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The star-born celestial known as Andromeda is a stranger to Newerth. With no memory of her home or her people, she is driven merely by an innate sense that the Hellbourne are vile and the mortal inhabitants of Newerth innocent. Her powerful dimensional magic allows her to bring destruction to the daemons or strength to her new-found allies.




It is said that for every fear and phobia that afflicts Man and Beast alike, there is a daemon waiting to be born. Arachna -- chittering, skulking, crooked and wicked -- spawns from the fear of spiders. Protected by a chitinous exoskeleton as strong as cold iron, she stalks, and traps, and slaughters her enemies.



He looked down at the gear that the Engineer had salvaged from the dig. It was amazing how much destructive power the Ancients could pack into something so small. He oiled the barrels of the gun, loaded the rockets in their launchers and strapped them down to his back. He lit his cigar and strode towards the battlefield. Let those demons have their electricians - they don't stand a chance against this new breed of soldiers raining death from above - Artillery!



Among the Beast Tribes of Newerth a Great Race is held in the savannahs each year. The winner joins their Queen in the battle against the Hellbourne. Many types of warriors compete, some rely on strength, some stealth, and others use speed and cunning. The Grand Champion is the vulpinoid master of velocity - Blitz! Now the Hellbourne daemons must hide to survive, for they certainly cannot run!




Although the Hunters were members of the Beast Horde in its war against the humans, they always preferred the darkness to the light, and were won over to the Hellbourne with the promise of human blood. They are led by the traitor Blood Hunter, a swift and deadly warrior who feeds on the blood of his enemies and heals with horrifying speed.




In the northeast reaches of the Rulian Marsh exist a tribe that have fought hard for a place to call their own. However there are those who leave the marsh, sometimes by choice, but most times by force. Bushwack is a hunter that has been living on his own for years. Ostracized from his tribe at a young age for tampering with the technology of an abandoned Dwarven village. Considered to be bad voodoo by the tribal elders, such interactions with the strange machinery was not only forbidden but punishable by exile. Bushwack pleaded with the elders saying that it is foolish to not use the power of one of their greatest foes, but his pleas fell on deaf ears. So he parted ways with his people in order to pursue his passions. Now he is one of the most feared hunters of the southern parts of Death's Cradle, using his troll cunning and dwarven ingenuity, to eliminate foes from great distances. Even though he works alone he is steadfast in the protection of his home and has aligned himself with the Helbourne who are also enemies of the Dwarves. Meeting the Electrician and Dr. Repulsor cemented his belief that the only way for his people to survive in these changing times is through harnessing technology, and leaving the voodoo behind.




The greatest inventors of the Human Legion dreamed of making an army of machine warriors to spare humans the bloody cost of war. Only one was ever created, for no one could ever find a way to quicken him. When the Hellbourne fed a stolen soul into its mechanical shell, they brought the Chronos to life and gained the benefit of this artificial monster's mastery over time itself.




Having traded Sol's sacred flame for the potent and unholy energy of the Hellbourne, the Corrupted Disciple is now little more than a battery of black magic. He unleashes this fell sorcery in many forms, some to his benefit but all to the agony of those around him.



In the darkest days of the war, when starvation stalked the land, it is said that some men turned to eating the flesh of the dead -- and then, the flesh of the living. Perhaps that is the origin of Dampeer, a monster who feeds on the lifeforce of his foes, spreading terror before his tattered wings, his pants the only remnants of his humanity.




The ancient guardian arose, stirred from his centuries of slumber by the cries of help from its creator - the Worldtree. He slowly shook the treasure loose from his scales and took flight - The Demons would soon find that even they could burn in the flames of Draconis, the Great Wyrm.



* DraconicHumanoid: Dragoness looks much more humanoid than Draconis' male avatars, looking like a scaled human woman, with only her wings and lower limbs being fully draconic.
* NavelDeepNeckline: Dragoness' scales are arranged in such a way that shows the entirety of her cleavage and the middle of her stomach.

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* DraconicHumanoid: Dragoness looks much more humanoid than Draconis' Draconis's male avatars, looking like a scaled human woman, with only her wings and lower limbs being fully draconic.
* NavelDeepNeckline: Dragoness' Dragoness's scales are arranged in such a way that shows the entirety of her cleavage and the middle of her stomach.




From a lost scout's journal: This visage of a great horned beast, imposing in stature and ornately bejeweled, descends to us a representative of an unknown druidic sect of beasts. At his behest lesser creatures of the forest fall under command, and when his bow is raised a foe shall fall.



The Engineer is a man driven by more than mere eccentricity. Once a humble, hard-drinking builder in the Legion, he came to master all manner of machines. Wielding a blunderbuss of his own design and hoisting ale and a veritable armory on his back, he is a strange but impressive sight on the battlefield.




For years, the Beasts told of a twisted man-thing that stalked them through the Rulian marshes, leaving a trial of corpses in his wake. The humans dubbed him "Flint Beastwood" -- playing on his flint-lock firearms and his residence in the Beasts' forests. Fast to draw, fast to kill, fast to laugh about the deed, Flint has now spread his carnage beyond the marshes to wherever he can find the Legion.




Once a woodland huntress who captured the hearts of countless men, the Forsaken Archer was taken against her will and slain by a spurned suitor. As she lay dying she forged a terrible pact with the daemons who discovered her broken body. Now, rather than hearts it is souls she captures, wielding them as weapons. Atop the skeletal remains of a beast she once hunted, the forsaken archer rains terror upon any who stand in her path.



While fire and ice are typically conflicting elements which negate each other, they are harnessed as one in Gemini. A powerful elemental creature bathed in frost and ember, Gemini confuses foes as contradiction incarnate. Few know - and yet fewer understand - Gemini's origins, but it has been rumored that he is actually a fusion of two separate entities.



For many years, stories have been told in Newerth of a place where unimaginable creatures live in perpetual darkness known as the Great Rift. Many on Newerth have attempted to commune with this place of power and Valreia the Riftwalker is one of the few who is known to have succeeded. Since the Hellbourne enlisted her help in the war against the Legion, rifts have been opening in various parts of Newerth and a great creature has made its way through. Even in the darkness of the Great Rift, there's terror and this creature known only as Grinex is the embodiment of fear. Trapped in a strange new world, this evil power seeks the Riftwalker, as she represents his only chance to escape from this wretched land. Using the Great Rift's power should not be taken lightly and this mere human has grown arrogant. Her time grows short as Grinex approaches from the shadows!



All he had known, all he had loved-- killed by the wild beasts. He could hear his own screams echoing in his ears as he dropped to his knees and drew his blade. Driven by madness, he began to carve a cursed symbol into his own flesh. Pain was forgotten and only revenge filled his mind. Soon, the symbol was complete and, bathed in his own rage-filled blood, a bargain was struck. The warrior's wish would be granted. He would be given the power that he so desired and the opportunity to exact his revenge. The now-cursed warrior was given two hell-forged firearms and was reborn as Gunblade, Hell's Ranger. Once a Lawman, now the Sheriff of the Damned.



All rejoice! Klanx is here, the most diabolical villain to ever grace the world of Newerth! No other minds can comprehend his genius, and even heroic eyes can barely gaze upon his rugged visage without collapsing in admiration. Forget Tork the Engineer and his inferior intellect and supposed ingenuity. Klanx swaggers across the battlefield equipped with the latest and greatest weaponry--which he built, of course--as well as a full supply of faithful lackeys and goons. Victories are his for the taking, and they should feel lucky to belong to such a stunning force of brilliant destruction.




Efficient and deadly, the Master of Arms dispatches his foes with blazing speed and pinpoint accuracy. With an arsenal rivaled by none he spreads chaos among his enemies while rallying his allies with his lust for battle.




Borne of bestial nobility and blessed with the gift of immortality from the fruit of the Sefir Tree, the Monkey King once wrought a burning trail of havoc that stretched from the mortal plane to the heavens before he was imprisoned for his actions. In an act of repentance, he earned his freedom by accepting the tutelage of Ophelia, who seared onto his forehead a golden seal to control his primal urges. Bound to his new mistress, the Monkey King begins his great journey with renewed strength and zeal.




The insectoid Moon Warriors never entered into the great war between Man and Beast, but when the Hellbourne threatened Newerth, their very queen emerged to lead her people against the daemons. With powers drawn from the moon and from the shared will of her hive, this strange creature is a mighty boon for the Legion.




Scurrilous rumors of unnatural parentage have haunted this proud, leonine warrior his entire life. He long served in the Beast Horde as a shadowy scout and assassin before taking on a comparable role in the new Legion. Wherever he came from, Night Hound is a welcome ally and a deadly foe.




The battle-hardened hunter of a hundred clashes first appeared on a dusky eve, a lone messenger and executioner to the Legion from vast desert wastes. Rumored to serve no one, and not unlike the very Sand Wraith he hunts, the Nomad's stern and offsetting demeanor has yet to gain him the trust of Legion soldiers. Nonetheless, his eagle-like reflexes and the swiftness with which he swings his gargantuan blade have made believers of heathens yet.




Legends long said that when the sirocco howls off the Great Waste, it is screaming of a Sand Wraith. In the past years, the legend has been borne out, as this ancient evil has glided through Newerth, leaving curses, confusion, and despair in his dusty wake.




Trained since youth to be swift, silent, and deadly, Scouts spend much of their lives deep in the wild, apart from their brethren. After the alliance with the Beast Horde, they learned yet more ways of the wild, and turned all their craft to defeating the Hellbourne. Though many view them as aloof, none doubt the importance of Scouts in the war against the daemons, as the countless enemy corpses, dead by a single blow, attest.




Only whispered of by those who dare to speak its name aloud. A blade forged by the daemons themselves in the pits of the abyss and tempered in the still-beating hearts of their enemies. Its tainted magic ensured that no one slain by the blade will ever find refuge in the light of Sol or the branches of the Tree of Life. Instead they will find themselves forever bound within its cold metal prison and giving shape to its infernal form. It is the Shadowblade, drinker of souls.




An orphaned child, Silhouette trained in the Hidden Village of the Scout, working hard towards her goal to become the greatest assassin in Newerth. Unlike her fellow scouts, she was loud, boisterous, and most of all, simply not stealthy. Yet what she lacked in subtlety was made up for with heart, attitude, and the ability to conjure a perfect mirror image of herself. Believe it!



The beavrels are a proud species, fiercely protective of their territory. Dangerous enough with tooth and tail, they have adapted to the daemon threat by forming the Lancer Brotherhood, led by the fearless Sir Benzington upon his loyal fearet Balric. His righteous lance was crafted for one purpose: piercing the very heart of the Hellbourne.




The Serpent of the Seventh Pit, feeder on the sick and the weak, was summoned forth in the last days of the war between Man and Beast. A cunning conniver and whisperer of false promises, Slither delights in suffering and despair.




The priests tell young men bound for the battlefield that if they fall, Elysian fields and peace awaits them. But this is not strictly true, not as long as the Soulstealer walks the battlefield. Gathering the spirits of those he kills in a bloody, shadowy sack, he augments his own power with their suffering. Those who see him quake in terror to know that death, for them, will be no release, but only a fiery captivity and oblivion.



