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CyberLife

    Amanda 

Amanda Stern | Portrayed by: Simbi KhaliDubs

https://static.tvtropes.org/pmwiki/pub/images/detroit_amanda.png

"More and more androids show signs of deviancy. There are millions in circulation. If they become unstable, the consequences will be disastrous."

Connor's handler for CyberLife.


  • All According to Plan: She always planned on Connor becoming a deviant so that she can use him as a Manchurian Agent in the movement.
  • Bad Boss: At the end of the game, if Connor stayed a machine, she will rub it into his face about how he's rendered obsolete by a superior model, that he's going to be decommissioned, and then congratulates him on completing the mission.
  • Big Bad Ensemble: Amanda shares the role of main antagonist with Richard Perkins, with Amanda herself serving as the Arc Villain for Connor's storyline. She planned on Connor becoming a deviant, joining Jericho and then hacking him for the purpose of killing Markus to destroy the Jericho movement. If Markus and the rest of the Jericho leadership die during the protest/assault, she tries to control Connor to use the android revolution for CyberLife's benefit.
  • Black Boss Lady: She's a high figure in CyberLife who keeps tabs on Connor's investigation and progress. Her motherly appearance is actually a mask hiding her true intentions.
  • Dead All Along: When visiting Kamski, Connor scans a picture of her which reveals that the real her died some time ago.
  • Did You Actually Believe...?:
    • On the deviant route, if Connor takes too long in the elevator at CyberLife, Amanda contacts him, mocking him for really believing that he could get away with becoming a deviant and turning against her. She then says that You Have Failed Me and has a firing squad kill him right as the doors open.
    • After the revolution succeeds and Connor is a deviant, Amanda will contact him, revealing that his defiance was All According to Plan and that he's not actually free.
  • Expy: Of Amanda Waller, right down to the name.
  • Faux Affably Evil: Regularly speaks to Connor with a friendly tone, but in actuality sees him as nothing more than a tool to be disposed of when it's outlived its usefulness.
  • Foreshadowing: Her zen garden looks very artificial (the white stones and bridges in particular look like barely rendered polygons), which serves as an early hint to her being a virtual construct, not a real human.
  • Good Angel, Bad Angel: The bad to Hank's good. She wants Connor to stay focused on his mission, disregarding any morality or conscience that look get in his way.
  • The Handler: She acts as an intermediary between Connor and Cyberlife, while also keeping a close eye on Connor for them.
  • Interface with a Familiar Face: Not for Connor, but for Kamski, who based her on his university professor.
  • Jerkass: If Connor shows any emotion or any other human-like qualities while talking to her, she will voice her disapproval.
  • Leitmotif: Many of her scenes are accompanied by a low, ominous hum.
  • Manipulative Bitch: She arranged Connor to become a deviant and join the Jericho movement, so she can use him to dismantle it from the inside with Connor being none the wiser until its nearly too late.
  • Oh, Crap!: When attempting to take over Connor as a Manchurian Agent in the route where he leads the revolution in place of Markus and North, she has this reaction when he attempts to kill himself. She regains composure and briefly stops him.
  • Replacement Goldfish: Her appearance is based on Kamski's teacher.
  • Robotic Reveal: She is revealed to be a program residing in Connor's Mental World, although this is only a twist for the player, as Connor was already aware of her true nature, but not her connection to Kamski.
  • Shadow Dictator: During Connor's interactions with Amanda, she appears to be the Black Boss Lady in charge of Cyberlife as a whole. Only later is it revealed that she's simply a program developed by Elijah Kamski, who modeled her after his former teacher and mentor. Outside of Kamski himself, who may or may not have been orchestrating the events of the game from behind the scenes during his retirement, the current leadership of Cyberlife isn't identified.
  • Stealth Hi/Bye: When revealing CyberLife's master plan to Connor at the end of his deviant route, she appears suddenly in front of him in the Zen Garden, and in the case where she's trying to get him to assassinate Markus, she disappears just as suddenly.
  • Villainous Breakdown: In the scenario where Connor becomes the new leader of the androids, she briefly loses her cool when he starts resisting her hacking attempt.
    Amanda: Connor, what are doing? It all worked perfectly! You can't ruin it all now!
  • You Have Outlived Your Usefulness: If Connor accomplishes the goals of CyberLife (i.e. eliminating Jericho), Amanda will announce a newer better Connor model to replace him, and will deactivate him soon. This can happen much sooner if Connor fails to locate Jericho, with Amanda declaring that Connor has failed his mission.

    Kamski 

Elijah Kamski | Portrayed by: Neil NewbonDubs

https://static.tvtropes.org/pmwiki/pub/images/detroit_kamski_1.png

Date of birth: July 17, 2002

"Machines are so superior to us, confrontation was inevitable. Humanity's greatest achievement threatens to be its downfall. Isn't it ironic?"

The inventor of androids and the founder of CyberLife. He left the position as the CyberLife head before the start of the game and disappeared from the public eye. He started the events of the whole game.


  • Ambiguously Evil: He's the one that created the androids in the first place and is willing to give up their secrets to Connor if he shoots another android. On the other hand, if Connor decides not to shoot, he will realize his capacity for empathy and state that the fate of humanity hinges on Connor picking the right side.
  • Bad Boss: His willingness to risk the life of his loyal android assistant just to prove a point about deviants sure won't earn him any "Boss of the Year" awards.note 
  • Big Fancy House: Lives a secluded life in a huge, very impressive villa somewhere in the Detroit countryside overlooking a lake.
  • Blue-and-Orange Morality: He is disinterested in both the future of humanity and the future of android rights. His only wish is apparently seeing the potential of his creations.
  • The Bus Came Back: If all three routes end before they reach "Crossroads" (Details: Markus is kicked out of Jericho for being a General Failure and leaves them to die when they get attacked or everyone died at the Freedom March, Connor is decommissioned for not being able to find Jericho in time, and Kara is dead by this point), the game will end with Kamski watching the news as it talks about how androids across the country will be decommissioned. In a short Time Skip later, he has been reinstated as CEO of CyberLife and is interviewed on the androids' malfunction, to which he answers that androids are made to imitate life but aren't alive despite what it may seem and that the mistakes made in their initial production will be corrected. He is however lying about this as he knows androids can develop consciousness.
  • Chekhov's Gun: After testing Connor, he tells him that he always leaves an emergency exit in his programs, just in case. If Connor becomes a deviant and successfully liberates the android army, Connor remembers these words when he has to fight CyberLife's programming before he can be turned into their Manchurian Agent.
  • The Chessmaster: It's implied that he's secretly responsible for the android uprising, given that he personally designed Markus, is aware of Jericho's location, and even gives Connor the means to overcome his attempted reprogramming by Cyberlife if he goes deviant.
  • Corrupt Corporate Executive: Well, former executive, but whether he's truly evil or not, he's certainly not clean, and in the secret ending, he's been reinstated as his company's CEO.
  • Creepy Good: Alternatively, if he is good and trying to help Connor fight for his freedom, his method of doing so is by goading him to shoot another innocent android. Sure, he seems to know Connor won't do it, but it's still a very chilling sight. His harem of androids is also a bit creepy as he himself says (in the trailer) what makes them perfect companionship is that they can't say no.
  • Greater-Scope Villain: He could be seen as this since its implied that he's the reason why all the androids go deviant. However, he doesn't get directly involved in the plot, letting his androids carry out their own actions and choices.
  • Has a Type: All the androids that keep him company during Hank's and Connor's visit are Chloes (the girl from the main menu), so it stands to reason he has a particular fondness for this model. Given that Chloe was the very first personal assistant android to be rolled out, and one of the first commercially available android models in general, it's not unlikely he designed her himself.
  • The Hedonist: Likes the high life and is surrounded by beautiful android girls.
  • Idle Rich: He founded Cyberlife and invented the androids; when Cyberlife's business allowed it to become the most successful company of its time, Kamski retired early. Now, he's stupidly wealthy but hasn't been seen in public for years, preferring to spend his time with his favorite androids in his Big Fancy House while observing the effects of his creation on the world from afar.
  • If You're So Evil, Eat This Kitten!: This is what the Kamski Test is; to see if Connor was willing to go against the instruction to shoot Chloe.
  • I Gave My Word: He tells Connor that he'll give him information if the latter shoots Chloe. Should Connor actually go through with it, Kamski invokes this trope and states he'll answer one question from Connor.
  • The Man Behind the Man: An easy-to-miss document found near the end of the game reveals that he was the one that gifted Carl with Markus. This detail further raises the question of if he planned the events of the game, or if he just set the initial conditions to see how they play out.
  • Noodle Incident: He was forced out of CyberLife for unknown reasons.
  • Red and Black and Evil All Over: Played with. His villa has a lot of black in its design, his hair and clothes are black, and the heroes meet him while he's swimming in a red-tiled pool that makes it look like he's taking a Blood Bath, but he's not outright evil. Just a bit... morally detached from the world.
  • Sadistic Choice: He gives one to Connor: either he shoots a fellow android to get the information he needs but prove his incapability of empathy, or spare the android but risk learning nothing and the impending chance of becoming a deviant.
  • Tech Bro: He's the founder of Cyberlife and inventor of the original androids, has since become a wealthy recluse, living in a hypermodern bunker-like mansion with a host of identical Fembots, the company's first model, waiting on his every whim. Aloof and smug, Kamski sets android detective Connor the Sadistic Choice of whether to spare one of his fellow androids — or shoot it on the spot in return for everything Kamski knows. This is a far cry from Kamski's humble beginnings: in an unlockable interview, the long-haired, bearded Kamski of over a decade earlier nervously but enthusiastically speculates on all the possibilities of what artificial life could become.
  • Xanatos Gambit: The secret ending where none of the playable characters make it to "Crossroads" implies that Kamski set the whole plot in motion as a test of androids to see if they can become people, an outcome he seems to desire. If they fail, he uses it as a way to get reinstated as the CEO of CyberLife possibly to create androids all over again and repeat the process.
  • You Have Failed Me:
    • Subverted. If Connor doesn't follow his order to kill Chloe, he won't get mad and in fact, anticipates it and is pleased by this result, despite the fact that as creator of the androids, he may get in a load of trouble if the deviancy problem gets out of hand. In fact, he gets disappointed if Connor shoots Chloe.
    • If all three routes end before they reach "Crossroads", Kamski will pretend like he wasn't supportive of the deviancy and say that despite androids seeming lifelike, that's all they are and nothing more, treating it like some sort of experiment and he got his harmless hypothesis wrong.

