Follow TV Tropes

Following

Characters / Etrian Odyssey II

Go To

Top Index
Etrian Odyssey/The Millennium Girl | Heroes of Lagaard/The Fafnir Knight
The Drowned City | Legends of the Titan | Beyond the Myth
Etrian Odyssey Nexus | Etrian Mystery Dungeon

The cast of Etrian Odyssey II: Heroes of Lagaard and Etrian Odyssey 2 Untold: The Fafnir Knight.


    open/close all folders 

Heroes of Lagaard

    Potential Guild Members 

Landsknecht (ソードマン, Swordsman)

Landsknechts have streamlined and expanded their skills. No longer limited to wielding swords if they want to deal elemental damage, they can now enchant axes as well. They can also grow even stronger when critically injured, so enemies who take advantage of a Landsknecht lowering their defense may be in for a nasty surprise...

  • Charged Attack: Their new axe skill in the remake, Heavy Smash, is a "collect" variant, growing stronger with each successive use (to a maximum) and eventually hitting like a truck.
  • Choice of Two Weapons: Axes or Swords.
  • Critical Hit Class: In addition to their Force Boost that guarantees critical hits, the remake also gives them a passive skill that boosts their critical rate and eventually critical damage. Unlike most other variants of the trope, their base damage is already decent as-is.
  • Curtains Match the Window: The female red-haired Landsknecht has red eyes, as well.
  • Glass Cannon: Their War Cry skill lets them convert themselves and allies into these, by raising their offenses at the cost of defense.
  • Limit Break:
    • In Heroes of Lagaard, All Out, a berserker slash against all opponents.
    • In The Fafnir Knight, Full Charge, which makes all of their attacks critical hits for three turns, and Full Gain, a powerful cut attack to one enemy.
  • Power Up Letdown: The fifth and final levels of War Cry increase the defense penalty in exchange for extending the duration for an additional turn.
  • Real Men Wear Pink: The red-haired Landsknecht wears a full suit of pink armor.
  • Throwing Your Sword Always Works: They can do this with an axe skill.

Survivalist (レンジャー, Ranger)

Survivalists have added a repertoire of secret herbal toxins to their already impressive bag of tricks, allowing them to potentially poison, paralyze, or put their targets into premature slumber. Beyond this, they remain versatile allies capable of guiding their companions through the Labyrinth and discovering its secrets.

  • Action Initiative: 1st Turn/Swap Step bestows this to one ally, handy for getting slower members to act before enemies do.
  • Balance Buff: In The Fafnir Knight their Bow skills now use their Agility stat when inflicting damage to compensate for their lower Strength growth.
  • Death from Above: Apollon/Sagittarius Shot is one of their strongest attacks, involving firing an arrow high enough that it returns to hit in 2-3 turns. Drop Shot from the remake is a downplayed version of this, utilizing the trope to snipe at enemies hiding in the back row.
  • Doppelgänger Spin: The flavor text for Illusion Step implies that the evasion boost is the result of this; likewise, Summer Rain is a Doppelgänger Attack.
  • Draw Aggro: Used in the form of Baitstep/Chain Dance, which has a bonus of raising evasion for the Survivalist. This, in the remake, synergizes with Hazy Arrow, a powerful accurate attack that needs the Survivalist to have dodged an attack last turn.
  • Eyepatch of Power: Again, the blonde woman has one.
  • Forest Ranger: The original name of the class in Japanese is Ranger.
  • Fragile Speedster: One of the fastest classes in the game, but their damage output is lacking, thus putting their main combat role as supporting with status effects or raising the party's turn speed.
  • Glass Cannon: The Fafnir Knight has their damage primarily calculate off their sky-high Agility growth in addition to greatly expanding their repertoire of offensive skills.
  • Limit Break:
    • In Heroes of Lagaard, Airwalk, where their fancy footwork extends to the whole party, raising everyone's speed and evasion.
    • In The Fafnir Knight, Illusion Step, which increases their evasion rate and lets them follow up on attacks for three turns, and Summer Rain, a multi-hit (up to 16 hits) ranged attack to all enemies.
  • Long-Range Fighter: Their bows hit just as hard from the back row and their low defenses means you shoyldn't put them in the front line.
  • Nerf: The Fafnir Knight changes their Efficiency skill from the previous Untold game into a buff (when it was formerly a passive), requiring the Survivalist to spend a turn before acting like a faster Medic.
  • Scarf of Asskicking: Each of the designs have one.
  • Utility Party Member: They retain their skills that ease journeys through the labyrinth, and the remake consolidates all three of their gathering skills into Natural Instinct. Compared to the previous game, their viability in battle has been improved with their ability to inflict ailments.

Protector (パラディン, Paladin)

Protectors in High Lagaard have eschewed any knowledge of the healing arts in exchange for a greater focus on their defensive capabilities. Why learn to heal when you can prevent those injuries in the first place? Their elemental shielding arts have also vastly expanded to fill that void and better ensure they won't regret that decision. By the time the Updated Re-release came around, though, they decided to pick up a bit of healing again.

  • Combat Medic: The remake gives them healing skills again, and this time they now scale off the Protector's good Technique and Vitality stats.
  • Death or Glory Attack: An variation — Sentinel Guard in the remake offers very good temporary damage reduction, at the cost of disabling the Protector's Shield skills for the next turn. When used correctly it allows a party to survive what would be lethal damage and get themselves out of a pinch, but if timed wrongly it renders them without any damage reduction on the next turn.
  • Eyes Always Shut: The older Male Protector.
  • The Hero: "Shishou" returns! Although this time she shares the art spotlight with the blue-coated female Gunner.
    • To illustrate the point: the portrait DLC for The Fafnir Knight, which gives classic mode a huge number of extra portraits sourced from EO I as well as other promo materials, a decent number of the popular character designs end up with three portraits between their pack-in EO II portraits and the DLC. Shishou? She gets six.
  • Limit Break:
    • In Heroes of Lagaard, Painless, the ultimate defense that completely prevents any damage from piercing through for a single turn.
    • In The Fafnir Knight, Shield Protect, which makes their shield skills more effective for three turns, and Perfect Defense, which prevents any damage for that turn.
  • Luckily, My Shield Will Protect Me: The remake makes Shield Mastery randomly block physical attacks to the user. Parry does the same thing for allies in their line.
  • No-Sell: Their Elemental Wall skills completey block damage of their corresponding element when leveled up enough.
  • Royals Who Actually Do Something: According to The Fafnir Knight, Protectors are members of the nobility in High Lagaard.
  • Shield Bash: Learn the Shield Smite and Shield Rush skills, which now are more powerful in the remake as they now calculate off the Protector's incredible Vitality stat.
  • Stone Wall: Barring the shield attacks, Protectors don't have much that let them hit very hard, but they can take a lot of punishment.
  • Weapon Specialization: Swords. They can also use Axes and, with the Highlander Downloadable Content in The Fafnir Knight, Spears as well.

Dark Hunter (ダークハンター)

Dark Hunters in High Lagaard are still much the same as their counterparts over in Etria. They are, however, slightly more flexible when it comes to setting their deadly comrade-baited traps, as they no longer have to be wielding a sword to set one up. In addition, certain other skills have grown even deadlier...

  • Badass Longcoat: Both of the female Dark Hunters.
  • Choice of Two Weapons: Whips or Swords.
  • Determinator: The remake gives them a passive skill that raises their bind/ailment success rate should they have failed to inflict one previously.
  • Fashionable Asymmetry: The blue-haired male Dark Hunter has this.
  • Jack of All Stats: In the remake, Dark Hunters have a good spread of Strength, Agility, and Luck growth - not as high as the specialists, but they don't fall too far behind. This allows Dark Hunters flexibility in changing to other classes and to better exploit certain ailment-inducing skills (like instant kill attacks on Ronin and Highlanders, which are less effective due to their innate low Luck) without greatly compromising speed or strength.
  • Limit Break:
    • In Heroes of Lagaard, Domination, a single strike that, while slow to execute, completely immobilizes the victim by binding its head, arms and legs, leaving them completely helpless and unable to defend themselves.
    • In The Fafnir Knight, Trance, which increases damage done to enemies with binds and ailments for three turns, and Rose Prison, an attack with a high chance to fully bind and poison an enemy.
  • Nerf: The Fafnir Knight swapped out their powerful Climax skill and made the petrification effect of Scorpion more tedious to trigger.
  • Of Corsets Sexy: The female Dark Hunters wear them.
  • One-Hit Kill: Dark Hunters can use whips like in the first game, and this time they are a favorite for their ability to instantly kill most enemies, including some bosses, once said enemies are at 55% HP or lower.

Medic (メディック)

Medics in High Lagaard don't have access to the incredible Immunize skill boasted by their counterparts over in Etria, but have a few other skills all their own. Their H. Touch, for starters, is much stronger and a real lifesaver, and they've created a more powerful Salve that allows them to completely heal everyone in a single move. They may also sacrifice their very lives to bring back their party from the verge of defeat with the power of Phoenix...

  • Combat Medic: New skills and passives in the remake allow for a Medic to be built this way, mainly because of Vital Hit scaling off the Medic's strong Technique and Vitality stats.
  • Cute Clumsy Girl: The "mascot" medic is portrayed this way: her 2 portrait shows a bunch of stuff falling out of her bag while the other female Medic's does not, two of her extra portraits in Untold 2 also have her fumbling, and in the third she's swinging her hammer with a very panicked look on her face.
  • Labcoat of Science and Medicine: All portraits feature one.
  • Last Ditch Move: In the remake, Final Gift gives them a chance to automatically heal the rest of the party upon being KO'd.
  • Limit Break:
    • In Heroes of Lagaard, H. Touch, which now completely heals and restores the Medic and all allies to full HP and cured status.
    • In The Fafnir Knight, Healing Hands, which raises the speed and effectiveness of healing skills, and halves their TP cost for three turns, and Medical Miracle, which heals the party, removes any binds, ailments, and debuffs, and revives any fallen party members.
  • The Medic: They're primarily focused on healing.
  • Nerf: They no longer have their gamebreaking Immunize skill. Their ATK Up passive is now a lot less potent than the previous game, and combined with their lower strength, the former Caduceus build lost a lot of bite.
  • Sacrificial Revival Spell: The Phoenix skill lets them trade their life to resurrect and completely heal the rest of the party. One life for four...?
  • Shout-Out: They still have H. Touch and Caduceus. Healing Hands in the remake is an even more accurate adaptation of the source's Healing Touch.

Alchemist (アルケミスト)

Alchemists have learned how to harness the physical arts and translate them into powerful spells, enabling them to hit enemies with slashing, striking and piercing assaults. They can also unlock the secrets of Megido, or the forbidden magic of Eschaton.

  • Desperation Attack: The Fafnir Knight gives the Alchemists Riot Formula, which hits multiple times with randomly chosen elements but is initially prohibitively expensive; its cost goes down as the battle drags on and more TP has been consumed.
  • Fantastic Nuke: The Fafnir Knight's version of Megido, Nuclear Formula, is described as an explosion created through alchemically-induced nuclear fusion.
  • Full-Contact Magic: Can perform spells with physical affinities. The Fafnir Knight instead gives them a "Palm" skill tree, allowing them to inflict elemental damage for a very low TP cost, but only from the front row.
  • Limit Break:
    • In Heroes of Lagaard, Eschaton, a wave of pure magical might that obliterates all enemies.
    • In The Fafnir Knight, they keep Eschaton as their Force Break, and also have Analysis, which boosts damage done to enemies hit with attacks that target their elemental weaknesses for three turns.
  • Non-Elemental: Megido/Nuclear Formula and Eschaton.
  • Shout-Out: Megido is a powerful spell from Shin Megami Tensei. Furthering the reference, it is said to deal "almighty" damage, which is the name of SMT's Infinity +1 Element.
  • Squishy Wizard: Possesses the lowest Vitality and HP stats of all possible party members.

