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Original Survivors

    Emma Woods - The Gardener 

Emma Woods - The Gardener

https://static.tvtropes.org/pmwiki/pub/images/emma_woods.png

Lisa Beck, the daughter of Leo and Martha Beck, used to be a happy child who often received new toys made by her father who owned a textile factory. Secretly, however, his father had been manipulated by his friend and wife's lover Freddy Riley, who had convinced him to buy Minerva Arms Factory, a firearms factory. With the constant arguments and development of alcoholism, her mother Martha ran away with Freddy and Emma's life spiraled. This caused an argument with his wife Martha, which caused her to leave him and elope with Freddy. Lisa watched her parents' relationship deteriorate from the sidelines and how her father began to turn to alcoholism. Her life spiraled further as Leo began selling off items in the house and they experienced several break-ins from thieves. She was put into an orphanage on White Sand Street which quickly transitioned into the White Sand Street Asylum. Overcome with debt, Leo wrote Lisa as the primary Beneficiary of Compensation connected to an insurance policy, and the factory was burned down with him inside of it. Eventually Lisa was able to escape the asylum, and was given a new name "Emma Woods". When Emma receives a letter intended for Lisa and accompanied by a single thistle flower, she sets off for the Manor, uninfluenced by the game or the prize, but in search of a "long-lost friend".

Inclination: Doubtful Dreamer.

Stage Cast: Fujimi Reimi (Episodes 1-3); Uchida Asumi (Episode 4 - )
Voiced by: Li Dongting (Chinese), Chiwa Saitō (Japanese), Erin Yvette (English)

  • Action Survivor: Has the Veterans trait. She also appears to have been the only survivor of her game.
  • Affectionate Nickname: Gives these out to the people/things she becomes attached to. 'Darling' for Mr. Scarecrow, 'my angel' for Emily.
  • Ambiguously Gay: Comes off as being a bit too attached to Emily. She likewise shows zero interest in Kreacher's advances (though it's not hard to understand why). It is possible, however, that Emma's feelings for Emily may be completely platonic (and/or simply amplified by her damaged psyche and unclear mental issues) or that she may even view her as a substitute maternal figure of sorts.
  • Ambiguous Situation:
    • Was she sent to Kreacher's orphanage when she was a child or was she sent to a more well-off orphanage (which, in turn, would explain why she and Kreacher did not appear to be familiar with each other)?
      • Kreacher's 2021 Character Day letter heavily implies that she was sent to another orphanage that was also absorbed by the Church.
    • Just how much does she remember about her past? On one hand, at one point she brings up something her father told her, and her conversation with Emily raises the implication that she may be aware of the latter's true identity and remembers her from her time in the asylum. On the other hand, she doesn't appear to remember Freddy (though she was a young child when she met him).
      • Her 2021 letter, written by a secondary source of information, heavily implies that her memory is completely intact. Her 2022 letter, in contrast written by Emma herself and privately addressed to her (hypothetical) mother, on the other hand, details that nearly all of her memories have been lost - even the memories of her childhood, her parents and previous name - and only her identity as Emma Woods remains. It remains to be seen which source of information is more reliable.
  • Amnesiac Resonance:
    • If we are to take her words in her fourth letter as truth, then hearing her father attempt to cry out her birth name during the final moments of the game provoked an emotional reaction that she couldn't explain out of her and which persisted even when privately detailing what had happened after the game had ended.
    • Furthermore, her subconsciously choosing to only write to her mother while never writing to her father would appear to imply that she either subconsciously remembers hearing word of her father's (apparent) death or that she ended up resenting her father for seemingly choosing to abandon her by sending her to an orphanage, in contrast to her mother running off in the night without a word of her reasons for doing so.
  • A Birthday, Not a Break: Her father Leo's, 2021 letter reveals that Leo set the Arms Factory on fire, with himself inside of it, on her birthday.
  • Bitch in Sheep's Clothing: The writer of her 2021 letter clearly thinks of her that way and reveals the real reason for her choosing to participate in the game: Getting revenge on Kreacher, Emily, and Freddy. Her 2022 letter, however, casts doubt on how accurate this interpretation of her intentions and actions truly is.
  • Body in a Breadbox: Manages to stuff Mr. Scarecrow, with Kreacher still inside, into a modest-sized suitcase on wheels.
  • Caring Gardener: Ambiguously Evil moments aside, Emma is a gardener, and is a kind and caring Daddy's Girl who just wishes to be loved, As Emily can testify, she can set aside her desires for revenge if you show her kindness.
  • Color Motif: In her default costume, green.
  • Cute and Psycho: Emma is a cute young woman with a perpetual, freckled smile, whose sanity slowly deteriorates as the days pass in the manor, and eventually burns Mr. Scarecrow while Kreacher is still inside it (something she is implied to have been aware of).
  • Cute Witch: Her S-tier Cosmic Witch is an adorable little witch who manipulated time to save her family.
  • Daddy's Girl: Lisa was loved and spoiled by her father, and was the most important thing in the world to him. Even when she couldn't recognize him, Leo still spared her, leading to his death.
  • The Dog Bites Back: If she was aware that Kreacher Pierson was inside Mr. Scarecrow, then her burning him to death could qualify as this. Especially since Kreacher tried to assault her earlier, and brought her back to the asylum after she had attempted to escape from it ten years ago. Her third letter implies that many of the fourth game's problems were her manipulations.
  • Don't Touch It, You Idiot!: Has a line similar to this when she encounters Lawyer touching belladonna leaves.
  • Evil All Along: While "evil" may arguably be stretching it, according to her 2021 letter, her reasons for joining the game was to seek revenge on Kreacher and Freddy (and originally Emily) for the trauma they caused her in the past.
  • Flower Motifs: Thistles are frequently associated with her. Her invitation letter to the manor contains a flattened thistle flower between the pages, the letter she addresses to her mother has dried thistle attached to it, and both Emily's fourth letter and the clues from her portrait allude to Emma through the mention of thistle. With all this in mind, it's quite likely that Orpheus's novel, Thistle's Thorn, is based on her story.
  • Hair of Gold, Heart of Gold : Not her default look, but her essence S-tier, "Cosmic Witch", who has blonde hair and is the Big Good of the witch essence universe.
  • Head Swap:
  • Love Makes You Evil: The reason why she burns Mr. Scarecrow is that she wants to rejoin Emily, the person she loves, by hoping that the Doctor will see the fire and come to her. The problem is that she might have just burned a live person along with Mr. Scarecrow, and was probably aware of it the entire time.
    • Possibly Subverted, come her 2021 letter which states that Mr. Scarecrow's burning was actually a symbol of her revenge on the Lawyer and/or the Thief. Whether she knew the Thief was inside it is still unclear.
  • Murder Is the Best Solution: Burns Mr. Scarecrow, with Kreacher trapped inside, in an attempt to get Emily's attention once the game begins. If she is aware that Kreacher is inside, she might have also done this because he assaulted her at the manor and possibly abused her in the past.
  • Nice Girl: "Kind" and "gentle" are listed among her character traits, and she's undoubtedly the most amicable of the Survivors in her group during their time in the Manor.
  • No Good Deed Goes Unpunished: She shows Kreacher kindness during the first days at the manor. This inadvertently leads to Kreacher becoming unhealthily fixated on her.
  • No Sense of Personal Space: Towards Emily Dyer, whom she's very affectionate towards.
  • Parental Abandonment: Her mother ran off with Freddy Riley in the middle of the night, without a word of goodbye, and her father, drowning in debt, was forced to send her to an orphanage at a later date.
  • Parental Substitute: A possible interpretation of how she sees the manor's scarecrow and possibly Emily.
  • Perpetual Smiler: Her character model is always smiling during animations, even when other characters like Freddy or Kreacher act terribly towards her. May cross into Stepford Smiler considering her terrible past and what she's going through because of it.
  • Sanity Slippage: Occurs as the days pass by in the manor, culminating in her stuffing the manor's scarecrow (Where the Thief was hiding) into her suitcase, and then later burning it so that she can alert the Doctor, who she implores to come to her in an incredibly creepy tone. Her third letter reveals that it is an effect of the manor's drugs.
  • Series Mascot: She is the face character of the game and is treated as the one who passes on news from the developers to the fans.
  • Signature Headgear: Her straw hat, which one of the clues in her portrait detail is "rarely removed" and symbolises "a "new beginning" after suffering".
  • Sole Survivor: Her fourth letter implies her having been the sole survivor of the fourth game, having been the one who killed two of the contestants.
  • Third-Person Person: Has a tendency to refer to herself in the third person in promotional in-character replies.
  • Through the Eyes of Madness: Her Experiment File reveals that her exposure to the manor's drugs "magnified her inner fear and anxiety," and was what caused the greenhouse's scarecrow to "speak" to her.
  • Uncertain Doom:
    • We don't know what happened after she burns Mr. Scarecrow, though Doctor definitely didn't come back to her. Her fourth letter reveals that Leo spared her, but also that she would be a participant in a new game.
    • The final words on the message attached to her portrait mentions that her father calling out her birth name during her game might have been "the last thing she heard". It is unclear, however, if this is meant to imply that she physically died at some point or, considering what we learn in her fourth letter, if it was perhaps "Emma Woods" who "died".
  • Undying Loyalty: To Mr. Scarecrow, and then eventually, to Emily.
  • Verbal Tic: In the stageplay, as well as on the Japanese Twitter account, she uses the sentence ender "nano".
  • A Wolf in Sheep's Clothing: One of the test trends listed on her Experiment File is "seemingly innocuous". Unlike Freddy and Kreacher, and a number of other more morally grey and outright evil Survivors, Emma's kindness and affability is genuine, but that doesn't detract from how dangerous she has the potential to be.
  • Wrench Wench: Even though she's a gardener and not a mechanic, she's still familiar enough with the rocket chairs to dismantle them more effectively.
  • You Are Number 6: An official photo, based on one of her deductions, reveals that during her time in the White Sand Street Asylum, she was given the designation of Patient 137.
    • She is referred to by her given serial number, 4-1-1 in her Experiment File and corresponding Experiment Files on survivors that participated in the same game as her.
  • Youthful Freckles: Is the only one of the Veteran Survivors to have freckles on her face, emphasising her position as the youngest member of the group.

