Follow TV Tropes

Following

Characters / Innkeeper

Go To

A list of characters in Innkeeper.

Note: Due to the interactive nature of this gamebook, some of these options only happen in certain paths and may not entirely represent the character.

Warning: All spoilers are unmarked, due to the nature of such gamebooks. You have been warned.

    open/close all folders 

Player character

    Player Character 
The main character of the game. He has recently taken over the innkeeper business from his father.
  • Affably Evil: He tends to be a generous guy, although he's not afraid to get his hands dirty by doing a myriad of terrible things.
  • The Alcoholic: He tends to become this if things get too stressful. It almost always leads to his death.
  • Alcohol-Induced Idiocy: While drunk out of his mind, he becomes very obnoxious towards a group of criminals who will kill people for the slightest reason. They get sick of him, kill him, and sell his body parts, sans his liver.
  • And Then John Was a Zombie: He can be turned into a zombie during an outbreak he accidentaly caused or by Dr. Kovas after kidnapping a whore who wasn't useful for their experiments.
  • Ambition Is Evil: His desire to have a better life than his parents can bring him to do terrible things.
  • Asshole Victim: If he turns evil and dies as a result, it's hard to feel sorry for him.
  • Awful Wedded Life: If he gets married to Eliza or Cindy, their marriage can end up terrible, with arguments being frequent, and undisciplined babies making his life a nightmare.
  • Babies Ever After: A frequent result if he gets married.
  • Babies Make Everything Better: Either player straight or averted, depending on how well his marriage goes.
  • Bad Boss: If he abuses his employees and leads them to their deaths, he certainly counts as this.
  • The Bad Guy Wins: If he kills all the competition and takes over their positions, he tends to get away with his heinous actions.
  • Big Bad: He can become this in certain endings, killing all the other villains and taking their place.
  • Benevolent Boss: He can be this if he looks out for his employees and offers them his full support.
  • Deadly Doctor: If he works for Dr. Kovas, he will become this. He also is one if he uses a poison to murder Edmond.
  • Eating the Eye Candy: He'll do this to Rita and Eliza if they're wearing particuarly scandalous clothing.
  • Evil vs. Evil: He does many awful things throughout the gamebook, though most of his victims are as evil or worse than he is.
  • Face–Heel Turn: He almost certainly will become this by the second half of the gamebook.
  • Fatal Flaw: His ambition leads him to taking drastic measures, leading him going deeper and deeper down the rabbit hole that involves dangerous criminals who will kill him for the pettiest reasons. This frequently leads to his death.
  • Faux Affably Evil: If he turns evil but still upholds a polite facade, he'll act like an angel while doing the work of a demon.
  • Forced into Evil: Many people he encounters will try to force him to muddy his morality, whether they succeed or not is up to your choices.
  • Hair-Trigger Temper: In several endings, he can become incredibly agitated, pulling out guns for the slightest problems, or just snapping at everyone around him.
  • Happily Married: In several endings, if he makes the right choices, he'll end up with a loving wife and loving children.
  • Heel–Face Turn: If he realises the error of his ways, he will do his darndiest to atone for them and try to become a moral person once more.
  • Jerkass: If he is pushed far enough, he can become a foul tempered and unpleasant individual.
  • Karma Houdini: If he commits horrific actions and gets away with this, he can become this.
  • Karma Houdini Warranty: If he helps Dr. Kovas with his experiments, he'll be arrested and executed years later for the murders he took part in.
  • Karmic Death: He has several.
    • He can be a victim in a zombie apocalypse that he is responsible for.
    • He can be shot to death moments after shooting his boss to death.
    • He can be murdered by the succubi he attempted to mutilate.
    • He can be killed by a woman him and Dr. Kovas kidnapped, moments after the drug they used on her corpse has taken effect. He is then turned into a zombie just like he did to that woman.
  • No Name Given: His name is never mentioned.
  • Player Character: He is the main character of the gamebook, and the one controlled throughout it.
  • Protagonist Journey to Villain: One of the main themes of his story, as his desire to lead a better life can cause him to do increasingly terrible things.
  • Used to Be a Sweet Kid: He was a studious and agreeable young boy, a far cry from the ruthless opportunist he is now.
  • Villain Protagonist: He is this rather frequently, doing extremely unethical things to get ahead in life.
  • Villain with Good Publicity: If he gets away with his actions, he's merely seen as a humble and friendly innkeeper or doctor.

Family of player character

    Grandpa 
The founder of the miner's mug.
  • Hero of Another Story: His tale of building a well-respected inn and creating a legacy for his family to follow is only mentioned in a small paragraph, with the story primarily revolving around his decendants.
  • Loved by All: The miners who visited his bar loved him and he was well respected by his son, despite all the problems he would eventually cause his family.
  • Nice Job Breaking It, Hero: He meant well, but his efforts in securing a legacy for his family in the form of the Miner's mug were so disasterous, that he almost comes across as a Greater-Scope Villain.
  • No Name Given: His name is never revealed to the player.
  • Offing the Offspring: A strange example of this trope. He indirectly causes the death of his son by overburdening him with work, despite being dead long before his son kicks the bucket.
  • Posthumous Character: He's long dead by the start of the gamebook.
  • Unwitting Instigator of Doom: His determination to make a famous Inn trapped his family into a business establishment they had little way of profiting from, causing immense stress to his son. This in turn lead to his son's early death, and said son taking a large debt from a criminal to provide a better life for his own son than he had. Poor grandpa can inadvertedly cause the death of all his descendants if bad choices are made throughout the story by the player, even if he's long dead by this point.

    Dad 
The player character's dad. He is the owner of the inn, but the stress is taking a toll on him.
  • Education Papa: He's desperate for his son to have a good life, and will push him to his limits to make sure it happens.
  • Fatal Flaw: He's too ambitious. He puts unnecessary pressure on his son by setting him a goal that is almost impossible to reach, dying of a sudden heart attack due to overworking himself to pay for his son's education that is well beyond his budget.
  • Good Parents: He can be a bit strict, but he loves his son with all his heart and will do anything for him, even working himself to death to give his son a better life.
  • Hollywood Heart Attack: Averted. He realistically dies of one after overworking himself, a common occurance for people in situations such as his.
  • Loved by All: One of the few characters who is loved by everyone around him, with the miners having nothing but sympathy for his passing. The only person that doesn't like him is Mr. Reynolds, but that guy is an asshole.
  • Nice Guy: He's friendly to everyone and a great father, loved by his family, staff, and clients alike.
  • No Name Given: Only known as dad.
  • Offing the Offspring: He can do this by complete accident. Due to taking loans from a criminal, he inadveredly puts his family in the center of a group of dangerous criminals, all of whom will resort to violence on a whim. While he's dead before his children are, he is indirectly responsible for them following him to an early grave in many endings.
  • Unwitting Instigator of Doom: Him taking money from a loan shark puts his entire family into debt, potentially leading to their untimely deaths. His desire for his son to reach great heights can also end up turning him into a remorseless monster.

    Mom 
The player character's mom. She helps run the bar once her husband unexpectedly dies.
  • Benevolent Boss: She is well-liked by those under her employ and is one of the only people to consistently be on good terms with all of them.
  • Berserk Button: She has two.
    • She despises crime and criminals, turning against her son if he becomes too amoral. Such crimes that earn her ire are anywhere from distilling illegal alcohol to mass murder.
    • She also hates pretentious people that look down on her due to her lower class background. Her and Cindy clash frequently because of this.
  • Brutal Honesty: She tends to share her opinions, even if they don't go down well with other people. These opinions are ususally very blunt and confrontational.
  • Education Mama: She shares this with her husband, though her version of this is far more subdued. She wants her son to go to a good university so he can have a better life than she did.
  • Genre Savvy: She's observant and knows her town has a seedy underside, wisely staying away from the many criminals that lurk in the shadows. She'll leave the inn and make a run for it if things get too bad, something that will generally save her life.
  • Good Is Not Soft: She'll say what's on her mind if she thinks a decision is dangerous or amoral, sensetivity be damned. This can put her at odds with other people, who are generally more pragmatic and unscrupulous than her.
  • Good Parents: She loves her son dearly and will stay by his side unless he does something especially heinous.
  • Happily Married: Her and her husband love each other very much, and she is devastated by his death.
  • I Have No Son!: She will effectively disown the player character if he goes too far with trying to uphold the inn, cutting him out of her life.
  • Mr. Exposition: Well, Mrs Exposition. She tends to give insight into the world, it's inhabitants, and the situations arising within it. She knows the ins and outs of her bar and will freely provide information that she has gathered to anyone who asks to hear it.
  • Morality Pet: To the player character. She will try to convince him to take the least dangerous and least immoral paths, desperate to keep him on an upright and honorable path. Whether she is effective at this is up to the player, and when or if she leaves the picture, much more dangerous and evil options will become avaliable.
  • My God, What Have I Done?: If the player character ends up in a coma due to his encounters, she realises how much she's pushed him and regrets driving him away and forcing him to fend for himself. The two reconcile and rebuild their relationship.
  • Nice Girl: To most people, she is a caring and motherly figure who puts others before herself, desperately trying to give people the best lives possible, only leaving when things are impossible to salvage.
  • No Name Given: She is only known as mom.
  • O.O.C. Is Serious Business: She will lose her cool and aim a gun at Calwin after he harrasses the barmaids one too many times. This is extremely jarring, seeing how she tends to be very levelheaded and calm most of the time.
  • Outliving One's Offspring: She can survive her son in many endings if his choices are too dangerous.
  • Reasonable Authority Figure: She is the head of the inn with her son, and is a good boss who cares about her employees. She is genuinely well loved by them because of this.
  • Screw This, I'm Out of Here!: A common occurance for her, something she tends to do when things get too hectic.
  • What the Hell, Hero?: She gives the player character a well deserved slap on the face if he hires assassins to disfigure rival barmaids.

