Follow TV Tropes

Following

Characters / Loomian Legacy Veils Of Shadows Embit To Terrafly

Go To

    open/close all folders 

     # 001 — #003: Embit, Rabburn and Searknight 
https://static.tvtropes.org/pmwiki/pub/images/embitline.png
Embit, Rabburn and Searknight

A fire type Beginner Loomian that starts out as a Embit and evolves into Rabburn and then Searknight, a Fire/Metal Loomian. They are stated to be the sworn protectors of the royal family in Roria and are most known for their loyalty. Its "armor" is actually made of hardened fur. Searknight excels in tanking hits and dishing out hits but are fairly slow. Their type combo are unresisted making them hard to resist and has a four resistances. Searknight however has a crippling 4X weakness to Earth type attacks, so they must be very wary, lest they get toppled on.


  • Achilles' Heel: Earth attacks are highly effective against Searknight.
  • Close-Range Combatant: It has a decent Melee Attack stat and a good amount of melee attacks to choose from. It also posses a few ranged attacks but it runs off its lower Range Attack stat.
  • Mighty Glacier: Hits hard, especially with its type STAB combo having no resistance to both types and can tank a few good hits with its bulky melee defense and decent HP but is slow on the draw.
  • Monster Knight: A bulky Rabbit that happens to be an honorable knight.
  • Ridiculously Cute Critter: Embit.
  • Righteous Rabbit: Generally regarded as loyal and heroic.
  • Scissors Cuts Rock: While its Fire typing makes it weak to Water and Light Starter Mon, Luminami, its Metal typing can beat Luminami's Light typing.
  • Starter Mon: It's one of 7 Begginer Loomains that the player can pick.
  • Uniqueness Decay: It used to be the only Loomian with Terrifying as an ability, but it was distributed among more Loomians.
  • White Bunny: Its Gamma Gleaming form is black and white, with its fur being the latter color.

     # 004 — #006: Dripple, Reptide and Luminami 
https://static.tvtropes.org/pmwiki/pub/images/drippleline.png
Dripple, Reptide and Luminami

A water type Beginner Loomian. Dripple enjoys the companionship of its trainer and prefers spending all day blowing bubbles from its mouth. These species are found dwelling in the bottom depths of the sea, with Luminiani using its light on its head to eat its prey that are attracted to it. It occasionally rises out of the water to prey on Bugs types.


  • Awesome, but Impractical: Submerge, a Melee Water attack that takes two turns to attack. The first turn allows it to hide underwater to prevent from being attacked and strikes at the second turn. While this move can bypass Protect based moves like Briar Block, its 75 base power means it generally won't be strong enough to knock out, with other Water moves having much more stronger base power and they run off of Luminami's slightly higher Ranged Attack, not to mention, it can learn Hydro Slash that while slightly weaker, does more damage in two turns. Also, it's telegraphed meaning your opponent will take the time to switch into something else to resist the move or offset by healing.
  • Fish People: Luminami is based off of fish people, such as the Creature from the Lagoon.
  • Heal Thyself: Learns Soft Water, which regains a little bit of health for five turns. Also Power Napper.
  • Jack of All Stats: Has balanced stats all across the board except Speed, which is a slow 60.
  • Nerf: The V2 update slightly nerfed its Health, Melee Defense, Ranged Attack and Ranged Defense.
  • No-Sell: It's immune to Spirit attacks.
  • Starter Mon: It's one of 7 Begginer Loomains that the player can pick.
  • Uniqueness Decay: it used to be the only Loomian to have Power Napper as an ability, Dobo and Infernix get it as their Secret Ability when they were released.

     # 007 — #009: Fevine, Felver and Tahtab 
https://static.tvtropes.org/pmwiki/pub/images/fevine_line.png
Fevine, Felver and Tahtab

A grass Beginner Loomian. Fevine is a grass cat that likes to lazily store energy from the sun. Fevine evolves into Felver and Tahtab, who not only is suddenly bipedal but carries a long stick to fend off its foes. Tahtab and its tribe practice their unique martial arts deep within the jungle.


