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Characters / Devil Beater

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Here's the list of all the characters included in Devil Beater. Characters who have yet to debut in the game itself will not be listed.


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    Team Dimensonia 
The primary team of the Alliance, responsible for all major operations.

General Tropes:


  • Barrier Maiden: The dorms in their base reveal that they've been christened the Guardians of their elements.
  • Losing the Team Spirit: After they finish their ten-year training, it's implied the team has fallen apart somewhat, with only Shuu, Rufaro, and Ducasse readily available to contact after Chris dumps the interns into the future.
  • Put on a Bus: Ineur sends the team into hiding so that they can train in safety for ten years. While we do meet the team (or at least what's left of them) after this period following Chris's temporal displacement of the interns, the game almost immediately cuts back to the present day to focus on the Dane Gang.

Cielo De La Asad

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Team Dimensonia's leader, son of the Big Good, user of Aether.
  • A.I. Breaker: A commonly exploited tactic during Act 40's battle against Xenon Karambit is to use Cielo's basic attack to glitch himself onto the roof of the map. Because of the way Xenon's teleport attack works and the fact that anything in ROBLOX that goes beyond a certain Y-coordinate gets destroyed instantly, Cielo has the ability to instantly kill Xenon by throwing him into the void below the map.
  • Awesome, but Impractical: Being the leader of Team Dimensonia and one of the only characters to wield an artifact in battle, Cielo's potential is unparalleled by other characters. However, because of his low health and his attacks requiring him to get up close and personal with enemies, this usually results in him getting downed before he can deal significant damage.
  • Bilingual Bonus: Cielo De La Asad is spanish for "Sky of the Lion".
  • Improbable Weapon User: Cielo's weapon of choice (and one of the artifacts) is a can of cola. According to the Word of God, the soda itself is a catalyst for Flames of Fate.
  • Mechanically Unusual Fighter: Cielo's entire moveset is like a hybrid of grappling, melee and Area of Effect attacks.
  • The Leader: Cielo is recognized as the leader of the Team Dimensonia branch of The Alliance.
  • Perpetual Poverty: His money is always being given to Reggie Pereskia from gambles due to his horrible luck.
  • Unlockable Content: A variant of Cielo wearing the Phantom Mask artifact is unlocked after completing Act 19.

Drakon Kyrane

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The Lancer, close associate of the Big Good, user of Agni.
  • Cast from Hit Points: Two of Drakon's attacks sap his own health to deal damage.
  • Genre Savvy: One of the only characters besides Ineur and Leader Kidd to be aware of anomalies in the story.
  • Sequence Breaking: Drakon has the ability to skip the game to Act 21 if he touches a boarded-up door in Act 1 while the first enemy wave ends.
  • Spiky Hair: One of Drakon's most prominent features.
  • The Stoic: Unusually pragmatic and mature compared to most of the other characters.
  • Tornado Move: All of Drakon's attacks manifest in the form of red twisters.

Rufaro Hyperius

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Dimensonia's token goofball, Starter Character, user of Flux.
  • Breaking the Fourth Wall: Does this on multiple occasions, most prominently in Act 16 where he mentions the number of players currently in the game server.
  • Catchphrase: "SHADDAP, DJANGO!"
    • Also keen on using the ":U" emoticon in his dialogue.
  • Plucky Comic Relief: One of the goofier members of Team Dimensonia.
  • Magikarp Power: Rufaro starts off extremely weak, has the lowest damage of any character in the game and is meant to be used up until you buy a better character to play as. However, upgrading Rufaro to 50/50/50 gives him the additional ability of generating a short forcefield around himself when he deals damage. Combined with his insanely fast rate of fire and 50/50/50 beefing up the size of his projectiles by a ton, Rufaro has the potential of being one of the best tank characters in the game.
  • The Stoic: As an adult, his attitude is distressingly no-nonsense in stark contrast to who he was as a teenager.

Shuu Lumina

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Self-absorbed blonde prettyboy, Starter Character, user of Helios.
  • Bottomless Magazines: Can fire an infinite amount of bullets from his revolvers without ever needing to reload.
  • Brainless Beauty: Ends up getting very easily possessed by Zam Thane, which triggers Act 34's boss fight.
  • Guns Akimbo: Shuu's weapons of choice are dual revolvers.
  • Katanas Are Just Better: Wields one as an adult, which is a conduit for a much more volatile manifestation of Helios.
  • It's All About Me:
    • Most of his dialogue involves him looking into his mirror at himself.
    • Has a gigantic photo of his own face stretched across one of the walls in his dorm in Act 7.
    • Defied once Shuu becomes an adult, instead focusing solely on his Helios abilities.
  • More Dakka: The basic principle behind Shuu's play style. Not to mention his "RAMPARTO!" special move kicks his firing speed up.
  • The Gunslinger: One of the only characters in the game to wield firearms. He ditches them for a katana and lava powers as an adult.