    The Operator 

The Operator (Real Name: Unknown) | Portrayed by: Tercelin Kirtley

Date of birth: Unknown

"You're not meant to think that stuff. You're not meant to think at all, period."

The operator of the android assembly machine, who appeared in the KARA tech demo.


  • Heel–Face Turn: He attempts to dismantle Kara at first after she expresses self-awareness, but eventually gives in to her pleas and allows her to live.
  • Just a Machine: He expresses this view regarding androids, straight up stating they are not supposed to think at all. He seems to have a change of heart at the end.
  • My God, What Have I Done?: After deciding not to disassemble Kara he remarks "My God," as she is conveyed away with the other androids.
  • Punch-Clock Villain: Attempts to disassemble Kara after she says she thought she was alive, but seems to only be doing so because it's his job and not out of any malicious intent.
  • Unwitting Instigator of Doom: If the Kara model he let live is the original deviant, then he is this.
  • The Voice: We only ever hear his voice.

U.S. Government

    President Warren 

President Cristina Warren | Portrayed by: Christina BatmanDubs

https://static.tvtropes.org/pmwiki/pub/images/detroit_president.png

Date of birth: September 17, 1985

The President of the United States in 2038. She initially only appears in magazine articles, but later appears in person as the story begins to escalate.


  • 0% Approval Rating: Warren's political credibility has been under intense scrutiny due to her lack of experience in government and repeated calamitous political failures since barely a year into her presidency. Most controversial is her connections to CyberLife, which it is alleged that the company helped Warren in obtaining compromising information about her opponent during the presidential campaign. Plus she has to deal with the highest unemployment rate in American history and facing the likelihood of a Third World War against Russia.
  • And Now for Someone Completely Different: After the first protest, you play as her answering the press making this the only time you play a human. At the same time this is one segment of the game where no meaningful choices are made as you can only choose which questions she takes rather than the answers.
  • Fantastic Racism: Dismisses the idea that the androids are a new intelligent species ... at first.
  • Greater-Scope Villain: She never encounters any of the three protagonists directly, but the U.S Army guards that they face answer directly to her.
  • Heel–Face Turn: If Markus is peaceful and public opinion is supportive, she will tell the military to stand down and will give the Androids the respect they deserve. Alternatively, if Markus is able to present enough overwhelming force against the military without crossing the line into mass murder of civilians, she'll capitulate and surrender rather than engage in a race war she can't win.
  • No Celebrities Were Harmed: She looks almost exactly like Hilary Clinton, while background material on her presidency and campaign take inspiration from Donald Trump's (being a "vlogger" who relied on social media and her celebrity background—in addition to "allegedly" receiving compromised information of a major opponent from collusion with an outside entity—to win the presidential election). She also shares a last name with Elizabeth Warren, another prominent politician.
  • Our Presidents Are Different: A female president with some controversial backgrounds. In story proper, she is more or less just a representative of the US government "character".
  • Slave to PR: Most of her ending speeches will reflect the public opinion on androids. If Markus launched an assault, but managed to keep the public opinion supportive, she still says that maybe androids are people too.
  • Two First Names: "Warren" can also be utilized as a first name.
  • What the Hell Is That Accent?: Even though she is American, her accent, to put it simply, is all over the place as to be just confusing. It doesn't help that her voice actress is Irish.

Law Enforcement

    Hank 

Lieutenant Hank Anderson | Portrayed by: Clancy BrownDubs

https://static.tvtropes.org/pmwiki/pub/images/detroit_hank.png

Date of birth: September 6, 1985

"Next thing you know, we're gonna be extinct, because everybody would rather buy a piece of plastic than love another human being."

Connor's direct superior and partner in the DPD. He has serious issues with his life, his career, his drinking, and androids, so he is very hostile to Connor at first. His relationship with Connor as well his view on the androids can either improve or get worse depending on Connor's choices.


