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Due to the nature of Deadlands as a tabletop game, almost all information contained on this page will spoil something for you. If you're a player, turn back now or face the wrath of your Marshal.

Last chance, amigo. Here there be spoilers.

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Deadlands: Weird West and Deadlands: Reloaded

The Major Players

    The Cackler 
The first Harrowed (pre-Reckoning). More evil and more powerful than Stone. Very little was known about this enigmatic figure until The Cackler graphic novel.
  • Beethoven Was an Alien Spy: Is revealed to actually be Mordred, and the mother he wants to resurrect is Morgan Le Fey.
  • Determinator: Is searching for the last female descendant of his lineage. Both the Rangers and the Agency are working to stop him from doing so.
  • Giggling Villain: It's right there in the name.
  • Nice Job Fixing It, Villain: His resurrection of his mother ends up derailing the Hell on Earth timeline due to the Stones killing each other.

    The Right Reverend Ezekiah Grimme 
Head of the Church of Lost Angels, Grimme runs his organization from the City of Lost Angels in southern California. To the masses, he's pretty much second only to the Almighty Himself, since his church provides weekly feasts to the hungry hordes of believers - and, in the Maze, food is often worth its weight in gold.

His Edict of '77 declared the Commonwealth of California to be independent of both the Union and the Confederacy, and he tries to claim personal dominion over the entire state - but he's competing with the Chinese to the north, the Mexicans to the south, and the Rail Barons to the east, so it's anyone's guess as to whether or not he'll be able to make that claim stick.

The original Ezekiah Grimme was a good man and a devout preacher who attempted to save his followers from starvation following the Great Quake of '68. He was ultimately murdered by his starving followers and his body eaten. The thirteen survivors of the massacre (and feast) awoke the next morning to find the new Reverend Grimme among them, a monster built as an amalgamation of their sins. Now he and his "Thirteen Ghouls" serve, collectively, as Famine's greatest Servitor. The Church of Lost Angels, while consisting largely of honest and devout believers, is merely a cover for their cannibal cult, and the feasts served in the City of Lost Angels are always heavy on the long pork.

  • Burn the Witch!: The 18:22 Proclamation: any supernatural abilities not performed by a member of the Church of Lost Angels are heretical, and practitioners are put to death.
  • Corrupt Church: Played With. The City of Lost Angels has odd, almost Orwellian laws, the Guardian Angels are largely allowed to enforce them (or not) as they personally see fit, and so on. On the other hand, the members are largely normal people, if a bit overly moralistic (and very devout).
    • Meanwhile, the cannibal cult that the church is a cover for takes whoever eats my flesh very literally.
  • Culture Police: Any Non-Lost Angel practicing any type of religion is a heretic and put to death.
  • Dark Secret: The church is nominally Christian, just with a whole lot of cannibalism thrown in for taste.
  • Easy Evangelism: Deconstructed. It speeds the process when the choice given is convert or die of hunger.
  • Expy: Of Henry Kane in the Poltergeist series.
  • I'm a Humanitarian: Free dinner every Sunday to the faithful. Just don't ask where the pork came from.
  • Humanoid Abomination: He's not the actual Ezekiah Grimme. He's a psychic gestalt of all the Thirteen Ghouls who betrayed and ate his body when he tried to calm them down, puppeteering the real one's corpse.
  • Killed Off for Real: At the climax of The Flood.
  • Plot Armor: Never statted, as he is too important to the original game's metaplot to be allowed to die.
    • Inverted in Reloaded. Grimme is fully statted in the Marshal's Handbook, and the Plot Point Campaign The Flood ends with his ultimate destruction at the hands of the posse. Every other Plot Point Campaign for the setting follows on after this with the assumption that Grimme is indeed dead - so, in fact, he has the opposite of Plot Armor here.
  • Sinister Minister: He is the head of a church that tricks its faithful into being cannibals.
  • Villain-Beating Artifact: Grimme is completely immune to all forms of damage, save for one: the real Grimme's hickory walking stick that's been lost in the Maze for many years. It doesn't make a great weapon (it does almost no damage), but it's the one chink in this hombre's armor - unless you can kill him and all his Ghouls at the same time, as in the end of The Flood. In this case, the hickory walking stick is rather superfluous.

    Doctor Darius Hellstromme 
The creator and owner of Hellstromme Industries, and pioneer of the New Science. Almost all of the technological advances scattered throughout the Weird West can be traced back to him in some way or another. He currently resides in Salt Lake City after a recent conversion to Mormonism.

