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Fatalis (Miraboreas) / Crimson Fatalis / Old Fatalis

The Black Dragon, The Legend of Schrade, The Dark Demise / Black Flame / Crimson Disaster / The King of Disaster / Ancestral Dragon

https://static.tvtropes.org/pmwiki/pub/images/mhwi_fatalis_render_001.png
Black Flame Fatalis
Crimson Fatalis
Crimson Demon Fatalis
Old Fatalis
Emperor Fatalis

Appearances:
Fatalis:
Monster Hunter, Monster Hunter G, Freedom
Monster Hunter 2, Freedom 2, Freedom Unite
Monster Hunter 4, 4 Ultimate, Generations Ultimate
Frontier G3.1 onwards
Dragalia Lost
World: Iceborne
Monster Hunter Stories, Stories 2: Wings of Ruin
Crimson Fatalis:
Monster Hunter G, Freedom
Monster Hunter 2, Freedom 2, Freedom Unite
Monster Hunter 4, 4 Ultimate, Generations Ultimate
Frontier G5
White/Old Fatalis:
Monster Hunter 2, Freedom 2, Freedom Unite
4 Ultimate, Generations Ultimate
Frontier Z

The original Final Boss, the Fatalis is actually very similar to your standard European dragon. In future games, new types of Fatalis, such as Crimson (Monster Hunter G) and White (Monster Hunter 2, called “Old Fatalis” in Generations Ultimate), were introduced, and are far more powerful than the original. Fatalis is widely considered to be THE most dangerous monster in the setting.
Frontier would have its own Fatalis' each with different mutations and much more power. Frontier G3.1 would introduce the Black Flame Fatalis which can use a special element called Black Flame which deals both Dragon and Fire damage and has differently shaped horns. Frontier G5 would introduce the Crimson Demon Fatalis that uses the Crimson Demon Element that deals both Fire and Dragon Element and three horns like a trident. Finally Frontier Z would introduce the Emperor Fatalis, that can use the Emperor's Roar Element that deals both Thunder and Dragon Element and has crown shaped horns.note 


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    Tropes A-H 
  • Absolute Xenophobe: While the bulk of Fatalis’ hatred is focused on humanity, it’s really not a fan of anything being alive near it. A Fatalis’ territory is devoid of life, either because Fatalis has slain everything or everything has made a run for it.
  • Achilles' Heel:
    • Its head, even though it's really hard to get a clear shot at it given Fatalis's extremely erratic movements. Not only does it take more damage than anywhere else on the body, but destroying the horns is the key to diminishing its tremendously intense flames, especially when it powers itself up during the later phases of the fight.
    • It flinches when hit by two Dragon Pods, cancelling out most of its attacks and leaving an opening towards its chest, which is its second biggest weak point.
  • Attack Its Weak Point: While both weapon types should aim for its head to break it, thus making its Hellfire Mode more tolerable, Blademasters should go for the head since that's where they deal the most damage, while Gunners should aim for the chest since it's more vulnerable to shots there.
  • Always a Bigger Fish: Fatalis is consistently a top-tier threat in the Monster Hunter universe, and perhaps the most iconic abomination of them all.
    • Fatalis is powerful enough to drive a fellow Elder Dragon, Lao-Shan Lung, to flee from it. Amusingly enough, Lao-Shan Lung would actually be the bigger fish under a literal definition, given that it's roughly 3 times the size of Fatalis, but it's Fatalis who can move swiftly and inflict massive damage with breath attacks while Lao-Shan moves slowly, attacks slowly, and has no ranged attacks.
  • Anti-Frustration Features: In Iceborne, the first time it unleashes its "nova" breath, you have to hide behind a hunk of metal that barely deflects the blast, or else you die instantly. Fortunately, once you get into this safe spot, an invisible wall appears around you until the flames subside (possibly because it's a clever way for the game to divert your attention while it loads the bigger part of the arena.)
  • Ambiguous Situation: After its defeat in Iceborne, the Handler admits that there is one mystery regarding Fatalis' existence that has yet to be solved: namely, the reason it's so powerful. What evolutionary reason would one creature have to evolve to be that much obscenely stronger than anything in its ecosystem? Is it simply a power-hungry anomaly of nature, or...?