** ''Demon Hand'' is a fairly thin area nuke with a fixed distance, unlike other spells which you can cast as near or as far as you'd like within its maximum range, ''Demon Hand'' will always hit a small area exactly 250/400/700 units in front of Soulstealer, on top of the 0.67s casting delay, forcing players to correctly estimate the distance between Soulstealer and his victim. On the other hand, since the three versions of ''Demon Hand'' do not share cooldown and deal bonus damage to an enemy hit by multiple ''Demon Hands'' in a row, a player that manages to land all of them is able to deal a huge 1140 magical damage at level 7 - enough to burst down most heroes at that point, to say nothing of being able to pull off improbable snipes against fleeing invisible heroes or enemies hiding in the fog of war with some good prediction.

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** ''Demon Hand'' is a fairly thin area nuke with a fixed distance, unlike other spells which you can cast as near or as far as you'd like within its maximum range, ''Demon Hand'' will always hit a small area exactly 250/400/700 units in front of Soulstealer, on top of the 0.67s casting delay, forcing players to correctly estimate the distance between Soulstealer and his victim. On the other hand, since the three versions of ''Demon Hand'' do not share cooldown and deal bonus damage to an enemy hit by multiple ''Demon Hands'' in a row, a player that manages to land all of them is able to deal a huge 1140 975 magical damage at level 7 - enough to burst down most heroes at that point, to say nothing of being able to pull off improbable snipes against fleeing invisible heroes or enemies hiding in the fog of war with some good prediction.




The unique armor worn by this mysterious warrior is said to have been uncovered in the ruins of an ancient city. Whether the armor imbues the famed speed and pinpoint accuracy possessed by the warrior called Swiftblade, or whether he would be equally mighty without it, none can say.



* CriticalHit: ''Way of the Sword'', which gives Swiftblade a chance to deal bonus with his right-clicks. Its damage multiplier is one of the lowest in the game, but it compensates with a very high proc chance.

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* CriticalHit: ''Way of the Sword'', which gives Swiftblade a chance to deal bonus damage with his right-clicks. Its damage multiplier is one of the lowest in the game, but it compensates with a very high proc chance.




For centuries, the Ageless Oracle has been reborn at the peak of conflict to serve as the voice of the gods and share her visions with the mortals, but to never interfere.
Reborn after the Beast Bone Years as Tarot, a fortune teller who travels with her caravan of gypsies through the ravaged Forests of Caldavar, she foresaw the downfall of Maliken Grimm and the opening of The Scar but was powerless to stop it.

Now Tarot has visions of the destruction of the World Tree, and with full awareness of the doomed future of Newerth she cannot continue with mere divination. She must join the fight against the Hellbourne and tip fate, wavering on the precarious tip of destruction, toward life.




Wielding twin, scythe-like blades, the she-reaper known as the Dark Lady has moved through the Legion's ranks like a shadow of death. For soldiers seeking to buck up their courage, she is a punch-line: "Careful you don't find the Dark Lady," they joke to their carousing friend. But even these jokes are accompanied by a shudder. Swift and cold and lethal as the frozen winds off the steps, black as the cloud-choked night, she is no laughing matter.




No one knows for certain the identity of this masked and demented murderer. Some say he was confined for eons in the deepest pit of Hell, a villain so black at heart that even the Hellbourne treated him as a pariah, yet so deadly that they were forced to call upon him in their war with the Legion. Others say he is a man, just a man, but driven mad by the endless carnage he has witnessed.



Hellbourne corruption has spread across Newerth--and deep into it as well. From beneath the crusted depths emerges the carapaced undying horror that is Tremble, awakened to wreak havoc upon the Legion forces. Mysterious terrain deformations seem to herald his arrival, while a trail of corpses marks his path of departure.




The ancient sagas of the heathen north have long told to the tale of the battle-women known as Valkyries. For centuries, their ranks have thinned as the old ways have died out and civilization stretched its smothering hand over the frozen wilds. But some Valkyries still remain, cold and swift as the north wind, wielding their lances with expertise to rival the most veteran Legion warriors.



* ChainmailBikini: Her default, Trophy, Adkarna, and Legendary avatars are well-covered in armor,

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* ChainmailBikini: Her default, Trophy, Adkarna, and Legendary avatars are well-covered in armor, wear otherwise sensible-looking armor with very obvious breast cups.




Is the mighty Wildsoul a Beast who dreamed himself a Man, or a Man who dreamed himself a Beast? As much a bear as a human, this druidic warrior draws upon primordial woodland energies to strengthen himself and crush those who threaten the natural life of Newerth.




A riddler, a sage, and a lover of sweets, Zephyr sadly is known in these times simply as a warrior of the winds. Though he chose not to participate in the Beast Horde's war with the humans, he has joined battle against the Hellbourne, and the powerful winds and aerial attacks he calls down upon the daemons are a welcome addition to the new Legion.
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* SkillGateCharacter: Night Hound tends to be an absolute terror in the lower brackets, being able to snowball out of control and 1v5 whole teams by himself. ''Invisibility'' turns him permanently invisible and ''Backstab'' allows him to deal absurd amounts of damage to a single target, since stacking Agility items will give him extra base damage, attack speed, armor, AND increased backstab damage. In low-level games where heroes are frequently out of position and the items that counter him (Ward of Revelation, Dust of Revelation, and Tablet of Command) are infrequent, he can jump on his victims at any time with the invisibility from ''Invisibility'', drop a ''Smoke Bomb'' on them, slow them down with Nullfire Blade, then backstab a lot as they try to crawl away from the smoke in panic, and finally use ''Pounce'' to chase down and finish them off. The other team usually doesn't realise Night Hound's danger until he's extremely fat, at which point even Wards of Revelation and a Bound Eye can't do anything to him.

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* SkillGateCharacter: SkillGateCharacters: Night Hound tends to be an absolute terror in the lower brackets, being able to snowball out of control and 1v5 whole teams by himself. ''Invisibility'' turns him permanently invisible and ''Backstab'' allows him to deal absurd amounts of damage to a single target, since stacking Agility items will give him extra base damage, attack speed, armor, AND increased backstab damage. In low-level games where heroes are frequently out of position and the items that counter him (Ward of Revelation, Dust of Revelation, and Tablet of Command) are infrequent, he can jump on his victims at any time with the invisibility from ''Invisibility'', drop a ''Smoke Bomb'' on them, slow them down with Nullfire Blade, then backstab a lot as they try to crawl away from the smoke in panic, and finally use ''Pounce'' to chase down and finish them off. The other team usually doesn't realise Night Hound's danger until he's extremely fat, at which point even Wards of Revelation and a Bound Eye can't do anything to him.



* SkillGateCharacter: Sand Wraith exemplifies the difference between a well-coordinated competitive team and a team of five pub players who prefer doing things on their own. Basically as he is among the hardest carries in the game, he remains completely ineffective early game and needs a lot of farm and core items before she becomes truly effective until around 40 minutes in the game when he becomes virtually unstoppable. In an uncoordinated game of pubs, they often don't have the teamwork and cooperation to end the game quickly so they would not realize that they are fighting a ticking time bomb until it's too late, resulting in him consistently having the highest win rate across the board. But in a coordinated competitive game, players know that they are on the clock, thus they will not only shut down her farm but also push down the lanes until their barracks have fallen. And since he lacks any way to flash farm, catching up will be really hard. Whenever pros pick her, it is often a must that he buy early game items to allow her to finish off other heroes that he is currently haunting.

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* SkillGateCharacter: SkillGateCharacters: Sand Wraith exemplifies the difference between a well-coordinated competitive team and a team of five pub players who prefer doing things on their own. Basically as he is among the hardest carries in the game, he remains completely ineffective early game and needs a lot of farm and core items before she becomes truly effective until around 40 minutes in the game when he becomes virtually unstoppable. In an uncoordinated game of pubs, they often don't have the teamwork and cooperation to end the game quickly so they would not realize that they are fighting a ticking time bomb until it's too late, resulting in him consistently having the highest win rate across the board. But in a coordinated competitive game, players know that they are on the clock, thus they will not only shut down her farm but also push down the lanes until their barracks have fallen. And since he lacks any way to flash farm, catching up will be really hard. Whenever pros pick her, it is often a must that he buy early game items to allow her to finish off other heroes that he is currently haunting.

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* RaisingTheSteaks: She rides on "the skeletal remains of a beast" she hunted.



* BeamSpam: ''Moon Finale'' saturates the area around Luna with multiple simultaneous ''Moon Beam''s.

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* BeamSpam: ''Moon Finale'' saturates the area around Luna Moon Queen with multiple simultaneous ''Moon Beam''s.



* DeviousDaggers: Scout is a sneaky hero as he comes with a skill that turns him invisible. It comes with no surprise that his weapon is a pair of daggers.




!!Silhouette

--> '''Legion Agility'''

An orphaned child, Silhouette trained in the Hidden Village of the Scout, working hard towards her goal to become the greatest assassin in Newerth. Unlike her fellow scouts, she was loud, boisterous, and most of all, simply not stealthy. Yet what she lacked in subtlety was made up for with heart, attitude, and the ability to conjure a perfect mirror image of herself. Believe it!


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* BarbieDollAnatomy: Shadowblade's body, except in its Soul Form, resembles a naked man, but does not have any genitals.
* {{Cyclops}}: Shadowblade's Shadowbeast Alt Avatar's Soul Form has 1 eye.
* FasionableAsymmetry: The Alt Avatar Dominion Shadowblade's Feint Form wears leg wraps on her left leg but not her right leg.
* JackOfAllStats: Unusually, Shadowblade has completely even stats and stat growth, and can change its Primary Attribute with ''Essence Shift''.
* {{Stripperiffic}}: The Alt Avatar Dominion Shadowblade's Feint Form's outfit covers little more than underwear.

!!Silhouette

--> '''Legion Agility'''

An orphaned child, Silhouette trained in the Hidden Village of the Scout, working hard towards her goal to become the greatest assassin in Newerth. Unlike her fellow scouts, she was loud, boisterous, and most of all, simply not stealthy. Yet what she lacked in subtlety was made up for with heart, attitude, and the ability to conjure a perfect mirror image of herself. Believe it!
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* MinidressOfPower: Her Venus Alt Avatar kicks ass while wearing a very short skirt.


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* ScorpionPeople: Two of Slither's Alt Avatars, Scorpio and Red Scorpio, are women with scorpion tails.
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trope was cut/disambiguated due to cleanup


%%* CoolGun
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Standardized with the Dota 2 character sheet.

Added DiffLines:

This is part of the [[Characters/HeroesOfNewerth character sheet]] for ''VideoGame/HeroesOfNewerth''. This page contains '''Agility''' heroes.