He is also the owner of Wasatch Rails, one of the major players in the Rail Wars and the race for the City of Lost Angels.

More importantly, he is the primary Servitor for Pestilence, as his reckless pursuit of scientific knowledge spreads the twin plagues of ghost rock and "New Science" across the globe. Hellstromme is unique among the Reckoner's prime servants in that he is unaware of his condition - mostly because he doesn't care. He has one desire and one desire only - to open a portal to Hell and rescue the soul of his deceased wife - and everything that he does is in pursuit of this end.

  • Above Good and Evil: Hellstromme cares only for one thing, and it isn't morality.
  • Anti-Villain: The only one of the Reckoners' major Servitors who's vaguely sympathetic and has an actual conscience. Darius Hellstromme is just a desperate man in a truly awful place who tries really, really hard not to think about the awful things he's doing.
  • The Atoner: In Hell on Earth and Lost Colony, he becomes humanity's best hope against the Reckoners. He captures their spirits and orchestrates their exile to Banshee, the one place that killing them is actually possible (but, of course, not easy).
  • Dark Secret: What is it that lets those automatons he builds act so independently? Zombified brains - which means that every automaton is actually possessed by a manitou.
  • Emotion Suppression: If he ever stopped to think about the things he has done, he would break down. So he doesn't stop.
  • Freudian Excuse: His wife committed suicide and went to Hell. He does everything in the hope of getting her back.
  • Ignored Epiphany: The canon ending to his Plot Point campaign, Good Intentions, has him finally figuring out where his scientific powers are actually drawn from. He is busy convincing himself that the Reckoners are ultimately benign forces who want to merge the living and dead worlds, since that would mean he gets to reunite with his wife and he hasn't wasted his life.
  • Mad Science: The biggest and best known purveyor of "New Science."
  • Obliviously Evil - He just doesn't think about the things his invention are used for, or what he had to sacrifice to get them to work. He is also the main servitor to Pestilence.
  • The Unfettered: Subverted. Darius would like to be this, but he retains enough conventional morality to know that many of the things he has done make him irredeemably evil.

    Raven 
Last son of his tribe. The actions of white men have driven him to cause the Reckoning.
  • The GM Is a Cheating Bastard: Never statted. Is a servitor for War, and as such can not be killed except by a very particular object.
  • Last of His Kind: The last survivor of the Susquehanna tribe, the rest having died at the hands of European colonists.
  • Magical Native American: Was a very powerful shaman before being driven to cause the Reckoning.
  • Never My Fault: Blames settlers for forcing him to perform the Great Ghost Dance, nevermind that Raven's the one who knowingly invoked the Reckoners, dooming the tribes as well.
  • Revenge Before Reason: Unleashed the Reckoners in a rage after the death of his family.
  • Younger Than They Look: He looks forty years old. He's lived for over a century.

    Stone 
The first Harrowed of the Reckoning. Gunslinger and assassin who does nothing but go around and kill heroes.
  • Big Bad: Of Deadlands. The Reckoners are unreachable, and the servants of the other Reckoners are up to their own schemes. Stone? Stone's got nothing else on his agenda but hunting heroes.
  • Complete Immortality: To the point that the designers didn't even stat him other than to say he has maxed out all of the powers for being harrowed and is the best shooter in the world. Turns out the only way to put him down is to do so with a bullet that killed him the first time (which are still lodged inside his torso), or by his own hand. Good luck with that. Considering that due to Time Travel shenanigans, there are two of him running around the West, this becomes less impossible than you seem to think.
  • Disney Death/Killed Off for Real: During Stone And A Hard Place, the posse gets to kill Stone twice—first the Younger Stone, then the Older Stone. Young Stone gets resurrected, but Old Stone is permanently put down
  • The GM Is a Cheating Bastard: He isn't statted for a reason. Also, the Reckoners lost once, and cheated by sending him back in time so he could continue his hero killing ways. They won the second time... and due to their interference, lost the third.
  • Didn't Think This Through: As it turns out, in Adventure Edition, the Reckoners should have realized that Jasper Stone probably would not get along with himself very well.
  • The Dragon: For the Reckoners. Though specifically he is a servitor to Death.
  • Hero Killer: It is all he does these days.
  • Make Wrong What Once Went Right: The Reckoners sent Stone back in time to change the past while they were on the verge of defeat, leading to Hell On Earth. Old Stone and Young Stone are now tag-teaming all the heroes they failed to kill the first time around. In Adventure Edition, this... failed spectacularly, when his own past self killed him.
  • Nice Job Fixing It, Villain: It's a lot easier to kill a man who can only die by "his own hand" or via the bullets stuck in his corpse when there's two of him, thanks to his evil masters' mucking about with the timeline. In Adventure Edition, this happened, which combined with Morgana's resurrection, ended up rendering the Hell on Earth timeline impossible or at least unlikely.
  • The Sociopath: Will kill you just because you are doing good for the world.
  • Too Spicy for Yog-Sothoth: The demon animating his corpse fears him, not the other way around. In Stone And A Hard Place, the demon actually advises the party on how best to kill him!
  • Trapped in the Past: Old Stone can't get back to the future he came from. Not that he wants to, as now he can kill all the heroes he failed to get the first time around.
  • Unfriendly Fire: Killed by his own men at the battle of Gettysburg. He didn't stay dead. He can only be permanently killed by those same bullets (which need to be recast into new ones) or a gun fired by his own hand (literally)