    Freddy Riley - The Lawyer  

Freddy Riley - The Lawyer

https://static.tvtropes.org/pmwiki/pub/images/freddy_riley.png

Since a botched lawsuit, Freddy has been toiling away at a menial job with a pathetic wage. But he hopes to find a way to escape his past and live the life he has never had: he dreams of receiving a huge bonus, or an opportunity to become a partner in a law firm. Of course, first he needs to find the culprit who ruined his perfect life.

Inclination: Profiteering "Hypocrite".

Stage Cast: Tanaka Toshihiko
Voiced by: Li Yuantao (Chinese, formerly), Ryōta Ōsaka (Japanese), Todd Haberkorn (English)


  • Action Survivor: Has the Veterans trait.
  • Adaptational Attractiveness: In the sense that in the stage play, he doesn't have buck teeth.
  • Amoral Attorney: It turns out he cared more about money and his own selfish desires than he did about the people he called his friends.
  • Bitch in Sheep's Clothing: To Leo, who he tricked into debt, and whose wife he ran off with, under the pretence of financial advice. He doesn't bother being friendly with his fellow Survivors in the Manor, years later, however.
  • Can't Kill You, Still Need You: His Experiment File details that the only reason he didn't end up facing "eradicative punishment" for breaking the rules by turning on the valves in the kitchen in an attempt to get back at Kreacher for stealing his tableware was because of a "lack of further suitable test candidates" for that stage of the experiment.
  • Color Motif: In his default costume, white.
  • Connected All Along:
    • His fourth letter implies that the law office he works with - or, at the very least, the law office he chose to execute his will in the event of his death - was one that was, at least co-owned, by a member of the Barriere family.
    • Orpheus's second letter reveals that Freddy served as the lawyer for an unnamed person involved in the bandit attack that claimed the lives of Dennis DeRoss and his wife; specifically someone who had performed a loan transaction with one of the bandits - all but outright stated to be the Forest Ranger that Orpheus claims to have been searching for, who had died sometime prior to the investigation into the loan transaction record and the whereabouts of the loaner.
  • Crusading Widower: Came to the Manor hoping to avenge his wife's death, after being informed that the woman responsible for her death would also be present in the Manor. He appears to succeed.
  • Deadpan Snarker: One of his listed traits is "sardonic", something that is demonstrated by the way he interacts
  • Don't Touch It, You Idiot!: Touches belladonna leaves. Is told off by Gardener.
  • Entitled to Have You: His deductions imply that his reasons for destroying the Beck family in order to have Martha to himself had shades of this. He was more successful than most examples.
  • Even Evil Has Loved Ones: He did seem to genuinely love Martha Remington despite all his faults.
  • Evil All Along: Didn't really want to team up with Doctor, he only proposed an alliance so he could lure her into a trap.
    • Is also technically responsible for the existence of Hell Ember and all the suffering that the Gardener had to endure during her life.
  • Fake Ultimate Hero: Has shades of this - he doesn't have any particular physical ability, but he's pretty good at playing himself up as the hero that will save everyone. This actually benefits the team, raising allies' morale and reducing fear.
  • Fatal Flaw: His Experiment File notes that discovering Emily's identity as his wife's killer lead to him throwing away all prior sense of vigilance against his fellow Survivors, as well as his surroundings, in favour of focusing solely on getting revenge on Emily, in the process leaving him open to the real danger present during their game.
  • Flower Motifs: He holds a gypsophila bouquet, which has partially withered, in his hand in his portrait. The gypsophila is said to represent love, purity, innocence, and the promise of everlasting joy. The withered state of bouquet symbolises how Freddy either threw away or eventually lost every one of those things in his pursuit of Martha Remington.
  • Four Eyes, Zero Soul: One of the few survivors to wear glasses, and definitely one of the most morally grey.
  • The Friend Nobody Likes: And he returns the sentiment. While in Oletus Manor with Emily, Emma, and Kreacher, no one particularly trusts him right off the bat. It might be because he himself refuses to get along with the survivors and has no qualms about treating them rudely. It's worth noting that Emily only agrees to team up with him for a while because if she refuses, he punches her. It's also interesting to compare the way the trope applies to him to how it applies to the Thief. At least for Kreacher, Emma and Emily started out being more split on their opinions on him, since Emily thinks he's disgusting while Emma thinks he might be a nice person (at least, until he freaks her out by coming onto her too strongly).
  • Geek Physique: The tall and skinny variety. It used to affect his ability to vault windows and pallets.
  • Greed: What drives the majority of his actions in his life.
  • Gonk: Downplayed. He's not particularly uglier than most of the male survivors, but he has buck teeth to make him look like a Stereotypical Nerd.
  • Head Swap:
  • Love Makes You Dumb: According to the author of his Experiment File, after discovering the Doctor's true identity, the blinding desire for revenge brought on by the loss of his beloved late wife ultimately led to Freddy being unable to avoid the bigger threat within the game.
  • Love Makes You Evil: Claims that meeting Martha caused him to abandon all his previous ethics and morals. It's unclear if this is an accurate statement, however.
  • Karma Houdini: Played with. He's done some bad things in the past, like shamelessly seducing Martha Beck and convincing her husband to buy the military factory that ruined him, leading to a chain of miserable events that completely wrecks the Beck family. In return, he's treated to Martha's death and an unsuccessful life living on meager pay, so in a way, this trope could have been subverted. In the game itself, however, it's played straighter. His time in Oletus Manor has him successfully exact revenge on Emily Dyer by having her attacked by Hell Ember while he gets to escape. Though the question of whether he really survived the game or not is up in the air for now.
    • It should be noted that the married couple who appear in Orpheus' memories, who he claims to be his neighbors, look very similar to Freddy and Martha Remington. Given that it has not yet been made clear what the prize for winning a game is (only that it would seemingly reverse their fortunes), the implications...aren't pleasant. The recap video for the Time of Reunion expansion appears to retcon this, however.
  • Miles to Go Before I Sleep: The fact that he had his will written down and mailed to be executed by the Keogh & Barriere law office in the event of his death raises the implication that he saw no reason to keep on living after he had finally tracked down and taken revenge on his wife's killer.
  • Politically Incorrect Villain: Is described as "chauvinistic" and appears to believe an umbrella he comes across is cursed simply because it is of Eastern origin. His antagonistic relationship with the Thief, furthermore, implies that he also has classist views, something confirmed by his Experiment File.
  • Properly Paranoid: During his time in the manor, Emma's kindness evoked Freddy's suspicion, which led him to believe that she was planning something. Emma's 2021 letter reveals that he was right to be suspicious.
  • Right for the Wrong Reasons: Following the incident with the belladonna pie, while pondering on who exactly made the pie, Freddy briefly ponders if the food supplied within the manor may in fact be laced with something that the Survivors don't understand. While the Thief's diary seems to confirm that Kreacher was the one to make the pie, seemingly in an attempt to turn the rest of the group against Freddy, the Time of Reunion expansion and later-released Experiment Files would confirm that Freddy's theory wasn't far off.
  • Seriously Scruffy: While not the same extent as Kreacher, the clues in Freddy's portrait note that he has a slightly messy tie, while also noting that Freddy doesn't see much point in such a "frivolous detail".
  • Sharp-Dressed Man: Befitting his status as most well-off of the Survivors in his group, he wears a "classy white shirt", which one of the clues attached to his portrait note play an important role in his self-perception.
  • Slobs vs. Snobs: His interactions with Kreacher show shades of this. His Experiment File outright states that his conflict with Kreacher came about from Freddy's sense of class superiority.
  • Token Evil Teammate: The most morally gray of the four main survivors. Later forms a team with Emily Dyer just to trick her into being captured by Leo Beck.
  • Uncertain Doom: We don't know what happened to him after he lured Doctor into a trap.
    • In a Freeze-Frame Bonus in the story mode, he can be seen being dragged through a corridor by the Hell Ember.
  • Wicked Cultured: Is able to identify a large number of the mythological figures that the statues in the manor are designed after.
  • You Are Number 6: He is referred to by his given serial number, 4-0-3 in his Experiment File and corresponding Experiment Files on survivors that participated in the same game as him.

    Emily Dyer - The Doctor 

Emily Dyer - The Doctor

https://static.tvtropes.org/pmwiki/pub/images/emily_dyer_0_6.png

She is ambitious and extremely clever yet unobtrusive. But she is not all that she seems. To survive in this crazy world, you have to do something out of the ordinary. Tired of constantly moving around, Emily hopes to use this chance to find a place she can call "home" and ultimately enjoy a life of security and stability, one that she has never had. But before that, she needs to solve a few "problems" from her past.

Emily Dyer (birth name: Lydia Jones), born in a middle-class family, did not feel stable. Growing up, she tasted the changes and displacements of life. She grew tired of the life of relocating and wanted to find a stable life. She was eager for stability and security. But often, the normal state of life is to ask for nothing. The originally clever and lovely Emily slowly became dull and weak. Her original lovely big eyes were gradually lost from the glory of the past. She wanted to survive in this cold world, but she became ambitious, cold, and greedy.

