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This is part of the character sheet for Heroes of Newerth. This page contains Agility heroes.

Agility | Intelligence | Strength


Andromeda

Legion Agility

  • Barbie Doll Anatomy: Mandromeda and Nebula don't seem to have a penis. Downplayed with normal Andromeda; her areolae and nipples are clearly there (if hard to see), but the resolution and her Celestial Body makes it hard to discern anything on her crotch.
  • Celestial Body: Her whole body - save for the eyes - is a backdrop of space.
  • Damage-Increasing Debuff: Aurora reduces the armour of its targets, making it a good skill to take Kongor early in the game.
  • Defog of War: Aurora is often used to scout important areas like narrow paths or the Kongor pit.
  • Expy: Of Defense of the Ancients' Vengeful Spirit.
  • Flaming Hair: White-to-purple-to-blue.
  • Full-Frontal Assault: Andromeda strides into battle stark naked, as do her alt avatars Mandromeda, Alien Andromeda, and Nebula.
  • Glowing Eyes: Blue ones.
  • Gravity Master: Auroranote  and Cometnote  definitely qualify.
  • Green-Skinned Space Babe: Andromeda is an alien who takes the form of a shapely nude woman whose body is a backdrop of space.
  • Heroic Sacrifice: Void Rip can bring an enemy surrounded by his team to yours or bring a focused ally into safety. Of course, this sends you right into the middle of the enemy team.
  • Ms. Fanservice: Partial Barbie Doll Anatomy aside, Andromeda is still completely nude and has a great body.
  • Space Master: Void Rip makes you switch places with a target hero.

Arachna

Hellbourne Agility

  • Composite Character: Spider-themed like Defense of the Ancients' Broodmother, but she combines the skills of both Drow Ranger and Viper.
  • Fan Disservice: Black Widow's human half is as scantily-clad as Queen Arachna and Arachnae, but her face is much uglier (complete with a bald scalp and a spider's mandibles) and her body is bloated and purple.
  • Seductive Spider: Queen Arachna and Arachnae have the lower body of a giant spider and the upper body of a scantily-clad woman. Never mind the Butter Face.
  • Spider People: Most of Arachna's avatars possess both human and spider features in various combinations, except the fully arachnid Rift Arachna and the robotic Arachnabot.

Artillery

Legion Agility

Blitz

Legion Agility

Blood Hunter

Hellbourne Agility

  • Expy: Of Defense of the Ancients' Bloodseeker, like his name isn't any indication.
  • Injured Vulnerability: If your hero's HP gets below Blood Sense's threshold, Blood Hunter can smell your blood and spot you in his map, wherever you go, and he gains a ridiculous speed boost for that. If he hadn't caught up to you in a vulnerable spot, then God help you if there's another hero with global presence in the enemy team that will take advantage of your low health thanks to Blood Hunter's satellite view, or your ganking plan is ruined because you were trying to gank while having low health just for the kill.
  • Sadistic Choice: Try to flee from him while under the effects of Hemorrhage and take damage the farther you go, or stay and let him rip you to shreds, which one would you choose?
  • Sensor Character: Enemy heroes below Blood Sense's threshold will be revealed through fog of war, ignored invisibility.
  • Shark Man: Landshark Bloodhunter is, well, a shark with arms and legs.

Bushwack

Hellbourne Agility

  • Captain Ersatz: Let's face it: in all but skin color and habitat, Bushwack and his people are Warcraft Trolls.

Calamity

Hellbourne Agility

  • Birthmark of Destiny: Wynd was born with the lightning-shaped mark of the sky, which can be seen on her face and left thigh. According to her bio, it speaks of a great destiny for the one who bore it.
  • Hanging Judge: Rhadamanthus, formerly one of the Three Judges of All Hells, was imprisoned by the other two judges, Minos and Aeacus, when they became suspicious that she was more concerned with feeding her pet daemons the flesh and souls of the damned than dispensing justice.
  • Modest Royalty: Wynd, despite being a princess, does not wear any fancy regalia, instead opting for a simple bra and skirt. One of her quotes says:
    Sure I'm a princess. I just don't like to brag.
  • Ms. Fanservice: Calamity's default appearance dresses too modestly to qualify, but two of her Alt Avatars do. Rhadamanthus's outfit is essentially a thong, bra, and boots, which do a good job showing her shapely body. While in comparison, Wynd wears a proper skirt, but makes up for it by going completely barefoot and also wearing only a string bikini top and no underwear.
  • Noble Fugitive: Wynd is a princess with no people over which to rule, having lost her people to the waves of daemons.
  • Oculothorax: Rift Hunter Calamity's "dragon" is essentially just a floating eye with tentacles.
  • Shoulder-Sized Dragon: Calamity's dragon is small enough to sit on her shoulders.
  • Stripperiffic: Both Wynd and Rhadamanthus wear outfits that expose their belly, arms, thighs and shoulders. Rhadamanthus also bares half of her buttocks, while Wynd covers hers up, instead choosing to show her cleavage and legs.
  • Warrior Prince: Wynd is a princess of the plains who has decided to aid the Legion in driving the daemons back to the Scar.

Chronos

Hellbourne Agility

  • Armor-Piercing Attack: Chronofield only fails to affect units that are invulnerable, meaning that it doesn't give a whit that its victims were magic immune when Chronos casts it.
  • Combat Clairvoyance: Rewind allows him to dodge damage in the past after experiencing it. Therefore he can instantly heal back even the most damaging attacks unless they were lethal. This includes magical attacks, take note.
  • Dynamic Entry: Chronos' first ability, Time Leap, allows him to teleport short distances, becoming invulnerable for the duration of the jump, and deals damage and slows enemies at the destination. This is usually followed up immediately by his ultimate, Chronofield.
  • Expy: Of Defense of the Ancients' Faceless Void.
  • Friendly Fireproof: Zig-zagged with Chronofield. It will freeze both enemies and allies, but will not affect any units also belonging to Chronos himself, such as summons and illusions. Additionally, even though it will reveal invisible enemies, invisible allies will remain invisible despite not being able to move. However, the fact that it can disable allies can lead to frustrating situations where Chronos gets his own team stuck in it while his enemies are free to pound on them, or stopping other heroes when they're doing more damage.
  • Magikarp Power: Chronos has one of the weakest lane presences in the game, possessing only a blink and two passives with a low proc chance. Even once he hits level 6, the only threat he poses is locking down enemies in early teamfights or ganks, as he possesses very little damage output by himself without items. However, once he gets enough farm, he can jump into fights, lock down entire teams, bash them into oblivion, and dodge a sizable amount of damage from anybody left alive.
  • Only Known by Their Nickname: As her lore indicates, Savage Mace Chronos is actually the Greek goddess Bia, but is not actually referred to by this name in-game.
  • Random Number God: Rewind can often become this, especially if you manage to dodge deadly nukes like Pyromancer's Blazing Strike, Witch Slayer's Silver Bullet, and so on. The same applies to Time Lock early on, before Chronos gets enough attack speed to proc it reliably and avert this trope.
  • Set Right What Once Went Wrong: Rewind allows him to heal back 80% of the damage he'd taken during the last 2 seconds. This includes auto-attacks, spells, and pretty much anything that would otherwise subtract from his HP bar (minus some HP Removal abilities). Chronos can end up shrugging off massive damage nukes, although he still feels their secondary effects such as slows.

