Follow TV Tropes

Following

Characters / Hexen

Go To

    open/close all folders 

The Heroes

    Heroes of Cronos 

Baratus the Fighter

A fighter trained by the Legion. He focuses on melee combat and as a result is the fastest, strongest, and most durable character in the game. Unfortunately he is the only character whose first new weapon isn’t ranged, making his options for combat more limited and him vulnerable to flying enemies.
  • Ammo-Using Melee Weapon: Timon's Axe fits the bill the strongest, as it emits a short-range blast of blue magical lightning for 2 Blue Mana; it may be used without mana but is less effective than your Gauntlets. The Hammer of Retribution however works differently, having no enhanced melee attack but instead summoning magical spinning hammers for 3 Green Mana, that can travel indefinite distances to explode with Splash Damage; you won't be harmed by the splash damage so close range is still safe. The Quietus however has no basic melee ability at all, and always requires 14 of each type of mana to be available.
  • BFS: Baratus' ultimate weapon, the Quietus. A powerful sword charged with green energy that can fire five fireballs at a time. Though it does launch projectiles, due for the wide spread of the fireballs to get maximum effectiveness it is best to be up close to the enemy.
  • Lightning Bruiser: Baratus is a monolith of a man who can run extremely quickly. This is very important as his Gauntlets and Axe can only be used virtually within melee range, making it all the more important to get in up close quickly and then run away to avoid damage. Even his final two weapons a Hammer and Sword favor close-quarters due to a relatively slow projectile from his hammer and a wide spread pattern from his sword.
  • Power Fist: Baratus' starting weapon, the Spiked Gauntlets. He is more than happy to punch enemies into oblivion with these and they are good to fall back on to save mana.
  • Shock and Awe: Timon's Axe, Baratus' first new weapon, a special axe that is charged with electricity.

Parias the Cleric

A priest who worked for the Church. Parias is the balance between Baratus’ strength and Daedonlon’s magic, he does not excel at much but his versatility is very handy and also gets access to the strongest ultimate weapon in the game.
  • BFG: The Wraithverge, the most expensive ultimate weapon to fire in Hexen I and the most powerful. It is able to quickly clear a room packed with mooks, using a couple of blasts, courtesy of the wraiths who seek out enemies for you.
  • Carry a Big Stick: Parias' starting weapon, the Mace Of Contrition. It is unfortunately the least useful of the starting items compared to Baratus' close ranged but powerful Spiked Gauntlets and Daedolon's long-ranged Sapphire Wand.
  • Dark Is Not Evil: Two of the Cleric's weapons are amazingly sinister for a man of the cloth: the Serpent Staff and the Wraithverge. Parias remains benevolent and uses these seemingly wicked weapons to save his world. Even the remaining two, the Mace Of Contrition and ability to shoot Firestorms from their hands are on the edgy side visually. Finally, how Parias acquired a weapon with the Serpent Rider's insignia isn't explained.
  • Life Drain: The Serpent Staff is the only weapon with an alternate fire and allows Parias to steal health from enemies. This really helps make up for how lackluster his first weapon is.
  • Playing with Fire: Parias' second weapon is the Firestorm, a spell that allows him to summon bursts of flame. It is slow but deals excellent damage for a low amount of green mana.
  • Serpent of Immortality: The Serpent Staff invokes this idea with its twin Serpents biting into a giant eye. The weapon even has a Life Drain to reinforce this.
  • Serpent Staff: It has that exact name too, and mysteriously seems to have been originally owned by the Serpent Riders' organization due to the trident emblem it has. Its backstory isn't elaborated upon.