Troubadour (ソードマン, Bard)

Troubadours in High Lagaard lost their healing melodies, but retain their versatility in all other aspects, keeping their allies motivated and smoothing over any weaknesses their party might be suffering from. They have also developed new melodies exclusively for dealing with FOEs — a hostile audience like none other!

  • Ambiguously Brown: One of the female Troubadours.
  • Experience Booster: Divinity/Holy Gift increases the party's experience gain from battles.
  • Fragile Speedster: In The Fafnir Knight, their stat spread is similar to that of the Survivalist, only sacrificing some Agility growth for better Technique growth, making them passable spell casters.
  • Girlish Pigtails: The light-skinned female Troubadour has them, and she looks very young.
  • Jack of All Stats: Though in Heroes of Lagaard, their stat spread has a slight focus on Technique and Agility compared to the previous game.
  • Limit Break:
    • In Heroes of Lagaard, Crusade, which raises everyone's strength, defenses, and HP.
    • In The Fafnir Knight, Crusade is now their Force Break and only lasts the turn it's used. Their regular Force Boost also is War Song, which prevents the party's buffs from counting down and being canceled for three turns.
  • Quirky Bard: Averted. They took a slight nerf due to the distinct lack of Healing and Relaxing, though Bravery (and arguably Stamina) are still pretty useful. The remake gives them some powerful ATK buffs and other skills that help with inflicting elemental damage.
  • Status-Buff Dispel: Can perform this via Nihilo and Erasure. These abilities have been passed to the Sovereigns in the remake.
  • Support Party Member: The Troubadour's skill set is focused on supplanting the party with Status Buffs, leaving the Troubadours themselves with nothing but their regular attack for damage.

Ronin (ブシドー, Bushidou)

Ronin no longer have to worry about messing with stances during battle; their stances have been reworked into passive stat boost, without having to take precious time assuming a particular stance in battle. Naturally, this makes them even deadlier and dangerous opponents. This worked out a little too well in their favour, so the remake re-introduced their need to assume stances, but streamlined the process a little by having them assume stances using special attack skills.

  • All Your Powers Combined: Their new skill in The Fafnir Knight, Peerless Combo, unleashes the strongest attacks of all 3 of their stances in one go, but requires the Ronin to dispel their Peerless Stance.
  • Gone Horribly Right: Heroes of Lagaard changed the stances into passive skills, meaning that a Ronin could spam their best attacks nonstop from turn 1 without needing to worry about maintaining their stances, and this made them one of the best physical attackers in the game. The Untold remake rectified this mistake while polishing some of the flaws associated with their stances.
  • Glass Cannon: Their katanas provide the highest ATK bonus out of all the weapons, and their high Agility lets them strike before most enemies can, but their defenses are lacking and their HP and TP pools are rather small.
  • Katanas Are Just Better: Still can't use their skills with any blade that isn't properly honed and balanced, like so.
  • Limit Break:
    • In Heroes of Lagaard, Issen, a blindingly fast sword slash where the Ronin moves as if time has frozen for all but them.
    • In The Fafnir Knight, they still know Issen, which now has a high chance of instantly killing everything, and also have Immovable, which lets them maintain their stance and reduces the TP cost of their stance skills for three turns.
  • Loophole Abuse: Their Force Boost in the remake prevents their buff timers from ticking down or expiring. This has a side effect of keeping a Ronin in Peerless Stance after using Peerless Combo.
  • Magikarp Power: Maximizing Peerless Combo involves maxing out at least 4 separate skills (and devote at least 56 skill points out of a maximum of 111, pre-requisites included). If you want to amp it even further, you need to dedicate several Grimoire slots to boosting them, too. It's not unusual for a Ronin designed around this to only realize the skill's potential well into the postgame.
  • Sarashi: And somewhere along the way, she lost her top, too...
  • Sheath Strike: The Ronin's Sayageki ability allows its user to bash an enemy with the sheath of a katana.
  • Stance System: The Fafnir Knight still retains the need for the Ronin to adopt stances to execute their attacks, but they now do so using an attack skill tied to that stance, akin to Slantwise Cut in The Millennium Girl. The stances also don't consume a buff slot, so that they can receive more boosts while not worrying about Status-Buff Dispel from enemy skills. Maximum investment in a stance, barring Peerless Stance, also gives the Ronin a chance of starting the battle in said stance.
  • Walking Shirtless Scene: Not just the males, either — the Sarashi-wearing girl comes darn close.
  • Weapon Specialization: Katanas, once again.

Hexer (カースメーカー, Curse Maker)

Hexers have expanded their repertoire of deadly curses; with a single whisper, they can leave their opponents blinded, poisoned, paralyzed, sleeping, cursed, or terrified and waiting for their next order, knowing it could easily be the last thing they do...

  • Chained by Fashion: The Fafnir Knight even adds a charge skill where they bind their arms and legs to raise their ailment success rate for the next turn.
  • Limit Break:
    • In Heroes of Lagaard, Caprice, where the Hexer simply can't decide which curse to cast... so they hit their unfortunate opponents with everything.
    • In The Fafnir Knight, Creeping Curse, which raises the success rate of ailments and binds, and prevents enemy debuffs from ticking down for three turns, and Black Mist, which makes binds and ailments on enemies last longer.
  • Magikarp Power: They're pretty much dead weight until at least the second stratum, when they can build enough levels and save up enough skill points to afford things like Dampen, Revenge, and actually maxing out the binds and status effects. Once they do, though, look out.
  • Nerf: While they still have several skills that manipalute enemies afflicted with Fear, they no longer have access to the damage-increasing skill Muting Word from The Millenium Girl.
  • People Puppets: An entire branch of their skill tree is dedicated to manipulating enemies afflicted with Fear.
  • Resurrection Sickness: The Fafnir Knight allows the Hexer to revive their allies via the Reincarnate skill, with the drawback of some of them being potentially inflicted with Fear from such a harrowing procedure.

Gunner (ガンナー)

Gunner #2 voiced by: Tachibana Meimu [Alchemist Code, Japanese]
Gunners are marksmen with a truly impressive arsenal of weapon-based skills. Their shots can be charged with any element, strike any part of their target's body and leave it temporarily useless, or stun an opponent outright. And thanks to their Weapon Specialization, they can deal all this massive damage from the back lines, well protected by their capable friends.

  • Charged Attack: Several, all of the 'hold' variety. Each hits a lot harder than their other skills, but is slow to activate and significantly lowers their DEF in the meantime.
  • Fantasy Gun Control: The game introduces Gunners in its series, characters that have above-average attack and technical power, but are slow as rocks.
  • Fire, Ice, Lightning: Achieved with special ammunition.
  • Fragile Speedster: In The Fafnir Knight Gunners have the best Agility growth (barely outpacing even the Survivalists') and their damage primarily calculates off said stat. Unlike the Survivalists, Gunners have much lower Luck, leaving them very vulnerable to binds and ailments.
  • Freudian Trio: In the supplementary materials, she's generally depicted as being deadpan and unemotional, and is considered the Superego to the Protector's Id and the Medic's Ego.
  • Glass Cannon: Certain skills turn the Gunner into one, as they completely abandon their defenses while charging a powerful shot. Stat-wise, Gunners are also reasonably powerful but rather slow.
  • Healing Shiv: Medishot can heal the whole party of most status effects. Its parallel in the remake, Medic Bullet, only works on a single party member, but can also restore HP while doing so.
  • The Hero: The blue-coated Gunner with, what else, the Jack Frost hat clip features pretty prominently in all of the the art and even shows up on the title screen, sharing the "focus character" spotlight with the original "hero" character of the blonde Protector. She also serves as the female option for the class in Etrian Mystery Dungeon, and appears as a DLC portrait option in EOV.
  • Jack of All Trades: Gunners have access to elemental attacks, can potentially bind different parts of their target, or heal party members in a pinch. They cannot do these as well as the usual specialists, but it makes them very versatile.
  • Limit Break:
    • In Heroes of Lagaard, Riot Gun, a single blast that will absolutely stun the target no matter what.
    • In The Fafnir Knight, Action Boost, which makes their gun skills activate twice for three turns, and Supreme Bolt, a powerful shot which can stun anything without stun immunity.
  • Long-Range Fighter: A given, considering their weapon of choice and how squishy they are.
  • More Dakka: The Flying Bullets maneuver, or Ricochet in both Untold games. Their Force Boost causes every attack skill to trigger twice at reduced power, while their Action Boost passive gives them a chance to use a skill again for free.
  • No Range Like Point-Blank Range: The Fafnir Knight gives them the Point Blank skill, which greatly increases the accuracy and damage of their next ranged attack at the expense of making it a melee attack.
  • Pinball Projectile: The Ricochet skill depicts bullets bouncing across the screen, hitting enemies at random.
  • Shout-Out: The blue-suited female Gunner has a Jack Frost hatpin. The new fifth Gunner wears a Black Frost hatpin.
  • Weapon Specialization: Guns.

War Magus (ドクトルマグス, Doctor Magus)

War Magi combine the healing skills of a Medic with the physical might of a Landsknecht to fill two roles at once. In addition to learning various recovery spells, a trained War Magus with a trusty blade can capitalize on the status ailments their allies have already inflicted upon their enemies. They may also learn how to transfer their own TP to others; combining that skill with the ability to drain enemies of their TP can help ensure an experienced party never runs dry.