[[center: [- '''Agility''' | [[Characters/HeroesOfNewerthIntelligence Intelligence]] | [[Characters/HeroesOfNewerthStrength Strength]]-] ]]

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!!Andromeda

--> '''Legion Agility'''

The star-born celestial known as Andromeda is a stranger to Newerth. With no memory of her home or her people, she is driven merely by an innate sense that the Hellbourne are vile and the mortal inhabitants of Newerth innocent. Her powerful dimensional magic allows her to bring destruction to the daemons or strength to her new-found allies.
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* BarbieDollAnatomy: Mandromeda and Nebula don't seem to have a penis. Downplayed with normal Andromeda; her areolae and nipples are clearly there (if hard to see), but the resolution and her CelestialBody makes it hard to discern anything on her crotch.
* CelestialBody: ''Her whole body'' - save for the eyes - is a backdrop of space.
* DamageIncreasingDebuff: ''Aurora'' reduces the armour of its targets, making it a good skill to take Kongor early in the game.
* DefogOfWar: ''Aurora'' is often used to scout important areas like narrow paths or the Kongor pit.
* {{Expy}}: Of VideoGame/{{Defense of the Ancients}}' Vengeful Spirit.
* FlamingHair: [[FauxFlame White-to-purple-to-blue]].
* FullFrontalAssault: Andromeda strides into battle stark naked, as do her alt avatars Mandromeda, Alien Andromeda, and Nebula.
* GlowingEyes: Blue ones.
* GravityMaster: ''Aurora''[[note]]"Andromeda shakes the magnetic field of Newerth, causing an aurora to erupt, damage, and reduce the armor of all enemies in front of her."[[/note]] and ''Comet''[[note]]"Andromeda rips a comet from her dimension to hurl at an enemy, damaging and stunning them."[[/note]] definitely qualify.
* GreenSkinnedSpaceBabe: Andromeda is an alien who takes the form of a shapely nude woman whose body is a backdrop of space.
* HeroicSacrifice: ''Void Rip'' can bring an enemy surrounded by his team to yours or bring a focused ally into safety. Of course, this sends you right into the middle of the enemy team.
* MsFanservice: Partial BarbieDollAnatomy aside, Andromeda is still completely nude and has a great body.
* SpaceMaster: Void Rip makes you switch places with a target hero.

!!Arachna

--> '''Hellbourne Agility'''

It is said that for every fear and phobia that afflicts Man and Beast alike, there is a daemon waiting to be born. Arachna -- chittering, skulking, crooked and wicked -- spawns from the fear of spiders. Protected by a chitinous exoskeleton as strong as cold iron, she stalks, and traps, and slaughters her enemies.
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* CompositeCharacter: Spider-themed like VideoGame/{{Defense of the Ancients}}' Broodmother, but she combines the skills of both Drow Ranger and Viper.
* FanDisservice: Black Widow's human half is as scantily-clad as Queen Arachna and Arachnae, [[ButterFace but her face]] is much uglier (complete with a bald scalp and a spider's mandibles) and her body is bloated and purple.
* SeductiveSpider: Queen Arachna and Arachnae have the lower body of a giant spider and the upper body of a scantily-clad woman. Never mind the ButterFace.
* SpiderPeople: Most of Arachna's avatars possess both human and spider features in various combinations, except the fully arachnid Rift Arachna and the robotic Arachnabot.

!!Artillery

--> '''Legion Agility'''

He looked down at the gear that the Engineer had salvaged from the dig. It was amazing how much destructive power the Ancients could pack into something so small. He oiled the barrels of the gun, loaded the rockets in their launchers and strapped them down to his back. He lit his cigar and strode towards the battlefield. Let those demons have their electricians - they don't stand a chance against this new breed of soldiers raining death from above - Artillery!

!!Blitz

--> '''Legion Agility'''

Among the Beast Tribes of Newerth a Great Race is held in the savannahs each year. The winner joins their Queen in the battle against the Hellbourne. Many types of warriors compete, some rely on strength, some stealth, and others use speed and cunning. The Grand Champion is the vulpinoid master of velocity - Blitz! Now the Hellbourne daemons must hide to survive, for they certainly cannot run!

!!Blood Hunter

--> '''Hellbourne Agility'''

Although the Hunters were members of the Beast Horde in its war against the humans, they always preferred the darkness to the light, and were won over to the Hellbourne with the promise of human blood. They are led by the traitor Blood Hunter, a swift and deadly warrior who feeds on the blood of his enemies and heals with horrifying speed.
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* {{Expy}}: Of VideoGame/{{Defense of the Ancients}}' Bloodseeker, like his name isn't any indication.
* InjuredVulnerability: If your hero's HP gets below ''Blood Sense'''s threshold, Blood Hunter can smell your blood and spot you in his map, wherever you go, and he gains a ridiculous speed boost for that. If he hadn't caught up to you in a vulnerable spot, then God help you if there's another hero with global presence in the enemy team that will take advantage of your low health thanks to Blood Hunter's satellite view, or your ganking plan is ruined because you were trying to gank while having low health just for the kill.
* SadisticChoice: Try to flee from him while under the effects of ''Hemorrhage'' and take damage the farther you go, or stay and let him rip you to shreds, which one would you choose?
* SensorCharacter: Enemy heroes below ''Blood Sense'''s threshold will be revealed through fog of war, ignored invisibility.
* SharkMan: Landshark Bloodhunter is, well, a shark with arms and legs.

!!Bushwack

--> '''Hellbourne Agility'''

In the northeast reaches of the Rulian Marsh exist a tribe that have fought hard for a place to call their own. However there are those who leave the marsh, sometimes by choice, but most times by force. Bushwack is a hunter that has been living on his own for years. Ostracized from his tribe at a young age for tampering with the technology of an abandoned Dwarven village. Considered to be bad voodoo by the tribal elders, such interactions with the strange machinery was not only forbidden but punishable by exile. Bushwack pleaded with the elders saying that it is foolish to not use the power of one of their greatest foes, but his pleas fell on deaf ears. So he parted ways with his people in order to pursue his passions. Now he is one of the most feared hunters of the southern parts of Death's Cradle, using his troll cunning and dwarven ingenuity, to eliminate foes from great distances. Even though he works alone he is steadfast in the protection of his home and has aligned himself with the Helbourne who are also enemies of the Dwarves. Meeting the Electrician and Dr. Repulsor cemented his belief that the only way for his people to survive in these changing times is through harnessing technology, and leaving the voodoo behind.
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* CaptainErsatz: Let's face it: in all but skin color and habitat, Bushwack and his people are {{VideoGame/Warcraft}} Trolls.

!!Calamity
--> '''Hellbourne Agility'''
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* BirthmarkOfDestiny: Wynd was born with the lightning-shaped mark of the sky, which can be seen on her face and left thigh. According to her bio, it speaks of a great destiny for the one who bore it.
* HangingJudge: Rhadamanthus, formerly one of the Three Judges of All Hells, was imprisoned by the other two judges, Minos and Aeacus, when they became suspicious that she was more concerned with feeding her pet daemons the flesh and souls of the damned than dispensing justice.
* ModestRoyalty: Wynd, despite being a princess, does not wear any fancy regalia, instead opting for a simple bra and skirt. One of her quotes says:
-->''Sure I'm a princess. I just don't like to brag.''
* MsFanservice: Calamity's default appearance dresses too modestly to qualify, but two of her Alt Avatars do. Rhadamanthus's outfit is essentially a thong, bra, and boots, which do a good job showing her shapely body. While in comparison, Wynd wears a proper skirt, but makes up for it by going completely barefoot and also wearing only a string bikini top and no underwear.
* NobleFugitive: Wynd is a princess with no people over which to rule, having lost her people to the waves of daemons.
* {{Oculothorax}}: Rift Hunter Calamity's "dragon" is essentially just a floating eye with tentacles.
* ShoulderSizedDragon: Calamity's dragon is small enough to sit on her shoulders.
* {{Stripperiffic}}: Both Wynd and Rhadamanthus wear outfits that expose their belly, arms, thighs and shoulders. Rhadamanthus also bares half of her buttocks, while Wynd covers hers up, instead choosing to show her cleavage and legs.
* WarriorPrince: Wynd is a princess of the plains who has decided to aid the Legion in driving the daemons back to the Scar.

!!Chronos

--> '''Hellbourne Agility'''

The greatest inventors of the Human Legion dreamed of making an army of machine warriors to spare humans the bloody cost of war. Only one was ever created, for no one could ever find a way to quicken him. When the Hellbourne fed a stolen soul into its mechanical shell, they brought the Chronos to life and gained the benefit of this artificial monster's mastery over time itself.
----
* ArmorPiercingAttack: ''Chronofield'' only fails to affect units that are invulnerable, meaning that it doesn't give a whit that its victims were magic immune when Chronos casts it.
* CombatClairvoyance: ''Rewind'' allows him to dodge damage in the past after experiencing it. Therefore he can instantly heal back even the most damaging attacks unless they were lethal. This includes magical attacks, take note.
* DynamicEntry: Chronos' first ability, ''Time Leap'', allows him to teleport short distances, becoming invulnerable for the duration of the jump, and deals damage and slows enemies at the destination. This is usually followed up immediately by his ultimate, ''Chronofield''.
* {{Expy}}: Of VideoGame/{{Defense of the Ancients}}' Faceless Void.
* FriendlyFireproof: Zig-zagged with ''Chronofield''. It will freeze both enemies and allies, but will not affect any units also belonging to Chronos himself, such as summons and illusions. Additionally, even though it will reveal invisible enemies, invisible allies will remain invisible despite not being able to move. However, the fact that it can disable allies can lead to frustrating situations where Chronos [[UnwantedAssistance gets his own team stuck in it while his enemies are free to pound on them,]] or [[NiceJobBreakingItHero stopping other heroes when they're doing more damage.]]
* MagikarpPower: Chronos has one of the weakest lane presences in the game, possessing only a blink and two passives with a low proc chance. Even once he hits level 6, the only threat he poses is locking down enemies in early teamfights or ganks, as he possesses very little damage output by himself without items. However, once he gets enough farm, he can jump into fights, lock down entire teams, bash them into oblivion, and dodge a sizable amount of damage from anybody left alive.
* OnlyKnownByTheirNickname: As her lore indicates, Savage Mace Chronos is actually the Greek goddess Bia, but is not actually referred to by this name in-game.
* RandomNumberGod: ''Rewind'' can often become this, especially if you manage to dodge deadly nukes like Pyromancer's ''Blazing Strike'', Witch Slayer's ''Silver Bullet'', and so on. The same applies to ''Time Lock'' early on, before Chronos gets enough attack speed to proc it reliably and avert this trope.
* SetRightWhatOnceWentWrong: ''Rewind'' allows him to heal back 80% of the damage he'd taken during the last 2 seconds. This includes auto-attacks, spells, and pretty much anything that would otherwise subtract from his HP bar (minus some HP Removal abilities). Chronos can end up shrugging off massive damage nukes, although he still feels their secondary effects such as slows.

!!Corrupted Disciple

--> '''Hellbourne Agility'''

Having traded Sol's sacred flame for the potent and unholy energy of the Hellbourne, the Corrupted Disciple is now little more than a battery of black magic. He unleashes this fell sorcery in many forms, some to his benefit but all to the agony of those around him.
----
* CantCatchUp: While he is classified as a carry, Corrupted Disciple does not scale well into the late-game since all of his abilities are static (he can only ever steal a maximum of 260 damage), and his Agility growth is very pitiful meaning that it ends up quite low even at max level (meaning his DPS and armor are restricted).
* CounterAttack: ''Static Discharge'' causes any enemy using an ability at Corrupted Disciple to be shocked with a jolt of electricity, dealing damage and slowing.
* {{Expy}}: Of VideoGame/{{Defense of the Ancients}}' Razor
* LightningBruiser: Due to the nature of his kit, which promotes staying alive as long as possible to take advantage of ''Corrupted Conduit'' and ''Overload'', many Corrupted Disciple players choose to focus on durability items instead of damage items to complement the damage stolen by ''Corrupted Conduit'' and movement speed from ''Static Discharge''.
* MechanicallyUnusualClass: Corrupted Disciple is so radically different from other Agility carries that he is often referred to as an anti-carry. His own damage output is mediocre on a good day, but he can seriously ruin any right-clicker's day (''especially'' Agility carries due to his armor shred). Rather than smashing teams apart with area-of-effect damage or picking them off one at a time, Corrupted Disciple's main role in a fight is to identify the most threatening enemy and take them out of commission as quickly as possible by tagging them with ''Corrupted Conduit'' and draining their power, letting ''Overload'' and ''Corrupted Conduit'''s auto-attacks do the rest.
* ShockAndAwe: All of Corrupted Disciple's abilities are related to electricity in some way.
* VampiricDraining: ''Corrupted Conduit'' steals damage from enemies and gives it to Corrupted Disciple.