  • Achilles' Heel: Toxic attacks will make quick work of Tahtab.
  • Always Accurate Attack: Nature's Force, a Plant-type Melee move that will always hit.
  • Cat Folk: Tahtab, which is contrasted by its previous evolutions, Fevine and Felver, who are normal cats.
  • Crouching Moron, Hidden Badass: Loomipedia entry states that Fevine lays in the sun, storing energy lazily but at night it can chase prey with explosive energy.
  • Fragile Speedster: Has a great speed stat but its HP and defenses are frail.
  • Glass Cannon: Frail but posses a strong Melee Attack of 126.
  • Life Drain: Has a move with the exact name. This move helps recover Tahtab HP, which is useful if it wants longevity, despite its mediocre health.
  • Nerf: The V2 update slightly lowers its HP and Ranged Attack.
  • Secret Art: Thriving Pace, which boosts its Speed if it's affected by a status condition.
  • Warrior Monk: Tahtab seems to be based on the Eastern monks, specifically the Shaolin.

     # 010 — #012: Eaglit, Torpey and Falkyrie 
https://static.tvtropes.org/pmwiki/pub/images/eaglit_line.png
Eaglit, Torpey and Falkyrie

A Light type Beginner Loomian. Based on griffins, they use blinding lights and razors claws to attack their prey. Falkyire is regarded as a hero's Loomian and are used as statue mounts a long time ago.


  • Blow You Away: It learns a couple of Air-Type moves.
  • Extra-ore-dinary
  • Foil: To Vesperatu. Falkyrie is a Light/Metal that is a slow Loomian with average stats expect a stellar 125 Ranged Attack while Vesperatu is a Dark/Spirit Melee orientated Loomian that's fast. Their typing can counter each other.
  • Light 'em Up
  • Long-Range Fighter: Stats suggest it excels at ranged attacks.
  • Nerf: V2 update slightly nerfed its Health, Melee Attack and Ranged Defense.
  • Our Gryphons Are Different
  • Squishy Wizard: Downplayed. It has a stellar 125 ranged attack but average stats on everywhere else, but it can also lean into Jack of All Stats
  • Starter Mon: It's one of 7 Begginer Loomains that the player can pick.
  • Uniqueness Decay: It used to be the only Loomian with Applied Frustration as an ability, it got distributed among more Loomians.
  • Wings Do Nothing: Despite having wings, Falkyrie doesn't seem to use them to fly.

     # 013 — #015: Vambat, Dimpire and Vesperatu 
https://static.tvtropes.org/pmwiki/pub/images/vambatline.png
Vambat, Dimpire and Vesperatu

A Beginner Loomian that starts out with Dark-type Vambat and eventually evolving into Vesperatu, gaining part Spirit Type. Vambat is known to be a little mischievous, knocking out any explorer's hats when they least expect it while Dimpire struggles to fly due to its body size. Vesperatu are more vicious, feeding on anything that steps into their territory uninvited. As long they don't get wiped out by their 4X weakness to light.


  • Achilles' Heel: Vesperatu doesn't like getting it my Light attacks.
  • Bat Out of Hell: Vesperatu is a menacing giant vampire bat that will feed on any poor fools who dare to cross its path. Averted with Vambat and Dimpire, who are more cute and playful.
  • Bloodsucking Bats
  • Blow You Away: Learns Air Blade, which slashes the enemy with a rapid air current.
  • Foil: To Falkyrie . Falkyrie is a Light/Metal that is a slow Loomian with average stats expect a stellar 125 Ranged Attack while Vesperatu is a Dark/Spirit Melee orientated Loomian that's fast. Their typing can counter each other.
  • Heal Thyself: Has Revival, a Spirit Support move that heals half of its HP at a cost of its Energy.
  • Jack of All Stats: While its stats leans slightly towards a Fragile Speedster build, they're even enough to allow Vesperatu to go either for a mixed bulky attacker, fast sweeper or physical tank.
  • Nerf: The V2 Update nerfed its Ranged Attack from 90 to 82.
  • Our Vampires Are Different: Vesperatu is a literal vampire bat.
  • Starter Mon: It's one of 7 Begginer Loomains that the player can pick.
  • Uniqueness Decay: It used to be the only Loomain with Sharp Claws as an ability, but it got distributed among mnore Loomians.
  • Weakened by the Light: Has a nasty 4X weakness to Light-type moves.