  • Action Initiative: Their War Heal spells are upgraded in The Fafnir Knight to kick in at the very beginning of the turn, then again at the very end. The same goes for the newly-added War Revive. This helps mitigate their terrible Agility.
  • Choice of Two Weapons: War Magi can wield swords or staves, but choosing the latter leaves them unable to use their War Edge skills. The Untold remake bypasses this decision as their War Edge Mastery skill permits them to use any sword skill while holding a staff.
  • Combat Medic: One possible build, given that they have the capability to buff, debuff, and inflict ailments in addition to dealing damage. Their relatively balanced stats enable this.
  • Cute Little Fang: The younger female War Magus has one visible in her open-mouthed smile.
  • Cute Witch: Both female designs.
  • Dub Name Change: Doctor Magus in Japan.
  • Exhausted Eye Bags: The new fifth Doctor Magus looks like he hasn't slept in days.
  • Injured Vulnerability: The various War Edge skills gain additional effects when hitting enemies with different ailments.
  • Life Drain: The Vampire ability, which heals a percentage of HP to the War Magus's line if they deal damage to an enemy afflicted by a status effect.
  • Limit Break:
    • In Heroes of Lagaard, Invoke, a passionate prayer that completely restores the whole party and strengthens their defense against all elements.
    • In The Fafnir Knight, War Edge Power, which lets War Edge skills activate their secondary effects regardless of ailments for three turns, and Fairy Robe, which restores a party's HP, removes binds and ailments, and prevents any additional binds, ailments, or debuffs from happening for that turn.
  • Magic Knight: The Grimoire Stone system in The Fafnir Knight lets you build a War Magus like this, allowing you to outfit them with a variety of sword skills and magic spells to make use of their decent STR and TEC stats.
  • Mighty Glacier: In the Untold remake, they give up Agility growth in favour of all other stats, but this is offset by their Action Initiative on the War Heal skills.
  • No-Sell: Their Barrier skill can do this in the Untold remake. Though it needs to be boosted by Grimoires, it can potentially protect your entire party against ailments, binds and debuffs on the turn it is used. The developers took notice how much this can simplify boss fights, so when the class returned in Nexus they nerfed the skill to only trigger three times at max.
  • Ojou Ringlets: The red-clad female War Magus has these.
  • Random Effect Spell: War Magi gain the Random Disease spell in the remake, which has a chance of inflicting poison, paralysis, blind, sleep, fear, or curse.
  • Situational Sword: Each War Edge skill has a bonus effect if it's striking an enemy with a specific ailment, e.g. Blindcut binding the head of a blinded enemy, Venomcut binding the arms of a poisoned enemy. The War Magus, however, doesn't have the ability to inflict ailments on their own, making these skills extra situational.
  • The Red Mage: War Magi can't heal as well as Medics, can't hit as hard as Landsknechts, and have a smaller buff variety than the Troubadours, but you get a mix of all three in a single combatant. Their weaker healing spells are offset by their ability to wield swords that give them an action speed bonus, letting them distribute heals faster than the specialists.
  • Took a Level in Badass: They've improved greatly in The Fafnir Knight, being a lot more versatile with their healing and gaining the ability to revive. However, while they still rely quite a bit on status ailments in order to deal damage, they can inflict ailments themselves without needing their allies' assistance, their War Edge skills now work on targets with any ailment (as opposed to specific ones), and they can still utilize it on a non-ailing target with their Force Boost.

Beast (ペット, Pet)

Beasts are wild yet fiercely loyal companions with an unique array of skills. Many of these skills revolve around healing themselves, such as recovering faster from their injuries, draining an enemy's own lifeforce through their fangs, or even taking a quick power nap in the middle of battle! They can also potentially sniff out and scavenge any of the forest's treasures, and are incredibly powerful fighters.

  • Bears Are Bad News: Inverted in brown and panda flavors!
  • Dub Name Change: Known in Japan as Pet.
  • Glass Cannon: One possible build for the Beast in Heroes of Lagaard revolves around it maxing out its Rampage skill. Said skill is among the best physical damage skills in the entire game, but its prerequisite is a maxed out Loyalty skill, a passive that results in the Beast having a very high chance of taking most of the hits across the party, drastically reducing its longevity without HP-boosting equipment.
  • Last Chance Hit Point: Deadly Resolve in the Untold remake gives the Beast a chance of enduring a mortal hit, leaving them at 1 HP. Vital considering they often take hits for the party. The True Endurance Force Break enforces this trope on every attack they take, making them unkillable during the turn they use it.
  • Limit Break:
    • In Heroes of Lagaard, Salivall, where they lick their wounds — and their teammates' wounds — restoring everyone's HP and status. A souped-up version of their unique Saliva ability.
    • In The Fafnir Knight, Desperation, which triples their maximum HP for three turns, and True Endurance, where they cover all attacks to the party and can only be knocked to 1 HP for the turn, and unleash an attack to all enemies at the end of the turn.
  • Killer Gorilla: The new Beast portrait is that of a blue gorilla with scars all over his body.
  • Master of None: In the original game their offensive and defensive skills pale in comparison to the specialists. Averted in the Untold remake with the introduction of several new skills that give the Beast an edge in both roles.
  • Mega Neko: Saber-toothed albino tigers!
  • Mighty Glacier: Slightly higher Strength and Agility than the Protectors, but lower Vitality. They make up for this with an outstanding HP growth though.
  • Mighty Roar: Beast Roar lowers the ATK stat of all enemies for a couple turns.
  • Noble Wolf: These wolves want to be in the player's pack and help out.
  • Taking the Bullet: The Beast's main defensive gimmick is to take hits for allies through its Loyalty. However, not only is this a passive ability that can't be disabled if needed (and a vital one, to boot, as it is needed to unlock its other skills), the damage the Beast would have taken still uses the original target's defense stat, and does not work with defensive buffs, resulting in the Beast taking large amounts of damage while protecting fragile characters regardless of its own defense stats.
  • Team Pet: Indeed, the Japanese name of the class is, in fact, "Pet".
  • Took a Level in Badass: The Untold remake has vastly improved the Beast's Loyalty ability, now changing its effect to giving a chance to halve the damage the Beast takes, while making its covering abilities conditional or controllable. The Beast now becomes one of the best defensive party members in the game, though its offensive suite is still mediocre or situational.
  • Weapon Specialization: Power Fist — Paw-mounted claw weapons exclusive to them.

    Citizens of High Lagaard 

Minister Dubois (ダンフォード, Dunford)

https://static.tvtropes.org/pmwiki/pub/images/ig_npc06.png

Voiced by: Yosuke Akimoto [Japanese], Christopher Corey Smith [English]

Minister Dubois acts as an envoy between the Duke and any potential adventurers; if there's an official mission to be taken, he'll be the one handing over the orders to any interested Guild. In addition, he keeps records of everything each Guild has fought and found, as part of ongoing research of the Yggdrasil Labyrinth.


  • Dub Name Change: Known as Dunford in Japan.
  • Have We Met?: In the remake, he comments on Bertrand looking familiar in one of the idle conversations. Given the latter's previous duty in Ginnungagap, it's likely that they have.
  • Good Parents: Acts as one to his granddaughter Regina in The Fafnir Knight, due to her actual parents not being around. He's concerned about her running the restaurant, but never directly intervenes as he feels she should learn to solve problems on her own.
  • Reasonable Authority Figure: Despite his age, he's still very active in assisting Guilds with their exploration. This becomes more apparent in the Story Mode of The Fafnir Knight, when he learns of what truly lies at the heart of the Ginnugagap ruins.

Lady Gradriel (公女)

https://static.tvtropes.org/pmwiki/pub/images/ig_npc15.png
Voiced by: Hiromi Igarashi [Japanese], Eden Riegel [English]
Lady Gradriel is the Duke's daughter and the well-loved princess of the realm, known as High Lagaard's Sun.
  • The Cameo: Princess Gradreil originally appeared in Princess Crown.
  • Contrasting Replacement Character: To Visil from the first game. Since her father is ill, Gadriel is leading High Lagaard in his absence, effectively making her the "chieftain" of the city. Like Visil, you don't meet her until you're halfway through Yggdrasil, though unlike Visil who tries to stop adventurers from venturing too far into the dungeon either because discovering the dungeon's secrets will deprive Etria of its biggest source of income (Classic) or they'll activate Gungnir (Untold), Gadriel asks the player's guild to explore Yggdrasil in the hopes of finding a cure for her father.
  • Find the Cure!: The missions involving the plume of a Salamaox and the Icy Flowers in the Third Stratum are ingredients for a remedy that will heal her father. Given that the ingredients are only found within Yggdrasil, Gradriel has no choice but to rely on the adventurers to find them. Thankfully, she succeeds with your help.
  • The Ghost: Her father, the ruler of High Lagaard, is never seen face-to-face.

Marion (マリオン)

https://static.tvtropes.org/pmwiki/pub/images/ig_npc04.png
Voiced by: Brina Palencia [English]
The Guildmaster can always be found at the Guild, and is always happy to give advice to any adventurers... even if it mainly involves reminding them of how dangerous the Labyrinth can be. Has a somewhat... odd sense of humor.

  • Catchphrase: 'Never underestimate the Labyrinth.' Or, in the remake, 'Try to avoid any unnecessary risks.'
  • Good Scars, Evil Scars: She has one below her chin, as a reminder of the attack by the Great Dragon.
  • Guest-Star Party Member: In the remake, she can join you in the fight against the Great Dragon.
  • Master of None: While she is a Level 80 Landsknecht, her skill points are terribly allocated — Ice Chaser is her only maxed-out skill, and everything else is at an even level 5 (out of 10), making a lot of her skill investment pretty superfluous. A party of her level would be better optimized and far stronger than her, even before accounting for Grimoire Stones.
  • Samus Is a Girl: In the original game this was a reveal only given in the post-game content. The Fafnir Knight, on the other hand, makes no attempt to hide it, as her name is immediately given as Marion and her voice is unambiguously feminine.
  • Survivor's Guilt: She's the only survivor of her guild after they were attacked by the Great Dragon in Auburn Thicket.
  • 24-Hour Armor: You almost never see the Guildmaster without armor.
  • Why Did It Have to Be Snakes?: She is deathly afraid of animals, which is hilarious, considering the fact this is the only game in the series that has Beasts as party members. Even dressing up as one makes her yelp.

Hanna (ハンナ)

https://static.tvtropes.org/pmwiki/pub/images/ig_npc01.png
The Innkeeper runs the Flaus Inn. Cheerful, but somewhat imposing; she has a bit of a reputation for being a battleaxe, and raises her rates according to how strong her guests are — matching the level of the highest member of any given party. Her husband usually works in the Labyrinth, and her daughter is known for being very cute... much like the innkeeper when she was her age! The Fafnir Knight reveals the innkeeper's name is Hanna, and her daughter is Quona.

  • Eyes Always Shut: As per series tradition, she too is yet another innkeeper who never opens her eyes.
  • Happily Married: She this to her unseen husband, who oftens works in the labyrinth or helps her run the inn.
  • I Was Quite a Looker: She'll occasionally mention how beautiful she used to be and mentions that Quona got her looks from her.
  • My Beloved Smother: Done playfully to your guild members.
  • Team Mom: Acts as one to every explorer staying at the inn, often refering to herself as 'mama' and treating adventurers like they are her own children.

Quona (クオナ)

https://static.tvtropes.org/pmwiki/pub/images/ig_npc16.png
Voiced by: Brina Palencia [English]
Quona is the innkeeper Hanna's adorable young daughter. She's very shy and timid compared to her brash mother, but if you treat her with kindness then she'll eventually warm up to you. After a certain quest you can have her come to the front desk instead of her mother.

Dr. Stiles (ツキモリ先生, Dr. Tsukimori)

Doctor Stiles works at the Lagaard Hospital. A handsome, somewhat familiar fellow, he dislikes seeing anyone injured, and has a sort of love-hate relationship with the Labyrinth: on one hand, the resources discovered within can help them develop new medicines and save lives... but on the other, so many are wounded or worse trying to retrieve those riches...

Abigail (エクレア, Eclair)

https://static.tvtropes.org/pmwiki/pub/images/ig_npc02.png
Abigail is the daughter of the head of Sitoth Trading, and can usually be found tending the store. A hard worker, but occasionally can come off as a bit... spacey. Still, she's well-loved, and there's something about her that makes her difficult to say 'no' to...

  • Cuteness Proximity: When Quona and her are together and talking, the player can choose to react accordingly.
  • Dub Name Change: She's called Eclair in Japan.
  • The Ghost: Her father, Sitoth himself. Cass comments that the man's so obsessed with his work that he never seems to leave his workshop.

Cass (アントニオ, Antonio)

https://static.tvtropes.org/pmwiki/pub/images/ig_npc03.png
Voiced by: Kirk Thornton [English]
Barkeep Cass runs the Stickleback Bar, and is in charge of the quest board. Any mission that isn't handed down by the royal family can be found there. Has a very distinctive accent, and loves ribbing adventurers and egging them on.