!!Dampeer

--> '''Hellbourne Agility'''

In the darkest days of the war, when starvation stalked the land, it is said that some men turned to eating the flesh of the dead -- and then, the flesh of the living. Perhaps that is the origin of Dampeer, a monster who feeds on the lifeforce of his foes, spreading terror before his tattered wings, his pants the only remnants of his humanity.

!!Draconis

--> '''Legion Agility'''

The ancient guardian arose, stirred from his centuries of slumber by the cries of help from its creator - the Worldtree. He slowly shook the treasure loose from his scales and took flight - The Demons would soon find that even they could burn in the flames of Draconis, the Great Wyrm.
----
* {{Dracolich}}: Dracolich Draconis is described as Draconis's "undead facelift".
* DraconicHumanoid: Dragoness looks much more humanoid than Draconis' male avatars, looking like a scaled human woman, with only her wings and lower limbs being fully draconic.
* NavelDeepNeckline: Dragoness' scales are arranged in such a way that shows the entirety of her cleavage and the middle of her stomach.
* OrganicBra: Dragoness technically isn't wearing clothing; her breasts are partially covered by her scales.

!!Emerald Warden

--> '''Legion Agility'''

From a lost scout's journal: This visage of a great horned beast, imposing in stature and ornately bejeweled, descends to us a representative of an unknown druidic sect of beasts. At his behest lesser creatures of the forest fall under command, and when his bow is raised a foe shall fall.
----
* GardenGarment: Topiary Warden's clothing seems to be made entirely of leaves.
* OurCentaursAreDifferent: Emerald Warden's avatars are basically centauroid, with the exception of Topiary Guardian and Dryad Warden.

!!Engineer

--> '''Legion Agility'''

The Engineer is a man driven by more than mere eccentricity. Once a humble, hard-drinking builder in the Legion, he came to master all manner of machines. Wielding a blunderbuss of his own design and hoisting ale and a veritable armory on his back, he is a strange but impressive sight on the battlefield.

!!Flint Beastwood

--> '''Hellbourne Agility'''

For years, the Beasts told of a twisted man-thing that stalked them through the Rulian marshes, leaving a trial of corpses in his wake. The humans dubbed him "Flint Beastwood" -- playing on his flint-lock firearms and his residence in the Beasts' forests. Fast to draw, fast to kill, fast to laugh about the deed, Flint has now spread his carnage beyond the marshes to wherever he can find the Legion.
----
* AntiStructure: ''Explosive Flare'' deals damage to buildings.
* BoringButPractical: ''Dead Eye'' does nothing more than increase Flint Beastwood's range, which doesn't sound very exciting. However, since Flint's greatest strength lies in his basic attacks, this increased range becomes invaluable. At level 2, his range exceeds that of towers, enabling him to safely push very early in the game.
* {{Expy}}: Of VideoGame/{{Defense of the Ancients}}' Sniper
* FinishingMove: ''Money Shot'''s excellent range, impressive power, and long casting time effectively make it this. It's best used to finish off fleeing enemies that would otherwise successfully make an escape. In low-level games, where many ganks often end with the victim running away with the last sliver of their health, ''Money Shot'' will easily secure the kill for Flint Beastwood.
* GlassCannon: Although he can potentially dish out tons of damage, he's very fragile and rarely builds defensive items.
* GunsAkimbo: Dual-wielding flint lock guns.
* HitAndRunTactics: Flint Beastwood is one of the best kiters in the game thanks to the extreme range from ''Dead Eye'' and two slows, combined with Frostburn and Frostwolf's Skull being two of his commonly built items.
* ImprobableAimingSkills: ''Money Shot'' can hit from a insane distance away, even people that he can't see naturally, as long as he has sighted them using wards or teammates. The bullet will even curve to hit the target, or even pull a complete 180 turn. It also gives TrueSight over the target while Flint Beastwood is aiming, meaning that ''he can still reliably hit a target after it goes invisible''. You don't get much more improbable than that.
* LongRangeFighter: Flint Beastwood has the longest attack range in the game with ''Dead Eye'', ''Explosive Flare'' can be cast from 1800 range (equal to daytime vision), and ''Money Shot'' has its absurd 4000 range. Flint also lacks escapes, is incredibly vulnerable and rarely invests in durability, so he's as good as food if the enemy can get close to him.
* MagikarpPower: Starts off incredibly weak, but once he gains enough agility, he hits very hard, shoots very fast, and has the longest range in the game, letting him mow down enemies before they can get close.
* MutualDisadvantage: Heroes with Portal Key hate Flint Beastwood as much as Flint hates them. A successful Blink initiation on Flint can result in an easy kill due to his squishiness and lack of escapes, but Flint's ''Explosive Flare'' and long-range attack mean that it's easier said than done.
* OurOrcsAreDifferent: They don't say about his species, but his design is decidedly Orc-ish. Flint has the savagery of the Tolkien Orc, but also has the intelligence of a Blizzard Orc.
* UnskilledButStrong: What he lacks in skill, he makes up for in firepower, and his entire skillset can be summed up as "things his gun does".

!!Forsaken Archer

--> '''Hellbourne Agility'''

Once a woodland huntress who captured the hearts of countless men, the Forsaken Archer was taken against her will and slain by a spurned suitor. As she lay dying she forged a terrible pact with the daemons who discovered her broken body. Now, rather than hearts it is souls she captures, wielding them as weapons. Atop the skeletal remains of a beast she once hunted, the forsaken archer rains terror upon any who stand in her path.
----
* AttractiveZombie: Outside of her pale skin and blue hair, Forsaken Archer doesn't look that different from how she used to in life, so she's still attractive as an undead.
* ChainmailBikini: Her default avatar wears a metal thong and bra which barely covers her breasts.
* ClockworkCreature: The Clockwork Archer avatar turns both Forsaken Archer and her mount into clockworks.
* FanDisservice: Her Forsaken Strider avatar, though scantily-clad, has dishevelled hair, a creepy face and zombie-like flesh, resembling a zombie that just stepped out of a fresh grave. Sinew also wears little, and is a green-skinned, hideous goblin.
* FanservicePack: Forsaken Archer's remodel gave her properly-groomed blue hair, a beautiful face, a new skin palette resembling that of a living person, and an even skimpier outfit.
* HorseOfADifferentColor: A sabre-toothed cat for her default, Sabre Tooth Archer, Forsaken Prowler avatars, a tiger for Siam Warrior Forsaken Archer, a lion for Mars, a wolf for Sinew and Clockwork Archer, a hippocamp for Forsaken Siren.
* MinidressOfPower: Her Siam Warrior Alt Avatar is an elite ActionGirl who wears a short skirt extending just to her mid-thigh.
* MsFanservice:
** Forsaken Archer's default outfit was clearly designed this way right from the off. Narrow thong that shows off her thighs and most of her buttocks? Check. Technically not even wearing any clothing above her waist? Check. Rounded hips and a curvy waist? ''Double'' check. The only thing that saves the game from being rated 16 and above is a skull-like accessory, worn on her cleavage at the point where her two quiver harnesses meet - its large horns extend far enough to cover her nipples and areolae.
** Her Songkran Archer Alt Avatar ''does'' put on a proper bra, but makes up for it with an even narrower thong, and also shows more skin overall due to the lack of the default version's thigh-high boots, vambraces, shoulderpads, and large quivers.
** The Forsaken Death Prowler Alt Avatar wears a metal bra and skirt, which covers more than the standard, but still shows a lot of skin. Ditto for the Siam Warrior Alt Avatar, whose outfit is a short skirt and strapless boobtube.
* NippleAndDimed: In place of a bra, her default avatar only "wears" a skull-like brooch, kept in place by her quiver harnesses, which covers her nipples.
* OrganicBra: Forsaken Siren has a bunch of scales in place of underwear.
* {{Stripperiffic}}: Many of Forsaken Archer's avatars wear outfits that show a lot of skin.
* ThongOfShielding: Forsaken Archer's thong is very narrow and leaves her butt clearly visible. Also the case with the Songkran Archer Alt Avatar.

!!Gemini

--> '''Hellbourne Agility'''

While fire and ice are typically conflicting elements which negate each other, they are harnessed as one in Gemini. A powerful elemental creature bathed in frost and ember, Gemini confuses foes as contradiction incarnate. Few know - and yet fewer understand - Gemini's origins, but it has been rumored that he is actually a fusion of two separate entities.

!!Grinex

--> '''Hellbourne Agility'''

For many years, stories have been told in Newerth of a place where unimaginable creatures live in perpetual darkness known as the Great Rift. Many on Newerth have attempted to commune with this place of power and Valreia the Riftwalker is one of the few who is known to have succeeded. Since the Hellbourne enlisted her help in the war against the Legion, rifts have been opening in various parts of Newerth and a great creature has made its way through. Even in the darkness of the Great Rift, there's terror and this creature known only as Grinex is the embodiment of fear. Trapped in a strange new world, this evil power seeks the Riftwalker, as she represents his only chance to escape from this wretched land. Using the Great Rift's power should not be taken lightly and this mere human has grown arrogant. Her time grows short as Grinex approaches from the shadows!

!!Gunblade

--> '''Hellbourne Agility'''

All he had known, all he had loved-- killed by the wild beasts. He could hear his own screams echoing in his ears as he dropped to his knees and drew his blade. Driven by madness, he began to carve a cursed symbol into his own flesh. Pain was forgotten and only revenge filled his mind. Soon, the symbol was complete and, bathed in his own rage-filled blood, a bargain was struck. The warrior's wish would be granted. He would be given the power that he so desired and the opportunity to exact his revenge. The now-cursed warrior was given two hell-forged firearms and was reborn as Gunblade, Hell's Ranger. Once a Lawman, now the Sheriff of the Damned.

!!Klanx

--> '''Hellbourne Agility'''

All rejoice! Klanx is here, the most diabolical villain to ever grace the world of Newerth! No other minds can comprehend his genius, and even heroic eyes can barely gaze upon his rugged visage without collapsing in admiration. Forget Tork the Engineer and his inferior intellect and supposed ingenuity. Klanx swaggers across the battlefield equipped with the latest and greatest weaponry—which he built, of course—as well as a full supply of faithful lackeys and goons. Victories are his for the taking, and they should feel lucky to belong to such a stunning force of brilliant destruction.