Corrupted Disciple

Hellbourne Agility

  • Can't Catch Up: While he is classified as a carry, Corrupted Disciple does not scale well into the late-game since all of his abilities are static (he can only ever steal a maximum of 260 damage), and his Agility growth is very pitiful meaning that it ends up quite low even at max level (meaning his DPS and armor are restricted).
  • Counter-Attack: Static Discharge causes any enemy using an ability at Corrupted Disciple to be shocked with a jolt of electricity, dealing damage and slowing.
  • Expy: Of Defense of the Ancients' Razor
  • Lightning Bruiser: Due to the nature of his kit, which promotes staying alive as long as possible to take advantage of Corrupted Conduit and Overload, many Corrupted Disciple players choose to focus on durability items instead of damage items to complement the damage stolen by Corrupted Conduit and movement speed from Static Discharge.
  • Mechanically Unusual Class: Corrupted Disciple is so radically different from other Agility carries that he is often referred to as an anti-carry. His own damage output is mediocre on a good day, but he can seriously ruin any right-clicker's day (especially Agility carries due to his armor shred). Rather than smashing teams apart with area-of-effect damage or picking them off one at a time, Corrupted Disciple's main role in a fight is to identify the most threatening enemy and take them out of commission as quickly as possible by tagging them with Corrupted Conduit and draining their power, letting Overload and Corrupted Conduit's auto-attacks do the rest.
  • Shock and Awe: All of Corrupted Disciple's abilities are related to electricity in some way.
  • Vampiric Draining: Corrupted Conduit steals damage from enemies and gives it to Corrupted Disciple.

Dampeer

Hellbourne Agility

Draconis

Legion Agility

  • Dracolich: Dracolich Draconis is described as Draconis's "undead facelift".
  • Draconic Humanoid: Dragoness looks much more humanoid than Draconis's male avatars, looking like a scaled human woman, with only her wings and lower limbs being fully draconic.
  • Navel-Deep Neckline: Dragoness's scales are arranged in such a way that shows the entirety of her cleavage and the middle of her stomach.
  • Organic Bra: Dragoness technically isn't wearing clothing; her breasts are partially covered by her scales.

Emerald Warden

Legion Agility

  • Garden Garment: Topiary Warden's clothing seems to be made entirely of leaves.
  • Our Centaurs Are Different: Emerald Warden's avatars are basically centauroid, with the exception of Topiary Guardian and Dryad Warden.

Engineer

Legion Agility

Flint Beastwood

Hellbourne Agility

  • Anti-Structure: Explosive Flare deals damage to buildings.
  • Boring, but Practical: Dead Eye does nothing more than increase Flint Beastwood's range, which doesn't sound very exciting. However, since Flint's greatest strength lies in his basic attacks, this increased range becomes invaluable. At level 2, his range exceeds that of towers, enabling him to safely push very early in the game.
  • Expy: Of Defense of the Ancients' Sniper
  • Finishing Move: Money Shot's excellent range, impressive power, and long casting time effectively make it this. It's best used to finish off fleeing enemies that would otherwise successfully make an escape. In low-level games, where many ganks often end with the victim running away with the last sliver of their health, Money Shot will easily secure the kill for Flint Beastwood.
  • Glass Cannon: Although he can potentially dish out tons of damage, he's very fragile and rarely builds defensive items.
  • Guns Akimbo: Dual-wielding flint lock guns.
  • Hit-and-Run Tactics: Flint Beastwood is one of the best kiters in the game thanks to the extreme range from Dead Eye and two slows, combined with Frostburn and Frostwolf's Skull being two of his commonly built items.
  • Improbable Aiming Skills: Money Shot can hit from a insane distance away, even people that he can't see naturally, as long as he has sighted them using wards or teammates. The bullet will even curve to hit the target, or even pull a complete 180 turn. It also gives True Sight over the target while Flint Beastwood is aiming, meaning that he can still reliably hit a target after it goes invisible. You don't get much more improbable than that.
  • Long-Range Fighter: Flint Beastwood has the longest attack range in the game with Dead Eye, Explosive Flare can be cast from 1800 range (equal to daytime vision), and Money Shot has its absurd 4000 range. Flint also lacks escapes, is incredibly vulnerable and rarely invests in durability, so he's as good as food if the enemy can get close to him.
  • Magikarp Power: Starts off incredibly weak, but once he gains enough agility, he hits very hard, shoots very fast, and has the longest range in the game, letting him mow down enemies before they can get close.
  • Mutual Disadvantage: Heroes with Portal Key hate Flint Beastwood as much as Flint hates them. A successful Blink initiation on Flint can result in an easy kill due to his squishiness and lack of escapes, but Flint's Explosive Flare and long-range attack mean that it's easier said than done.
  • Our Orcs Are Different: They don't say about his species, but his design is decidedly Orc-ish. Flint has the savagery of the Tolkien Orc, but also has the intelligence of a Blizzard Orc.
  • Unskilled, but Strong: What he lacks in skill, he makes up for in firepower, and his entire skillset can be summed up as "things his gun does".