In order to make ends meet she performed illegal practices, which lead to a woman's death, and forced her to change her identity and go on the run.

Inclination: A "sinner" seeking salvation.

Stage Cast: Suzuki Mayuri
Voiced by: Wu Xiangtong (Chinese), Naomi Wakabayashi (Japanese), Skyler Davenport (English)


  • Accidental Murder: Implied to have accidentally caused Martha Remington's death when she left the operating room during an illegal surgery.
  • Action Survivor: Has the Veterans trait.
  • Affectionate Nickname: Referred to constantly as 'my angel' by Emma Woods.
  • Aloof Dark-Haired Girl: Older, mature, and level-headed, especially compared to Emma.
  • The Atoner: Though the implied blackmail might have played a part, it is made clear that the primary reason she came to Oletus Manor was to find a way to atone for her past mistakes.
  • Attention Whore: At least according to the author of her Experiment File, who describes her as an "attention seeker".
  • Beware the Nice Ones: Although she's honest about wanting to help Emma and generally seems like a nice person, she has easily shown her intense dislike of Kreacher Pierson, albeit in a passive-aggressive way. When he suffers a bad fall and she has to treat him, she's apathetic about it and dumps the majority of the healing task on Emma. In her diary, she constantly writes about how she's fine with the thought of Kreacher disappearing or getting hurt.
  • Color Motif: In her default costume, blue and white.
  • Dressed to Heal: She wears a traditional white nurse's cap, along with a professional dress said to be "tailored to perfection".
  • Fatal Flaw: The author of her Experiment Note notes that it was ultimately her putting more focus on Emma's safety than her own, during their game, that ultimately led to her downfall.
  • Gold and White Are Divine: Her Holy Angel skin gives her an entirely white appearance, from giving her silvery hair to replacing her eyes with stark white buttons.
  • Greater Need Than Mine: As detailed in her Experiment File, by the time that their game had officially begun, Emily had chosen to focus more on protecting and trying to help Emma than protecting herself.
  • Head Swap: She has an A-tier skin that transforms her into Mikan Tsumiki from Danganronpa 2: Goodbye Despair.
  • I Hate Past Me: Her fourth letter reveals that she eventually grew to despise herself for the disasters that had come about as a result of her past cowardice, arrogance, and indecision.
  • Killed Off for Real: Presumably captured by Leo Beck after being lured outside of Minerva Arms Factory by the Lawyer.
  • Lured into a Trap: Freddy Riley, the Lawyer, gets her to investigate outside so Leo Beck has the opportunity to jump out and surprise her.
  • The Medic: Of course. She has infinite syringes and heals people faster.
  • Morality Pet: Emma's 2021 letter reveals that she ended up becoming this to Emma, after expressing a desire to atone for what she had done to the girl.
  • My Greatest Failure: Seems to regard losing her eligibility as a doctor (because of Martha Remington's death) as this. She tries to make amends by helping Emma Woods with her mental illness.
  • Murder by Mistake: Accidentally killed Martha Beck/Riley/Remington while performing an illegal procedure on her.
  • Named After Somebody Famous: Shares the surname 'Dyer' with Amelia Dyer, a nurse who was also a prolific serial killer from Victorian Britain. 'Emily' and 'Amelia' even sound similar to each other.
  • Never My Fault: While she's become The Atoner by the time she arrives at the Manor, her fourth letter reveals that, in the past, she had a tendency to convince herself that she had no choice to commit her past morally ambiguous actions, something she would later lambast herself for believing.
  • Only Sane Woman: She doesn't actively seek trouble and only ends up in troublesome situations because of Emma, Freddy, and/or Kreacher's actions.
  • Redemption Equals Death: She is implied to have died shortly after Emma forgives her for the trauma that Emily caused her in Emma's teen years.
  • Stone Wall: She's slower than other characters when vaulting, but the fact that she can heal herself infinitely means that she's hard to put down.
  • Team Mom: Of the first group of Survivors. In the stageplay, she is this to the Survivors as a whole.
  • Token Good Teammate: The only member of her team who isn't Ambiguously Evil or revealed to be Evil All Along. Emily (unlike Kreacher and Freddy) realizes that her past actions were bad and wants to redeem herself by helping the Gardener. It saves her from Emma's revenge, but unfortunately not from Freddy's manipulations.
  • Took a Level in Cynic: In her backstory. She started out as a kind and hopeful young woman who simply wished to help people. Difficulties in preserving her chance at a stable life, and the choices she made to ensure it was still possible, led to her becoming a colder person.
    • Took a Level in Idealism: By the time the game begins, she has realized just how far she had fallen and appears to be seeking a chance to atone for her past mistakes by helping the Gardener with her mental illness.
  • True Blue Femininity: The distinctive blue of her shawl stands out in her all-white default attire. She also appears more traditionally feminine with her skirt, neat bun, non-offensive skills, and delicate physique.
  • Uncertain Doom: Her diary cuts off just as she is attacked by Leo Beck.
    • In a Freeze-Frame Bonus in the story mode, she can be seen being dragged through a corridor by the Hell Ember.
  • Worf Had the Flu: Her Experiment File reveals that the manor owner was actually guarded about her being allowed to set foot in the manor and participate in one of the experiments, listing her observational skills and judgment as a potential danger. However, as the manor owner notes, a combination of the years that she had spent on the run, along with her own inner torment, dulled the potential risk she had the potential to pose.
  • You Are Number 6: She is referred to by her given serial number, 4-0-4 in her Experiment File and corresponding Experiment Files on survivors that participated in the same game as her.

    Kreacher Pierson - The Thief 

Kreacher Pierson - The Thief

https://static.tvtropes.org/pmwiki/pub/images/210px_kreacher_pierson.png

When the church wanted to open an orphanage on White Sand Street, Mr. Pierson generously handed over his business and land to the church. The compensation was significant, but for Mr. Pierson, not enough to build a new orphanage. Looks like he needs to make up the difference somehow... But perhaps he should find himself a nice partner first?

Inclination: A petty, greedy, and selfish person whose lack of foresight made him suffer from his own "cleverness."

Stage Cast: Ishikawa Ryutaro
Voiced by: Liu Beichen (Chinese), Katsuyuki Konishi (Japanese), Sean Chiplock (English)

