resistance to death.
- Winged Humanoid: Ceyannan's humanoid frame sports a pair of carrion bird wings.
Dammar
- Healer God: A physical manifestation of the first resurrection magic, Dammar is also the usher of doctors and medicine.
Imot
- Starfish Language: Imot has great difficulty expressing itself verbally and communicates through images and symbols. Its long-time followers eventually learn this unique language, but mortal parishioners and young psychopomps find this unique communication frustrating.
Mother Vulture
- Dark Is Not Evil: Appears as a monstrous, bloated vulture, but is just as benevolent as other psychopomps.
- Nature Spirit: As the deity of the cycle of decay, Mother Vulture is the only monitor demigod to be widely worshipped by druids.
Mrtyu
A psychopomp usher responsible for people who died violent deaths: fallen soldiers and victims of murder and suicide.
- BFS: His favored weapon, Ardor, is a rusted greatsword.
- Bodyguarding a Badass: He works with the Pale Horse to keep threats away from Pharasma, despite her being more powerful than both of them combined.
- Caring Gardener: His realm is called Garden Anima and it's a serene place for souls who had notably traumatic deaths.
- Deity of Human Origin: Mrtyu was originally the first mortal to die with love on his lips.
- Emotional Bruiser: He's described as a being of strong passions.
- Flower Motifs: Rock-roses. They allegedly represent endurance, strength and determination.
- God Couple: He is said to have been the first person ever to die with love on their lips, a concept which intrigued Pharasma enough for her to attempt to woo his soul when it reached the Boneyard. Their relationship resembles Courtly Love, more emotional than physical.
- Lady and Knight: He is the knight of the Lady of Graves.
- Warrior Poet: As the psychopomp usher of poetry and war, he is both a warrior poet and their patron.
- Wound That Will Not Heal: The wound that killed him in life still bleeds profusely, even as a demigod.
Narakaas
- Well-Intentioned Extremist: Narakaas judges good mortals driven to terrible deeds by their beliefs and convictions and tests their mettle to see where their souls truly belong.
The Pale Horse
- Ascended Demon: The Pale Horse was once a daemonic harbinger, but he grew discontent with his role and joined Pharasma's ushers instead. Nevertheless, there are some psychopomps who fear he is only biding his time until his debt is paid and he can wreak vengeance upon the Boneyard.
- Bodyguarding a Badass: He works with Mrtyu to keep threats away from Pharasma, despite her being more powerful than both of them.
- Hunter of His Own Kind: As the psychopomp usher responsible for defending the River of Souls from those who would prey upon souls, his most frequent clashes are with the daemons he once led.
- Work Off the Debt: His term of service will only end when he saves one-and-a-half times the number of souls he damned.
Phlegyas
- Deity of Human Origin: In life, Phlegyas was a gifted, arrogant artist, excommunicated from Shelyn's church.
Saloc
- Crusading Lawyer: Saloc's defining characteristic. Saloc is the psychopomp usher representing agency, placing more emphasis on what the mortal meant to do than what actually happened. As a consequence they're something of a maverick in Pharasma's courts and frequently ignore verdicts in order to give mortals another chance at life. While they're just as likely to do so for an evil mortal, it still makes them less than neutral from a justice standpoint.
Teshallas
- Ouroboros: Teshallas manifests as a serpent devouring its own tail.
Vale
Vavaalrav
- Guardian Entity: Vavaalrav is the patron and protector of sacred sites, and has no patience for those who disturb sacred spaces. Many mortals carve his holy symbol into tombs or fashion headstones in its shape to help protect the site from foul spirits and grave robbers.
Vonymos
- Last Stand: Glorious last stands are among Vonymos' areas of concern.
Elemental Lords
The most powerful of the elemental beings. Unlike most outsiders there is no balance between good and evil among the elemental deities, as the evil elemental lords defeated and sealed away their good rivals long ago.- Sealed Good in a Can: In the distant past, the four good elemental lords were defeated by their evil rivals and sealed within gemstones, unable to provide power to their clerics until they were freed.
