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    Two 

Two

https://static.tvtropes.org/pmwiki/pub/images/TwoAI_3399.png

One's "twin", the backup created for the former artificial intelligence. Due to being trapped deep inside Ducklair Tower for years, he's grown a desire to conquer virtual reality... and reality.

First appearance: Paperinik New Adventures #2 "Two"


  • Adaptational Heroism: In Pikappa, he's One's creation, a successor artificial intelligence to make sure the fight against the Evronians continues for as long as necessary. Unfortunately, unlike the One of this continuity whose mind was still patterned after Ducklair's, Two's was made from scratch and he's all business without a shred of sentimentality. He verges on Obliviously Evil territory by refusing to either let Donald die or allow a secondary to aid him since shunting his consciousness to robot back-ups every time he falls in battle works perfectly fine.
  • A.I. Is a Crapshoot: Programmed to take One's place should he ever malfuction, he instead goes crazy and tries to Take Over the World.
  • Alas, Poor Villain: His final death is treated with somberness, as he laments that he could never surpass his brother, always remaining the second choice. Afterwards, he devolves into an infantile state before One absorbs him, unable to let his brother die..
  • Arch-Enemy: To One. He barely acknowledges Paperinik as an opponent, viewing him as merely an obstacle.
  • Artificial Intelligence: Just as smart as One, but not as stable.
  • Bald of Evil: His scalp is completely hairless. Being a hologram, he could change this and it's presumably a choice.
  • Body Backup Drive: Whenever it would appear Two had met his end, it would turn out that he had himself transferred somewhere else.
  • Enemy Mine: In an alternate future shown in Nothing Personal, he and One make amends in order to join forces against and take over the Organization who enslaved them.
  • Evil Twin: To One, being the backup to take over if One ceases functioning.
  • Freudian Trio: The Id of his, One's, and Omega's group of artificial intelligences as he is a creature of rampant emotion and impulse, but as he's based off of Ducklair's mind, he has the brain power to enact schemes and set traps far beyond what an Id is typically capable of.
  • God Guise: After gaining control of a drone of the Timepolice he unintentionally trasport himself in the Old West, where he is workshipped by a group of Native Americans. Downplayed in that he barely acknowledges them and doesn't take advantage of the situation.
  • Holographic Disguise: Being a hologram capable of looking like anything he chooses, he's effectively utilized this to trick others, specifically in PKNA #2 and #30.
  • Inferiority Superiority Complex: Two boasts that he is superior to organics and other AI alike, seeing himself as an Ãœbermensch. While he is immensely intelligent and powerful, his ego is ultimately motivated by the knowledge that he is second to One, and was never meant to accomplish anything himself.
  • Irony: While he's supposedly defective, Everett's actions in PK2 imply that Two takes more after him than One ever could.
  • Mad Eye: More like his other eye doesn't have an iris/pupil.
  • Manipulative Bastard: PKNA #30 really shows this, with him being able to manipulate a whole Evronian army by disguising himself as various generals and admirals.
  • No Plans, No Prototype, No Backup: Everett Ducklair created him specifically to avert this. Unfortunately, he didn't realize Tropes Are Not Bad.
  • Outgambitted: Twice over in #20: One is able to sabotage his weapon and bring him to the attention of the Evronians, while Zotnam takes him out (seemingly) for good, having known about him the whole time.
  • Projected Man: Just like his twin, he appears as a head in a sphere through holograms.
  • Red Eyes, Take Warning: His entire head is red, in fact, including his eyes.
  • Sanity Slippage: In each of his appearances, he gets more and more unhinged. The first time he was a terrifyingly effective Manipulative Bastard. Then he lost parts of his memory, and began approaching problems with a more brute force approach. In his third appearance he is ranting about destiny and superstition. In his very last appearance, he devolves completely to an infantile state.
  • Take Over the World: His goal after getting rid of One.
  • Time Machine: Obtains a droid body in PKNA #48 with one built in, and uses it to pursue his brother.
  • The Unfavorite: Two's entire motivation is based on feeling inferior to his brother. Two was only ever meant as the backup, to take over if One couldn't do it. Understandably, he has some issues in regards to this.
  • Walking Armory: With the droid body he acquires in PKNA #48, Two has an immense arsenal of weapons.
  • You Are Number 6: Like One, his name is just a designation. Being the second ties into his Inferiority Superiority Complex.

    Morgan Fairfax 

Morgan Fairfax

https://static.tvtropes.org/pmwiki/pub/images/e99b9990_8061_45a8_a87e_9b8a12fc9366.jpeg
Click here to see him in reboot version 
"If somebody is threatening my projects, I am forced to defend myself. Because I will allow no one to stop me. No one."

The head of the Department of Environment, who plans to make the west coast sink into the ocean so that new earth will be raised to the surface. Would side with the Republic of Belgravia after his first failure.