Forsaken Archer

Hellbourne Agility

  • Attractive Zombie: Outside of her pale skin and blue hair, Forsaken Archer doesn't look that different from how she used to in life, so she's still attractive as an undead.
  • Chainmail Bikini: Her default avatar wears a metal thong and bra which barely covers her breasts.
  • Clockwork Creature: The Clockwork Archer avatar turns both Forsaken Archer and her mount into clockworks.
  • Fan Disservice: Her Forsaken Strider avatar, though scantily-clad, has dishevelled hair, a creepy face and zombie-like flesh, resembling a zombie that just stepped out of a fresh grave. Sinew also wears little, and is a green-skinned, hideous goblin.
  • Fanservice Pack: Forsaken Archer's remodel gave her properly-groomed blue hair, a beautiful face, a new skin palette resembling that of a living person, and an even skimpier outfit.
  • Horse of a Different Color: A sabre-toothed cat for her default, Sabre Tooth Archer, Forsaken Prowler avatars, a tiger for Siam Warrior Forsaken Archer, a lion for Mars, a wolf for Sinew and Clockwork Archer, a hippocamp for Forsaken Siren.
  • Minidress of Power: Her Siam Warrior Alt Avatar is an elite Action Girl who wears a short skirt extending just to her mid-thigh.
  • Ms. Fanservice:
    • Forsaken Archer's default outfit was clearly designed this way right from the off. Narrow thong that shows off her thighs and most of her buttocks? Check. Technically not even wearing any clothing above her waist? Check. Rounded hips and a curvy waist? Double check. The only thing that saves the game from being rated 16 and above is a skull-like accessory, worn on her cleavage at the point where her two quiver harnesses meet - its large horns extend far enough to cover her nipples and areolae.
    • Her Songkran Archer Alt Avatar does put on a proper bra, but makes up for it with an even narrower thong, and also shows more skin overall due to the lack of the default version's thigh-high boots, vambraces, shoulderpads, and large quivers.
    • The Forsaken Death Prowler Alt Avatar wears a metal bra and skirt, which covers more than the standard, but still shows a lot of skin. Ditto for the Siam Warrior Alt Avatar, whose outfit is a short skirt and strapless boobtube.
  • Nipple and Dimed: In place of a bra, her default avatar only "wears" a skull-like brooch, kept in place by her quiver harnesses, which covers her nipples.
  • Organic Bra: Forsaken Siren has a bunch of scales in place of underwear.
  • Raising the Steaks: She rides on "the skeletal remains of a beast" she hunted.
  • Stripperiffic: Many of Forsaken Archer's avatars wear outfits that show a lot of skin.
  • Thong of Shielding: Forsaken Archer's thong is very narrow and leaves her butt clearly visible. Also the case with the Songkran Archer Alt Avatar.

Gemini

Hellbourne Agility

Grinex

Hellbourne Agility

Gunblade

Hellbourne Agility

Klanx

Hellbourne Agility

Master of Arms

Legion Agility

  • Super-Toughness: He invokes this by activating his Ultimate in Repeater mode, which makes him or his ally resistant to any damage for some time.
  • Shock and Awe: In the ''Pulse Cannon'' mode, his Ace up my Sleeve shoots lightning.
  • Walking Armory: Implied at his name and on so many weapons he possesses while in combat.

Monkey King

Legion Agility

  • Dishing Out Dirt: The Wan Jin Slam lets him pound the ground to dish out a rock standing tall that stuns enemies nearby.
  • Difficult, but Awesome: Mastery of Wukong requires fast fingers, great positioning and the ability to chain your skills together one after the other, rewarding you with a punishing master of pain who finishes fights quickly... If you're good enough.
  • Duck!: Oh yeah, the alternate avatar Peking Duck.
  • Expy: Of Sun Wukong.
    • It helps that an "Ultimate" alternative avatar for him is the said Sun Wukong. YES.
  • Flying on a Cloud: His ultimate ability, boosting his speed massively if he doesn't take damage for a certain amount of time.
  • In a Single Bound: He covers a great distance when he uses Heavenly Vault on a building or the rock created by his Wan Jin Slam.
  • Lightning Bruiser: With the combos offered by his skill set, he moves around the skirmishes fast while beating down enemies.

Moon Queen

Legion Agility

  • Beam Spam: Moon Finale saturates the area around Moon Queen with multiple simultaneous Moon Beams.
  • Cleavage Window: Lunari's dress exposes the area between her breasts.
  • Death Ray / Light 'Em Up: When she uses Moon Beam and/or her aforementioned Ultimate.
  • Field Power Effect: Lunar Blessing boosts the attack and armor of allies around Moon Queen.
  • Expy: Of Defense of the Ancients' Luna, whose class is 'Moon Rider'
  • Fanservice Pack: Well her model has changed when HoN upgraded to v3.0. Emphasizing curves of her body plus her breasts. Then there's an alternate avatar which is even more attractive, the Sexy Moon Queen.
  • Herd-Hitting Attack: Her second skill allows hitting multiple targets near to each other.
  • The High Queen: Eclipse is the ruler of distant galaxies and a "jaw-dropping beauty" who has joined the fight against the Hellbourne to protect Newerth and its galaxy.
  • Innate Night Vision: Lunar Glow increases Moon Queen's night vision to 1800, equal to the standard day vision.
  • Insect Queen: Moon Queen is the queen of the insectoid Moon Warriors. Her default avatar has the upper body of a woman and the lower body of an insect. Sexy Moon Queen is almost fully humanoid with her butterfly wings.
  • Ms. Fanservice: YMMV on the default and the other Alt Avatars, but the biggest examples might be Eclipse, who shows a very deep and wide cleavage open all the way to show part of her areolae, and Gisele, Lady Liberty, and Nian Guardian, whose open crop-top and either short shorts, panties, or skirt all display a lot of skin.
  • Navel-Deep Neckline: Eclipse's plunging neckline dips to her navel.
  • Pinball Projectile: Multi-Strike allows her autoattacks to bounce to up to six additional targets, though they lose damage with each bounce. They can also bounce between enemies that they've already hit, drastically increasing her damage against small groups.
  • Royals Who Actually Do Something
  • Spam Attack: Moon Finale aside, her playstyle favors spewing out masses of almost anything she has thanks to their low cooldown. Even Moon Finale can be seen as a burst of Moon Beam spam.