  • Beast of the Apocalypse: By all accounts, Fatalis plays the part of the one monster who stands above them all, and is famed in legend to be the one to cause The End of the World as We Know It, with verifiably enough power to pull that off at the tip of a hat. Its awakening in Iceborne ultimately connects all the various cataclysmic incidents happening in the New World together, painting a disturbing image as even natural disasters like Alatreon actively flee from Fatalis at the first signs of its reappearance. Further, natural disasters around the world are noted to somehow increase/spread in the time leading up to Fatalis' awakening, as if the world itself is responding to it.
  • Black Knight: Armor made from Fatalis parts gives this vibe; though it's a little more pronounced in Blademaster armor than in Gunner armor. White/Old Fatalis on the other hand, inverts this and becomes Light Is Not Good.
  • Boring, but Practical: Does Fatalis' fire breath seem boring compared to the ability to summon natural disasters? Absolutely. Does that mean Fatalis is a bottom-tier threat? Absolutely NOT!
  • Boss-Arena Idiocy: The Iceborne version's boss arena has two pillar nubs that can block its "cone breath" attack, which is otherwise very deadly. Additionally, the second phase has cannons that can knock it down, ballistae which can knock it out of the air, one-shot binders that can immobilize it, a Dragonator that can cleave off 10% of its health, and a roaming ballista that can fill it with holes. Subverted, however, as these are siege remnants from the kingdom of Schrade's last stand.
  • Boss Remix: The theme for the base Fatalis and the Crimson Fatalis is a choir-backed arrangement of the Verdant Hills theme.
  • Civilization Destroyer: One Fatalis destroyed the kingdom of Schrade.
  • Collision Damage: Common with Monster Hunter, but the Fatalis family takes it up a notch, where a tail flick can be lethal.
  • The Computer Is a Lying Bastard: The game says that its chest is less of a weak point than its head for all weapons. This is a lie; the chest is actually the most vulnerable to Gunner weapons, while the head is more vulnerable to Blademaster weapons. Subverted, as all weapons should at least partially prioritize the head to break it, lest its Hellfire Mode become unmanageable.
  • Contractual Boss Immunity: Cannot be poisoned, paralyzed, put to sleep, or tripped by attacking its legs. In 4, they become vulnerable to status, but don't keep them for very long. The one in Iceborne is vulnerable to these effects, but only once, and is immune to KO damage from regular weapons. It’s also very hard to mount and topple successfully, since like Shara Ishvalda, almost EVERYTHING it does while mounted will reduce your stamina.
  • Crippling Overspecialization: A subverted example, since all of its attacks are devastating, but most of its fire attacks come from its head. In Iceborne, when you grab onto a monster's body part they're firing an attack from with the Clutch Claw (i.e Velkhana's icy breath) they usually can't hit you since they can't aim their attack at their face. This means that all but a few of Fatalis' famed fire breath moves can be completely avoided by, you guessed it, grappling onto the head, leaving its ramming and biting attacks as its only way of harming you there (and the effects are lessened if you're wearing the Rocksteady Mantle.)
  • Damage-Sponge Boss: Hands down the beefiest monster in World and Iceborne combined, with an approximative total of 66,000 HP in solo play on top of its ridiculous resilience and aggressivity under a 30 minute time limit, with multiplayer reaching up to a whopping 171,600 HP. For reference, the runner ups, Ancient Leshen* and Alatreon*, are generally tamer fights.
  • Dark Is Evil: Normal and Crimson Fatalis. They're both darkly colored, and are intelligent enough to be genuinely cruel towards humanity and the rest of monsterkind.
  • Dark Reprise: Fatalis's and Crimson Fatalis's theme is essentially the Forest & Hills theme with Ominous Latin Chanting added.
  • Death from Above: Crimson Fatalis is capable of summoning meteors.
  • Death or Glory Attack: Has one in Stories 2 called Dust Eruption, which deals massive damage to your entire party. It will only use this move when it has run out of HP (thus overlapping with Desperation Attack), and it won't die until after it's used the move.
  • Description Porn: Overlaps with The End of the World as We Know It and Messianic Archetype for White/Old Fatalis.
  • Desperation Attack: In addition to the Death or Glory Attack in Stories 2 described above, Fatalis in Iceborne starts launching more of its gigantic flame attacks the closer it is to death in a last-ditch effort to kill whoever is fighting it.