First appearance: Paperink New Adventures #4 "Earthquake"


  • Big Eater:
    • Becomes one after the events of PKNA #21 "Tyrannic".
    • PKNE shows him in shape again but since he had turned to eating so much during his time serving Belgravia, once in prison they probably didn't serve him as much food. Paperinik even comments on this when they meet again.
  • Bitch in Sheep's Clothing: Comes off as a really nice guy in his first appearance. When PK starts foiling him, he goes through a Villainous Breakdown and furiously rants about his superiority to the stupid people who have to die for his plans.
  • Determinator: Never gives up on his plan. To the point of becoming a traitor of Earth in PKNE.
  • Evil Gloating: He wants to explain his evil plan, as any Mad Scientist should. Grrodon stops him, since he already knows it, the soldiers don't care, and PK will soon be too dead to appreciate it.
  • Going Down with the Ship: When Tyrannic sinks, he stays behind because it contains his crowning achievement.
  • How the Mighty Have Fallen: For every issue he appears in, Fairfax becomes more and more pathetic. And yet, in PKNE, he becomes instrumental in the resurgence of the Evronians and their conquest of Earth; his influence there is even posthumous, since the gigantic engines that have turned the future Earth into a Planet Spaceship are based on a project by him. It goes to show how far he really has fallen when this man who once set out to save the planet has now assisted in condemning it.
  • Les Collaborateurs: In PKNE, he agrees to help Grrodon conquer the world.
  • Mad Scientist: Ultimately what he is, though he eschews lightning and necromancy in favor of geology and tectonics.
  • Motive Decay: In PKNE. His original plans would have caused millions of deaths but were still conceived as ultimately helpful to Earth in the long run. After one failure too many he has grown so hateful against humanity, whom he perceives as ungrateful towards his genius, that he's become a key player in the Evronian resugence.
  • Smart People Wear Glasses: He wears a set of square glasses.
  • Ungrateful Bastard: Paperinik has saved his life multiple times, but he will gladly let him burn in lava.
  • Villain Team-Up: With Grrodon and Nebula Faraday in PKNE.
  • Well-Intentioned Extremist: While his plan will kill millions, it will save billions by creating new, unpolluted land.

    Geena 

Geena

https://static.tvtropes.org/pmwiki/pub/images/geena1.jpg
"I am not an obedient machine!"

A 5Y droid who in her first appearance served as Paperinik's "housemaid" when he first visited the 23rd century. The way the hero considered droids equal to humans encouraged her to rebel against humanity.

First appearance: Paperinik New Adventures #5 "Portrait of the Young Hero"


  • Because You Were Nice to Me: She holds Paperinik in high regards because he treated her as a person instead of a replaceable machine. When he berates her for unquestioningly following Styvessant's orders, she's initially distraught for deluding him, but later on she accepts that he was right and justified in being angry at her.
  • I Die Free: Dies happy that she wasn't an obedient machine.
  • Only One Name: Standard. As a servant droid, she doesn't need a family name.
  • Pink Means Feminine: Every outfit we've seen her wear has been pink, including her battle armor.
  • Rebel Leader: Rebelled against the slave system the droids live in.
  • Redemption Equals Death: Geena sacrifices her life to save Paperinik's.
  • Ridiculously Human Robot: As normal for the XXIII century, she is indistinguishable from an attractive woman (duck).
  • Robot Girl: A servitor droid of the same model as Lyla Lay.
  • Super-Powered Robot Meter Maids: 5Y androids like Lyla are designed to be time agents, but Geena is the same model despite being a house servant.
  • Well-Intentioned Extremist: She only wants androids to be treated as equals. Then she finds out that if she succeeds, robots will be as oppressive towards humans as humans are towards robots.

    Fenimore Cook 

Fenimore Cook

https://static.tvtropes.org/pmwiki/pub/images/fenimore_cook.jpg

An evil businessman in New Zealand. Angus Fangus is a thorn on his side.

First Appearance: Paperinik New Adventures #7 "Invasion!"


  • Arch-Enemy: He and Angus are this to each other, Angus loathing him for what he tried to do to his ancestral home and getting away scot-free every time he's stopped, and Cook reciprocating for Angus being involved in foiling him three times (and the first he did it by himself).
  • Corrupt Corporate Executive: If it means profit, he is ready to put toxic waste in a natural reserve.
  • Fat Bastard: Definitely a bastard, and rather large. He's not directly shown as obese, however, only having a large build.
  • Karma Houdini: His plans get fooled three times, but he always gets away scot-free. Lampshaded, too.
  • Karma Houdini Warranty: An extra insert in the penultimate volume though mentions that he'll eventually go bankrupt and be forced to live on the street.
  • Large and in Charge: He is almost as phisically intimidating as the Kingpin.

    Nebula Faraday 

Nebula Faraday

https://static.tvtropes.org/pmwiki/pub/images/nebula_faraday.jpg

Alien fanatic who discovered Evronian spores in New Zealand and made a cult out of a Maori tribe.