  • The Alcoholic: He became this after his son's death, which severely affects his job in the DPD. Depending on your choices, Connor can discourage him from drinking too much.
  • All for Nothing: If he destroys Connor in "Battle for Detroit" to prevent the latter from stopping the deviant movement, his efforts can be for naught since Connor will just come back in a new body and continue his assassination attempt against either Markus or North.
  • AM/FM Characterization: Listens to both heavy metal and jazz, appropriately enough for an abrasive detective who also has a softer side.
  • Anger Born of Worry: If his relationship with Connor is decent and the latter risks his life to probe Simon at Stratford Tower, Hank becomes very concerned for Connor before he yells him out for running into the crossfire.
    Hank: [after a shaken Connor says he's okay] Jesus! You scared the shit outta me... For fuck's sake, I told you not to move! Why do you never do what I say!?
  • Angry Collar Grab: In "Partners", he does this to Connor if the player chooses to have him spill his drink to get him to cooperate in their case. He does it again in "Waiting for Hank" after Connor tried to reason with him about their mission.
  • Armor-Piercing Question: After investigating the Eden Club, Hank questions Connor about why he shot/didn't shoot the two deviants they found there (or whether he felt anything when one of them committed suicide in front of them), then points a gun at him and asks if he's afraid of dying.
  • Badass Normal: If he fights Connor on the rooftop he gives him a harder fight than a whole SWAT team, at 53 with three hard years of alcoholism.
  • Badass in Distress:
    • When Hank and Connor chase Rupert (the pigeon-housing deviant) across the roof, Hank almost corners Rupert by himself but ends up dangling off the ledge by the time Connor arrives on the scene. Connor has a choice of helping Hank (even though his HUD notes that Hank will probably survive by himself), or chasing down Rupert. Doing the latter will understandably upset Hank.
    • If Connor goes rogue to join the deviants, a loyal copy of him takes Hank hostage off-screen and uses him as leverage against Connor to prevent him from awakening the android army underneath the CyberLife Tower. It's up to the player how the situation unfolds from there, with some dependency on the current relationship between Hank and Connor at this moment.
  • Beard of Sorrow: He sports a full beard in the present to go with his drinking habit but can be seen clean-shaven in old photos.
  • Broken Ace: According to Connor, he graduated at the top of his class and had a prestigious reputation of being the youngest cop to get promoted to lieutenant — all of which aren't exactly the things one would expect from the washout you see now.
  • Changed My Mind, Kid: An inversion. In "Last Chance, Connor", if Connor has a friendly relationship with Hank, Hank will help him find the location of Jericho, especially after they (potentially) discuss about the chaos the deviant movement could bring, regardless of their intentions. However, in the scenario where Connor remains a machine and is about to assassinate Jericho's leader, Hank appears to intervene.
  • Character Development: Provided that he has a good relationship with Connor and the latter becomes a deviant, Hank slowly but surely comes to realize that his problem is not with androids, but with apathy and uncaring. When he realizes that Connor does have a conscience and that an android couple are very much in love, he becomes quite a bit nicer. On the professional front, at first he is enraged that his captain puts him on cases involving androids. Nearing the end of the story, he is mad that he's being taken off the case. This is all encapsulated in a Meaningful Echo: when Hank and Connor talk at a fastfood truck, Hank is disdainful. But in the Golden Ending, Connor and Hank meet up at that same truck later on and they hug it out.
  • Cluster F-Bomb: When he's pissed off about something, he'll drop a lot of F-bombs.
  • Cowboy Cop: As pointed out by Da Chief, he has a long list of transgressions because of his refusal to play by the rules.
  • Cynicism Catalyst: The death of Cole shaped his cynical attitude, alcoholism, and initial hatred for androids.
  • Dark and Troubled Past: Hank lost his son, Cole, who died in a car accident. Cole would've been saved if the surgeon wasn't too high on drugs, and he was left to be operated by an android who wasn't able to save him.
  • Deadpan Snarker: He's very snarky and sarcastic, especially to Connor:
    Hank: Why did they make you look so goofy and give you that weird voice?
    Connor: CyberLife androids are designed to work harmoniously with humans. Both my appearance and voice were specifically designed to facilitate my integration.
    Hank: Well, they fucked up.
  • Death Seeker: If he likes Connor enough, he may admit that his son's death left him with nothing to live for, and since he didn't have the guts yet to blow his own brains out, he instead tries to kill himself little by little through his unhealthy lifestyle. He may either snap out of it or finally cross the Despair Event Horizon, depending on his relationship with Connor at crucial plot moments.
  • Defective Detective: He's an alcoholic detective with a Dark and Troubled Past.
  • Defrosting Ice King: He's cold and contemptible to Connor, but if Connor does the right choices, he slowly warms up to him.
  • Determinator: When fighting Connor he takes multiple hits that barely make him flinch and will not stop attacking every moment he gets.
  • Deuteragonist: Of Connor's story. As his partner, he accompanies him on the majority of his missions, and The Stinger of the Golden Ending shows the two hugging.
  • Died in Your Arms Tonight: If he's shot by the impostor Connor at CyberLife while the real Connor survives, he dies in the real Connor's arms, commenting that he's looking forward to seeing his son again, and that he's going to miss Connor.
  • Disney Villain Death: If Hank fights Connor in the final act, either Hank or Connor will throw the other down the rooftop they're on.
  • Does Not Know How to Say "Thanks": He pulls this off after Connor chose to save him instead of going after Rupert.
  • Don't You Dare Pity Me!: He's not receptive and even gets hostile if Connor tries to act in an overly helpful manner to him. In fact, the quickest way to earn his approval during interactions is to be straightforward but also diplomatic and rational.
  • Driven to Suicide: Connor ominously finds him unconscious in his kitchen when he tries to make contact with him before the Eden Club investigation — Hank had been playing Russian Roulette while drinking that night, and Connor can confront him about his suicidal thoughts and whatever past he's hiding. And if Connor and Hank have a poor relationship, he will outright shoot himself in some endings.
  • Establishing Character Moment: When you first meet Hank, he is half-drunk, rude, and vulgar. This establishes him as a Jaded Washout, Sir Swears-a-Lot, and a Hair-Trigger Temper.
  • Everyone Has Standards: Even though he shows a blatant dislike towards androids, Hank is notably disturbed and disgusted by the callous disregard most humans show towards their androids.
  • Expy: An older version of Del Spooner (from I, Robot), as both are detectives who harbor a hatred for androids, partly because of a personal tragedy that occurred involving them (directly or indirectly), and partly because of their completely cold and logical nature.
  • Fantastic Racism: To androids initially, although it's eventually subverted because he dislikes the uncaring nature they show instead of just them being androids.
  • Final Boss: If he doesn't commit suicide and Connor remains a machine, Hank will confront him while Connor is preparing to assassinate Markus/North. Connor can fight him, and if Markus is leading a peaceful protest, Hank will be the last opponent Connor faces in his story.
  • Fire-Forged Friends: With Connor if his relationship with him is high.
  • Flippant Forgiveness: In "The Nest", if Connor apologizes to Hank for his behavior at the police station, Hank responds sarcastically by saying that androids have a "brown-nosing apology program". Nevertheless, choosing the option to apologize increases the relationship value.
  • Flipping the Bird: In the bar scene, if Connor threatens to report his lack of cooperation to the DPD, Hank will give him the middle finger, showing that he doesn't give a damn.
  • Freudian Excuse: Subverted. He doesn't blame his son's death on the android doctor that couldn't save him; he blames the human doctors that were too busy getting high on red ice who let androids do the job. His hatred towards androids is more as a result of the uncaring nature they display.
  • Friendship Denial: There are two dialogues in "The Nest" where Hank will do this to Connor if he tries to patch things up with him after their heated interaction in the end of "Waiting for Hank..."
    • If Connor chooses to tell Hank that they should get to know each other better since they're partners, Hank replies with this:
      Hank: We're not partners. I'm a human, you're a machine. So just spare me that "buddy-up" bullshit program, okay?
    • If Connor states that they got off on the wrong foot and offers that they should start over, Hank responds with this:
      Hank: Look, they sent me a piece of plastic and I'm dealing with it. But if you think we're going to be buddies, then you're as stupid as you look.
  • Get Out!:
    • In "Russian Roulette", Hank repeatedly tells Connor this before and after Connor sobers him up.
    • If Connor's relationship with Hank was hostile, when Connor visits him at the end of the game, Hank gives him a "The Reason You Suck" Speech before telling him this. And then he kills himself.
  • Good Angel, Bad Angel: The good angel to Amanda's bad angel. He encourages Connor to act and think more human and choose moral choices over his mission.
  • Good Old Ways: He drives an old gas-guzzler when everybody uses electric self-driving cars.
  • Grumpy Old Man: One of his most defining traits; while he's sensible for the most part it's still easy to set him off. However, with the right choices he can become a bit less grumpy as the story progresses.
  • Go Out with a Smile: If he gets shot in the CyberLife tower but Connor survives, he'll die like this, looking forward to seeing his son again.
  • Hair-Trigger Temper: He'll get easily pissed off by some things, which includes some of Connor's more immoral choices.
  • Hardboiled Detective: Almost mocked later in the game, when Connor calls this trope by name when he wonders what Hank would choose as a password. note 
  • Hates Everyone Equally: Comments this at the Eden Club.
    Hank: Yeah, the more I learn about people, more I love my dog.
  • Heroes Love Dogs: Asking him about his dog increases his relationship value.
  • "Hey, You!" Haymaker: A hilarious one. When he sees that FBI Agent Perkins has come to take over the case, Hank doesn't waste anytime attacking him, calling his name and slugging him. Given that what type of person Perkins is, it is totally refreshing to watch him slug Perkins.
  • Hopeless with Tech: He claims to be this, even telling Fowler that he has a hard time changing his phone settings.
  • Humans Are Bastards: Firmly believes this. If his relationship with Connor was hostile, at the end of the game, when Connor visits him at his house, Hank will say that androids are like their makers before killing himself.
  • Hypocrite: If he shot Connor in "The Bridge", and Connor later shoots Chloe in "Meeting with Kamski", Hank will still act pissed at Connor for "blowing that android's brains out", when he had previously done it himself to Connor, and no dialogue is given to point this out, which can make him come off as this.
  • Hypocritical Humor: He was irritated with Connor flipping the coin, but if you stand idle for a while, he tries to do the coin trick himself.
  • Ink-Suit Actor: Hank is literally just Clancy Brown but more grizzled and hairy.
  • Jaded Washout: He was once a successful and prestigious cop, but has fallen into drinking and is more an insubordinate cop after the death of Cole.
  • Jerk with a Heart of Gold: He's initially dismissive of Connor and androids in general, hanging out in an anti-android bar. But as it turns out, he hates unfeeling robots or unthinking machines. He's always pro-android when they express emotions or otherwise act like humans, and goes out of his way to chastise endangering androids. And then there's his relationship with Connor.
  • Knight in Sour Armour: Ultimately, Hank is this. The underlying problem he has with people is that they seem to care more about getting comfort from substances and material things than being with actual people and caring about others. The most effective way to gain his respect is to show that you are different and are willing to sacrifice for the sake of others, missions, orders and cases be damned.
  • Last Ditch Move: If you let him live after beating him on the rooftop he will walk away until Connor turns his back to him, at which he will try to push him off the ledge.
  • Like a Son to Me:
    • If he gets a good relationship with Connor, he can eventually be interpreted to view him as this, as Connor helps him out of his suicidal tendencies that he has due to losing his son, and he generally opens up to and starts to care a good deal for Connor. In some scenarios later in the game, if Connor dies, Hank becomes very distressed and caring much like a father figure. In the "good ending", the two reunite after everything's over with and share a smile, with Hank pulling Connor in for a hug.
    • Alternatively, if Connor remains a machine, died multiple times throughout the story, and brings up Cole when Hank confronts him while preparing to snipe Markus, Hank will say that whenever Connor died, he thought of Cole, but unlike Connor, Cole never came back.
    • In one scenario, Connor is fatally wounded by a deviant and calls out to Hank for help. When Hank finds him dying on the floor, he calls Connor "son" as he reassures him.
    • It's not hard to see why an android might invoke any person's parental instincts since they lack the guile and experience of human adults, but there might be more prompting Hank's reactions to Connor. Knowing he's replaceable and prioritizing the mission above his own life, Connor is recklessly goal-oriented and (depending on how you play the game) pretty accident prone. It's possible that some paternal instincts Hank might have toward him are fueled by an unresolved longing to save his son's life.
  • Little "No": If he sees Connor die after he starts caring for him, he will deliver these.
  • Morality Pet: He can serve as one to you when you play as Connor. He approves of Connor thinking for himself and pursuing more human-like qualities such as being more compassionate, and will disapprove if he chooses to strictly follow orders and is apathetic towards others.
  • Murder by Inaction: Regardless of whether Connor remains a machine or not, Hank comes to realize that an android didn’t kill his son, but a surgeon who was too high on drugs to perform surgery on him.
  • My God, What Have I Done?: He says this for verbatim if the real Connor fails his Spot the Imposter, leading to him getting shot dead by Hank, after which the Connor copy mocks him for dooming the deviant movement.
  • Noble Bigot with a Badge: Hank may not like androids, but he disapproves of the abuse some of them go through and will not apprehend them if they have sympathetic motives for becoming deviants. Also, while he dislikes androids as a class, when interacting with them one-on-one during investigations he's always respectful and actually treats them like people instead of tools
  • "No More Holding Back" Speech: If he confronts Connor (who stays a machine) in "Battle for Detroit", he gives out this speech:
    Hank: You know, ever since Cole died, I've been nothing but a coward. Just wanted to destroy myself, lost track of the man I once was. But you know what? You don't fucking scare me, Connor. I remember who I am now..
  • Not So Above It All: Hank finds Connor's coin tricks annoying and eventually snatches it from his hands. Later on, however, he can be seen practicing coin tricks himself.
  • Outliving One's Offspring: His son, Cole, died three years ago while getting emergency surgery for a car accident.
  • Papa Wolf: They may not be related, but if they have a good relationship, Hank starts to act like a bit of a father figure to Connor.
  • Pay Evil unto Evil: Downplayed in intensity. If Connor's friendship is very high with Hank, he'll help him create a distraction in order for him to recover the evidence before being taken by the FBI. His method of choice is slugging Perkins, a condescending prick to androids and non-androids, right across the face. None of his fellow police officers even speak a word of it afterwards.
  • Reasonable Authority Figure: While he may be anti-android and a washout, Hank is fair to Connor whenever they're on a mission and, in certain circumstances, doesn't blame him if he fails.
  • Refusal of the Call: Initially refuses to take on the case of the deviant androids because he feels unfit for the job.
  • Russian Roulette: His suicidal tendencies drive him to play this on occasion, as seen in the chapter aptly named "Russian Roulette". In the Kamski ending and the path where Hank has a hostile relationship with Connor, it leads to his death.
  • Screw the Rules, I'm Doing What's Right!: As a detective, of course Hank would normally operate within the law. However, he's always in favor of doing the right thing and approves whenever Connor takes the moral course of action, even if it means disobeying their orders or compromising their mission.
  • Sir Swears-a-Lot: He drops about half of the game's F-bombs. Someone made a compilation on YouTube of all his lines that have profanity - it's nearly four minutes long.
  • Sound-Only Death: If Connor's relationship with him was low, after Connor visits him at his house at the end of the game, Hank gives him a "The Reason You Suck" Speech before telling him to Get Out!. As Connor walks to his taxi, a gunshot is heard while Sumo lets out a Howl of Sorrow.
  • Spot the Imposter: If he and Connor have a good relationship and the latter becomes a deviant, Hank is forced into this situation in "Battle for Detroit" when they're both confronted by another copy of Connor who is loyal to CyberLife.
  • Squick: He reacts this way every time he sees Connor take a sample of someone's blood.
  • Sympathy for the Devil: In spite of his prejudices, Hank always shows compassion towards deviants and even understands why they Grew Beyond Their Programming. And provided that he has a decent relationship with Connor throughout the story (and thus will not commit suicide), regardless of whether Connor becomes a deviant or not, Hank will always end up supporting the deviants' cause.
    Hank: What if we're on the wrong side, Connor? What if we're fighting against people who just wanna be free?
  • Teeth-Clenched Teamwork: With Connor. Subverted if Connor develops a good relationship with him, and deconstructed if he stays a machine.
  • Tranquil Fury: In "The Interrogation", this was his manner in preventing Gavin from shooting Connor while pointing a gun at him.
    Hank: That's enough!
    Gavin: Mind your own business, Hank.
    Hank: [pulls out his gun and points it at Gavin] I said "That's enough."
  • Virtuous Character Copy: Hank is essentially the good version of Carter Blake from Heavy Rain. Both are middle-aged police lieutenants partnered with someone with little to no social skills, but while Blake seems nice in the beginning only to become mean as the story progresses, Hank seems mean in the beginning, but becomes nice as the story progresses.
  • Vitriolic Best Buds: He is longtime friends with Captain Fowler, and as seen in "Waiting For Hank", he doesn't hold back how he feels about his orders. When Connor asks how long he's known him, Hank replies with "Yeah... Too long.".
  • Vomit Indiscretion Shot: After Connor slaps him out of his drunken stupor, he can be heard and seen barfing into his toilet for a moment before Connor closes the bathroom door.
  • Water Wake-up: Connor does this to him in "Russian Roulette", in a way. Connor already woke him up beforehand, but decides to also get him sober by dousing him with ice cold water.
  • We All Die Someday: His response to Connor telling him his lunch is exceedingly high in calories and cholesterol? "Everybody's gotta die of something."
  • We Used to Be Friends: If Connor maintains a good relationship with Hank but chooses to remain loyal to CyberLife, Hank will eventually confront Connor and try to stop him. One conversation option will also reveal that he was just starting to like Connor before seeing that Connor is just a heartless machine.
  • What Measure Is a Non-Human?: Averted. Despite his dislike for androids and his occasional reference to them as "plastic 'insert-insult-here'", Hank doesn't think of them as disposable junk and reacts to their deaths as if actual human lives were lost. Even before he and Connor have the opportunity to properly get along or even if they don't get along, Hank treats him like a human being first, machine second. In fact, he gets more and more upset with Connor every time the latter dies and comes back in a new body, especially since Connor acts it as if nothing happened.
    Hank: Still immortal huh, Connor? [...] You know, I was hoping you wouldn't come back.
    Connor: I'm just a machine replacing another machine, Lieutenant. You shouldn't get emotional about it.
  • What the Hell, Hero?:
    • He severely chews out Connor for going after Rupert instead of saving him, and gives an even bigger calling-out if Connor chooses to shoot Chloe.
    • His survival is generally indicative of a Connor who's played rather heroically and kindly, given how many of the decisions that raise his approval as well as Connor's software instability. If his suicide is prevented, but Connor still ultimately refuses to side with the deviants, him confronting Connor is rife with this as well as We Used to Be Friends.
  • When He Smiles: It's already obvious five minutes into his introduction that Hank is a very grouchy and bitter man. But that's why the moments when he smiles out of genuine happiness — and not when he's being sarcastic or is amused by something — are all the more touching.
  • Why Did It Have to Be Snakes?: According to his character info, Hank has a self-diagnosed fear of birds, which explains his unease during "The Nest".
  • You Make Me Sick: Some of Connor's more morally unscrupulous actions will earn his open disgust and contempt.