  • Does This Remind You of Anything?: Fatalis' quirk of using melted remains of its foes is very similar to that of the player using materials to craft gear. Combine with the implications that its hatred for humanity stemming from them hunting monsters for materials, it can be taken as a mockery of the hunter society in a nutshell.
  • Draconic Abomination: Fatalis has clearly-supernatural abilities in a setting where such things aren’t common, phenomenal powers of recovery, and is strong enough to lay waste to entire kingdoms. Of course, what really sets it apart from the other Elder Dragons is, compared to the others, it's completely normal! Despite that however, compared to later Elder Dragons that can summon blizzards, sandstorms, and hurricanes, it's still The Dreaded in the franchise as a whole!
  • Dragons Are Demonic: Across the forms of Fatalis, there are touches of this and Dragons Are Divine. Stock and especially Crimson Fatalis hew more closely to this trope, being fiery hellbeasts bent on destroying everything before them.
  • Dragons Are Divine: White/Old Fatalis, on the other hand, is a majestic and almost beautiful creature, with powers over storm rather than fire. However, like all versions of Fatalis, it is still an aggressive and incredibly dangerous human-hater.
  • The Dreaded: When you get called a "living nightmare", there is a reason to fear you.
    • Fatalis is supposedly the most dangerous monster in existence, according to the lore. It obliterated the kingdom of Schrade in a single night, and most monsters — up to and including other Elders like, say, Lao-Shan Lung and fellow Black Dragon Alatreon— refuse to be anywhere near it because Fatalis terrifies them so much. With World's revelations in the mix, it's a bit unclear if Nergigante would be as afraid of it or if Xeno'jiiva would simply try to use it for fuel like the other Elder Dragons; there are no Fatalis in the New World during World, and the Fatalis encountered in Iceborne is still in the Old World at Castle Schrade, meaning it's very unlikely Nergigante and Fatalis would encounter each other.
    • Its appearance in Iceborne emphasizes this - when the General realizes that Fatalis is present at Castle Schrade, months ahead of when they were expecting its reappearance, he immediately orders everyone present to get the hell out of there. No other monster provokes this level of terror, making it abundantly clear exactly how fearsome Fatalis' reputation is held to be. Prior to that, he flat-out says that every branch of the Hunter's Guild across the planet has helped organize the operation to bring down Fatalis, and failure would result in the annihilation of everything.
  • The End of the World as We Know It: “Meat is eaten, bones are crunched, blood is sucked up dry.” They have a poem, “The Legend of the Black Dragon,” dedicated to just this.
    • The Black Flame Fatalis in Frontier is believed to be the Fatalis that will destroy the world in fire.
  • Enfant Terrible: One of the eggs you bring back from the final egg delivery quest in 4U turns out to be a Crimson Fatalis egg, which quickly hatches and becomes fully grown at an absurd rate. You then get to fight it.
  • Evil Is Burning Hot: Fatalis' fire breath is unbelievably hot, and can melt just about anything down in a matter of seconds. Then there's the Crimson Fatalis, which can weaponize lava and burning meteors along with its standard fire breath.
  • Eye Scream: Dealing enough damage to the head will destroy one of the eyes. This is most noticeable on White Fatalis in 4 Ultimate, where mounting it will place the camera in the perfect position to show that one of its eyes is missing. Doing this is the only way to get the ‘Evil Eye’ to drop.
  • Famed In-Story: “He is called Fatalis, the wyvern of destiny / He is called Fatalis, the wyvern of destruction / Fatalis, Fatalis, heaven and earth are yours / Fatalis, Fatalis, heaven and earth are yours.” This is an excerpt from the in-universe folk song, “Legend of the Black Dragon.”
  • Fights Like a Normal: For all of Fatalis's dreaded strength, the actual abilities the Black variant have are surprisingly limited. It can fly, strike you physically, and breath fire and in later games blast powder. The Crimson and White variants are a bit more mystical, being able to seemingly call down meteor showers and lightning strikes respectively. Even its Iceborne appearance barely embellishes Fatalis's capabilities, in stark contrast to Alatreon, and its own one-hit kill moves are simply breathing a lot of really hot fire.
  • Final Boss:
    • Regular Fatalis is the final opponent in the online campaign of the original Monster Hunter (2004). With the announcement that Fatalis will be the final update monster for Iceborne, unlocked after defeating Shara Ishvalda, Safi'Jiiva and Alatreon, Fatalis is the final monster hunters face in World and its expansion.