Night Hound

Legion Agility

  • Achilles' Heel: More than other invisibility Heroes, Dust of Revelation will slow Night Hound down as long as he's invisible, and since Invisibility automatically turns him invisible as long as he's not attacking, the slow will stick to him unless he has a means to purge it. Silence also prevents him from fleeing using Pounce. For these reasons, Geometer's Bane is pretty much a mandatory item on Night Hound to give him a means of dispelling these effects.
  • Back Stab: Backstab allows Night Hound to deal bonus damage based on his Agility when attacking a target from its rear arc. At level 3 or higher, it essentially amounts to a permanent Double Damage that stacks multiplicatively with any percentage-based damage increases.
  • Combat Pragmatist: Night Hound's fighting style is essentially sneaking up on the enemy with his invisibility, dropping a Smoke Bomb to prevent them from retaliating, and then backstabbing them to death.
  • Department of Redundancy Department: Night Hound, a hero specialized in invisibility and who is permanently invisible until he attacks, can collect the Invisibility rune.
  • Expy: Of Defense of the Ancients' Riki
  • Flash Step: Pounce teleports Night Hound behind the target, inflicting bonus damage on top of proccing Backstab. It can even be targeted on allies to escape from enemies.
  • Fog of Doom: His first ability, Smoke Bomb, blankets an area in smoke, silencing any enemies in the vicinity as well as reducing their movement speed and attack accuracy. If there aren't any of the enemy's allies in the vicinity to act as a spotter, it blocks their vision as well.
  • Fragile Speedster: Night Hound has decently high movement speed and can easily jump in and out of battle with Pounce, but catching Night Hound with silences and detection will often put him down quite quickly.
  • Half-Human Hybrid: Take it from the manual above.
  • Invisibility: Invisibility makes him unique among invisibility-based Heroes in that he isn't bound by mana costs, items, positioning or cooldowns.
  • Invisibility Flicker: Night Hound loses the invisibility from Invisibility for a few seconds when he attacks.
  • Mage Killer: Night Hound excels at appearing from out of nowhere and picking off lone enemy heroes, especially squishy Intelligence supports, shutting them down with Smoke Bomb before Pounce and backstabbing them to death.
  • Mutual Disadvantage: Night Hound will find it very difficult to gank and snowball himself if the enemy has a support(s) who are determined to shut him down by starving themselves to spam Wards of Revelation and Dusts of Revelation everywhere. That being said, these supports in question will have no money to buy their own items and are in for a very frustrating game.
  • Power Nullifier: Smoke Bomb silences opponents, making it uniquely useful for countering blink-escape type Heroes, as well as singling out squishy support casters for elimination.
  • Skill Gate Characters: Night Hound tends to be an absolute terror in the lower brackets, being able to snowball out of control and 1v5 whole teams by himself. Invisibility turns him permanently invisible and Backstab allows him to deal absurd amounts of damage to a single target, since stacking Agility items will give him extra base damage, attack speed, armor, AND increased backstab damage. In low-level games where heroes are frequently out of position and the items that counter him (Ward of Revelation, Dust of Revelation, and Tablet of Command) are infrequent, he can jump on his victims at any time with the invisibility from Invisibility, drop a Smoke Bomb on them, slow them down with Nullfire Blade, then backstab a lot as they try to crawl away from the smoke in panic, and finally use Pounce to chase down and finish them off. The other team usually doesn't realise Night Hound's danger until he's extremely fat, at which point even Wards of Revelation and a Bound Eye can't do anything to him.
  • Smoke Out: Smoke Bomb can be used to prevent enemies from chasing, since it slows and silences them, keeping them from catching up or using their abilities to stop you.
  • Smoke Shield: When he uses Smoke Bomb. Enemies inside are silenced (cannot use skills or items) and have a large chance to miss on their attacks.
  • Stealth Expert: Quite possibly the best example in the game, due to his invisibility being passive unlike other stealth heroes.
  • Stealth Hi/Bye: Can do this using either his Invisibility to sneak up on an enemy when they least expect him, or Pounce to jump on them instantly (or jump to an ally's safety, for the "bye" part of this trope).
  • Weak, but Skilled: Night Hound has easily the worst Agility growth out of all Agility heroes, limiting his damage and armor and forcing him to invest heavily in Agility-boosting items. As such, he needs to rely on good positioning and use of his abilities to get the drop on enemies and evade retaliation since he's at a disadvantage in a fair fight.

Nomad

Legion Agility

  • Badass Cape
  • Difficult, but Awesome: What makes him difficult to play for many is to choose between Mirage or True Strike, and to time his Counter-Attack skill Edge Counter.
  • Dishing Out Dirt: More evident when he strikes with a charged blade via his Wanderer, activates Sandstorm, or successfully counters an attack with his Ultimate Edge Counter. All spraying sand to anywhere.
  • Lightning Bruiser: Any player would agree Nomad is this, with his set of skills that make him perform "hit-and-run" attacks.
    • In light of this, he turns to be a Leeroy Jenkins with those skills. Sandstorm helps you do it, and Wanderer forces you to always move to ensure a greater attack, while his Ultimate Edge Counter, he shouts...
    Nomad: NO RETREAT!

Sand Wraith

Hellbourne Agility

  • Confusion Fu: As long as the illusions from Mirage persist, there is neither a cooldown or a delay between Sand Wraith swapping positions. With enough illusions in a concentrated area combined with fast clicking, Sand Wraith can feasibly zip back and forth between positions in an instant, making him incredibly hard to effectively hit, and hilariously causing homing projectiles to rapidly turn in place in a futile attempt to track him.
  • Dishing Out Desert Sand: And lots of it.
  • Dynamic Entry: After using Mirage, Sand Wraith can then follow up with Manifest to instantly teleport next to his victim.
  • Expy: Of Defense of the Ancients' Spectre
  • Horsemen of the Apocalypse: His alternate avatar Horseman of Famine.
  • Lightning Bruiser: Building into this is always a good way to play as him.
  • Magikarp Power: Sand Wraith is one of the worst laners in the game, being a melee hero with low HP, poor offensive capability, and the weak Spectral Dagger as the only way to do anything against enemy heroes at this point. Even after he hits level 6 he's only good at finishing off low HP enemies by with Mirage and Soultrap. However, after he gets a few big items he's nearly unstoppable, being very hard to kill while wearing down the enemy with Mirage. Since it's impossible to scatter and escape thanks to his ultimate scouting out heroes, the enemy team is forced to fight a Stone Wall, or die trying to run.
  • Ms. Fanservice: Two of Sand Wraith's Alt Avatars make him beautiful, scantily clad women. Surf Wraith wears what amounts to a strapless boobtube and skirt made of kelp. Storm Daughter is clad in nothing but a microkini that is just enough to make the game not M-rated.
  • Self-Duplication: Sand Wraith's ultimate, Mirage, summons an illusion of himself next to every enemy hero. After a brief moment of inactivity they will all begin attacking and chasing their targets for a few seconds before disappearing. The real Sand Wraith can teleport to any of the Mirage illusions and begin to engage at will.
  • Skill Gate Characters: Sand Wraith exemplifies the difference between a well-coordinated competitive team and a team of five pub players who prefer doing things on their own. Basically as he is among the hardest carries in the game, he remains completely ineffective early game and needs a lot of farm and core items before she becomes truly effective until around 40 minutes in the game when he becomes virtually unstoppable. In an uncoordinated game of pubs, they often don't have the teamwork and cooperation to end the game quickly so they would not realize that they are fighting a ticking time bomb until it's too late, resulting in him consistently having the highest win rate across the board. But in a coordinated competitive game, players know that they are on the clock, thus they will not only shut down her farm but also push down the lanes until their barracks have fallen. And since he lacks any way to flash farm, catching up will be really hard. Whenever pros pick her, it is often a must that he buy early game items to allow her to finish off other heroes that he is currently haunting.
  • Thong of Shielding: His Storm Daughters Alt Avatar's thong is VERY narrow.