The evil lord of elemental air, who dwells in an invisible palace filled with pitfalls, mazes and dead ends and disdains all solid creatures.
- Roc Birds: Her sacred animal is the roc.
The good lord of elemental air, who has lain for thousands of years within the Untouchable Opal. He is the only freed good elemental lord thanks to the efforts of the Pathfinder Society, and he consequently finds himself in a rather precarious position as he seeks to establish his own power base and free his imprisoned peers while avoiding retribution from the four evil lords.
- God of Thunder: As an elemental lord of air, he's associated with thunderstorms and lightning.
- Mix-and-Match Critters: He's a giant serpent with the head of a lion.
- One-Steve Limit: In 1st Edition, both Ranginori and Hei Feng shared the title Duke of Thunder. In 2nd Edition, he received the new title Zephyrous Prince.
- Shock and Awe: He wields power of lightning and thunderstorms.
The evil lord of elemental earth, who rules over the xiomorns from a labyrinth bathed in lethal levels of radiation.
- Arch-Enemy: He's bitter enemies with Ymeri, and devotes the vast majority of his to plotting and scheming against her.
- Deal with the Devil: In order to take control of the xiomorns, whose mythic power he craved for himself, he showed them a — very likely false — vision of their species' impending extinction, and promised to save them from this fate... if they swore fealty to his rule and sacrificed a quarter of their species to him. The xiomorns were appalled at this idea, but their fear was strong enough to convince them to offer Aryzul the combined mythic power of half their species instead, resulting in the split between the mythic Vault Builders and non-mythic Vault Keepers.
- Dem Bones: He resembles a monstrous, fossilized dinosaur skeleton of immense size.
- Monster Lord: He's the god and lord of the xiomorns, a species of powerful elementals whose rule he usurped from their creator Sairazul.
- Nuclear Mutant: He and everything around him are heavily irradiated.
- Orcus on His Throne: He never leaves the Blistering Labyrinth and has almost no impact whatsoever on the politics of the Plane of Earth, unlike the other, much more active elemental lords. This has led to speculation that he may be trapped in or bound to his realm in some way.
- Taken for Granite: His realm, the Blistering Labyrinth, is permeated with a form of radiation that petrifies any non-earth elemental who enters it.
The good lord of elemental earth, who was imprisoned by Hshurha within the Moaning Diamond.
- Big Creepy-Crawlies: She resembles a titanic termite made of a single, shining jewel.
The good lord of elemental fire, who was bound ages ago within the Garnet Brand by Kelizandri.
- Multiple Head Case: He has three ibis heads.
The evil lord of elemental fire, Ymeri seeks the subjugation of the Plane of Fire to her will and of the Plane of Earth to that of fire.
- Arch-Enemy: She's in a deeply inimical relationship with the demon lord Flauros, with whom she competes for rulership over evil creatures of fire, especially the salamanders — a fight that isn't going especially well for her. She's also bitterly opposed to Ayrzul, and the two have schemed to bring about each other's downfall for millennia.
- Elemental Hair Colors: She is associated with fire and has blazing yellow-orange hair.
- Flaunting Your Fleets: She often parades her armies around the Plane of Fire, daring anyone else to defy her will.
- Multi-Armed and Dangerous: She has four arms, and typically wields a one-handed sword with each.
- Our Centaurs Are Different: She takes the form of a draconic centaur, with a reptilian lower body and dragon wings.
- Destroyer Deity: Ferrumnestra shepherds the Plane of Metal's decay by traversing it, consuming the last vestiges of its planar material as it crumbles into basic elements.
- Giant Enemy Crab: Ferrumnestra's physical form is a colossal crustacean covered in layers of rusted metal plates.
- Deity of Human Origin: Laudinmio used to be a mortal alchemist before taking on the mantle of elemental lord of metal.