  • Abhorrent Admirer: A personality-wise example towards Emma Woods.
  • Ambiguously Evil: Hoo boy...
    • It is known that he used the children in his orphanage to help him rob innocent people and that a large number of the children were both physically disabled and suffering from mental illnesses. It’s possible that he crippled the children himself (or ended up getting them crippled during attempts at stealing possessions) and that his philanthropic nature was just an act to hide the fact that he was exploiting innocent children for his own gain.
    • There's also the matter of his exact relationship with the children in the orphanage. Robbie's deductions imply that he was cruel to the children and likely played a large role in damaging their psyches. On the other hand, certain add-odds contain details that he would occasionally try and raise the children's moods through whatever means he could. The canonicity of these add-ons is questionable, though. Word of God would eventually confirm that Kreacher was not responsible for the children's injuries.
    • Robbie's 2021 Character Day letter implies that he may have beaten some of the children if they didn't earn enough money from begging on the streets. If this is indeed the case, was him doing so him taking his anger out on children through physically violent means, or was it a (twisted) example of Tough Love and Deliberate Values Dissonance being put in play?
      • Further complicating matters is him calling Dolores and Robbie "helpers" and recalling how the former's broken arm could have made him a fortune were it not for the Church absorbing his orphanage in his 2021 Character Day letter, which also served as an extended version of one of his entries in his manor diary (something he likely would have no real reason to blend the truth in).
    • Following The Reveal in the Time of Reunion expansion that the survivors are given hallucinogenic drugs that distort their perceptions of reality, a lot of his behavior in Emma's Diary can be called into question. On one hand, Emma's fragile mental state does make it likely that she may have hallucinated events, especially if she was also heavily drugged. On the other hand, both Kreacher and Emily's Diaries confirm that Kreacher did indeed have an Entitled to Have You attitude towards Emma, with the former even detailing Kreacher's attempts to take advantage of her fragile mental state.
  • Because You Were Nice to Me: The reasoning behind his obsession with Emma, who went out of her way to be kind to him, in contrast to Freddy who looked down on him, Emily, whose true identity, and past profession, Kreacher was well aware of, or as the author of his Experiment File claims, just about anyone he had encountered during his time wandering the streets.
  • Bitch in Sheep's Clothing: Heavily implied to be the truth of his character, in his character deductions.
    Kreacher: People tend to trust kind souls, so I am trying to be one.
    • A more specific example of him being this is his behavior towards Emma. He initially acts friendly to her but flips out when she rejects him.
  • Blinded by the Light: His default item is the flashlight which allows for him to temporarily stun Hunters if he shines it in their face for long enough.
  • Body in a Breadbox: Is stuffed in a trunk/suitcase by Gardener, and later burned.
  • Color Motif: In his default costume, brown.
  • Crazy Jealous Guy: Willing to dress up as a scarecrow just to be with Emma Woods, even after she rejects him. Gets angry when he catches her spending time with Emily Dyer.
  • Detrimental Determination: As the author of his Experiment File notes, Kreacher's refusal to give up on achieving what he desires is ultimately as much of a weakness as it is a strength.
  • Didn't Think This Through: His Experiment File notes that it was his "lack of foresight", specifically in regards to his unhealthy fixation on Emma, that ultimately lead to his downfall.
  • Entitled to Have You: His attitude to the Gardener.
    Kreacher: I must make her understand... make her understand who is better. Not a scarecrow, nor a doctor. Only me. It can only be me.
  • Evil Is Petty:
    • He is described as "petty", on top of also being "greedy" and selfish" in his inclination on his Experiment File.
    • He steals Lawyer's dinner set on their first day at the manor just to mock him.
  • Evil Orphan: The Oletus Manor Investigation Report reveals that he himself was once an orphan.
  • Fatal Flaw: As his Experiment File notes, it was ultimately Kreacher's inability to know when to give up or think things through that led to his doom.
  • Framing the Guilty Party: Bakes a belladonna pie after seeing Lawyer touch the belladonna leaves, in order to make it seem like Lawyer was trying to kill them. While Lawyer may not have been the one who baked the pie, he is a pretty evil person who is at the manor for his own nefarious schemes.
  • Freudian Excuse: As his Experiment File details, Kreacher's personality, and the morally ambiguous actions he ends up committing, are the result of his poverty-stricken upbringing. Having never been treated with sincerity and kindness, and having to use deception in order to survive, Kreacher came to see life as a dog-eat-dog world.
  • The Friend Nobody Likes: While he isn't much of a friend, he is still a teammate to the Gardener, Doctor, and Lawyer... Except that all of them come to hate him to the point that Gardener straight-up kills him.
  • Greed Makes You Dumb: While his downfall can largely be attributed to his unhealthy obsession with Emma, his Experiment File notes that it was just as much Kreacher's greed as his lust that played a role in things not working out for Kreacher.
  • Inferiority Superiority Complex: As his Experiment File notes, Kreacher possesses a "contradictory personality of inferiority and pride". While on the streets, he saw himself as the "King of Orphans"; among the high society that he so deeply desired to be a part of, however, he was just a nobody with serious self-esteem issues and a stuttering problem.
  • It's All About Me: Is described as "selfish" by the author of his Experiment File, which shows, given his single-minded focus on his own goals in his diary, along with the diaries of others, as well as him being clearly unable and/or unwilling to to acknowledge Emma's own feelings in his obsessive pursuit of her.
  • Killed Off for Real: Burned to death by Gardener shortly after the game begins. Maybe.
  • Love Makes You Dumb: The author of his Experiment File acknowledges this as the main reason for his downfall, with his growing obsession with Emma leading him to make a number of poorly thought-out choices.
  • Lower-Class Lout: Considers himself to be low-class.
  • Lured into a Trap: Either Lawyer or Gardener tampered with a rotting handrail and placed a gold coin under it, resulting in Thief leaning to pick up the coin and falling from the second-floor balcony.
  • Manipulative Bastard: If you presume he is purely motivated by self-interest then his Character Day letter to the Bishop Duke, imploring him to transfer patients to his new asylum, definitely classifies him as this.
  • Meaningful Name: His name sounds exactly like “creature”. Fitting, considering his mannerisms and nature.
  • My God, What Have I Done?: An addendum to his deductions and letters raises the possibility that his proposal to Father Duke to transfer the patients of White Sand Street Asylum to a new asylum that Kreacher allegedly planned to open may have come about as a result of a guilt for turning the orphaned children over to the church and allowing them to be experimented on.
  • Named After Someone Famous: Shares the surname ‘Pierson’ with Arthur Tappan Pierson, a man who wrote the biography of George Muller, a Christian philanthropist and missionary, credited with opening a large number of orphanages, and who possessed a reputation as a liar and a thief prior to becoming a born again Christian.
  • Riddle for the Ages: One actually raised by the author of his Experiment File; did Kreacher ever realise that Emma Woods was Lisa Beck, the orphan who he had prevented from escaping from the White Sand Street Asylum all those years ago? Not even the manor owner knows for sure.
  • Secret Secret-Keeper: Is shown to be aware of the Doctor's true identity far before the Lawyer discovers it.
  • Seriously Scruffy: To reflect his lower-class status, compared to the fellow Survivors in his group, Kreacher's clothing is far messier and damaged, with tears being visible on his clothing and his tie hanging loosely around his neck.
  • Significant Reference Date: His birthday (May 7) is on the same date that the construction of George Muller's fourth orphanage began.
  • Slobs vs. Snobs: His interactions with the Lawyer show shades of this.
  • Smug Snake: The author of his Experiment File claims that Kreacher "likes to think that he's smarter than everyone else", something that his ultimate downfall undeniably disproved.
  • Social Climber: Though he took pride in being the self-proclaimed "King of Orphans", he secretly desired to become part of high society.
  • Spanner in the Works: A downplayed example. Freddy's Experiment File notes that Kreacher's arrival time at the manor did not match expectations, which is said to have affected the drug use sequence of Freddy and Emily. With all being said, the author of the Experiment Files notes that this didn't have a major impact on the results of the experiment.
  • Sticky Fingers: He can "steal parts" when decoding. This means that, if he's on the team, decoding Cipher Machines will be harder.
  • Uncertain Doom: Following certain revelations in the Time of Reunion expansion, it is ambiguous whether he truly was inside the scarecrow when Emma stuffed it in her truck and later burned it or if he did indeed manage to escape.
    • Worth noting is the text that appears on screen before his Diary officially begins: Kreacher should've done better.
  • You Are Number 6: He is referred to by his given serial number, 4-0-2 in his Experiment File and corresponding Experiment Files on survivors that participated in the same game as him.

    Lucky Guy - The Deduction Substitute 

Lucky Guy - The Deduction Substitute

https://static.tvtropes.org/pmwiki/pub/images/lucky_28.png

Not much is known about Lucky Guy's past. Lucky Guy has been extremely lucky in the past and many people view his life as a slot machine in which he always hits jackpot. Seeing how lucky he is, he decided to partake in the game held at Oletus Manor, relying entirely on luck to let him win.

Stage Cast: Tachibana Ryou
Voiced by: Li Yuantao (Chinese, formerly)

  • Action Survivor: Has the Veterans trait.
  • Ambiguous Situation: It is unclear if he is actually real. Given that he is called "Deduction Substitute" and has had no relevance in the lore, it is possible that he was imagined by Orpheus to take the role of the unknown authors of certain diaries.
  • Born Lucky: His defining ability. He's able to manually select certain items from a chest, increasing his odds of receiving them. No wonder his Danganronpa costume is none other than the Ultimate Lucky Student, Makoto Naegi.
  • Butt-Monkey: Can be this if you consider his seemingly timid disposition. He also has a Maid Outfit skin (complete with makeup), wherein his animation for it makes it clear that he feels incredibly embarrassed about it.
  • The Everyman: He's a low-risk character that lacks a debuff and is good for beginner players who want to get a feel for the game. He's also the simplest character in terms of appearance.
  • Fashion Dissonance: Wears clothes that are more suited for modern times (t-shirt, jeans, rubber shoes) among characters who're dressed from older eras.
  • Head Swap:
  • Jack of All Trades: While he doesn't have any special buffs, he doesn't have any debuffs either, making him a well-rounded character.
  • Lovable Coward: His only other listed trait other than "lucky" is "cowardly". It doesn't make him any less endearing to the fans, however.
  • Mysterious Stranger: Nothing is known about his name, past, or career.
  • No Name Given: He is only referred to as Lucky Guy as not much is known about the person he was based on, only that he was a gambler. One of the events implies that his name is August.
  • Vague Age: His age is listed as unknown in the Official Setting Documents Collection.
  • Why Did It Have to Be Snakes?: Is said to dislike dogs.

    William Ellis - The Forward 

William Ellis - The Forward

https://static.tvtropes.org/pmwiki/pub/images/forward.png

Rugby football is attracting attention, but William Ellis, who claims to be the founder of this new sport, is being forgotten. He joined a small rugby club, but not everything went his way. Can the owner of Oletus Manor help him?

Inclination: A fool who falls for traps.

Voiced by: Su Xin (Chinese), Takehito Koyasu (Japanese)

