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Characters / Fire Emblem Tropera

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Active Player Characters

    Astrafiliel Salvir 

    Amystra 

    Azadokht 
  • Dance Battler: Frequently described as flowing seamlessly from dance to attack to run to dance.
  • Glass Cannon: Can dish out a metric tonne of both physical and magical damage and take absolutely none of it back.
  • Heroic Self-Deprecation: After a lifetime of being held up as special for her swiftness and multi-talented nature and never quite believing it, Azadokht doesn't have a huge amount of self-esteem. A large part of her love for Osroes is based on the fact that he makes her feel that she can live up to her own abilities and use them for good.
  • Hit-and-Run Tactics: Combining the Swift Feat, effectively doubling her movement, with the Canto Feat, letting her use her remaining movement after attacking, lets her do this. Her player jokes that she's the only character in the party to mitigate damage by not being there to take it, a comment that was proven true when on one map she and the rest of the party got trapped in a small chamber with a demon named Jotnar and she was almost immediately downed in a single hit.
  • Light 'em Up: Nurtured by the priest Kaufazata. Though she does believe that light magic stems from Mihr, the Parni force of light and creation, she isn't especially devout and largely accesses it by personal will.
  • Magic Dance: In fine Fire Emblem tradition; she doesn't have as many different performance options as Malia but does have access to the all-important Extra Turn-granting that Fire Emblem's dancers are best known for.
  • Magic Knight: Competent with both magical and physical attacks.
  • Min-Maxing: Has one of the most lopsided stat/Feat combinations in the party, focussing almost entirely on offensive power, agility and speed at the expense of being able to take any damage. This makes sense, considering that her build is a refinement of an earlier character's which lacked the mobility (and whose player lacked the experience or proper contact with the other players at the time) to make it viable, leading to that character's early death. Interestingly, her proficiencies are actually laid out on principles opposite to this, giving her utility as a dancer and a physical and magical damage dealer without overwhelming skill in any of them.
  • Skilled, but Naive: One of her defining traits. Azadokht relies on her talent and adaptability to navigate the world, which often leaves her blindsided in unfamiliar situations which she thinks she can navigate - notably, she managed to accidentally offend the Queen of Reginbor, upon whose favour rested the party securing a fragment of the Fire Emblem, after profoundly misreading the relationship between Reginbor and Vissan. This has reached the point that she has developed a significant lack of self-esteem based on the perception that she isn't actually good at anything useful that she hasn't picked up from someone else.
  • Spell Blade: After a personal breakthrough (deciding that her skills and talents needn't be innately hers to use them for good) she gained the ability to infuse her axes with light, either to unleash in a strike or to use them as capacitors to make her ranged attacks more powerful. Mechanically, this is her War Mage Feat, which lets her add a portion of her Strength or Magic stat to attacks that use the other.
  • Surpassed the Teacher: Azadokht was taught to dance by Rtapani, a fellow denizen of Gazdeh, and learned quickly so that in a few years Rtapani declared that Azadokht had advanced beyond her abilities and could teach her no more. As one of the few people Azadokht considered objectively superior to herself, this was what tipped her frustration with people putting her on a pedestal over the edge into prompting her to leave her home village.
  • Super-Speed: Downplayed; she can run faster than most horses, a fact whose origins may lie in her obscure birth in Kambacha's magic-laced desert or a divine gift matching the pegasi. This is represented by her Swift Feat, which lets her Dash as a bonus action, effectively doubling her movement and making her the fastest character in the current party. Equipping the recently acquired Segah Shoes lets her run as fast as the party's fastest member of all time, who had the Swift Feat and a horse, without suffering from the terrain penalties that he did. The only more mobile combination would be a character with Swift and Flying Mount, who could ignore terrain entirely.
    • Fragile Speedster: Has some of the lowest defensive stats in the party and no Feats like Miracle to make up for it.
  • Wonder Child: Found on the edge of the Parni settlement of Gazdeh by her parents, Vahumanah and Inoys, with nothing to point to her origin beforehand. To play the trope even straighter, the couple did not believe that they could conceive a child before finding her, though Inoys would later give birth to a son, Farnah.

    Cassandra 

    Élisabeth Le Tonnelier 

    Grendan Salvir 
  • Boke and Tsukkomi Routine: His wyvern, Heath, is explicitly stated to not be very intelligent. Several times his player has used Grendan attempting to stop said wyvern's antics as an excuse to stay out of RP scenes.
  • Dragon Rider: He rides a wyvern named Heath. Another family tradition; he believes it to be honoring an Interspecies Romance between his ancestor's sister and a manakete.
  • Heroes Prefer Swords: Subverted. While this was his starting weapon, his player never invested anything into improving his skill with them.
  • Jack of All Stats: He has stable values in every stat he uses, but doesn't stand out in anything.
    • Born Unlucky: Luck is not considered one of the stats he uses, in large part due to Acirema's Shield compensating by completely preventing incoming critical hits.
  • Manly Facial Hair: He has an enormous one, with his character sheet explicitly comparing it to Cervantes. He claims it's a family tradition.
  • Number Two: He was apparently Tigra's right hand, both before the game started and during the introductory chapter.
  • The Generic Guy: By his player's own admittance, Grendan doesn't seem to have much personality. Marginally improved upon Osroes' introduction, for whom Grendan has taken up a mentor role.

