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    Sasara Minagi 

Sasara Minagi

Voiced by: Rie Takahashi

https://static.tvtropes.org/pmwiki/pub/images/395px_sasara_2_star.png
"Everything is all right now that I'm here. From now on, call on me whenever you're in trouble, okay?"
"My name is Sasara Minagi. My father is part of a rescue team and the person I respect most. Having the courage to face the odds, no matter how bad, to save another's life... It makes him just as cool as the knights in picture books. As his daughter, I want to be strong too."

One of the initial playable characters. A Magical Girl with a strong sense of justice. As a kid, Sasara was obsessed with a knight in a picture book and swore to become someone who could save people too. Taking after her Rescue Squad father, she'd rather save a life than kill an enemy.


  • Balance Buff: Her Magia was upgraded as part of Valentine 2019 event. It now increases the the party's defense for 3 turns.
  • Cloud Cuckoolanders Minder: Sasara acts as one to Asuka Tatsuki, who tries to self-flagellate for every perceived misdeed.
  • Chronic Hero Syndrome: Sasara is functionally a magical girl rescue worker, always prioritizing rescuing civilians over fighting witches.
  • Commonality Connection: In Madoka's side story, Sasara bonds with her and Mami as they became Magical Girls to protect civilians from witches.
  • Deer in the Headlights: When Sasara is caught in a hostage situation, she can't do anything but hyperventilate. She becomes a magical girl so it won't happen again.
  • Dude, Where's My Respect?: Witch's kisses put people into a catatonic state after they're taken out of a barrier, so for all the good she does, Sasara never gets so much as a "thank you". Sasara hates the fact that she wants someone to praise her for doing the right thing. She gets a bit better once she teams up with Asuka.
  • Fleur-de-lis: One on her skirt as a magical girl, reflecting her admiration of the knights of old.
  • Heroes Prefer Swords: Her weapon of choice is a sabre.
  • Hostage Situation: Gets stuck as a hostage in a grocery store in her backstory.
  • Knight in Shining Armor: Sasara aspires to be one, inspired by both the knights in picture books and her father, a rescue worker.
  • Showgirl Skirt: In her magical girl form, on top of a miniskirt.
  • Small Steps Hero: Sasara prioritizes saving the people trapped in witches' barriers over fighting the witches themselves. This drives a wedge between her and Asuka when they first meet, as Asuka prioritizes defeating the witch over everything else.
  • Storm of Blades: Sasara's Magia, Knight Resolve, has her summon glowing broadswords and launch them at the enemy, with a few more falling from the sky for good measure.
  • Too Many Belts: At least three, though one does hold her scabbard.
  • "Where Are They Now?" Epilogue: She's started to work on becoming independent from her father so she can join the Rescue Squad on her own terms, especially after hearing how well Asuka has done since becoming independent.

    Masara Kagami 

Masara Kagami

Voiced by: Shizuka Ishigami

https://static.tvtropes.org/pmwiki/pub/images/395px_masara_3_star.png
"I'm Masara Kagami. I'm 5'4”. I go to school in Kamihama. I'm a Magical Girl... Random facts are really all I can say."
"Getting praised for achieving something doesn't change anything in me. The same's true the other way around; getting told insensitive things won't change me. Nothing fazes me. I think being that way is very peaceful... but it's also so boring."

A girl who doesn't feel strong emotions and wants to feel excitement, Masara was born into a peaceful family and raised by two loving parents. Despite all the love she was given, she remains cold, living a life lacking excitement. Deep inside, though, she is thirsty for something more. Even the thrill of being a Magical Girl eventually fades until she meets another girl, Kokoro, who makes her feel emotions that she's never felt before.