    Aunt Enora 
The player character's crazy aunt.
  • Flat Character: She only gets one line of dialogue and what is known about her consists of small snippets of information from the player character and his mother.
  • Informed Flaw: She's apparently crazy, though this is never shown in the gamebook.
  • Nice Girl: She welcomes the player character and his mother with open arms if they move in with her and is genuinely a good person, despite being a bit odd.
  • No Good Deed Goes Unpunished: If Mr Reynolds isn't paid off before the family moves in with her, he'll track them down and murder them all, despite Enora merely being in the wrong place at the wrong time.

Childhood characters

    David 
A childhood friend of the player character when he was a child. He is now an enforcer for Mr Reynolds.
  • Asshole Victim: It's hard to feel sorry for him when he's captured, tortured, and murdered by Frank.
  • Bantering Baddie Buddies: He and Tom are an inseparable pair of enforcers.
  • Cruel and Unusual Death: If him and Tom attempt to mutilate Frank's barmaids, the two of them are murdered in revenge. While it's never stated what happened to them, it's implied to have been especially brutal by Frank in a conversation he has with the player character.
  • Delinquents: Him and David were this as children.
  • Enfant Terrible: Even as a child, he was on his way to becoming a criminal, being cruel and manipulative at an early age.
  • Freudian Excuse: His dad was a vile bastard who frequently beat him, turning him into a heartless brute himself.
  • Hates Their Parent: He loathes his dad, though considering the guy beat the shit out of him frequently, it's not hard to understand why he hates him so much.
  • The Heavy: He serves as this to Mr Reynolds, doing his dirty work for him when Olaf, Reggie and Shadow aren't around.
  • Heterosexual Life-Partners: Him and Tom are incredibly close friends, one of the only good things that can be said about him.
  • Hidden Depths: He's more intelligent than Tom and rather observant, clearly being a skilled manipulator. He's also strong enough to work for Mr Reynolds, showing that his strength causes him to be someone to be reckoned with.
  • Jerkass: He's a cruel and callous prick who gives a hard time to everyone around him.
  • Jerkass Has a Point: He's right in pointing out that the player character is a hypocrite for enlisting his help while simultaneously pretending to be above that. He also correctly says that mutilating barmaids is an extreme reaction, even if he still willingly goes along with it.
  • Manipulative Bastard: He's turned Tom into his right hand man, having the lad do everything he tells him to. He'd even managed this when he was a kid.
  • Old Friend: He was this to the player character, even if he was a bit of a dick to him.
  • Politically Incorrect Villain: He does not like gays, referring to Tom's mothers as "Dykes."
  • The Prankster: He was this as a kid, putting a tack on the teacher's chair.
  • Put on a Bus: Him and Tom get arrested in the prologue.
    • The Bus Came Back: And proceed to return years later if the player character enlists their help in a mutilation scheme.
  • Sweet Tooth: As a kid he loved candy so much, he was willing to rob a store to get some. This got him arrested.

    David's dad 
David's dad. He's apparently a deadbeat alcoholic.
  • Abusive Parents: He beats his son constantly, likely one of the contributing reasons why David turned out so badly.
  • The Alcoholic: He drinks heavily and spends almost all his free time at the Miner's mug, getting as drunk as possible.
  • The Ghost: He's never seen, only heard of.
  • No Name Given: David only refers to him as his dad.
  • Parental Neglect: Is far more interested in drinking at the bar and talking with the player character's dad than looking after his wife or son.

    Tom 
A childhood friend of the player character. He ends up working for Mr Reynolds post time skip.
  • Affably Evil: He's far friendlier than David and seems happy to see the main character.
  • Asshole Victim: Despite being less evil than David, he's still willing to do terrible things and meets a brutal end during one of the duo's jobs.
  • Bantering Baddie Buddies: He and David are an inseparable pair of enforcers.
  • Cruel and Unusual Death: If him and David attempt to mutilate Frank's barmaids, the two of them are murdered in revenge. While it's never stated what happened to them, it's implied to have been especially brutal by Frank in a conversation he has with the player character.
  • Delinquents: Him and David were this as children.
  • The Ditz: He's noted to be a bit of an idiot, not picking up on obvious things and lacking any ability to think for himself.
  • Dumb Muscle: He's an enforcer for Mr Reynolds, hired to gather debts when Olaf and Silence are busy.
  • Even Evil Has Standards: He's horrified by the player character's proposition to mutilate rival barmaids, only going along with it because David forces him to.
  • Extreme Doormat: He is easily bossed around and follows David around no matter what.
  • Fatal Flaw: His passivity gets him killed, due to begrudgingly following David as he does an extremely dangerous job, despite being aware of how dangerous and evil that job is. This ends up with the two of them being tortured to death by Frank and his succubi.
  • Heterosexual Life-Partners: Him and David are best friends, and have spent their entire life together.
  • Insistent Terminology: He doesn't have two moms. He has one mom and a live in maid who just so happens to share the same bedroom as his mom.
  • Old Friend: He's this to the main character. The two of them lost contact after he and David got arrested stealing candy from a warehouse.
  • Only in It for the Money: Due to his lack of intelligence, he has few chances to get a legitimate job, so he assists David as an enforcer for a Loan Shark, only going along with it to support himself.
  • The Prankster: Him and David put a thumbtack on their teacher's chair, so it can be assumed that Tom fits into this trope.
  • Punch-Clock Villain: Due to David dragging him into this lifestyle, Tom lacks his enthusiasm about the job, only doing it for the money he gets from it.
  • Put on a Bus: He and David get arrested while robbing a warehouse.
  • Sweet Tooth: He apparently had one as a child. This got him arrested when him and David tried to rob a store.

    Tom's mom 
Tom's mom. She's not said to be a very nice person.
  • Abusive Parents: She locks Tom in the closet without food when he misbehaves and the two don't seem to be on very good terms if Tom's descriptions of her are anything to go by.
  • Ambiguously Bi: She's clearly in a relationship with another woman, but it's never explicitly said if she had any feelings for Tom's father, or if he was just a surrogate father.
  • Butch Lesbian: She apparently is the physical embodiment of this trope, being large and masculine looking.
  • The Ghost: Never seen, only talked about by Tom and David.
  • Gonk: She's apparently ugly enough to scare trolls away just by looking at them. Though, this may be David just teasing Tom.
  • No Name Given: She's only referred to Tom by her parental title.

    Tom's "live-in maid" 
A woman in a relationship with Tom's mom. Tom insists she's a live-in maid.

    Quincy 
A friend of the player character who appears in one tiny scene to give some information about David and Tom.