    • Crimson Fatalis serves as the final boss of both Monster Hunter G (online) and Monster Hunter Freedom (local multiplayer).
    • White Fatalis, despite averting this trope in its debuting game (Monster Hunter 2, where Yama Tsukami is the actual last online boss), it is the last monster for the final episodic quest in Monster Hunter 4 Ultimate. As it's also the only monster completely exclusive to DLC (G-ranked Fatalis, Silver Rathalos, Gold Rathian, and Dalamadur are also DLC exclusive, but their high rank versions are accessed normally), White Fatalis can in some ways be considered the Final Boss for Monster Hunter 4 Ultimate as a whole.
  • For the Evulz: Fatalis, being the sadistic Omnicidal Maniac of an Elder Dragon it is, deliberately attacks humans (including hunters) and their settlements because it can. It would also melt their dead bodies and wear them as armor for no reason other than just to spite the rest of them.
  • The Fourth Wall Will Not Protect You: With the implementation of a sophisticated game engine for the fifth generation, Iceborne adds an aesthetic design on Fatalis gear that's probably going to haunt you; namely, the eyeballs found on the armor set and some of the 14 weapons. Not only are they of the hellish variety, but they track your camera.
  • From a Single Cell: According to the story, Hunters who wear Fatalis armor for too long find that it starts growing back and sealing them in, and eventually the Hunter goes missing. The implication we get here is that a new Fatalis was born from the armor.
  • Gameplay and Story Integration: Elder Dragons are regarded as living natural disasters, but Fatalis stands with Shara Ishvalda as the few examples who really show this off - it outright destroys parts of the map as the fight drag(on)s on, namely anything you can hide behind to avoid its flames.
  • The Generic Guy: In contrast to the myriad of exotically designed wyverns with even more exotic attacks in the series, the Fatalis has a very "classic dragon" design to it. Even its attacks are pretty standard (e.g. swiping with is claws, lunging and biting, and a simple but massive fire breath). Ironically, this actually makes the Fatalis stand out to some fans precisely because it's the only old-school dragon in a world filled with outlandish monsters. The Crimson and White/Old variations avert this.
  • Geo Effects: In 4U, some of Crimson Fatalis's attacks can cause parts of the ground at Ingle Isle to raise or lower. In Frontier Crimson Demon Fatalis can cause a similar effect, where it can cause whole sections of the arena to fall into the lava below.
  • Guest Fighter: During the "Monster Hunter: Primal Crisis" event in Dragalia Lost, it can be fought as a raid boss as well as summoned as a playable dragon.
  • Guide Dang It!: In Iceborne, slamming it against the wall will sometimes do minimal damage, while other times it will deal massive damage to its head, stagger it for a few seconds, and then make it mad (which is good if you're running one of the highly popular Agitator Secret builds.) What is not explained about this, however, is that it only counts as a proper wall-slam once it's in its four-legged stance; otherwise, it'll just force it onto its front limbs and it'll continue the fight as if nothing happened.
  • Greater-Scope Villain:
    • In Stories, Fatalis is revealed to be the source behind the Black Blight after the world becomes absolved of it following Makili Pietru's defeat.
    • The final DLC for Iceborne reveals it as this once again. The apperance of so many Elder Dragons in the New World so rapidly, up to and including Alatreon, have all been a precursor to the return of Fatalis.
  • Hellish Pupils: All three have distinctively detailed eyes. Eyes that track your screen. These eyes can also be gouged out from the monster, serving as its Rare Random Drop called the Fatalis Devil/Evil Eye, and is required by much of the Fatalis equipment. Said equipment seem to use the eye for no reason other than to look absolutely terrifying.
  • Hijacked by Ganon: Fatalis has a tendency to be the real cause behind cataclysmic events in Monster Hunter games. In Stories, we're lead to believe Makili Pietru caused the Black Blight, only to discover, post-ending, that Fatalis was the true originator of the infection that corrupted Makili's original form. In Iceborne, the Elder Crossing, Shara Ishvalda's seismic activity, and Alatreon's appearance were originally thought to be the fault of the 'Jiiva species, up until it's revealed that all three are really reactions to Fatalis's awakening although that last one is partially due to Safi'jiiva's presence.
