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Characters / Oxventure Deadlands

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This is a character sheet primarily for the characters in Outside Xbox's Deadlands Campaign.

For tropes relating to the Dungeons and Dragons campaign characters, go here.For their Blades in the Dark campaign, go here.For characters in One-Shot Wonders, go to here.

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    The Marshal (Games Master Andy Farrant) 
The player for Corazon in D&D and Edvard in Blades in the Dark, Andy finally makes his GM debut here.
  • Killer Game Master: Downplayed in that, much like Luke with Johnny, this is relative. Andy is still "firm but fair" much like the others, and roots for his players, but the consequences for failure are very real and not a slap on the wrist.
  • Ooh, Me Accent's Slipping: Andy's American accents are good, but sometimes slip.
  • The Unfettered: Andy isn't even remotely phased when Mike eagerly shoots a man in the dick.

The Team

    The Team in general 
"Five wild-cards" who assemble together after travelling together on a train and join together for a heist.
  • Anti-Hero Team: They're mostly good people, but each come with some quirks and all assembled to kill four people. The people they have killed though, are all villainous monsters.
  • Contrasting Sequel Main Character: They're all different from the D&D and Blades characters previously played:
    • For Luke: Dob is a kindhearted adult and musician who tries to befriend almost everyone and adopt a lot of things as his children. Delacy is a 12-year-old whose solution to most problems is to try and shoot someone, and a pretty abrasive attitude.
    • For Jane: Prudence is an evil (if genuinely polite) warlock obsessed with violence and seeking to serve an Eldritch Abomination, while Zillah is a bruiser with street smarts, a soft centre and a family to provide for. Garnet, contrasting them both, is a pragmatic card-sharp who prefers to fight from range, who uses the arcane albeit mostly for good.
    • For Johnny: Kasimir is a polite criminal mastermind in his mid-thirties, who was driven to crime by circumstance and found he loved it, also being quite fond at close quarters when he had to fight. Nate was a largely honest man, Happily Married for most of his life, somewhat scatterbrained, and favours shotguns (still close-quarters, but not quite as close). Nate also contrasts Hengist, Johnny's guest D&D character, who was a magic user and quite grounded as well as a temporary Token Good Teammate.
    • For Mike: Egbert is a well-meaning but destructive paladin who's good at melee and magic, but easily distracted. Barnaby is an immoral, smooth-talking rich jerkass who got into crime For the Evulz largely didn't care for others. Silas has a few quirks, but is a former lawman who clearly feels quite conflicted about breaking the laws.

    Garnet Munro 
Played by: Jane Douglas
A cardsharp turned demon hunter, Garnet is never seen without her trusty deck of cards, which is actually a cover for her true past of being a Huckster, who can bargain with demons for power.
  • Blood-Splattered Warrior: Discussed when Garnet walks out of a train covered in sasquatch gore. Nate and Delacy, who weren't in the train at the time, have no response.
  • Card Sharp: She has the look down, and she is familiar with card tricks.
  • Deal with the Devil: "A" devil rather than "the", but she is able to play poker with a demon, and, should she draw a winning hand, she can use the demon's power. Her magic does not require dealing with the demon, however; she has a reserve of power points.
  • Missing Mom: Garnet's mother wasn't present for most of her childhood, leaving her dad to raise her.
  • Not Even Bothering with the Accent: Though Garnet is American, Jane opts not to do an accent.
  • Playing with Fire: She can cast Burst if she bargains successfully with a demon, which is similar to a magical flamethrower. She can also make dazzling sparks. She's also a dab hand with dynamite.
  • Waistcoat of Style: Her gold, black and red waistcoat is well noticed. It also makes her a target in Episode 6, as a waistcoat of more than two colors is illegal.

