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This character sheet is for the One Step From Eden video game.

For the most part, this page is still under construction.


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Playable Characters

Debuting in One Step from Eden

     Saffron 
https://static.tvtropes.org/pmwiki/pub/images/saffronsplash.png
A military scientist adept with all types of spells.
Confident and self-assured, Saffron can cast devastating spells at lightning speed. Relying on her vast array of knowledge, she can easily poke around and take advantage of any openings.

  • Affectionate Gesture to the Head: When snapping a pet to a tile she is standing on (G key by default), a Saffron in the default skin will kneel down to pet it, complete with a Heart Symbol being generated above the pet's head.
  • Artificial Stupidity: For her boss fight, one thing she can do is deploy Saffron plushies, which function similarly to Self-Defense Turrets. She's also incredibly prone to attacking them on accident: one especially boneheaded move is to summon a plushie then use Kinetic Wave right after, the multi-hit capabilities of that spell sending tons of projectiles back to her and more than likely killing the plushie before it can ever become a threat to the player. An update made her a bit smarter about this, throwing the plushie on HER back tile instead, making it far less likely (but still possible) for her to hit it by accident.
  • Auto-Revive: Her Default loadout gives her a Second Soul artifact, which revives her once when she runs out of HP.
  • BFS: If spared as a boss, Saffron will occasionally assist the player by using Ragnarok on a random enemy, which calls one of these from the sky to inflict massive damage and break a tile. In any pacifist ending except her own or Reva's, she'll assist in bringing Terrable down by using Ragnarok. This is also how she executes you if you lose to her boss fight.
  • Boring, but Practical: Default Saffron has no particular synergies with any mechanics that allow her to scale off them better than normal, but compensates with the highest health in the game, a basic weapon that helps carry her through the early game, and a 1-Up, along with solid mana and regeneration.
  • Cute Witch: The aptly named Witch skin, which comes with a Flying Broomstick, and her casting animation creates a Heart Symbol.
  • Glass Cannon: Not by default, but Saffron's third loadout, Solo, is definitely this, with no starting artifact and only 100 HP, but starts with the powerful Ragnarok spell... as the only spell in her deck. In Patch 1.2, this was changed so while she starts out this way (though her max HP is changed to 300), she is a case of Magikarp Power due to to starting with the Soul Food Relic, which grants her 50 extra max HP whenever she kills a hostage, granting her the potential to snowball into huge amounts of HP. That being said, she still keeps Ragnarok.
  • Improbable Age: From her Work in Progress Character Sheet, Saffron developed the Calamity tier spells as part of a military R&D department. She's 19.
  • Jack of All Stats: With her simple, easy-to-use weaponry and skill set, Saffron can draft any direction she wishes and will be equally effective. Though she's flexible, she doesn't have the specializations to draw out the maximum potential of her spells.
  • Leitmotif: Drawing Dead, which also serves as the theme of the special thanks after the credits.
  • 1-Up: Saffron's default loadout has the Second Soul, which will resurrect her at 600 HP should she fall in battle (or 200 HP if she's a boss). In the Pacifist ending when playing as Reva, she'll use this to save Reva from Terrable's final attack.
  • Proper Tights with a Skirt: Wears a pink skirt over black tights as part of her default attire.
  • Shout-Out: One of Saffron's alternate skins turns her into Lea, the main character of CrossCode. Another skin added in an update turns her into Queen from Quantum Protocol.
  • Three-Point Landing: When landing after immediately changing her outfit in the character selection screen, or when starting a battle, she lands with both legs and her right arm, before flinging her jacket up and wearing it as the sleeves fall right over her arms.
  • Time Master: Although all she can do is slow down time, the name implies wider abilities. Saffron's second loadout, Chrono, trades off her rapid-fire Field Bracer for the ability to slow time for one second at will, though it also gives up the Second Soul.

     Reva 
https://static.tvtropes.org/pmwiki/pub/images/revasplash.png
Shieldmaiden and activist. A shield for the defenseless.
Safe haven for everyone around her, Reva will leap in front of anything that tries to harm the innocent.