Inn Staff and patrons

    Rita 

  • Beauty Is Bad: She is beautiful and a complete twat.
  • Cruel and Unusual Death: In one ending where she pisses off the wrong person, she is raped, dismembered, disembowled, and finally murdered, though not in that order. It's one of the times where she hasn't done anything near enough to warrant such a horrific death and the player character has nothing but sympathy for her cruel fate.
  • Dude Magnet: Almost all the men that encounter her want a piece of her, from little boys to creepy old men. The main character may be the only straight guy that doesn't desire to have sex with her, and even then, he still occasionally ogles her goods.
  • Embodiment of Vice: She demonstrates six of the seven deadly sins.
    • She is extremely greedy, trying to fleece money from others despite not doing enough to warrant it.
    • She is lazy, doing little work and trying to find shortcuts whenever possible.
    • She is prone to rage and violence, attacking people or conspiring to mutilate them if she feels slighted.
    • She is obsessed with her looks and tries to get through life on them alone. She also thinks very highly of herself, despite doing little to warrant such an ego.
    • She uses sex as a way to get her way, clearly enjoying doing so. Her promiscuity is noted by many people.
    • She is immensely jealous of those who get more attention than her, frequently turning violent when someone else gets more recognition than she does.
  • Even Evil Has Standards: Evil bitch she is, she will feel some genuine remorse if the main character dies because of her, showing she isn't utterly irredemable.
  • Fantastic Racism: She does not like elves or half elves, as shown by her disdain for Flamethrower and Sunshine.
  • foil: Rita is this to the two other barmaids.
    • Rita is ruthless and deceptive while Wendy is honest and restrained. Rita uses her looks to get ahead while Wendy uses her intelligence to get ahead. Rita will try to justify her own shortcomings while Wendy tries to justify other people's shortcomings.
    • Eliza is passive while Rita is aggressive. Rita will seek out violent and brutal methods while Eliza will seek more subtle and cautious methods. Eliza is sensetive about her appearance while Rita flaunts what she has.
  • Gold Digger: She wishes to marry a man who will take her up in the world, only showing interest in the player character once he's become wealthy. In several endings, she does get a wealthy husband, and surprisingly ends up with a middle class miner in one of the endings.
  • greed: She desires money above anything else, and when she isn't flirting with wealthy men, she's trying to fleece the player character for a higher income.
  • Green-Eyed Monster: She is jealous of people who get more attention than her, occasionally turning violent when she doesn't attract the gazes she wants.
  • Hair-Trigger Temper: It's easy to send her over the edge, and even easier to make her turn to violent means to solve her problems.
  • Hate Sink: No matter how entertaining and outrageous she can be, she is written as a thoroughly unlikable and obnoxious character that will disadvantage everyone if it means that she gets a miniscule benefit by doing so. She spends a lot of her time whining, being ruthless, and slacking off while people have to pick up the work she dumps on them.
  • Heel–Face Turn: A very rare occurance but she will become far more docile and friendly if she settles down with Ular, even giving up her ruthless nature for good.
  • Insistent Terminology: She calls herself a hostess, and will throw a fit if she isn't referred to as such.
  • It's All About Me: She only cares about problems if she's directly affected by them and bases all her choices on how they benefit her, other people be damned.
  • Jerkass: She's lazy, greedy, and racist. Most of her fellow barmaids don't have much good to say about her personality.
  • Karma Houdini: She tends to avoid all the consequences of her actions, with the worst reprecussion involving her being told what a terrible person she is. On the sole death she has, it's for an incredibly trivial reason and long before she has time to reveal her ruthless nature.
  • Laser-Guided Karma: She is almost disfigured by the player character in a fit of rage once he realises she's manipulated him into murdering several barmaids. If this would have happened, it would have been the perfect punishment for someone who used their good looks to cruise through life.
  • Lazy Bum: She does little work compared to everyone else, yet complains the most.
  • The Load: She is the least helpful person in the inn, only good at attracting people with her body. She can become far more helpful when it comes to springing amoral and highly unethical schemes, though her path is by far the most dangerous and disasterous one.
  • Male Gaze: She is the reason why many people visit the inn, and she knows it. If she happens to leave the bar, many patrons stop coming altogether.
  • Manipulative Bitch: She's rather good at getting others to do her dirty work for her and can make people do things that benefit her while tricking them into believing it's for their own good.
  • narcissist: She can be charming when she wants to be, is extremely manipulative, and puts herself before all others. She also has an incredibly high opinion of herself.
  • Never My Fault: She'll always find an excuse to explain why her misfortunes were caused by someone other than herself. She's the only one that believes this.
  • Nice Mean And In Between: Rita is the mean one out of the three barmaids.
  • Politically Incorrect Villain: She does not like elves, and makes many racist comments about them.
  • Really Gets Around: She knows many people in the criminal underworld, due to having slept with them for favors.
  • Shameless Fanservice Girl: She knows that most of the inns patrons want to fuck her and she plays up her sex appeal for all it's worth.
  • Small Name, Big Ego: She's extremely prideful, despite having done nothing worthy of justifying how highly she sees herself.
  • Token Evil Teammate: She is the only barmaid working for the main character who is explicitly and frequently evil. Not that she cares.

    Wendy 
The unofficial head barmaid. She is older than the others and has children of her own.
  • Anti-Hero: She's usually morally sound, but will turn her head to some of the player character's darker actions if it helps her and those close to her get ahead.
  • Apron Matron: She embodies this trope as the head barmaid, though she's a more benevolent version than most.
  • Brutal Honesty: She speaks what is on her mind, politeness be damned.
  • Disappeared Dad: Her husband isn't seen and she's the sole provider for her children. It's shown that she's in love with Sergeant Keller, though it's never mentioned if he's the father of her children.
  • Face–Heel Turn: If Sergeant Keller or Henry enter the picture, she will most likely betray the player character and side with them instead.
  • Fantastic Racism: She doesn't like elves very much, and takes a while to warm up to Flamethrower and Sunshine for this reason.
  • foil: She is this to the two other main barmaids.
    • Eliza is young and naive while Wendy is old and world-weary. Eliza is shy while Wendy is outgoing. Wendy takes charge whenever she can while Eliza does what she is told. Wendy is confrontational while Eliza is more covert.
    • Rita is ruthless and deceptive while Wendy is honest and restrained. Rita uses her looks to get ahead while Wendy uses her intelligence to get ahead. Rita will try to justify her own shortcomings while Wendy tries to justify other people's shortcomings.
  • Good Is Not Nice: She's generally a good person, but she can be cold, brash, and confrontational to everyone around her.
  • Karma Houdini: In the endings in which she betrays everyone, she suffers no reprecussions for her actions.
  • Love Makes You Evil: Her love for certain people can corrupt her morals and turn her against her former allies.
  • Mama Bear: She acts as this to the other four barmaids, being fiercely protective of them if they're threatened by anyone else.
    • She is also this with her own kids, not allowing anyone to confront or punish them even if they're misbehaving. This can easily put her at odds with the player character.
  • Nice Mean And In Between: She's the in between out of the three main barmaids, generally being a good person, but also potentially being corrupted by others and quick to turn hostile if confronted on some of her more unsavory character traits.
  • Older and Wiser: Apart from mom, she's the most rational, levelheaded, and logical out of the barmaids, trying to stay keep her and her co-workers out of trouble while navigating the volitile climate of the city.
  • Politically Incorrect Hero: She tends to be on the side of good, but she has some less than savory views on elves and homosexuals.
  • Screw This, I'm Out of Here!: If the inn falls into disrepair, she will count her losses and leave. This tends to help her avoid the chaos that ensues.
  • Shipper on Deck: She pairs Eliza with the player character and will put in a lot of effort to get the two of them together.
  • Sir Swears-a-Lot: Like Rita, certain four letter words make up the bulk of her vocabulary.
  • Took a Level in Jerkass: If the paths where Sergeant Keller or Henry are taken, she becomes far more antagonistic than she would otherwise.