    Delacy 
Played by: Luke Westaway
A 12-year-old boy with a raspy voice with a practical mindset and a large gun named Rooster.
  • Animal Lover: He does very well with horses. This is because Luke rolls very well on dice, rather than a choice on his character's part.
  • Blue-and-Orange Morality: He's fine with shooting people, but takes great offence to lying.
  • Book Dumb: He is still a very young child with little schooling. And he's actually pretty sensitive about it.
  • Evil Sounds Raspy: Luke affects a sinister voice for Delacy, and he's by far the most evil member of the group.
  • Glass Cannon: Has a d10 in Shooting, and gets +2 to all Shooting rolls thanks to his Edges, as well as another Edge maling him more likely to go first in combat, which can lead to him being quite powerful in his first round. However, Delacy also has a Hindrance that causes him to be weaker at everything (-3 to all rolls) when harmed.
  • Hair-Trigger Temper: Delacy's default state is "irritated" and it takes very little to make him upset.
  • Hot-Blooded: He's very spirited. And violent.
  • I Call It "Vera": His pistol is named Rooster. Silas jokes that it's named that because he cocks the pistol. Luke admits that's funny, but Delacy himself says that anytime it crows, it's going to be a beautiful day.
  • Impromptu Tracheotomy: Delacy is fond of shooting people through the throat.
  • Not Even Bothering with the Accent: Luke doesn't do an accent for Delacy... although it is possible that he isn't American.
  • Only One Name: Delacy is the only one of the heroes that doesn't have a last name.
  • Pet the Dog: His relationship with Nate can be described as like a grandfather and grandchild, and the two bond well in "Dead Man's Worth". His heartbreak over Nate's death is also entirely genuine.
  • Token Evil Teammate: Delacy has no qualms shooting out someone's kneecaps to get a free horse.

    Edith "Edie" Valentine 
Played by: Ellen Rose
A saloon girl who works as a mercenary when saloon work is tight.
  • The Chanteuse: Using the saloon girl style, she sings a lot of ribald and bawdy songs.
  • The Charmer: Edie has the Attractive benefit, which makes her Persuade rolls better on anyone attracted to women.
  • Combat Pragmatist: Edie is not above using a weird scientific chamber to treat a pox-riddled wound she's taken, even though it uses the life force of someone else.
  • Good Is Not Soft: Edie's a kind person who tries to avoid killing people who don't deserve it. However, when she finds out that Senator Waxman has been transferring his diseases to a poor abductee from the nearby town, she uses the machine involved in said process to rid herself of late-stage tuberculosis, killing him. She also isn't afraid to kill the monsters they run across. She's also a monster hunter by profession, and is not afraid to shoot monsters dead.
  • Little Useless Gun: Her derringer wasn't really effective as a weapon. To be fair, derringers aren't made for shooting a sasquatch.
  • Nerves of Steel: Edie's perk allows her to reroll a failed Fear roll at no cost.
  • Of Corsets Sexy: Ellen wears a corset over her dress, using the "fully clothed but evocative" variation.
  • Southern Belle: Effectuates a southern accent. Ellen claims it is Louisiana.
  • Shotguns Are Just Better: She has a sawn-off Winchester she uses when fights get really tough.

    Silas Flint 
Played by: Mike Channell
A gruff cowboy with an absolutely crippling fear of horses.

    Nathaniel "Nate" Janssen 
Played by: Johnny Chiodini
An old, sloppy and forgetful hobo traveling the rails.
  • Back from the Dead: As a Harrowed, he can return from the dead. He does just that in "Dead Man's Worth: Part Two".
  • The Chew Toy: Nate has the Hindrance "Trouble Magnet (Major)", which means that if something goes wrong, it affects him more than anyone else.
  • Crouching Moron, Hidden Badass: He's eighty-three, and definitely rambles a bit, but he's skilled with a shotgun. After Bellows kills him, he becomes a Harrowed and even more dangerous.
  • Happily Married: He was happily married for years, but is sadly a widower now.
  • Morality Pet: He's a tempering force for Delacy, encouraging him to not resort to violence as quickly as he does and to use his words and wits. The boy in turn takes to him like he's a grandfatherly figure.
  • No-Sell: He can't be hanged by Boudreau because he's already dead, and doesn't need to breathe.
  • Obfuscating Stupidity: Although he does seem somewhat forgetful, he's also keen on playing it up sometimes and can show himself to be quite insightful at times.
  • The Pigpen: He eats like a pig and most of his food ends up on his shirt. This also prevented him from getting robbed when he was a corpse like the other contestants.
  • Rambling Old Man Monologue: When Delacy inquires about "how to get things from people without shooting them", Nate begins a story about a footrace with a coyote taught to walk on two legs.
    Delacy: I look out the window, is anything more interesting happening.
  • Shotguns Are Just Better: Uses a shotgun.
  • Trademark Favourite Food: He loves beans. He's upset when he can't enjoy the taste any more as a Harrowed.