  • Apologetic Attacker: She expresses remorse if she's the one to kill you as a boss.
    "Close your eyes."
  • Armored But Frail: Her default loadout is able to generate some impressive shields, has armor by default, and can reflect attacks to further negate damage. On the other hand, her default loadout's starting max HP stands at a below-average 800.
  • Attack Reflector: Reva's weapon in both loadouts is this.
  • Cast from Hit Points: Beat Reva's early offensive and general build are built around damaging herself to hurt enemies, which is offset by the fact that she can reflect her own self-damaging spells with her Reflector Gem.
  • Leitmotif: White Knight.
  • Luckily, My Shield Will Protect Me: Her Shield is called Eschaton, and all of her attacks involve swinging it around. Gameplay-wise, it provides a single point of Shield to Reva whenever she moves; not an insubstantial amount, with how much dodging everyone needs to do, but it can only really have much noticeable effect if she goes a long time without being hit.
  • Magikarp Power: Reva is hobbled by her lack of a truly reliable form of offense early on, but once she gets going, she's hands-down the most powerful character in the game, thanks to her Reflector Gem.
  • Martial Pacifist: She doesn't enjoy fighting, but does it to save the lives of others. Her pre-fight quotes call out Hazel and Saffron for creating dangerous machines and spells respectively, Gunner for killing people as part of his mercenary job, and Shizo for selfishly fighting for himself. To drive the point home, she has the highest chance of sparing you if you lose to her.
  • Mighty Glacier: Reva's initial loadout focuses on building as much shield as possible. As such her battles take longer to finish, but her enemies will have trouble breaking through all that armor.
  • Shockwave Stomp: One of Reva's main attacks as a boss. If you lose to her, this is how she will execute you.
  • Taking the Bullet: If spared as a boss, Reva will come back to save the player character should they die by blocking the attack that would otherwise be fatal and heal them for 400 HP. This is necessary in order to get the pacifist ending, as otherwise Terrable's final attack will kill you.
  • Would Not Hurt A Child: Subverted: Reva does not feel comfortable with battling Selicy, but does it anyway for her boss fight.
    "But... You're so small."

     Gunner 
https://static.tvtropes.org/pmwiki/pub/images/gunnersplash.png
Mercenary hot shot, uses his gun to solve problems.
Wielding a big gun, Gunner can take down any target.

  • Attack! Attack! Attack!: Gunner's stock loadout starts off with no mana regen, but his default weapon generates some whenever he hits something. Thus, the best way to play him is by constantly being on the offensive, hosing down your enemies with a barrage of lasers to recharge your spells as fast as possible and slam down your enemies with them.
  • BFG: With a name like that, how could he not be loaded for bear?
  • Crutch Character: Gunner's biggest flaw, his reliance on weapons that don't scale as well through upgrades or artifacts as spells, can often spell his doom against later enemies, especially bosses, who can laugh off his attacks thanks to their Damage Reduction, while he's stuck trying to build off his low mana pool to come up with a semblance of a offensive.
  • Glass Cannon: Bullethell Gunner trades his mana-generating beam for a faster, higher damage Spread Shot that is hands down the strongest weapon in the game. However, he also trades in most of his health, leaving him with only 400, barely higher than Solo Saffron, who at least has the Soul Food Artifact to compensate.
  • Healing Potion: When spared as a boss, Gunner will wait at campsites and provide you with a healing potion, increasing the total amount of healing you can get at a campsite by 100.
  • Leitmotif: Hot Blooded.
    • Duelists of Eden meanwhile gives him Blazing.
  • Magically Inept Fighter: Gunner's mana regeneration is abysmal, even in his second loadout, which actually has any to begin with. He's designed around simply solving his problems by shooting them with his gun, rather than casting any spells.
  • Mana Drain: Gunner's weapon in his default loadout is this, draining mana from any targets hit.
  • Meaningful Name: His name is Gunner. He wields a gun.
  • Never Bring a Gun to a Knife Fight: There's an achievement for killing Gunner (or Shiso) with a slashfik spell.
  • Recoil Boost: When he dashes from one area to another, he turns his gun around and uses the gunfire to propel himself. He even weaponizes it in his boss fight to try and charge tackle you.
  • When All You Have Is a Hammer…: His alternate loadout, Bullethell. Only 2 starting max mana, very slow mana regen, doesn't have the Manafire to offset the latter, and starts with only the Bomb spell. The upshot? The Manafire is replaced with the Triwing, which shoots 10-damage bullets in three directions and can hit the space in front of Gunner thrice. Combined with Cover Fire to boost basic attack damage while shuffling, this loadout can do intense amounts of damage with the right setup, even if it doesn't have much in the way of spells.