Daedolon the Mage

A wizard of the Arcanum. He overall has the worst stats in the game being slow, frail, and lacking any physical power. His magic on the other hand is through the roof and makes up for his weaknesses, specializing in ranged attacks and destroying enemies with elemental powers.
  • An Ice Person: Daedolon's first weapon the Frost Shards, after reading a special cold scroll he can conjure frost shards that will freeze enemies if they kill them. These frozen enemies are perfect to use as temporary cover and can keep melee focused enemies away from Daedolon.
  • Boring, but Practical: The Sapphire Wand, its damage is low but the fact it is a ranged weapon that needs no mana ensures it is useful even in the endgame.
  • Cool, but Inefficient: The Bloodscourge isn't unusable, but the homing feature itself is too inefficient to rely upon as a feature due to how it can have trouble killing even a basic mook. It's much more efficient to just fire the weapon at the ground to reliably defeat a horde of enemies.
  • Difficult, but Awesome: Probably the most difficult character to play as with how frail and slow he is, but thanks to his arsenal he can take on all enemies from comfortable distances and eventually do some serious damage.
  • Magic Staff: Has two of them; the small and simple Sapphire Wand and the big powerful Bloodscourge.
  • Magikarp Power: His Sapphire Wand is handy for its range but still the weakest of the starting weapons. By the end of the game Daedolon can freeze enemies for cover, push them around with stunning lightning, and launch bloodied homing missiles, all of which devastate enemies.
  • Shock and Awe: Daedolon's second weapon, the Arc of Death, lets him summon bolts of lighting that race forward and push enemies back whilst constantly making them flinch.
  • Stuff Blowing Up: The Bloodscourge is the most overly-incendiary of the BFG weapons. Its fireballs are crimson and able to Incinerate foliage and have quite an explosive impact (literally).

    Heroes of Thyrion 

The Crusader

A quiet hermitic monk from Blackmarsh who prefers to stay out of the affairs of the world; but after seeing the destruction wrought by Eidolon, he decided to be neutral no longer and go after the Serpent Rider himself. Similar to Parias he acts as a balance between all characters and is good for someone who wants a good mix of strength, skill, and sorcery.
  • An Ice Person: The Crusader's first weapon, the Ice Mace, fires out bullets of ice. It is a weak but ammo efficient weapon that can freeze enemies. With the Tome of Power though it becomes considerably more deadly, summoning a miniature blizzard that whooshes around and quickly freezes whatever has the misfortune of being close to it.
  • Badass Preacher: Implied. He has spent most of this life being by himself and preaching the word of his Judeo-Christian inspired religion, but he is more than capable of holding his own.
  • Magic Meteor: The Crusader's second weapon is the Meteor Staff, which rather literally launches small meteors that break apart into damaging shrapnel after making contact. When enhanced by the Tome of Power though, it instead fires powerful tornados that suck up multiple enemies.
  • Light 'em Up: The Lightbringer, the Crusader's ultimate weapon, is a divine staff in the shape of the sun that fires out a piercing beam of light that reflects off of walls. With the Tome of Power it not only does more damage, but fires out an additional two beams.
  • The Paladin: Though not THE Paladin, he is still of this trope. To contrast with the Paladin, the Crusader focuses more on magical artifacts than on melee weapons.

The Paladin

A holy warrior from Septimus and the only survivor of the invasion there. Though noble hearted, he is much more wrathful than the gentle Crusader and intends to avenge his fallen brethren. Like Baratus he is physically focused, making him fast and strong but severely lacking in range until his second weapon.
  • BFS: The Paladin's first weapon, the Vorpal Sword. It is very similar to Timon's Axe, being a melee weapon that does extra damage when it has blue mana. With the Tome of Power it becomes a ranged weapon, sending out a Sword Beam that cuts up enemies.
  • Brutish Character, Brutish Weapon: The Paladin practically veers into barbarian territory at times and gets a fittingly brutal tool with his second weapon, the Double-Bladed Axe. It works like the Hammer of Retribution from Hexen, though it has the added bonus of bouncing off of enemies and walls. With the Tome of Power active, it splits into three axes when thrown.
  • Difficult, but Awesome: Baratus had it fairly hard with his lack of range, but he didn't have to worry about too many enemies who could outdo him in melee strength. Hexen II balances this by adding more melee powerhouses to its monsters, especially the golems. This makes the Paladin a more risky option, especially early on, but get used to him and you have one of the most damaging characters in the game.
  • The Paladin: It is his title after all, though to contrast with the Crusader he is focused more on brute strength than on magic.
  • Power Fist: The Paladin's starting weapon, simply called the Gauntlets. They follow this trope even more when enhanced by the Tome of Power, letting out miniature explosions for every punch!
  • Playing with Fire: The Paladin's ultimate weapon, the mighty Purifier. It fires out small holy fireballs at a rapid rate and huge exploding holy fireballs when enhanced by the Tome of Power.
  • Religious Bruiser: In contrast to the Crusader, the Paladin regularly fights and revels in it.