Scout

Legion Agility

Shadowblade

Hellbourne Agility

  • Barbie Doll Anatomy: Shadowblade's body, except in its Soul Form, resembles a naked man, but does not have any genitals.
  • Cyclops: Shadowblade's Shadowbeast Alt Avatar's Soul Form has 1 eye.
  • Fasionable Asymmetry: The Alt Avatar Dominion Shadowblade's Feint Form wears leg wraps on her left leg but not her right leg.
  • Jack of All Stats: Unusually, Shadowblade has completely even stats and stat growth, and can change its Primary Attribute with Essence Shift.
  • Stripperiffic: The Alt Avatar Dominion Shadowblade's Feint Form's outfit covers little more than underwear.

Silhouette

Legion Agility

Sir Benzington

Legion Agility

Slither

Hellbourne Agility

  • Black Mage: All of his abilities are centred around slowing and dealing damage over time to enemy heroes.
  • Boring, but Practical: His skills are pretty straightforward to use and understand and not particularly flashy.
  • Damage Over Time: Slither's specialty; all of his abilities have a damage over time component to them.
  • Deadly Gas: Poison Spray and Poison Burst create clouds of toxic gas that poison enemies that touch them.
  • Death of a Thousand Cuts: All of his spells used in conjunction will slow the enemy to a crawl while taking periodic damage, meaning that his allies can easily whale on them while they're disabled — and even if they manage to escape, they'll likely die from his persistent poison damage.
  • Defog of War: Because Toxin Wards persist for a time after casting, they can be used as pseudo Wards of Sight, spotting out enemy movements as long as they're up. Additionally, they have an extremely low cooldown and can block movement, so they can be cast on the other side of a treeline for tactical vision, and placed in juke paths to block off enemies who are trying to pursue or escape.
  • Disc-One Nuke: Poison Spray is widely regarded as one of the best level 1 ganking spells in the game, and will almost always secure a kill in the early game if you have an attentive lanemate(s) and good timing. It remains extremely strong into the late game, when it becomes a handy counterpushing and teamfight utility.
  • Expy: Of Defense of the Ancients' Venomancer
  • HP to One: Poison Burst cannot bring afflicted units below 1 HP.
  • Mundane Utility: Toxin Ward can be used as an impromptu Ward of Sight. It has only about half a true ward's range of sight, and is far shorter-lived, but it makes an okay substitute in situations where the enemy tends to de-ward a lot (such as their own jungle), or very temporary needs, such as the other side of trees during a push. Especially since you can place as many as Slither's mana and cooldown can provide, and you don't need to worry about wasting one from the shop.
  • Piñata Enemy: Slither's Toxin Ward can’t quite be chain-cast, but if given some time (and enough mana) he can generate quite a lot of them in his lane, making pushing against him rather hard. However, placement is key, as they die in only a few hits from a hero, and give decent gold when killed. An inattentive Slither can end up feeding quite a bit of cash to the other team, especially against ranged fighters like Flint Beastwood.
  • Poison Is Corrosive
  • Projectile Spell: Poison Spray can't be aimed at a precise target, but any unit it passes through (including creeps) before dissolving will feel its effect.
  • Scorpion People: Two of Slither's Alt Avatars, Scorpio and Red Scorpio, are women with scorpion tails.
  • Squishy Wizard: He's not quite as frail as some other nuke-based supports, but his fairly low strength growth and low HP leave a lot to be desired.
  • Status Effects: All of Slither's abilities revolve around using poison to deal damage over time and applying slow debuffs.
  • Taking You with Me: All of Slither's skills deal large amounts of damage over time, meaning that it's quite likely that whoever kills him in a one-on-one fight will die shortly afterwards from gradual poison damage. The YOLO initiator Slither build takes advantage of this: blink into a group of enemies, pop Poison Spray and Poison Burst. You'll die quickly... before getting a triple kill several seconds later.
  • Technicolor Toxin
  • The Turret Master: His third skill, Toxin Ward, creates wards that act like ranged turrets in pushes or teamfights. They can also apply half of Toxicity's effects on any enemy that they hit, although it won't stack with that of Slither's own attacks (only Slither's Toxicity will take effect if both debuffs are active on a target).
  • Universal Poison: As Plague Rider's poison attacks have.
  • You Are Already Dead: At high levels, Poison Burst deals an absurd amount of damage over time. If combined with Slither's other abilities, it is possible to kill an enemy long after they disengage from a teamfight, or even if they teleport into their fountain (the spells can literally deal more damage than the fountain can heal).