    Kiri Corvith 

    Osroes 
  • A Father to His Men: Desperately wants to be this for his people and terrified of failing to live up to it. After confiding in him on the subject, Grendan advised him that just protecting people isn't nearly so important as teaching them to protect themselves, an ideal that he is now trying to put into practice.
  • Black Sheep: While he loves his family, he stands in opposition to the centralising actions and Murgaphilia of his father, grandfather and, to a lesser extent, brother, instead aligning himself with his people's traditional confederal and martial culture.
  • Born in the Saddle: Was gifted his pegaz, Rsama, as a child and has been inseparable from him since. Osroes was more than a little perturbed at being forced to lodge away from him in Jormandur.
  • Choice of Two Weapons: Wields a two-handed lance and a bow, as is customary for the nobility of his people.
  • Colour-Coded Patrician: The second son of the leader of his people, he favours purple and red.
  • Combat Medic: His Quick Salve Feat enables him to use medicinal items as a bonus action, which is useful for healing himself mid-combat and lets him get fallen allies back into the fight faster than dedicated healers can.
  • Cultured Warrior / Warrior Poet: Combines knowledge and structural thinking learned under Murgavian tutelage with a heavy investment in Parni religious belief.
  • Dark Is Evil: Believes this, specifically that dark magic eats away at the user's soul.
    • Wilfully Weak: Refuses to use the Dark Lance, the party's only magical lance at this point, for this reason.
  • Fantasy Counterpart Warrior: Very clearly based on the cataphracts of the Parthians and Sassanids.
  • Horse Archer: Flying horse archer, to be precise, though he's not as good at it as Vera.
  • Knight In Shining Armour: Aspires to be his culture's take on this.
  • Meaningful Name: His pegaz's, Rsama, means 'he who bears the strength of heroes'.
  • My Country Tis of Thee That I Sting / Good Old Ways: Osroes believes that his people's cultural and religious traditions are being increasingly sidelined due to his grandfather and father's centralising and trade-friendly policies and a resulting increase in foreign traffic through their villages. He detests this and is explicitly trying to mould himself in imitation of the traditional cataphract noble in response.
  • Proud Warrior Race Guy: Seeks to exemplify his people's traditional warrior ideal. Disliking his father's hierarchical tendencies, he has settled on simply introducing himself and Rsama as 'of the Parni'.
  • Soul-Saving Crusader: Downplayed. Osroes is very concerned with making sure that the forces of light and creation are as strong as possible for The Final Battle at The End of the World as We Know It. This means actively engaging in conflict so that both he and those that he's fighting against have practice beforehand - which everyone in the party's doing anyway. The only ones who wouldn't automatically join them are those whose souls are corrupted by dark magic, meaning that, in a subversion of the usual trope, Osroes is actually disinclined to fight or kill dark mages and would ideally see all of them 'redeemed'.
  • Spare to the Throne: Osroes is the second son of Phraates, leader of Tasmag and de facto leader of the Parni people as a whole; were his elder brother Skandar to die, he would become heir. As is, he has no ambitions towards political leadership, wanting to inspire by actions and not words.
  • Stone Wall: Has some of the highest defensive stats in the party, including the most hit points; moreover, his Heavy Armour Feat makes physical attacks do half as much damage to him. This is reflected in-universe by the fact that, like real cataphracts, he and Rsama are covered head-to-toe in mail (both scale and chain). He also has the Quick Salve Feat, which not only lets him use items to rapidly heal himself but, when combined with Pure Water, allows him to boost his magical resistance to absurd levels.
  • The Paladin: Has shades of this, given his religious tendencies, structural way of thinking, warrior persona and ability to quickly heal himself and downed allies.
  • The Strategist: Familiar with military history, politics and strategic thinking generally and has struck up something of a friendship with Ailes as a result.
  • Undying Loyalty: To Rsama, his pegaz, Azadokht, his romantic partner, his people and, increasingly, the party.
  • Warrior Prince: Well, warrior son of the most powerful family of a consortium of tribes, anyway.
  • Weaksauce Weakness: Being a pegaz rider and a cataphract, he's vulnerable to both anti-flyer and anti-armour weapons. Few enemies carry both but many carry either. Additionally, his Skill stat is abysmal, worsening his already subpar offensive power.
  • Your Normal Is Our Taboo: Refuses to eat salt or anything to which salt has been added on the basis that it's crystallised dark magic. Explanation 

    Railen 

    Sophia Mikos 

    Veronique de Sauveterre 

    Xel 

Inactive Player Characters

Company NPCs

    Alies 

    Captain Scherwiz 

    Diane 

    Malia 

    Prince Addelus 

    Sir Tigra Alvalena 

Supporting Characters

    King Leoran 

    Prince Gothrie 

Enemies

     Colonel Rore 

    Corban Greham 

     Marshall Denchel 

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