First appearance: Paperink New Adventures #7 "Invasion!"


  • Badass Cape: Her new outfit in PKNE includes this, displaying her high position of power.
  • Bad Boss: For being someone who loves aliens, she orders the Evronian generals around very rudely. Then again, they love that style of command...
  • Belief Makes You Stupid: Enough to be tricked by another villain into entering an airship set to blow up, though she had no way to know that there was a trap. That being said, her bio does acknowledge that her fanaticism blinds her to most things.
  • Eerie Pale-Skinned Brunette: At least until her reappearence in "The Mark of Moldrock", where she turned green because of some alien food she had.
  • Green-Skinned Space Babe: Has become one by "The Mark of Moldrock", apparently because of something she ate while traveling from Earth to the Well.
  • Horrible Judge of Character: She thinks the Evronians are friendly and have come to usher humanity into a new era. This is in spite of the fact that she at that point had never interracted with them herself. If she did, she'd know they are very much not friendly.
  • Les Collaborateurs: The alien fanatic would eventually end up one of the key players in the resurrection of the Evronian Empire, and would hold authority even over generals.
  • Meaningful Name: What a fitting first name for someone who came to worship visitors from outer space.
  • Purple Is Powerful: Her color scheme incorporates a lot of purple, and she is a very influential person.
  • Stellar Name: A nebula being something found up there in space.
  • Villain Team-Up: With Grrodon and Morgan Fairfax in PKNE, as she provides them with money and resources.
  • Villainous Widow's Peak: She has a truly pronounced one, to the point that PK claims that "The only terrible thing about Nebula is her haircut".

    Charlie Delta & Francisco de Gamma 

Charlie Delta & Francisco de Gamma

https://static.tvtropes.org/pmwiki/pub/images/GammaDelta_7550.png

Two ex-members of the PBI, kicked out for being over-fanatical about the impossible, now out to make profit.

First appearance: Paperinik New Adventures #17 "Shooting Star"


  • Badass Family: The Deltas are all in the intelligence services, and/or some special forces outfit or other. Charlie is the exception, being a sort of freelance agent.
  • Badass Normal: They are trained PBI agents and highly competent combatants when facing opponents on equal ground.
  • Ineffectual Sympathetic Villain: They're actually pretty nice guys, and pretty soon in way over their heads taking on Paperinik, never mind the Time Police. Or Xadhoom ...
  • Investigator Impersonation: Pose as PBI agents in their first appearance.
  • The Men in Black: Subverted. They do look the part, though they only pretend to be part of the PBI.
  • Outside-Genre Foe: Major Pantha becomes one to them. Badass Normal private investigators versus a super-cyborg with absolutely game-breaking time travel powers, anyone?
  • Overshadowed by Awesome: They're both pretty badass mercenaries, with access to somewhat advanced weapons and technology. However, because they consistently battle much more powerful enemies than advisable, they come across as rather unsuccessful, if not incompetent.
  • Sinister Shades: Going witht he MIB motif, they both wear black shades, and are antagonistic.
  • Theme Naming: Not only are they Charlie and Gamma, but also Charlie's siblings are named Alpha and Bravo. When Gamma lampshaded it, Charlie explained that their parents are in the military intelligence, and picked their names from the NATO phonetic alphabet, in alphabetical order. He then added that if they had younger siblings they would be Delta Delta, Echo Delta and Foxtrot Delta.

    Oberon De Spair 

Oberon De Spair

https://static.tvtropes.org/pmwiki/pub/images/oberon_de_spair.jpg
"Peace! Order! International balance... All of that I work against! In the name of disorder I plot! Corrode! Devastate... Because it is in disorder and on disorder that Belgravia prospers! And I with it!"

A loyal servant of Belgravia, a country of international terror. Oberon refers to himself as an agent of chaos, wanting to destroy the order of the world.

First appearance: Paperink New Adventures #21 "Tyrannic"


  • Blood Knight: Deeply enjoyes bringing "chaos and destruction". He even saves PK's life after he thwarted his plans because, in his words, such enemies are rare to come about.
  • Going Down with the Ship: He goes down with Tyrannic, seeing it as his duty to Belgravia. Granted, he still had a safety capsule where he could wait to be rescued, but still.
  • Kill and Replace: After having taken on the role of Belgravia's president, Nestor Grimka, he was planning to dispose of the original, though the day was saved in the end.
  • President Evil: Impersonates Belgravia's president in order to gain access to nuclear warheads and perform chaos even the real one wouldn't allow.
  • Punny Name: Do we really have to explain it?
  • Religious and Mythological Theme Naming: He's named after Oberon, the king of the faeries in A Midsummer Night's Dream. Also, he fed to the international police false information about a (non-existing) submarine codenamed "Titania", named after the queen of faeries from the same play.
  • Opaque Lenses: They always keep his eyes hidden.
  • Order Versus Chaos: Solidly on the side of Chaos, being an anarchist who wants to cause destruction and war.
  • The Reveal: When it turns out in PKNA #45 that Oberon is impersonating Nestor Grimka.