    Tropes I-Z 
  • Infinity +1 Sword: Its weapons and armor tend to have the best base stats in the game, bar none. The armor skills it provides are usually underwhelming, though...unless you're in Iceborne, where Fatalis armor has an array of universally good skills, an absurd number of level 4 decoration slots to let you add your own skills on top of them, and two set bonuses that not only unlock the level caps for every other skill, but also grant absurd sharpness/ammo efficiency along with permanently maxing health and stamina.
  • It Can Think: Iceborne reveals that Fatalis is capable of human sapience, since it would attack hunters trying to get close to cannons and ballistas.
  • Joker Immunity: Despite the fact that Fatalis is canonically a Single Specimen Species, it continues to resurface even after being hunted in every generation.
  • Killed Off for Real: Other monsters in the series would just cart Hunters back to the nearest camp. Ultimate White Fatalis from Frontier Z outright disintegrates Hunters from existence with its lasers, leading to an automatic quest failure.
  • Lean and Mean: Although it's very large, its body and limbs are shown to be rather thin when compared to other monsters of comparable size such as Akantor or Ukanlos, with its arms barely having a function when taking into account Fatalis's tendency to simply slither along the ground. Other Elder Dragons of comparable power such as Alatreon, Shara Ishvalda and Safi'jiiva are much more powerfully built, with their necks and tails being nowhere near as disproportionately lengthy as Fatalis. This doesn't detract from its physical strength in the slightest.
  • Leitmotif:
    • "Battle / Fatalis" is shared between Fatalis and Crimson Fatalis, while White/Old Fatalis possesses its own unique theme, The Ancestor.
    • Crimson Fatalis also gets its own theme in 4 Ultimate.
    • In Monster Hunter Frontier G Genuine, Crimson Demon Fatalis possesses two unique themes which change as the fight progresses.
    • In Monster Hunter Frontier Z, White Fatalis gets a unique phase two theme
    • After 16 years, Black Fatalis finally gets its own unique themes in Iceborne. Phase 1 has "The Legend Descends - Fatalis" which is a heavily rearranged version of its traditional theme with elements of Kokoto Village's theme and traces of "Succession of Light" from Iceborne. Phase 2 has "Limitless Courage", which is brand new, containing elements of its original theme and "Stars at Our Backs" from World.
  • Light Is Not Good: White/Old Fatalis, who is every bit the vicious, misanthropic monster that its black and crimson brethren are despite its holy, angelic appearance.
  • Lightning Bruiser: Is very mobile, takes a while to wear down, and can send even a prepared Hunter from full health to "You fainted" in one or two hits.
  • Limit Break: Schrade's Demise, in Iceborne. At several points in the fight, Fatalis will take to the air and unleash a massive wave of fire upon the battlefield which starts by doing tick-damage before Fatalis put all its power into its breath, unleashing a tidal wave of flame and instantly killing anything caught in the blast. Even if hunters get behind something, the fire will melt the cover. After the second giant flame, hunters will need to stand underneath Fatalis if they hope to survive the attack.
  • Magma Man: Crimson Demon Fatalis upon enraging starts to drip magma from its legs, heating the ground where it walks. It can also cause multiple eruptions when it stomps the ground.
  • Mighty Glacier: They're rather slow compared to other monsters, but they have plenty of health and extremely powerful attacks.
  • Misanthrope Supreme: As a result of the Great Dragon War that wiped out the Ancient Civilization and nearly drove the Elder Dragons to extinction, Fatalis as a species carries a burning hatred for humankind.
  • A Mythology Is True: By the events of World, the story of Schrade's obliteration by Fatalis has become mostly known as fable made after the fact to explain why it happened, but Fatalis's sudden appearance put those thoughts to rest. The legend of Fatalis is true, and so is the beast and its unfathomable power, but above all else, everyone now knows that the Elder Dragon is, in fact, killable (at least for a time).
  • Names to Run Away from Really Fast: Would you really expect a monster with Fatal in its name to not be a harbinger of doom for entire civilizations?
  • Nothing Is Scarier: One of plenty of endgame monsters that simply has a giant question mark as its icon, until Iceborne gave it a proper icon. According to Iceborne, the word "Fatalis" wasn't originally used as the name of a monster, but a word to describe an existence of some kind. Basically, the destruction of Schrade - where all its inhabitants were suddenly gone and all contact with it just stopped - was so sudden and mysterious that no one could explain it. Whether it was a monster, a person, or something else entirely, the event of its destruction was simply known as "Fatalis", a word which was spoken with fear well before it was attached to the monster. So it's a word that wasn't associated with a creature, but the mere existence of a phenomenon that could end an entire kingdom overnight, something that no one could explain, which lead to this phenomenon being referred to "Fatalis."