  • 13 Is Unlucky: The number on his jersey is 13, and considering what he goes through both during and after the events of his Diary...
  • Ambiguously Brown: Has darker skin than the majority of the other survivors, but his ethnicity is unclear. The man the character is based on was white, so it’s unclear if this is an example of Race Lift being applied or if he is meant to be heavily tanned.
  • Ambiguously Evil: The fact that the Explorer's 2022 letter seems to suggest that he has a secret on the same level as Servais and Naib implies that there may be more to William than we know. Then again, his secret could just be that he that he saw (or believes he saw) Servais' sabotaging his mentor's act and he fears that Servais and Naib want to silence him because of this fact.
  • Artistic License – Sports: Although he is based on the creator of rugby, nothing in his design points to rugby and everything in his design, from his uniform to even the ball he carries, are characteristic of American Football. He does wear a more traditional rugby uniform in certain non-canon material, such the Manor's Stormy Night event, however.
  • The Big Guy: Has a more muscular build compared to the other survivors. It's not just aesthetic since Banes's Worn Clothes imply that he was able to fight the gamekeeper before he was captured.
  • Dramatic Irony: In William's fourth letter, Bane notes the irony that William, after Bane and Burke had captured him and locked him in the processing room, had demanded to know what had become of Naib when, to Bane's point of view at the very least, Naib was to blame for William being in this situation.
  • Dumb Jock: Servais thinks of him this way (at least according to Kurt).
  • Fatal Flaw: The author of his Experiment File spells out William's key weakness being his naivety and trusting nature, leaving him unable to question if people weren't in fact as they appeared on the surface, something that other people are able to use to their advantage.
  • Foreshadowing: Both the later half of William's deductions and one of his dislikes (Cipher Machines) served as an early hint that he survived the accidental poisoning and may have potentially participated in at least some form of the intended "game" segment of the experiment.
  • Gentle Giant: Bigger than the other Survivors, but very timid in cutscenes.
  • Guilt by Association: As laid out in Naib's Experiment File, William was also punished for Naib breaking the rules of the game and causing the whole experiment to "go awry," despite William being unaware of Naib's true intentions.
  • Head Swap:
  • He Knows Too Much: Subverted. He saw (or at least believes he saw) the Magician kill his mentor, John, by tampering with the chains at a magic show and later overhears Magician and Mercenary talking. Not long after he is seemingly poisoned after eating the corpse of Murro's boar, and drinking wine offered to him by the Mercenary, who is believed to have been acting on the Magician's orders. It was soon revealed that this was not the case, and that he not only did not die but also that his poisoning was a complete accident on Servais' part.
  • Historical Domain Character: Based on William Webb Ellis, the creator of rugby.
  • Hopeless with Tech: Downplayed. He can still decode ciphers, but his decoding speed has been decreased by 30%.
  • Horrible Judge of Character: As the author of his Experiment File puts it, William's Fatal Flaw is that he has a tendency to both easily believe and openly share information with people he considers to be "good".
  • Lightning Bruiser: Athletically gifted and monstrously strong. He's one of the only survivors who can stun a hunter. Players also prefer to use him if they want to focus on more active things like kiting and rescuing.
  • Muscles Are Meaningless: Physically the strongest among the survivors. Just as helpless as the rest of them when up against a hunter.
  • Older Than They Look: The Oletus Manor Investigation Report reveals that, despite his rather youthful physique, especially in comparison to the fellow survivors from his game, and association with college football, William is actually 28 years old (and therefore older than two-out-of-three of the survivors from his game).
  • Smarter Than They Look: While it's easy to dismiss him as a Dumb Jock, something that at least of his fellow Survivors may have done, William actually manages to uncover a number of the manor's (admittedly minor and potentially intended to be found) secrets and traps during his time there.
  • Sole Survivor: Naib's Experiment File reveals that he was the other Survivor who managed to escape from the manor alongside Naib, on top of being the only member of the ninth game to be spared by the Mercenary. However, if one recalls that an "executioner" was sent after him, it's unfortunately likely that he may not have lived long.
  • Too Dumb to Live: Despite being fully aware Magician and Mercenary are likely up to something sinister, he follows Mercenary's advice and has some wine with his dinner. It doesn't go so well.
    • If you believe that the Mercenary had nothing to do with his death, then him cooking and eating a boar that had been left out in the snow, without even considering the possibility that its body may have been poisoned or diseased, still paints him as this.
    • With the truth about his apparent death being revealed following the release of the Magician's Diary, we can now say for certain that he really should have known better than to drink from a glass filled with wine that just so happened to be present in the kitchen, without even considering that something might be off about the whole situation.
  • Trademark Favorite Food: Wine.
  • Uncertain Doom: His Diary ends with him seemingly being poisoned. However, it is unclear if he died. Worth noting is the fact that the final diary entry specifically states that the rest of William's writing couldn't be understood, possibly hinting that whatever he ate or drank may not have killed him (immediately or at all). Worth noting is the fact that he is said to dislike Cipher Machines, something we know from both Emma and Emily's Diaries are canonically part of the in-universe manor games, which potentially implies that he lived long enough to participate in the actual game.
    • Lo and behold, his Experiment File confirms that he survived being poisoned. However, at the same time, it also implies that he may have met his end for real at a later point in the game...
    • The first page of Naib's Experiment File reveals that "executioners" were sent after William and Naib sometime before the end of the game/experiment. The second page, however, leaves it unclear if William was also captured and brought back to the manor like Naib was (though William's only Experiment File heavily implies that he met his end at the hands of the "executioner)."
    • William's fourth letter clarifies that William was captured by Bane and Burke and locked in the "processing room". What became of him afterwards - as well as what this means for him in general - is still unknown.
  • Unreliable Narrator: His Character Diary implies that the Magician and Mercenary were working together, and may have conspired together to murder him. The Magician's Diary reveals that not only are the Magician and the Mercenary not working together (and in truth are actually opposed to each other) but his poisoning was actually a complete accident on Servais' part.
  • Unwitting Instigator of Doom: His Experiment File reveals that his suspicions about Servais after his accidental poisoning created a "conflict" of some kind, and may have led to both Kurt and Servais being killed by Naib.
  • You Are Number 6: He is referred to by his given serial number, 9-?-2 in his Experiment File and corresponding Experiment Files on survivors that participated in the same game as him.

    Servais Le Roy - The Magician 

Servais Le Roy - The Magician

https://static.tvtropes.org/pmwiki/pub/images/new_servais.png

Servais Le Roy began his magic career in Belgium and moved to London to open his own magic shop. Despite his proficiency in disappearing tricks, he has not gained approval from the public. In Oletus Manor, which has produced countless famous artists, could he find some new inspiration?

Inclination: A thieving "rat" is no match for a starving "cat."

Voiced by: Li Yuantao (Chinese, formerly), Sun Ye (Chinese, current), Wataru Takagi (Japanese), Andrew Russel (English)

  • Accidental Murder:
    • While waiting for the right time to investigate the frozen boar outside the manor, Servais, fed up with being bothered by a rat in the manor, decides to poison a glass of wine he had prepared for himself and leave it out for the rats. The thought that another Survivor may come across the wine and decide to drink it, apparently never crossed Servais' mind, and by the time William brings up the idea of drinking wine together while working on their diaries, Servais is so focused on discovering what is hidden inside the boar that he neglects to consider the idea that William may have taken the wine he had intended to be used to poison the rat. However, the Experiment Files would later reveal that this was in fact an Accidental Attempted Murder.
    • It's also possible that he may have accidentally caused his mentor's death, by deciding to fiddle with, or double-check, the props before the show began, only to be distracted by a child that had snuck backstage.
  • The Alcoholic: One of his two Favourite Dishes is Burgundy Pinot Noir and whenever he finds himself stressed during the events of his Diary, he has a clear tendency to drown his frustration with wine.
  • Ambiguous Situation:
    • His reason for wanting to find Murro [Wildling] after Murro seemingly escapes from the manor. Is Servais responsible for Murro's disappearance, and just wants to get rid of the evidence, or did he actually come to the manor searching for Murro, and is just as in the dark about Murro's disappearance as the other Survivors seemingly are?
      • His 2020 Character Day letter implies that he did indeed come to Oletus Manor searching for someone, on orders from Baron DeRoss (who has previously been implied to be the lord of the manor, which just makes the situation even more complicated).
      • His Diary reveals it to be the latter.
    • What role, if any, did he play in William/The Forward's implied death? Was he responsible for William getting poisoned (possibly through the Mercenary) or was William's death completely unintentional on his part? If Servais is indeed responsible, what reason did he have for poisoning William? Was he merely trying to get rid of the other Survivors, or was he aware that William knew he was responsible for his mentor's death and was simply silencing a loose end? His Character Diary reveals that, while he was technically responsible for William's death, it was entirely unintentional on his part. The author of the group's Experiment Files, who has a habit of assuming the worst of every participant in the games, likewise, believes that it was an accident.
    • His 2020 Character Day letter to Baron DeRoss throws everything previously thought to have been known about him into question. Did he indeed murder his mentor (and is just lying to Baron DeRoss when he claims that what happened was an accident)? Or was his mentor's death truly an accident, and Servais simply decided to reap the rewards that came about as a result of the event? The Forward's diary reveals that William is convinced that Servais murdered his mentor yet, on close inspection, nothing in the Magician's deductions implies that his mentor's death was planned in advance. When William saw Servais tinkering with the chain, was he sabotaging the equipment, or was he just preparing an act, and ended up getting distracted when he noticed William spying on him?
      • The author of both Servais and William's Experiment Files appears to believe that the death of Servais' mentor was intentional on Servais' part, but it can't yet be determined if they are a reliable source or if their conclusion is the correct one.
    • Both his Experiment File and certain wording in his first letter raise the implication that he may have been blackmailed by the manor owner into coming to the manor and participating in one of the manor's games.
  • Berserk Button: His one listed dislike is "being threatened", and, as demonstrated in both Kurt's and his own Diaries, Servais is most emotional when someone is either trying to intimidate him or accusing him of something.
  • Broken Ace: As spelt out by the author of his Experiment File, despite his success, Servais secretly feared losing the wealth and status that he managed to amass, leading him to become hesitant and apprehensive when forced to make decisions.
  • Disproportionate Retribution: His mentor refused to let him perform tricks on stage, instead keeping him in the role of a magician's assistant, and only allowing him to perform card tricks. Resentful and enraged at this, Servais eventually killed his mentor in order to inherit his reputation. Unless you believe that he is telling the truth in his Character Day letter.
  • Doppelgänger Spin: His S rarity accessory “Tome” leaves a clone behind when his illusion disappears or is destroyed by the hunter which has a taunt animation before disappearing. While other accessories are primarily aesthetic, the fact that this effect effectively gives an extra illusion is typically used by Magician players to fool the enemy faction.
  • Fatal Flaw: The author of his Experiment File lays out three specific flaws that played a role in Servais's downfall during his time in the Manor; relying too much on his own judgment, allowing himself to be weighed down by his own self-doubts, and underestimating someone who had nothing to lose.
  • Faux Affably Evil: A well-meaning Magician on the outside, a cold-hearted killer on the inside.
    • The trope still applies if you believe that he is feigning innocence in his Character Day letter.
  • Good All Along: Maybe. While the question of his mentor's death is still up in the air, and he does come off as a bit foul-tempered at times, his Character Diary - and later the Experiment Files ultimately reveal that he had nothing to do with Murro's disappearance, nor did he intentionally try to poison William.
  • Head Swap: He has an A-tier skin that transforms him into Ryuro Hirotsu from Bungo Stray Dogs.
  • Historical Domain Character: Based on Servais Le Roy, a Belgian magician, illusion designer, and businessman.
  • Historical Villain Upgrade: As far as we know the real Servais Le Roy was a decent man and honest magician. The Magician, on the other hand, is (presumably) a deceitful and manipulative monster, who murdered his own mentor in order to inherit his role and reputation. Possibly subverted following the release of his 2020 Character Day letter and Diary.
  • Invisibility: Can turn himself invisible at will, although he still leaves trails behind when invisible. His ability can be used by other characters who carry a decoy, with the difference that if they are hit while invisible they will be immediately taken down, which does not happen with Servais.
  • Invisible Introvert: While not a Shrinking Violet, Servais is an antisocial and bad-tempered man who prefers to work alone and in gameplay his ability involves turning invisible while leaving a clone behind.
  • Jerkass: Insults both the Forward and the Explorer, and doesn't bother being friendly with the Mercenary.
    • While his Character Diary implies that he was Good All Along, and shows him being civil with Kurt, along with having an understandable reason for being unfriendly to Naib, he nevertheless refers to William as "annoying" in his diary, despite the latter seemingly being nothing but friendly to him.
  • Murder Is the Best Solution: Appears to have killed his own mentor because he wouldn't let him perform tricks on stage and presumably had the Forward killed because he knew too much. Except not really.
  • Must Have Caffeine: One of his two Favourite Dishes, alongside Burgundy Pinot Noir, is coffee.
  • Out-Gambitted: As laid out by the author of the Experiment Files, despite Servais's best efforts, Naib ultimately managed to plan out every single step required to "eliminate" Servais while Servais was preoccupied defending himself after his accidental poisoning of William.
  • Politically Incorrect Villain:
    • If you believe that the Forward is a man of color, the Magician (apparently) dubbing him a "simple-minded barbarian" may have a double meaning. Or not, considering Kurt is a Unreliable Narrator.
    • Even discounting the above, Servais undeniably demonstrates classist beliefs, with the author of his Experiment File spelling out that Servais both felt a sense of superiority over, and refused to associate himself with, the other "lowly" Survivors in his group.
  • The Scapegoat: His Experiment File reveals that, following Naib's murder of Kurt, William's suspicions that Servais had both intentionally poisoned him and intentionally killed his mentor allowed the Mercenary to pin the blame on Servais for murdering Kurt, who had previously accused Servais of the aforementioned crimes to his face.
  • Sketchy Successor: Inherited his mentor's role and reputation. Said mentor is implied to have been killed by Servais. Furthermore, while his deductions do imply that he achieved a reasonable amount of fame, his character background includes the detail that he has not yet gained the approval of the public.
  • Slobs Versus Snobs: As acknowledged out by the author of the Experiment Files, a key root behind the conflict Servais developed with Naib was Servais believing himself to be "superior" to Naib due to him being a captain of industry whereas Naib lived at the bottom of society. The actual ways in which the two differed from each other were made clear by Naib ultimately coming out on top in their conflict.
  • Smug Snake: As discussed by the author of his Experiment File, Servais's status as a captain of industry, with a decent and presumably well-paying job, led to him seeing himself as "superior" to the other members of his game.
  • Sour Outside, Sad Inside: Servais is one of the game's most ill-tempered survivors, but he is also a deeply anxious man who is still deeply haunted by the death of his mentor, though, much like the nature behind his mentor's death, his reasons for being so are ambiguous.
  • Stage Magician: It's in the name, after all.
  • Token Evil Teammate: Of the tenth group. Possibly.
    • Seemingly subverted following the release of his Diary.
  • Uncertain Doom: William's Experiment File implies that Naib may have used William's suspicions about his accidental poisoning at Servais' hands to justify eliminating the magician.
    • The fact that Naib's Experiment File reveals that Naib broke the "4-Man Game" rule by "eliminating" both Servais and Kurt heavily implies that Servais perished before the game could officially begin.
  • Unnamed Parent: Though his parents are mentioned in his first deduction, neither of them are named.
  • You Are Number 6: He is referred to by his given serial number, 9-?-4 in his Experiment File and corresponding Experiment Files on survivors that participated in the same game as him.