!!Master of Arms

--> '''Legion Agility'''

Efficient and deadly, the Master of Arms dispatches his foes with blazing speed and pinpoint accuracy. With an arsenal rivaled by none he spreads chaos among his enemies while rallying his allies with his lust for battle.
----
%%* CoolGun
%%* LightningGun
* SuperToughness: He invokes this by activating his Ultimate in Repeater mode, which makes him or his ally resistant to any damage for some time.
* ShockAndAwe: In the [[LightningGun ''Pulse Cannon'']] mode, his ''Ace up my Sleeve'' shoots lightning.
%%* StaticStunGun: Seen when he casts his first skill.
* WalkingArmory: Implied at his name and on so many weapons he possesses while in combat.

!!Monkey King

--> '''Legion Agility'''

Borne of bestial nobility and blessed with the gift of immortality from the fruit of the Sefir Tree, the Monkey King once wrought a burning trail of havoc that stretched from the mortal plane to the heavens before he was imprisoned for his actions. In an act of repentance, he earned his freedom by accepting the tutelage of Ophelia, who seared onto his forehead a golden seal to control his primal urges. Bound to his new mistress, the Monkey King begins his great journey with renewed strength and zeal.
----
* DishingOutDirt: The ''Wan Jin Slam'' lets him pound the ground to dish out a rock standing tall that stuns enemies nearby.
* DifficultButAwesome: Mastery of Wukong requires fast fingers, great positioning and the ability to chain your skills together one after the other, rewarding you with a punishing master of pain who finishes fights quickly... If you're good enough.
* {{Duck}}: Oh yeah, the alternate avatar ''Peking Duck''.
* Expy: Of [[Literature/JourneyToTheWest Sun Wukong]].
** It helps that an "Ultimate" alternative avatar for him is the said Sun Wukong. YES.
* FlyingOnACloud: His ultimate ability, boosting his speed massively if he doesn't take damage for a certain amount of time.
* InASingleBound: He covers a great distance when he uses ''Heavenly Vault'' on a building or the rock created by his ''Wan Jin Slam''.
* LightningBruiser: With the combos offered by his skill set, he moves around the skirmishes fast while beating down enemies.

!!Moon Queen

--> '''Legion Agility'''

The insectoid Moon Warriors never entered into the great war between Man and Beast, but when the Hellbourne threatened Newerth, their very queen emerged to lead her people against the daemons. With powers drawn from the moon and from the shared will of her hive, this strange creature is a mighty boon for the Legion.
----
* BeamSpam: ''Moon Finale'' saturates the area around Luna with multiple simultaneous ''Moon Beam''s.
* CleavageWindow: Lunari's dress exposes the area between her breasts.
* DeathRay / [[LightEmUp Light 'Em Up]]: When she uses ''Moon Beam'' and/or her aforementioned Ultimate.
* FieldPowerEffect: ''Lunar Blessing'' boosts the attack and armor of allies around Moon Queen.
* {{Expy}}: Of VideoGame/{{Defense of the Ancients}}' Luna, whose class is 'Moon Rider'
* FanservicePack: Well her model has changed when [=HoN=] upgraded to v3.0. Emphasizing curves of her body plus her breasts. Then there's an alternate avatar which is even more attractive, the ''Sexy Moon Queen''.
* HerdHittingAttack: Her second skill allows hitting multiple targets near to each other.
* TheHighQueen: Eclipse is the ruler of distant galaxies and a "jaw-dropping beauty" who has joined the fight against the Hellbourne to protect Newerth and its galaxy.
* InnateNightVision: ''Lunar Glow'' increases Moon Queen's night vision to 1800, equal to the standard day vision.
* InsectQueen: Moon Queen is the queen of the insectoid Moon Warriors. Her default avatar has the upper body of a woman and the lower body of an insect. Sexy Moon Queen is almost fully humanoid with her butterfly wings.
* MsFanservice: YMMV on the default and the other Alt Avatars, but the biggest examples might be Eclipse, who shows a very deep and wide cleavage open all the way to show part of her areolae, and Gisele, Lady Liberty, and Nian Guardian, whose open crop-top and either short shorts, panties, or skirt all display a lot of skin.
* NavelDeepNeckline: Eclipse's plunging neckline dips to her navel.
* PinballProjectile: ''Multi-Strike'' allows her autoattacks to bounce to up to six additional targets, though they lose damage with each bounce. They can also bounce between enemies that they've already hit, drastically increasing her damage against small groups.
* RoyalsWhoActuallyDoSomething
* SpamAttack: ''Moon Finale'' aside, her playstyle favors spewing out masses of almost anything she has thanks to their low cooldown. Even ''Moon Finale'' can be seen as a burst of ''Moon Beam'' spam.

!!Night Hound

--> '''Legion Agility'''

Scurrilous rumors of unnatural parentage have haunted this proud, leonine warrior his entire life. He long served in the Beast Horde as a shadowy scout and assassin before taking on a comparable role in the new Legion. Wherever he came from, Night Hound is a welcome ally and a deadly foe.
----
* AchillesHeel: More than other invisibility Heroes, Dust of Revelation will slow Night Hound down as long as he's invisible, and since ''Invisibility'' automatically turns him invisible as long as he's not attacking, the slow will stick to him unless he has a means to purge it. Silence also prevents him from fleeing using ''Pounce''. For these reasons, Geometer's Bane is pretty much a mandatory item on Night Hound to give him a means of dispelling these effects.
* BackStab: ''Backstab'' allows Night Hound to deal bonus damage based on his Agility when attacking a target from its rear arc. At level 3 or higher, it essentially amounts to a permanent Double Damage that stacks multiplicatively with any percentage-based damage increases.
* CombatPragmatist: Night Hound's fighting style is essentially sneaking up on the enemy with his invisibility, dropping a ''Smoke Bomb'' to prevent them from retaliating, and then backstabbing them to death.
* DepartmentOfRedundancyDepartment: Night Hound, a hero specialized in invisibility and who is permanently invisible until he attacks, can collect the Invisibility rune.
* {{Expy}}: Of VideoGame/{{Defense of the Ancients}}' Riki
* FlashStep: ''Pounce'' teleports Night Hound behind the target, inflicting bonus damage on top of proccing ''Backstab''. It can even be targeted on allies to escape from enemies.
* FogOfDoom: His first ability, ''Smoke Bomb'', blankets an area in smoke, silencing any enemies in the vicinity as well as reducing their movement speed and attack accuracy. If there aren't any of the enemy's allies in the vicinity to act as a spotter, it blocks their vision as well.
* FragileSpeedster: Night Hound has decently high movement speed and can easily jump in and out of battle with ''Pounce'', but catching Night Hound with silences and detection will often put him down quite quickly.
* HalfHumanHybrid: [[AllThereInTheManual Take it from the manual above]].
* {{Invisibility}}: ''Invisibility'' makes him unique among invisibility-based Heroes in that he isn't bound by mana costs, items, positioning or cooldowns.
* InvisibilityFlicker: Night Hound loses the invisibility from ''Invisibility'' for a few seconds when he attacks.
* MageKiller: Night Hound excels at appearing from out of nowhere and picking off lone enemy heroes, especially squishy Intelligence supports, shutting them down with ''Smoke Bomb'' before ''Pounce'' and backstabbing them to death.
* MutualDisadvantage: Night Hound will find it very difficult to gank and snowball himself if the enemy has a support(s) who are determined to shut him down by starving themselves to spam Wards of Revelation and Dusts of Revelation everywhere. That being said, these supports in question will have no money to buy their own items and are in for a very frustrating game.
* PowerNullifier: ''Smoke Bomb'' silences opponents, making it uniquely useful for countering blink-escape type Heroes, as well as singling out squishy support casters for elimination.
* SkillGateCharacter: Night Hound tends to be an absolute terror in the lower brackets, being able to snowball out of control and 1v5 whole teams by himself. ''Invisibility'' turns him permanently invisible and ''Backstab'' allows him to deal absurd amounts of damage to a single target, since stacking Agility items will give him extra base damage, attack speed, armor, AND increased backstab damage. In low-level games where heroes are frequently out of position and the items that counter him (Ward of Revelation, Dust of Revelation, and Tablet of Command) are infrequent, he can jump on his victims at any time with the invisibility from ''Invisibility'', drop a ''Smoke Bomb'' on them, slow them down with Nullfire Blade, then backstab a lot as they try to crawl away from the smoke in panic, and finally use ''Pounce'' to chase down and finish them off. The other team usually doesn't realise Night Hound's danger until he's extremely fat, at which point even Wards of Revelation and a Bound Eye can't do anything to him.
* SmokeOut: ''Smoke Bomb'' can be used to prevent enemies from chasing, since it slows and silences them, keeping them from catching up or using their abilities to stop you.
* SmokeShield: When he uses ''Smoke Bomb''. Enemies inside are silenced (cannot use skills or items) and have a large chance to miss on their attacks.
* StealthExpert: Quite possibly the best example in the game, due to his invisibility being passive unlike other stealth heroes.
* StealthHiBye: Can do this using either his ''Invisibility'' to sneak up on an enemy when they least expect him, or ''Pounce'' to jump on them instantly (or jump to an ally's safety, for the "bye" part of this trope).
* WeakButSkilled: Night Hound has easily the worst Agility growth out of all Agility heroes, limiting his damage and armor and forcing him to invest heavily in Agility-boosting items. As such, he needs to rely on good positioning and use of his abilities to get the drop on enemies and evade retaliation since he's at a disadvantage in a fair fight.

!!Nomad

--> '''Legion Agility'''

The battle-hardened hunter of a hundred clashes first appeared on a dusky eve, a lone messenger and executioner to the Legion from vast desert wastes. Rumored to serve no one, and not unlike the very Sand Wraith he hunts, the Nomad's stern and offsetting demeanor has yet to gain him the trust of Legion soldiers. Nonetheless, his eagle-like reflexes and the swiftness with which he swings his gargantuan blade have made believers of heathens yet.
----
* BadassCape
* DifficultButAwesome: What makes him difficult to play for many is to choose between ''Mirage'' or ''True Strike'', and to time his CounterAttack skill ''Edge Counter''.
* DishingOutDirt: More evident when he strikes with a charged blade via his ''Wanderer'', activates ''Sandstorm'', or successfully counters an attack with his Ultimate ''Edge Counter''. All spraying sand to anywhere.
* LightningBruiser: Any player would agree Nomad is this, with his set of skills that make him perform "hit-and-run" attacks.
** In light of this, he turns to be a LeeroyJenkins with those skills. ''Sandstorm'' helps you do it, and ''Wanderer'' forces you to always move to ensure a greater attack, while his Ultimate ''Edge Counter'', he shouts...
-->'''Nomad: NO RETREAT!'''