Soulstealer

Hellbourne Agility

  • Charged Attack: Soul Burst has to be charged up for 1.4 second before it's released. It also requires Soulstealer to collect souls from heroes and more often, creeps to fuel its damage.
  • Continuing is Painful: If Soulstealer dies, a number of his stored Soulsteal souls are lost. Unless he wants to try and fight with a significantly weaker ultimate and attack, he'll have to collect more souls from creeps, which gives the enemy team an opportunity to gank him and set him back even further.
  • Damage-Increasing Debuff: Dread reduces the armour of all enemies near Soulstealer.
  • Death-Activated Superpower: When Soulstealer dies, Soul Burst activates automatically using the souls released upon death.
  • Difficult, but Awesome: Soulstealer falls into the category of heroes that are easy to learn, but hard to master. None of his abilities are particularly complex to grasp, but being able to use them well is another matter entirely.
    • The key to playing Soulstealer efficiently is good positioning and abusing your massive offensive capabilities. An adept Soulstealer player can often win their lane even against mid match-ups that heavily favor the opposing hero by killing/harassing with multiple Demon Hands, constantly increasing their bonus damage from Soulsteal by denying/last hitting as much as possible, and farming jungle camps in-between creep waves. Conversely, an inexperienced player will often find themselves becoming a liability fast if they have a poor laning-phase or fail to at least keep up with the other team's leader in net worth come mid-game. Although Soulstealer has incredible damage output naturally, he's extremely frail and lacks an escape mechanism, meaning a hero or team able to continuously gank him will severely damper his performance and carry potential.
    • Demon Hand is a fairly thin area nuke with a fixed distance, unlike other spells which you can cast as near or as far as you'd like within its maximum range, Demon Hand will always hit a small area exactly 250/400/700 units in front of Soulstealer, on top of the 0.67s casting delay, forcing players to correctly estimate the distance between Soulstealer and his victim. On the other hand, since the three versions of Demon Hand do not share cooldown and deal bonus damage to an enemy hit by multiple Demon Hands in a row, a player that manages to land all of them is able to deal a huge 975 magical damage at level 7 - enough to burst down most heroes at that point, to say nothing of being able to pull off improbable snipes against fleeing invisible heroes or enemies hiding in the fog of war with some good prediction.
    • Soul Burst can often insta-kill heroes out of sheer magical damage (even after magic resistance reductions) if they're close enough to the resulting blast, while debilitating any survivors with a five second debuff to their movement speed and attack damage. The catch? Less damage is done the farther away the victims are from Soulstealer's initial position after Soul Burst has been successfully casted. There's a 1.67 second long start-up animation, which is distinct enough to incite enemy heroes to drop what they're doing and lob any stun or silencing spell his way, followed quickly dispatching Soulstealer. Against multiple enemies, being reckless and trying to use it close range without magic immunity, items that grant more HP, or team backup is considered to be foolish suicide at best.
  • Disc-One Nuke: At max level, each individual Demon Hand deals 325 magical damage. Landing all three inflicts 975 damage - enough to kill most heroes/neutral creep camps early on or at least leave them weak enough to finish off with physical attacks.
  • Expy: Of Defense of the Ancients' Shadow Fiend
  • Glass Cannon: His right-click damage can be boosted to insane levels just by last hitting and denying creeps, and even though he isn't an Intelligence hero, he has two powerful nukes, one of which can be used 3 times in a row - enough to kill most heroes if aimed correctly. The opposite is true as well - a well-coordinated gank at the mid lane can easily put him down as his kit is all damage, with no mobility or survivability to speak of.
  • Herd-Hitting Attack: Demon Hand and Soul Burst both deal heavy damage in an area, allowing Soulstealer to nuke down groups of enemies (be they heroes or creeps) quite quickly.
  • Last Ditch Move: If he has at least one point in the skill, Soulstealer gets a free Soul Burst when he dies (at half power due to the souls lost by Soulsteal). Hope you weren't standing too close when you brought him down.
  • Mage Marksman: Soulstealer has significant nuking power from Demon Hand and Soul Burst along with powerful right-clicks thanks to Soulsteal and Dread, making him an offensive powerhouse at all stages of the game.
  • Magikarp Power: Despite being played mainly as a mid hero, Soulstealer struggles at the lane since his poor last-hitting power ranks him far below even safe-lane carries that require babysitters. Yet there's a good reason he's often affectionately dubbed "the king of solo mid" - if he manages to get even a few last-hits and denies, Soulsteal will boost his attack power to the point where he can deal twice the attack damage of his mid opponent, and eventually force them out of the lane completely when combined with Demon Hand spam.
  • Soul Power: Collecting souls and using them to augment his power is Soulstealer's specialty, using them to empower his basic attacks and Soul Burst.
  • Surprisingly Sudden Death: If cast while Soulstealer is invisible, Soul Burst will not reveal him during the first second of its cast time, and by the time the invisibility wears off, it's probably too late for the enemy to do anything. As such, he can activate Assassin's Shroud, stand on top of an enemy, then channel Soul Burst to instantly obliterate them before they can react.
  • Unholy Nuke: Soul Burst releases the souls controlled by Soulstealer to devastating effect. In case you managed to force enemies to occupy the same spot as Soulstealer during his max-power ultimate, they would take 2880 magical damage. The point is, when Soulstealer pops a Shrunken Head and starts channeling his ultimate while you're at ground zero, don't just stand there.
  • Your Soul Is Mine!: With Soulsteal, whenever Soulstealer kills a unit, he steals its soul, gaining bonus damage. He can use them to fuel his ultimate Soul Burst.