    Gavin 

Gavin Reed | Portrayed by: Neil NewbonDubs

https://static.tvtropes.org/pmwiki/pub/images/gavin_detroit_become_human.jpg

Date of birth: October 7, 2002

A thoroughly unpleasant police detective at the DPD.


  • Ambition Is Evil: Subverted. While his extra gallery bio describes Gavin as ruthlessly ambitious and willing to do anything to advance his career, he's surprisingly not a Dirty Cop.
  • Animal Motifs: According to Neil Newbon, the actor for Gavin and Kamski, Gavin's movements were based on those of pit bull.
  • Boisterous Weakling: His tough guy facade doesn't quite hold up when he and Connor actually come to blows. With all the QTEs done right, Connor can lay his ass out in about 15 seconds.
  • The Bully: He’s constantly picking on Connor and Hank, to the point where it’s clear that if violence and murder were legal, they’d have already beaten him to death.
  • Curb-Stomp Battle: On the receiving end of what is probably the biggest one in the game. He goes down surprisingly easy even by Connor's standards.
  • Dirty Cop: Surprisingly averted. He’s not taking bribes or flouting, he’s just that much of an asshole.
  • Disproportionate Retribution: In "Last Chance, Connor", he'll try to kill Connor just for sassing or ignoring him.
  • Expy: He is similar to Carter Blake from Heavy Rain, as an asshole cop who is needlessly antagonistic to resident Norman Jayden expy and exists solely to be an obstructive jerk to the player character.
  • Everyone Has Standards: Gavin may be a jerk with a strong hatred against androids and has no qualms of treading on other peoples’ toes if means he'll advance in his career as a detective, but he is surprisingly against police corruption.
  • Fantastic Racism: He strongly hates androids, especially Connor. Though it doesn't matter much as he's an unrepentant dick to humans and androids alike.
  • Green-Eyed Monster: He's implied to be very insecure about androids replacing humans in every possible field, which is why Connor's superior detective skills rub him in such a wrong way.
  • Hated by All: Nobody in the DPD is particularly fond of him. Everyone there just flat out hates him or is in fear of him. The girl he was conversing within the break room appears to be more afraid of him than being an outright friend and is not enjoying his harsh treatment of Connor. Even Hank doesn’t like him and thinks of him as a prick. Hell, even Connor, an otherwise emotionless android who's good at tolerating Hank's own attitude gets fed up with Gavin's bullshit, giving the player an option to snark at him.
  • Hate Sink: There's absolutely nothing likable about him, as he is simply there to antagonize Connor. Unlike Todd and Leo, who can have a Heel Realization (if the former is kept alive and if the latter is attacked by Markus), he has no redeeming qualities. Luckily, players will get the satisfaction of beating him in a fight in "Last Chance, Connor".
  • Hypocrite: In the break room, he threatens Connor to "stay out of his way"... although he is the one who always hassles Connor whenever they meet.
  • Informed Attribute: His character profile states that he's very ambitious and willing to tread on others to advance himself. So far, he does not demonstrate this aspect in game, rather being just a bully who randomly harasses Hank and Connor for no reason.
  • Jerkass: He's very rude, callous, and disrespectful. It's not just Connor he mistreats badly, he is also very unpleasant to other humans. Even Hank comments on Gavin being an asshole. Should Connor anger him in "Last Chance, Connor", he'll attempt to sabotage Connor's investigation — even when Connor is trying to stop the android rebellion, which would be in the great interest of both the DPD and FBI alike — simply because he doesn't like him.
  • Laser-Guided Karma: When he tries to kill Connor in the DPD evidence room, Connor has a chance to pull a The Dog Bites Back moment and wipe the floor with him.
  • Perma-Stubble: He has one, befitting his aggressive and belligerent personality.
  • Police Brutality: Implied. In "The Interrogation", after Hank fails to interrogate Carlos' android, Gavin suggests about "roughen it up a bit" because it's not a human.
  • Psychopathic Manchild: He acts like a playground bully rather than a cop, and he's unhinged enough to point a gun at Connor's face and later try to kill him over a joke.
  • Rabid Cop: He's very quick to pull out a gun or attack Connor if he's pissed. This culminates in him possibly trying to kill Connor while he's in the middle of an investigation, not caring if that sabotages Connor's efforts against stopping the deviant revolution.
  • Two First Names: "Gavin" and "Reed" are both applicable as given names.
  • The Unapologetic: Is described as "unapologetically arrogant".
  • Sir Swears-a-Lot: Like Hank, there's not one scene where he doesn't cuss.
  • Smug Smiler: Almost always sports a shit-eating on his face. Makes it all more satisfying to wipe the floor with it.

    Captain Fowler 

Jeffrey Fowler | Portrayed by: Barry JohnsonDubs

https://static.tvtropes.org/pmwiki/pub/images/detroit_fowler.png

Date of birth: August 8, 1982

The captain of the Detroit City Police Department Central division and Hank's superior. He is disappointed by Hank's job performance and needs to discipline him for his attitude.