  • Dub Name Change: Antonio in Japan.
  • The Lost Lenore: One of the lategame sidequest has him mention a female explorer that often visited his bar, with their friendship eventually becoming more than platonic. Said explorer eventually made a bet with him, stating that she would be the first to find the fabled 'floating castle' at the top of the labyrinth. You later on find her corpse in the Heavenly Keep, and as a way of paying his respects Cass asks your Guild to deliver some money to it to 'keep up' his end of the bet. It is heavily implied he hoped she would have given up and settled down with him instead.
  • Signature Laugh: A hearty 'haw haw haw'.
  • Unknown Rival: In the remake, whenever there is a quest related to helping the cafe, he often complains he's making them steal his clientele.

    Other Characters 

Guild Beowulf

https://static.tvtropes.org/pmwiki/pub/images/ig_npc07.png
https://static.tvtropes.org/pmwiki/pub/images/ig_npc08.png
Voiced by: Tarusuke Shingaki [Hrothgar, Japanese], Robbie Daymond [Hrothgar, English]
Guild Beowulf is led by the protector Hrothgar (フロースガル), who is never seen without his faithful companion Kurogane (クロガネ). Kind and compassionate, Flausgul acts as a Mentor to novice Guilds, offering advice and guidance while they get used to the dangers of Yggdrasil.

  • "Blind Idiot" Translation: Hrothgar's name was wrongly changed to "Flausgul" in the DS version's localization, likely because the translator didn't know how to properly romanize it. Later translations would correct his name, including the HD remaster.
  • Death by Origin Story: The other three members of the Guild.
  • Dub Name Change: Kurogane's name was changed to Wulfgar in the remake (and the change is present in the HD remaster too). Ironically his original name was kept in Heroes of Lagaard's localization.
  • Expy: In The Drowned City, there's a female Protector in a post-game sidequest who is his sister. She even gets killed by the Drake.
  • Guest-Star Party Member: In The Fafnir Knight's Story Mode, Wulfgar fills the same role as Ren and Tlachtga and joins the party for the initial mapping mission while Hrothgar assists in the battle with the Chimaera.
  • Mentor Occupational Hazard: Offers useful advice to the Player Party and has a reputation for helping novice Guilds along. He's killed by the Chimera.
  • Noble Wolf: Kurogane, a faithful wolf companion.
  • Sacrificial Lion: Just in case players weren't already wary of taking on the first boss... or to give them sufficient motivation to take on the Chimaera.
  • Spared by the Adaptation: He and Kurogane both survive their run-in with Chimera in the remake's Story Mode with the former helping to slay it, both deciding to help out rookie Guilds now that their goal is complete.

Guild Esbat

https://static.tvtropes.org/pmwiki/pub/images/ig_npc09.png
https://static.tvtropes.org/pmwiki/pub/images/ig_npc11.png
Voiced by: Sachiko Kojima [Artelinde, Japanese], Cindy Robinson [Artelinde, English], Rokurō Naya [Wilhelm, Japanese], Todd Haberkorn [Wilhelm, English]
Guild Esbat consists of the war magus Artelinde (アーテリンデ) and the gunner Wilhelm, better known as Der Freischütz (ライシュッツ). The old gunner is known for his cold demeanor and thirst for challenge, yet Artelinde is somehow able to keep him in line...

  • Badass Old Guy: Der Freischutz, who also sports a Badass Longcoat.
  • Chuck Cunningham Syndrome: While Artelind returns in Etrian Odyssey Nexus, Wilhelm does not. Wilhelm is also never brought up or even alluded to by Artelind or any other character.
  • The Comically Serious: Just like with the previous game's human bosses, you will notice Artelinde's battle illustration has a silly expression if you take a look at the artbook (and again, averted with her 3D model from the remake). The Remastered version also kept her funny face. Der Freischutz's face remains as serious as always otherwise.
  • Cute Witch: As a War Magus, Artelind naturally achieves this.
  • Dual Boss: The two of them duel you near the end of the Third Stratum in order to protect Scylla.
  • Dual Wielding: Der Freischutz wields two guns, unlike the playable Gunners who only use a single one. In The Fafnir Knight, he uses them Gangsta Style.
  • I Call It "Vera": Wilhelm names his guns Selena and Traumerei.
  • Jerk with a Heart of Gold: Wilhelm is hostile toward the player guild when they first meet, even outright insulting them. It isn't until you reach the Third Stratum and learn about Artelind's sister that you discover his behavior is both his way of showing concern for what he thinks are untested rookies that might be getting in over their heads and warding them off from the Third Stratum, as he will have no choice but to kill them if they continue so as to protect Scylla.
  • Limit Break: In The Fafnir Knight, both members, being adventurers themselves, will invoke their Force Boost at low HP to empower their skills, and perform a Force Break at the final turn of the Force Boost. Regardless of whose Force Break it is, the attack will deal a large number of powerful hits to the party before immediately causing the user's defeat. Artelinde's Spellblade causes her Blind Laughter and Loose Thread to hit the entire party and afflict their secondary effects regardless of whether the party has status ailments, while Wilhelm's Accelerate causes his abilities to deal multiple hits across the entire party.
  • Guns Akimbo: In The Fafnir Knight, Der Freischütz does this whenever he uses Mystic Shot, and it is awesome to watch. And the cherry on top is that his shots momentarily shatter the screen's glass.
  • Heal Thyself: Artelinde has Blossom/Blossom Sketch, which recovers around 200 HP to both her and Der Freischutz. It also heals their status effects, which makes it far more advanced than your Doctor Magi's healing skills.
  • Mirror Boss: Can be invoked by including a War Magus and Gunner in the party. Also heavily downplayed, because their skills couldn't be any more different than the ones your characters can learn.
  • Secret A.I. Moves:
    • Artelinde has several War Edge skills but she'll never use them unless your party has ailments (only inflicted by Der Freischutz's Joyshot). So until then, she'll attack with skills that are unavailable to your playable War Magi. In The Fafnir Knight, her entire skill set is not available to your War Magi, but anything they can do, she can do better.
    • While Der Freischutz's rounds are typical Gunners skills, Joyshot and Shooting Spree/Rapid Fire can't be learned by them. In The Fafnir Knight, he even gets two more exclusive skills: Accelerate and Mystic Shot.
  • Shout-Out: Der Freischütz: Not only is it Wilhelm's title, said opera's name can mean "Magic Bullet Shooter", which Wilhelm certainly qualifies (for example, he can shoot you with an ice bullet), and his loot drop unlocks the Zamiel Gun, a mediocre gun which penalizes your accuracy. The gun is named after one character, Zamiel, a demon summoned by the main antagonist Caspar who wants to see the protagonist Max dragged to hell in place of him by making Max use a demonic bullet during a shooting contest. In said contest, Max nearly accidentally shoots his lover Agathe who arrives in the location amid fears for Max, but the bullet misses her, and instead hit Caspar who is hiding in a tree, thus forfeiting his own soul to Zamiel.
  • Spell My Name With An S: Artelind is called "Artelinde" in The Fafnir Knight.
  • Taking You with Me: Three turns after activating their Force Boosts, Artelinde and Wilhelm will use Nature's Will and Mystic Shot respectively, with each one dealing sixteen hits of massive damage to random party members. It kills them, but your party is unlikely to survive without planning ahead and if your party dies with both members of Esbat dead then it's still a Game Over.
  • Tragic Monster: They reveal Scylla to be one: once a fellow member of Guild Esbat, and Artelinde's sister, she died in the Labyrinth and was resurrected as a monster by the Overlord.

Canaan (クァナーン / カナーン)

https://static.tvtropes.org/pmwiki/pub/images/ig_npc18.png
Voiced by: Shinobu Matsumoto [Japanese], Kirk Thornton [English]
Canaan is the leader of a Winged Humanoid race who reside in the Cherry Tree Bridge, the place located just before the Floating Palace. His kind originally serve the Overlord by bringing fallen adventurers to the Floating Palace, not knowing what the Overlord's plans for them.

  • Adaptational Name Change: In the Japanese version of The Fafnir Knight, the spelling of his name was changed, for whatever reason.
  • Color-Coded Patrician: He doesn't have a beak like his underlings.
  • Have You Seen My God?: After the player guild defeats the Overlord, he starts to doubt that the lord of the Floating Palace is his god. He then aids the player to find a god if there is any by unlocking the game's Bonus Dungeon.

    Labyrinth Guardians 

Chimaera (キマイラ)

https://static.tvtropes.org/pmwiki/pub/images/sq2_chimaera_7.png
A massive beast that made its lair in the first stratum. Guild Beowulf has a score to settle with it.

  • Classical Chimera: A winged lion with two goat heads and a snake as a tail.
  • Dub Name Change: From Chimera to Chimaera. Oddly enough, the latter is the name of a cartilaginous fish.
  • Hero Killer: Is responsable for the massacre of Guild Beowulf. In the original game, Hrothgar ends up viciously torn apart by the Chimaera and devoured by Slaveimps, with Kurogane barely surviving the encounter (though still dying shortly after). This is averted in the Story Mode.
  • Legacy Boss Battle: The Ancient Forest returns in Nexus, meaning that Chimaera returns as well.
  • Playing with Fire: The three heads can spit Blaze/Great Blaze, which deals a strong fire attack with splash effect.
  • Poisonous Person: Pile/Snake Pile is a line-piercing stab attack thay may also poison. Ironically he uses his legs gameplay-wise to perform the attack, when in reality it's the snake tail that does it.

Flame Demon (炎の魔人)

https://static.tvtropes.org/pmwiki/pub/images/sq2_hononomajin_4.png
A vaguely human-looking creature lurking in the second stratum.

  • Big Beautiful Woman: Hanna the innkeeper seems to think so, after hearing adventurer saying they look similar. Then you reach the end of the stratum and see what it actually looks like...
  • Dub Name Change: She is called Hellion in the DS game's localization. The remake reverts her name to Flame Demon.
  • Eye Scream: There are horns protruding from where her eyes are supposed to be.
  • Flunky Boss: She summons gels to assist her several times during the battle. The most annoying thing about them is that their weak attacks can trigger your Protectors anti-fire skills, leaving you wide open for her MUCH stronger fire attacks.

Scylla (スキュレー)

https://static.tvtropes.org/pmwiki/pub/images/sq2_scylla.png
A monster that takes the form of a beautiful woman. She was once Artelinde's sister, but died in the Labyrinth. The Overlord experimented on her, turning her into her current form.

  • Block Puzzle: There's one in the area where you confront her. By pushing some ice blocks crashing into her you can start the fight with her health significantly lowered.
  • Legacy Boss Battle: Appears as an Oceanic Quest boss in The Drowned City, and as the guardian of the Icy Lake side labyrinth in Nexus.
  • Powerful, but Inaccurate: Her signature Cry Soul attack. It hits several times with each hit being easily capable of knocking out a party member, but its accuracy is incredibly low. Unfortunately, she has several ways to prevent your party from avoiding her attacks...
  • Was Once a Man: She used to be Artelinde's sister, before being turned into a monster by the Overlord.

Harpuia (ハルピュイア)

https://static.tvtropes.org/pmwiki/pub/images/sq2_harpuia_1.png
A harpy that terrorizes the Petal Bridge. According to Canaan, she's been alive for a long time already.