  • Non-Malicious Monster: One of the very few monsters in the franchise to avert this, and it averts it with a vengeance. Unlike the other monsters, and even other Elder Dragons, it doesn't seem to be driven by animalistic instinct, and the lore implies that the Great Dragon War that destroyed the Ancient Civilization and a majority of Elder Dragons gave Fatalis a powerful hate towards all of humankind. Fatalis would also melt the bodies of fallen humans, and hunters, onto its body so it could wear them like they wore its brethren as shown in Iceborne. Simply put, it's implied in World that the other Elder Dragons already forgave civilization for the Great Dragon War. Fatalis didn't.
  • Non-Standard Character Design: Ironically by having a rather standard character design. Whereas most draconic monsters are highly stylized, Fatalis is the spitting image of a western dragon. This is especially the case in the first generation, where it's the only quadrupedal dragon in a world full of wyverns.
  • Old Master: White/Old Fatalis, as its rename implies, is an ancient member of the species, possibly the very one that ended the Great Dragon War. It is more intelligent than other Elder Dragons, enough to specifically hate hunters and figure out how to wear them like trophies, and it has a lot of trophies.
  • Ominous Latin Chanting: All of their themes incorporate chanting in one way or another, particularly Vanilla Fatalis, as you can hear the chorus chanting its name. Heck, even the Hunting Horn crafted from Fatalis blurts out a radio version of the chorus chant, even though it's shaped like a guitar!
  • Omnicidal Maniac: What Fatalis did to Castle Schrade is an example of how dangerous its existence is to humanity and it must be slain at all costs.
  • One-Hit Kill: The biggest source of the family's difficulty in earlier games. This was toned down in 4, but got cranked up in Iceborne, where Fatalis can roast you under a second with wide-sweeping breaths of fire and not one, but five separate 'nova' breaths.
  • Our Dragons Are Different: Averted for the standard Fatalis, given its many similarities to typical Western dragons.
  • Person of Mass Destruction: The kingdom of Schrade was destroyed by Fatalis. ONE Fatalis. When it shows up again in Castle Schrade during the events of Iceborne, Fatalis unleashes torrents of fire so powerful, they wreck barricades and stone fortifications like they were swept away by a sea of flames. Only a massive gate made of iron is able to weather the firestorm, and even then, it's practically melted by the time you lower it.
  • Playing with Fire: Black Fatalis and Crimson Fatalis both have Fire attacks, indeed likely the most powerful Fire in the series as it melts almost anything when at full strength. The G Rank Crimson Fatalis in 4 Ultimate gains a few new Fire attacks, and even leaves flames at its feet when it walks.
    • Frontier introduces the Black Flame Element and Crimson Demon Element belonging to Black Flame Fatalis and Crimson Demon Fatalis respectively. Which deals both Fire and Dragon element damage at once with a greater emphasis on Dragon with the formernote  and Fire with the latternote 
  • Purposely Overpowered: Owing to it being the Final Boss of World, Fatalis gear has quite frankly ridiculous stats, with the Beta Armor set having three level 4 decoration slots per piece of armor. Getting it, of course, requires you to defeat the strongest boss in the game. note 
  • Rare Random Drop: Fatalis Devil Eyes in High Rank and Fatalis Evil Eyes in G/Master Rank for all species
  • Red and Black and Evil All Over: Crimson Fatalis with its black scales and red highlights on its wings and spine evokes this. Subverted when Crimson Demon Fatalis is enraged where it ends up being more of a Red and White.
  • Retcon: White Fatalis’ name is changed to Old Fatalis in Generations Ultimate.
  • Sadist: One of the things that makes Fatalis scary is that while monsters as a whole don't take genuine pleasure from causing destruction, it does. This is best shown during its battle in Iceborne: when it sees the player, it licks its lips almost as if it's anticipating being able to kill them, and its pin attack has it crush the player under its superheated chest and slowly cook them alive instead of just blasting them with its insta-cart fire and getting it over with.
  • Shmuck Bait: Fatalis' "cone breath" attack in Iceborne leaves a massive opening to wail on its head; however, the attack leaves a pile of slag where Fatalis' head was, which will then blow up any hunters that were too close to the actual head. As such, it's a better idea to attack the neck instead, since it's far enough from the blast radius and still counts towards breaking the horns and eye.