    Kurt Frank - The Explorer 

Kurt Frank - The Explorer

https://static.tvtropes.org/pmwiki/pub/images/kurt_frank.png

Kurt is an experienced explorer, passionate about exploring the limits of humanity. He has sailed across the English Channel, flown over old-growth forests in a hot air balloon, and, of course, joined a life-or-death game. As a master of survival, maybe he has a good shot at winning?

Inclination: A fantasist disassociated with reality.

Voiced by: Su Xin (Chinese), Eiji Miyashita (Japanese)

  • Ambiguous Situation: His "vanquishing" of a "dragon" that he claims/believes to have encountered. Did this event happen during his time as a soldier (if so, was this the catalyst for him being committed to the White Sand Street Asylum)? Or did it happen at the Manor (given that we don't yet know how Murro's boar was killed...)
    • Just how trustworthy is he in both William and Servais' diaries? In the Forward's diary, he describes Servais as a Jerkass who has spent almost his entire time at the manor asking questions about Murro, and had furthermore called him crazy and dubbed William a "simple-minded barbarian". Servais never outright calls Kurt crazy during the Magician's diary, and the worst thing he, intentionally, does to William calls him annoying when writing in his diary. Furthermore, it is actually Kurt who starts most of Servais' conversations about Murro. Is all of this an implication that Kurt may have hallucinated Servais saying all these things? Did Servais merely choose to omit certain details from his diary, and did indeed do everything Kurt claimed? Or does Kurt potentially have an ulterior motive, and wanted William to be suspicious of Servais?
      • His third and fourth letters imply that Kurt was unconsciously trying to make Servais the game's villain, while seeing himself as the game hero. This made him an easy target to Naib plans
    • There is also the matter of him stabbing Servais if the latter refuses to listen to him. Is it a sign that he may have become violent sometime following his release from the asylum? Or is him stabbing Servais is what Servais, or even Orpheus, believes he would have done if Servais refused to listen to him? The fact that he knocks out William in a bad ending points to the first.
  • Berserk Button: People not wanting to listen to what he has to say. In Kurt's own Diary, he will punch William in the face - who, mind you, is currently resting in bed after being poisoned - if Kurt is made to believe that William doesn't want to listen to him. And then there's what he does if Servais refuses to listen to him in the Magician's diary...
  • Beware the Nice Ones: If Servais refuses to hear what he has to say in the Magician's Character Diary, Kurt will become frustrated and stab Servais. He also punches William in the face if he criticizes Kurt in his diary.
  • Bold Explorer: Or so he believes.
  • Constantly Curious: He's very curious about how the Cipher Machines work. This is a bad thing because it means he's prone to distract himself, making decoding ciphers harder.
  • Curiosity Killed the Cast: The traditional saying is used word-for-word in the inclination of his Experiment File.
  • Fatal Flaw: The author of his Experiment File outlines that it was Kurt's "excessive self-awareness and indulgence in fantasy", particularly risky things to have and do in a group of people who would do anything to hide their secrets, that ultimately led to his doom.
  • The Gambling Addict: In an attempt to cope with his status as an outsider at his university, and the misery said status inflicted upon him, Kurt would frequently bet on horse racing as a means of acquiring excitement in his life. However, he lacked the vision and brains required to properly invest. He eventually ended up losing all of his living expenses and was forced to abandon his studies and join the army.
  • Good Luck Charm: One of the clues for his portrait reveals that the words/saying "IM LUCK" is embroidered on his jacket, which said clue implies to be an example of this trope.
  • He Knows Too Much: Both his and Naib's Experiment Files imply, and Kurt own diary later confirms, that Naib killed Kurt as a result of the former believing that the latter was aware that he was responsible for Murro's disappearance and death.
  • I Just Want to Have Friends: As his deductions imply, and his Experiment File later confirms, Kurt's grandiose storytelling is the result of him wanting people to like him.
  • Incredible Shrinking Man: Can shrink himself by reading his Gulliver's Travels book and imagining that he's a Lilliputian. This makes him undetectable by radars but prevents him from doing various actions.
  • Inferiority Superiority Complex: A more sympathetic example than most. While most, if not all, of his boasting about his alleged adventures are in-fact tall tales that he has come to believe are true as a result of his Delusional Schizophrenia, said boasting is largely motivated by Kurt both wanting people to like him and wanting to live an exciting life.
  • Loon with a Heart of Gold: Despite his mental illness, he is a very friendly person although he tends to commit questionable actions.
  • The Mentally Disturbed: His 2020 Character Day letter reveals that he suffers from Delusional Schizophrenia and is unable to distinguish his delusions from reality.]] It is implied that the majority of his “adventures” are actually his delusional fantasies.
  • Most Writers Are Writers: His second letter is written in the style of an adventure novel, something that his Experiment File reveals he was writing in full during his time in the manor, and, as his fourth letter, addressed to him from Blackett Publications, would later reveal, he apparently to get a fictionalised retelling of his (imaginary) adventures officially published.
  • Nice Guy: A lot of his lines show that he is a friendly person.
  • Poor Communication Kills: The end of his diary implies, and both his and Naib's Experiment File confirm, that Kurt's offer to share a new piece of writing he had been working on, based on his own experiences, led to the paranoid Naib deciding to dispose of Kurt, seemingly under the belief that Kurt was aware that he had killed Murro.
  • Through the Eyes of Madness: His past "adventures", which, as his first letter confirms, were in fact the product of his Delusion Schizophrenia.
  • Tragic Dropout: He was forced to drop out of university and join the army after accumulating a large amount of debt from his frequent betting on local horse races.
  • Unreliable Expositor: Kurt's Experiment File reveals that Kurt fabricated certain parts of what was written in his diary, which in turn is said to have affected "the experiment's records and conclusion to a certain degree".
  • Unwitting Pawn: His Experiment File reveals that, by accusing Servais of both intentionally killing his teacher and intentionally poisoning William, Kurt gave Naib the perfect opportunity to "oust" Servais and later use the Magician as The Scapegoat for Kurt's death.
  • Wild Card: Makes move to befriend and make conversation with Servais several times in the Magician's Diary, while also encouraging William not to trust Servais in the Forward's Diary.
  • You Are Number 6: He is referred to by his given serial number, 9-?-1 in his Experiment File and corresponding Experiment Files on survivors that participated in the same game as him.
    • He is referred to as Patient no. 93 in his second letter, which details Lorraine Miller's request that he not be discharged from the White Sand Street Asylum.
  • Younger Than They Look: The Oletus Manor Investigation Report lists his age as 25. His beard makes him look slightly older.
  • Your Mind Makes It Real: Following the implication that all of his stories are just fantasies that he believes to be true, his in-game abilities count as this.