     # 016 — #018: Snocub, Snoski and Himbrr 
https://static.tvtropes.org/pmwiki/pub/images/linesnocub.png
Snocub, Snoski and Himbrr
An Ice-type Beginner Loomian. Snocub starts out as an adorable ball of icy fluff which evolves into a yeti with Snoski and Himbrr, which gains part Earth type. They live in cold mountains where groups of Snocub roll down, sometimes being mistaken for an avalanche. Snoski and Himbrr are based on Yetis, cryptids that reside at the snowy mountains. They are bulky and strong but are on the slow side.
  • Bigfoot, Sasquatch, and Yeti: Based on the Yeti.
  • Gentle Giant: According to its Loomipedia entry, it states that despite its frighting appearance, it's actually friendly and will help lead lost trainers through the snowy peaks.
  • Mighty Glacier: Has stellar HP and Melee Defense, great Attack and decent Ranged Defense but has poor Speed.
  • Nerf: Himbrr's HP was nerfed from 132 to 124 in the V2 update..
  • Starter Mon: It's one of 7 Begginer Loomains that the player can pick.
  • Trap Master: Has Icicle Trap, an entry hazard that damages any Loomian who switches in.
  • Uniqueness Decay: It used to be the only Loomian with Staunch as an ability, but it got distributed among more Loomians

    # 019 — #021: Weevolt, Stozap and Zuelong 
https://static.tvtropes.org/pmwiki/pub/images/weevolt_line.png
Weevolt, Stozap and Zuelong

The final Beginner Loomian which are Electric types. Weevolt is a weasel that changes into a draconian creature when it evolves into Stozap and then Zuelong. Weevolt and Stozap are known to be near the thunderstorms. Zuelong was said to bring prosperity and destruction, making it both worshiped and feared.


  • Fragile Speedster: Very fast, with great ranged attack to boot but has average HP and ranged defense and frail melee defense.
  • Our Dragons Are Different: Based on the Chinese dragon. Except Weevolt, which is a weasel.
  • Nerf: Zuelong's Ranged Attack and Ranged Defense are slightly nerfed during the V2 update.
  • Starter Mon: It's one of 7 Begginer Loomains that the player can pick.
  • Switch-Out Move: Ancient Roar, which lowers the foe's Melee and Ranged Attack by one stage before switching out.
  • Uniqueness Decay: It used to be the only Loomian with Brute Force as an ability, but it got distributed among more Loomians.

    # 022 — #024: Twilat, Umbrat, Luxoar and Tiklipse 
https://static.tvtropes.org/pmwiki/pub/images/twilat_model.png
Twilat
https://static.tvtropes.org/pmwiki/pub/images/umbrat_model.png
Umbrat
https://static.tvtropes.org/pmwiki/pub/images/luxoar_model.png
Luxoar
https://static.tvtropes.org/pmwiki/pub/images/tiklipse_model.png
Tiklipse

The first Loomian you'll most likely encounter and the first Com Mon. Twilat is your average rodent that seems unremarkable at first but has a unique branch evolution that no other Com Mons have. Depending on what in-game day cycle you evolve your Twilat, it can either evolve into Umbrat at night or Luxoar at day. Umbrat is a Dark type that excels in melee while Luxoar is a Light type that excels in range. Twilat are found in many common fields and have balanced stats, making them ideal for newcomers.

The Rally Ranch update revealed another evolution name Tiklipse. It can only be obtained by rallying Luxoar and Umbrat having Luminous Roar and Gloom Fangs respectively which leads to a Railled Twilat learning a secret move called Gloominous Roar. Level it up to 22, and then you have Tikplise. It's main ability Circadian allows it to rotate its type form Light to Dark, giving it some mind games.


  • Com Mon
  • Expy: Of Rattata, the rodent Com Mon. Though it does have a branching evolution to make it more interesting.
  • Fragile Speedster. Luxoar, Umbrat and Tiklispe are this. They have decent bulk but they are offense-based with no relible recovery so they cannot take too many hits.
  • Glacier Waif: Downplayed. Twilat may seem like a frail yet fast mouse, but its stats are well rounded for such a build. Its best stat is HP rather than speed as one would expect from a mouse.
  • Nice Mice: Twilat seems cute and friendly.
  • Jack of All Stats. Twilat is this.
  • Mix-and-Match Critters: Though primarly rodents, Luxoar looks part mouse and part lion.
  • Non-Elemental: Twilat is Typeless, having no affinity of any element. Averted with its evolutions.
  • Red Eyes, Take Warning: Umbrat.
  • Secret Art:
    • Overshadow and Illuminate, both Umbrat and Luxoar's Secret Ability, respectivily, which converts all of their Typeless moves into their matching type and gives said moves a slight boost in power. Neutralize, which is Twilat's secret ability, converts all known moves into Typeless and slightly boost said moves (however, most of Twilat's moves are already Typeless, making the conversion redundant. You still get the boost however). Total Eclipse makes Tikilpse immune to both Light and Dark and increase its speed by one if hit by such. Illuminate however, goes through Uniqueness Decay as Teripod and Teridescent gets this ability.
    • Gloomious Roar, which only a rallied Twilat can learn.
  • You Dirty Rat!: Umbrat, due to its blood red eyes and being more of a hunter.