    Eliza 

  • Awful Wedded Life: If the player character still carries baggage from his days running an inn, their marriage will be rocky and eventually loveless.
  • Break the Cutie: In one of the endings, she is dumped by the only man she's truly loved and forced to fend for herself in a city far more unforgiving and cruel than she can manage. She kills herself, a broken shell of what she once was.
  • Cannot Spit It Out: She has feelings for the player character, but cannot bring herself to say so, only revealing her feelings several years later after her Character Development kicks in.
  • Character Development: As the gamebook goes on, she becomes less shy, more direct, and more in control of the situations around her, accepting that she is capable and not letting people push her around as much.
  • Driven to Suicide: She poisons herself if the main character leads her on then dumps her. He will be so full of regret that he visits her grave with flowers every week before having his ashes scattered by her tombstone.
  • Earn Your Happy Ending: Her and the player character go to hell and back, but with the right choices, they can become Happily Married and put their difficult lives behind them.
  • Epic Fail: The result if she is set to advertise the Miner's mug as a slutty promoter. She's too shy to act like eye candy and fails to attract customers, giving Frank ample time to outdo her with his own barmaids.
  • Fake Defector: She does this as part of her plan to expose Frank's dirty laundry.
  • Fatal Flaw: She relies on other people to solve problems, being too nervous to take charge herself. If things become too intense and if she is abandoned by the people she cares for, it causes her to take charge of her life for the first and last time, in the form of ingesting a highly potent poison.
  • First Girl Wins: If the player character chooses her as a spouse, she becomes this.
  • Foil: She is this to the other two barmaids.
    • Eliza is young and naive while Wendy is old and world-weary. Eliza is shy while Wendy is outgoing. Wendy takes charge whenever she can while Eliza does what she is told. Wendy is confrontational while Eliza is more covert.
    • Eliza is passive while Rita is aggressive. Rita will seek out violent and brutal methods while Eliza will seek more subtle and cautious methods. Eliza is sensetive about her appearance while Rita flaunts what she has.
  • Freudian Slip: She blurts out that she believes a boss and employer can have a healthy relationship, the first signs of her feelings for the player character.
  • Happily Married: She is usually this if the main character chooses her after being able to throw away his worries and regrets.
  • Hidden Depths: Like Rita, she's a good spy, actually being the one to propose investigating Frank's inn. She even discovers that Frank is an unlicensed mage harboring dangerous Succubi within his bar.
  • Hypercompetent Sidekick: She tends to support the player character's schemes and is a model employee, being capable as both a barmaid and investigator.
  • Innocent Fanservice Girl: She is unaware of how attractive she is, and naive to how much people pay attention to her, something the player character can exploit.
  • Insecure Love Interest: She sees herself as not good enough for the player character, choosing to avoid initating any advances on him in fear that he'll reject her.
  • Loved by All: Everyone loves her. whether it is due to her personality or curves varies from person to person. Frank, of all people, is happy to spare her if the player character meets his demands, treating her surprisingly hospitably during her imprisonment.
  • Morality Pet: She is this to the main character, trying to offer suggestions that don't cause endless amounts of suffering to everyone. Whether or not she is successful is entirely up to player input.
  • Ms. Fanservice: She is noted to be extremely beautiful and her attractiveness does not go unnoticed. While she is not as hot as Rita, she still has her admirers, especially in the main character.
  • Nice Girl: Eliza is a sweet and good natured young woman, not actively causing harm to anybody she meets.
  • Nice Mean And In Between: Eliza is the nice one out of the three barmaids.
  • O.O.C. Is Serious Business: She'll attack a soldier who tries to unfairly capture her in one of the endings, a start contrast to her otherwise peaceful demenour. This is seen as shocking and unexpected by everyone who knows her.
  • Precision F-Strike: She'll let out several "fucks" during a heated moment when the player character admits his love for her while being involved with Cindy. This swearing is due to her stress at being thrown into the midst of a love triangle as well as having all her feelings for the player character being blown out in the open in a heartbeat.
  • Screw This, I'm Out of Here!: She'll panic and quit her job if Rita is raped and murdered, not wishing to be the next victim.
  • Sex for Solace: Her and the player character will start a sexual relationship in one of the paths when she is investigating Frank's inn, though this causes even more problems for her later on down the road in the form of a loveless and rocky marriage.
  • Shrinking Violet: How she starts out, being far more shy and withdrawn by the other barmaids, taking a long time to warm up to the main character and play an active role in his schemes.
  • The Quiet One: She is more reserved than the other barmaids due to being shy, and takes a while to come out of her shell.
  • Token Good Teammate: Apart from mom, she is the only barmaid that won't turn evil in any of the endings or pathways.
  • workaholic: Almost all her scenes are related to her work, save for a few endings. She's clearly good at it, as the player character dubs her as the model employee.

    Flamethrower and sunshine 
Two half-elf sisters who are barmaidens. They have a weak work ethic and are considered very lazy.
  • Acquired Situational Narcissism: A comedic example. If Flamethrower is given temporary authority over the staff, she gleefully starts bossing everyone around.
  • Ascended Extra: They're given little development or thought until near the end where they start becoming a little more fleshed out.
  • The Alcoholic: The sisters frequently sneak off to the cellar and drink the alcohol that's down there.
  • Character Development: They become far more productive employees over time in some of the gamebook paths, actually contributing heavily to their job rather than sitting around and doing nothing.
  • Disappeared Dad: Their dad left once they were born, leading to them being raised by their mother.
  • Flat Character: While Flamethrower has a bit of a personality, Sunshine has little depth apart from being Flamethrower's sister and constant companion.
  • Flipping the Bird: Flamethrower does this to Rita when she insults the sisters during their imprisonment together.
  • Half-Breed Discrimination: They're half elves and looked down upon by many characters.
  • Lazy Bum: They do very little work at the bar, preferring to sleep with the patrons rather than serving them.
  • The Load: Even moreso than Rita, as they don't do any work whatsoever. They can become productive employers in one of the paths, though this takes years to happen.
  • Ms. Fanservice: They are mentioned to be pretty many times, something that is noticed by many patrons.
  • Really Gets Around: Apparently, the miners can't get enough of that half elf snatch, something that impedes the sister's already shoddy work performance.
  • Sixth Ranger: The two of them appear rather abruptly about halfway into the gamebook.

    Aglim 
One of the oldest miners. He can have a brief conversation with the player character.
  • Cool Old Guy: He's older than most miners, and one of the friendliest and most helpful.
  • Flat Character: He has little personality, due to only appearing in one scene.
  • Mr. Exposition: He serves to give a bit of information about the mindset of the miners as well as introduce the role of the adventurers, an elusive presence that never play a role in the story.
  • Nice Guy: He only appears for a small amount of time, but he's shown to be a friendly, observant, and supportive man who isn't anywhere near as morally grey as most of the cast.
  • Older and Wiser: He's seen the world change around him during his many years in the world, and has become far more astute and observant due to his experiences.

    Calwin 
An alcohol supplier with a strong sexual appetite.
  • All Men Are Perverts: He's male, and he thinks primarily with his groin.
  • Asshole Victim: He gets punched in the face by Ular after molesting Rita. He is almost shot by player character's mom for being lecherous one too many times. It's hard to feel sorry for him in both instances.
  • Awful Wedded Life: He's married but he and his wife hate each other, with him staying at inns and hitting on every woman in his vicinity.
  • Gonk: He's described as grungy and shady.
  • Hated by All: Nobody can stand him. It gets to the point that when he is almost shot, nobody bats an eyelid.
  • Hate Sink: He's slimy, greedy, and lecherous.
  • It's All About Me: He doesn't care how crass or crude he comes across as, all he cares about is being satisfied, either by wealth or by sexual gratification.
  • Jerkass: He's extremely obnoxious and rude to everyone around him, even the women he's trying to sleep with.
  • Small Name, Big Ego: He's a cheapskate with bad alcohol who has convinced himself his wares are superior to everything else. They aren't.

    Sergeant Keller 
One of the heads of the military who frequently drinks at the bar. He is in love with Wendy
  • Affably Evil: He's amoral and in the pockets of the criminal underworld, yet his friendliness to the player character is genuine.
  • Ambiguously Evil: If one believes he only turned evil after being bribed or blackmailed by Frank, then it's up for debate whether his other actions are genuine or merely a facade to hide his corruption.
  • Anti-Villain: Despite being corrupt and turning a blind eye to his benefactors, he does try to uphold the peace and will still go after most other criminals, including the player character in some instances.
  • Comically Missing the Point: If he finds Alan in the basement during a raid, he mistakes the player character for housing retarded sex slaves. This is far from what's really going on.
  • Corrupt Cop: The military serves the role of law enforcement in the city, and if he wasn't always corrupt, he certainly becomes one once he crosses paths with Frank.
  • Evil All Along: If one believes he was always evil and not merely corrupted by Frank.
  • Evil Old Folks: He's about the same age as Wendy and is incredibly corrupt.
  • Evil vs. Evil: If the player character goes insane and murders his boss in one of the endings, Keller will hunt him down and execute him, despite likely still working with criminals.
  • Face–Heel Turn: If he's asked to arrest Frank, he'll frequently turn against the player character and either execute or exile him. It's questionable if he was moral up until confronting Frank or in his pockets all along.
  • Frame-Up: If he's working against the player character, he can raid the cellar, "finding" some drugs down there. He uses this to seize the inn from him and throw him in jail.
  • Villain Team-Up: Him and Frank ally themselves in one of the endings, with extremely devastating results for the player character.
  • Walking Spoiler: He seems like an ineffective but well meaning soldier when he really is in the pockets of the criminal underworld.
  • You Can't Go Home Again: Threatens to kill the player character if he ever shows his face in his hometown ever again after exiling him with the help of some of his minions.