     Selicy 
https://static.tvtropes.org/pmwiki/pub/images/selicysplash.png
Self proclaimed queen of the North.
Eager to get in your face, and always down for a challenge. Selicy casts spells while flying around the battlefield, letting nothing slow her down.

  • An Ice Person: Her initial loadout revolves around the Frost status ailment and features several frost-based spells. Her default weapon also does extra damage to enemies who have stacks of Frost on them.
  • Armor-Piercing Attack: If spared as a boss, Selicy will occasionally assist the player by dashing to each enemy and slashing them once, inflicting them with Fragile, which increases the next damage they take by 1.5 times.
  • Cat Girl: Her alternate costume, which gives her cat ears and has her adopt a more feral combat pose.
  • Fragile Speedster: Her initial loadout focuses on zipping around the battlefield.
  • Hurricane of Puns: Or a snowstorm, rather. As a boss, she's privy to ice and cold puns, having at least one as a greeting, a Pre-Mortem One-Liner, and even when she's been spared.
  • In the Hood: Her default costume includes a hoodie that she keeps up. Appropriate for an ice user.
  • Leitmotif: Fairfrozen.
  • Meaningful Name: Selicy.
  • Personal Space Invader: As a boss, she loves jumping onto your field for melee hits, and can do the same when playable, making powerful short range spells like Shotgun far more useful. Her alternate "Invade" kit is especially geared to this, giving her a Zenith bomb to drop in the middle of an enemy field and a Crossfire spell that deals double-damage to the tile she's standing on.

     Hazel 
https://static.tvtropes.org/pmwiki/pub/images/hazelsplash.png
Hexawan engineer, builds dangerous things.
Whipping up turrets at a whim, Hazel conquers the field and forces opponents between her and a hard place.

  • Always Second Best: To Saffron.
  • The Engineer: Wields a giant wrench and lays down combat turrets. When spared as a boss, she will occasionally spawn a Gun Turret right in front of a random enemy.
  • Leitmotif: Perpetual Motion.
  • Ms Fix It: Capable of fixing machines.
  • The Rival: To Saffron. If her quotes are anything to go by, Hazel almost never comes out on top.
  • The Turret Master: Hazel's forte, building copious amounts of turrets to fight for her, whether it be enemies or you.
  • Wrench Whack: Seriously, look at that wrench! She uses it to beat things, and smacking turrets with it gives them a power boost. Or dismantle, if using the Teardown loadout.
  • Wrench Wench: That wrench is as big as her!

     Terra 
https://static.tvtropes.org/pmwiki/pub/images/terrasplash.png
Leader of her new world. Likes to break things.
A reformednote  wielder of destructive magic. Terra has to go out of her way not to break things.

