A Character Sheet for J.A.K.Q. Dengekitai.
The J.A.K.Q
- Contrasting Sequel Main Character: The J.A.K.Q. started out as a 4-man cyborg team who were later joined by an additional fifth member, while the Gorengers are ordinary humans who dons powered suits and has 5 members from the start, although they have a temporary replacement member during their prime.
- Cyborg: All five gained their powers through cybernetic enhancements.
- Playing Card Motifs: Each member is themed after a combination of a different playing card and color.
Gorō Sakurai/Spade Ace
A Japanese pentathlon athlete and Olympic Gold Medalist who serves as Spade Ace and the original leader of J.A.K.Q.
- Atomic Superpower: His powers as Spade Ace are based on atomic energy, which manifests as Super-Speed, Super-Senses and the ability to fire atomic arrows.
- Contrasting Sequel Main Character: Both Goro and Tsuyoshi Kaijo are the red ranges of their respective series. While Kaijo was the leader of his team from the beginning to the end, Goro was the initial leader of his team before he was demoted to second-in-command after the arrival of Sokichi Banba.
- Demoted to Dragon: Heroic inversion. He's goes from The Leader to Number Two after Big One's introduction.
- Friend to All Children: Outright mentioned and exploited once by a Monster of the Week.
- The Leader: Leads the team up until Big One's debut.
- Number Two: After Big One takes command of J.A.K.Q., he becomes his second-in-command.
- The Hero: Despite being demoted he's still the main character.
- Overshadowed by Awesome: While all the Jackers take a backseat to Big One following his introduction, Spade Ace suffers the most because of it (as he goes from being the leader to just another member of the team).
- Morph Weapon: Spade Arts
- The Straight and Arrow Path: Bow Mode
- Refusal of the Call: Didn’t want to join the cyborg modification project at first. Then Karen’s accident happened.
Ryū Higashi/Dia Jack
A former boxing champion framed by greedy promoters for murder after he refused to rig a fight. He joins J.A.K.Q. in exchange for being bailed out by Joker.
- The Big Guy: Prior to joining J.A.K.Q. he was a boxer renowned for his strength, and is usually the one to act the muscle.
- Cool Sword: Dia Sword
- The Lancer: His headstrong and loner personality contrasts Goro's.
- Shock and Awe: He can fire electric bolts with his Dia Sword.
Karen Mizuki/Heart Queen
A narcotics investigator who got injured and lost both her arms in an assassination attempt by CRIME. She agrees to become a cyborg and J.A.K.Q. in order to gain back both her arms.- An Arm and a Leg: Loses both her arms in the first episode.
- But Not Too Foreign: Her first name is English
- Catchphrase: "Do you want another?"note
- Gratuitous English: She sometimes spouts English words or phrases like "don't shoot" or "wonderful".
- Improbable Weapon User: Heart Cute
- Selective Magnetism
- The Smart Girl: During the pre-Big One episodes, Karen was the knowledgeable one of the team.
- The Smurfette Principle: The only female among J.A.K.Q.
- You Killed My Father: Her motive for becoming a cyborg was to avenge her father, who was killed in a car crash staged by Crime that also left her injured.
Bunta Daichi/Clover King
An oceanographer critically injured in a freak accident, his body was kept frozen in stasis until he was converted into a cyborg to join J.A.K.Q.
- Back from the Dead: He died in a freak submarine accident, but was brought back through cybernetic surgery.
- The Big Guy: Bunta's mechanical enhancements grant him superhuman strength.
- Epic Flail: Club Megaton
- Friend to All Children: Losing his little sister at a young age has made him very protective of children.
- Gravity Master: His cybernetics also allow him to control gravity.
- The Smart Guy: Is a scientist and oceanographer.
Sōkichi Banba/Big One
An ISSIS officer who secretly helped Joker develop J.A.K.Q. He later arrives to replace Joker as J.A.K.Q.'s commander after Joker was called to head an international science conference. Like the other members of J.A.K.Q., he is also a cyborg.
- Arch-Enemy: Of Iron Claw, the two having clashed many times in the past.
- Breakout Character: Went on to become one of the most celebrated characters in Super Sentai, even appearing as the team's representative for both Hyakujuu Sentai Gaoranger vs. Super Sentai and Gokaiger.
- The Dandy: He's a very flamboyant fellow.
- Iconic Sequel Character: One of the most celebrated characters in Super Sentai despite not appearing until the second team in the franchise, which he isn't even an original member of.
- The Leader: Replaces Gorō as this, thus making him the first non-Red Sentai leader.
- Master of Disguise: He disguises himself at least once per episode.
- Rainbow Lite: He has a rainbow motif, which consists of a red, yellow, green and blue striped rainbow.
- Remember the New Guy?: He helped Joker develop J.A.K.Q., but was never mentioned before his debut in episode 23, with not even J.A.K.Q. knowing who he was until Joker told them via video call.