    Davin 
Another old miner. He's a loner and a highly intelligent man who offers some advice to the player character.
  • Cool Old Guy: Like Aglim, he's older and far friendlier than most people encountered in this gamebook.
  • Flat Character: Has little characterisation due to having very little time to develop as a fully fleshed person.
  • Genre Savvy: He's encountered in one of the less successful pathways, a pathway where holding onto the inn is likely to lead to death or ruin. His advice to sell the inn, count your losses and move on is wise, and leads to one of the less bleak endings on that path.
  • Nice Guy: He's friendly and helpful, offering support to the player character without trying to fleece money out of him, a rarity in this gamebook.
  • Older and Wiser: He's more aged and world weary than most, something that enables him to offer some sage insight to the protagonist.
  • The Quiet One: He's described as a loner, especially compared to the very chatty and sociable miners the inn tends to attract.

    Ular 
One of the larger miners, who devlops a crush on Rita.
  • Beware the Nice Ones: He's normally a lovely person, but Calwin molesting Rita drives him over the edge, where he proceeds to beat the lecherous man to a pulp. This earns the respect of Rita, who is flattered by this action.
  • Gentle Giant: He's huge and a big ol' softie.
  • Happily Married: With Rita, should the two enter a relationship. She actually settles down with him, being content with his lifestyle and earnings.
  • Morality Pet: He is the only person that actually brings out the kidness in Rita, even convincing her to settle down in a healthy relationship. This is even more noteworthy, considering how cold and promiscuous Rita is.
  • Nice Guy: He's probably the kindest character in the gamebook, being nothing but friendly to everyone around him.
  • O.O.C. Is Serious Business: He's normally an extremely gentle and kind person, but Calwin molesting Rita drives him into a frenzy, causing Calwin to get a well deserved punch to the face.

    Alan 
A mentally retarded yet loyal janitor in the inn.
  • Butt-Monkey: He's looked down upon due to his disability, and almost killed by his "friend" Henry.
  • Deliberate Values Dissonance: Obviously, the treatment given to him would be absolutely unacceptable nowadays, though in the setting of Innkeeper, it barely raises an eyebrow.
  • Dumb Is Good: He's very slow, yet a hard worker and well meaning person.
  • Happiness in Slavery: Probably due to not knowing that he's working for nothing.
  • Made a Slave: By his own mother, no less.
  • Nice Guy: Strange behavior aside, he's a friendly and loyal man just trying to do his best.
  • Sex Slave: In a particuarly dark and humorous moment, he's mistaken as one, with the militia accusing the player character of housing "retarded sex slaves." Thankfully, Alan isn't being used as one.

    Carl 
Wendy's youngest son. He's a massive pervert.
  • Dirty Kid: He tries to look up the skirts of Eliza and Rita and touches them inappropiately. This is even more alarming considering how young he is.
  • Enfant Terrible: He's only a little kid, but is already a perverted freak.
  • Troubling Unchildlike Behavior: He's far more lustful than kids his age should be, something that disturbs the player character greatly.

    Annie 
Wendy's middle child. She swears all the time.
  • Enfant Terrible: She's far less disgusting than her two brothers, but is still an insufferable brat who makes things more difficult than they need to be.
  • Sir Swears-a-Lot: She apparently has quite the dirty mouth, swearing frequently during her conversations with the patrons of the Miner's mug.
  • Troubling Unchildlike Behavior: It's never stated what she asks the patrons of the bar, but it's mentioned to be extremely odd and disturbing.

    Henry 
Wendy's oldest child. He's by far the worst of the three.
  • Asshole Victim: A non fatal example. He's sent to a gruelling military academy if the player character gets sick of his antics, though he's been such a despicable shit that it's impossible to feel sorry for him. Whether or not he stays there is up to the player's choices.
  • Bad People Abuse Animals: He decapitates cats and leaves their heads all over the bar.
  • Bullying the Disabled: He picks on Andy, a mentally retarded man.
  • Enfant Terrible: He is violent, creepy, sadistic, and petty. He's not even a teenager yet but he's on his way to becoming a serial killer.
  • Evil Is Petty: He sells out the player character and has everyone arrested as revenge for getting sent to a military school.
  • Faux Affably Evil: He apparently gains Andy's trust before attempting to murder him. Everyone else sees through his facade instantly.
  • Hate Sink: Despite his young age, he's a terrifying and loathsome individual, designed to show that adults aren't the only people capable of being monstrous human beings.
  • Obviously Evil: He's got all the signs of a budding serial killer, something he doesn't even bother to hide.
  • sadist: He takes great joy in tortuing animals and abusing people, as shown by him decapitating cats and almost killing Andy.
  • Reassigned to Antarctica: He becomes this if he's shipped off to a military academy.
  • The Sociopath: He's very young, but already dangerously antisocial, abusive, and cruel, having no regards for the wellbeing of others.
  • Troubling Unchildlike Behavior: Everything he does is a massive red flag, showing just how unstable of a boy he really is.

Criminals and lowlives

    Mr Reynolds 
A dangerous Loan Shark that player character's father borrowed from. He's keen to reclaim his debt.
  • Affably Evil: He's generally leniant and polite, only turning hostile if he's certain you won't repay your debt.
  • A Lighter Shade of Black: He is evil but lacks the power, ruthlessness, and cunning that the succeeding villains possess.
  • Berserk Button: He has two massive ones. The first one is when people don't follow his orders and the second one is when people try to flee before paying his debt off.
  • Determinator: He'll travel cities to hunt down those who don't repay his debts.
  • Disc-One Final Boss: He's the first major antagonist the player confronts and by far the least dangerous. He stops being a threat about halfway through the story, where villains like Frank, Edmond, Dr. Kovas, Hans, and the succubi step into the picture.
  • Greed: Even once his loan is repaid, he'll still try to fleece money from his victims.
  • Karma Houdini: No matter what the ending is, he never recieves any comeuppance for his actions. The worst thing that happens to him is some of his employees dying, and it's not like that will effect his "business" that much.
  • Knight of Cerebus: When he enters the picture, things become much darker very quickly. He sets the stage for how bleak things gets later on.
  • Lack of Empathy: He doesn't care why people take loans from him, he'll get his money with interest, no exceptions.
  • Loan Shark: How he makes his living.
  • Noble Demon: Business is business to him and he'll generally leave people alone once they no longer have any use to him. Villains like Frank and Edmond try to ensnare their victims in contracts they have no way of breaking out from while Kovas and Hans will betray anyone at the drop of a pin. Mr Reynolds will keep his word, and the money he collects from his hapless victims, and call it a day and move on to his next mark.
  • Starter Villain: He is the first villain encountered, and serves as an appetiser for what can be expected from some of the other unsavory criminals in the underworld.

    Olaf, Silence, and Reggie 
Three goons who work for Mr Reynolds and the Crimson talons. Olaf and Silence also are involved in a gladiator ring underneath the Troll's breath inn, infamous for their violence and brutality.
  • Ax-Crazy: All three are this, but Olaf is the most explicitly psychotic out of the three, murdering, torturing, and raping people for shits and giggles.
  • The Berserker: They show no restraint or defense in their fighting, slashing at everything in their path until they're the only people left standing.
  • Blood Knight: Olaf is the most explict version of this, but all three live for the chance to murder anyone in their way.
  • Dumb Muscle: All three of them are total imbeciles, and extremely physically imposing.
  • Flat Character: All three of them are evil brutes, with no personality beyond that.
  • The Heavy: All three of them serve as this to both Mr Reynolds and the Crimson talons.
  • I'm a Humanitarian: As well as being a vile piece of fucking garbage, Olaf also eats people he kills.
  • Karma Houdini: No matter what the player character does, the three of them never recieve any consequences for their horrific actions.
  • Rape Is a Special Kind of Evil: Olaf enjoys raping people, according to Edmond.
  • sadist: Olaf takes a great amount of glee when killing people, as shown by his Slasher Smile when murdering the player character.
  • Slasher Smile: Olaf has one when he strangles the player character. His smile is described as being nightmarish.