  • Art Evolution: Terra received a overhaul of her sprites after both the fans and the developer himself expressed how unpleasant she looked at the game's launch. Terrable's sprites were also updated in a later patch to match her new look and animations.
  • Dishing Out Dirt: Her default loadout focuses on creating and breaking terrain.
  • Flash Step: In her boss battle, she moves so fast, her sprite appears to be blinking!
  • Heel–Face Door-Slam: At the end of a pacifist run, you can choose to off her instead of sparing her as the final boss; doing so will make her absent in the ending scenes.
  • Lady of Black Magic: Carries a large staff, an elegant personality, and a strong enthusiasm for breaking things.
  • Leitmotif: She has two, actually. Her normal theme is Unbreakable. As Terrable, her theme is changed to One Step From Eden.
  • Meaningful Name: "Terra" is the Latin word for "Earth". Her main Focus is Hearth, which revolves around earth-based attacks.
  • Mirror Match: Even when playing as Terra, Terrable is your final opponent in a pacifist run, with no explanation. Character-specific dialogue suggests the fight is an Enemy Without scenario, as the latter may claim "You're nothing without me!". Interestingly, the hand extended to her in the ending scene defaults to Saffron's.
  • Playing with Fire: Terra's alternate loadout is this, focusing on setting the enemy field on fire.
  • Shout-Out: Terra's alternate outfit is based on the Dreadwyrm Heir from Maiden And Spell, an indie game that came out just prior.
  • Staff of Authority: Emblematic of her position as a leader.
  • Ungrateful Bastard: Terra comes back for one more round at the end of a pacifist run despite being spared earlier. After defeating her again, the player can spare her a second time, in which case she has a true Heel–Face Turn, or they can finish her off and head into Eden with everyone else.

     Shiso 
https://static.tvtropes.org/pmwiki/pub/images/shisosplash.png
Judge, jury and executioner.
Survival of the fittest is why Shiso is still around. Wandering around the borderlands, he does whatever he needs to survive and thrive.

  • Blade Spam: Ironically, despite Never Bring a Gun to a Knife Fight below, Shiso's alternate "Kunai" loadout focuses on generating loads and loads of Kunai.
  • Cast from Money: Shiso's default weapon is this: It costs him money to use, but deals damage based on his money, and grants him extra money if it scores a killing blow.
  • Coup de Grâce: The slow windup of his Lynchpin revolver gives off the impression that he's executing his targets with them. It's encouraged, as its main positive effect only takes place if it kills in this way.
  • Fantasy Gun Control: As its Flavor Text points out, Shisou's Revolver is rather impractical as a weapon, due to the ubiquity of spells and more magical weapons pushing guns like his out of favor, making it rather difficult for him to find more ammunition.
  • The Gunslinger: Unlike Gunner, he's more about the quick draw with his revolver and maybe a trap or two so he won't miss. Cementing this is his alternate costume, which turns him into a gunslinger from a typical Western.
  • Leitmotif: Cloak and Revolver.
  • Never Bring a Gun to a Knife Fight: There's an achievement for killing Shiso (or Gunner) with a slashfik Spell.
  • One-Hit Kill: His default "Execute" loadout encourages the player to build up to this by hoarding absurd amounts of money.
  • Weak, but Skilled: As a boss, most of Shisou's attacks cover little ground, and his one large shockwave does comparatively low damage, which he compensates for by being fast, precise, and using traps and other trickery to help him land his shots.

     Violette 
https://static.tvtropes.org/pmwiki/pub/images/violettesplash.png
A graceful violinist, she can take you on without missing a beat.
When Violette was little, her mother made her choose an instrument to learn. She chose violins.

  • Dance Battler: The theme behind the Doubletime loadout. When she plays her violin, she moves to the sounds of her music to grant certain effects.
  • Fluffy Fashion Feathers: Feather on her hat, feather trim on her dress, and a feather boa for good measure.
  • Glass Cannon: Her starting Artifact on Doubletime, the Feather, encourages this. Every second stack of Fragile on her gives her one stack of Spell Power. That being said, she can also turn into a Lightning Bruiser from her ability to give herself shields and partially negate Fragile's effects.
  • Graceful Ladies Like Purple: Strikingly elegant, and fits a purple ensemble quite nicely.
  • Leitmotif: Neverending Song.
  • Mechanically Unusual Fighter:
    • For her Doubletime loadout, her basic attack has different attacks depending on where she is when the animation finishes. Backwards for shield, forwards for a bullet, upwards for 1 point of Trinity, down for 2 points of Mana, and staying put gives her Fragile.
    • For the Aria loadout, playing the violin grants Mana, but also poisons her. Playing music does reset the poison timer, so she needs to balance when to play the violin while casting spells to proceed.
  • Meaningful Name: "Violette" is pronounced similarly to "viola", is derived from the word "violet", reflecting her color scheme, and is reminiscent of the word "violin", representing her affinity for classical music and her weapon of choice.
  • Musical Assassin: Fights with a violin.
  • Musical Gameplay: When fought as a boss, Violette will attack and move according to the beat of her leitmotif.
  • Regenerating Mana: The Aria loadout gives her 1.5 Mana per second, allowing her to cast more spells.
  • Support Party Member: When spared as a boss, Violette will occasionally buff the player with 3 extra spell power and 1 extra max mana.