Rail Barons

    Baron Simone LaCroix 
Owner of the Bayou Vermilion railroad, from New Orleans. Notoriously reclusive.
  • Gender-Blender Name: LaCroix is a man, but Simone is usually a female name. The reason: the original Simone was his sister, and he murdered her and stole her name for her powers.
  • Hollywood Voodoo: Played with. While he started off as a genuine houngan, he was corrupted by the Reckoners into a version that is stated to have almost nothing to do with real voodoo, but it's using the trappings.
  • Undead Laborers: LaCroix is not a zombie, but he uses them for a lot of his manual labor - they don't get tired or need to be paid, after all.
  • Unwitting Pawn: A more important one than most, but he has no idea the Reckoners mostly keep him around to draw heat from the intended winner of the Rail Wars, Dr. Hellstromme.

    Mina Devlin 
Owner of the Black River railroad, out of Memphis, Tennessee; she inherited it after her husband Miles was assassinated by a rival company. Unknown to most of the West, she is also one of the world's most powerful and skilled practitioners of Black Magic.

  • The Baroness: Her true personality under her Southern Belle persona; there's a reason her weapon is a magically infused bullwhip, after all.
  • Black Magician Girl / Lady of Black Magic: She's an evil version, and she trains others as her personal hit squad. While she leans more towards the latter, due to her Southern Belle persona, her Wichita Witches are more the former.
  • Crusading Widow: Her husband was murdered because he rejected a buyout offer from a rival railroad company, the Tennessee Central. It no longer exists. The executives, major stockholders, people who were paid to lie on the witness stand at the murder trial, defense attorneys, and assorted family members thereof are all dead; she bought the company after people started refusing to have anything to do with it for fear of being next. The assassin is still alive over ten years later - she keeps him in the basement and lets the girls she's teaching magic use him to practice on.
  • Elite Mook: Her rail warriors aren't numerous. Given how they are all Hot Witches, they don't need to be.
  • Hot Witch: She's quite pretty, and she knows it. She even trains them as her elite rail warriors, the Wichita Witches.
  • Southern Belle: Pretends to be one of the "good" variety; since she's actually from rural Appalachia, it's dubious whether she qualifies to begin with, but if she does, it's certainly as "bad".
  • Unholy Matrimony: She and Miles really did love each other. Or at least, to the extent a Corrupt Corporate Executive and and Evil Sorcerer can love. Enough to honestly grieve (and seek vengeance for) his death, at least.
  • The Vamp: Frequently uses "feminine wiles" to get advantages in the Rail Wars.
  • Villain with Good Publicity: Memphis loves Mina.
  • Whip of Dominance: She is the ruthless and sadistic rail baron of Black River who subjugates her region with a mixture of seduction, violence, and intimidation. As such, while she's proficient with many weapons, her Iconic Item is her trademark bullwhip, which she's noted to be carrying at all times, and not only for its symbology, as she's also a Lady of Black Magic which means her whip is actually magical and a deadly weapon on par with a firearm. She even has an all-female gang of whip-wielding Dominatrix themed Hot Witches in the Witchita Witches, who are all supposedly trained by her.

    Fitzhugh Lee 
Part-owner of Dixie Rails, having inherited his share from his uncle General Robert E. Lee — he makes all the business decisions, anyway. Dixie Rails is the closest the Confederacy has to an official railroad.
  • Inadequate Inheritor: Fitzhugh's not necessarily bad at running the company, but he's not good enough to compete in the Rail Wars.
  • Spirit Advisor: Dixie Rails's fortunes have improved drastically since the manitou pretending to be General Lee showed up and started giving Fitzhugh advice.