Allies

    Victoria 
The party's benefactor, who hires them to heist a train and then to track down the Red Hand Gang.
  • Big Good: The closest to this, being the one hiring the party to take down the Red Hand Gang.
  • The Comically Serious: She doesn't joke much, but her reaction to the party's antics provides a bit of humour.
  • The Dog Bites Back: Victoria's main reason for asking the party to slay the Gang is because they killed her family. She's spent years building up money, resources and a network of contacts, and has put them to very good use.
  • Twist Villain: it turns out, Victoria was a villain the entire time! Well, more well intentioned than her Red Hand Gang Fellows. In the final episode Victoria reveals that she and the Red Hand Gang, are in fact the Horsemen of the Apocalypse themselves! Sent to Earth to wipe the slate clean. The other 4 horsemen didn’t go through with the plan and sealed away her powers. In a chilling line she states: “ A lot of people don’t realise that there was a 5th horseman. Conquest, or in the original Latin, uhm, Victoria.” She reveals she is in fact. Conquest.
  • Wham Line: Delivered in the final episode when Victoria explains the Red Hat Gang's purpose: “A lot of people don’t realise that there was a 5th horseman. Conquest, or in the original Latin, uhm, Victoria.”

    Robert 
A test subject of Daisy.
  • The Dog Bites Back: He manages to shoot and wound Daisy in revenge for her experiments. Unfortunately, she heals almost immediately and then kills him.
  • Throw the Dog a Bone: He is resurrected with Daisy's mad science machine, given a second chance at life.

     Billie Joe "Bison Bill" Thicket 
A gunslinging showman who performs a Wild West show at the World's Greatest Faire. Billie has his own agenda with Hildegard, causing him to work together with the Wild Cards.
Played by: Jasper Cartwright

  • Died During Production: In-Universe. There's quite a few accidents during the rehearsal for the show. Not Billie himself, but several of his actors.
  • Famed In-Story: Bill is so famous Delacy had posters of him when he grew up.
  • Gondor Calls for Aid: Victoria made contact with him.
  • Gun Twirling: As a cowboy showman, quite the given.
  • Horror Hunger: After taking an injury and failing a Vigor check, Billie became so ravenous that he grabbed his enemy and bit her hand off to get the ring she was wearing. Once she died, however, Billie returned to normal.
  • Horse of a Different Color: Using his equestrian skills, Billie is able to mount a man who turned into some sort of emaciated 9 foot long horror successfully.
  • The Show Must Go On: He's lost a few actors, which is why Delacy and Edie are drafted into the show in exchange for his help.
  • William Telling: Has an apple shot off his head courtesy of Delacy. Of course, Delacy upped the ante by shooting the apple and then obliterating the shot pieces.