Juggernaut (ジャガーノート)

https://static.tvtropes.org/pmwiki/pub/images/sq2_juggernaut_2.png
One of the creations of the Overlord. It serves as his last line of defense in the Heavenly Keep.

  • The Dragon: Located halfway in the Heavenly Keep, he fits this role for being the Overlord's guardian.
  • Dub Name Change: To Colossus in Heroes of Lagaard. The remake's localization reverts it to his Japanese name.
  • Legacy Boss Battle: Serves as a postgame boss in Nexus, as the guardian of the Illusory Woods labyrinth.
  • Mini-Boss: Like the Queen Ant from the previous game, he may be a major boss, but the 5th labyrinth does not end there.
  • The Pawns Go First: You have to fight through several waves of underlings first before you can confront it in the original.
  • Status Buff: The central gimmick of the fight. It occasionally gives your party and itself a massive damage boost, which you'll certainly need to get through his massive HP pool. You WILL have to dispel it after a couple turns though, or else it will use an incredibly strong party-wide attack.

Overlord (オーバーロード)

https://static.tvtropes.org/pmwiki/pub/images/sq2_overlord1_8.png
Click to see his second form
Voiced by: Matthew Mercer [English]
The Overlord is the sole inhabitant of the fabled Floating Palace. He has been using the Holy Grail to grant immortality to humans, but so far his experiment subjects end up mutating into monsters.
  • A God Am I: This is what he has to say before you confront his One-Winged Angel form.
    "Behold, the power of a god!"
  • Adaptational Villainy: Zig-zagged. In the original game and Classic Mode, the Overlord originally wished to grant humans immortality and spent untold years trying to perfect the process, making him something of a Well-Intentioned Extremist. In The Fafnir Knight, these somewhat redeeming qualities are toned down, if not removed completely; the Overlord is less concerned about the state of humanity and more about continuing his research, sounding more annoyed by the party's arrival than anything until he learns the Player Character is the newly minted Fafnir Knight, who is potentially the only person in the world who can withstand the effects of the Grail of Kings as anyone else who obtained "immortality" became monsters. It should be noted however, his main goal was to get rid of the Forest Cell, and his reason to get the knight's powers is so that he could take on it by himself. When the Overlord is defeated, he recognizes the party's strength and grants them the Grail of Kings and its powers, entrusting them with the task of killing the Forest Cell.
  • Brain Uploading: After realizing the true extent his research would take in order to succeed, the man who would become the Overlord transferred his consciousness to an immortal, mechanical body. It's implied that in doing so, he also lost what few, if any morals he had in his pursuit of immortality to allow humans to survive the corruption while the Yggdrasil trees did their work.
  • Blue-and-Orange Morality: While he had altruistic goals, the Overlord had a skewed concept of "morality". He offers the player's guild immortality twice, the first instance made for benign purposes after recognizing their strength (which results in a Game Over if accepted), and the second is to kill them so they may "live on" through him as contributions to his work. Even the ending cutscene in the original game and in Classic Mode implies the battle against him isn't strictly good versus evil.
  • Contrasting Sequel Antagonist: To Visil and the Yggdrasil Core from The Millenium Girl by extension. Visil, like the Overlord, was a researcher from our time period looking for a way to cleanse the Earth of pollution and save humanity and fused with Yggdrasil to ensure the project's completion. The Yggdrasil Core is a semi-sentient being and the heart of Etria's Yggdrasil tree that is essentially running rampant as a result of absorbing too much pollution. The Overlord is a former human who transferred his consciousness to a mechanical body and pursues a way to make humans immortal. Also unlike Visil, who is content to remain in the background until the party starts learning more about Yggdrasil, the Overlord is entirely an Orcus on His Throne who the party seeks out per Princess Gadriel's request to Find the Cure! for High Lagaard's king and sees the adventurers who enter the dungeon as potential guinea pigs for his experiments.
  • Counter-Attack: MACV blocks physical attacks and counters with medium damage to the attacker. AACV does the same, but to elemental attacks, countering with heavy damage of the same elemental as the attack blocked.
  • Fire, Ice, Lightning: Has three powerful elemental attacks.
    • An Ice Person: Ice Rain/Hail and Rain deals massive ice elemental damage to the entire party. May inflict arm bind too.
    • Playing with Fire: Sunlight/Dazzling Sunlight deals massive fire elemental damage to the entire party. May also inflict head bind.
    • Shock and Awe: Voltself/Crashing Thunder deals massive volt elemental damage to the entire party. Can inflict leg bind too.
  • Flaming Sword: He wields two of these in his second form.
  • Flunky Boss: In The Fafnir Knight, he can summon Killer Satellites in his second form.
  • God Guise: He pretended to be one to the bird folk to order them to bring him corpses of dead adventurers, making them believe they were "angels" bringing the souls of the dead. When in reality they were unknowingly aiding the Overlord in his nasty experiments.
  • Graceful Loser: Takes his defeat in the Untold remake in stride since he's giddy that the Fafnir Knight has the power needed to make full use of the Grail of Kings and destroy the Yggdrasil Core.
  • Heal Thyself: Recovers 1000 HP by using REPAIR.
  • Holy Halo: His second form has one made of fire, spawn from the red gem on his forehead.
  • Sequential Boss: In both the original and the remake, you fight his 'cocoon' form first before he unleashes his full power. The original at least allows you to heal between the two fights.
  • Spin Attack: His Dance skill, where he extends his arms and slashes out with his two Flaming Swords while spinning wildly.
  • Transformation Sequence: Gets an admittedly cool transformation scene in The Fafnir Knight when he sheds his cocoon form, Tranformers-style.
  • We Can Rule Together: Subverted. After his first phase in the original game and in Classic Mode, he becomes greatly impressed by the player guild's strength and ability and offers them immortality by partaking in the Grail of Kings. It doesn't work because, like everyone else who used it, your party dies and get turned into monsters, subjected to a Fate Worse than Death like Arteline's sister.
  • Well-Intentioned Extremist: Everything he's done is for the sole purpose to strengthen humanity. He initially wanted them to be able to survive the pollution ravaging Earth, but as time went on, he decided it was better if they became immortal, which also led to experiments that would see them becoming monsters. Even after the Earth, he still continues his work. The Fafnir Knight later expands on this, as he wants to destroy the rampant Yggdrasil Core in Ginnungagap; the Fafnir Knight has the power he needs to do just that in conjunction with the Grail of Kings, which leads to the boss battle against him. When he's defeated, he happily offers his power and the Grail of Kings to the knight since he'll have the power needed to destroy the Yggdrasil Core.

Ur-Child (始原の幼子)

https://static.tvtropes.org/pmwiki/pub/images/sq2_shigennoosanago_8.png
The ultimate creation of the Overlord, who feared its power and sealed it in the Forbidden Woods.


  • A.I. Roulette: The Ur-Child has a randomized attack pattern if you attack him at night, and averts the trope if you do so during day.
  • Angelic Abomination: Keeping up with the Biblical themes and allusions found throughout the game.
  • Contrasting Sequel Antagonist: To the Forest Cell from the first game.
    • They are world-destroying class Super Bosses residing in the very last floor of their games' labyrinth, but their motives for being there are different. The Forest Cell erected the Claret Hollows on his own in order to protect himself from intruders, while Ur-Child was sealed away by the Overlord in the Forbidden Woods to keep his power in check.
    • Both of them are the result of scientific experiments that ended with catastrophic results. Forest Cell was born from the core of the Yggdrasil by absorbing way too much pollution from the world, meaning the scientists accomplished their initial goal, but also left quite the mess to be cleared. Ur-Child is one of the many experiments of the Overlord (who also was a normal scientist before the apocalypse), and this one ended up so bad because the latter created a monster so strong that it could end the world.
    • Meta-wise, Forest Cell gets a more fleshed out backstory in The Millenium Girl, further revealing how did he came into existence. Ur-Child is not so lucky, we are not given new details of his background in The Fafnir Knight, nor is he ever alluded in the main story until the party reaches the top of the labyrinth.
  • Fire, Ice, Lightning: Has access to all three elemental types (Anger/My Wrath, Sadness/My Sorrow, and Mercy/My Mercy). Each of these hits the party hard, may inflict status ailments along with binds, and require some form of elemental damage mitigation.
  • Flunky Boss: In The Fafnir Knight it summons Origin Buds several times throughout the battle. It becomes completely invincible while these are active and if the Buds are not killed quickly enough they'll power up its Eternal Exodus to the point where it becomes impossible to survive.
  • Luck-Based Mission: When you confront it at night its attack patterns become almost completely random, turning the fight into this.
  • Mechanically Unusual Fighter: The Fafnir Knight makes it (and the Ur-Devil, by extension) the only boss that can fully restore or completely remove your Force bar in the middle of the fight. This eliminates some defensive measures, but you're also encouraged to use your Force Breaks multiple times to progress the fight before it takes them away.
  • One-Hit Kill: Begone (Eternal Exodus in the remake) hits extremely hard and can't be resisted by convential means, forcing you to have a Protector or Beast on hand who can pull out their Force Break.
  • Status-Buff Dispel: Can do this with Light / Liberating Light. It uses this whenever your party has too many buffs active in the original or just before summoning the Buds in the remake to hamper your offense.
  • Super Boss: The strongest enemy in the game and more than capable of wiping out max-level parties easily.
  • There Is No Kill Like Overkill: He has an attack called Begone that it uses after 13 turns that deals around ten thousand damage to the whole party. For reference, the HP cap is 999. It can, however, be survived with timely use of the Protector's Limit Break, which negates all damage for a turn.

    Other Bosses 

Salamander (サラマンドラ)

https://static.tvtropes.org/pmwiki/pub/images/sq2_salamander.png
A fire-cloaked lizard living in the Auburn Thicket with her young.
  • Absurdly Sharp Claws: Avarice Claw pierces across the rows, dealing heavy damage and inflicting paralysis or poison.
  • Dub Name Change: Known as Salamox in Heroes of Lagaard due to character limits. Reverted to her Japanese name in the remake.
  • King Mook: Salamander is the large parent of the Baby Salamanders, and can be found in Auburn Thicket.
  • Legacy Boss Battle: She is summoned into the Golden Lair in Nexus as a mid-boss (where the boss is coincicentally another fiery lizard).
  • Mama Bear: Uses Selfless Love* to take any attack directed towards the Baby Salamanders. Yes, the Salamander is very willing to protect her children at the cost of her own life. It is kind of sweet.
  • One-Hit Kill: Blood Cry may cause either instant death or curse to the party. She loses this skill in The Fafnir Knight, and Nexus.
  • Playing with Fire: The Salamander is perpetually aflame, constantly exudes fumes, and has a flaming tail. Also, she can spit her Breath/Hellfire Breath on the entire party for massive fire damage.
  • Skippable Boss: The Salamander in Auburn Thicket can be skipped. In fact, it's highly advised to do so at first, due to her exceptional power and defense. The earliest moment to consider fighting her is during the postgame.
  • Suspiciously Similar Substitute: Fulfills the exact same role as Wyvern did in the first game: both are motherly reptilian creatures encountered halfway through the second stratum, are strong enough to be lategame/postgame bosses, and are the subjects of major quests requiring the party to retrieve something from their nests while avoiding them.
  • Tail Slap: Tail/Crushing Tail* deals medium damage against random targets, 4 to 6 times.