    Frank 
An owner of a rival inn. He's an unlicensed wizard with some succubi under his control.
  • Asshole Victim: If he's killed, few tears are shed, due to him being such a loathsome individual.
  • Bad Boss: He traps demons into working for him and brushes off his barmaids if they're mutilated.
  • Bitch in Sheep's Clothing: He seems like an unscrupulous and highly competitive, yet legit bartender. He's actually an evil wizard with demons under his command.
  • Cold-Blooded Torture: He's implied to have done this to David and Tom once they mutilated his barmaids.
  • The Corruptor: The militia is under his pocket and they cover for him most of the time. How long he's been manipulating them is never revealed.
  • Distracted by the Sexy: If Eliza infliltrates his bar, he won't initially suspect her, due to being enchanted by her beauty.
  • Evil Is Petty: He'll steal the inn without paying for it if he's slighted by the player character. This is a pretty cruel idea of revenge, since it effects many people who have done nothing to him.
  • Evil Sorcerer: He's a wizard, and an extremely evil man.
  • Faux Affably Evil: He puts on a polite and friendly facade, which drops quickly once he's pushed hard enough.
  • Karma Houdini: He can easily become this if he succeeds in killing the main character or if he buys the inn and dominates the tavern industry.
  • Lack of Empathy: He doesn't have much concern for others, brushing off deaths or injury that happen around him.
  • Noble Demon: He's extremely evil, but he isn't without morals. He'll spare Eliza due to being impressed by her bravery and will buy the Miner's mug for a reasonable price, providing he's not angered too much.
  • Not Me This Time: The one time he's arrested, it's for a massacre that he didn't cause. Not that explaining that does him any good.
  • Sealed Evil in a Can: He's trapped two powerful demons under his control, forcing them to do his bidding.
  • Walking Spoiler: He's the first wizard the player character will likely encounter, a twist that's hinted at but not explicitly stated until later on in the gamebook.

    Succubi sisters 
Two of Frank's minions who are disguised as barmaids.
  • Asshole Victim: They can be brutally killed in multiple endings, and it's hard to feel sorry for them due to them being demons that prey on anyone they're assigned to kill.
  • Ax-Crazy: They clearly enjoy killing people.
  • Bitch in Sheep's Clothing: They seem like normal barmaids. They're actually ruthless demons with a severe bloodlust.
  • Devil in Plain Sight: Literally. They're disguised as barmaids to hide their true nature.
  • Does Not Like Men: Due to being succubi, they primarily go after men by seducing and murdering them, and it's likely that due to their sadism, they aren't fond of them. Compare this to their treatment of Eliza which is incredibly gentle compared to how they kill most people.
  • Elite Mooks: They're the most dangerous evil minions in the gamebook, by no means an easy feat.
  • Half-Hearted Henchman: They're both keen to murder people, but they don't like being Frank's cronies, due to him forcing them to do his bidding with his contract.
  • Honey Trap: They seduce people before promptly ending their life. They can even enter people's dreams to lead them to their deaths.
  • Karma Houdini: In one of the endings, one of them escapes and moves to another city, presumably to continue murdering people at their own leisure.
  • Ms. Fanservice: They are both very beautiful to the point where it's unnerving. They use this to get close to people in order to murder them.
  • Pet the Dog: They actually help Eliza by sparing her due to her whistleblowing being necessary to break them free from their contract. This could have easily been done by threatening her, so them doing this so gently shows a noble side that is incredibly out of character for them.
  • Sadist: They enjoy killing people, disappointed that their murder of the player character wasn't violent enough in one of the endings. While this was partly due to worrying if Frank would be disappointed in such a clean death, they're certainly not adverse to the idea of inflicting pain on others as they lead them to their deaths.
  • Sealed Evil in a Can: They're under a contract that forces them to work for Frank, and the two of them long to break free and go on a killing spree to their heart's content.
  • Serial Killer: Heavily implied, especially due to Frank's penchant for making his enemies disappear.
  • Succubi and Incubi: They're both succubi, posing as attractive barmaids who use their feminine wiles to get close to men to seduce and kill them.
  • Walking Spoiler: The fact that Frank is housing demons for his personal bidding adds a huge level of intensity to the story.

    Edmond 
The owner of the troll's breath bar and a high ranking member in the criminal underworld.
  • An Offer You Can't Refuse: He extorts the player character into being his doctor, making it clear what will happen if he says no.
  • Asshole Victim: If he's killed, it's hard to feel sorry for him due to what a massive prick he is.
  • Bad Boss: His most frequent action against his employees is to murder them.
  • Eviler than Thou: He's more dangerous and powerful than Mr Reynolds, being one of the unofficial leaders of the Crimson talons instead of one of their best customers. He is also quicker to resort to violence than the Loan Shark and lacks most of the Affably Evil moments he has.
  • Evil vs. Evil: His confrontation with Frank is this, as both of them are incredibly evil bartenders using illicit means to get their way.
  • Gladiator Games: He runs them in the cellar, taking great enjoyment in watching their violent battles.
  • Hair-Trigger Temper: He'll go off the walls very quickly, usually with violent results.
  • Hated by All: Reg is the only person that can stand him due to Edmond being a violent and volitle villain .
  • Hidden Depths: He's highly shrewd and intelligent, being able to to control a sizable portion of the criminal underworld with clever decisions, something that's a far cry from the brutish sadist he frequently comes across as.
  • Hypocrite: He dislikes Mr Reynolds for extorting people even after they've paid off their debt. Guess who also does the same thing?
  • I Lied: He tells the main character his deals have no strings attached. They do.
  • Jerkass: He's a cruel, unpleasant, and ruthless man willing to do anything to get his way.
  • Lack of Empathy: He couldn't give two shits about the blood that is spilled due to his actions.
  • Noble Demon: He's a vile piece of shit but he will reward selfless actions by his employees with no strings attached.
  • Obviously Evil: He doesn't hide how ruthless he is, making it clear from his first appearance that he's bad news.
  • O.O.C. Is Serious Business: He thinks highly of loyal people and treats them far better than most, as shown by his care for Reg and the player if they warn him of Hans and Wallace's treachery.
  • Pet the Dog: If the main character saves his life, he is genuinely grateful, stopping his extortion attempts and rewarding him generously.
  • Properly Paranoid: He suspects that everyone is trying to kill him, a fair thing to suspect considering his line of work. What is ironic is that he can be murdered by two of the people he never is suspicous of.
  • sadist: Inflicting violence on others comes as naturally to him as pissing and shitting.
  • Sir Swears-a-Lot: He's rather creative with his use of swearing, which is good since they make up the bulk of his vocabulary.
  • You Have Failed Me: He killed his previous doctor due to him not doing a good enough job. He'll do the same thing to the Player Character if pushed far enough.

    Reg 
A lizard man who is Edmond's bodyguard.
  • Alas, Poor Villain: Despite being a very evil person, there's something tragic about him being killed by the zombified version of the man he has looked up to his entire life, dying confused and betrayed.
  • And Then John Was a Zombie: He becomes a zombie if a zombie Edmond attacks him and his head isn't cut off. He proceeds to make short work out of everyone else in the tavern.
  • Ax-Crazy: He's just itching to murder someone, no matter who they happen to be.
  • Blood Knight: He loves killing people, murdering everyone in the flying griffon instead of just attacking the barmaids.
  • Bodyguarding a Badass: Edmond is a fearsome man with a dangerous reputation, though Reg is far more capable a fighter.
  • Boom, Headshot!: How he meets his end if the player character and him try to gather medicine from the warehouse.
  • The Dragon: Getting to Edmond revolves around getting past him first. He'll die to protect his boss and take out anyone who comes his way.
  • Even Evil Has Loved Ones: He sees Edmond as almost a father and is fiercely loyal to him.
  • The Heavy: He's the brawn for Edmond.
  • Lizard Folk: Reg is a lizard man, being raised by Edmond once his egg hatched.
  • Off with His Head!: The fate he meets if he's attacked by a zombified Edmond.
  • Stealth Expert: Something that makes him a fearsome assassin.
  • Together in Death: Him and Edmond will die within minutes of each other.
  • World's Best Warrior: He's one of the best fighters in the land, stronger than even Olaf and Silence.
  • Undying Loyalty: He'll defend Edmond to the very end, no matter how many people are attacking him.