The Assassin

A sadistic mercenary from Mazaera, she fights to beat Eidlolon not for the sake of Thyrion but prove herself as the ultimate killer. Mechanically she is the most distinct character; she has a balance between magic and physical power, but with a focus on stealth and backstabbing.
  • Automatic Crossbow: The Assassin's first weapon, the Hand Crossbow. It a very accurate weapon that fires three enchanted bolts that home in on their target. It shoots five bolts when enchanted by the Tome of Power, these bolts will also go through enemies and stick into the walls, exploding not long afterward.
  • BackStab: Her starting weapon the Katar can do this, encouraging the Assassin to kite enemies rather than facing them head on. When enhanced by the Tome of Power it does even more damage and knocks the enemy back, perfect for pushing an enemy into danger.
  • Call-Back: The Hand Crossbow's modes seem to be a nod to the Ethereal Crossbow of Heretic.
  • Charged Attack: How the Assassin's ultimate weapon, the Staff of Set, works. Hold the button down more and it will fire a more powerful projectile.
  • Nominal Hero: In stark contrast to the Crusader and Paladin, the Assassin fights against Eidolon for purely selfish reasons.
  • Throw Down the Bomblet: For her second weapon the Assassin gets access to Grenades, of which she will never run out as long as she has green mana. With the Tome of Power the grenades will explode multiple times, especially good against closely grouped up enemies.
  • Scarab Power: The Staff Of Set prominently features a dark scarab on its tip. When the Tome of Power is active it will also fire out a large scarab that then bursts into multiple tiny scarabs that tear up a target.

The Necromancer

A mage from Thysis whose years of abuse and loneliness twisted him into a cruel and power-hungry sorcerer who soon ruled over his village with an iron fist. Then along came Eidolon who stole his thunder, the Necromancer intends to prove there is only room for one tyrant on Thyrion. He is mostly magical focused, sacrificing speed and durability for pure magical might.
  • Bad with the Bone: An unorthodox version of this is the Necromancer's second weapon, the Bone Shards spell. The Necromancer fires out splintered bones from his hand that explode on contact. With the Tome of Power it is instead one big bulk of bone that does a more potent explosion.
  • Call-Back: When powered up, the Raven Staff is functionally an equivalent to the Wraithverge.
  • Creepy Crows: Ravens to be exact. When powered up, the Raven Staff causes three killer Ravens per shot to hound enemies for great damage.
  • Magic Missile Storm: The Necromancer's first weapon, fittingly called Magic Missile. He fires out bursts of magic at a rapid rate, three at a time with the Tome of Power.
  • Magic Staff: The Raven Staff is an especially cool looking black staff that is the Necromancer's ultimate weapon. It shoots out three powerful missiles, though is best using sparingly as it devours mana. It becomes more devastating and more mana efficient with the Tome of Power, firing out three spectral ravens that tear enemies apart.
  • Sinister Scythe: The Necromancer's starting weapon is a wicked looking black Sickle. It isn't too strong, but has a chance of stealing an enemy's health. When powered up by the Tome of Power it does more damage and pushes an enemy back.
  • Used to Be a Sweet Kid: The Necromancer was once friendly, but decades of being mocked for his powers turned him into a wicked person.
  • Villain Protagonist: The Assassin is hardly a saint, but the Necromancer is straight up a villain who happens to be fighting another villain.