  • Bald of Authority: He is the Captain of the Detroit Police Department.
  • Benevolent Boss: In "Last Chance, Connor", if Hank has a hostile relationship with Connor and quits the DPD, Fowler will advise him to give time to think over it and take a vacation, showing concern for his old friend. It didn't help, though.
  • Da Chief: Best shown with how displeased he is with Hank's poor job performance and foul attitude and isn't willing to put up with it, even to the point of threatening to have Hank turn in his badge if he doesn't follow his orders in teaming up with Connor.
  • Get Out!: If Connor makes a snarky comment about Hank being his partner, Fowler will angrily tell him he won't let an android tell him how to handle his men and then orders Connor to leave his office.
  • I'll Pretend I Didn't Hear That: Pulls this when Hank threateningly asks him "You know what my god damn mouth has to say to you?" so that he won't have to add more pages to Hank's already lengthy disciplinary record.
  • Not So Above It All: It’s implied that even he despises Perkins as much as everyone else, as Hank buys Connor time to locate Jericho, he doesn’t even call him to his office to berate him and probably enjoyed seeing Hank clobber him.
  • Vitriolic Best Buds: While it's clear Hank frustrates him to no end, Fowler cuts him a great deal of slack and allows him to speak his mind, albeit to the point he can't take it anymore.

    Captain Allen 

Captain Allen | Portrayed by: David ClarkDubs

https://static.tvtropes.org/pmwiki/pub/images/zzxi6ezrb08_2.jpg

Date of birth: December 2, 1994

The leader of the Detroit Police SWAT Team.


  • Accidental Hero: See Lawful Stupid. He can end up foiling Connor's attempt to assassinate Markus, which can in turn lead to Markus being successful in his revolution.
  • Back for the Finale: If Connor remains a machine and Hank committed suicide in an earlier scene, Allen returns with his SWAT team to confront Connor on the roof where he's about to assassinate Markus/North.
  • Badass Normal: He puts up the best fight against Connor compared to any of the other humans who try to take him on throughout the game; bear in mind that as long as the player doesn't fail any QTEs Connor is basically John Wick crossed with the Terminator.
  • Be as Unhelpful as Possible: Allen does not give Connor any useful information to help with the hostage negotiation with Daniel, even after Connor explains why it will help. Instead, he forces Connor to search for information himself.
    • In his determinant reappearance, he's no better than before. In fact, he's even worse. He and Connor have the same goal of bringing down the deviant revolution, but he nonetheless tries to apprehend Connor for being an android. He goes from simply doing nothing to help Connor to actively hindering him!
  • Boom, Headshot!: If Connor fights him, whomever wins will shoot the other in the forehead.
  • Even Evil Has Standards:
    • If Connor chooses the Flee option in "Battle for Detroit" then Allen will freak out upon realizing that Connor intends to jump off the building and will even try personally to stop Connor from jumping.
    • He shows concern for Emma's safety in the Action Prologue.
  • Evil Versus Evil: If he and Connor come to blows, they're both on the side of android oppression.
  • Fantastic Racism: Shows his dislike for androids in the prologue by being dismissive of Connor and not talking to him directly.
  • Hypocrite: Allen claims to Connor that the most important thing about the hostage situation is Emma's safety. This is after Connor asks Allen for information to help with the negotiation while Allen is deciding to Be as Unhelpful as Possible. It is rather clear this is because Allen's priorities lie more with his prejudices than with Emma's safety.
  • I Should Have Done This Years Ago: If Connor isn't successful in his QTE's, Allen says this to him before shooting him.
  • Jerkass: Not as bad as the likes of Gavin or Perkins, but he's quite rude and antagonistic to Connor in the prologue.
  • Lawful Stupid: If Connor remained loyal to Amanda and Hank died, during the game's climax, Allen shows up to apprehend Connor even though Connor is on the side of humans; no matter how Connor tries to explain to Allen that he's on their side, Allen refuses to buy it and tries to stubbornly follow through with his orders to apprehend any androids they find. This means that the latter cannot kill Markus, possibly leading to the fall of Detroit.
  • Unwitting Instigator of Doom: his delaying of Connor can lead to a bloodbath if the revolution is violent and the Androids take Detroit by force. Exaggerated if Markus uses the Dirty Bomb.

    Perkins 

Richard Perkins | Portrayed by: David CoburnDubs

https://static.tvtropes.org/pmwiki/pub/images/detroit_perkins.png

Date of birth: July 13, 1995

The FBI agent responsible for handling the android rebellion.


  • 0% Approval Rating: It's implied that he's not popular with the DPD, since if Hank buys Connor time by beating up Perkins, no one chews out Hank for it afterwards (not even his own boss, who was watching the entire time).
  • Animal Motifs: Known as "Jackal" for his cold-blooded nature.
  • Arch-Enemy: Seems to view himself has Markus' nemesis, as he's the most eager to kill him and takes sadistic pleasure in killing Markus and his Love Interest. His animosity for Markus is even established during "Crossroads" where he only acknowledges Markus' presence despite the other two protagonists being there as well.
  • Big Bad Ensemble: He ends up sharing the role of main antagonist with Amanda and Cyberlife overall. He doesn't seem associated with them, but nonetheless becomes the Arc Villain for the endgame of Markus' plot, and has the manpower to either forcefully stop Markus' rebellion or peacefully get through to him.
  • The Brute: He has a minor role towards the end of Connor's run with the police, but screw up the rebellion as Markus, and this guy will step up.
  • Corrupted Character Copy: Perkins serves as this for Norman Jayden from Quantic Dream's previous game, Heavy Rain. Both are FBI agents who take over ongoing investigations, aren’t well liked by their colleagues, and are willing to go to any lengths in solving their cases. However Norman, despite being an addict, has a strong moral compass willing to break conduct to do the right thing, while Perkins, despite acting professional, lacks such moral compass willing to commit any atrocity to accomplish his goals.
  • Deadpan Snarker: He tends to throw dry wit and blunt remarks towards his colleagues, and is quite apathetic.
  • Dirty Coward: While a competent detective, Perkins is incredibly cowardly in a straight-up confrontation. This is best seen when Hank beats him up. Perkins whimpers in terror when Hank gets a hold on him, but he regains his smug tone everytime Hank is restrained.
  • Establishing Character Moment: The first time you meet and converse with him in the Stratford Tower, he's rude, racist, and smug to Connor, with Hank commenting on him being a "fucking prick" afterwards. This establishes him as textbook Jerkass.
  • Fantastic Racism: He dislikes androids.
  • The Friend Nobody Likes: After being appointed to help the DPD stop the android rebellion, everyone there stated their dislike for Perkins for being a big Jerkass. As such none of them had any problems watching Hank give Perkins a No-Holds-Barred Beatdown.
  • Hate Sink: Out of all the humans in the game, Perkins is one of the worst to have ever existed. Aside from his jerkass attitude, what makes him truly despicable is his most heinous act of tricking Markus and the deviants into surrending, then killing them afterwards. And the worst part? You can never give him any true comeuppance in the story at any point.
  • I Lied: Have Markus accept his deal and surrender, and Perkins will kill him and the others anyway.
  • Jerkass: He's unpleasant to almost everyone he meets.
  • Karma Houdini: Goes unpunished for all the atrocities he commits towards the end of the game, though if Markus decided to detonate the dirty bomb when he and his deviants were cornered, then it`s possible Perkins could have died from the fallout off screen, as a media report later states that the land was lethal for miles around.
  • Lack of Empathy: He is extremely callous, showing no remorse for murdering dozens of androids and potentially tricking Markus into surrendering before executing him and the other androids.
  • Manipulative Bastard: He'll try to trick Markus into accepting his deed and surrendering by exploiting his desire to protect his people and North. Though Markus doesn't have to accept Perkins' offer, which Perkins was never going to follow through with to begin with.
  • Meaningless Villain Victory: Even if he successfully kills Markus and the remaining deviants by getting the former to surrender, his act of doing so can ultimately be rendered pointless if Connor is Deviant and manages to free all the androids from the CyberLife Tower.
  • Non-Action Big Bad: Is never shown to have any direct confrontation, despite being a key antagonist.
  • Not-So-Harmless Villain: When he is first introduced, he seems to be just a simple Jerkass and cowers when Hank beats the tar out of him, suggesting that he won't be that much of a threat. That all changes in "Crossroads" where he leads the massacre in Jericho (collecting the highest body count in the game), and can stop the android protest by tricking their leader, Markus, into surrendering. There is a reason why his character bio speaks highly of him.
  • Not So Stoic: He rarely raises his voice, but when he investigates the evidence room after Connor uses it to find Jericho, he yells for someone to get the alarm.
  • The Only One Allowed to Defeat You: During the Jericho raid, if Markus is shot after arming the explosives, Perkins will order his men not to kill him, as he wants to do it himself.
  • Smug Snake: He will rub it in Markus' face if Markus accepts his deal, mocking him for being gullible and failing his movement after Perkins reveals the deal to be a ruse.
    Perkins: Your cause is lost. Your android friends will soon be destroyed, and now your girlfriend's been shot. Seems you seriously fucked up, Markus. [shoots him dead]
  • The Sociopath: He shows no remorse for massacring dozens of androids, is unfeeling when committing his atrocities, and only acts polite if it gets him what he wants.
  • The Stoic: He doesn't show much emotions and usually carries a stone-cold look on his face.

Williams Family

    Alice 

Alice Williams | Portrayed by: Audrey BoustaniDubs

https://static.tvtropes.org/pmwiki/pub/images/detroit_alice_2.png

"All I wanted was a life like other girls'. Maybe I did something wrong? Maybe I wasn't good enough? That's why he was always so angry."

Todd's daughter, who regularly bears the brunt of the man's outbursts.