    Hans and Wallace 
Two brothers who work for Edmond. While Wallace is a blank slate, Hans has some plans of his own.
  • The Alcoholic: Wallace is frequently seen drinking.
  • Affably Evil: Hans is normally a generous and friendly guy unless you get on his bad side. He's still a ruthless criminal with few morals.
  • A Lighter Shade of Black: As evil as he is, he's a lot less hostile and bloodthirsty than Edmond. His ability to come off as charming makes him nearly as dangerous though.
  • Bad Boss: If he takes control of Edmond's establishment, he'll prove to be just as corrupt as he is.
  • Bitch in Sheep's Clothing: He originally seems like a better boss than Edmond. Despite being nicer, he's just as ruthless as he is.
  • Chronic Backstabbing Disorder: Hans has a habit of betraying everyone he comes across, be it Edmond or the player character.
  • Establishing Character Moment: Hans is introduced as an eccentric man in a suit who smokes weed from a pipe. He then has a complicated discussion about morality and circumstance with the player character, showing him to be a far more intelligent and cunning man than most criminals encountered so far.
  • Even Evil Has Standards: Despite how ruthless he is, Hans is never a sadistic person, and is disgusted by how murderous Edmond is.
  • Evil Genius: Hans is able to play people like a fiddle and is extremely analytical and astute. He's also evil as hell.
  • Evil vs. Evil: His confrontation with Edmond boils down to this. They're both incredibly ruthless men who just so happen to be at odds.
  • Flat Character: Wallace has no personality whatsoever.
  • Freudian Excuse: Both brothers lived in a dangerous and scary place, being involved in the criminal underworld at an early age. This has led to them being paranoid, cunning, and ruthless.
  • Good Smoking, Evil Smoking: Hans smokes weed from a pipe and is a very evil man.
  • Hair-Trigger Temper: Wallace has a much shorter fuse than Hans and is quicker to resort to violence.
  • Hypocrite: Hans is quick to violence, yet chastises Edmond for doing the same thing he does. This may be because that Edmond is especially vicious even for a crime boss, while Hans is far more pragmatic.
  • I Did What I Had to Do: Hans uses this as a justification for his many actions, by stating that if he didn't make difficult choices against others, they would use them against him.
  • Lack of Empathy: Both brothers have no problem with running people over on their trip to the hospital.
  • Karmic Death: The brothers can be murdered by the zombies that spawned from the poison they had the player character kill Edmond with.
  • Manipulative Bastard: Hans has the ability to sway people to his side and have them do his bidding while making them think it's for their own good.
  • Mr. Exposition: He has a lengthy discussion with the player character about morality during the carriage ride, giving insight into different perspectives held by people in the criminal underworld.
  • Schmuck Bait: Think he's a better choice than Edmond? Wrong. Siding with him leads to the player character being played like a fiddle and uncerimoniously disposed of either instantly or in a few years. While Edmond is more antagonistic and volitile, he's predictable, while Hans is far more conniving and intelligent.
  • The Social Darwinist: Hans (and likely Wallace) hold this worldview, seeing the world as a dog-eat-dog society. This has shaped them into the immoral scumbags they are now.
  • The Starscream: He plans to take over the criminal underworld by killing Edmond with the help of the player character. Whether this succeeds or not is up to the player character's choices.
  • The Stoner: Heavily implied, as Hans smokes weed.

University

    Professor Gossey 
A zoologist who wants to capture a live Daquala for research.
  • Affably Evil: She's amoral and extremely selfish, though her politeness and kindness is genuine, and she happens to be true to her word as long as the player character doesn't disobey her too much.
  • A Lighter Shade of Black: She's far from a paragon or morality, but a saint compared to Dr. Kovas.
  • Anti-Villain: Her actions are dangerous and her empathy for others leaves a lot to be desired, though she genuinely cares about scientific progress and absolutely loves the animals she looks after.
  • Bitch in Sheep's Clothing: She originally seems like a lovely person who cares deeply about science, but can become rather cold and abusive if her demands aren't followed.
  • Boom, Headshot!: She kills Benjamin by shooting him in the head after he kills the rampaging daquala.
  • Bullying a Dragon: She antagonises a wizard and extremely powerful man by forcing them to continue a job far too difficult for them, causing them to rebel against her. This causes a violent confrontation if the player character doesn't calm down Hanon and Benjamin quick enough.
  • Destroy the Evidence: She and the player character help destroy the bodies of the two deceased mercenaries by feeding them to one of her other monsters.
  • Evil vs. Evil: When her mercenaries turn against her, there are no good guys, with both of them being terrible people for completely different reasons.
  • For Science!: Nowhere near as bad as Kovas, but her desire to capture the Daquala severely overrides her concern for the safety of others.
  • Friend to All Living Things: Well, to animals at least. She clearly loves dangerous creatures and takes good care of them when nobody else would even bother trying to. She doesn't extend this kindness to most people though, and can become rather petty if she feels slighted.
  • It's All About Me: The person she cares about first and foremost is herself, and doesn't consider the safety of others as important when it comes to scientific progress.
  • Laser-Guided Karma: While she essentially gets off scott free for her actions, the Daquala is killed, rendering her efforts useless. Due to the effort it took her to obtain a live one, it's unlikely she'll be able to capture another one for a long time.
  • Karma Houdini: She gets away with her reckless and extremely dangerous actions as well as killing her mercenaries after tricking them into taking on a task well above their area of expertise.
  • Mad Scientist: Shows shades of this by tricking the mercenaries she hires into thinking she's unleashed a plague upon them. She also keeps dangerous creatures in her lab, creatures that love the taste of human flesh.
  • Noble Demon: While many of her demands are extreme and while she does turn hostile if her decisions are questioned, she proves to be good on her word if the player character and her mantain a healthy relationship, paying him generously for his efforts.
  • Pet the Dog: She does pay the player character if he helps her cover up her crime when she could have easily killed or simply refused to pay him anything.

    Professor Kovas 
A strict professor with a dark secret. He hires the player character to help with some experiments.
  • A God Am I: He wants to be the scientific equivalent of a necromancer, playing with the ability to bring people back to life for his own selfish means.
  • Arson, Murder, and Jaywalking: His actions in the gamebook involve kidnapping, murder, torture, human experimentation, and calling the player character mean names.
  • Asshole Victim: He dies in every ending he is involved in and completely deserves it.
  • The Corruptor: He poisons the player character, telling him that he will only give him the antidote if he delievers a person for him to kill. This can end up turning the player character into a villain as evil as he is.
  • Cruel and Unusual Death: His head can be smashed in with a mallet, and the gory details are graphically explained. It's a bloody way to go, though a fitting fate for such a vile prick.
  • Eviler than Thou: Compared to Dr. Gossey, he is by far the worse out of the two. He is also this to every other villain, being the most vile and depraved villain in the entire gamebook.
  • Evil Genius: He's incredibly intelligent and just as evil.
  • Evil Mentor: Due to being too cowardly to kidnap people himself, he gets the player character to do his dirty work, teaching him some skills so he can continue his legacy. The main character acknowledges this if he accepts his role as an apprentice.
  • For Science!: He is desperate to find a way to bring corpses back to life as part of a scientific breakthrough, willing to personally kill people so he can have fresh specimens.
  • Gone Horribly Right: In one of the endings in which he turns the player character into his apprentice, he does such a good job at shaping him into a monster that he kills him and becomes just as evil as him.
  • Hate Sink: He is a serial killer that kidnaps innocent women in order to perform monstrous experiments on them. He has no morals, is a cruel and sadistic monster, and a bit of a dick to the player character.
  • He-Man Woman Hater: He seems to particuarly detest women, judging by how he wants them as his sole victims.
  • Insufferable Genius: He knows he's intelligent and will make sure to remind the player character of the fact.
  • Jerkass: He is a bully to the player character, along with being an irredemable bastard.
  • Jerkass Has a Point: He makes a point that experimenting on people for shits and giggles is pointless, as it doesn't contribute to making scientific progress. He's right, but this is just because he wants his victims in an adequate state when he performs his experiments on them.
  • Karmic Death: He can be killed by the player character after abusing him one too many times or he can be shot while fleeing from jail.
  • Knight of Cerebus: His appearance makes a dark gamebook even darker. His crimes are so foul and disgusting that all the Black Comedy vanishes. It's fitting he's the only villain that dies no matter what is chosen.
  • Mad Scientist: He experiments on people and turns them into monsters for nothing but sadistic curiosity.
  • Narcissist: His ego is as big as the planet this gamebook takes place on. While the size of the planet is never specified, it's guarenteed that Kovas' ego is the size of it.
  • Obviously Evil: There's no doubt he's an awful person. The extent of his villainy is what is truly shocking.
  • Smug Snake: He sees himself as superior to everyone, and is quick to remind the player character of his superiority.
  • The Sociopath: He has no morals, empathy, is profoundly narcissistic, and is quite manipulative.
  • Undignified Death: One of his fates involves him being shot while trying to flee prison. It's as pathetic as it sounds.
  • Walking Spoiler: Most of the villains are near the inn, crime lords ruling over a slum. The fact that such an evil person can be lurking in such a sophisticated and respected institute is one of the most shocking plot twists the gamebook has to offer.