The Demoness

A new character introduced in Hexen II’s expansion pack Portal to Praevus. Essentially a magical bio-weapon, the Demoness is a powerful being made by Eidolon to be his greatest servant. He was killed before he could finish her, though the Demoness is still strong enough to fight and intends to save her master’s soul to give it a proper burial. She is actually more akin to Daedolon than the Necromancer is, focusing on being as far away from enemies as possible and being the only character with a ranged starting weapon.
  • Acid Attack: The Demoness' first weapon is the Acid Rune, which lets her throw globs of deadly acid that splash upon contact hurting any enemies hit by the splash. The Tome of Power increases the amount of acid thrown, making a bigger splash that lobs smaller globs of acid that then splash themselves.
  • Even Bad Men Love Their Mamas: She viewed Eidolon as less of a creator and more as a father. When she learned his soul had been stolen, the Demoness was furious.
  • Fragile Speedster: Is even frailer than the Necromancer and Assassin, but helps make up for this by being super quick and even being able to glide around enemies.
  • Glass Cannon: The other equalizer for her low health, the Demoness is easily the most damaging class in the entire series.
  • Nominal Hero: She isn't interested in saving Thyrion at all, she instead wants to beat up Praevus and get Eidolon's soul so that it may rest in peace. Interestingly, it is specifically pointed out that she wants Eidolon's soul to pass on, rather than trying to revive him. This implies either the Demoness can't revive him or even she thinks bringing Eidolon back from the dead would be a bad idea.
    • All There in the Manual states she fully intends to revive Eidolon one day but her magical abilities have not yet grown strong enough to pull this off. It's also the reason she hasn't yet tried to avenge his death by killing the heroes responsible.
  • Playing with Fire: The Demoness gets two weapons that do this: her starting weapon Blood Fire and her second weapon the Firestorm. The former is a weak but rapid attack where the demons throws a blast of flame, akin to Daedolon's Sapphire Wand, that upgrades to three with the Tome of Power. The Firestorm is an unusual dark artifact that allows the Demoness to lob big exploding fireballs, when enhanced by the Tome of Power it will summon a rain of fire onto the enemy the fireball makes contact with.
  • Shock and Awe: The Demoness' ultimate weapon, made for her by Eidolon himself, the Tempest Staff. It fires out big balls of lightning that explode and course to nearby enemies on impact. With the Tome of Power it becomes the most damaging weapon in the game, firing out a huge constant stream of lighting that utterly annihilates enemies.

The Serpent Riders

    D'Sparil 
The youngest and weakest of the Serpent Riders, but what he lacks in might in makes up in cunning and manipulation. He took over the world of Parthoris by tricking the races of the realm into worshiping him, the only race who rebelled were the Sidhe elves and D'Sparil responded by slaughtering them. The heroes of the Hexen games won't have to worry about him though, as he has already been slain by the vengeful Sidhe elf Corvus.
  • The Archmage: As the mentor of every Disciple you face during the game, he is this.
  • Big Bad: Of Hexen's predeccessor Heretic.
  • Dragon Rider: Rode a Chaos Serpent in the final battle of Heretic, it is noticeably much stronger than the Chaos Serpents found in Hexen. Funnily enough, D'Sparil is the only Serpent Rider actually seen riding a serpent.
  • Dying Curse: On Corvus upon dying, which has disastrous results for the elf.
  • Face Framed In Shadows: We never get to quite see what's under the hood.
  • Flunky Boss: During the battle, his disciples will come in nevereneint waves to assist him.
  • Humanoid Abomination: He looks human at first, but examination of his face reveals he has glowing red eyes. Given how his brothers look, there is a strong chance D’Sparil is hiding a monstrous form behind his robes.
  • Posthumous Character: By the time Hexen has started the events of Heretic have already transpired, so D'Sparil is as dead as a doornail.
  • Religion of Evil: The founder and figurehead of his own, as established by the title of the game and the sigils and propaganda seen during the game.
  • Shock and Awe: Attacks with electricity.
  • Teleportation Spam: His signature move, he teleports all over the arena during his fight with Corvus.
  • Weak, but Skilled: In a strategic sense and only in comparison with his brothers. D'Sparil lacks the might of Eidolon, so he makes up for it by establishing a manipulative religion surrounding his persona and a cult hunting down any dissenters.