     Shopkeeper 
https://static.tvtropes.org/pmwiki/pub/images/shopkeepersplash.png
Buying her way into Eden, whether they like it or not.
Even when you least expect it, the Shopkeeper always has you in her clutches. With her mysterious power and allure from attracting customers, she'll give you a deal you can't refuse.

  • Ain't Too Proud to Beg: She's not above pleading for mercy when you defeat her. She has a chance of stating that if you kill her, you won't be able to buy anything from that point forward. Given she's the Only Shop in Town, she's right.
  • Bitch in Sheep's Clothing: Implied. She's rather amiable when you typically meet her and do business, but if her art is any indication, that's just a front for her more nasty side. She's more irritable when shopping in Dark zones, and is absolutely brutal if you dare fight her. Interestingly enough, she behaves like her normally nice self even when alone in her store.
  • Cast from Hit Points: If you encounter her in a Dark zone, you'll notice that her Artifacts and Spells cost health instead of money. Her other goods can still be purchased with money, but she'll also urge you to purchase a spell, as if she wants you to hurt yourself.
  • Defeat Means Playable: Unlike other characters who must be beaten on Tier 3 or higher, the Shopkeeper is unlocked if beaten on any Tier.
  • Easily Angered Shopkeeper: Downplayed. She won't mind if you poke her a couple of times with low-damage attacks, but the moment you deal 100 damage to her, The Gloves Come Off.
  • Glass Cannon: Her maximum health is equal to her money, so her default kit's health will typically not reach the same level as some of the lower-health default kits, like Shizo or Reva's. To compensate, spells and artifacts are free when she buys them, only requiring upwards of 100 money to refresh her own stock. Sounds expensive, but a single card or artifact can be expected to cost 100 money, and she generates two of the former and three of the latter with every restock. While she can't increase her max HP this way due to her money gimmick, she can easily stack on any number of offense-oriented artifacts and pick plenty of spells that suit her deck to turn her into an offensive powerhouse.
  • Magikarp Power: On the other side of the coin, if Shopkeeper hoards money instead, she can become the tankiest character in the game, bar none. Some ways to do this include getting the Mining Rig artifact (Gain 5 extra gold at the end of battle) and successfully scoring lots of kills with the Hired Gun (Costs 2 gold to fire, but if it scores a killing blow, gives 4 gold [for a net gain of 2]) that she starts with.
  • Leitmotif: Triggered.
  • Mechanically Unusual Fighter: Her starting artifact, the Beret, enforces this, as while she has it, her Max HP is always equal to her money.
  • Money Mauling: Both her attacks as a boss and her weapon as a playable character invoke this: She's literally throwing money at you!
  • Purposefully Overpowered: Playing as her is your reward for taking down the absolutely brutal Superboss that she is; read any other part of her section for info about that, but one additional bonus of playing as Shopkeeper is that you won't need to fight her as a boss a second time in order to sate the Genocide run's requirements. Again, since she's such a hard fight, that's one of the biggest mercies the game grants you.
  • Red Eyes, Take Warning: Her normally blue eyes turn red when she's pissed off. This red-eyed state is an unlockable character skin gained by completing a Pacifist run.
  • Rewarding Vandalism: Defeating and sparing the Shopkeeper will have her occasionally appear to give you money. Executing her instead grants you "Yami", the key to killing Serif in a Genocide run.
  • Riddle for the Ages: Even with the game's sparse story, it's still very out of left field that the Shopkeeper is the one who holds the ultimate dark magic capable of killing Serif.
  • Skippable Boss: She just wants your business, though a keen-eyed player will notice before interacting that she has a HP counter (a very large HP counter). Fighting her is entirely optional. True Genocide route excepted, since she drops the item needed to defeat Serif.
  • Shoplift and Die: Sort of. You can't actually steal from her, but that doesn't make her any less merciful if you pick a fight with her.
  • What the Hell, Hero?: Gets incredibly confused if you beat her in battle, then spare her after the fight. She gets even more confused if you spare her and initiate another fight with her within the same run:
  • You Wouldn't Shoot Me: One of her defeat lines has her confidently dare you to finish her off. Should you spare her, she'll have called your bluff. Should you decide not to..