- Sixth Ranger: Or rather, the "Fifth Jacker". The first Sentai warrior introduced in the middle of a show's run, years before it became a yearly tradition in the franchise with Kyōryū Sentai Zyuranger. But since the main team is composed of four members instead of five, he's not a literal sixth member. As such, he is the Trope Maker for Sentai, though Goranger provided the Ur-Example.
- The Smart Guy: Banba becomes the tactical mind of J.A.K.Q. after joining it.
- Spotlight-Stealing Squad: The original Jackers are reduced to supporting characters following his introduction. Even in later crossovers, such as Hyakujuu Sentai Gaoranger vs. Super Sentai and Kaizoku Sentai Gokaiger, it is Big One, rather than Spade Ace, who is often representing J.A.K.Q.
- To put it simply, Soukichi was Tommy Oliver before he existed. Interestingly, both were white rangers in their show's second season.
- The Strategist: Banba's plans have defeated Crime's schemes more than once.
Daisuke Kujirai/Joker
J.A.K.Q.'s field commander that assembled the team.
- The Mentor: Joker is the one who oversees the team initially.
- Put on a Bus: Leaves in the same episode Big One is introduced.
- Back for the Finale: Returns in both the actual final episode of the TV show and in the later J.A.K.Q. vs. Gorenger movie.
Hamster-kun
- Deadpan Snarker: His main trait, usually getting on Daichi's nerves.
- Put on a Bus: Averted, stays even after Joker leaves.
- Talking Animal
Tamasaburou Hime
A member of ISSIS that was transferred to be directly under J.A.K.Q. halfway through the series, working as their main cook.
- Comic Relief: His sole purpose, as part of the Lighter and Softer retool.
- One-Note Cook: He only can do instant ramen.
Criminal Organization CRIME
- Contrasting Sequel Antagonist: The Black Cross Army were a terrorist organization seeking to conquer the world, while CRIME is a criminal organization out to profit off of illegal activities.
- Also, where Black Cross Führer initially commanded the Monsters of the Week before delegating it to commanders, Iron Claw had his Monsters of the Week commanded by his Crime Bosses (who, were pretty much episodic villains, themselves) before abandoning that setup and commanding the monsters directly.
- Also, while Black Cross Führer was more inclined to simply replace his commanders (leading them to perish in one final effort to defeat the Gorengers before their successor took command), a Crime Boss was usually be killed for their failure (if they did not end up as a casualty during the Mechanical Monsters fights against J.A.K.Q.).
- Department of Redundancy Department: "Hanzai Soshiki Kuraimu" or Criminal Organization CRIME.
- Enemy Civil War: A brief one occurs when Shine replaces Iron Claw with Great King Icarus. It ends with Iron Claw killing Icarus due to him being a Dirty Coward, and Shine reappointing Iron Claw to spot to go and deal with J.A.K.Q.
- Monster of the Week: In a unique twist on this trope, CRIME uses both literal monsters in the form of the Mechanical Monsters and human villains with the Crime Bosses. The Crime Bosses were later phased out while the Mechanical Monsters were eventually replaced by the Invader Robots.
- Nebulous Criminal Conspiracy: CRIME sponsors all sorts of criminal activity, including theft, extortion, drug dealing and murder. It's supported by ties to numerous crime bosses as well as wealthy and influential figures. They're also later revealed to be a front for an Alien Invasion.
- Villain Team-Up: The remnants of CRIME merge with the remnants of the Black Cross in J.A.K.Q. Vs. Gorenger.
Shine
The real mastermind behind CRIME, a mysterious extraterrestrial being who seeks to conquer Earth.
- A.I. Is a Crapshoot: He's actually an artficially intelligent satellite from space.
- Big Bad: Shine's the one who was leading CRIME all along in order to use it as a cover for his Alien Invasion.
- Contrasting Sequel Antagonist: To the Black Cross Führer, the previous Sentai Big Bad. Both are machine-like beings, but whereas the Führer was a powerful alien who took the form of a human, Shine is a robotic sphere that takes the form of a powerful alien.
- Dark Is Evil: He initially gives orders to Iron Claw in the form of a black cloud with a small light emanating from it.
- Generic Doomsday Villain: Not much is known about Shine besides the fact that he's an alien and the one behind CRIME, with most of schemes just being to destroy J.A.K.Q. and ISSIS. Even The Reveal of him being artificial intelligence just raises more questions, like who created him and why?
- Light Is Not Good: Is named "Shine" and appears as a bright light, yet is actually an evil entity out to conquer the world.
- The Man Behind the Curtain: His true form is a plastic ball filled with electronics, with him only projecting the image of an alien conqueror. Even Iron Claw seems disappointed when he finds out.