    Korax 
The middle child of the Serpent Riders. Like D'Sparil he chose to gain control of a world via deceit, it was the realm of Cronos and he usurped control over the the whole world by seducing its leaders with promises of power.
  • Big Bad: The one who manipulated Cronos' leaders into handing the world over to him, ending his tyranny is the main goal of Hexen.
  • Combat Pragmatist: Is the most underhanded fighter of the Serpent Riders, in his fight Korax summons several traps around the arena and at one point teleports away to leave you to deal with his reinforcements.
  • Eldritch Abomination: Compared to his humanoid younger brother and demonic older brother, Korax has a much more distorted and strange appearance.
  • Evil Gloating: Is incredibly full of himself and loves to taunt his enemies, mocking the heroes at the beginning of the first three hub worlds. This ends by the fourth hub though, as by that point Korax now registers the heroes as a threat and coldly tells them he is now putting all of his focus into killing them.
  • Leaning on the Fourth Wall: At the beginning of the fourth hub-
    Korax: You have played this game too long, mortal.
  • Multi-Armed and Dangerous: Has six clawed arms that he will lob spells with.

    Eidolon 
The eldest and strongest Serpent Rider. After the death of both of his brothers, Eidolon gathered their minions and led an invasion on the world of Thyrion and its four continents. With the power of the Chaos Sphere and his mighty generals the Riders of the Apocaylpse, Eidolon quickly took over Thyrion. After his victory, he began work on the Demoness to be his ultimate weapon, though was killed before she could be perfected
  • Abusive Parents: Is essentially the father of the Demoness and abused her tremendously to toughen her up.
  • And There Was Much Rejoicing: The ending text scrawl claims that millions of people all over Thyrion celebrate after you kill him.
  • Big Bad: The main villain and final boss of Hexen II.
  • Big Red Devil: A tall and intimidating red demon with large horns, he gets even bigger when he activates the Chaos Sphere.
  • Genius Bruiser: Compared to his younger siblings he is much more fond of just attacking and destroying all resistance rather than using deceit. As the people of Thyrion can attest though, Eidolon is still a dangerous schemer and tactician.
  • Greater-Scope Villain: In Hexen as well as Heretic, his younger brothers answer to him. This makes Eidolon basically the main villain of the whole franchise.

Monsters

    Hexen 

Ettin

Once normal soldiers of the Legion, Korax turned them into grotesque two-headed ogres.
  • The Goomba: The weakest and most common enemies in the game. Their only strength is that they often attack in large numbers.

Afrit

Demons of flame who can throw multiple fireballs at once and fly around on dark wings. They are usually sleeping with their wings wrapped around them when you find them, you can’t hurt them until you wake them up.
  • Glass Cannon: Their fireballs do some nasty damage, though afrits are fortunately even more frail than ettins.
  • Playing with Fire: They throw multiple fireballs at a time and can do so quite quickly.
  • Suspiciously Similar Substitute: They are the gargoyles from Heretic but black, shrouded in flame, and a lot tougher.

Green Chaos Serpent

Big green dragons and the favored pets of the Serpent Riders, D’Sparil himself rode one into battle. Fortunately these serpents aren’t as powerful as that one, but are still a force to be reckoned with.