!!Sand Wraith

--> '''Hellbourne Agility'''

Legends long said that when the sirocco howls off the Great Waste, it is screaming of a Sand Wraith. In the past years, the legend has been borne out, as this ancient evil has glided through Newerth, leaving curses, confusion, and despair in his dusty wake.
----
* ConfusionFu: As long as the illusions from ''Mirage'' persist, there is neither a cooldown or a delay between Sand Wraith swapping positions. With enough illusions in a concentrated area combined with fast clicking, Sand Wraith can feasibly zip back and forth between positions in an instant, making him incredibly hard to effectively hit, and hilariously causing homing projectiles to rapidly turn in place in a futile attempt to track him.
* [[DishingOutDirt Dishing Out Desert Sand]]: And lots of it.
* DynamicEntry: After using ''Mirage'', Sand Wraith can then follow up with ''Manifest'' to instantly teleport next to his victim.
* {{Expy}}: Of VideoGame/{{Defense of the Ancients}}' Spectre
* HorsemenOfTheApocalypse: His alternate avatar ''Horseman of Famine''.
* LightningBruiser: Building into this is always a good way to play as him.
* MagikarpPower: Sand Wraith is one of the worst laners in the game, being a melee hero with low HP, poor offensive capability, and the weak ''Spectral Dagger'' as the only way to do anything against enemy heroes at this point. Even after he hits level 6 he's only good at finishing off low HP enemies by with ''Mirage'' and Soultrap. However, after he gets a few big items he's nearly unstoppable, being very hard to kill while wearing down the enemy with ''Mirage''. Since it's impossible to scatter and escape thanks to his ultimate scouting out heroes, [[SadisticChoice the enemy team is forced to fight a]] StoneWall, [[IneffectualLoner or die trying to run]].
* MsFanservice: Two of Sand Wraith's Alt Avatars make him beautiful, scantily clad women. Surf Wraith wears what amounts to a strapless boobtube and skirt made of kelp. Storm Daughter is clad in nothing but a microkini that is just enough to make the game not M-rated.
* SelfDuplication: Sand Wraith's ultimate, ''Mirage'', summons an illusion of himself next to every enemy hero. After a brief moment of inactivity they will all begin attacking and chasing their targets for a few seconds before disappearing. The real Sand Wraith can teleport to any of the ''Mirage'' illusions and begin to engage at will.
* SkillGateCharacter: Sand Wraith exemplifies the difference between a well-coordinated competitive team and a team of five pub players who prefer doing things on their own. Basically as he is among the hardest carries in the game, he remains completely ineffective early game and needs a lot of farm and core items before she becomes truly effective until around 40 minutes in the game when he becomes virtually unstoppable. In an uncoordinated game of pubs, they often don't have the teamwork and cooperation to end the game quickly so they would not realize that they are fighting a ticking time bomb until it's too late, resulting in him consistently having the highest win rate across the board. But in a coordinated competitive game, players know that they are on the clock, thus they will not only shut down her farm but also push down the lanes until their barracks have fallen. And since he lacks any way to flash farm, catching up will be really hard. Whenever pros pick her, it is often a must that he buy early game items to allow her to finish off other heroes that he is currently haunting.
* ThongOfShielding: His Storm Daughters Alt Avatar's thong is VERY narrow.

!!Scout

--> '''Legion Agility'''

Trained since youth to be swift, silent, and deadly, Scouts spend much of their lives deep in the wild, apart from their brethren. After the alliance with the Beast Horde, they learned yet more ways of the wild, and turned all their craft to defeating the Hellbourne. Though many view them as aloof, none doubt the importance of Scouts in the war against the daemons, as the countless enemy corpses, dead by a single blow, attest.
----
* CrosshairAware: ''Marksman's Shot'' shows a crosshair to the target. Often used as a FinishingMove.
* DualWielding: Is armed with 2 blades, one of which is in ReverseGrip.
* EyeSpy / SurveillanceDrone: Planting ''Electric Eye'' in a position in the map will provide sight there even when no one from your team is nearby. It also [[VisibleInvisibility provides vision against invisible enemies]].
* InTheHood
* {{Invisibility}}: ''Vanish'' grants this and bonus movement speed for Scout, draining his mana in the process.
** SpamAttack: When Scout exits ''Vanish'' mode, he is given a huge attack speed to quickly attack his targets for up to four attacks.
* GlassCannon: He can dish out great amounts of damage, and it doesn't take a lot of hard hits for him to go down.
** Becomes a LightningBruiser with a proper Protective-type item, such as the AntiMagic ShrunkenHead.

!!Shadowblade

--> '''Hellbourne Agility'''

Only whispered of by those who dare to speak its name aloud. A blade forged by the daemons themselves in the pits of the abyss and tempered in the still-beating hearts of their enemies. Its tainted magic ensured that no one slain by the blade will ever find refuge in the light of Sol or the branches of the Tree of Life. Instead they will find themselves forever bound within its cold metal prison and giving shape to its infernal form. It is the Shadowblade, drinker of souls.

!!Silhouette

--> '''Legion Agility'''

An orphaned child, Silhouette trained in the Hidden Village of the Scout, working hard towards her goal to become the greatest assassin in Newerth. Unlike her fellow scouts, she was loud, boisterous, and most of all, simply not stealthy. Yet what she lacked in subtlety was made up for with heart, attitude, and the ability to conjure a perfect mirror image of herself. Believe it!
----
* ChainPain: Used to hook to a tree and either zoom to it or uproot the tree and drag back the rope to her. Either way, the enemies caught in the rope's area are damaged and stunned.
* FlashStep
* FlechetteStorm: Oh yeah. From Shurikens as her normal attack to Kunais from her first skill.
* HighlyVisibleNinja: As we take it from the lore above.
* MesACrowd / MirrorSelf: When she casts her Ultimate. She can [[FlashStep switch places with her mirror image]].
* ParentalAbandonment

!!Sir Benzington

--> '''Legion Agility'''

The beavrels are a proud species, fiercely protective of their territory. Dangerous enough with tooth and tail, they have adapted to the daemon threat by forming the Lancer Brotherhood, led by the fearless Sir Benzington upon his loyal fearet Balric. His righteous lance was crafted for one purpose: piercing the very heart of the Hellbourne.

!!Slither

--> '''Hellbourne Agility'''

The Serpent of the Seventh Pit, feeder on the sick and the weak, was summoned forth in the last days of the war between Man and Beast. A cunning conniver and whisperer of false promises, Slither delights in suffering and despair.
----
* BlackMage: All of his abilities are centred around slowing and dealing damage over time to enemy heroes.
* BoringButPractical: His skills are pretty straightforward to use and understand and not particularly flashy.
* DamageOverTime: Slither's specialty; all of his abilities have a damage over time component to them.
* DeadlyGas: ''Poison Spray'' and ''Poison Burst'' create clouds of toxic gas that poison enemies that touch them.
* DeathOfAThousandCuts: All of his spells used in conjunction will slow the enemy to a crawl while taking periodic damage, meaning that his allies can easily whale on them while they're disabled -- and even if they manage to escape, they'll likely die from his persistent poison damage.
* DefogOfWar: Because ''Toxin Wards'' persist for a time after casting, they can be used as pseudo Wards of Sight, spotting out enemy movements as long as they're up. Additionally, they have an extremely low cooldown and can block movement, so they can be cast on the other side of a treeline for tactical vision, and placed in juke paths to block off enemies who are trying to pursue or escape.
* DiscOneNuke: ''Poison Spray'' is widely regarded as one of the best level 1 ganking spells in the game, and will almost always secure a kill in the early game if you have an attentive lanemate(s) and good timing. It remains extremely strong into the late game, when it becomes a handy counterpushing and teamfight utility.
* {{Expy}}: Of VideoGame/{{Defense of the Ancients}}' Venomancer
* HPToOne: ''Poison Burst'' cannot bring afflicted units below 1 HP.
* MundaneUtility: ''Toxin Ward'' can be used as an impromptu Ward of Sight. It has only about half a true ward's range of sight, and is ''far'' shorter-lived, but it makes an okay substitute in situations where the enemy tends to de-ward a lot (such as their own jungle), or very temporary needs, such as the other side of trees during a push. Especially since you can place as many as Slither's mana and cooldown can provide, and you don't need to worry about wasting one from the shop.
* PinataEnemy: Slither's ''Toxin Ward'' can’t quite be chain-cast, but if given some time (and enough mana) he can generate quite a lot of them in his lane, making pushing against him rather hard. However, placement is key, as they die in only a few hits from a hero, and give decent gold when killed. An inattentive Slither can end up feeding quite a bit of cash to the other team, especially against ranged fighters like Flint Beastwood.
* PoisonIsCorrosive
* ProjectileSpell: ''Poison Spray'' can't be aimed at a precise target, but any unit it passes through (including creeps) before dissolving will feel its effect.
* SquishyWizard: He's not quite as frail as some other nuke-based supports, but his fairly low strength growth and low HP leave a lot to be desired.
* StatusEffects: All of Slither's abilities revolve around using poison to deal damage over time and applying slow debuffs.
* TakingYouWithMe: All of Slither's skills deal large amounts of damage over time, meaning that it's quite likely that whoever kills him in a one-on-one fight will die shortly afterwards from gradual poison damage. The YOLO initiator Slither build takes advantage of this: blink into a group of enemies, pop ''Poison Spray'' and ''Poison Burst''. You'll die quickly... before getting a triple kill several seconds later.
* TechnicolorToxin
* TheTurretMaster: His third skill, ''Toxin Ward'', creates wards that act like ranged turrets in pushes or teamfights. They can also apply half of ''Toxicity'''s effects on any enemy that they hit, although it won't stack with that of Slither's own attacks (only Slither's ''Toxicity'' will take effect if both debuffs are active on a target).
* UniversalPoison: As Plague Rider's poison attacks have.
* YouAreAlreadyDead: At high levels, ''Poison Burst'' deals an absurd amount of damage over time. If combined with Slither's other abilities, it is possible to kill an enemy long after they disengage from a teamfight, or even if they teleport into their fountain (the spells can literally deal more damage than the fountain can heal).

!!Soulstealer

--> '''Hellbourne Agility'''