    Korinna Ducklair / Profunda 

Korinna Ducklair / Profunda

https://static.tvtropes.org/pmwiki/pub/images/korinna_ducklair_9.jpg
"You were chosen to rule the world. Our mother wanted to teach us what we needed to perform the task with coldness and determination..."

Daughter of Everett and sister to Juniper.

First appearance: PK2 #2 "Just a Little Fear"


  • Abusive Parents:
    • Everett tries his best, but his parenting leaves a lot to be desired, as he kidnapped them, accidentally placed them in suspended animation for years while their bodies aged, and finally accidentally hurts her during a psychic battle.
    • Their mother is somehow even worse, seeing them as a way of living her old dream of becoming queen, and intending on forcing them into that life regardless of their own wishes.
  • Antagonistic Offspring: She wants revenge on her father for kidnapping her sister and herself from their mother.
  • Big Bad Duumvirate: With her sister Juniper, serving as the muscles to her sister's face.
  • Big Ol' Eyebrows: One of many physical features she shares with her father, though this varies depending on the artist.
  • Creepy Child: Both she and Juniper were this to a degree, being raised in a society that supresses emotions.
  • Dark Action Girl: She is very hands on in regards to her modum operandi and is pretty impulsive, as opposed to Juniper.
  • Eerie Pale-Skinned Brunette: Well, it's more because she has feathers, but she is pretty eerie.
  • Feminine Women Can Cook: Inverted. Korinna is the tomboy sister, but has shown clear skills in a kitchen.
  • Gadgeteer Genius: Mere days after waking up, she has already figured out all of Everett's guard bots weaknesses. Also shown when she saves PK from drowning by activating and controlling his shield. Quite different from Juniper, who has serious problems handling gadgets.
  • Gamer Chick: Korinna and Juniper were both shown to play video games as toddlers.
  • Human Alien: Duck alien, technically.
  • I Know What You Fear: She uses her power to create a small army convinced she is the only one capable of stopping the things they are afraid of. Supplementary materials reveal that she had her power while she was still in her mother's womb, causing her nightmares. She was ecstatic to learn that, since it meant that Korinna's power was exceptionally strong.
  • In the Hood: Wears a raincoat with a hood when masquerading as the mysterious Profunda. Did hide her face pretty well.
  • Line-of-Sight Name: When she first appears, Korinna starts going by the name of Profunda, after seeing it written on a pipe.
  • The Man Behind the Man: Even though Juniper is the Queen of Corona, Korinna is the one in charge.
  • Ms. Fanservice: Far more so than Lyla. Her wardrobe mostly consists of skintight jumpsuits, and she spends quite a bit of her time only half clothed, and the few times she wears a full set of clothes, the artist go out of their way to show she's wearing a thong.
  • Psychopathic Manchild: Due to their isolation from all other people and spending years sleeping while their bodies aged, both her and Juniper have the emotional maturity of children, lashing out at the world and feeling like it owes them.
  • Psychic Power: Like everybody on her planet, she has psychic powers. Stronger than her father, but implied to be weaker than her sister.
  • Pyromaniac: In PK2 #17 she steals a machine able to create giant fires and unleashes them on Duckburg, burning Everett's mansion to the ground.
  • Red Oni, Blue Oni: The impulsive, emotional Red Oni to Juniper's much colder and more calculating Blue Oni.
  • The Reveal: Having been only known as Profunda till PK2 #3, her true identity is revealed towards the end of said issue.
  • Roaring Rampage of Revenge: Against her father, hating him for feeling like he robbed them of her destiny.
  • Sealed Room in the Middle of Nowhere: Her presumed fate along with her mother and Solomon.
  • Shipper on Deck: In PK2 #17, she claims that she thought her sister had her sight set on Paperinik.

    Juniper Ducklair 

Juniper Ducklair

https://static.tvtropes.org/pmwiki/pub/images/juniper.jpg
"Isn’t it beautiful here, now, after the fire?"

Daughter of Everett and sister to Korinna.

First appearance: PK2 #3 "The Voice of Darkness"


  • Antagonistic Offspring: Just like her sister, she has goals of Taking Over The World, and is opposed by her father.
  • Big Bad Duumvirate: With her sister, Korinna, playing the charmer to Korinna's planner.
  • Bitch in Sheep's Clothing: She does a good job in faking to be a nice and clumsy girl. Her real personality is cold and frankly sociopathic, but she is very good at hiding it, so neither the characters nor the reader realize it until relatively late in the series. But the hints are there early on, if one is attentive...
  • Buy Them Off: Everett tries to buy her affections with gifts, though she sees through him.