  • Anti-Magic: Her Doppel Selene is stated to nullify all magic in an area around it, though nothing in its in-game effects reflect this.
  • Attack! Attack! Attack!: She fights by doing nothing but attacking, without defending herself at all. This is reflected in her in-game stats, where she's a Glass Cannon.
  • Berserk Button: Hurting Kokoro. In Chapter 8, she's extremely on-edge after Kokoro was jumped by berserk Feathers, and is initially very hostile toward Momoko when she learns that her group's conflict with the Magius caused Kokoro to get hurt.
  • The Berserker: A strange example. Although she generally shows little emotion even in battle, she fights with reckless abandon to the point where Kokoro asks her if she's trying to die. Masara answers that she doesn't really care if she lives or dies.
  • Big Damn Heroes: Saves Kokoro from Suzune in the "Cross Connection" event.
  • Broken Ace: She's quick at picking up skills, her family is very stable, and she never lacks of anything. It instead makes her bored with life because she never really has anything going on. She took up both swimming and magical girl contract thinking that those can bring some excitement but because she's doing good at both, they only become a momentary thrill and she returns to being her unmotivated self.
  • But Now I Must Go: She decides to study abroad in her epilogue.
  • Critical Hit Class: Her personal guarantees critical hits for one turn and her connect's sole effect is giving one of the highest critical hit chances in the game, meaning she more or less counts as this.
  • Emotionless Girl: Masara's affect is pretty... flat, and she doesn't understand why seeing Kokoro get hurt makes her feel bad.
    • The witch in "Howa Howa Girl" event stole everyone's most treasured items. Masara's dialogue is only that she's wondering why everyone seems busy, implying that she has nothing with sentimental value that get stolen by the Witch.
  • Even the Girls Want Her: A Valentine's Day issue of Magia Report shows her getting a lot of Valentine's chocolate from the girls in her class (which makes Kokoro angry).
  • Giant Poofy Sleeves: In her magical girl form.
  • Good Scars, Evil Scars: Masara received a scar heroically protecting Masara during a fight with a witch.
  • Heroic Self-Deprecation: Downplayed. Masara doesn't understand why someone would want to hang out with her, since as far as she can tell, they're not getting anything out of it.
  • Hidden Depths: She really likes watching documentaries on TV because it always gives her random trivia she didn't know previously. She also pouts a bit when Kokoro is able to answer a trivia question before her during the hiking competition.
  • Invisibility: She disappears before some of her attacks. Her Magia, Invisible Assassin, has her vanish and then go to town on her enemies.
  • Jumped at the Call: Masara was sick of being bored with her life, so she contracted because she thought it might interest her. She got bored of it once the novelty wears off.
  • No Challenge Equals No Satisfaction: Ultimately, the fact that most things comes so easy to her leaves with no sense of joy in doing anything.
  • The Spock: Thinks of life in terms of value, without any regard for how feelings factor into it. For instance, when Kokoro wants to hang out with her and share sweets, she can't see how it benefits Kokoro.
  • Sugar-and-Ice Personality: She's normally quite cold and quiet, but it's obvious that she cares very dearly for Kokoro.
  • Taking the Bullet: She takes an attack for Kokoro in her MSS, taking a severe injury in the process. Masara tells Kokoro that she doesn't like getting hurt, which Kokoro interprets as Masara not wanting Kokoro to get in her way anymore, but it turns out to be Masara's roundabout way of telling Kokoro to be more careful since Masara feels the need to protect her.
  • Tin Man: She bemoans not being able to find interest in her life, and envies people who get excited about things. However, her relationship with Kokoro shows that she can be very caring and emotionally invested, even if Masara herself doesn't fully understand her emotions.
  • Wacky Parent, Serious Child: Masara's mother is very cheerful and energetic, in comparison to her serious and overly-rational daughter.
  • "Where Are They Now?" Epilogue: She's decided to study abroad in search of new experiences, but is troubled by imagining how it'll feel to say farewell to her friends.