    Naib Subedar - The Mercenary 

Naib Subedar - The Mercenary

https://static.tvtropes.org/pmwiki/pub/images/naib_8.png

Although not tall and physically strong, Naib is like most Gurkhas, and the rugged terrain has trained their strong body and indomitable spirit. Naib used to be a mercenary for the East India Company, but because he believed in the idea of equality for human beings, his dislike of war reached its peak and refused to sell for the British. He then became a free mercenary, but he has long since left his bloodthirsty life after retirement. Perhaps a dangerous game can give him the same experience on the battlefield?

Inclination: Proficient hunter and out-of-control test subject.

Stage Cast: Saikawa Koji (Episode 1-3); Matsubushi Takuya (Episode 4 - )
Voiced by: Li Yuantao (Chinese, formerly), Nobuhiko Okamoto (Japanese)

  • Action Survivor: His 2021 Character Day letter confirms that he managed to survive an encounter with the Gamekeeper, and seemingly win his game.
  • Adaptational Personality Change: In contrast to the game, where he is The Stoic, he is a Hot-Blooded Jerk with a Heart of Gold in the stageplay.
  • Against My Religion: The implied reason why Beefed Stew is not among his (many) Favourite Dishes. Hinduism, the prevalent religion in Nepal, Naib's country of origin, has religious restrictions against eating beef.
  • Ambiguous Situation: Naib's exact relationship with Servais/The Magician is deliberately left unclear in the Forward's Diary. Is Naib The Heavy, acting under Servais' orders, and the one responsible for the Forward's death? Or does he have his own agenda (as hinted by Servais verbally expressing his suspicions after Naib decides to put the corpse of Murro's boar back outside)? For that matter, is he even responsible for the Forward's death in the first place?
    • The Magician's diary reveals that not only is he not allied with the Magician, but he also had nothing to do with William's death.
  • Anti-Villain: A Professional Killer who might have been responsible for the death and/or disappearance of one of the more innocent Survivors in the game which the Experiment Files confirm to be the case, on top of him also killing two more Survivors, who, nevertheless, believes in the idea of equality and values (or possibly once valued) the importance of companions.
  • Big Eater: Some of his appearances in official posters have shown him eating a lot. This trope is only further prevalent by him having numerous Favourite Dishes (twelve to be exact), the largest amount of any character in the game. His Experiment File implies that his large appetite originates from him having spent most of his early life hungry and willing to eat just about anything.
  • Blood Knight: Allegedly. He is said to have lived a bloodthirsty life and came to the manor on the belief that the game being held there would give him the same experience as that of the battlefield.
  • Bouncing Battler: Downplayed - he's skilled with the elbow pads, which allow him to bounce off a wall. This isn't an attack and doesn't cause any damage - but it grants him a speed boost.
  • But Not Too Foreign: Is of Nepalese descent, but his skin is as pale as his fellow Survivors of British origin.
  • Consummate Professional: As his Experiment File lays out, Naib spent his entire time at the manor solely focused on his mission. He showed no interest in the game itself.
  • Covered in Scars: As seen in his "Infected" and "Parasite" skins.
  • Defiant Captive: The attachments made to his Experiment File reveal that, upon being captured, Naib "refused subsequent processing" and displayed extreme aggression, before eventually managing to escape from the processing room.
  • Determinator: He normally (see Shell-Shocked Veteran below) has exceptional willpower that allows him to resist fear and not panic when strapped to a rocket chair (which gives him more time to be rescued). Additionally, when he's attacked, he flat-out ignores the damage for 15 seconds.
  • Disappeared Dad: Though his mother is mentioned in his deductions, the same cannot be said of his potential father. Naib's Experiment File clarifies that his father passed away early in Naib's life.
  • Even Bad Men Love Their Mamas: A mercenary who may have murdered a fellow Survivor, but who nevertheless cares deeply about his mother. His 2021 Character Day letter implies that he had either his monetary winnings from his game or payment from his employer sent to her. His Experiment File would later reveal that this was the last thing he did before being captured and brought back to the manor by an "executioner." One of the questions for his 2022 birthday quiz would even reveal his mother to be his most important relative.
  • Even Evil Has Loved Ones: One of the most morally ambiguous Survivors, and arguably the Token Evil Teammate of his group. Nevertheless, the author of the Experiment Files, someone who arguably has a tendency to assume the worst about everyone who comes to the manor, outright theorises that everything that Naib did, no matter how amoral or illegal, was for the sake of his family, something supported by Naib having the payment for his mission transferred to Kathmandu, the capital of Nepal, where his family would more than likely live.
  • Freudian Excuse: As discovered by the author of the Experiment Files after further investigation on Naib's background, Naib was born in poverty, with his father dying young, and became the main provider for his family after reaching adulthood. In order to escape poverty, and continue to care for his family, Naib had little choice to but commit a number of amoral actions.
  • Head Swap:
  • In the Hood: Wears a hood in his default appearance, something that his design notes confirm is for the sake of making him look cool. His extended backstory, likewise, clarifies that it serves the purpose of disguising his identity and hiding his real life, and by extension his inner life, under a shadow.
  • Kukris Are Kool: His B-Tier accessory, Gurkha Blade.
  • Little Bit Beastly: In his "Cheshire Cat" skin, he has cat ears and a tail.
  • Military Rank Names: His name, Naib Subedar, is a military rank used in the Indian and Pakistan Army.
  • Murder Is the Best Solution: His Experiment File reveals that he "eliminated" anyone who got in the way of his mission during his time in the manor.
  • No One Gets Left Behind: His deductions, which reveal that he once carried an unconscious fellow soldier to safety and valued the importance of companions, imply that he had this attitude during his time as a Gurkha.
  • Offscreen Teleportation: Forward sees him leaving the front steps of the manor and heading towards the dining room, and takes the opportunity to check the boar outside. After only a second of examining the boar, Mercenary inexplicably appears behind Forward and tells him to go back inside.
  • Professional Killer: Previously worked as a mercenary for the East India Company, before becoming a freelance mercenary.
    • His 2020 Character Day letter implies that the claim that he had retired from his job as a mercenary was a lie, and that, while at the manor, he was acting under the orders of Arthur Russell.
    • His Experiment File would ultimately reveal that the real reason he came to the manor was to hunt down and kill Murro.
  • Red and Black and Evil All Over: In his "Hound" skin. Downplayed as he is an Anti-Villain at worst.
  • Shell-Shocked Veteran: The sound of cipher machines triggers his PTSD and can make him panic. He mostly keeps it under control, but it heavily affects his deciphering speed.
    • One of his quotes in the 2020 Deduction Star Event confirms that his participation in the war traumatized him.
  • Slobs Versus Snobs: During their time in the Manor, Naib, a member of the "lower class" who had spent a large amount of his life in poverty, forcing him to do whatever was necessary in order to survive, came into conflict with Servais, a professional magician and member of the "upper class", who looked down on Naib for, among other reasons, their differing social statuses. As laid out by the author of the Experiment Files, Naib ultimately coming out on top in his conflict with Servais demonstrated both just how little Servais's supposed "advantages" did him any favours, whereas Naib's upbringing gave him the experience needed to outplay Servais.
  • Sole Survivor: Though his 2021 Character Day letter confirms that a fellow Survivor managed to escape with him, Naib is the only named Survivor to have been officially confirmed to have survived their game. Unfortunately, as his Experiment File reveals, he was captured and brought back to the manor shortly after escaping, though his fourth letter revealed that he managed to escape from the processing room at a later point.
  • Spanner in the Works: Through taking advantage of Servais's accidental poisoning of William, Naib managed to "eliminate" two of his game's participants before their game had even begun, breaking the "4-Man Game" rule and causing the experiment to come to a premature end as a result. It is noted by the author of the Experiment Files that the speed at which Naib did so surpassed initial evaluations of his behaviour.
  • The Stoic: Never appears to raise his voice, and keeps a calm and professional attitude during his time in the manor.
  • Token Evil Teammate: Information from the Experiment Files reveal Naib to be the most morally grey of the Survivors of the winter game, in comparison to the more Ambiguously Evil Servais, the relatively innocent William and Murro, and the Wild Card Kurt.
  • Uncertain Doom: Though his fourth letter reveals that he managed to escape from the processing room and would go on to hide either in or around the manor, he doesn't appear to still be around by the time that Alice arrives at the Manor. William's fourth letter also gives mention to William witnessing an "execution" - though the fact that William continued to demand answers about Naib's whereabouts about from Bane after that occurred implies that either Naib was not the person who was "executed" or, if he was, that the "execution" was not fatal.
  • Unnamed Parent: Neither his mother or father are named in his deductions or letters.
  • War Is Hell: Expresses this belief in his quote for the 2018 Qixi Festival.
    Those who start wars have never been on the battlefield themselves.
  • Wound That Will Not Heal: Because of refractory wounds, he has a longer healing time than other Survivors.
  • You Are Number 6: He is referred to by his given serial number, 9-?-3 in his Experiment File and corresponding Experiment Files on survivors that participated in the same game as him.