- The Man Behind the Man: After 22 episodes with Iron Claw as the apparent leader of CRIME, Shine appears and quickly asserts himself as Iron Claw's superior.
- No One Sees the Boss: His true appearance is hidden behind a black cloud up until the final episode.
- Remember the New Guy?: Similar to Big One, Shine was The Man Behind the Man to CRIME all along yet was never foreshadowed or hinted at prior to episode 23. It's so abrupt it doesn't even really count as a spoiler, just a status quo change.
- Sinister Silhouettes: When he reveals himself to J.A.K.Q., his silhouette shows him to be a massive alien being. It's later revealed to be a ruse, as his true form is much less impressive.
- Take Over the World: Shine's end goal
- What Happened to the Mouse?: After being tossed by Iron Claw, Shine is last seen on the ground still intact, with his fate afterwards not being shown.
Boss Iron Claw
The head of CRIME, a Diabolical Mastermind who seeks to found the biggest crime family in Tokyo, Japan and turn it into a city of crime.
- Artificial Limbs: Has a robotic right hand.
- Bald of Evil: While regular Iron Claw had a broccoli-shaped Funny Afro, Warrior Iron Claw doesn't have a hair on his silver head.
- Bad Boss: Likes pulling a You Have Failed Me on his minions, often in brutal ways.
- Beard of Evil: Has a pretty big and flowy beard.
- Cyborg: Made more apparent by his Warrior Iron Claw form.
- Demoted to Extra: He makes fewer appearances after the Retool, with the Invader Robots instead getting more focus devoted to them.
- Diabolical Mastermind: He's a scheming crime lord with his hand in numerous illegal activities.
- The Don: Iron Claw runs CRIME like a mafia, and his dream is to establish the world's largest crime family in Japan.
- The Dragon: He's revealed to be one to Shine in episode 23, serving as the Number Two and public face of Crime.
- Dragon Ascendant: Once he's taken out though, Iron Claw becomes the Big Bad for J.A.K.Q. vs Goranger.
- For the Evulz: Wants to turn Japan into a place filled with Crime for no apparent reason other than he's evil.
- The Heavy: For the first two thirds of the series, Iron Claw was the one who oversaw Crime's schemes. Then Shine reveals himself and steps in.
- Last Villain Stand: Despite CRIME being destroyed and learning that Shine was duping him, Iron Claw still decides to faces J.A.K.Q. in one last battle at the end of the series.
- One-Winged Angel: Assumes his Warrior Iron Claw form in the finale.
- Post-Final Boss: The final confrontation with Iron Claw in the TV series comes only after J.A.K.Q. have sacked Crime Fortress Island and taken out Shine.
- Super Mob Boss: In addition to having lesser bosses under him, Iron Claw is also a powerful fighter thanks to his cybernetic enhancements.
- Take Over the World: In J.A.K.Q. vs Gorenger, Iron Claw schemes to bomb the world's seven most powerful countries and use the chaos to seize control.
- Unexplained Recovery: Despite getting blown up in the finale, Iron Claw somehow returns alive for J.A.K.Q. vs Goranger.
- Villainous Breakdown: It's subtle but Iron Claw is noticeably bewildered when he learns that the great alien conqueror he thought he was serving was really just a small electronic ball. All he can do is stare at it in shock.
- You Have Failed Me: Kills off any Crime Bosses who fail to defeat J.A.K.Q.
Crime Monsters
Mechanical Monsters (1-22)
Devil Killer (1)
Devil Drill (2)
Devil 'Mite (3)
Devil Gun (4)
Devil Wrestler (5)
Devil Amazon (6)
Devil Electric (7)
Devil Flower (8)
Devil Spider (9)
Devil Cane (10)
Devil Gang (11)
Devil Sphinx (12)
Devil Goo (13)
Devil Wolf (14)
Devil Mummy (15)
Devil Ball (16)
Devil Devil (17)
Devil Fishing (18)
Devil Athletic (19)
Devil BEM (20)
Devil Batter (21)
Devil Scrap (22)
Invader Robots (23-35)
Atomic Witch (23)
Hell's Angel (24)
General Antongam (25)
Captain Ghost (26)
Führer Crocodile (27)
- Gratuitous Nazis: And HOW. The most infamous example in the entire franchise, Führer Crocodile was a humanoid reptile dressed like a Nazi official, complete with swastika insignia, him and his crimers mooks doing the "Heil Hitler" salute and goose stepping.
Tentacles Lay Priest (28)
Chief Mantis (29)
Great Priest Cobra (30)
Shachira Khan (31)
Battalion Leader Chameleon (32)
Admiral Buffalo (33)
Great King Icarus (34)
- Evil Minions: They oversee the technical aspects of the crimes while the Mechanical Monsters deal with the physical ones.
- Mooks: They're CRIME's footsoldiers.