    Hazuki Yusa 

Hazuki Yusa

Voiced by: Haruka Yoshimura

https://static.tvtropes.org/pmwiki/pub/images/395px_hazuki_yuuza_3_star_card.png
"Uh... ah, right, would you like to get something to drink? My treat. You want coffee or something?"
"My parents died when I was still young. It was a car accident during a trip... I was left all on my own. My relatives passed me around, and eventually I ended up in an orphanage called the Azalea House... But that turned out to be my lucky break! I found a whole new family!"

A Magical Girl raised in an orphanage. The Azalea House took her in after an accident on a family trip claimed her parents. Despite her tragic childhood, her personality is bright and cheery, and she's talented at getting along with others.


  • Abusive Parents: Her biological parents were loving, fine people. Her relatives who took her in after they died who said and did bad things to her before dropping her off at an orphanage were not.
  • And Then John Was a Zombie: She witches out in one of “Our Beginning is a Recurring Dream”’s Bad Endings.
  • Cape Swish: During her transformation sequence.
  • The Conscience: She serves this to Konoha, whose paranoia is often detrimental to everyone, because not even Konoha can completely shut her off like she can Ayame. Only Hazuki that is close enough to Konoha for her to trust her words, stubborn enough to fight off Konoha's own hardheadedness, and mature enough to give Konoha good advice. So, when Konoha will no longer listen to reason even from her at the climax of the Azalea event, it alarms Hazuki of a possible third party manipulating Konoha.
  • Control Freak: She obsession with schedule is mostly rooted on her perceptive desire to have everything under her control after she lost her family from something that she had no way of preventing. Because of this, she has low opinion on things that she can't directly move, thinking that bond outside her fellow Azalea orphans as mere convenience and has no strong loyalty toward it. Her fetish for sophisticated mind-game is because she finds thrill when things going All According to Plan.
  • Dual Wielding: Two axes.
  • Fashionable Asymmetry: Two different lengths of stockings, and a white garter on her right leg, but not her left.
  • Flash Step: The battle animation for her horizontal Blast attack is her throwing her axes behind the furthest enemy, immediately teleporting to the axes in a flash of lightning, and slicing through the enemies in the back.
  • Freudian Excuse: Losing her biological parents to a random traffic accident and being passed around by relatives until she was left at an orphanage certainly didn't help her trust others or enjoy not being in control of things.
  • Impossibly-Low Neckline: In her four-star card.
  • Manipulative Bitch: A very benign and good-natured one, but a very skilled one nonetheless. For example, during the epilogue of The Flowers' Lament, she manipulates Asuka and Sasara into treating her to lunch by pretending to have forgotten her wallet. Judging by Ayame's reaction, it's a con that she's pulled off several times before.
  • Orphanage of Love: Grew up in one.
  • Passive-Aggressive Kombat: Despite her usually affable nature, Hazuki's relationship with Nanaka devolves into this, because their respective instincts warn them of each other's untrustworthiness. Akira even says that, "Their faces are smiling, but their eyes are not."
    • In Little Kyubey's sidestory, it is shown that she's wary of the Kyubey's intention for trying to make friends with the Azalea trio, and proceeds to threaten him with a smile on her face.
  • The Rival: When it comes to her interaction with Nanaka, Hazuki is The Rival to Nanaka's The Hero, mostly because Hazuki has a less benevolent and more selfish motivation compared to Nanaka, and she's still portrayed this way even in her own side-story. Just like any rival character, she ultimately lost against The Hero.
  • Saving the Orphanage: Why she and her friends became magical girls.
  • Schedule Fanatic: Because she's good at resource management, Hazuki is tasked on the household's schedule. Her personal Memoria 'Hazuki is Always Busy' depicts her calendar, of which each day is filled with her plans sometimes down to each hour, showing that she's like a housewife on tight budget waiting for discounts.
  • Shock and Awe: Her powers are electricity-themed and her Magia is called Thunder Torrent.
  • Statuesque Stunner: Magia Archive reveals that she's 175 cm; the tallest among those with known height. She's also a beauty who uses her charm to pacify wary conversation opponents.
  • Stepford Smiler: Since her parents died, though the director of the orphanage saw right through it. She arguably gets worse in the present; she projects an air of cheerful negotiator, but is actually a ruthless schemer. She's also an even worse paranoiac than Konoha as shown in "Flowers' Lament", which is impressive after what Konoha had shown in "And So, the Azaleas Bloom".
  • True Companions: With Konoha Shizumi and Ayame Mikuri. They grew up in an orphanage together and made their wishes together.
  • "Where Are They Now?" Epilogue: She became student council president at her university, and now knows the difficulties of being a leader and the importance of allowing others to help you.
  • Why Did It Have to Be Snakes?: In "Let's Play at All Gods Festival", Hazuki goes hysteric to the point of tears when she stands on Ayame's knees for Ayame's cheerleading routine. She dismisses it as a fear of height because she can rides ferris wheel and Roofhopping just fine, and attributes it as a fear to stand on an uneven surface. It's likely attributed to her Control Freak personality.