Antagonists - The Red Hand Gang and associates

    The Red Hand Gang in general 
A quartet of outlaws who travelled the West together and earned Victoria's wrath before parting ways.
  • Four Is Death: There were four of them, and they were all dangerous criminals (in the case of Daisy, at least, before she joined the gang).
  • Horsemen of the Apocalypse:
    • Bellows represents War, particularly how he uses contests and pits people against each other.
    • Ducrow is Pestilence, given her weapon of choice is poison and her sanitorium was all about diseases.
    • Boudreau is Death, given how he sentences to death for minor things.
    • Unger is Famine, as her creatures eat a strange kind of meat and then become Horror Hunger monsters.
    • Conquest, the original interpretation of a horseman before being switched for Pestilence, is treated as the fifth horseman. She goes by her Latin name, Victoria.
  • Meaningful Name: All of the gang's names reflect which horseperson they are:
    • Bellows is derived from the Latin bello, "to go to war".
    • Daisy DuCrow's nickname, "Shitcan", is derived from the Japanese shikkan (疾患), "disease".
    • Boudreau has his first and middle name, Mortimer Todd, derived from the French mort, and the German Tod, both meaning "death".
    • "H. Unger" is literally the English "hunger".
    • "Victoria", as stated in the final episode, is Latin for "conquest".
  • Tyrannical Town Tycoon: All of them tend to be one of these: Benjamin ran Dead Man's Worth as the law, Daisy ran a sanitorium quite cruelly given all the people she killed. Mortimer was a judge and could convict on anything. Hildy is more of a Corrupt Corporate Executive, though.
  • Vile Villain, Saccharine Show: Downplayed. Deadlands is darker than most of the other works that the players have done so far. With that said, for the Oxventure "franchise", at least, they're among the darker villains to have been featured.

    Benjamin Bellows 
A corrupt lawman who runs Dead Man's Worth. An avid quick draw gunslinger.
  • Always Someone Better: He's a good duellist, but when he goes up against Delacy, the child prodigy gunslinger beats him to first shot and wounds him.
  • Arc Villain: For "Dead Man's Worth".
  • Badass Normal: Compared to the other members of the gang seen so far, Bellows seemingly isn't superhuman or otherwise supernaturally blessed. He's just a really good shot.
  • Bait the Dog: In his duel with Rosa, he shoots the gun out her hands, leaving her thinking that she's getting out of this alive. Then he shoots her in the chest, letting her scream in agony until the noise annoys him and he shoots her point-blank in the head.
  • Blasting It Out of Their Hands: He does this to Rosa, who had done this to another duellist prior.
  • Can't Kill You, Still Need You: The barman at the saloon wanted to kill Ben in the quick draw duel, and Ben gave him a job tending bar after shooting him nonfatally. It is unclear if Ben simply wanted a saloon owner and picked this guy, or he simply did it out of Cruel Mercy.
  • Hero Killer: In a first for Oxventure outside of one-shots, he kills a player character, specifically Nate in a duel. As Nate is a Harrowed, it doesn't stick.
  • I Own This Town: He built this town and everyone answers to him. He makes it clear that leaving isn't an option.
  • Soft-Spoken Sadist: He barely raises his voice above a quiet, indoor-room voice, which just makes him even creepier. This goes away when Delacy turns the tables on him, and when Nate marches towards him, risen from the dead with a shotgun.
  • Quick Draw: Ben has participated in the quick draw duel for years, and has won every year.
  • Wake-Up Call Boss: Serves as this for the party and their players, being proof that while Andy is a fair GM, his villains are not messing around. He shoots down any attempt at diplomacy, then literally shoots Nate dead.
  • Would Hurt a Child: Delacy's being twelve doesn't stop Bellows from letting him enter the competition, or even trying to gun him down in a duel later.

    Daisy Ducrow 
A serial killer who prefers to poison her enemies, or anyone else, for that matter.
  • Arc Villain: For "Forty Times a Killer".
  • Deadpan Snarker: Her snark has a dry, deadpan element, such as when she mocks Sweet William for trying to lure her out during a security lockdown, or Silas for quietly opening a door she could clearly see.
  • Delinquent Hair: Has a shaved head, and was certainly a delinquent.
  • I Own This Town: Downplayed when compared to Bellows, but she clearly runs the sanitorium and has oil paintings everywhere.
  • Mad Scientist: Makes Poxwalkers: Powerful plague addled super-tough zombie creatures. She also makes machines that can transfer diseases to another person.
  • Master Poisoner: Her weapon of choice, at least historically.
  • Not-So-Well-Intentioned Extremist: When cornered, she tries arguing that she is "uplifting" the poor and weak by making them heroes going through a sacrifice, and that she is working towards the greater good. Silas and Edie aren't convinced, least of all by the fact that A) only the rich can access her technology at great expense, and B) she poisoned forty people prior.
  • Serial Killer: On the higher end of this trope, to the extent she might count as a mass murderer. She notably killed forty people before joining the gang.
  • Supernatural Fear Inducer: She is fond of fear hexes.
  • Wooden Stake: Edie attempts to use a pencil as one, suspecting Daisy is a vampire. It doesn't work.