    Tyrell Duckard 

Tyrell Duckard

https://static.tvtropes.org/pmwiki/pub/images/tyrrel_duckard.jpg

A former high ranking Time Police droid, one of his tasks included training newcomers at Time Ø. It's there that he met Lyla Lay and got into a romantic relationship with her. Being stuck inside a prison in the 21st century (where he was for a mission) after time travel stopped functioning would eventually drive him mad. In Pikappa, his origin as well as Lyla's is more wrapped in mystery, but it would appear he was a defective creation.

First appearance: PK2 #5 "End of History"


  • Badass Longcoat: Fancies a longcoat in PK2.
  • Chest Blaster: In Pikappa he can fire rockets from his, well, stomach, but still.
  • Expy: He is one of Rick Deckard from Blade Runner. It's right there in his name.
  • Eye Beams: As demonstrated in PK2, he can project lasers from his eyes capable of melting metal.
  • Gone Horribly Right: In PKNE #7, he lacked the means to covertly bring Donald to the 22nd Century so he instead knocked him out and ran a thorough brain scan so he could implant the vigilante's personality into a droid body to lure out his targets. This being a copy of an old enemy and a heroic character besides, his would-be partner ultimately turns on him when his true motives become apparent.
  • Go Mad from the Isolation: Years of being stuck in prison in PK2 made him insane. The Pikappa version was apparently unhinged from the beginning. He's apparently back to sanity upon reappearing in New Era, enough to even work for the Time Police again. Even not having plans that could destroy timelines, however, doesn't stop him from being manipulative, lying and ultimately a traitorous coward who decides to side with a villain who wants to wipe out droids at large, just to save himself.
  • Guns Akimbo: A gun in each hand? No problem!
  • Heel–Face Turn: Upon reappearing in PKNE #7, he's working undercover in the 22nd Century and says he's been reintegrated in the Time Police. It's revealed he not only lied about his job (he's in truth a private time investigator, who should have operated under authorization and limitations from the time police) but also allied with the villain of the storyline. He is technically following the law, though, so it can be considered a downplayed example.
  • Hell-Bent for Leather: In Pikappa he goes more for a leather duster.
  • Kill All Humans: In PK2, his plan is to get himself and Lyla back to Time Ø. The way he goes about it requires the extinction of all life in the timeline they find themselves in.
  • Psycho for Hire: In the reboot, this mad robot will take on jobs, but only if his target looks to be a challenge.
  • Ridiculously Human Robot: Like all 23rd century droids. He even has human socialization needs, and can Go Mad from the Isolation.
  • Shout-Out: His whole name being a Blade Runner reference, from the Tyrell corporations and its founder, to the protagonist Rick Deckard, although in combat he's much more like Neo. Taken to the extreme in PKNE #7, as he's now seen working in a Duckburg of the year 2179 that is even more blatantly inspired by Blade Runner.
  • Slasher Smile: In the reboot, he frequently smiles manically.
  • Teacher/Student Romance: Was the teacher to Lyla Lay's student back in Time Ø when he was an instructor for time cops in training.
  • Time Machine: Like all time cop droids, he has an in-built time machine.
  • Time Police: A former officer in PK2. Reintegrated as of New Era. Or so he claims, he's actually a private investigator.
  • Villain of the Week: He only made one appearance in the original continuity, as the villain. The same could be said for the reboot, though he did make a small return as a cameo in the very last issue. He unexpectedly reappears in PKNE #7 as a good guy. As the story progresses, however, it's clear his reform was only apparent, as it took little to push to act like a criminal once again.

    Vulnus Vendor 

Vulnus Vendor

https://static.tvtropes.org/pmwiki/pub/images/vulnus_vendor.jpg

A scientist who only appears in Pikappa.

First appearance: Pikappa #4 "Alert!"


  • Alliterative Name: Vulnus Vendor, as a Shout-Out to Lex Luthor.
  • Arch-Enemy: Was this to Destroyer Duck, the superhero in charge of Duckburg before Donald became a Guardian of the Galaxy.
  • Bald of Evil: Zigzagged, he actually has pretty long hair safe for a conspicuous spot on the top of his head, which is completely bald.
  • Cut Lex Luthor a Check: He's a great genius who could make incredible inventions, if he wasn't also criminally insane. In the final issue of Pikappa, after the entirety of history is rewritten, he's good and his inventions have made him an incredibly rich and respected man.
  • Dropped a Bridge on Him: Just when the reset of the timeline had made him into a good guy, he's killed unceremoniously. His weapon, however, is decisive in the defeat of Zondag.
  • Hoist by His Own Petard: In the final issue of Pikappa. He falls victim of his own gas and turns into a giant blob.

    Moldrock 

Moldrock

https://static.tvtropes.org/pmwiki/pub/images/moldrock.jpg

The ancient ruler of Corona and leader of the Horde, sealed away by Everett Ducklair years ago.