    Kokoro Awane 

Kokoro Awane

Voiced by: Reina Kondo

https://static.tvtropes.org/pmwiki/pub/images/395px_kokoro_4_star_card.png
"Let me know when you want my help, okay? If any of my fellow Magical Girls are in trouble, I want to help them out."
"A family memory? I'd say mine is when I was a little girl and all of us went hiking together. And recently… I'm not sure. All of us, out at the same time? That hasn't happened in forever… Oh, sorry, I didn't mean to bring down the mood. What's your favorite family memory?"

A Magical Girl who always tries to put on a happy face. Her parents divorced when she was young, and she's lived with her father ever since. Their relationship has become strained, leading her to become emotionally shut off.


  • Clingy Jealous Girl: Her Magia Report incarnation is very upset when Masara shows up on Valentine's Day with loads of chocolates from other girls.
  • Dysfunctional Family: Her parents fight often, to the point where her mother up and left one day. Kokoro made a wish for her mother to come back, but that didn't stop the constant arguments, which have caused their daughter a lot of pain. However, while Kokoro feels like she's the product of a failed relationship, her parents assure her that whatever issues they have with each other, they have nothing but love for Kokoro. At the end of "A Bouquet for Everyone's Happiness," her parents decide that while they still love each other, they'll live separately once Kokoro moves out.
  • Ground Punch: Kokoro punches the ground a few times to charge up for her Magia. She also does one of these to fire a shockwave in her blast attack animation.
  • Iron Butt Monkey: Apparently, the reason why she often becomes the designed victim in magical girl attacking another magical girl accident is because her personal magic can makes her survive the attack.
  • Missing Mom: When her parents separated, her mom left. Kokoro's wish was for her to come back.
  • Nature Lover: She loves hiking, although since it was something her family used to do when they were still together, she now has mixed feelings about it. During the hiking race in the Reaching a Happier Height event, although her and Masara are the youngest competitors they win by a handy margin.
  • Only Friend: Was this to Masara, who, for the life of her, cannot understand why Kokoro wants to hang out. Aimi later becomes part of their friend group, though.
  • Parents as People: Her father has good intentions but is under a lot of stress from suddenly having to raise his daughter alone, which causes him to lash out at her occasionally. Kokoro understands this, but it still frustrated with the situation.
  • Percussive Maintenance: Whenever Kokoro summons her Doppel, she has to hit Pamela a few times to get it going. Then it starts spinning around like the Beyblade from hell.
  • Promoted to Playable: She originally appeared as an NPC in Masara's MSS before being released with the Reaching a Happier Height event a few months into the game.
  • Rousing Speech: She gives one to Aimi in Chapter 8 after Aimi begins to despair upon learning the truth about Witches.
  • Sensual Spandex: The bottom layer of her magical girl outfit is a spandex bodysuit.
  • Shock and Awe: Her primary form of attack; an update to her animations even made the tonfas electrified.
  • Showgirl Skirt: In her magical girl form.
  • Spider Limbs: Kokoro's Doppel has a bunch of these. It lifts them out of the way for its spinning attack.
  • Stepford Smiler: She's outwardly bright and cheerful, but her desperation to mediate for her broken family and keep them together has left her a bit of a wreck. One of the reasons why Kokoro is so drawn to Masara is because the latter girl sees through her facade immediately and gives her advice without sympathy. There's a reason why her Doppel's nature is endurance.
  • Strong Family Resemblance: According to official art and to her artist's production notes, Kokoro is almost a carbon copy of her mom appearance-wise.
  • "Where Are They Now?" Epilogue: She's come to understand the reasons behind her parents' divorce as she's become older, and now she's better able to work on reconciling her family.