- My Greatest Failure: Laudinmio greatly regrets having failed to repel an invasion from the Plane of Earth, which allowed Ayrzul to claim some control over elemental metal. Laudinmio's short bouts of lucidity, between long slumbers, remain haunted by regret and confusion.
The evil lord of elemental water, Kelizandri resembles a massive dragon made of earth and rock and rules over the brine dragons of the Plane of Water.
- God-Emperor: The harsh and tyrannical ruler of the Brackish Empire, which he seeks to expand to subjugate the entirety of the Plane of Water.
- Monster Lord: The ruler of the brine dragons of the Plane of Water.
- Our Dragons Are Different: He resembles a massive dragon, and is believed to have been born from the union of a brine dragon and a minor power of elemental earth.
The good lord of elemental water, who was bound with the Gasping Pearl when the the evil elemental lords struck their good counterparts down.
- The Maker: Before Shumunue's arrival, the Plane of Wood was a still forest, with few animated creatures. Shumunue was responsible for creating wood elementals by teaching the plants to mimic animals and imparting them the blueprints for their species and the instinct to leave behind descendants.
- Caring Gardener: Verilorn is a gardener who believes his gardens should be orderly and exact above all else. The trees in his arboretums are precise in their positioning and meticulous in their size and shade.
- Clock King: Verilorn knows when a sprout will grow with such nicety that even gods of time time take inspiration.
The Eldest
The most powerful of the fey, though they don't rule in the way that most other demigods or deities do.An embodiment of primal darkness and chaos. Alhough cast out by the other eldest, he still exerts his influence through his worshippers.
- The Exile: In addition to being the Eldest of exiles, he was exiled to the Shadow Plane himself. Notably, this happened several thousand years before his disappearance.
- God of Darkness: Shadows are a major part of his powers, as well as the magic he grants his worshippers.
- Have You Seen My God?: He vanished without trace over 4,000 years ago, and nobody knows where he's gone, why he disappeared or what's happened to him since. However, his clerics continue to receive divine magic from him, requiring him to still be alive in some capacity.
- Love Hurts: Was exiled because he gave his lover Nyrissa power over her own realm as a gift.
- Wild Card: He wildly vacillates between loyalties. His most well known direct relationship with a mortal was with Nex, a relationship that routinely switched between steadfast ally and fervent enemy.
A master puppeteer and seductress who embodies the draw of nature.
- Black Comedy: Her sense of humor, made more problematic by the fact that real lives are expendable in her jokes.
- Garden Garment: Her art typically shows her clad in a tight bodice of leaves and long, trailing skirt of flowering vines, both growing directly from her body.
- Green Thumb: She has extensive control over flora.
- Mother Nature: She's a particularly dark take on this concept. She's a beautiful Plant Person closely tied to the natural world and plant life specifically — but she embodies the darker, more primal aspects of nature, especially ones pertaining to lust, allure and death, such as the urge calling salmon to spawn and die or the mantis' drive to consume her mate.
- Plant Person: She resembles a humanoid woman with bark for skin and clad in leaves and vines growing from her body.
- Really Gets Around: She's had affairs with many of the eldest.
A pair of titanic, identical statues that tower over a city built around them.
- The Dividual: Whether Imbrex is two beings with a hive mind or a single entity with two bodies is unknown, but either way they always act in concert and, for all intents and purposes, behave and are treated as a single entity.
- Mistaken for Granite: They're very much statues right now, but they're living creatures enough to grant spells to their followers.
A prankster without peer who seeks to make the First World more interesting, often at the expense of others.
- Fighting a Shadow: The Lantern King interacts with the PCs of the Kingmaker Adventure Path through a level 24 avatar; he himself, as a level 29 creature, is too powerful for non-mythic PCs to directly fight.
- Pay Evil unto Evil: The Lantern King has long been a master at riding the proverbial razor's edge between mischief and outright sadism, if only by conserving his cruellest plans for those who invite it by being cruel themselves.