    Kang 
Owner of the Iron Dragon railroad, which is going the opposite direction from the rest — that is, it started in California and is trying to go East.
  • Take a Third Option: Since he started building later than everyone else, all the good Midwest routes were taken. So he managed to talk the Sioux into letting him build across their land, an idea everyone else had discarded as impossible.
  • Yellow Peril: Sinister Asian businessman with mystical powers. No beautiful yet evil daughter is mentioned, but his beautiful yet evil granddaughter Mingzhu is a major power in the Shan Fan of the Deadlands Noir setting. Played with, however, in that he's actually A Lighter Shade of Black; he genuinely cares for his Chinese countrymen and immigrant community, which is why his home base of Shan Fan is so heavily Asian-tuned; Chinese immigrants have fair pay there.

    Joshua Chamberlain 
President of the Union Blue railroad, which is nearly but not quite the official Union railroad.
  • Happily Married: The reason he didn't go for it when Mina tried to seduce him.
  • 100% Heroism Rating: Everyone knows he's a good person - where the other rail barons get ahead through money, violence, or seduction, he's seen remarkable success just with his personal reputation.
  • Incorruptible Pure Pureness: Contrasting the magic and mad science the other rail barons have, this is his main advantage. He's just a great guy.

    Darius Hellstromme 
See above, under Servitors.

Factions

    Agency 
The Men in Black (dusters). They work to keep the knowledge of the supernatural out of public view.
  • Badass Longcoat: They are called the Men In Black Dusters. They often armor them and have many hidden weapons attached to their coats.
  • Benevolent Conspiracy: The Agency is well aware that fearing the Reckoners directly increases their power, and so takes great pains to provide more mundane explanations.
  • Canon Immigrant: Officially debuted in the Doomtown cardgame. Prior to this, they were the Pinkertons.
  • Gas Leak Cover Up: The Agency's primary mission is not to kill the Reckoners' agents, but to prevent their influence. While they'd prefer to kill the monsters outright, that's secondary to making sure everyone knows that monsters don't exist. While monster hunters make up the bulk of the Agency's membership, reporters and scientist "debunkers" are also common.
  • Government Conspiracy: They officially do not exist, and refer to themselves exclusively as "the Agency," refusing to tell civilians which they serve.
  • Killed To Upholdthe Masquerade: The Agency's preferred method.
  • Mad Science: Uses "New Science" to great effect against the things that go bump in the night.
  • Masquerade: The best way to keep people from getting scared about the weirdness is to never let them find out about it.
  • The Men in Black: Former Pinkerton Detectives, now hunter of all things supernatural in the Union.
  • Nice Job Breaking It, Hero: They're supposed to be suppressing fear in order to weaken the efforts of the Reckoners. However, with their sinister appearances and hamfisted tactics, they're often almost creepier than the monsters are, so at best they leave people no less scared and at worst they do a better job at scaring people than the monsters did!
    • Their stance of killing or recruiting harrowed or other monster hunters likewise plays into the Reckoners' hands, alienating powerful allies.
  • Pinkerton Detective: The Agency came from the contract with the Pinkerton Detective Agency.
  • Poor Communication Kills: Some of the sourcebooks imply that their "ignorance is the best policy" is actually hindering their efforts, and that carefully controlled dissemination of information would probably help humanity more than upholding The Masquerade. As the books put it, a shadowy lurking predator is scary, but a mountain lion is just dangerous; knowledge breeds familiarity which breeds nonchalance.
  • Skewed Priorities: Sometimes focuses on defeating the Confederate forces more than the supernatural, often sowing more fear in their wake.
  • Teeth-Clenched Teamwork: The Agency has worked with the Rangers against sufficient threats, but it's always short term.
  • Writing Around Trademarks: Early books explicitly had the Agency as the Pinkerton Detective Agency, hired out by the Union, before it came to the writers' attention that the Pinkertons still existed as a security agency, and had trademarked their name. Subsequent books make it clear that in-universe, the Pinkertons are no longer a distinct group, and their historical (non-trademarked) influence is still discussed.

    Black Circle 
A dark conspiracy involving many of the supernaturally evil groups of the Weird West.