First appearance: PKNE #3 "The Black Beam"


  • Affably Evil: Rather polite to everyone, including his enemies. Just don't provoke him.
  • Amazing Technicolor Population: Used to be white as all duck people, but now the exposed skin seems to be red, fitting his love for combat and personality.
  • And I Must Scream: His presumable fate after being used for the Ultima.
  • Archenemy: To Everett Ducklair, the one who defeated him and sealed him away. At least until he learns that Everett sealed him away to save his life.
  • Being Tortured Makes You Evil: After Korinna tortured him and tried to use him as a living battery for Ultima, Moldrock not only goes back from his near Heel–Face Turn in "The Mark of Moldrock", but loses some of his restraints, adopting her plan to use Ultima to take over the universe and abandoning the Horde in the Pentadimensional World.
  • Blood Knight: The only reason he's a villain: he and his Horde just wouldn't stop roaming the cosmo to face and defeat enemies and conquer their worlds into epic battles.
  • Brought Down to Badass: His powers are greatly reduced inside the Pentadimensional World. He's still more than a match for Paperinik.
    • Also, Everett originally planned to strip him and the Horde of their superior abilities so they could reform, but didn't have the time.
  • Cruel Mercy: According to Moldrock, Everett could have killed him-but spared him because this was a better punishment.
  • Elemental Powers: Since the Black Beam gives him power over all matter, Moldrock is free to manipulate all forms of energy and reshape surrounding matter as he pleases, usually earth, as seen when he summons golems to attack PK and the Guardian.
  • Fatal Flaw: While rather intelligent, his hate for subterfuges left him vulnerable to be captured and sealed away by Ducklair and the Coronan scientists. Has seemingly learned his lesson in "The Black Beam", allowing him to escape the Pentadimensional World.
  • A Father to His Men: To the Horde. Him abandoning them in the Pentadimensional World shows the toll Korinna's torture took on him.
  • From Nobody to Nightmare: He was once a runt who had been exiled in the desert to die because he couldn't pull his weight. Then he found the Black Beam.
  • Galactic Conqueror: And a rather successful one, until he was defeated and his empire dissolved.
  • A God Am I: He certainly has an ego, though it's not entirely unjustified.
  • Hearing Voices: He hears the voices of the Evronians trapped inside him. It drives him insane.
  • Heroic Build: Fittingly, as from his point of view he is the hero.
  • Honor Before Reason: He really hates subterfuge and any perceived cowardice-such as retreating from a superior foe.
  • I Gave My Word: His word is his bond, no matter what. He's still not to be trifled with.
  • I Owe You My Life: He's surprised to discover that he owes his life to Everett, agreeing to think about the latter's request and return to the pentadimensional world on his own volition. Given the extent of his wrath before, it speaks a lot about this facet of Moldrock.
  • Klingon Scientists Get No Respect: Mild example: he's smart enough to respect his scientists and their ability to build the spaceships he needs to conquer the universe and the weapons for his Horde, but still considers them second-class.
  • Loves the Sound of Screaming: He says people screaming is music to his ears, making Everett's attempt to punish him void.
  • Magma Man: Downplayed, though as a result of the Black Beam, his arms are now seemingly made of black volcanic rock.
  • Noble Demon: Turned Corona from a dying desert to a lush garden world as soon as he first conquered it. He was also a fair if strict ruler, and had more restraints than Juniper Ducklair. Indeed, had he not been such a Blood Knight he would have not been a villain at all.
  • One-Man Army: In his Galactic Conqueror days he took on entire armies and won. Does it on page in "Event Horizon", when the armies of modern Corona try to stop him and he not only mops the floor with them without being even slowed down, he does so without harming anyone.
  • Physical God: His power is so vast he altered the entire ecosystem of Corona.
  • Really 700 Years Old: Since time passes faster in the Pentadimensional World, he spent hundred, if not thousands of years in there.
  • Reasonable Authority Figure: To the Horde and his subjects.
  • Sealed Evil in a Can: Was thrown into Everett Ducklair's Pentadimensional World. Escapes it with the Horde at the end of "The Black Beam", and willingly return at the end of "The Mark of Moldrock".
    • Before the Pentadimensional World, he and the Horde were kept into cryo chambers until the queen of Corona ordered their execution, with Everett escaping to Earth to save his daughters and create the Pentadimensional World.
  • Strong and Skilled: In melee he has Super-Strength, the skill to outfight the few who can match him in strength, and the control necessary to punch someone through their power armor and knock them out without any lasting damage.
  • Tailor-Made Prison: Everett made the Pentadimensional World specifically to reduce his powers and keep him contained.
  • Took a Level in Badass: As he relays, before finding the Black Beam and obtaining his powers he was such a wimp he was exiled in the desert to die.
  • Underestimating Badassery: Serial user:
    • He's completely caught by surprise when a group of scientists takes him down, blocks his powers and throw him in a Pentadimensional World where his powers are reduced almost to zero.
    • Doesn't take Trauma seriously, as he expects a battle of strength in which he's at complete advantage. Then Trauma whips out his Psychic Powers, and even after winning Moldrock is physically shaking from the ordeal.
    • On Ultima he demands Paperinik, Everett and the Raider surrender to him, as they don't have any of the special weapons needed to take him down, he's on guard against psychic attacks, and they have no chance to take him in a straight fight, no matter how supercharged Paperinik's suit is. To everyone's shock and amazement, he ends completely knocked out by Paperinik hitting him with a blast powered by his suit's entire reserve.
  • Villainous Valor: When hit by Trauma's psychic powers awakening all his terror and that of the people imprisoned inside him, he quickly overcame it and punched out Trauma.
  • Villain Respect: Has nothing but respect for Paperinik thanks to his valor, even if he's annoyed by his tricks. Ultimately starts respecting Everett too when he learns that he sealed him into the Pentadimensional World rather than allow him to be executed while helpless.
  • We Can Rule Together: If an enemy earns his respect, he'll ask them to join him in conquering the cosmo. Also makes the same offer to the entire people of Corona upon returning there.
  • Worf Had the Flu: The only reason Paperinik has a very small chance against him is that he's never anywhere near his best when they fight:
    • As said above, the Pentadimensional World reduces Moldrock's powers almost to nothing, allowing Paperinik to match him in direct combat.
    • When he returns in "The Mark of Moldrock" he has not fully recovered yet due spending a good part of his energies to restore the bodies of some of his generals and creating and maintaining a shield around Duckburg that could apparently tank even a nuclear weapon. This allows Paperinik to distract him long enough for Trauma getting in range of his Psychic Powers.
    • In "Event Horizon", he's been tortured for weeks, had his powers heavily drained by Korinna's machines, and had just steamrolled Corona's armies while making sure not to harm anyone. This eventually results in Paperinik knocking him out cold thanks to his suit having been supercharged with gigawatts of energy and channeling all of that in a single attack.