Hecatoncheires (ヘカトンケイル, Hecatoncheir)

https://static.tvtropes.org/pmwiki/pub/images/sq2_hecatoncheir.png
One of the Overlord's horrific experiments, a mass of limbs sealed away inside the Forbidden Wood.
  • Dub Name Change: He was called Briareus in Heroes of Lagaard, and was renamed in The Fafnir Knight. The latter is a Barely-Changed Dub Name case since it merely added an es.
  • It Can Think: Hecatoncheir is able to speak through the party members' minds whenever they touch a pillar of light. His voice is described as strange and unpleasant.
  • Magic Meteor: Meteor/Colossal Meteor deals massive bash damage to the entire party, and it has low accuracy. In the DS version, it is highly likely to paralyze.
  • Maximum HP Reduction: His Hellish Wail skill is one of the few in the series capable of inflicting a debuff that decreases the party's maximum health.
  • Multi-Armed and Dangerous: If you know your Greek mythology, the reason someone named Hecatoncheir has so many arms will be obvious.
  • Pop Quiz: Before entering his lair, Hecantoncheir will ask questions about what happened throughout the game. If you answer correctly, you'll be teleported to the next area. If you answer incorrectly, you'll still be teleported to the next area, but your party will take some damage.
  • Superboss: Hecatoincheir is a chimera-like amalgamation of several other beasts. He can be unlocked by accepting a quest involving a part of the Bonus Dungeon where the party has to travel across certain teleporters and answer questions correctly (answering incorrectly will inflict them damage); in the remake, this is changed in favor of a straightforward navigation puzzle to approach the boss without him noticing. In both cases, the boss offers a very difficult battle with nasty attacks, including a skill that halves the party's maximum HP.

The Fafnir Knight

    Additional Guild Members 

Sovereign (プリンス, Prince / プリンセス, Princess)

Sovereigns are men and women of Royal Blood with the power to heal and strengthen their allies. They made their debut in The Drowned City - then known as Princes and Princesses - and are available to the player in The Fafnir Knight. Their skill set, due to overlap with the Troubadours, has undergone some rework to avoid redundancy, and now places focus on the ability to purge buffs from friends and enemies alike for various boons.

  • Battle Ballgown: The female Sovereigns' dresses are loaded with frills and bits of armor.
  • Combination Attack: Their Link Order spell lets them follow up a party member's elemental attack with a blast of the same element. This is their only attack skill without relying on Grimoire Stones.
  • Cool Crown: The princesses get fancy tiaras.
  • Dub Name Change: From Prince/Princess to Sovereign. Oddly enough, the class name was changed one game after their debut in The Drowned City, where the Japanese names were kept in the localization.
  • Ermine Cape Effect: The art makes it look like these characters go dungeon crawling in their fancy clothes. The Mystery Dungeon spinoff confirms it.
  • High-Class Gloves: The princess outfits include fancy, if armored, gloves.
  • Kicking Ass in All Her Finery: The Sovereigns smack monsters around without taking off their royal dresses.
  • Limit Break: Victory Vow, which increases order effectiveness to the entire party and reduces their TP cost by half for three turns, and Proof of Nobility, which restores the party's HP and TP.
  • Nonstandard Character Design: In The Fafnir Knight, they're the only class that gets Palette Swapped portraits, and also stand out among the other classes by being further along the series' Art Evolution.
  • Ojou Ringlets: On the purple-haired princess.
  • Pimped-Out Dress: The Art Evolution is evident just by how detailed the Princesses' dresses are.
  • Pretty in Mink: All princess dresses have fur trim on the skirts. And one of the princes has a fur-trimmed cape.
  • Princesses Prefer Pink: There is a touch of pink fur on one of the alternate Princess' dress.
  • Requisite Royal Regalia: At least it is (mostly) proper armor, except for the younger prince who is barely armored.
  • Royals Who Actually Do Something: One interpretation of their background out of many possibilities.
  • Squishy Wizard: Unlike their Armoroad counterparts, Sovereigns are not as well suited to leading from the front due to their low HP and middling Vitality, though this is slightly mitigated by their ability to equip shields and heavy armor.
  • Status Buff: The skills in this class include several of these, starting with attack and defense raising abilities.
  • Status-Buff Dispel: Negotiation can dispel an ally's buffs and debuffs in exchange for healing, while Inspire gets rid of debuffs and restores TP. Ad Nihilo is their straightest example, enabling them to dispel an enemy's buffs.
  • Warrior Prince: These princes like to kick butt.
  • Whole Costume Reference: The outfit in one of the prince pictures bears a close resemblance to the main character of Final Fantasy Crystal Chronicles: My Life as a King.
  • Wingding Eyes: All of them have white pupils, which stands out compared to all of the other classes.

Highlander (ハイランダー)

Highlanders are spear-wielders that made their debut in The Millennium Girl and are available as Downloadable Content in The Fafnir Knight. They rely on using offensive skills by sacrificing HP. Aside from gaining the Force skills in this game, their skill set has not changed much since the previous game.

  • The Ace: Limitless, a charge skill that raises their damage for the next turn and allows them access to skills that normally require other weapons to use.
  • Cast from Hit Points: Many Highlander skills rely on sacrificing HP.
  • Glass Cannon: In an unconventional definition - their strength and agility are excellent, and their durability is no slouch, but they often render themselves vulnerable due to Cast from Hit Points.
  • Jack of All Trades: Spear damage aside, the Highlander also brings several support skills to the table, either in the form of buffs or an uncanny way to inflict ailments. Compared to specialists, these skills are not as effective on a Highlander, but the Grimoire system can open up some interesting combos to work with.
  • Limit Break: Their Force Boost is Hero Battle, which raises their spear skill damage and allows the party to recover HP according to damage dealt for three turns. Their Force Break is Gae Bolg, which consumes party HP for a powerful attack to all enemies.
  • Uniqueness Decay: In Untold, there's the Highlander, the protagonist of Story Mode. Here, there are Highlanders, i.e. they're a recruitable class rather than a specific character.
  • Weapon-Based Characterization: Spears, signifying that they remain calm under pressure.

    Story Mode party 

Fafnir Knight

https://static.tvtropes.org/pmwiki/pub/images/ig_sta_cha20_01.png
Voiced by: Hikaru Midorikawa [Japanese], Matthew Mercer [English]
The Fafnir Knight is the title character and the protagonist of the remake's story mode. He is assigned by the Midgard Library to escort Princess Arianna to the Ginnugagap to carry out an important ritual. In battle he can transform into a demonic form, granting him incredible power.

  • The Ace: Like the Highlander, he has a skill, Weapon Free, that allows him to use weapon skills even if he doesn't have the right one equipped. Unlike the Highlander, his is a passive ability, but the tradeoff is a penalty to the damage dealt.
  • Attention Deficit... Ooh, Shiny!: Some of his dialogue or action options can make him appear as such, including (but not limited to) pointing out the Minister's impressive beard in your first meeting, asking to pet Wulfgar, or stopping to look at (or try to eat) anything he sees in the Labyrinth.
  • Background Music Override: When he transforms, the music reflects that the has stopped messing around.
  • Blade Below the Shoulder: Blades grow from his arms when he transforms.
  • But Now I Must Go: The Story Mode ending has him protect his fallen guild members by slaying the Calamity all by himself, though it's heavily implied he "became a shooting star and went down south," assuring Arianna he will come back. The 6th Stratum portion completely ignores his sacrifice and instead pretends they all came out alright.
  • Charged Attack: His Resonance attack skill grows stronger for each turn spent in a row not using it. Combine with skills Force Charge for ludicrous damage output.
  • Childhood Friends: With Flavio and Arianna.
  • Conveniently an Orphan: The English site says that he was born and raised at the Midgard Library, but is an orphan nonetheless.
  • 11th-Hour Superpower: The second fight against the story's final boss basically has Fafnir become a Physical God with an insane Healing Factor to deliver a major No-Holds-Barred Beatdown on an Eldritch Abomination. You literally cannot lose.
  • Fashionable Asymmetry: His top goes diagonally across his chest, missing one side. He also wears a large metal gauntlet on his right arm, which hides his Fafnir arm.
  • Field Promotion: When Bertrand tries to take his place and winds up becoming the Demi-Fafnir, the Black Guardian transfers the last of her power to the player, making him the new Black Guardian.
  • Forced Transformation: Can transform into a more monstrous form inside the Labyrinth.
  • Heroic Mime: Similar to the Highlander from The Millennium Girl, but downplayed, most noticeably when customizing his skill tree; he has actual voice clips as opposed to various grunts and yells.
  • Heroic Sacrifice: In the final battle against the Calamity.
  • Lady and Knight: The White Knight to Arianna's Bright Lady. An English trailer describes him as "the princess' right-hand man."
    Arianna: There is one man that I trust most. That man is you. You are my knight!
  • Last of His Kind: Inadvertently due to Bertrand's actions, he becomes the last Fafnir Knight as well as the last Black Guardian.
  • Limit Break: His Fafnir transformation serves as his Force Boost, which gives him increased stats and powerful new abilities. His Force Break is Ignition Ray (which later becomes Akashic Nova), which deals a combination of ice, fire and volt damage to a single (Ignition Ray) or all (Akashic Nova) enemies.
  • Magic Knight: Has excellent strength and technique growth, with skills that run off either of these stats.
  • Magikarp Power: Initially rather average, partially due to his biggest damage output dependent on his Force Boost which isn't frequently available until the player makes good investment in his Force skills. However, progress through the story unlocks more Transform-exclusive abilities that vastly improve its potential, culminating in the penultimate upgrade, Accelerate, which causes his combat prowess to skyrocket.
  • Mighty Glacier: When transformed, his damage output increases significantly and his health doubles, at the cost of a significant speed reduction. With Accelerate in effect, however, this penalty is bypassed on top of even more actions, making him a deadly Lightning Bruiser.
  • Pre-Asskicking One-Liner: He has a few that he'll say prior to transforming in battle.
    Fafnir: No more games.
  • Red Oni, Blue Oni: Appears to be the Blue to Flavio's Red.
  • The Stoic: Explicitly referred to as such in a promotional trailer.
  • Theme Music Power-Up: He gets one every time he transforms in battle.
  • Wreathed in Flames: In his transformed state.

Arianna Caledonia

https://static.tvtropes.org/pmwiki/pub/images/ig_sta_cha21_01.png
Voiced by: Risa Taneda [Japanese], Carrie Keranen [English]
Arianna Caledonia is the Princess of the Duchy of Caledonia, who is on her way to take part in a ceremony that occurs once every 100 years. Coming from a rather secluded life, she's quite sheltered and naive; however, she has a kind heart and always looks for ways to help others. She's a member of the Sovereign class.