    Hanon 
A ruthless wizard working as a mercenary, currently smuggling a Daquala for Dr. Gossey.
  • Affably Evil: He's rather friendly with Hanon and the player character, despite being an extremely amoral mercenary.
  • Alcohol-Induced Idiocy: He gets drunk and forgets to secure the Daquala's cage. Naturally, the beast breaks free and kills everyone.
  • Ambiguously Gay: He shares a room with Benjamin when the two men are sharing an inn. Whether this is due to a relationship, close friendship, or way to save costs is unknown.
  • Anti-Villain: He's a very ruthless person, though he has a strong code of honor as well as a genuine kindness to those on his good side.
  • Asshole Victim: It's hard to feel sorry for him once he meets his end, considering he was trying to murder someone for a rather mundane reason.
  • Beard of Evil: He has a goatee and is unquestionably an evil person.
  • Cast from Hit Points: He is a wizard, though his spells make him far weaker due to the energy that it takes to cast them.
  • Evil vs. Evil: He's a ruthless mercenary going up against a Mad Scientist.
  • Glass Cannon: He's very powerful, but useless in a fight once an enemy closes the distance between the two of them.
  • Hired Guns: Him and Benjamin are mercenaries for hire.
  • Karmic Death: He's killed by the Daquala he captured once it breaks free and gores him.
  • Lack of Empathy: He doesn't seem too shaken up over the deaths of his fellow mercenaries.
  • Lean and Mean: He's described as being wiry, and is not a very good person.
  • Mistreatment-Induced Betrayal: He turns against Dr. Gossey when she doesn't pay him quick enough.
  • Mr. Exposition: He gives a lot of information to the player character about the role of a mercenary, his life, and how dangerous the Daquala is.
  • Punch-Clock Villain: A job is a job for him, no matter how immoral said job is. He drops this if he isn't paid quickly enough, showing a far more ruthless side of himself.
  • Squishy Wizard: He can cast spells and use flintlocks well, but goes down very easily in a fight when he is flanked.
  • Together in Death: Him and Benjamin die within minutes of each other.
  • Villainous Friendship: Him and Benjamin are always by each other's side and care for one another, even sharing a bedroom.

    Benjamin 
A very strong man who assists Hanon in his mercenary work. He is collecting a Daquala for Dr. Gossey.
  • Affably Evil: He's an amoral mercenary, but he's frequently cordinal with the player character and cares for Hanon dearly.
  • Alcohol-Induced Idiocy: If he's given enough alcohol, he becomes obnoxious, spouting nonsense to everyone within an earshot as the Daquala breaks free and murders everyone.
  • Ambiguously Gay: He seems unusually close to Hanon, with the two even sharing a room at the player character's inn. This could just be because they're saving costs though.
  • Anti-Villain: He's a ruthless mercenary who will threaten to kill anyone who doesn't pay him quick enough, yet he mantains a strong sense of honor and affability.
  • Asshole Victim: Once his end is met, it's hard to feel particuarly sorry for him.
  • The Berserker: His preferred style of fighting, as shown by his violent confrontation with the Daquala.
  • The Big Guy: He is the brawn to Hanon's brain.
  • Boom, Headshot!: He meets his end in one of the endings by being downed by a shot to the head.
  • Even Evil Has Loved Ones: He becomes hysterical when Hanon dies, going into an Unstoppable Rage after he is killed right in front of him.
  • Evil vs. Evil: He's a ruthless mercenary going up against a Mad Scientist.
  • Hired Guns: Him and Hanon are mercenaries for hire.
  • Karmic Death: He's murdered by the woman he tried to murder.
  • Mistreatment-Induced Betrayal: Him and Hanon turn against Dr. Gossey after she overworks them and doesn't pay them quickly enough.
  • Punch-Clock Villain: A job is a job, even if it requires harboring a dangerous creature. This promptly changes when he isn't paid quick enough and he resorts to drastic measures to make sure he secures his paycheck.
  • Surprisingly Realistic Outcome: He may be made of muscles, but he goes down rather quickly against a woman with a flintlock, especially when he's shot in the head, killing him instantly.
  • The Quiet One: He rarely talks unless he is incredibly drunk.
  • Together in Death: Him and Hanon die within minutes of each other.
  • Unstoppable Rage: He goes berserk once Hanon is killed by the Daquala, slicing it into tiny pieces.
  • Villainous Friendship: Him and Hanon are always by one another's side and care for one another.

    Daquala 
A fearsome beast Dr. Gossey is determined to exhibit in the university. Known to be violent and very difficult to kill.
  • The Berserker: Due to being a mindless beast, this is how it fights, charging and trying to kill everyone in his wake with almost no self preservation whatsoever.
  • The Dreaded: Naturally, everyone is scared of the Daquala for good reason. It's a powerful creature with a penchant for going on rampages and killing everyone in his path.
  • Living Macguffin: It's this for the player character, being the ticket to his university fees being paid off, so long as the Daquala can safely be delivered to Dr. Gossey.
  • No Kill like Overkill: The only way it's ever killed is by being sliced into many tiny pieces by Benjamin. It's excessive, but anything less would only graze it.
  • No Name Given: It's only referred to as the Daquala.
  • Roaring Rampage of Revenge: Quite literally. If it breaks free, it'll go berzerk, killing everyone in his path, player character included. This is likely due to being furious for being kept in a tiny cage for so long.
  • Schmuck Bait: A living, breathing example of why the player should never haphazardly place a dangerous creature in the cellar without taking all precautions to make sure it cannot escape and wreak havoc on the inn. If you try to contain it for too long, it'll break free and make you regret your choice in the most visceral way imaginable.
  • Sealed Evil in a Can: It's being kept in a cage due to some magic wards, preventing him from breaking free and rampaging.
  • Unstoppable Rage: It'll go into this if it breaks free, killing everyone in his vicinity. Once this happens, it's almost impossible to kill.

    Cindy 
The player character's girlfriend after the time skip. Whether or not a relationship is grown between the two is up to the player.
  • Awful Wedded Life: She and the player character end up in a loveless marriage if the player character still has feelings for Eliza that aren't acted upon.
  • Babies Make Everything Better: Can either be played straight or averted depending on the ending.
    • In one ending, the two have children, but it only strains the relationship more due to the kids being little shits. The two eventually fall out of love and resent each other for the rest of their lives.
    • In another ending, the two dedicate themselves to each other, the player character settles down with her and puts aside his regrets, and the two of them have a happy family, eventually becoming grandparents.
  • Bitch in Sheep's Clothing: She seems like an upstanding and sophisticated woman, but is far more ruthless and petty than she originally seems.
  • Disproportionate Retribution: She sabotages the main character's business and ruins his life as well as the lives of all the employees if he breaks up with her.
  • Earn Your Happy Ending: If the main character puts aside his feelings for Eliza and doesn't send her mixed messages, him and Cindy have a happy relationship and Cindy becomes a lot nicer.
  • Even Evil Has Standards: She may be extremely petty and narcissistic, but even she is saddened by Eliza's suicide.
  • Friend to All Children: She cares dearly for children, wanting to become a pediatrician. She even wants to help children living in poverty, despite her frequent disdain for the poor.
  • Happily Married: Amazingly, this can happen if the player character puts aside his feelings for Eliza. Notably, this is only possible in one ending.
  • Hated by All: To say she is unpopular amongst the inn's staff is a massive understatement. Even the player character's mother can't stand her.
  • It's All About Me: She looks at things from her own narrow worldview, with even her desire to help children stemming from her image as a savior of the poor and helpless. She also has no second thoughts about sabotaging her ex's business, seeing it as justified due to him breaking up with her.
  • Jerkass: She's cold, classist, and highly selfish, only growing out of this in one ending.
  • Lack of Empathy: She doesn't have much concern for people that aren't her, only being shaken when it's something extreme like a suicide.
  • Last Girl Wins: She becomes this if the player character pursues a lasting relationship with her.
  • nepotism: She uses her connections to coast through life.
  • Politically Incorrect Villain: She's ruthless and can potentially destroy the player character's life, but the first sign she isn't as she seems is demonstrated in her disdain for the working class.
  • Rich Bitch: Very rich and very much a bitch. This is lessened if her and the player character put aside their differences and settle down.
  • Took a Level in Kindness: If their relationship works out, Cindy becomes a much better person and the two lovers stay in a happy marriage until their death many years later.
  • Woman Scorned: She will sabotage the inn by ramping up the cost of alcohol using her business connections if she feels slighted by the player.

Top