Debuting in Duelists of Eden

    Chiretta 
https://static.tvtropes.org/pmwiki/pub/images/chiretta_splash_transparent.png
Sharpened her needlework as a field medic, and eventually opened up a shop in Eden. With an understanding of human anatomy and a needle, Chiretta can either give or take life.

    Harissa 
https://static.tvtropes.org/pmwiki/pub/images/harissa_splash_transparent.png
With her custom blend of Mana infused paint, Harissa pulls off all sorts of masterstrokes, like warping around the field and painting you dry, before you even know what hit hue.

  • Art Attacker: Her main weapon is a giant paintbrush.
  • Leitmotif: Wildstyle.
  • Teleport Spam: Her secondary weapon, Retracer, saves her current location and teleports her to the last place she used the attack, or her starting location if it's the first time, while launching globs of paint in an arc.

    Dreadwyrm Heir 
https://static.tvtropes.org/pmwiki/pub/images/dreadwyrm_splash_transparent.png
Fiery and relentless, Queen of the Kingdom of Stars, Dreadwyrm Heir brings the heat by storming the battlefield with bullets.

    Neera Li 
https://static.tvtropes.org/pmwiki/pub/images/neera_splash_transparent.png
Honorable and strict, advisor to the Royal Magister, Neera wields a Cryo Staff to stop enemies in their tracks and lay down the law.

    Queen 
https://static.tvtropes.org/pmwiki/pub/images/queen_splash_transparent.png
Master hacker and leader of Quantum, Queen strategizes and hacks away at her opponents, piece by piece.

    Maypul 
https://static.tvtropes.org/pmwiki/pub/images/maypul_splash_transparent.png
Guardian of the Aetherian Forest, Maypul seeks out threats before they reach her home. She uses the power of nature to knock opponents out and wrap things up.

  • Close-Range Combatant: Her main weapon, Vine Whip, inflicts 3 damage, which is high for a weapon, but it only hits up to 2 columns ahead. The bright side is that she usually has more Mana thanks to spending more time in the front.
  • Guest Fighter: From Rivals of Aether.
  • Leitmotif: Under the Treetops.
  • Status Effects: Has a unique status effect called Seed, that either wraps up an enemy and immobilizes them when they take more than 3 damage from one attack, or lets Maypul force them into the front row.

Non-Playable Bosses

    Gate 
https://static.tvtropes.org/pmwiki/pub/images/boss_gate.png

    Serif 
https://static.tvtropes.org/pmwiki/pub/images/maxresdefault_317.jpg
  • Freak Out: Completely loses her cool when struck with Yami, the only spell capable of killing her.
  • Hero Antagonist: Since she only shows up on the Genocide route (where you're on a jolly murder spree trying to kill everyone), she qualifies as this by default.
  • Interface Screw: One of her attacks directly hits the HUD, causing the spell it hits to become consumed.
  • Leitmotif: Serif.
  • Light 'em Up: Uses light-based attacks.
  • Meaningful Name: A "seraph" is an angelic being represented in various religions.
  • Oh, Crap!: Her face practically screams this when she gets taken down with the Yami spell, since it's the only one capable of killing her off.
  • Precision F-Strike: A subdued version happens if you manage to smack her with the Yami spell.
    What The HELL IS HAPPENING TO ME? AHHHH-
  • Stealth Pun: Why is Serif spelled that way? Because she's the only character whose dialogue uses a serif font!
  • Unexpected Gameplay Change: Her opening move turns the color-coded red and blue tiles all grey. Both you and her can move around freely on the whole battlefield; your character will automatically turn to face Serif for attacks.
  • Winged Humanoid: A pair of angelic wings befitting Eden's guardian.

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