  • Bodyguard Crush: She develops a rather obvious one on the Fafnir Knight. Late in the game, if he makes it clear that the feeling is mutual, she'll hold off on it and say that they can save that discussion for after they stop the Calamity.
  • Childhood Friends: With the Fafnir Knight and Flavio, although the Fafnir Knight doesn't remember this at first.
  • Clingy Jealous Girl: Combined with the rest of her personality, it makes it very easy to tease by suggesting the Fafnir Knight pair up with someone else.
  • Fanservice: In the Hot Springs Episode DLC, both during the fight against the boss and the following CG. Afterwards, it's possible to change her in-game portrait to the one used in the boss fight; naked and covering her chest. On the cover of one of the Japanese soundtrack albums, she's portrayed in the skimpy costume of a Troubadour.
  • Foil: To Frederica from the previous game. The developers noted they wanted to make the head female the opposite of Frederica's grouchy attitude, and thus Arianna was born.
  • Freak Out: When she learns she basically doomed the Knight into becoming a living seal for a great evil, she does not take it well and becomes an emotional mess for a while.
  • The Ingenue: She's not dumb by any means, but she's woefully naive and as innocent as you can get, and is therefore very easy to fool. This is often Played for Laughs.
  • It's All My Fault: Feels this way about having inadvertently selected the protagonist as the next Fafnir Knight.
  • Lady and Knight: The Bright Lady to the Fafnir Knight's White Knight.
  • Limit Break: As a Sovereign, her Force Boost is Victory Vow, which makes all of her Order skills affect the whole party rather than just a line and halves their TP cost for three turns. Her Force Break is Proof of Nobility, which restores the party's HP as well as some TP.
  • Meaningful Name: "Arianna" is a variation upon "Ariadne." You know, the princess from the labyrinth story.
  • Nerf: As opposed to the Prince(ss) in The Drowned City, Arianna, and by extension, all Sovereigns in The Fafnir Knight, has lower HP and Vitality, reducing their survivability on the front lines despite still having access to heavy armor.
  • Princesses Prefer Pink: Wears a prominent pink dress.
  • The Red Mage: While she doesn't have any direct healing abilities unlike Bertrand or Chloe, her Order Mastery allows her Order buffs to heal those affected. She can also use Link Order and Link Order II to deal heavy elemental damage by working with Fafnir.
  • Proper Tights with a Skirt: She's a royal wearing tights.
  • Royals Who Actually Do Something: Considering she's part of a guild exploring the Labyrinth. As a Sovereign, it's also quite literally in the job description.
  • Status Buff: Compared to Troubadours, her Order skills only affect a single line, but simultaneously heal affected party members.
  • Status-Buff Dispel: She, and the rest of the Sovereigns in the game, have skills that can do so to enemies and allies alike, for both buffs and/or debuffs, usually with a side effect like healing for allies and damage to enemies. Masterful management and timing of buffs can produce great results.
  • Support Party Member: With most of her skills focused on using and dispelling buffs across the party, Arianna (and other Sovereigns in this game) has little in the way of damage output. The one offensive skill line — the Link Order skills — require cooperation with the rest of the party to use effectively.
  • Trademark Favorite Food: Venison. Upon seeing a Ragelope (a very dangerous deer that makes all other monsters on the first floor look like weaklings) for the first time, her reaction is to gush over what a delicious meal it would make.
  • Weapon Specialization: Differs from Etrian Odyssey III Sovereigns due to the different weaponry available. She can equip swords, staves, or whips.
  • Wingding Eyes: She sprouts starry eyes when she's really happy.
  • Women Are Delicate: Subverted: In her base class she can equip both heavy armor and shields, and does a very good job both taking and dishing out damage.

Flavio

https://static.tvtropes.org/pmwiki/pub/images/ig_sta_cha23_01.png
Voiced by: Daisuke Namikawa [Japanese], ''' Nicolas Roye [English]
Flavio is the Fafnir Knight's childhood friend. He's tends to be more down-to-earth compared to his wackier guildmates, which often means that their antics at to his expense. Nevertheless, he always has the Knight's back. He is a member of the Survivalist Class.

  • Annoying Arrows: Is a member of the Survivalist class. This also gives him the Story party's main access to status effects.
  • Butt-Monkey: The game frequently gives you the option to tease Flavio about something. And if not, anyone in the game will.
  • Cassandra Truth: As a child, he lied to get attention, earning him the nickname "Flavio the Fibber." After getting the Knight as a roommate, he decided to stop, but it did no good when he tried to tell adults that he saw the Knight transform.
  • Childhood Friends: With the protagonist and Arianna.
  • Fragile Speedster: He'll almost always be the one moving first in a battle, but he'll often go down in only a couple of hits even on the backline.
  • Friend to All Children: He has an innate ability to communicate well with children, as noted by the party when they see him helping out a young girl go get his drunk dad from the bar. This is as a result of having grown at the orphanage of the Midgard Library.
  • Goggles Do Nothing: He wears a hefty pair of goggles around his neck.
  • House Husband: Flavio's skill with household chores are really good, though Hanna comments he'd make a great housewife,, much to his chagrin.
  • In Touch with His Feminine Side: Can cook and sew so well that Hanna says he'd make a good housewife. Scandalized, Flavio insists that he'd be a house-husband.
  • Keet: He's described as "cheerful, upbeat, and the life of the guild."
  • Limit Break: His Force Boost is Illusion Step, which triples his evasion and will allow him to perform a follow-up attack on all Bow attacks for three turns. His Force Break is Summer Rain, which hits all enemies with up to 16 stab attacks at random.
  • Only Sane Man: Contrasting the above, he's also the responsible one who keeps the rest of the peculiar guild in line.
  • Red Oni, Blue Oni: Appears to be the Red to the Knight's Blue.
  • Trademark Favorite Food: One conversation in the cafe will reveal that he's a big fan of curry.
  • Why Did It Have to Be Snakes?: He's visibly afraid of insects and it culminates in fighting both the giant spiders and Arachne in B2 on Ginnugagap. When Regina first prepares a Roasted Whole Spider, he faints! (Humorously, he's already next to her when she announces the dish, which doesn't happen in any other dish).

Bertrand de Gervaise

https://static.tvtropes.org/pmwiki/pub/images/ig_sta_cha24_01.png
Voiced by: Keiji Fujiwara [Japanese], Liam O'Brien [English]
Bertrand de Gervaise is a gruff older man who meets the main cast near the ruins where the ceremony takes place along with his companion Chloe. He tends to be lazy and often tries to get away with doing as little work as possible, but he always comes through when it counts. He's a member of the Protector class.

  • Blessed with Suck: Since Violetta underwent the ritual without his consent, Bertrand became a remnant of a previous Fafnir Knight and was given eternal life indirectly, which forced him to go into hiding by Walking the Earth so no one would recognize him anymore.
  • Brilliant, but Lazy: He would rather sit back and relax rather than having to go exploring the labyrinth. Made more obvious when he excitedly says "Roger that!" when pulling back to the city.
  • The Corruption: He has no more of his Fafnir Knight powers, but his right hand is still cursed to this day.
  • Dark and Troubled Past: Hoo boy. He was a distant relative of a noble family who was torn from his home because his family needed an heir; afterward, he was selected as a Fafnir Knight and set out with his companion, whom he loved. But his mother died and he wanted to be with his sister to grieve, and so he stalled his journey temporarily to go see them, only to be forced to flee his country with his sister for abandoning the ritual. When he returned to the Ginnugagap he saw that his companion had offered herself in his place. He's been Wandering the Earth for a hundred years, waiting for the next Fafnir Knight to be selected so that he can rectify his mistake.
  • Deadpan Snarker: He can and will snark about anything and everything.
  • Dirty Coward: Running away is always his first plan.
  • Eating Optional: As a consequence of being the former Fafnir Knight. At one points he notes that he managed to go a couple of months on nothing but occasional drinks of water. That's also why he's okay with Chloe always eating most of his share.
  • Huge Guy, Tiny Girl: With Chloe.
  • Lazy Bum: Humorously, considering his class is Protector.
  • Limit Break: As a Protector, his Force Boost is Shield Protect, which amplifies the effect of his Shield skills for three turns. His Force Break is Perfect Defense, which completely nullifies any and all damage to the party for a single turn.
  • The Paladin: His skillset mostly consists of various defensive abilities alongside a few heals.
  • Parental Substitute: For Chloe.
  • One-Winged Angel: As a result for trying to forcibly get the Knight out from the ritual to seal the Calamity, him opening the door throws the whole system into chaos, and he ends up confusing it that it takes him to the ritual and transforms him into a gigantic armored weapon, albeit with a complete lack of sense replaced with blind fury the party has to take down.
  • Refusal of the Call: Although not out of cowardice. When he was the previous Fafnir Knight, he and the previous Daughter of the Mark Violetta were tasked with the ritual. However, during an optional inn scene, Bertrand reveals he backed out at the last minute after hearing from his homeland that his mother had passed away and his younger sister fell ill and was bedridden, so he had asked Violetta to give him time to go see her sister. Upon his return, he found out she had gone into the Door of Boundaries in his stead.
  • Really 700 Years Old: Being the previous candidate for the Fafnir Knight, he's been alive for over a hundred years while not aging a day since he made the pact.
  • Walking Spoiler: Let's just say that things happen on the fourth floor of Ginnungagap.
  • Walking the Earth: He's a traveler going around the world until he and Chloe went into Ginnungagap. He was most likely going there because he knew the hundred years of peace for Lagaard would expire and he wanted to see the next Fafnir Knight. He even suggests the Knight to go travel with him on account that the Knight did not seal himself and possibly was cursed with having eternal life, so it would be the only option to avoid scaring anyone that both of them won't age.
  • Who Wants to Live Forever?: As a result of the botched ritual, he has been cursed with eternal life and can't age a single day (and also lost his sense of hunger), which forced him to walk the earth as to avoid people from freaking out about his condition.

Chloe

https://static.tvtropes.org/pmwiki/pub/images/ig_sta_cha22_01.png
Voiced by: Yuka Iguchi [Japanese], Cherami Leigh [English]
Chloe is a quiet and eccentric girl who is traveling with Bertrand. Despite her stoicism she's curious about anything and everything, and her small size hides a truly enormous appetite. She is a member of the War Magus class.

  • Big Eater: To everyone's shock, given how tiny she is. After officially forming the guild and going to the tavern to celebrate, her personal order is enough to feed a group twice their size.
  • Combat Medic: As per her War Magus class, her skill arsenal includes several healing and support spells.
  • Cute Witch: Hs a cute pointed black hat.
  • Evil Laugh: She has a hilariously adorable one that's heard most often when she generates a Grimoire stone.
  • Foil: To Arthur from the previous game, as noted by the developers. She's almost entirely his opposite in gender, attitude, verbal knowledge, and profession. (Though she originally was supposed to be part of the Midgard Library).
  • Girlish Pigtails: Art sheets depicted her having longer pigtails in front of her, though she kept small ones in the end.
  • Huge Guy, Tiny Girl: With Bertrand.
  • Just a Kid: Revealed in one event where she slips over to the Fafnir Knight's room for safety and comfort after having a horrible nightmare. Trand reveals she'd carried that habit for years.
  • Lethal Chef: According to Bertrand, she has a habit of throwing anything she can get her hands on into whatever's cooking when left to her own devices in the kitchen, hence Bertrand's horrified reaction when Regina tells the group that Chloe helped make one of the meals.note 
  • Limit Break: As a War Magus, her Force Boost is War Edge Power, which allows the secondary effects of her War Edge skills to activate even if the target doesn't have any status ailments for three turns. Her Force Break is Fairy Robe, which restores the party's HP, cures any binds or ailments and protects them from any binds, ailments and debuffs for that turn.
  • Magic Knight: She has skills that have additional effects against foes with status conditions. Set her up right and she can even outdamage Fafnir!
  • Morality Pet: Downplayed a bit in that Bertrand isn't evil or even mean, but Chloe is pretty much the only person who genuinely looks up to Bertrand and ostensibly keeps some of his worse qualities in check.
  • The Nicknamer: She refers to Bertrand as Trand. Everyone else becomes "Mr./Ms. [notable characteristic]"—for example, Flavio is Mr. Bow and the soldier Bruck is Mr. Bridge, although she starts calling non-Trand party members by their actual names later on.
  • O.O.C. Is Serious Business: The only time you ever see her breaking into tears is when she believes Bertrand had died during their fight against him.
  • The Stoic: She barely puts any effort in changing her expressions, and then she very rarely (like once) displays stronger emotions. Although she becomes Not So Stoic when it appears as though Bertrand is dead after the party's battle against him.
  • Third-Person Person: Uses her name instead of I or me.
  • Trademark Favorite Food: Meat. To her consternation, Bertrand doesn't buy it for her often. Unsurprisingly, she hates vegetables.