Swiftblade

Legion Agility

  • Achilles' Heel: Swiftblade hates units that can go ethereal, since they can waste the duration of Swift Slashes, while opponents that can go invisible can end it prematurely. Heroes that can spam illusions can also divert Swift Slashes away from the main target, but then that's what Battle Fury is for.
  • Anti-Magic: Swiftblade gains magic immunity when using Blade Frenzy.
  • Chainmail Bikini: His female Alt Avatar Sachi Swiftblade wears this. Her calves, shoulders, and arms are covered in practical armor. The rest of her outfit is little more than a bikini.
  • Cool Helmet: That covers his whole face.
  • Counter-Attack: One of his skills. It gives him a chance to deal his attack damage passively to the attacking enemy hero.
  • Critical Hit: Way of the Sword, which gives Swiftblade a chance to deal bonus damage with his right-clicks. Its damage multiplier is one of the lowest in the game, but it compensates with a very high proc chance.
  • Death of a Thousand Cuts: Blade Frenzy can rack up a ton of damage over time in the early game, Swift Slashes lets Swiftblade repeatedly strike enemies while giving them no chance to retaliate, Way of the Sword has a high crit chance, and he has a faster-than-average base attack time to begin with. Unlike other crit heroes like Tarot, Swiftblade won't delete enemies in one hit, but he can still cut them to bits rather quickly with a flurry of small crits and Blade Frenzy slashes.
  • Disc-One Nuke: Blade Frenzy is able to deal 375 magical damage from level 1 and gives him debuff immunity (so the enemy can't just stun him and run away), but since Swiftblade needs to stick to the target for a whole 5 seconds he usually needs the help of another hero if the enemy is not careless.
  • Expy: Of Defense of the Ancients' Juggernaut, although he trades the Healing Ward with Legion Commander's counterattack.
  • Flash Step: His ultimate, Swift Slashes, has him constantly jump to random nearby enemies while rapidly attacking them.
  • Gratuitous Japanese: Some of his quotes is in Japanese: "Banzai!" "Kamikaze!", to touch in with how he's replicating the very Samurai-ish Juggernaut (who was an Orc Blademaster).
  • Invulnerable Attack: Swiftblade is invulnerable when casting Swift Slashes.
  • Master Swordsman: Swiftblade makes an emphasis of this, favoring precision and style towards pure brute strength.
  • Our Elves Are Different: He's definitely not an elf, but the Alt. Avatar Halion turns him into a Wood Elven Swordsman.
  • Random Number God: Swift Slashes chooses random targets around Swiftblade, so it's very deadly in 1v1 fights but loses a lot of effectiveness when even a single creep gets nearby as it can cause him to jump away from his intended target.
  • Spectacular Spinning: Blade Frenzy's damage doesn't scale too well, it has the bonus of giving him magic immunity while still being able to use items like Homecoming Stone.
  • Spin Attack: When using Blade Frenzy, Swiftblade spins with his swords held out, damaging foes around him.
  • Spin to Deflect Stuff: Blade Frenzy at least deflects magic while Swiftblade is spinning.
  • Teleport Spam: When he uses Swift Slashes, as he moves to a target to another one as he deals damage.

Tarot

Legion Agility

  • Critical Hit Class: Her skillset revolves around dealing as many 4-digit crits as possible with Luck of the Draw and her strong right-clicks.
  • Fanservice Pack: After her remodel, Tarot shows much more skin.
  • Ms. Fanservice: Tarot is a beautiful, blue-skinned babe clad in little clothing, showing off her midriff and mile-long legs. Her Beach Volleyball Alt Avatar wears but a bikini that bares even more skin, including six-pack abs. Her Tyche Alt Avatar's dress has considerably more fabric, but very of it actually covers her.
  • One-Hit Kill: If Tarot is well-farmed, it is not uncommon to see her instantly one-shotting full-HP squishy heroes with a lucky Luck of the Draw.
  • Sexy Jester: Her Harlequin Tarot Alt Avatar makes her into a comedian in a Stripperiffic costume. Though it is still more modest than her default.
  • Surprisingly Sudden Death: It only takes one Luck of the Draw from Tarot to instantly put most enemies down. If she gets lucky, she can easily turn the tables on an assailant out of the blue or insta-gib a target before they can retaliate.
  • Underboobs: Beach Volleyball Tarot's "top" is two strips of cloth attached to her bikini bottom from the back which wrap over her breasts and are tied behind her neck. The cloth covers her nipples and the top of her breasts, but leaves their undersides and cleavage on full display.

The Dark Lady

Hellbourne Agility

The Madman

Hellbourne Agility

Tremble

Hellbourne Agility

Valkyrie

Legion Agility

  • Accidental Aiming Skills: Javelin of Light's massive hitbox and nigh-invisibility can lead to other heroes running into it, and the sheer damage and stun duration means even if it's not an optimal target, she's still come out far ahead.
  • Achilles' Heel: Valkyrie's Prism will not work if a hero is silenced, so even in cases where the enemy has no detection, silencing Valkyrie or her allies before the fade effect sets in will prevent them from going invisible, and casting an AoE silence can bring them out of invisibility.
  • Armor Is Useless: Lampshaded by the description of the Beach Babe Valk, who replaces her standard armor with a bikini but the difference is entirely cosmetic:
    The vacationing males certainly don't mind these Nordic warriors shedding their bulky plate and mail for holiday bikinis, but they are baffled that the armor stats don't decrease too...
    Valkyrie: This armor doesn't protect me any less.
  • Chainmail Bikini: Her default, Trophy, Adkarna, and Legendary avatars wear otherwise sensible-looking armor with very obvious breast cups.
  • Death from Above: Her first skill Call of the Valkyrie.
  • Difficult, but Awesome: Javelin of Light is considered to be the hardest stun to land in the game, since it's an extremely slow projectile that's only effective after it's traveled a long distance. It takes considerable patience to predict your target's path, not to mention that it's easily spotted and evaded by wary players. However, landing a long-range javelin can yield a lot of damage and the longest stun in the game (5 seconds).
  • Expy: Of Defense of the Ancients' Mirana.
  • Field Power Effect: Valkyrie's Prism, her ultimate, applies a global buff that turns her entire team invisible. It's unique among invisibility spells in that the fade time remains in effect even after breaking invisibility, meaning that allies can turn invisible again for the 15 second duration of the spell.
  • Fragile Speedster: Valkyrie has above-average movement speed and Courageous Leap, which makes her jump forward and further boosts movement speed, makes her one of the best chasers and escapers in the game. However, she has one of the worst starting Strength and Strength growths in the game, making her easy to kill if Courageous Leap is on cooldown.
  • Human Shield: One of the best solution of avoiding her Javelin of Light is standing behind a creep.
  • Invisibility: Valkyrie's Prism grants this to her entire team, making it great for setting up ganks and teamfights, or helping her allies get out of a bad situation.
  • In a Single Bound: Courageous Leap allows her to jump forward a good distance.
  • Jack of All Stats: Valkyrie is one of the few heroes in the game who can be played as a full-on carry, or as a utility support due to her skill layout. She has a good damage nuke, a long-range stun, an escape spell that also serves as a speed buff, a global invisibility spell, and is a ranged hero with decent stat growth that allows her physical damage to scale. Due to her flexibility and array of useful spells, she can be played in almost any lane and be put to almost any role depending on her team's needs.
  • Lead the Target: Javelin of Light travels extremely slowly for a castable spell, making it very easy for opponents to dodge it if they see it coming.
  • Mage Marksman: She fights with javelins and magic, and can deal a fair amount of damage with both.
  • Master of None: She is most often classified more as a semi-carry rather than a true carry, and her spells are very mana-hungry. If she's played as a carry then she must try to end the game as quickly as possible since she can't fight toe-to-toe against actual carries, and if she's played as a support she has to get lots of levels and a decent amount of farm in order to make the most of her magic nukes and maintain her mana pool.
  • Ms. Fanservice: Not an example normally, but some of her Alt Avatars qualify. Two of them, Fallen Valkyrie and Svana, wear very Stripperiffic metal bikinis. Punk Valk wears a bra, crop-top, and very short shorts. Especially prominent with Beach Babe Valk, a statuesque, beautiful and blonde young woman whose bikini displays her cleavage, midriff, legs, and buttocks.
  • Projectile Spell: Valkyrie's Javelin of Light stuns the first enemy unit it strikes for a duration based on the distance where Valkyrie threw her javelin and the target hit.
  • Sexy Scandinavian: Valkyrie, who comes from the "heathen north", has the standard Scandinavian traits: tall, blue eyes, blonde hair, and pale skin. And while her default appearance is modestly covered in armor, she gets to show off her body with the Beach Babe Valk Alt Avatar who only wears a bikini.
  • Splash Damage Abuse: Call of the Valkyrie will hit an extra target at melee range after the initial wave, dealing 50% of the damage of the first wave. This allows Valkyrie to deal a heavy amount of damage to a target by Courageous Leaping right next to them and casting Call of the Valkyrie, since the first wave will most likely kill any nearby creeps or weak units, leaving only the strong one to eat another hit.
  • Weak, but Skilled: She has low stat growth across the board, but makes up for it with her extremely powerful kit and the utility she brings to her team.
  • Weaksauce Weakness: Despite her flexibility, many of Valkyrie's greatest strengths are also hard-countered by the right items and spells.
    • While Valkyrie's Prism is very powerful in the early game since its global range allows her to effectively give her whole team an Assassin's Shroud for ganking or escaping, it's dodgy in the late game at best, since it can be easily defeated by any form of detection or silence, and competent teams can use good prediction and map awareness to turn ganks completely around by using the other team's complacency against them. In fact, simply picking Valkyrie can actually be a detriment to a team since it will cause your opponents to buy detection items earlier than usual and use them more frequently, meaning that it will greatly hinder any of your teammates with their own invisibility abilities (or who often purchase Assassin's Shrouds), and result in more frequent de-warding.
    • Javelin of Light has the longest stun duration in the game, however it can also be countered pretty easily by stun-removing spells. This means that if there's an Accursed on the enemy team, he can simply purge the 5-second stun off of an ally that's been hit with an arrow, and on a lower cooldown than Javelin of Light itself.
    • Valkyrie herself has low to mediocre base stats and low base damage (combined with slow projectile speed making last-hitting difficult), so while she's capable of making foolproof ganks and scaling decently with farm, early on she's as powerful as a lane creep. Played as a carry she requires a fair amount of babysitting to ensure that she gets the farm she needs, and played as an early roamer virtually all of her effectiveness lies in landing Javelin of Light.