    Dr Harker 
A doctor in the employ of Daisy Ducrow.
  • The Dragon: He's Daisy's chief lackey, being the one who abducts townsfolk and seemingly manages her operations.
  • Glamour Failure: He largely seems OK, but Silas and Edie notice that his facial features seem to catch up with his head about half a second after. When Edie uses a mirror, the effect is useless and she sees his true form as a Poxwalker.
  • Sole Survivor: He was part of a batch, but is the only one to have made it out.

    Mortimer Todd "M. T." Boudreau 
A judge who sentences people to hanging for trivial matters.
  • Arc Villain: For "The Town That Dreaded Justice".
  • Crapsaccharine World: The town of Fort Parker, which he presides over, seems like a nice place to live at first. It later turns out, however, that Boudreau runs it through fear and by hanging the threat of death over anyone for the most trivial and petty of reasons.
  • Disproportionate Retribution: Almost every "crime", or even minor annoyance, is punishable by death, as far as Boudreau is concerned. It should say something that whistling on a Sunday gets the most relaxed punishment, namely being put in the stocks for a whole year.
  • Evil Is Hammy: Of the four gang members, he's easily the hammiest, often prone to shouting and screaming.
  • Hanging Judge: Cursing, singing on a Sunday, having a vest of more than two colors. All of these crimes are either punishable by immediate hanging or a show trial. It later transpires that he is a creature literally called a "Hangin' Judge."
  • Hypocrite:
    • As Silas points out, he treats murder as the most evil crime you can do despite being, at the bare minimum, an accessory to at least one family's murder.
    • Disrespecting the Sabbath (Sunday) is a crime punishable by being put in the stocks or immediate death. Silas, again, notes that even though this is on religious grounds, the town has no church whatsoever.
    • He also punishes anyone else cursing (even with minced oaths or words like "Heck" with hanging after a show trial, but drops several swearwords himself. note 
  • Knight Templar: In the present day, he seems genuinely obsessed with his warped, twisted idea of justice. In the past, it's implied that this was a façade.
  • Oh, Crap!: He has a brief moment of panic when he realises that Silas has his Wanted poster, but it doesn't last.
  • They Look Just Like Everyone Else!: He's an evil judge and former outlaw... and yet Andy pointedly describes him as looking surprisingly normal, with the appearance of a man in his early to mid-fifties. As a Hangin' Judge, however, this is just a disguise.

     Hildegard "Aunt Hildy" Unger 
A well known saleswoman of various tinctures around the Wild West, Hilde was said to be the brains of the bunch, and currently runs the Fulcrum Company with its exhibit at New Gethsemane.
  • Arc Villain: For "More Wonders Than Can Be Found In The Heavens"
  • Body Horror: Hildy has a second emaciated skull-like head that sticks out of her stomach.
  • Corrupt Corporate Executive: She's an evil woman running a corporation.
  • Horror Hunger: Her special new meat turns people into ravenous consuming monsters.
  • Villain with Good Publicity: She makes a number of useful products ranging from all-purpose cleaners to pancake mix. Mostly her products are super-cheap.

Other Antagonists

    The Sasquatch 
A sasquatch who was imprisoned on a train.
  • Anti-Villain: It attacks the gang, but that's out of panic for them intruding into its cage. Sadly, it doesn't live to survive.

    Senator Julius Waxman 
A corrupt US Senator who recently disappeared from public view on grounds of ill health.
  • Corrupt Politician: We don't know the ins and outs of his political career, but opting to let a poor man take his diseases, and paying a lot of money for this, puts him firmly in this territory.
  • Karmic Death: He ultimately meets his end in the same machine that he was going to use on a poor man to soak up his disease.

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