Centaur

Brutish beasts who wield indestructible shields that will block all your attacks if they bring it up. There is an elite group of centaurs are known as Slaughtaurs, they look the same but are tougher and can fire flames from their shields.
  • Luckily, My Shield Will Protect Me: The main thing that makes them dangerous, their shields not only can't be broken but will reflect projectiles back at you. They will usually bring them up after flinching, so try to wait between attacks. Unless you're playing as Daedolon, which brings us to...
  • Logical Weakness: Daedolon's Arc of Death gets around Centaur shields with embarrassing ease, which makes sense since it technically isn't a projectile. He also has a significantly slower method in his sapphire wand, since it has unlimited ammo, a fast rate of fire and isn't "reflected" by the centaur shields; It doesn't damage them while their shield is up, however, so don't stop firing until they drop.
  • Our Centaurs Are Different: Far more bestial than your average centaur, having sharp claws instead of hooves.

Brown Chaos Serpent

Older Chaos Serpents who don’t breath fire, but instead a deadly acidic poison.
  • Breath Weapon: Instead of hot flames, these dragons cough out toxic acid that hurts even more.
  • Underground Monkey: Chaos Serpents with brown scales instead of green.

Wendigo

Incredibly dangerous ice spirits who like to attack in large groups.

Stalker

Fish folk with long serpentine tails, they dwell in swamps and will pop out of the water to either claw or spit corrosive slime at their target.

Death Wyvern

A huge undead draconic beast and the first boss of the game.
  • Degraded Boss: Though not in the main game in this case. It is in Deathkings of the Dark Citadel where you will encounter multiple Death Wyverns as regular enemies.
  • Dracolich: A huge undead dragon, though it can somehow still breath fire.
  • Glass Cannon: Can deal a lot of damage with their fire breath, but has very little health for a boss.

Dark Bishop

Wicked cultists who worship Korax. They have the ability to teleport around to avoid damage.
  • Nerf: They're a major downgrade from Disciples of D'Sparil. While they fire a corkscrew of multiple homing projectiles that home in on you, the damage output is very weak and the homing is easy to throw off. Unlike their Heretic counterparts, even a large group of them isn't a cause for alarm and any BFG weapon will make short work of any groups.
  • Suspiciously Similar Substitute: Just the Disciples of D'Sparil from Heretic with darker, less ragged robes and a different attack.

The Heresiarch

The leader of a cult dedicated to the worship of Korax.
  • The Dragon: Korax's right hand man and likely his most powerful servant.
  • Early-Bird Cameo: Appears in the ending of Heretic, watching Corvus with a crystal ball and clearly angry over the death of Korax's brother.

Reiver

Ferocious spirits of those slain by Korax personally. They now haunt the Necropolis and attack any living things that intrude on their new home.
  • Ghastly Ghost: Wrathful spirits who are missing half of their bodies and throw hellish fireballs.

Zedek, Traductus, and Menelkir

Once the proud rulers of Cronos; Zedek was the General of the Legion, Traductus was the Grand Patriarch of the Church, and Melekir was the Archmage of the Arcanum. They were all corrupted by Korax and sold out their people for gifts; Zedek for greater strength, Traductus for immortality, and Menelkir for magic power. Korax rewarded them by turning them into mindless undead warriors. They are now little more than guard dogs in the Necropolis, a last resort to keep the heroes from reaching Korax.
  • Mirror Boss: Each one is basically an evil version of the three playable characters, complete with their ultimate weapons making them especially dangerous.
  • Glass Cannon: They can deal a lot of damage with their ultimate weapons, but for boss characters, they can't take much abuse. The Cleric's Wraithverge makes the job the easiest, as 2-3 blasts will quickly defeat one.
  • Hoist by His Own Petard: Just like a player using the Wraithverge, the ghosts created when Traductus uses the weapon can be turned against him if a disc of repulsion is used on them.

    Hexen II 

Knight Archer

The most common enemies in the game, they are horned grunts who utilize enchanted arrows to attack. A more powerful version known as the Archer Lord appears sporadically, though by the endgame they replace their weaker brethren completely.
  • Ambiguously Human: Whether the archers are humans or some other race is never clarified. The horns they have could be part of their armor, but then there is the fact they have glowing eyes.

