Follow TV Tropes

Following

Characters / Legends of Shannara

Go To

Panterra Qu

A seventeen year old Tracker with an almost preternatural gift for finding the tracks of his prey, Panterra and his friend Prue Liss, are the first people after Sider Ament, to discover that the magic that protects the valley is failing. Tasked by Sider with warning the valley, Panterra makes an enemy of Skeal Elie, is captured by Taureq Siq while trying to warn the Elves, and is eventually chosen by Sider Ament to be his successor. Trapped by the events around him, Panterra is in way over his head, and knows it.

Prue Liss

Panterra Qu's closest friend, fifteen year old Prue is an exceptionally capable Tracker, who can all but vanish at will. Like Panterra, she is tasked with warning the valley and preparing it's people for war, a task that sees her plunged into a great deal of hardship. She eventually meets the King of the Silver River, who grants her the power to help Panterra make a difference.
  • Blessed with Suck: The King of the Silver River's blessing gives her far greater abilities at the cost of her ability to see in colour.
  • Damsel in Distress: Thrust into this role after she is captured by Taureq Siq and has to be rescued by Deladion Inch. In fairness to her, she pulls her weight after the escape, and doesn't slow down Deladion any.
  • Like Brother and Sister: With Panterra
  • Platonic Life-Partners: With Panterra, who is her best friend and brother figure.
  • Teen Genius: Even more so then Panterra. Prue is an absolute prodigy as a Tracker.
  • Took a Level in Badass: After being blessed by the King of the Silver River.

Skeal Elie

The leader of the Children of the Hawk, Skeal Elie brooks no challenges to the power of his sect. Upon discovering that the mist is coming down, he goes out of his way first to obscure the facts, and then to manipulate the situation to his advantage.

Sider Ament, the Gray Man

"I'm not for hire and I don't get to choose my path."

The last descendant of the Knights of the Word from the Word and the Void, Sider Ament has made protecting the valley his life's work as the Bearer of the Black Staff. Realising that the magic that isolates the valley from the outside world is failing, and that his own time to find an apprentice is running out, Sider makes it his mission to ready the valley for contact with the rest of the world, and mold Panterra Qu into his successor.


Deladion Inch

A traveller, engineer, and problem solver, Deladion is the first person that Sider Ament meets in the world outside the valley, and informs him of the changes in the world. One of the few people who still knows how to use and maintain firearms, Deladion strikes up a fast friendship with Sider, and assists him in freeing Prue from Tauriq Siq's Trolls.

Phryne Amantyre

Daughter of the King of the Elves, Phryne is known for her wild disposition and disdain for her stepmother. Among the first Elves to hear of the failing of the mists, Phryne makes it her personal mission to have Panterra and Prue's information accepted by her father and the rest of the Elves.

Isoeld

"I do want to be Queen..."
A baker's daughter and an ambitious social climber, Isoelde is Phryne Amantyre's stepmother. Caring only about her own power and position, Isoelde conducts an affair with First Minster Teonnate behind her husband's back, and under the table negotiations with Skeal Elie, as the two of them plot to take control of the whole valley for themselves.

Taureq Siq

Maturen of the Drouj Troll tribe, Taureq Siq believes it is his destiny to rule the known world. Discovering the location of the valley, Taureq immediately makes preparations to invade it.

Arik Sarn/Arik Siq

A Troll warrior in Grosha Siq's hunting party, Arik Sarn is one of the few Trolls to speak the languages of Men and Elves. Claiming descent from Genesis's Panther, Arik aids Panterra's release from Taureq Siq's army, and later accompanies the boy back to the valley, where he is introduced to the Men and Elves who live there. He is actually Taureq Siq's eldest son, Arik Siq, and is preparing the way for his father's army by scouting out the valley's defenses.
  • Bitch in Sheep's Clothing
  • The Charmer
  • Deal with the Devil: Offered one by the ragpicker, who wants him to kill Panterra Qu and bring him the black staff; in exchange, Arik gets his freedom.
  • Evil Genius: His father's idea man.
  • Genius Bruiser: Arik is a Troll, which means he's at least seven feet tall and built like a pro-wrestler. He's also a storyteller, artist, strategist, and political machinator of the first degree.
  • Gentle Giant: Arik's a warrior, like most Trolls, but he also sketches birds, admires flowers, and has no desire to hurt anybody. At least that's what he'd like you to think.
  • The Heavy: For most of book one
  • Heroic Lineage: Claims to be a descendant of two of the Ghosts from The Genesis of Shannara, almost certainly Panther and Cat, since although they are never mentioned by name, they became an early phase in humanity's evolution into trolls. He uses this as a reason for his hidden loyalty to Pan and Prue. Whether this claim is true or not, it still didn't ever mean anything to him.
  • Killed Off for Real: By the ragpicker when he tries to break their deal
  • Manipulative Bastard: Manipulate Panterra, Prue, and even Sider, easily.
  • The Mole
  • Poisoned Weapons: Favours a blowgun loaded with poisoned darts, an odd choice for a Troll.
  • Sibling Yin-Yang: With his younger brother. Grosha's an Axe-Crazy psycho who gets off on feeding people to his Skaith Hounds. Arik's a calm, cold-blooded schemer who uses his brain to get what he wants.
  • Social Darwinist: Informs Panterra that his people's weakness invites their destruction, and that those who cannot defend themselves do not deserve to exist.
  • The Strategist: For Taureq's army.

Grosha Siq

Taureq Siq's younger son, Grosha is a vicious brute, obsessed with hunting and killing. He frequently runs down his enemies with his Skaith Hounds, before feeding them to them. Only Arik Sarn and his father seem able to exercise any level of control over him.

The Ragpicker

One of the small "d" demons first introduced in The Word and the Void, the Ragpicker is one of the few of its kind to survive the Great Wars. Tracking the last Bearer of the Black Staff, the ragpicker arrives in the valley, and succeeds in making a bad situation that much worse.
  • Big Bad: Contends with Taureq Siq for the title; he manages to use almost everyone, hero and villain alike for his own ends.
  • The Collector: Takes one item of clothing from each person he kills in order to better remember them.
  • The Chessmaster: The ragpicker believes in fashioning favourable conditions rather than awaiting them, and plans ahead.
  • The Corrupter
  • Deal with the Devil: Offers one to Skeal Elie and one to Arik.
  • Evil Old Folks: Described as resembling an old, battered man.
  • Grand Theft Me: Eventually does it to Skeal Elie
  • Hero Killer: Has slain other Knights of the Word in the past, and is looking to finish the job.
  • Lean and Mean: Tall and lean, with the build of a stork.
  • Manipulative Bastard: Can lie with the best of them when he has to, though normally he just frightens people into cooperating.
  • Omnicidal Maniac: All the demons are this, as part of the Void's agenda. With the world essentially ended after the Great Wars, the ragpicker is cleaning up the remnants of humanity who survived.
  • The Soulless
  • Was Once a Man

Top