  • Shock and Awe: White/Old Fatalis is capable of summoning lightning. In Frontier it gains it's own element called Emperor's Roar Element that deals both Thunder and Dragon element damage with a great emphasis on Thunder.note 
  • Signs of the End Times: They are all said by legend to cause The End of the World as We Know It. The mission title for Crimson Fatalis is The End Times. In Iceborne it's noted Fatalis' reappearance was heralded by a multitude of natural disasters around the world.
  • Single Specimen Species: Played With. There are a total of three members of the Fatalis species, but each one is so radically different in terms of their supernatural abilities that each has their own classifier within the guild.
  • Slasher Smile: Its jaws are configured in a way that make it look like it's always grinning maniacally. It even licks its lips as it eyes the hunter, implying that it is indeed going to enjoy killing you.
  • Snakes Are Sinister: In Iceborne, Fatalis sometimes lunges at you with the single-minded purpose of ramming you, with its long neck slithering along the ground as it keeps advancing towards you, not even using its front legs. This is a visual indicator of just how animalistic and uncaring of appearances Fatalis is in its pursuit to kill you.
  • The Spook: Meta example. Fatalis is the first of the so-called "Forbidden Monsters" (also called the "Black Dragons" coming from Fatalis's own Red Baron). These are a group of Elder Dragons that Capcom does not allow to be mentioned in any of the series promotional material, at least until the 15th anniversary, which featured Fatalis and all the other black dragons. In-universe Fatalis is also treated like this to some degree, with most people even in the Guild believing the name is not meant to refer to a real creature but rather the "idea" of such a force, and the Guild keeping what little information they have on it under wraps where they can.
  • Stance System: Fatalis will literally change its stance periodically in battle, switching between a quadrupedal and bipedal position, both of which give it different moves and affect how easy it is to hit its head, where it is most vulnerable.
  • Stuff Blowing Up: Fatalis in 4 Ultimate now comes equipped with Blastblight via explosive powder it can spread in front of it. It can also spread powder then ignite it to create controlled explosions, or detonate a large cloud of powder in front of it to create an enormous explosion. In Iceborne, Fatalis's breath attacks usually leave patches of molten flames on the ground that violently erupt not long after the attack, potentially sending unwary Hunters flying.
  • Superboss: Crimson Fatalis is one of the final quests in 4U's offline mode, unlocked by completing all of the offline egg delivery quests. Regular Fatalis also makes a surprise post-story appearance in Stories 2, being the final opponent faced in Elder's Lair.
  • Suspicious Video-Game Generosity: Its Special Assignment "The Black Dragon" in Iceborne gives you up to 5 carts (seven with Felyne Safeguard and Felyne Insurance) as opposed to the standard of up to three (five with the aforementioned food skills). And you'd best believe you're gonna need every one of them. This is averted in any refights in its event quest, "Fade to Black", where you have to do it with the normal three.
  • Tail Slap: Fatalis and its subspecies all have very, very long tails. Just turning around turns it into a forty-foot bullwhip, to say nothing of when they actually attack with it be it simply striking you, smashing the ground or causing eruptions.
  • Technicolor Fire: In Iceborne, if Fatalis's head is not broken at least once upon entering final form, its fire breath will be altered into devastating trails of blue flame, enough to one-shot hunters even with Fireproof Mantle equipped.
  • Time Abyss: Fatalis as species are incredibly long-lived—it's all but stated the Fatalis fought in Castle Schrade is the same one that destroyed the civilization thousands of years before the events of Iceborne—but White/Old Fatalis surpasses even its brethren in this regard, having been called the ancestor of all other Elder Dragons (some that are themselves old enough to be once considered primordial gods by primitive humans) and possessing cortexes and shards which the games emphasize are ancient, even for Fatalis. If its "Ancestral Dragon" title is taken literally, or is at least based on a grain of truth, then White/Old Fatalis might be the oldest creature alive, its age unfathomable.
  • Took a Level in Badass: While Fatalis has always been an immensely powerful monster, its limited moveset in prior games made it very predictable and easy to read. When it returned in Iceborne, however, its moveset was greatly expanded while retaining its damage output, allowing it to now catch new players and careless veterans alike. When it reaches 50% and enters Hellfire Mode, it boosts its already high damage and further expands its moveset, including a devastating attack where it spins in a circle while breathing fire.