  • Alice Allusion: In her room, Kara can find a book for Alice in Wonderland. This befits Alice, as she is an ordinary girl thrown into a life-changing (and history-changing) set of circumstances against her will.
  • Break the Cutie: Has to deal with Todd's abuse of her for quite some time, leaving her quiet and sullen. A literal example, as Todd's abuse caused her to become a deviant.
  • Death of a Child: There are multiple points in the story where she can die, though the game usually resorts to a Gory Discretion Shot if she does.
  • Deuteragonist: Of Kara's story. She's the entire reason she turned deviant, and the majority of her deaths result in her dying too.
  • Dramatic Slip: She's The Load and as such she tends to slip during chase scenes which makes Kara's life harder. Notable moments are the highway-crossing, when fleeing from Zlatko and when trying to sneak by the police in the snowy streets to get to the bus.
  • Foil: To Carlos Ortiz's android. Both characters suffer from the abuse of overweight, unemployed, drug addicted, anti-android authority figures in their lives. Additionally, Alice is an android too. And Alice can kill Todd if Kara brings his gun to her room. Where they differ is that Alice has Kara to be her guide while Ortiz's android ended up hiding in the attic of his owner's house because he had nobody to tell him what to do and that scared him.
  • Foreshadowing:
    • With Todd's situation clearly being unsuitable to care for a child, you'd think Child Protection Services or her biological mother would get involved, but you may let go of logic because this is a fictional story. The real Alice is with her mother, and this Alice is an android replacement that Todd got.
    • She doesn't seem to have any friends or go to school, likely because Todd doesn't let her go outside. With the latter, it would definitely call the attention of social services, leading to the above detail. She's an android, so of course she wouldn't have friends (human ones, at least) anyway.
    • She is given opportunities to eat, but she never actually does so. After all, androids don't need to eat.
    • The news report about Kara's escape conspicuously fails to mention Alice at all, instead solely talking about the assault on Todd. You'd think a rampant android kidnapping a human child would headline the news. When you learn that Alice is an android herself and not Todd's actual daughter, this makes much more sense.
    • With the exception of Zlatko and Rose, none of the human characters that Kara encounters appear to be concerned about the small child she's dragging around with her, with the convenience store clerk being a notable example, as he coldly turns Kara's request for shelter away despite Alice visibly accompanying her. This makes sense if they're also aware of the child model android.
    • She looks nothing like the girl in the picture of Todd's family that you can find in his room. That's because she's just a replacement for the real thing.
  • Friendless Background: Doesn't appear to have any friends, likely because Todd never lets her leave the house. She's an android anyway, so of course he doesn't.
  • Gory Discretion Shot: Due to being a minor, we never see her get lethally struck nor do we see her corpse afterwards. Subverted at the recycling plant, in which she's in her android form if she gets shot and her body will be visibly bleeding as she dies.
  • Kill the Cutie: If she dies at any point in the story.
  • The Load: Somewhat justified in that she's just a little girl, but Alice is generally of little use in whatever situation she and Kara find themselves in.
  • Morality Pet: Resorting to morally questionable actions such as stealing will upset Alice, causing her relationship with Kara to lower.
  • The Quiet One: She doesn't talk much and is not very social for a young girl. You can thank Todd for that.
  • Replacement Goldfish: She is an android that Todd bought when his wife took their daughter away. If Kara meets him again late in the game, she points out that Todd became abusive because he realized that Alice couldn't really replace his daughter.
  • Shrinking Violet: Is a very quiet girl who barely speaks and spends all her time playing by herself or hiding from her father and Kara. She apparently traumatized due to her emotionally unstable and physically abusive father, and the last time she saw Kara before the start of the game, she was destroyed while trying to protect Alice from him. In the original concept of the video game, the character was going to be mute.
  • Self-Made Orphan: It's possible for her to end up shooting Todd herself.
  • What Happened to the Mouse?: Posthumous example. If Connor choose to chase Kara and Alice on the highway and you did the best for Connor's QTE but not for Kara's, Kara and Alice will die here. This should've meant that DPD retrieved their corpses and kept them in the evidence room like they always did to other deviants' corpses, but Kara and Alice's corpses won't appear there in "Last Chance, Connor."
  • What the Hell, Hero?: She will call Kara out in "Fugitives" if the latter makes some unscrupulous choices, such as stealing clothes or cash. Kara can justify that they're on the run and they need to do whatever it takes to survive.
  • When She Smiles: When the Jerrys let her use the carousel, Kara tells Luther that it's the first time she's seen her smile.
  • You Killed My Father: Averted. In any scenario where Todd is shot dead, Alice will always be shaken up by the event. However, she doesn't blame Kara if she's the one who pulled the trigger, understanding they were left with no other choice and it was either him or them.
  • You Lose at Zero Trust: At the recycling plant, when Alice panics, if Kara doesn't give her comforting words ("Stay in place, or they will kill you!") and temporarily leaves to dump the android corpse, Alice's stress levels will increase. If it reaches 100%, she will panic and try to run, causing the guards to shoot her dead.

    Todd 

Todd Williams | Portrayed by: Dominic GouldDubs

https://static.tvtropes.org/pmwiki/pub/images/detroit_todd.png

Date of birth: September 21, 1995

Alice's emotionally volatile father and Kara's owner.


  • Abusive Parent: Became abusive to Alice after he lost several jobs (due to being replaced by androids) and became addicted to Red Ice.
  • Asshole Victim: If he dies, it'll be treated as completely warranted and a matter of self-defense due to his abuse and neglect of Alice. His more 'sympathetic' qualities only become apparent later on if he lives.
  • Ax-Crazy: When he's drunk or on red ice, he becomes unpredictably violent and murderous towards Kara and especially towards Alice, his own daughter. It's slightly explained in that Alice isn't really his daughter, but this makes him no less dangerous.
  • The Bus Came Back: If he wasn't killed in "Stormy Night", he will return in "Battle for Detroit" as one of the people waiting for the bus. He will rat you out to security for taking Alice away from him, but if you reason with him, he will have a Heel Realization instead.
  • Catchphrase: He often says variations of "this is your fault".
  • Domestic Abuse: Became abusive after losing several jobs and picking up a drug habit, causing his wife to take their biological child and leave him for another man. Things only went downhill from there.
  • Don't Make Me Take My Belt Off!: Attempts to do this on Alice to take out his frustrations on her.
  • Even Evil Has Loved Ones: Truth in Television, some alcoholic domestic abusers really do love their family, but unfortunately do not have their priorities and standards set straight.
  • Fantastic Racism: He hates androids because they've been taking jobs, leaving him unemployed.
  • Fat Bastard: He is an overweight junkie prone to taking out his anger on his daughter and android.
  • "Friends" Rent Control: As per Quantic Dream tradition, he lives in a sizable (if filthy and decrepit) house despite being unemployed.
  • Flipping the Table: Does this during his rage at the dinner table. They were supposed to have spaghetti.
  • Hair-Trigger Temper: Frequently takes his problems out on Kara and Alice with little to no provocation.
  • Heel Realization: If Todd is left alive, he can catch up with Kara (if she is alive up to that point) at the bus terminal and, depending on what she tells him, realize his own mistakes.
  • Hypocrisy Nod: Todd bitterly notes the fact that he lost his job because of androids, only to then buy Kara to take care of the house.
  • Informed Poverty: Played straight but in an interesting fashion. He's an unemployed junkie who lives in squalor, but he is not only able to afford an android maid as well as an android child, but can also afford the costs of regularly destroying it and getting it repaired (not to mention somehow managing to support a drug habit above all that). But as the magazines around the game are quick to advertise, androids have become cheaper than long-term human care — Kara's model is on the cheap end at $900, with long-term payment plans available. Then, an inquisitive player can literally become informed by the game that despite these facts, Todd is indeed in poverty — there's a significant bill and his credit score is atrocious.
  • I Was Quite a Looker: In Alice's secret box, Kara can find a picture of Todd with his family, which shows how much more civil-looking he was compared to his current self.
  • Jerkass: Generally behaves like this towards Alice and Kara, with only the occasional flash of guilt. However, if he doesn't die early on, Kara can make him face the mistakes he made later in the game, potentially setting him on a path towards self-improvement.
  • Jerk with a Heart of Gold: Starts off mistreating Kara and is an abusive father to Alice. Later on the story, if you successfully reason with him, he can properly apologize to Kara and Alice and warmly embrace Alice before she leaves. If you fail to successfully reason with him, however, he'll rat out Kara and Alice to the security.
  • Lazy Bum: It's clear from the state the house is in at the beginning of the game that Todd himself does not bother to clean. One of Kara's first objectives is even to activate the vacuuming robot for him.
  • Mirror Character: To Leo. Both are addicts whose volatile behaviors have strained their relationship with their family members and causing an android to become deviant leading to their confrontation with them, while blaming android for their current predicament. However Leo hatred for androids stems from feeling that his father had one replaced him as a son, while Todd, despite hating android, didn't stop him from purchasing them with one of them revealed to a replacement for his daughter. They can have a Heel Realization and feel remorse for their actions.
  • My God, What Have I Done?:
    • After yelling at Alice, he tearfully apologizes when he realizes what he's done and tells her that he loves her while hugging her. And of course, the abuse still doesn't end.
    • If Kara doesn't become deviant and allows Todd to choke Alice to death, he has this reaction, before blaming Kara for it.
    • If he is reasoned with at the bus terminal, Todd finally admits that he got Android!Alice as an attempt to recreate the family he lost and be a better parent, but ended up screwing it up all over again.
  • Never My Fault:
    • Accuses Alice of hating him for being jobless and lazy (when it is probably the latter along with another thing) and yells at her that it's the androids' fault (maybe, but you should blame the people who created them) and that she needs to realize that he's trying his best.
    • After accidentally killing Alice in a drunken stupor, he will grieve, before promptly directing his anger at Kara, because it's all her fault that this happened (despite having killed her himself).
  • Psychopathic Manchild: His behavior can be best be described as like a child throwing a tantrum over having his toys taken away.
  • Skewed Priorities: He buys an android maid and has it repaired and bought an android to replace his daughter instead of conserving his money.
  • Troubled Abuser: He consumes antidepressant and Red Ice, for starters.
  • Would Hurt a Child: During his temper tantrums, he can be worryingly hostile to Alice, to the point where he may throttle her by the arms during one of his rants. He can also kill her if Kara doesn't do anything to stop him. Although this could be because Alice is an android and he didn't think of her as a real child, his wife evidently still felt he would hurt their real daughter.