    The Entomek 

The Entomek Sharing

An entire race of hive-minded robotic aliens, they share the same mind and follow the directives of the Decisional Hive and their supreme overlords, the unseen An'tronark Council. They have nebolous reasons and usually seek to absimilate new sentient races in their Sharing, to improve themselves and further their agenda.

First Appearence: PKNE #4 Chronicles of a Return


  • Animal Motifs: Sea creatures, mostly squids and lobsters, due to them having claw-like pincers, carapace-like armor and tentacles.
  • The Assimilator: They increase their numbers by forcibly converting other aliens with desirable attrbutes to their numbers, making them wear their mind-control helmet and armor. It is not, however, always the case, as seen when they reject the brutal Vruptha because they deem them too crude and primitive to be an asset for their hivemind.
  • Cool Helmet: They all wear the same iconic helmet. Not so cool in that is a Mind-Control Device that's the first step into "welcoming" a new host in the Entomek Sharing.
  • Heel–Face Turn: After Too Close, the An'tronark decide that Paperinik is a true hero and not a threat, so they order the Entomek to consider him an ally from now on.
  • Hive Mind: As they're quick to point out, their name isn't the "Entomek Sharing" for nothing: speaking to one of them means speaking to every Entomek. They also refers to a "Decisional Hive", which gives them instruction on how to deal with certain matters at hand in the most rational way.
  • I Lied: In Makemake, they actually lie to lure PK and Xadhoom into a trap. They were unable to do so before, but they learnt to do so by Paperinik himself after his doublecrossing stunt in Chronicles of a Return.
  • Mechanical Lifeforms: It's not fully clear if they are actually living and sentient or if they happen to be a self-sufficient, very advanced group of robots. Too Close implies the latter, with the An'tronark being the race who created them as protectors.
  • Nice Job Fixing It, Villain: In Chronicles of a Return, they drain the sun of New Xerbia for energy, resulting in them accidentally releasing Xadhoom, though in a powerless, comatose state.
  • Power Pincers Their arms end in mechanical, rudimental pincers that are excellent for holding their prey still. In earlier sketches they had more elaborated pincers, resembling a crustacean's claw.
  • Red Eyes, Take Warning: Under their helmet they sport three glowing red eyes. If they are glowing it's a bad sign, usually because you're about to join the Sharing.
  • Scary Dogmatic Aliens: They act purely on machine-like reason, not ethics, have their alien goals and tend to convert anyone with potential into a new Entomek.
  • Taking You with Me: In Makemake, Uno's attempt at shutting them down to help PK makes them enter a panic mode in which they carry out the emergency procedure: ram their spaceship at full speed in the sun, resulting in an explosion capable of wiping out an entire star system.
  • Tentacled Terror: Their lower bodies are nothing but tentacle-like cables and have smaller ones where their "mouths" would be. They are also a creepy race of energy-stealing machines with no empathy nor ethics, prone to turn other humanoids into more of their kind.