Spider

Leaping arachnids that come in two varieties, black spiders who like to hide in shadows and red spiders who are less stealthy but overall stronger.
  • Giant Spider: In two different sizes no less: big and bigger, the latter having more health.
  • The Goomba: The weakest enemies in the game who attack with a simple leap, the Knight archers aren’t much stronger but they at least have a ranged attack.

Skull Wizard

Dark mages who sold their souls to Eidolon in exchange for power. They throw fireballs and can teleport to disorient the player. A more powerful variety called the Shadow Wizard eventually appears which is faster, stronger, and can summon spiders to assist it.
  • Boss in Mook Clothing: With how strong and difficult they are to fight (especially for the Paladin) Skull Wizards are basically mini-bosses early on, becoming much more manageable as you get stronger. The Shadow Wizards then take their place for this.

Hydra

Hideous squid-like beasts who attack with tentacles and can spit ink to blind their prey.
  • Our Hydras Are Different: Instead of a multi-headed dragon, hydras in this universe are large squids. This is likely in reference to the theory the hydra myth was born from sightings of large octopi or squids.

Imp

The lowest of all demons, though not to be underestimated. They fly around and attack by throwing projectiles or diveboming their enemies. Fire imps throw fireballs and are the weaker species, ice imps are tougher and throw balls of ice that can freeze their targets.
  • Glass Cannon: Like the afrits before them, imps can deal some mean damage but will fall apart after a few good hits.

Golem

Large and strong magic constructs that lack range but pack a serious punch. Stone golems are the weakest, crystal golems are stronger, and the strongest are the bronze golems which are also the only golems to have a ranged attack.
  • Degraded Boss: The first crystal golem you fight is a mini-boss, afterwards they become somewhat uncommon enemies.
  • Lightning Bruiser: They are much faster than they look, making keeping your distance from them more difficult.

Famine

One of Eidolon’s Riders of the Apocalypse, he is a skinny fiend who rides an emancipated horse and wields magic scales as a weapon.
  • Teleport Spam: On the verge of death, Famine will begin teleporting around the arena at a ludicrous speed.

Scorpion

Giant scorpions who move quickly and attack with either their pinchers or their tails. Sand scorpions are nasty but frail, whilst bog scorpions can take a few hits.
  • Scary Scorpions: Big mean scorpions that are akin to the pinkies from Doom, being super fast moving melee fighters who will tear you apart if they catch you.

Werebeast

Various folk cursed with a bestial sickness. They can only attack up close, but compensate for this with great speed and nimbleness, they can also roar to become briefly invulnerable. Were Jaguars are the common variety, whilst the rarer Were Panthers are stronger and faster. The expansion pack introduces another species of werecreature: the snow tigers, who wield tougher shields they can block with. The ultimate werecreature is the dreaded Siberian Were Tiger.

Death

The second of Eidolon’s riders, a dark robed skeleton who attacks with his scythe whilst riding his pale horse.
  • The Grim Reaper: Whether or not he is actually a reaper of souls is debatable, but he certainly looks the part.
  • Sinister Scythe: Has a big one that shoots out homing fireballs.

Mummy

The restless dead of Thysis’ tombs, they wield magic scepters that can fire out magic missiles. They are led by Mummy Lords who can also shoot fire out of their staves.
  • Nefarious Pharaoh: The appearance of the Mummy Lords evokes this, having more grandiose clothing and distinct headdresses.

Pestilence

The third rider, a foul hooded demon who wields a crossbow. Unlike the other riders who are on horses, his steed is a huge violent boar.
  • Full-Boar Action: The boar is notably the only steed to assist his rider in battle, when Pestilence's health is low the boar will begin chasing after the player to ram them.
  • Poisonous Person: As expected from a fiend named Pestilence, all of his attacks involve poison; shooting poisoned arrows that home in on you and throwing big bombs filled with poison.

Medusa

A terrifying race of serpentine women who can turn others to stone with just a gaze.
  • Taken for Granite: As expected, they can turn you to stone if you look into their eyes. The petrification itself won't kill you, but it will leave you open to be killed instantly by the strike of the medusa. Keeping your distance is highly recommended.