The priests tell young men bound for the battlefield that if they fall, Elysian fields and peace awaits them. But this is not strictly true, not as long as the Soulstealer walks the battlefield. Gathering the spirits of those he kills in a bloody, shadowy sack, he augments his own power with their suffering. Those who see him quake in terror to know that death, for them, will be no release, but only a fiery captivity and oblivion.
----
* ChargedAttack: ''Soul Burst'' has to be charged up for 1.4 second before it's released. It also requires Soulstealer to collect souls from heroes and more often, creeps to fuel its damage.
* ContinuingIsPainful: If Soulstealer dies, a number of his stored ''Soulsteal'' souls are lost. Unless he wants to try and fight with a significantly weaker ultimate and attack, he'll have to collect more souls from creeps, which gives the enemy team an opportunity to gank him and set him back even further.
* DamageIncreasingDebuff: ''Dread'' reduces the armour of all enemies near Soulstealer.
* DeathActivatedSuperpower: When Soulstealer dies, ''Soul Burst'' activates automatically using the souls released upon death.
* DifficultButAwesome: Soulstealer falls into the category of heroes that are easy to learn, but hard to master. None of his abilities are particularly complex to grasp, but being able to use them well is another matter entirely.
** The key to playing Soulstealer efficiently is good positioning and abusing your massive offensive capabilities. An adept Soulstealer player can often win their lane even against mid match-ups that heavily favor the opposing hero by killing/harassing with multiple ''Demon Hands'', constantly increasing their bonus damage from ''Soulsteal'' by denying/last hitting as much as possible, and farming jungle camps in-between creep waves. Conversely, an inexperienced player will often find themselves becoming a liability fast if they have a poor laning-phase or fail to at least keep up with the other team's leader in net worth come mid-game. Although Soulstealer has incredible damage output naturally, he's extremely frail and lacks an escape mechanism, meaning a hero or team able to continuously gank him will severely damper his performance and carry potential.
** ''Demon Hand'' is a fairly thin area nuke with a fixed distance, unlike other spells which you can cast as near or as far as you'd like within its maximum range, ''Demon Hand'' will always hit a small area exactly 250/400/700 units in front of Soulstealer, on top of the 0.67s casting delay, forcing players to correctly estimate the distance between Soulstealer and his victim. On the other hand, since the three versions of ''Demon Hand'' do not share cooldown and deal bonus damage to an enemy hit by multiple ''Demon Hands'' in a row, a player that manages to land all of them is able to deal a huge 1140 magical damage at level 7 - enough to burst down most heroes at that point, to say nothing of being able to pull off improbable snipes against fleeing invisible heroes or enemies hiding in the fog of war with some good prediction.
** ''Soul Burst'' can often insta-kill heroes out of sheer magical damage (even after magic resistance reductions) if they're close enough to the resulting blast, while debilitating any survivors with a five second debuff to their movement speed and attack damage. The catch? Less damage is done the farther away the victims are from Soulstealer's initial position after ''Soul Burst'' has been successfully casted. There's a 1.67 second long start-up animation, which is distinct enough to incite enemy heroes to drop what they're doing and lob any stun or silencing spell his way, followed quickly dispatching Soulstealer. Against multiple enemies, being reckless and trying to use it close range without magic immunity, items that grant more HP, or team backup is considered to be foolish suicide at best.
* DiscOneNuke: At max level, each individual ''Demon Hand'' deals 325 magical damage. Landing all three inflicts 975 damage - enough to kill most heroes/neutral creep camps early on or at least leave them weak enough to finish off with physical attacks.
* {{Expy}}: Of VideoGame/{{Defense of the Ancients}}' Shadow Fiend
* GlassCannon: His right-click damage can be boosted to insane levels just by last hitting and denying creeps, and even though he isn't an Intelligence hero, he has two powerful nukes, one of which can be used 3 times in a row - enough to kill most heroes if aimed correctly. The opposite is true as well - a well-coordinated gank at the mid lane can easily put him down as his kit is ''all'' damage, with no mobility or survivability to speak of.
* HerdHittingAttack: ''Demon Hand'' and ''Soul Burst'' both deal heavy damage in an area, allowing Soulstealer to nuke down groups of enemies (be they heroes or creeps) quite quickly.
* LastDitchMove: If he has at least one point in the skill, Soulstealer gets a free ''Soul Burst'' when he dies (at half power due to the souls lost by ''Soulsteal''). [[TakingYouWithMe Hope you weren't standing too close when you brought him down.]]
* MageMarksman: Soulstealer has significant nuking power from ''Demon Hand'' and ''Soul Burst'' along with powerful right-clicks thanks to ''Soulsteal'' and ''Dread'', making him an offensive powerhouse at all stages of the game.
* MagikarpPower: Despite being played mainly as a mid hero, Soulstealer struggles at the lane since his poor last-hitting power ranks him far below even safe-lane carries that require babysitters. Yet there's a good reason he's often affectionately dubbed "the king of solo mid" - if he manages to get even a few last-hits and denies, ''Soulsteal'' will boost his attack power to the point where he can deal twice the attack damage of his mid opponent, and eventually force them out of the lane completely when combined with ''Demon Hand'' spam.
* SoulPower: Collecting souls and using them to augment his power is Soulstealer's specialty, using them to empower his basic attacks and ''Soul Burst''.
* SurprisinglySuddenDeath: If cast while Soulstealer is invisible, ''Soul Burst'' will not reveal him during the first second of its cast time, and by the time the invisibility wears off, it's probably too late for the enemy to do anything. As such, he can activate Assassin's Shroud, stand on top of an enemy, then channel ''Soul Burst'' to instantly obliterate them before they can react.
* UnholyNuke: ''Soul Burst'' releases the souls controlled by Soulstealer [[FantasticNuke to devastating effect.]] In case you managed to force enemies to occupy the same spot as Soulstealer during his max-power ultimate, they would take '''2880 magical damage'''. The point is, when Soulstealer pops a Shrunken Head and starts channeling his ultimate while you're at ground zero, ''don't just stand there''.
* YourSoulIsMine: With ''Soulsteal'', whenever Soulstealer kills a unit, he steals its soul, gaining bonus damage. He can use them to fuel his ultimate ''Soul Burst''.

!!Swiftblade

--> '''Legion Agility'''

The unique armor worn by this mysterious warrior is said to have been uncovered in the ruins of an ancient city. Whether the armor imbues the famed speed and pinpoint accuracy possessed by the warrior called Swiftblade, or whether he would be equally mighty without it, none can say.
----
* AchillesHeel: Swiftblade hates units that can go ethereal, since they can waste the duration of ''Swift Slashes'', while opponents that can go invisible can end it prematurely. Heroes that can spam illusions can also divert ''Swift Slashes'' away from the main target, but then that's what Battle Fury is for.
* AntiMagic: Swiftblade gains magic immunity when using ''Blade Frenzy''.
* ChainmailBikini: His female Alt Avatar Sachi Swiftblade wears this. Her calves, shoulders, and arms are covered in practical armor. The rest of her outfit is little more than a bikini.
* CoolHelmet: That covers his whole face.
* CounterAttack: One of his skills. It gives him a chance to deal his attack damage passively to the attacking enemy hero.
* CriticalHit: ''Way of the Sword'', which gives Swiftblade a chance to deal bonus with his right-clicks. Its damage multiplier is one of the lowest in the game, but it compensates with a very high proc chance.
* DeathOfAThousandCuts: ''Blade Frenzy'' can rack up a ton of damage over time in the early game, ''Swift Slashes'' lets Swiftblade repeatedly strike enemies while giving them no chance to retaliate, ''Way of the Sword'' has a high crit chance, and he has a faster-than-average base attack time to begin with. Unlike other crit heroes like Tarot, Swiftblade won't delete enemies in one hit, but he can still cut them to bits rather quickly with a flurry of small crits and ''Blade Frenzy'' slashes.
* DiscOneNuke: ''Blade Frenzy'' is able to deal 375 magical damage from level 1 and gives him debuff immunity (so the enemy can't just stun him and run away), but since Swiftblade needs to stick to the target for a whole 5 seconds he usually needs the help of another hero if the enemy is not careless.
%%* DualWielding: Swords
* {{Expy}}: Of VideoGame/{{Defense of the Ancients}}' Juggernaut, although he trades the Healing Ward with Legion Commander's counterattack.
* FlashStep: His ultimate, ''Swift Slashes'', has him constantly jump to random nearby enemies while rapidly attacking them.
* GratuitousJapanese: Some of his quotes is in Japanese: "Banzai!" "Kamikaze!", to touch in with how he's replicating the very {{Samurai}}-ish Juggernaut (who was an Orc Blademaster).
* InvulnerableAttack: Swiftblade is invulnerable when casting ''Swift Slashes''.
* MasterSwordsman: Swiftblade makes an emphasis of this, favoring precision and style towards pure brute strength.
* OurElvesAreDifferent: He's definitely not an elf, but the Alt. Avatar Halion turns him into a Wood Elven Swordsman.
* RandomNumberGod: ''Swift Slashes'' chooses random targets around Swiftblade, so it's very deadly in 1v1 fights but loses a lot of effectiveness when even a single creep gets nearby as it can cause him to jump away from his intended target.
* SpectacularSpinning: ''Blade Frenzy'''s damage doesn't scale too well, it has the bonus of giving him magic immunity while still being able to use items like Homecoming Stone.
* SpinAttack: When using ''Blade Frenzy'', Swiftblade spins with his swords held out, damaging foes around him.
* SpinToDeflectStuff: ''Blade Frenzy'' at least deflects magic while Swiftblade is spinning.
* TeleportSpam: When he uses ''Swift Slashes'', as he moves to a target to another one as he deals damage.

!!Tarot

--> '''Legion Agility'''

For centuries, the Ageless Oracle has been reborn at the peak of conflict to serve as the voice of the gods and share her visions with the mortals, but to never interfere.
Reborn after the Beast Bone Years as Tarot, a fortune teller who travels with her caravan of gypsies through the ravaged Forests of Caldavar, she foresaw the downfall of Maliken Grimm and the opening of The Scar but was powerless to stop it.

Now Tarot has visions of the destruction of the World Tree, and with full awareness of the doomed future of Newerth she cannot continue with mere divination. She must join the fight against the Hellbourne and tip fate, wavering on the precarious tip of destruction, toward life.
----
* CriticalHitClass: Her skillset revolves around dealing as many 4-digit crits as possible with ''Luck of the Draw'' and her strong right-clicks.
* FanservicePack: After her remodel, Tarot shows much more skin.
* MsFanservice: Tarot is a beautiful, [[GreenSkinnedSpaceBabe blue-skinned babe]] clad in little clothing, showing off her midriff and mile-long legs. Her Beach Volleyball Alt Avatar wears but a bikini that bares even more skin, including six-pack abs. Her Tyche Alt Avatar's dress has considerably more fabric, but very of it actually covers her.
* OneHitKill: If Tarot is well-farmed, it is not uncommon to see her instantly one-shotting full-HP squishy heroes with a lucky ''Luck of the Draw''.
* SexyJester: Her Harlequin Tarot Alt Avatar makes her into a comedian in a {{Stripperiffic}} costume. Though it is still more modest than her default.
* SurprisinglySuddenDeath: It only takes one ''Luck of the Draw'' from Tarot to instantly put most enemies down. If she gets lucky, she can easily turn the tables on an assailant out of the blue or insta-gib a target before they can retaliate.
* {{Underboobs}}: Beach Volleyball Tarot's "top" is two strips of cloth attached to her bikini bottom from the back which wrap over her breasts and are tied behind her neck. The cloth covers her nipples and the top of her breasts, but leaves their undersides and cleavage on full display.

!!The Dark Lady

--> '''Hellbourne Agility'''

Wielding twin, scythe-like blades, the she-reaper known as the Dark Lady has moved through the Legion's ranks like a shadow of death. For soldiers seeking to buck up their courage, she is a punch-line: "Careful you don't find the Dark Lady," they joke to their carousing friend. But even these jokes are accompanied by a shudder. Swift and cold and lethal as the frozen winds off the steps, black as the cloud-choked night, she is no laughing matter.
----
* CleavageWindow: Vice, one of her Alt Avatars, leaves her uniform open at the front to show her cleavage.
* DarknessEqualsDeath: What her ''Cover of Darkness'' will show upon teamfights.
* DualWielding: Twice of a BladeBelowTheShoulder, at each arm.
* FairCop: Let's just say that Vice's choice of clothing is a bit more daring compared to what a cop usually wears.
* {{Sideboob}}: The White Tiger Alt Avatar exposes hers.
* {{Stripperiffic}}: ''Hachina'', the alternate avatar.
** KimonoFanservice
** PaperFanOfDoom: With a blade on each edge.