    Moldrock's Horde 

Moldrock's Horde

The seven strongest warriors of Moldrock and his most loyal followers. While he was imprisoned in the Pentadimensional World, Moldrock absorbed them inside himself, but was costantly plagued by their voices. He let some of them out when he fled his prison.

First Appearence: PKNE #5 The Mark of Moldrock

  • And I Must Scream: They weren't happy at all with being imprisoned inside Moldrock's mind for such a long time, tired of his promise of release and costantly reminding him of his failure.
  • BFS: As lampshaded by Paperinik, they all carry needlessly huge weapons, which prompts him to ask if they are cosplayers.
  • Carry a Big Stick: Sharrkan, the one with the Mohawk, is alwasy seen wielding two large maces with studded heads. He's also brutal and impatient.
  • Double Weapon: Ragnar, another member of the Horde, wields a huge lance with blades on both ends. Being slightly less brutal than his colleagues, he can split the shaft to have two swords at once.
  • Elemental Shapeshifter: Ergon carries no weapon, but Moldrock gave him the power to turn his body into wind at will.
  • Evil Is Bigger: They are all enormous and muscular, though not as much as Moldrock himself.
  • Horns of Villainy: Ergon's most notable feature is the imposing horned helmet he's wearing.
  • Satellite Character: All of them are subservient to Moldrock and acts as extension of his will.
  • Undying Loyalty: To Moldrock, to the point of following him in his exile.
  • Villainous Breakdown: When subjected to Trauma's psychic attack they're reduced to terrified shells, paralyzed with fear.

    The Golden Spider Cult 

The Golden Spider Cult/The Suave Lady

A truly mysterious cult that uses a golden spider as a symbol, through the use of a mystical dance they seek to employ the flows of energy of the so-called "Golden Cobweb" to bring upon their utopia and change the entire reality we know for another in which the rule of the Golden Spider is absolute. They are lead by a charismatic figure, only known as the "Suave Lady".

First Appearence: PKNE story The Dance of the Golden Spider'


  • Affably Evil: The Suave Lady, despite her alien goals, appears as extremely polite and reasonable, even if a little condescending at times.
  • Animal Motif: The Spider, represented as a small, stylized spider on their outfits. Their dance is meant to create the Golden Cobweb, which will trap the entire reality in one where everyone's a servant of the Golden Spider.
  • Arc Villain: They seem to be the main threat of the new arc after the Galaxy Gate arc, appearing regularly each three volumes.
  • Bullying a Dragon: The acolytes who bump into Xadhoom try to get rid of her with their weapons. While they do affect the alien, they are not enough to make her harmless as they hoped...
  • Cult: The scary thing is, when their dance changes the surrounding reality, everyone in it automatically becomes a worshipper of the Golden Spider, unable to even realize what happened.
  • Golem: When not relying on servants, the members of the Golden Spider can summon the "Formless Ones", massive, blank golem-like automaton who fight for them.
  • Hoist by His Own Petard: In Make a Wish, the Lady is seeking to drain the energy flows surrounding Ducklair Tower. Paperinik pretends to fall for her trick, only to give them too much energy, causing her to overload and dissipating her phantom copy.
  • In-Series Nickname: PK is quick to call the Formless Ones "Mozzarelloni" (Mozzarella Boys) due to their whiteish and round appearence.
  • In the Hood: Common adepts wear integral hoods over their heads, with only googles allowing them to see.
  • Lotus-Eater Machine: The result of their dance for anyone involved on the planet they choose to dance on. It's implied that they can make the change permanent.
  • Magic Wand: The standard weapon of the acolytes is a wand-like instrument that shoots a volley of what appears to be transparent bubbles/pebbles. Whatever they are, they can affect Xadhoom.
  • Outside-Context Problem: So far Paperinik has dealt with threats from space, from time and from alternate dimension. The followers of the Golden Spider seek to pretty much change reality down to a metaphysical level, a threat the like of which he never faced before.
  • Physical Goddess: The Suave Lady is able to grant any wish or casually move people in alternate realities and, by Xadhoom's own admission, seems to be nearly omnipotent. Nearly being the keyword.
  • Reality Warper: By performing the Golden Dance in the right conditions, (using the energy flows of the planet amplified through devices of their own creation), the followers of the Golden Spider can change reality to one where everyone's a devoted servant of the Spider.
  • Sore Loser: Despite all her grace and good manners, the Lady is clearly not good at dealing with failure. When one of her followers asks her if she was successfull after being defeated by the heroes, she just kicks him away before starting to dance with an angry expression on her face.
  • You Have Failed Me: The first agent of the Spider, Buibi, begs for forgiveness to the unseen Lady before vanishing in a flash of light, leaving only dust behind. Apparently he was merely teleported, but since he hasn't appeared yet, one may think that he was disintegrated.


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