War

The last of Eidolon’s riders and the strongest, a tall general with a dark axe astride a heavily armored warhorse.
  • Spam Attack: His only attack is throwing homing axes, but he does it so quickly it is the only attack he needs.

Fallen Angel

Not even angels are immune to the deceptions of the Serpent Riders. They can fly around, teleport, and block your attacks with their wings. The most powerful members of Eidolon’s army are the Fallen Angel Lords who can summon unholy lightning.
  • Light Is Not Good: They wear white robes and have golden hair, but as their name suggests they are no longer on the side of good.

Praevus

An ancient and wicked sorcerer who rules over Thyrion's lost fifth continent Tulku. He was able to gather all three souls of the Serpent Riders and intends to use them for his own gain.

Pentacle

Strange artificial creatures made by Praevus. They will usually fire out projectiles, but when possible they will try to ram their opponent and explode.
  • Action Bomb: If you get too close, the pentacle will rush towards you and blow itself up to damage you.

Yakman

A bloodthirsty race with the heads of yaks, they have sworn allegiance to Praevus. Don’t let their brutish appearance fool you, they are deviously intelligent and are adept sorcerers.
  • An Ice Person: If you try to keep your distance, they will utilize ice magic against you.
  • No-Sell: They are the only non-boss enemy immune to the Seal of the Ovinomancer.

Other Characters

    Other Hexen II characters 

Themedes of Mur

An old sage who wrote the Chronicle Of Deeds, a tome on the world of Thyrion from its realms to its creatures to its history, which includes the subjugation by Eidolon. Perhaps most importantly, he chronicles the history of the four heroes and describes their weapons, strengths, and weaknesses for the player. In the expansion, he updates his book with the fall of Eidolon, the rise of Praevus, and info on the Demoness.
  • All There in the Manual: He appears in the game, but his name and role are found in the manual. Is also the guy who wrote the manual, it is thanks to him you can read up on the story, enemies, items, and playable characters in the manual.
  • Mr. Exposition: His entire role. He narrates the intro and out of the game is behind the information in the manual.

Tyranith

A great and mysterious hero who set out on his own adventure to beat Eidolon and free Thyrion.
  • Already Undone for You: He actually successfully killed all four riders and was on his way to beat Eidolon, but unfortunately the Serpent Rider just used the Chaos Sphere to revive them. At this point Tyranith was utterly exhausted and you find a note of his saying he is pretty sure he won't survive a few more encounters. Sure enough, you find his corpse shortly afterward.

    The Chaos Sphere 
An extremely powerful magic artifact that looks like an glowing white orb perched on top of a twisted pedestal. It is the most prized possession of the Serpent Riders and enhances their already immense powers. It is first seen after beating Korax in Hexen, it plays a much larger role in Hexen II where Eidolon uses it to terrible effect.
  • Ambiguously Related: In Portal To Praevus, you encounter an item called the Sphere of Order that helps you reach new important areas in Eidolon's stronghold. Whether it is a Good Counterpart to the Chaos sphere or even holds similar powers is never clarified.
  • Ambiguous Situation: The heroes of Chronos encounter the sphere at the end of the game and at the expansion, but whether they tried to use it remains unclear. Given Eidolon is using it in the sequel, it can be assumed he either took it back or the heroes just refused to take it in the first place.
  • Artifact of Doom: Though it is implied mortals can use it, in the end it is something that is best utilized by the Serpent Riders. The only way to truly beat them is to destroy the Chaos Sphere.
  • Artifact of Power: It is likely Korax used its powers to some degree to take over Chronos. Eidolon meanwhile used it to revive the slain riders and uses it in the final battle to make himself bigger and stronger. In order for the player to beat Eidolon, they must turn their attention to the Chaos Sphere and destroy it
  • Light Is Not Good: It gleams a bright silver light and is a demonic artifact.


Top