Wildsoul

Legion Agility

  • Anti-Structure: Boosted Swipe deals damage to buildings.
  • Awesome, but Impractical: Wildsoul has twice the number of item slots compared to other heroes, 6 for Wildsoul himself and 6 for Booboo. In theory this means he can build 12 big items and outcarry anything the enemy throws at him. In practice games almost never last that long for him to amass the ridiculous amount of money needed to build the aforementioned 12 big items; and long before that (if the game hasn't ended already) the enemy carry should have enough farm to kill the bear in seconds (the bear itself doesn't scale with stats and it's very hard to increase its durability with items), throwing 6 of your items down the drain. Wildsoul's damage steroids also don't scale as well to the late game compared to, say, Sand Wraith, and neither is his teamfight presence, so in the ultra late game his main strength is ratting, not fighting. Because of this, the unstoppable full 12-slotted Wildsoul is nothing more than a myth, and trying to go for it is suicide (as opposed to focusing on improving either Wildsoul or Booboo and taking fights and towers early).
  • Bears Are Bad News: Booboo is the strongest summoned unit in HoN, boasting a hefty amount of baseline health.
  • Bond Creature: Booboo.
  • Difficult, but Awesome: Wildsoul requires a lot of micromanagement to play effectively, as proper management of Booboo is paramount to Wildsoul's success. With enough practice, however, Wildsoul can quickly become one of the most dangerous heroes on the map, able to shove down lanes with impunity and deal lots of damage between Wildsoul himself and Booboo. Booboo, in essence, can act as a sixth hero when properly farmed.
  • Divergent Character Evolution: Wildsoul effectively has two separate builds and playstyles: either build items on Booboo and use it as a tanky pusher while Wildsoul himself buffs it with aura items, or build items on Wildsoul and use him as a long-ranged attacker with Booboo serving as a meat shield and disabler. He'll almost never be getting items on both Wildsoul and Booboo since it'll take twice as much farm to get them online.
  • Expy: Of Defense of the Ancients' Lone Druid
  • Glass Cannon: Wildsoul has low starting Strength and average Strength gain, meaning that outside of Bear Form he is quite squishy and can be easily killed if focused on.
  • Jack of All Stats: Unlike most other carries, Wildsoul is well-rounded and fairly potent at all stages of the game; he can harass and last hit with ease in the early game with the aid of his Bear, push towers extremely fast in the middle game, and has enough durability to spearhead pushes in the late game with the right item builds.
  • Metal Slime: Killing Booboo yields a very large amount of gold and experience - sometimes more than killing a hero, but he's incredibly hard to kill thanks to his tankiness (2000 at level 4, which will be several times the health of a level 7 hero), an easy escape mechanism, and the ability to resummon him.
  • Number Two: Because Wildsoul's effectiveness is so dependent on Booboo (if he goes for the traditional build), managing to kill him will essentially render Wildsoul useless, especially since the cooldown of re-summoning Booboo is so long and Booboo cannot Buyback. This makes it dangerous for teams to rely too much on Booboo, especially if it's carrying aura items like Mock of Brilliance, since killing it will render one of their main carries useless for at least that long and deny them the benefits of those auras.
  • Super Mode: His ultimate, Bear Form, turns him into an anthropomorphic bear and gives him access to Booboo's abilities, and increases his health and armor.
  • Synchronization: Booboo cannot attack when it reaches a certain distance away from Wildsoul (except with Staff of the Master), and when Booboo is killed, Wildsoul will also take damage. Both will cast Wild at the same time, and Wildsoul gains Booboo's abilities in True Form.

Zephyr

Legion Agility

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