Ducasse Jonquil

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The Smart One, Starter Character, user of Narukami.
  • Bunny-Ears Lawyer: Supposedly does all of Team Dimensonia's paperwork.
  • Improbable Weapon User: Wields a handful of tax papers that conduct electricity.
  • The Faceless: Always wears his antlered helmet.
    • Going into his dorm in Act 7 reveals that he sleeps with his face down in his pillow.
    • Dropping your hat in-game while morphed as Ducasse reveals a basic ":D" face under the mask.
  • Time-Passage Beard: Ducasse's F attack swaps himself with a version of himself 10 years in the future, who is exactly the same but with a beard and afro.

Maurice Altara

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Broken French-speaker, cheese enthusiast, user of Stratus.

Xenon Karambit

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Smug Snake, Traitor to Team Dimensonia, user of Haze.
  • Ambiguously Brown: Xenon's ethnicity is never explained in the game, which has earned him the nickname "Xenon "Spraytan" Karambit" among the game's fans.
  • Charged Attack: His entire moveset involves charging up "Illusory Power" by hitting enemies with his basic attack. Once enough power is charged, Xenon's special moves become usable and more powerful depending on how high his charge is.
  • Faceā€“Heel Turn: Betrays Team Dimensonia and teams up with Robot Moe to try and claim all the artifacts for himself. He's the final boss of the Xenon Arc.
  • Ornamental Weapon: Xenon's weapon is the sai, although he's never actually seen using it.
     Team Varia 
The Alliance's secondary team, though seemingly in-name only. Nonetheless, they band together with the interns to help stop a new threat in the cities... an operation that goes horribly, horribly wrong.

General Tropes:



Jay Lucero

The Leader of the team, but a figurehead nonetheless. Is outspoken by pretty much everyone.
  • Anime Hair: Yellow with orange tips, and quite spiky.
  • Butt-Monkey: If he wasn't wearing the basic Alliance uniform, it'd be incredibly difficult to believe that his powers originate from the Aether element - he's constantly outspoken by his own teammates to the point where Zecon Vermeil, an intern, can order people around better than he can. Making matters worse is the fact that Vis, of all people, helps the latter out in that task.
  • Death from Above: His powers involve stellar light and meteors.
  • Playing with Fire: In a way different from Agni, which has the ground combusting as he razes it with stellar light and meteors from above.
  • Super-Speed: In lieu of a primary attack, he can instead dash to wherever you direct him at a high speed.

Alaric Palisade

A Knight Errant dedicated to preventing potential enemies from invoking Outside-Context Problem, but seemingly only on his terms. Carries a spear that functions as a power conduit for Narukami abilities.
  • The Faceless: Wears a mask and hood that darken his facial features.
  • Humiliation Conga: He has never succeeded in any of his depicted tasks; he failed to protect Shuu from Zam and, as of Act 69, the Alliance and possibly the world itself from the Cartel.
  • Knight Errant: Officially a part of Varia, but spends a lot of time alone and away from standard operations.
  • Knight Templar: Shows shades of this, to the point where he activates his Super Mode when the Alliance won't give in to his demands and attacks them at maximum power. Part of the reason he also attacks Zam is because he's afraid of losing his job to a puppet, rather than what's right or wrong.
  • Shock and Awe: His abilities are, as a Narukami user, electric-based and focus on manipulating electric fields.
  • Super Mode: "Angelo Electricco," which grants him energy wings and allows him to briefly stun targets with a static field whenever he lands an attack. His fight starts him off permanently ascended into this mode.
  • Vagueness Is Coming: Initially warns the team of Annencio Petrin before his identity is revealed, though with absolutely no hints as to who or what is coming.

Reggie Pereskia

A swindler and gambler - to a dangerous extent. Wields cactus-themed Helios abilities in combat.

  • Nice Job Breaking It, Hero: Crashing Studdton's economy allowed the corrupt, time-breaking Cartel and its front company KeidoCorp to move in and wreak havoc on the world.
  • Improbable Weapon User: His powers are conducted through what appears to be a basic crystal shard or cactus spike.

Gardi Nakara

A long-deceased Haze warrior with a Mysterious Past. Wields a spellbook that slings spiritual energy at the enemy in combat.
  • Mysterious Past: Has something to do with Xor in his origin, but cannot disclose it under threat of Ret-Gone.
  • O.O.C. Is Serious Business: Seizes up and becomes scared shitless whenever he encounters Xor, since one slip of the tongue could equal death for him.
  • Our Ghosts Are Different: Long dead, but seemingly looks and behaves like a normal living human.
  • Ret-Gone: If Gardi ever reveals anything about his past to another person, Xor will do this to him. At minimum.
  • Spell Book: Uses one to release actual ghosts and spiritual energy in combat.