    # 026 — # 029 : Cathorn, Propae, Cynamoth, and Sumobito 
https://static.tvtropes.org/pmwiki/pub/images/cathron_line.png
Cathorn, Propae and Cynamoth

The first Bug-Type Loomian you'll meet in Route 1 and match the metamorhphsis of a caterpillar. Cathorn is a horned caterpillar which evolves into a cocoon-like Propae and then will hatch out into the beautiful Cynamoth. Cathorn are found in many common fields and forest, making them a good Bug Type to catch. They evolve pretty early and are useful for early game but will wane their usefulness later on, yet Cynamoth's status ailment spread may be useful in later battles. It later gained an alternate final evolution in Sumobito if Propae holds a Worn Rope.


  • Big Creepy-Crawlies: Its height is listed as 3' 9" feet/114.3 cm which is pretty huge for a moth (unless its listed as their wingspan, which in this case, the body height is unknown).
  • Counter-Attack: Sumobito's Secret Art move, Counter Stance is this.
  • Expy: Propae seems to resemble Metapod, with both of them being droopy eye cocoon monsters. The Cathorn line in general could also be a parallel to the Caterpie line, being a Bug line with the final stage evolving into an early level 16. The difference is that Cynamoth is a moth whereas Butterfree is a butterfly.
  • Gag Nose: Propae has one.
  • Horn Attack: Sumobito uses it's horn to launch opponents into the sky.
  • Mighty Glacier: Sumobito is very powerful on the melee side, but it's slow.
  • Moth Menace
  • No-Sell: Cynamoth is immune to Earth attacks.
  • Secret Art: Sumobito has three of them:
    • Counter Stance is a Counter-Attack which has it retaliate if it gets hit by a Melee Move.
    • Guru is an ability that boosts it's moves that are 60 or lower base power.
    • Double Strike is an ability that allows Sumobito to attack twice.
  • Spectacular Spinning: Propae spins its nose to ward off predators.
  • Stone Wall: Propae is this. Has no attack moves and even if it does if any moves from Cathron are kept, it's generally weak. But it has good HP and great defense of both sides for its middle stage and uses Brace to increase its bulk further.
  • Sumo Wrestling: Sumobito is based on a Sumo Wrestler and a Rhino Beetle.

    # 030 — #032: Twittle, Paratweet and Avitross 
Your residential Com Mon birds, these Loomians are found around in plenty of grassy fields. Twittle are primary fruit eaters while its evo, Paratweet are more carnivorous. Avitross are said to rule the skies thanks to them not making sound when flying, excellent for ambushes. Great for early trainers to catch their hands on.
  • Blow You Away: Learns several Air Type moves.
  • Glass Cannon: Learns Sharpen via Rallying which boosts its Attack. Combine with Rev Up and it can sweep and outspeed almost the entire roster. However, it cannot take too many hits.
  • Fragile Speedster: Great speed and average HP but frail in both ends.
  • Suspiciously Stealthy Predator: Its entry states that it makes no noise when flying, allowing to catch many of their prey off guard.
  • Uniqueness Decay: It used to be the only Loomian with Rev Up as an ability, but it was distributed among more Loomians.
  • Video Game Stealing: The move, Scavenge, which may steal the opposing Loomian's item and take it as their own.