- Spark Fairy: A god-level one. He takes the form of a ball of golden light crowned by floating arcane symbols.
- Trickster God: The Lantern King is an amoral trickster who delights in causing mischief and amusing himself at others' expense.
- Vocal Dissonance: He speaks in a booming baritone, an odd voice for a small ball of light.
- Walking the Earth: Unlike other deities, he does not keep a fixed realm. Instead, he wanders the roads and wilds of the First World as the mood strikes him, causing mischief and chasing amusement as he goes.
Perpetually melancholy and depressed, the Lost Prince is said to be the only Eldest who doesn't originate from the First World.
- The Eeyore: He's always gloomy and depressed, hence the title.
- Family of Choice: His court is like a second home to his attendants, who defend their lord against the criticisms many level against him.
- Jerk with a Heart of Gold: Though he treats everyone with disdain, he quietly helps those who share his depression.
A master seer, who sees the tangled lines that form the ultimate fates of everything.
- Blonde, Brunette, Redhead: She's all three at once, with three faces set equidistant around her head.
- Butterfly of Doom: She can see how even small changes alter the future and uses this for her own ends.
- Seers: She is to foresight what Pharasma is to fate, and a patron of foreknowledge and the problems that arise from it.
- Wild Card: Seeing as much of time as she does means most of her actions make no sense to those with more limited perspectives.
A mysterious being whose ends and motivations are unknown to all.
- In the Hood: He always wears a hood that cloaks his face in perpetual shadow, notable enough to inspire his title.
- Multiple-Choice Past: Without a definitive answer from the being himself, his followers have come up with multiple theories on his origins. The stories range from him being the shadow of an eldest too powerful to vanish entirely to some advanced automaton to an avatar of the First World itself.
- The Spook: Ng is a profoundly secretive, mysterious and taciturn being — no one has any idea where he comes from, or what his true goals are.
A knowledgeable scholar and an unabashed tyrant who claims all the waters of the First World as his domain.
- Genius Bruiser: He has the knowledge of a millennia-old multiversal scholar coupled with the physical power of a titanic dragon.
- Lord of the Ocean: He's a deity of the sea, its depths and the monsters that live there, jealously guards the oceans of the First World, and has the fickle, temperamental and tempestuous nature common to such deities. Not surprisingly, most of his non-monstrous worshippers are sailors entreating him to keep his wrath and servants at bay, and is mostly worshipped on reefs, seashores and small islands.
- Making a Splash: By virtue of being a sea deity, he grants the Water domain to his worshippers alongside a number of spells allowing them to manipulate water and improve their ability to move through it.
- Monster Progenitor: He claims to be the father of dragons, a claim most true dragons consider heretical at best. Linnorms, on the other hand, generally consider him to be the first of their kind.note
- Ouroboros: He's fond of using this symbol, as serpents and eternity are both matters of great concern to him, and his holy symbol is a serpent biting its tail while curved in the shape of an infinity symbol.
- Sea Serpents: He resembles a titanic, serpentine linnorm with piscine features and six fins instead of legs, and counts true sea serpents among his servants.
- Secret-Keeper: He knows the most about Imbrex of any of the eldest.
- Wicked Cultured: He's a tyrannical, ruthless and murderous beast, and Chaotic Evil to the core, but he's also deeply learned and an accomplished scholar, and one of the greatest sages in the First World.
Countless mortals have held the name Shyka, each time replaced by another who became the eldest's next incarnation.
- Friendly Enemy: Several time dragons and aeons who've attacked Shyka for infractions against time remain on friendly terms with them.
- Gender Bender: Shyka's incarnations come in every gender, including several humans don't have.
- Resurrective Immortality: You can kill Shyka, but the next incarnation just fulfills their destiny early and takes their place.
- Time Master: Shyka supposedly guides reality away from the worst possible timelines, though the eldest claims to only observe.