    Martha Behamfil - The Coordinator 

Martha Behamfil - The Coordinator

https://static.tvtropes.org/pmwiki/pub/images/martha_7.png

Martha was good at riding and shooting when she was young and attained the rank of captain after joining the cavalry. Not content to just gallop on horseback, Martha learned basic piloting skills and fell in love with flying. She quit her position in the cavalry and joined the Air Force. However, instead of becoming a pilot, as she had wished, Martha was required to perform signal guide work on the ground. To fly her own plane, she has to find a reliable "sponsor".

Inclination: Loses her identity.

Stage Cast: Yamada Miki
Voiced by: Huang Ying (Chinese)

  • Ambiguously Trained: Following the revelations from her letters, the question is presented of whether or not Martha actually possesses military training. One of the clues in her portrait, detailing her "strong and standard posture" - credited as a "gift" from her past training - implies that she does indeed possess some form of military training.
  • Ambiguous Situation:
    • Martha’s lover, who her mother seemed to approve of, appeared to die in a glider accident during a misty night. It was Martha’s job to light up the airport with her flare gun. An earlier deduction gives the impression that Martha found her job as a signal guider to be dull, and chose to slip away from the work. It is unknown if these incidents occurred simultaneously. Another deduction potentially hints that Henry, Martha’s lover, may have had sexist views, which Martha would not have taken kindly to. It is unknown if Martha merely failed to perform her role and accidentally caused her lover’s death, or if she flat-out murdered her lover, possibly with the use of her flare gun.
      • A reward from the Kurt's Wondrous Journeys event states that the crash was an accident.
    • Her 2020 Character Day letter calls everything about her pre-established background and character into question.
    • The Geisha's 2021 Character Day letter reveals that Michiko's husband Miles was working with an associate with the surname of Behamfil. It is unclear if Martha was the one in contact with Miles (and had potentially come to the manor to help him find his wife), if Martha's father, or another one of her relatives, was the person in contact with Miles, or, given the implications from Martha's 2021 Character Day letter, Martha stole this person's identity or last name as part of her disguise.
      • At the very least, the Geisha's 2022 Character Day confirms that the Behamfil that Miles was in contact with was a female.
  • Animal Motifs: She is described as an "eagle shackled to the ground" who yearned to soar in the message attached to her portrait.
  • Cassandra Truth: As noted by the author of her Experiment File, when she was forced to reveal her true identity to the other participants in her group, none of them believed her. Consequently, her "lies" led Demi to believe that "Martha" was the "liar" who caused the tragedy in a prophecy that they had been given.
  • Fatal Flaw: As outlined by the author of her Experiment File, "Martha's" key weakness is her lack of a true identity and her willingness to assume any identity but her own.
  • Feminine Mother, Tomboyish Daughter: Martha’s mother was insistent that her daughter adheres to gender roles set out by society. Despite her mother’s best efforts, Martha gravitated to more traditionally masculine activities, choosing to wear military uniforms and attempting to become a cavalry captain, and later pilot.
  • Flare Gun: Her item of choice.
  • Hidden Weapons: Implied. One of the clues in her portrait draw attention to the edge of her shirt's collar pressed under the collar of the coat, and raise the possibility of her "final line of defence" being hidden there.
  • I Have Many Names: Her Experiment File clarifies that she has lived at least a significant part of her life under stolen identities.
  • Ironic Name: The name "Martha" means "mistress of the house", something that Martha's mother clearly wanted her to become. Martha had other ideas.
  • Meaningful Name: Her name means "bitter". A fitting name considering her frustration with the expectations thrust on her by her mother and the gender norms of the time.
  • Named After Someone Famous:
    • Following revelations about her background from her letters, the possibility of her being named after Marthe Richard née Betenfeld, a French spy and politician, are incredibly likely.
    • The name of one of her aliases, Margaretha, is also a clear reference to Margaretha Geertruida Mac Leod née Zelle AKA Mata Hari.
  • No One Gets Left Behind: Gains a major debuff as long as a teammate is on the rocket chair.
  • No Name Given: Instead of "Martha" or "Margaretha" her name is listed as "???" in her third letter.
  • One-Steve Limit: Averted. She shares a first name with Martha Remington, mother of Emma Woods/Lisa Beck and former wife of both Leo Beck and Freddy Riley. Granted, "Martha" may not actually be the Coordinator's true name...
  • The Shadow Knows: Three shadows are reflected in the light of her portrait, reflecting "Martha's" multiple identities.
  • Tomboyish Ponytail: Perhaps symbolising her nonconformity from the gender stereotypes of her time, Martha's hair is curled into a neat ponytail.
  • Unnamed Parent: Neither her mentioned mother or father are named.
  • Unwitting Instigator of Doom: His third letter implies that Eli, Luchino, and Demi's tragic endings were partially consequences of Martha revealing the truth.
  • Vague Age: Cannot be served alcohol by Demi, which would imply that she is under 20. However, it is also possible that her job doesn’t allow her to drink alcohol. The Oletus Manor Investigation Report confirms that she is 20 years old. Although, given the implications present in her Character Day letter...
  • You Are Number 6: She is referred to by her given serial number, 6-1-4 in her Experiment File and corresponding Experiment Files on survivors that participated in the same game as her.

    Tracy Reznik - The Mechanic 

Tracy Reznik - The Mechanic

https://static.tvtropes.org/pmwiki/pub/images/tracy_reznik.png

Having been wrapped up in her "useless" little inventions and obsessed with gunpowder experiments, the Mechanic Tracy was soon in debt because of the high cost of these experiments. The invitation letter promised a golden prize, but what truly attracted Tracy were the secret gadgets in the manor…

Inclination A "sophisticated device" with missing components.

Stage Cast: Tsuboi Miku
Voiced by: Jin Na (Chinese), Ayane Sakura (Japanese)

  • The Ace: When compared to how the author of the Experiment Files regarded the other manor visitors, Tracy is by far the most well-regarded test subject, as well as seemingly the most successful during her time at the manor. She is noted by the author of her Experiment File to have "demonstrated intelligence and observation skills of much higher calibre" than the test subjects of previous steps of the experiments.
  • Ambiguously Related: The presence of, what appears to be, her father's shop in the Chinatown map implies that Tracy may have an, as of yet unexplored, connection to Chinatown.
  • Ambiguous Situation: Her father’s death in an explosion that occurred at his clock shop. Was he murdered by one of his rivals? Did he commit suicide by setting his clock shop on fire, so his family could receive life insurance money and pay off his debt? Did Tracy, who is noted to have been obsessed with gunpowder experiments, have something to do with her father’s death (and, if so, did she intend to kill him)?
    • Her official extended backstory (seen in full here) implies that the explosion that killed Tracy's father was actually caused by his rivals and that Tracy's gunpowder experiments were potentially either her attempting to uncover whether or not the official statement given to her father's untimely death (as well as the cause of the explosion in the clock shop) held up or her going on a Roaring Rampage of Revenge against her father's rivals and/or suppliers.
    • There is also the matter of her debts. Did her father legitimately not compensate his suppliers, or were his suppliers working with Mark's rivals, and making up claims about unpaid debts so as to ensure that Tracy would sell her work to her father's rivals?
  • Boyish Short Hair: Tracy is canonically a tomboy who acts and dresses in an androgynous manner, naturally she has one of the shortest hair among the female cast.
  • Child Prodigy: She proved to be so talented a mechanic and inventor, that her work ended up replacing her father’s in his clock shop.
  • Commonality Connection: Attempted to win the trust of a fellow Survivor, heavily implied to be Charles Holt, by sharing similar experiences she had in regards to aircraft designs and/or mechanics.
  • Connected All Along: Bonbon's 2021 Character Day letter reveals that her father and Burke were acquaintances and that Tracy helped contribute to the construction of one of Burke's machines, heavily implied to be Bonbon himself.
    • If this is indeed the case, it is quite likely that Bonbon inspired the creation of her personal bot.
  • For Science!: Came to the manor not just for the promises of riches, but also for the chance to examine and studies the various devices there.
  • Girliness Upgrade: Downplayed. While Tracy is supposed to be a Tomboy in her original skin, her high-level cosmetics rarely demonstrate this, typically wearing much less androgynous clothing than her original skin.
  • Missing Mom: Tracy's mother, Irene, is noted to have died shortly after Tracy was born.
  • Puppet Fighter: Her item is a robot that she can take control of.
  • Riches to Rags: Her constant money-spending for her personal projects has led to her inheritance dwindling. By the time she received the invitation to attend a game at the manor, Tracy had found herself in debt.
  • Tragic Keepsake: Her father’s bot, which she kept developing after her father’s mysterious death.
    • There is also her Pocket Watch (stopped at the time of the explosion) and her Harmonica (the first invention she created with her father) accessories.
  • Wrench Wench: Has access to presumably self-created remote-controlled robots.
  • You Are Number 6: She is referred to by her given serial number, 10-0-1 in her Experiment File and corresponding Experiment Files on survivors that participated in the same game as her.

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