  • Total Eclipse of the Plot: The White Fatalis causes an eclipse in its introduction video in 4 Ultimate.
  • Triumphant Reprise: Fatalis's second theme in Iceborne, "Limitless Courage", imposes the beast's perpetual Ominous Latin Chanting as it mingles with World's "Stars At Our Backs", but has a tinge of hope as you now know that the Elder Dragon can be defeated.
  • Turns Red:
    • Thanks to a combination of its rage at being driven off and the volcanoes it calls its new home Crimson Fatalis’ scales have turned into a deep shade of crimson. In Frontier this happens a second time with Crimson Demon Fatalis where upon enraging it’s whole body turns a much brighter colour.
    • Emperor Fatalis, when it’s in its second phase, has its horns and wings turn from a light blue to a blood red.
    • In Iceborne, once you bring Fatalis's health down to 50%, it will unleash a second nova flame that forces you to hide behind an iron gate, then immediately power itself into "Hellfire Mode". In this form, Fatalis's flames are brighter, significantly stronger and will routinely oneshot you until you manage to break its horns and turn the flames back down to a manageable level.
  • Unskilled, but Strong: Its weapons in Iceborne come with unmatched raw attack, superior sharpness and decoration slots, and good Dragon damage with high Elderseal, but they take a nasty -30% hit to affinity even when fully upgraded, necessitating other skills to bring it back up.
  • Violation of Common Sense:
    • Several of its fire breath attacks in Iceborne can be completely negated by grabbing onto its head. Made worse by the fact that the fireballs can still hit you somehow on the side of its head, but the fire streams don't.
    • When it starts throwing out a third-onward "nova" breath attack, you have to go towards it to avoid them (because there's no longer any sufficient cover).
  • The Virus: Similar to Gore Magala in 4 and 4U, Fatalis in Stories can spread a condition known as the Black Blight that possesses monsters and drives them berserk. This condition is responsible for corrupting the Stories-exclusive Versa Pietru and transforming it into the more aggressive Makili Pietru.
  • Vocal Dissonance: Their voices are rather shrill and squeaky for such a dreadful monster, much like a certain evil, planet-killing golden three-headed alien dragon.
  • Weaksauce Weakness: Picked up a nasty one to Dragon Pods in Iceborne, which it drops throughout the fight or when hit with a Clutch Claw attack. When poked with two of them from the Slinger, it flinches, cancelling most of its attacks, and notably doesn't become more resistant to this with subsequent shots. With proper timing, this can be used to deny it chances to use its more obnoxious moves or moves juiced up by Hellfire Mode.
  • When All You Have Is a Hammer…: The base version's abilities can basically be boiled down to "breathes a lot of really hot fire"... And that's all it needs to be the most feared monster in the whole world, as said fire is hot and massive enough to destroy any defense humans can mount.
  • White and Red and Eerie All Over: Compared to the more hellish looking Black and Crimson Fatalis, White/Old Fatalis has a sort of haunting beauty to it. Its ghostly white scales, fur, and crimson eyes make it look less like a destructive demon and more like a cruel, ethereal godlike being, a description that becomes more apt when it starts firing off unusual red lightning bolts instead of the flames of its fellow Fatalis.
  • Wind from Beneath My Wings: G-Rank Crimson Fatalis can shoot a wave of hot air by flapping its wings while standing.
  • World's Strongest Man: All Monster Hunter civilizations and peoples, from the Guild to the Wyvernians, consider Fatalis the most dangerous creature known simply because it has no true rival in strength and abilities. The base form of the species causes Elder Dragons to flee from its mere awakening, up to and including Alatreon itself. The last time it awoke, it singlehandedly destroyed Schrade, a large and powerful country in a single night to the point where no one knew what happened afterwards for centuries. Finally, the developers of the series have stated multiple times that, while the other Elder Dragons sit at the top of the ecosystem, Fatalis stands above even them. Its power is so overwhelming that it raises some potentially frightening implications; the Handler wonders after Fatalis' defeat why a single creature would ever need to evolve to be that much stronger than anything in its ecosystem to begin with. She decides to make it her life's goal to find out, but as of yet the answer remains a mystery.
  • Yellow Lightning, Blue Lightning: White/Old Fatalis has red lightning.

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