    Riko Chiaki 

Riko Chiaki

Voiced by: Hikaru Akao

https://static.tvtropes.org/pmwiki/pub/images/4_star_riko_chiaki.png
"I'm proud of having lots of energy and being well-behaved! I always try my hardest, so I won't let you down!"
"I'm Riko Chiaki, I work at Chiaki's, the neighborhood bento shop! I like math and being on lunch duty! My dad, mom, and teachers say I'm very well-behaved! Our shop's best bento has fried chicken and a healthy salad! I really recommend trying it!"

Riko is like a little sister to the other Magical Girls. She often can be found working at her parents' bento shop and is a warming presence for the customers. Though still quite young, she is considerate to her elders and has an admirable work ethic.


  • Adorably Precocious Child: She's very young. She's also very responsible. She often take care of her family's lunch shop by herself while her parents are working with their other works, and she does a great job on it.
  • Children Are Innocent: The reason why the Kyubey in "It's Okay to Be Clumsy" event is very helpful and supportive like an ordinary magical girl mascot is because that's how Riko perceives him as. She has no suspicion on him intention and his contract, even as the fake Kyubey himself informs her that this view might not be true.
  • Damsel in Distress: She's debuted being rescued by Yachiyo from almost getting killed by the Wings of Magius's purge in Chapter 8.
  • Everyone's Baby Sister: She's a very young magical girl, that other magical girls can't help but be protective of her. Her profile even says that she's such a "younger sister magical girl, that any other magical girls feel like an older sister."
  • Hates Being Alone: This is practically her only weakness. Because her parents are busy with their store, she clung to a girl next door who acted as her sitter. When the girl goes to get married and moves out to another ward, Riko's loneliness at losing her 'big sister' alongside her concerns about her cooking talent makes her fall victim to a Witch in "It's Okay to be Clumsy".
  • Incredible Shrinking Man: A witch shrinks her down, leaving her vulnerable to be ganged up by familiars and her own self-doubt manifested in a shadowy copy of her. Riko ends up riding Kyubey into battle like a jousting knight.
  • Little Miss Badass: Despite being a very young magical girl, she regularly defeats Witches solo. While she has some hesitation to fight other magical girl, she has none when she's informed that the Mirror clones aren't real people and nonchalantly goes to battle without holding back. She's extremely competent in everything she does, including the magical girl businesses that many older girls are struggling in. Her Witch-hunting skill ends up making Hagumu insecure enough that she rejects Kanagi's offer to join the Magia Union.
  • Mind Rape: It's Okay To Be Clumsy has her ambushed by a Witch and trapped in a nightmare of her own self-doubts and fears, which is a bad place to be any Magical Girl, let alone someone as young as her. She manages to push out of it, but she's still shaken when she wakes up in Mitama's shop afterwards.
  • Romantic Wingman: Her story as a magical girl started when she made her wish so the girl that she looks up as an older sister could marry a guy from a different district ward. Her Doppel's form is said to be a 'moonlit matchmaker' and has the same name as the Chinese God of Marriage.
  • "Where Are They Now?" Epilogue: She's still helping out at Chiaki-ya, and her dream is to help kids like her who have busy parents.