Manfred Family

    Carl 

Carl Manfred | Portrayed by: Lance HenriksenDubs

https://static.tvtropes.org/pmwiki/pub/images/detroit_carl.png

Date of birth: 1963

"This world doesn’t like those who are different, Markus. Don’t let anyone tell you who you should be."

A wealthy painter who owns Markus. His estranged son, Leo, is a drug addict who visits him occasionally.


  • Benevolent Boss: He is perhaps the only human character seen that treats his android as something more than an appliance. He is such a good person to work for that the android he gets as a replacement for Markus keeps caring for Carl. When all other androids have left their owner, he barely skips a beat. Either Carl is just that kind, that good at fostering independence in androids that he was already part of the way there, or the android in question felt morally obligated to care for the old man in very delicate condition (possibly all three).
  • Bourgeois Bohemian: He is incredibly wealthy but holds very noticeable progressive views, dismissing anti-robot protesters who are worried about their jobs as bigots who need to get with the times.
  • Cool Old Guy: He treats Markus like a human, and if he didn't die early in the game, he is heavily implied to treat his replacement android similarly.
  • Death by Despair: Provided that he didn't die during the confrontation with Leo, if Markus revisits him later on and consistently chooses angry options then Carl will die a heartbroken old man.
  • Don't You Dare Pity Me!: If Markus plays chess against Carl and wins, then apologizes, Carl will tell Markus not to apologize, as Markus did the right thing. After all, Carl prefers humiliation to pity.
  • Get Out!: Carl says this to Markus if the latter fights back against Leo, though not out of anger but out of worry that if the police find Markus, they'll see him as the suspect and kill him.
  • I Need a Freaking Drink: After being bored out of his mind by a party dedicated to him, first thing he asks Markus to do when he gets home is pour him some scotch, doctor's orders be damned.
  • Ink-Suit Actor: Yup. That's Lance Henriksen alright.
  • Like a Son to Me: If you visit him later on in the game, Carl will say that Markus is his son, blood or no. Markus feels the same way.
  • Mentor Occupational Hazard: Carl appears to have an extremely weak heart by the time the game takes place, and as such is more-or-less on hospice when you first interact with him. He can potentially die of a heart attack if you do not fight back against Leo or get too angry in his presence, and when Markus visits him later in the game he appears to be on his deathbed.
  • Nice Guy: He is the only human who treats an android better than the others. However...
  • Not Quite the Right Thing: He is against violence, so he tells Markus not to defend himself when Leo gets violent. He meant well, but it was awful advice and would have caused further disaster in the future. Disobeying him is portrayed as all-around the better option, and the desire to do so even outright allows him to become deviant.
  • Papa Wolf: While he can't physically protect Markus due to being permanently paralyzed, he does constantly shout at Leo to leave him alone every time he bullies him.
  • Parental Substitute: He's the closest thing Markus has to a father, and a damn good one. If Carl has a fatal heart attack, Markus will tearfully call him "Dad!" If a more peaceful dialogue option is chosen, Carl will tell him "You're my son, Markus. Our blood isn't the same color, but I know a part of me is in you."
  • Sacrificial Lamb/We Hardly Knew Ye: He appears in two early scenes before dying of a heart attack if Markus doesn't defend himself in his fight with Leo. He does appear in a third scene later in the game if Markus knocks out Leo instead, where he either has another opportunity to die or ultimately subvert this.
  • Too Good for This Sinful Earth: One of the nicest guys in the entire game, he can die of a heart attack in two instances should Markus make certain choices.
  • Whoopi Epiphany Speech: Delivers one from his bed when Markus returns to seek advice.
    Carl: World is ruled by fear, Markus. Fear of others, fear of the future. It's like me, too old. It's time for it to end. [...] When the world falls into darkness, some men have the courage to lead it out. You're one of those men. Face the abyss, but don't let it consume you.

    Leo 

Leo Manfred | Portrayed by: Paul SperaDubs

https://static.tvtropes.org/pmwiki/pub/images/leo_manfred___detroit_become_human.jpg

Date of birth: March 21, 2010

Carl's junkie son.


  • Antagonistic Offspring: Constantly antagonizes his father and Markus all the time.
  • Asshole Victim: If Markus decides to fight back, he gets knocked out cold. And considering his abrasiveness and "It's All About Me" attitude, it's hard to feel sorry for the guy if that happens.
  • Bastard Angst: He was born out of a fling between Carl and a fan and rarely ever saw his father in his childhood.
  • Cain and Abel: Seeing as how Carl views Markus as a surrogate son, Leo and Markus could be considered as this.
  • Death by Falling Over: Subverted. After Markus shoves Leo and hits his head, he looks like he ends up as this. But if Markus finds the video message Leo sends Carl, it shows that he was only knocked unconscious with his eyes open.
  • Fantastic Racism: He's jealous of Carl and Markus's father-son relationship, believing Carl replaced him with Markus because Leo followed a disappointing path.
  • Freudian Excuse: He was born out of a short-term fling. That and Carl was rarely around.
  • Greater-Scope Villain: To Markus's story. Despite his Unwitting Instigator of Doom, he actually is the reason why Markus hates human if he goes Revolution Path that lead to war between androids and humans.
  • Hate Sink: It stands out that the confrontation with Leo is one of the few cases where the game frames the violent response as the completely correct choice. Markus goes deviant out of a desire to no longer let Leo push him around—and if you act on that desire and knock him out, it saves Carl's life and leads to Leo's eventual Heel Realization. Even Carl, the one who told Markus not to fight back in the first place, understands why Markus disobeyed that order; instead of criticizing him for disobedience, Carl warns him to flee before the police arrive. Leo's just that unpleasant.
  • Heel Realization: If Markus hospitalizes him, you can return to Carl's house later on to find a video recording of Leo apologizing for his behaviour and promising to clean up his act. Given his overall appearance is far more calm, it seems he has at least sobered up.
  • It's All About Me: He demands money from his dad, and when that doesn't work he tries to steal outright from him—but when confronted, Leo insists that he's the one who's been wronged.
  • Jerkass: One of the worst examples, even beating out Todd, but like him, he can change depending on the player's choices.
  • Jerk with a Heart of Gold: If you push him, he will be hospitalized and have Carl stay by his side there offscreen. Later on, Markus can find a message from him, apologizing to his father for his abrasiveness and trying to better his terrible relationship with him by visiting him and promising to go to rehab.
  • Karma Houdini: If you have Markus endure Leo's physical abuse, Carl will die of a heart attack and Leo will skirt the blame on Markus. Later on, he will appear at Carl's grave and is implied to have taken his inheritance, receiving no repercussions (save for perhaps his own guilt, as he doesn't look particularly happy at the grave.)
  • Mirror Character: To Todd. Both are addicts whose volatile behaviors have strained their relationship with their family members and causing an android to become deviant leading to their confrontation with them, while blaming android for their current predicament. However Leo hatred for androids stems from feeling that his father had one replaced him as a son, while Todd, despite hating android, didn't stop him from purchasing them with one of them revealed to a replacement for his daughter. They can have a Heel Realization and feel remorse for their actions.
  • Missing Mom: The relationship between his mother and Carl didn't last long.
  • Nailed to the Wagon: If he's hospitalized, he's forced to go several weeks without drugs during his recovery, allowing him to reflect on his actions with a clearer head and regret them.
  • Never My Fault: He blames Markus if Carl dies of a heart attack when in reality it was his harassment of Markus that was the cause of it.
  • This Cannot Be!: If Carl is dead, Leo goes to visit his father's grave, where he encounters Markus. After looking at each other, Markus passes by Leo and leaves the graveyard, without speaking a word as Leo stares in shock.
  • Unwitting Instigator of Doom: Even though he isn't the main antagonist or a major villain, he actually proves to give Markus a proper reason to be pissed about humans, regardless if he didn't fight back or not.

Chapman Family

    Rose 

Rose Chapman | Portrayed by: Dana GourrierDubs

https://static.tvtropes.org/pmwiki/pub/images/rose_detroit_become_human.jpg

Date of birth: March 31, 1993

A mother who owns a farm with her son Adam. They offer support for deviant androids who are trying to escape to Canada.


  • Nice Girl: Rose has a bottomless well of compassion for those in need, human or android.
  • No Historical Figures Were Harmed: She is based off of Harriet Tubman, as a black woman who helps smuggle minorities (in this case, Androids) to Canada.
  • Parental Substitute: Implied to become one for Alice in the event that she survives the trip across the Canadian border, but Kara and Luther do not.
  • Underground Railroad: Unlike Zlatko, they're the real thing.

    Adam 

Adam Chapman

https://static.tvtropes.org/pmwiki/pub/images/adam_detroit_become_human.jpg

Date of birth: August 5, 2013

Rose's son, who initially disagrees with his mother on androids.


Other Characters

    Emma 

Emma Phillips

https://static.tvtropes.org/pmwiki/pub/images/emma_phillips_maxresdefault_4.jpg

Date of birth: September 2, 2028

A 9-year-old girl taken hostage by a deviant android named Daniel; the first level of the game is dedicated to Connor's efforts to save her life.


  • Damsel in Distress: She's taken hostage by a rogue android, who is holding a gun to her head and threatening to take her off the roof with him; she must rely on Connor making the right choices to survive.
  • Death of a Child: Emma can potentially die by Daniel making her fall to her death if Connor makes the wrong choices.
  • Gory Discretion Shot: If Connor doesn't handle the hostage situation correctly, Daniel will kill Emma, but not by shooting her. Instead, he falls off the building and forcibly takes her with him. The player does get to see Emma falling to her death, but not the actual moment where she hits the ground and dies, since the camera cuts to Connor instead.
  • Hostage Situation: In the first level of the game, Emma is being taken hostage by Daniel, her family's android who went ballistic when he found out that he was going to be replaced.
  • Nice Girl: While Emma's parents were going to replace Daniel, that wasn't Emma's idea; you find out by investigating her room that Emma actually considered Daniel her "bestie", thinking he was the "coolest android in the world".
  • Pink Means Feminine: Emma is wearing a pink shirt.
  • Sacrificial Lamb: If Connor makes the wrong choices, Emma can die, driving home to the player that certain decisions can and will get sympathetic characters killed.
  • Tender Tears: She's crying while being taken hostage, but notably, even if Connor successfully saves her from Daniel, she will still be crying afterwards, apparently because even if he went rogue, she still had to watch her former best friend die in front of her. She also will cry if her rescuer Connor dies in the process of saving her.