    # 033 — #034: Pyder and Swolder 
Bug and Toxic-type Loomians based on spiders, spefically the tarantula. They live in forests and create web colonies inside trees for protection. Swolder creates network of webs to detect any danger around. Pyder can be caught in Gae Forest, but only in the night time.
  • Balance Buff: The 0.2.0 update buffed its M Attack from 90 to 100 and the 0.2.4 then buffed it again to 115. Its other stats are buffed as well with the exception of R Attack and R Defense with the former which is nerfed to 10 and the latter not changing at all.
  • Big Creepy-Crawlies
  • Feed It with Fire: Its Secret Ability, Coursing Venom. When hit by a Toxic move, it negates the damage and makes its own Toxic moves stronger.
  • Master of None: Initially, Swolder is this. All of its stats aside from its 90 M Attack are below 80 and even its best stat being M Attack is merely average. This gave it no notable roles to compete with its other Bug-Types. Later updates avert it however.
  • Mighty Glacier: Became this from the updates, having a strong 115 M Attack and decent HP, M Defense but has a below average R Defense and Speed.
  • Nerf: Its R Attack was hit hard from 62 to 10. However, considering Swolder's best stat is M Attack anyways, it doesn't mind the nerf.
  • Poisonous Person: Or spider in this case.
    • Coursing Venom, its hidden ability.
    • Web Shot, a move which no other Bug-Types can learn so far.
  • This Is Gonna Suck: Its secondary ability, Apprehension which the user feels uneasy if the opposing Loomian has a move super-effective to it.

    # 035 — #036: Antsee and Florant 
Bug and Plant type Loomians. Antsee lives in underground colonies and create loud sound to ward off predators. Florant are known for having different colors of their flowers. Many scitesit have tried to predict the color before the bloom, but all have got it wrong sooner or later.
  • Achilles' Heel: It does not take Ice Attacks well.
  • Boss Battle: A Flychomp Florant serves as one off six Raid Bosses during Mr. Ferrix's Side Quest
  • Cute Monster: The line has an adorable face with O eyes and a W mouth along with its round body.
  • Feed It with Fire: If they have the Woodsman ability, they are immune to Plant Type attacks and increase their Melee Attack by one stage if hit by a Plant move.
  • Kill It with Ice: It has a crippling 4X weakness to Ice type moves.
  • Secret Art: Drainage, their signature ability that allows to increase the health drain from their opponent.
  • Stone Wall: Florant has fine defenses and HP with many healing moves but its attacking stats are left to be desired. Just watch out for Ice attacks.
  • Super Mode: Is can transform into it's Soul Burst form, Flychomp Florant if it's holding a Floraburst.
  • Support Party Member: Has moves such as Wonder Herb that can heal its party's status ailment along with self healing moves and can use attacks/support moves that can inflict poison to wear down enemies. Subverted with it Soul Burst form, which massively increases it's Melee Attack.

    # 037 — #040: Grubby, Coonucopia, Terrafly, and Terraclaw 
A line of Bug types Loomians. It's evoultion is similar to Cynamoth, a caterpillar evolves into a caccoon and then into a winged insect. Alternative, with the aid of a molten claw, Coonucopia can evolve into Terraclaw, a bettle with four legs. They are found in forests along with other Bug-types.
  • Big Creepy-Crawlies: Terrafly is listed as 5′ 5″ feet or 165.1 cm.
  • Damage Over Time: Its stats aren't generally much to write home about, but it has a few moves that allows it to poison or drain their foe's health and recover it as their own. This makes them useful for wearing down enemies.
  • Foil: To Cynamoth. Both are fairly average in stats and have many status effects and support moves to wear down foes. Cynamoth, however, is more range focused with many status effects to select while Terrafly is more melee oriented with only poison as its go-to status ailment. They both started out as Bug-Type Loomains in both of their first and second forms. However, while Cyanmoth becomes a Bug and Air-Type upon reach is final form, Terraclaw remained a pure Bug-Type throughout its evolutions. While Cyanmoth simply to be Level 18 to evolved, Coonucopia need a Molten Claw to evolution after Level 18.
  • Non-Indicative Name: Terrafly is a wasp, not a fly. And it doesn't learn any Earth moves. Subvert with Terraclaw that is does learn a Earth move, but only though the move manual, which isn't good given its low Range Attack.
  • Shmuck Bait: Coonucopia uses its face and stingers to disguise itself as a fruit and uses its sweet scent to lure in unsuspecting prey.
  • Stone Wall: Coonucopia has bulky defense for its mid-stage but lacks high attack power.
  • Mighty Glacier: Terraclaw have great melee attack and melee defense, but compare to Terrafly, its 49 basic speed isn't impressive.

Top