    Sayuki Fumino 

Sayuki Fumino

Voiced by: Machico

https://static.tvtropes.org/pmwiki/pub/images/sayuki_4_star_art.png
"I may not look it, but I'm Mizuna's local idol girl!"
"I'll slash my way into your heart! It's me, your beloved blade-bearing beauty! Sayuki Fumino, cutting iiin! Whew! Wait, no, I messed up. This isn't a stage... A-anyway, do over! I'm Sayuki Fumino! My favorite things are swords and, er, history about swords! Nice to meet you!"

A Magical Girl with a rather peculiar passion...Japanese swords. When katanas or anything else she’s interested in comes up in conversation there’s no stopping her. She also tours as a local-idol for the historically rich Mizuna.


  • Cool Sword: She doesn't actually use one, but she loves swords, especially ancient ones. She has a katana-shaped barrette in magical girl form, her most treasured item is a book on ancient swords, and during Mayu's side story she's dying to see the exhibit on ancient swords that the art museum Mayu works at is putting on. Her Doppel does use a katana to attack.
  • Hidden in Plain Sight: She uses her magical girl outfit as a idol outfit. Rena, at least in her swimsuit costume event, couldn't put two and two together.
  • Idol Singer: She is mentioned to be Rena Minami's favorite idol.
  • The Klutz: She is quite clumsy and is very mistake-prone. Her Doppel also shares this trait, as while it assists Sayuki and a chosen "lucky companion" with ritual suicide, it tends to accidentally send off only the companion.
  • Magic Idol Singer: She is an idol and a magical girl who uses her song to fight Witches and familiars.
  • Nice Girl: Very sweet and friendly, and is friends with fellow Nice Girl Mayu.
  • Promoted to Playable: Sayuki was an NPC from "The Howa Howa Girl"/"Wait, You Got It Wrong!" event. She was made playable in June 2019 for the Japanese version.
  • Rose-Haired Sweetie: She's kind and has peach-colored hair.
  • Seppuku: She does this in her Doppel attack.
  • "Where Are They Now?" Epilogue: She's been scouted by a national agency, but is weighing whether she wants to pursue her idol career or to study.

    Akari Mai 

Akari Mai

Voiced by: Rumi Ōkubo

https://static.tvtropes.org/pmwiki/pub/images/akari_magireco.png

When she transforms she becomes 16 years old, but in reality she's a Magical Girl in elementary school. She's seen as mature by her classmates, but despite her acquired knowledge and culture her tastes are still childish and her true nature is honest. When she sees her favorite Mini-Bunni, she gets so excited and her childish side comes out.


  • Adorably Precocious Child: A rather mature little girl who often comes off as more mature than girls rather older than her, like Hotaru, without coming off as annoying. Even when she's around Haruto, who she has a serious crush on, the drop to her composure still leaves her as more in control than, say, Aimi.
  • Older Alter Ego: While she is an elementary school girl and thus around 11-12 years old, in her transformed state she becomes 16 years old.
  • "Where Are They Now?" Epilogue: She's learning how to cook for Haruto, but he still sees her as a little sister.

    Masara & Kokoro (Bride ver.) 

Masara & Kokoro (Bride ver.)

Voiced by: Shizuka Ishigami (Masara), Reina Kondo (Kokoro)

https://static.tvtropes.org/pmwiki/pub/images/card_35044_c.png

  • The Glomp: Kokoro glomps Masara after their second Magia.
  • Silly Rabbit, Romance Is for Kids!: Both Masara and Kokoro turn out to have rather dim views on marriage. Masara views marriage as merely a contract and doesn't understand how love can be quantified in it, while Kokoro is jaded from witnessing her parents' dysfunctional marriage. They both come around on their views by the end of their event, though, in part thanks to learning about how each of their parents got together.
  • Ship Tease: Probably the most egregious of all the duo units, considering that they're dressed up as a bride and groom. When Masara asks her parents for permission to take part in the wedding photoshoot her mom almost seems to think that she's getting married to Kokoro for real.

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