!!The Madman

--> '''Hellbourne Agility'''

No one knows for certain the identity of this masked and demented murderer. Some say he was confined for eons in the deepest pit of Hell, a villain so black at heart that even the Hellbourne treated him as a pariah, yet so deadly that they were forced to call upon him in their war with the Legion. Others say he is a man, just a man, but driven mad by the endless carnage he has witnessed.
----
* TheBerserker
* GoMadFromTheRevelation: From the above text:
--> '"Others say he is a man, just a man, but driven mad by the endless carnage he has witnessed."'
* {{Invisibility}}: As he uses ''Stalk''.
* PintSizedPowerhouse

!!Tremble

--> '''Hellbourne Agility'''

Hellbourne corruption has spread across Newerth--and deep into it as well. From beneath the crusted depths emerges the carapaced undying horror that is Tremble, awakened to wreak havoc upon the Legion forces. Mysterious terrain deformations seem to herald his arrival, while a trail of corpses marks his path of departure.

!!Valkyrie

--> '''Legion Agility'''

The ancient sagas of the heathen north have long told to the tale of the battle-women known as Valkyries. For centuries, their ranks have thinned as the old ways have died out and civilization stretched its smothering hand over the frozen wilds. But some Valkyries still remain, cold and swift as the north wind, wielding their lances with expertise to rival the most veteran Legion warriors.
----
* AccidentalAimingSkills: ''Javelin of Light'''s massive hitbox and nigh-invisibility can lead to other heroes running into it, and the sheer damage and stun duration means even if it's not an optimal target, she's still come out far ahead.
* AchillesHeel: ''Valkyrie's Prism'' will not work if a hero is silenced, so even in cases where the enemy has no detection, silencing Valkyrie or her allies before the fade effect sets in will prevent them from going invisible, and casting an [=AoE=] silence can bring them out of invisibility.
* ArmorIsUseless: Lampshaded by the description of the Beach Babe Valk, who replaces her standard armor with a bikini but the difference is entirely cosmetic:
-->''The vacationing males certainly don't mind these Nordic warriors shedding their bulky plate and mail for holiday bikinis, but they are baffled that the armor stats don't decrease too...''
-->'''Valkyrie:''' This armor doesn't protect me any less.
* ChainmailBikini: Her default, Trophy, Adkarna, and Legendary avatars are well-covered in armor,
* DeathFromAbove: Her first skill ''Call of the Valkyrie''.
* DifficultButAwesome: ''Javelin of Light'' is considered to be the hardest stun to land in the game, since it's an extremely slow projectile that's only effective after it's traveled a long distance. It takes considerable patience to predict your target's path, not to mention that it's easily spotted and evaded by wary players. However, landing a long-range javelin can yield a lot of damage and the longest stun in the game (5 seconds).
* {{Expy}}: Of VideoGame/{{Defense of the Ancients}}' Mirana.
* FieldPowerEffect: ''Valkyrie's Prism'', her ultimate, applies a global buff that turns her entire team invisible. It's unique among invisibility spells in that the fade time remains in effect even after breaking invisibility, meaning that allies can turn invisible again for the 15 second duration of the spell.
* FragileSpeedster: Valkyrie has above-average movement speed and ''Courageous Leap'', which makes her jump forward and further boosts movement speed, makes her one of the best chasers and escapers in the game. However, she has one of the worst starting Strength and Strength growths in the game, making her easy to kill if ''Courageous Leap'' is on cooldown.
* HumanShield: One of the best solution of avoiding her ''Javelin of Light'' is standing behind a creep.
* {{Invisibility}}: ''Valkyrie's Prism'' grants this to her entire team, making it great for setting up ganks and teamfights, or helping her allies get out of a bad situation.
* InASingleBound: ''Courageous Leap'' allows her to jump forward a good distance.
* JackOfAllStats: Valkyrie is one of the few heroes in the game who can be played as a full-on carry, or as a utility support due to her skill layout. She has a good damage nuke, a long-range stun, an escape spell that also serves as a speed buff, a global invisibility spell, and is a ranged hero with decent stat growth that allows her physical damage to scale. Due to her flexibility and array of useful spells, she can be played in almost any lane and be put to almost any role depending on her team's needs.
* LeadTheTarget: ''Javelin of Light'' travels extremely slowly for a castable spell, making it very easy for opponents to dodge it if they see it coming.
* MageMarksman: She fights with javelins and magic, and can deal a fair amount of damage with both.
* MasterOfNone: She is most often classified more as a semi-carry rather than a true carry, and her spells are very mana-hungry. If she's played as a carry then she must try to end the game as quickly as possible since she can't fight toe-to-toe against actual carries, and if she's played as a support she has to get lots of levels and a decent amount of farm in order to make the most of her magic nukes and maintain her mana pool.
* MsFanservice: Not an example normally, but some of her Alt Avatars qualify. Two of them, Fallen Valkyrie and Svana, wear very {{Stripperiffic}} metal bikinis. Punk Valk wears a bra, crop-top, and very short shorts. Especially prominent with Beach Babe Valk, a statuesque, beautiful and blonde young woman whose bikini displays her cleavage, midriff, legs, and buttocks.
* ProjectileSpell: Valkyrie's ''Javelin of Light'' stuns the first enemy unit it strikes for a duration based on the distance where Valkyrie threw her javelin and the target hit.
* SexyScandinavian: Valkyrie, who comes from the "heathen north", has the standard Scandinavian traits: tall, blue eyes, blonde hair, and pale skin. And while her default appearance is modestly covered in armor, she gets to show off her body with the Beach Babe Valk Alt Avatar who only wears a bikini.
* SplashDamageAbuse: ''Call of the Valkyrie'' will hit an extra target at melee range after the initial wave, dealing 50% of the damage of the first wave. This allows Valkyrie to deal a heavy amount of damage to a target by ''Courageous Leap''ing right next to them and casting ''Call of the Valkyrie'', since the first wave will most likely kill any nearby creeps or weak units, leaving only the strong one to eat another hit.
* WeakButSkilled: She has low stat growth across the board, but makes up for it with her extremely powerful kit and the utility she brings to her team.
* WeaksauceWeakness: Despite her flexibility, many of Valkyrie's greatest strengths are also hard-countered by the right items and spells.
** While ''Valkyrie's Prism'' is very powerful in the early game since its global range allows her to effectively give her whole team an Assassin's Shroud for ganking or escaping, it's dodgy in the late game at best, since it can be easily defeated by any form of detection or silence, and competent teams can use good prediction and map awareness to [[HoistByHisOwnPetard turn ganks completely around by using the other team's complacency against them]]. In fact, simply picking Valkyrie can actually be a detriment to a team since it will cause your opponents to buy detection items earlier than usual and use them more frequently, meaning that it will greatly hinder any of your teammates with their own invisibility abilities (or who often purchase Assassin's Shrouds), and result in more frequent de-warding.
** ''Javelin of Light'' has the longest stun duration in the game, however it can also be countered pretty easily by stun-removing spells. This means that if there's an Accursed on the enemy team, he can simply purge the 5-second stun off of an ally that's been hit with an arrow, and on a lower cooldown than ''Javelin of Light'' itself.
** Valkyrie herself has low to mediocre base stats and low base damage (combined with slow projectile speed making last-hitting difficult), so while she's capable of making foolproof ganks and scaling decently with farm, early on she's as powerful as a lane creep. Played as a carry she requires a fair amount of babysitting to ensure that she gets the farm she needs, and played as an early roamer virtually all of her effectiveness lies in landing ''Javelin of Light''.

!!Wildsoul

--> '''Legion Agility'''

Is the mighty Wildsoul a Beast who dreamed himself a Man, or a Man who dreamed himself a Beast? As much a bear as a human, this druidic warrior draws upon primordial woodland energies to strengthen himself and crush those who threaten the natural life of Newerth.
----
* AntiStructure: Boosted ''Swipe'' deals damage to buildings.
* AwesomeButImpractical: Wildsoul has twice the number of item slots compared to other heroes, 6 for Wildsoul himself and 6 for Booboo. In theory this means he can build 12 big items and outcarry anything the enemy throws at him. In practice games almost never last that long for him to amass the ridiculous amount of money needed to build the aforementioned 12 big items; and long before that (if the game hasn't ended already) the enemy carry should have enough farm to kill the bear in seconds (the bear itself doesn't scale with stats and it's very hard to increase its durability with items), throwing 6 of your items down the drain. Wildsoul's damage steroids also don't scale as well to the late game compared to, say, Sand Wraith, and neither is his teamfight presence, so in the ultra late game his main strength is ratting, not fighting. Because of this, the unstoppable full 12-slotted Wildsoul is nothing more than a myth, and trying to go for it is suicide (as opposed to focusing on improving ''either'' Wildsoul or Booboo and taking fights and towers early).
* BearsAreBadNews: Booboo is the ''strongest'' summoned unit in ''[=HoN=]'', boasting a hefty amount of baseline health.
* BondCreature: Booboo.
* DifficultButAwesome: Wildsoul requires a lot of micromanagement to play effectively, as proper management of Booboo is paramount to Wildsoul's success. With enough practice, however, Wildsoul can quickly become one of the most dangerous heroes on the map, able to shove down lanes with impunity and deal lots of damage between Wildsoul himself and Booboo. Booboo, in essence, can act as a sixth hero when properly farmed.
* DivergentCharacterEvolution: Wildsoul effectively has two separate builds and playstyles: either build items on Booboo and use it as a tanky pusher while Wildsoul himself buffs it with aura items, or build items on Wildsoul and use him as a long-ranged attacker with Booboo serving as a meat shield and disabler. He'll almost never be getting items on both Wildsoul and Booboo since [[AwesomeButImpractical it'll take twice as much farm to get them online]].
* {{Expy}}: Of VideoGame/{{Defense of the Ancients}}' Lone Druid
* GlassCannon: Wildsoul has low starting Strength and average Strength gain, meaning that outside of ''Bear Form'' he is quite squishy and can be easily killed if focused on.
* JackOfAllStats: Unlike most other carries, Wildsoul is well-rounded and fairly potent at all stages of the game; he can harass and last hit with ease in the early game with the aid of his Bear, push towers extremely fast in the middle game, and has enough durability to spearhead pushes in the late game with the right item builds.
* MetalSlime: Killing Booboo yields a very large amount of gold and experience - sometimes more than killing a hero, but he's incredibly hard to kill thanks to his tankiness (2000 at level 4, which will be several times the health of a level 7 hero), an easy escape mechanism, and the ability to resummon him.
* NumberTwo: Because Wildsoul's effectiveness is so dependent on Booboo (if he goes for the traditional build), managing to kill him will essentially render Wildsoul useless, especially since the cooldown of re-summoning Booboo is so long and Booboo cannot Buyback. This makes it dangerous for teams to rely too much on Booboo, especially if it's carrying aura items like Mock of Brilliance, since killing it will render one of their main carries useless for at least that long and deny them the benefits of those auras.
* SuperMode: His ultimate, ''Bear Form'', turns him into an anthropomorphic bear and gives him access to Booboo's abilities, and increases his health and armor.
* {{Synchronization}}: Booboo cannot attack when it reaches a certain distance away from Wildsoul (except with Staff of the Master), and when Booboo is killed, Wildsoul will also take damage. Both will cast ''Wild'' at the same time, and Wildsoul gains Booboo's abilities in ''True Form''.

!!Zephyr

--> '''Legion Agility'''

A riddler, a sage, and a lover of sweets, Zephyr sadly is known in these times simply as a warrior of the winds. Though he chose not to participate in the Beast Horde's war with the humans, he has joined battle against the Hellbourne, and the powerful winds and aerial attacks he calls down upon the daemons are a welcome addition to the new Legion.
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