Diablo Bufon

An irritable Stratus user who is constantly picked on by Gardi and Keith. Wields a variety of weapons in combat.
  • Butt-Monkey: Gardi frequently does cruel things to him just to see the look on his face, and ever since Keith found out about his nodachi they've been at each other's throats.
  • Disney Death: Mentions dying once and coming back to life after talking to Akuma. Gardi hid all of this from the Alliance as a joke.
  • Giving the Sword to a Noob: Keith certainly thinks Diablo doesn't deserve the nodachi they once fought over, to the point that the latter loses it in Act 32 to form Keith's arsenal.
  • Inferiority Superiority Complex: Believes himself to be better than Gardi and Keith, but frequently complains about how they're always stepping all over his accomplishments.

Django Haplorhini

A Flux user who is initially encountered as a gibbering moron Brainwashed and Crazy under Annencio Petrin. Even after getting better, he's still not the most fun to talk to. Releases bursts of raw energy in combat.
  • Brainwashed and Crazy: Initially encountered in this state courtesy of Annencio Petrin. Freeing him initially does nothing for his personality until Rhine-XLV's sheer stupidity snaps him out of it.
  • Captain Obvious: A recurring problem he has following the restoration of his original personality.
  • Cloudcuckoolander: When he initially joins the team, he can only speak in loud, snappy remarks more akin to a small child's. After dealing with Rhine-XLV, it turns out a Puppeteer Parasite was forcing him into that state.
  • Puppeteer Parasite: Apparently had one lodged in his brain, causing his initial persona, which died simply because of how stupid Rhine-XLV was.

Esteban Finlay

The last of Varia's members to fully debut, Esteban is an Agni user who seems to work alone. He is initially encountered in the wilds, far from home or even Varia's original mission to stop KeidoCorp, and has attacks centered around charging and releasing massive amounts of energy.
  • Disc-One Nuke: His reworked abilities used to be absurdly effective against most bosses until being quickly nerfed.
  • Expy: Used to be one of Goku until a rework changed his abilities.
  • I Work Alone: To the point where when he finally appears in the story, he seems to have absolutely nothing to do with his teammates or the interns.
  • Locked Out of the Loop: Seems to know nothing about the fate of his teammates or his underlings.
  • Super Serum: Carries around a trace amount of one simply called "Vigor Blood." Depending on a vote held on the server, he'll administer it to either Avaxus or Lisuke Higashikata.

     Dane Gang 
A group of Alliance interns who have seemingly defected from the group due to constantly feeling left out, with the only mission opportunities lying within two of Varia's teammates who, needless to say, are not fun to be bossed around by. They start small, but recruit powerful allies to their side as the story progresses.

General Tropes:


  • The Alcoholic: Sir Venon briefly implies they're all heavy drinkers before Chester stops him and points out that they're in a game platform ostensibly meant for kids. Venon himself also carries a seemingly unlimited amount of booze (or simply liquid from a bottle, if you will) as an adult, using it to power his backpack and keep his energy up.
  • Desperately Looking for a Purpose in Life: Why they were formed. They get one as Nick Nebula is forced to use them to help save the world.
  • Inadequate Inheritor: At first, when the disappearance of everyone in the Alliance but them automatically relegates control to the group, Nick realizes that there's no way in hell he can save a world with them. However, as Avaxus, Ivan, and a bunch of other new allies join their cause, the Gang ultimately subverts this.
  • Troubling Unchildlike Behavior: Despite being minors like the rest of the Alliance, Sir Venon briefly implies that they're all The Alcoholic. They outgrow this trope eventually.

Dane Vine

The leader of the Dane Gang, named after himself. Wields a viridian katana that uses the power of Narukami to shove around others in combat.
  • Character Development: Starts off outspoken and weak, but after being entrusted with the role of savior of the world, he becomes much bolder and assertive, acquiring the bravado needed to lead the team.
  • Katanas Are Just Better: All of his attacks are channeled through one.
  • Kryptonite Factor: Nearly faints in the desert as a Plant Person, until Chester Chai gives him some "pizza water" which rejuvenates him back to full health.
  • Plant Person: Has a venus flytrap for a head.

Sir Venon

A DJ and Nice Guy who supports allies with Stratus-empowered soundwaves in the field.

Chester Chai

A loud, boastful, and childish Agni user who fights with a Breath Weapon in combat.
  • Breath Weapon: All of his abilities revolve around breathing fire and channeling the pent-up energy required to use it.
  • Small Name, Big Ego: Thinks himself as leader of the interns despite being part of the Dane Gang. Moreover, the introduction of Zecon Vermeil essentially made him the de facto leader of the interns later on.

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