    Non-Player Characters 

Regina Dubois (レジィナ)

https://static.tvtropes.org/pmwiki/pub/images/ig_guildkeeper_a00.png
Voiced by: Erin Fitzgerald [English]
Regina Dubois is the head of the remake-exclusive restaurant (and by extension, your Guild House). Her ultimate goal is to fully recreate the recipes of the legendary chef Apicius, who was able to create all manner of dishes from ingredients found within the Labyrinth.

  • Blue Blood: Her grandfather is Minister Dubois. She's rather resentful of her royal status, though, since the family would rather place her in an Arranged Marriage for political reasons rather than allowing her to run a restaurant and enjoy her position as chef.
  • Defrosting Ice Queen: She's cold and aloof when you first meet her, but she eventually grows more friendly toward you and the other townspeople as time goes on and you bring her more recipies.
  • Even the Girls Want Her: Later on in the game, Hanna will tell you about how Regina is extremely popular among younger women. The girl in the sundress at the Stickleback Bar also falls in love with her toward the end of the game.
  • Tsundere: Starts off harsh but mellows out as you get to know her better.

The Black Guardian (黒の護り手)

https://static.tvtropes.org/pmwiki/pub/images/ig_npc20.png
Voiced by: Erin Fitzgerald [English]
The Black Guardian is a monstrous-looking figure who oversees the Ginnungagap ritual, communicating primarily with the Fafnir Knight. Before becoming the Black Guardian, she was the previous Daughter of the Mark, named Violetta, and Bertrand was her Fafnir. Her and Bertrand's actions created an anomaly in the ritual.

  • Barrier Maiden: As the Black Guardian, she maintained the seal over the Calamity using her life force. Her weak constitution, however, was insufficient, leading to the collapse of Ginnungagap and weakening of the seal.
  • Dying as Yourself: After giving the Fafnir Knight the power of the Black Guardian, Violetta reverts to her original appearance.
  • Gender Reveal: Until the events of Ginnungagap B4F, the Black Guardian has no voice clips and lacks distinct features to hint at either gender.
  • The Lost Lenore: Was this for Bertrand.
  • Passing the Torch: She received the torch from the Black Guardian before her, and passed it to the player character, even though the latter situation wasn't quite ideal.
  • Screw Destiny: Despite her role as Daughter of the Mark and Bertrand's as the Fafnir, she passed through the Door of Boundaries to become the Black Guardian.
  • Super-Empowering: Allows the Fafnir Knight to fully access the power of his transformation, and later bequeaths to him the role of the Black Guardian.
  • Walking Spoiler: It's best not to look at these until after you've completed B4F of Ginnungagap.

    Ginnungagap Bosses 

Basilisk (バジリスク)

A lizard creature capable of turning people to stone.


  • Glowing Eyes of Doom: His eyes will light up several times during the fight, becoming a separate target as well. Fail to take them out quickly enough and he'll turn several of your party members to stone.
  • Legacy Boss Battle: Gets summoned into the Nexus incarnation of the Sandy Barrens as a mid-boss, making it the only boss added in the Untold remakes to appear in it.
  • The Paralyzer: Can paralyze the party with Pound, which deals heavy damage.
  • Taken for Granite: His eyes can use Stone Gaze and petrify a row from the party should you fail to deal with them in 3 turns after they start glowing.

Arachne (アラクネー)

A giant spider-woman hybrid lurking in Ginnugagap.


  • Giant Spider: A half-spider, half-woman hybrid.
  • Kill It with Fire: Before confronting her, you can sneak around the boss area to find a flammable strand of web. Igniting it burns her entire web and causes her to fall down, taking out a sizable portion of her health. She takes increased damage from fire attacks as well.

Demi-Fafnir (デミファフニール)

A flame-wielding, hulking monstrosity. It is actually Bertrand, who out of guilt for messing up during his own ritual decides to take the protagonists place and become the new Fafnir Knight.


  • Breather Boss: Not entirely, but in the Story Mode his difficulty is scaled to you not having a full party at that point. He becomes a lot easier in Classic Mode where you can bring a five-man party.
  • Fighting Your Friend: In Story Mode, due to him actually being Bertrand. The fight is somewhat easier than normal to compensate for you not having a full party available.
  • Playing with Fire: Most of his skills do Fire damage.
  • Retcon: In Classic Mode, the Demi-Fafnir is written off as an incarnation of the Fafnir's power. Whether he is still Bertrand or not remains unclear.

Yggdrasil Core (フォレスト・セル, Forest Cell)

A new boss added in the remake, he's the Core of Lagaard's Yggdrassil Tree. Preventing it from breaking out of Ginnungagap is the main focus of the Story Mode.


  • Curb-Stomp Battle: With you doing the stomping. After a convential and pretty challenging fight in Story Mode, the Fafnir Knight decides to use the Holy Grail on himself and proceeds to easily wreck the Core solo.
  • Dub Name Change: Like his Etrian counterpart, his Japanese name is Forest Cell.
  • Expy: Might as well call him "Primevil the Second Coming", because not only both of them are the primary source of conflict in the Untold games, they share the exact same backstory; A corrupted (and insanely powerful) core component of the world tree, as a result of years of cleansing the planet of its pollution. They even share the exact same name in the Japanese version.
  • Final Boss: Of the Story Mode of The Fafnir Knight, just like his counterpart from Etria.
  • Fire, Ice, Lightning: The two protuberant heads, called Core Odium, specialize on casting spells of the three elements that deal heavy damage random targets, hitting them from 2 or 3 times.
  • Non-Elemental: On the other hand, his tentacles, Core Irae, use physical attacks to deal medium damage to a row, and pierce both rows.
  • Sealed Evil in a Can: The Black Guardian sealed the Yggdrasil Core after getting corrupted for cleansing the planet's polution a little bit too much. Primevil all over again!

    DLC Bosses 

Master Bird (マスターバード)

Voiced by: Patrick Seitz (EN)
A sentient chicken that can talk, Master Bird seeks battles with tough fighters, yet is quite benevolent.

  • Big-Lipped Alligator Moment: In-Universe. The party can't really take it seriously that a giant chicken wants to cordially fight them.
  • Optional Boss: By purchasing and downloading the optional Ultimate Feathered Warrior quest, Master Bird can be encountered in the Ancient Forest on the third floor, where the Raptor Lord lives. However, Master Bird is at level 65, way higher than when that floor is accessed. As a result, it’s best to save him for the postgame.

Frost King (氷の大王)

A bulky armored entity who appears on the Petal Bridge one day, his naturally cold temperature threatens the Bird Folk living in the stratum.


  • Optional Boss: By purchasing and downloading the optional Winter’s Harbinger quest, the Frost King can be encountered on Petal Bridge, on the eighteenth floor. The quest recommends facing him at level 75, meaning at least defeating one dragon to raise the level cap and progressing into the Forbidden Woods before backtracking.

Thunder Queen (雷の女王)

A female armored four legged creature, the Thunder Queen fires her electric bow and arrow at anyone who enters her sight. Careful manuevering is needed to reach her safely.

  • Bring It: Her idle animation consists of doing the "come and get it" hand gesture.
  • Optional Boss: By purchasing and downloading the Thunder Queen’s Legacy quest, the Thunder Queen can be found in a DLC-exclusive section of Auburn Thicket’s seventh floor. Furthermore, the quest’s recommended level is 85, requiring the player defeat two of the dragons and progress through Forbidden Woods before attempting her battle.

Tindalos (ティンダロス)

An Eldritchian alien-hound creature, a Tindalos is an incredibly smelly and toxic creature that can diminish healing skills of its victims. Even worse, combat alone isn’t enough to fell the creature.

  • Interface Spoiler: The fact Tindalos has a normal red color around its F.O.E. icon instead of the usual purple gives a big hint before the fight’s conclusion that there’s more to its quest.
  • Me's a Crowd: Right after one of the toughest fights in the game, Tindalos not only revives itself, but self-replicates, forcing players to run for their life while being pursued. Conservation of Ninjutsu is averted hard, as each Tindalos is as tough as the original. And as the punchline, the Adriane Thread and Floor Jump functions are disabled during this sequence.
  • Optional Boss: By purchasing and downloading the optional Eldritch Hound quest, Tindalos can be found in a DLC-exclusive section of Frozen Grounds' fourteenth floor. The quest also recommends max level. Furthermore, if the player does embark on this quest, only the first Tindalos you battle is mandatory, while the clones are optional (and you really do not want to fight them again during this sequence).
  • Poisonous Person: Has a very prominent toxin gland that applies a field effect that reduces the strength of healing skills. On top of that, several of its skills can inflict poison, paralysis, or panic.
  • Turns Red: When the Toxin Gland is eliminated, it uses Power Needle, one of its most dangerous moves, which inflicts an offensive debuff and permanently raises its own attack for the rest of the battle.

Ur-Devil (始原の魔神)

The strongest boss in the DLC, Ur-Devil is known as the Deepest Darkness. The creature lurks in a new section of the Forbidden Woods.
  • Bragging Rights Reward: If a player manages to beat Ur-Devil on Expert difficulty, they are rewarded with Ragnarok, a sword that grants incredible stat buffs. However, since the player had to defeat Ur-Devil on Expert just to get it, there’s not really much to use Ragnarok on unless you repeat the quest just for another copy.
  • Eldritch Abomination: The culmination of the Overlord’s research, it’s a fat guy nestled between a bunch of tentacles, with six extra arms that combine various enemy species like beetle and bird into one.
  • Fixed Damage Attack: It has a unique move, Shed Thy Tears, which distributes 1800 fixed damage across all the party members in a single row evenly, meaning it deals 600 damage to each in a 3-member row, 900 to each in a 2-member row, and a big 1800 if it happens to target a lone survivor.
  • Impaled with Extreme Prejudice: Closer inspection on the fat guy reveals he has two swords impaled on his head.
  • One-Hit Kill: Ur-Devil’s Ur-Eyes has multiple ways to end a party member’s HP in one attack, such as the single target Death’s Glimmer or the elemental retaliatory Destructive Wave. Nothing surpasses the main boss’ Darkness’ Shroud move, however, which ignores all anti-death buffs and even debuffs surviving party members.
  • Optional Boss: By purchasing and downloading the optional Original Sin quest, Ur-Devil can be found in a DLC-exclusive floor of Forbidden Woods, the Dark Paradise. Not only does this quest also recommend max level, but retiring or training your party as well.
  • Super Boss: Ur-Devil is so strong, it puts even the base game’s Super Boss, the Ur-Child, to shame. This is because the Ur-Devil has even higher stats and a very intricate series of AI routines that can obliterate a party quickly with one misstep.


Alternative Title(s): Etrian Odyssey II Heroes Of Lagaard

Top