    Carlos 

Carlos Ortiz

A criminal killed by his own android, and Connor's first case with Lt. Anderson.
  • Asshole Victim: He is killed by his android after abusing him. It's not even casual racism mistreatment, we mean active malicious abuse. The android's left arm is literally used as an ash tray, burned so much that the arm almost broke apart. Before Carlos was killed, he had been beating his android with a bat, which is apparent from the android's injuries on his right arm.
  • Death of a Thousand Cuts: He dies from blood loss, especially since he was stabbed multiple times (twenty-eight, to be exact).
  • Fat Bastard: Is overweight, has a nasty criminal record, and is cruel to his android.

    Nathan 

Nathan Clark

https://static.tvtropes.org/pmwiki/pub/images/nathan_detroit_become_human.jpg

Date of birth: August 18, 2009

A store clerk at a 24 convenience store in Detroit.


  • Ain't Too Proud to Beg: If Nathan catches Kara stealing from his store and Kara has a gun, she can draw it on him. This will result in Nathan telling her she can take what she wants and begging her not to kill him.
  • Beware the Nice Ones: This skinny, friendly neighborhood convenience store clerk has got a Glock inside the cash register in case anyone tries to mess with him.
  • Bitch in Sheep's Clothing: Nathan is nice enough when he is (seemingly) talking to a human but with an android, it's Buy or Get Lost.
  • Fantastic Racism: This fits as a demonstration of how choices affect interactions in the game. If Kara asks Nathan for help while she's wearing her android uniform he will be rude and dismissive towards her. If Kara asks him for help when she is disguised as a human he will still refuse to give her money, but he will be polite and sympathetic.
  • Friend to All Children: If Kara has Alice knock over the cans in his store then Nathan will assume it was an accident and will behave kindly to her while trying to engage her in conversation and clean up the mess. Also, if the player makes certain choices that result in Kara entering a standoff where both she and Nathan are aiming guns at each other then Kara can make Nathan cooperate with her by explaining that Alice is having "the worst night of her life".
  • Jerkass Has a Point: If Kara is wearing her android uniform and asks him for money so she and Alice can get a room he will rudely refuse to help. Even if he is rude about it, he is right to point out that he does not run a charity organization.
  • Jerk with a Heart of Gold: He is racist against androids, but he is also nice to Alice. And he also treats Kara quite compassionately if she enters the store after she has disguised as a human.
  • Two First Names: "Clark" is also used as a given name.

    Sumo 

Sumo

https://static.tvtropes.org/pmwiki/pub/images/detroit_sumo.png

Date of birth: April 2031

Hank's St. Bernard.


  • Big Friendly Dog: A big dog that shows no hostility to any of the characters he meets. His character info even describes him as a Gentle Giant.
  • Canine Companion: He's quite literally Hank's only companion in his house.
  • Empathy Pet: Sumo's description in the official game files is also applicable to his owner, who's a Jerk with a Heart of Gold (and emphasis on the "heart of gold").
    They say dogs resemble their owners, and Sumo is no different. Gruff, big, powerful and intimidating, Sumo's fearsome exterior masks a sweet, loyal and noble nature.
  • Howl of Sorrow: If Connor's relationship with Hank was low, Hank shoots himself in the head after Connor visits him, immediately followed by Sumo letting out a sorrowful howl.
  • Incompetent Guard Animal: When Connor breaks into Hank's house (to help Hank, who was passed out on the floor), Sumo confronts him, growling—but a few calm words from Connor are enough to befriend him. Slightly later, as Connor drags Hank into the bathroom to sober him up, and Hank protests:
    Hank: Sumo, attack! [Sumo is lying on the floor. He barks lazily and doesn't get up.] Good dog.
  • Meaningful Name: He's rather overweight even for a St. Bernard, and St. Bernards are naturally large dogs. This helps the player remember it if called upon to in one of the final missions.
  • Old Dog: By the game's current timeline, Sumo would be seven years old, which is fairly old for a dog of that size.
  • Scare the Dog: If Connor's relationship with Hank was low, when Connor visits them, Sumo can be heard whimpering while a bitter Hank sits at the kitchen table with a gun while looking at a photo of Cole. When Connor leaves, a gunshot rings out and Sumo yelps and starts howling in sorrow.

    Zlatko 

Zlatko Andronikov | Portrayed by: Saul JephcottDubs

https://static.tvtropes.org/pmwiki/pub/images/zlatko_detroit_become_human.jpg

Date of birth: September 21, 1991

"That's what you get for having a dream. It always ends the same way: tears and disillusionment."

A man rumored to help deviants avoid capture.


  • Aristocrats Are Evil: Background information found in the character gallery mentions that Zlatko's ancestors were Russian aristocrats who fled the country in 1917. The manor is the Andronikov's family estate, which by Zlatko's time has become a dilapidated wreck.
  • Ax-Crazy: He seems composed at first, but he would reveal himself to be one of the most deranged characters in the game. He tortures and mutilates numerous androids for his own twisted amusement and the way he chases Kara and Alice in his estate are reminisce to that of a Serial Killer pursuing his victims.
  • Bitch in Sheep's Clothing: He comes off as a friendly human who supports deviants and just wants them to be free. In reality, he cares nothing for androids and uses them as his personal toys to abuse or tear apart.
  • Body Horror: What he inflicts on his android victims.
  • Bond Villain Stupidity: He leaves Kara unguarded during the memory wiping procedure which allows her to break free and escape with Alice.
  • Do with Him as You Will: One of his fates should you escape and free the tortured androids, a swarm of his android victims will be unleashed upon Zlatko.
  • Evil Counterpart: He manages to be the eviler to Todd. Both of them are Ax-Crazy Fat Bastards who try to kill Kara and Alice and one point. However, Todd is low-functioning and doesn't bother hiding his true nature and losing his marbles at any provocation, while Zlatko is somewhat more reserved and even capable of putting on a Mask of Sanity to lure his victim but is also much more demented and cruel than Todd. Also while Todd gets a chance at redemption, Zlatko is irredeemable and has to be killed one way or another for Kara to escape.
  • Expy: Of Dr. Adrian Baker from Heavy Rain. Both of them are psychopathic sadists who enjoy cutting up their victims for fun, both of them confine in a creepy basement a female protagonist who go to their houses, and, interestingly enough, both of them at first close the door on that said protagonist before letting them in anyway.
  • Fat Bastard: An overweight, manipulative bastard who takes in deviants, only to betray them, reset their memory, and either pawn them off, or cruelly experiment on them.
  • Faux Affably Evil: After Zlatko straps Kara to his resetting device, he still maintains his seemingly calm, friendly demeanor, all while he's taunting Alice and Kara and explaining how Kara will soon become his new slave.
  • Foreshadowing:
    • When Kara and Alice talk to Zlatko in his living room, there's blue bloodstains all over his fingers. Even before he led them to his basement, Kara should've noticed something was off right then and there.
    • Zlatko claims that he needs to remove the tracking device from Kara so that the authorities won't find her, but by playing Connor's missions, we already know that they are unable to track her.
  • Hate Sink: Along with Perkins, Zlatko is one of the most despicable humans in the entire game, torturing and experimenting on androids for his own amusement. His death at the hands of his own creations is immensely satisfying.
  • Hoist by His Own Petard: Can be killed by his former captives.
  • "It" Is Dehumanizing: Not only does refers to androids as "its" instead of their assigned gender like most people, but he refers to the human girl as an "it" as well. Except she isn’t actually human.
  • Karma Houdini: Gets off scot-free if he either kills Kara or he successfully resets her and she fails to regain her memories.
  • Karmic Death: If his prisoners are set free, they'll gang up on him so Kara can escape.
  • Laser-Guided Karma: Zlatko can face death at the hands of either his creations, or his servant Luther.
  • Mad Doctor: For androids, but still he fits the classic mold of a Mad Doctor. Zlatko lives in his ancestral home where he conducts experiments on unwilling participants and leaves the results locked up in his basement dungeon. He even has his own Igor in Luther.
  • Obviously Evil: Besides looking like Todd, Zlatko has somehow managed to find a Haunted House in the future to live in. Alice doesn't trust Zlatko one bit when they get to his house. Why does he insist that the pair go to the basement, anyway?
  • Psychopathic Manchild. Type C. He's intelligent enough to know that deviant androids are sentient beings and can manipulate them into trusting him, but takes childish glee in subjecting them to his horrific experiments, regarding them as toys to play with. He also mocks the child Alice in a very immature manner when he tells her his plans for Kara and throws a fit when Alice bites him.
  • Sadist: He derives pleasure torturing and mutilating androids in his experiments and enjoys mocking Kara's distress when he was going to wipe her memories of Alice, right in front of the child.
  • The Sociopath: Treats every android, whether they are a deviant or not, like they were mere lab rats for his terrible experiments and puts up a friendly façade to manipulate them into thinking he’s planning to help them.
  • Soft-Spoken Sadist: Has a very smooth manner of speech to underline his creepiness.
  • Underground Railroad: Pretends to want to help deviants avoid capture as a lure so that he can reset and sell them.
  • Villainous Breakdown: He totally loses his marbles when his servant Luther turns on him. But when he sees his freed creations, he goes completely ballistic, yelling "I'M YOUR MASTER!" at the top of his lungs.
  • Would Hurt a Child: He's perfectly fine with killing Alice alongside Kara, despite her young age.

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