    Texas Rangers 
Confederate secret agents attempting to catalog and keep the weirdness in check.
  • All There in the Manual: The Ranger Bible, specifically the "Officer's Version" with the restricted 13th chapter. They have cataloged most of the supernatural threats of the west and even have notes on how to defeat or kill them.
  • Defector from Decadence: In the Adventure Edition timeline, they started working towards the end of the Confederacy when they realized slavery was feeding the supernatural junk they dealt with.
  • Nice Job Breaking It, Hero: They're not quite as bad as the Agency at it, but their tendency to strong-arm folks into staying silent about The Masquerade does often boost the fear level back up even after they kill the monster.
  • Poor Communication Kills: Some of the sourcebooks imply that their "ignorance is the best policy" is actually hindering their efforts, and that carefully controlled dissemination of information would probably help humanity more than upholding The Masquerade. As the books put it, a shadowy lurking predator is scary, but a mountain lion is just dangerous; knowledge breeds familiarity which breeds nonchalance.
  • One Riot, One Ranger: One Riot (zombie horde, maze dragon, train full of vampires, etc), One Ranger. Don't expect backup.

Deadlands: Hell on Earth

Major Players

    Denver AI 
The true evil behind Throckmorton. An insane AI that has overtaken the once proud general and leads the Black Hats in a war against humanity to bring about an age of machines.
  • A.I. Is a Crapshoot: Considering they are on a crusade to kill all humans, yeah.
  • Brain in a Jar: Is actually a collective of the most horrific scientific minds of all time put into one big jar.

    Darius Hellstromme 
Creator of the ghost rock nuclear weaponry. His machinations have left many issues for the post apocalyptic society to clean up.
  • The Atoner: He is working in the shadows to defeat the Reckoners now that he has finally realized how far he has fallen.
  • Brain in a Jar: Placed his own brain in a robot body to continue his machinations.
  • Crazy-Prepared: Saw the coming nuclear war before anyone and guarded his own facilities specifically against the weapons he was creating.
  • Mad Science: Can "New Science" with the best of them.
  • Xanatos Gambit: Plays a huge role in the capture of the Reckoners

    Joan 
Leader of the Church o' Doom Schisimists, a broken off faction from Silas' bunch who want to ease humanity's move into mutanthood.
  • Hippie Chick: Preaches peace and love, now from a microwave!
  • Hippie Jesus: She personally does not believe in using her powers to hurt or kill. She is also seen as something of a prophet to those who follow her.
  • Jerk with a Heart of Gold: She still believes that humanity is done, but is trying to be more diplomatic about it.

    Raven 
There are masses of undead armies back east. This is what is leading them.
  • Covered with Scars: He is covered with burns from shamans' many attempts to kill him.
  • Necromancer: Controls every single undead east of the Mississippi.
  • The Starscream: Wants revenge not just on humanity, but also on the Reckoners for abandoning him.

    Silas 
Head of the Church o' the Atom. He brings the doctrine of nuclear mutation to the world.
  • Gotta Kill Them All: Anyone that is not mutated is to be killed, any mutants that don't fall in line are also to be killed.
  • Ley Line / Pressure Point: Discovered the ability to use radiation as a personal weapon by studying how magical abilites spring from the power points of a human body.
  • Monster Progenitor: Creator of the Doombringers, insane undead terrors that can only be killed through the magic of another Doomsayer.
  • Villain Team-Up: Teaming up with Throckmorton's Blackhats against Junkyard.

    Throckmorton 
Former Confederate general who is waging a war on the survivors of Judgment Day.
  • Cyborg: Has many augmentations.
  • A Father to His Men: His original troops would follow him to the ends of the earth, his blackhats aren't much different.
  • Villain Team-Up: Teaming up with Silas' Cult o' Doom to take out Junkyard.

Factions

    Black Hats 
Worst of the worst. Wasters out of Denver who fight for Throckmorton. Known for their signature black hats. Though other members of the army wear other colors to denote rank.
  • Cyborg: Many of their troops have cybernetic implants. All of them have chips implanted that let them use their gear. They also make liberal use of Harrowed implanted with cyber gear as infiltrators, much in the same as the T-800 in The Terminator.
  • Explosive Leash: All Black Hats have headbanger chips implanted in the base of their skull. Going AWOL or not following orders usually results in...
  • Gang of Hats: Specifically Black, Red (leaders) and Grey (Techies).
  • Unusable Enemy Equipment: Literally anything that could be stolen and used against them has explosives implanted within. If anyone without a headbanger chip attempts to use it it explodes.
  • Your Head A-Splode: They are called headbanger chips for a reason.

    Cult o' Doom 
The future of humanity is mutation. They foretell humanity's fall, but also the rise of the mutant.

    Junkyard 
All the remains of Salt Lake City and the City o' Gloom. Bastion of technology and best place to get fuel to keep your car on the road.
  • Applied Phlebotinum: The only people to mass produce Spook Juice. A liquified version of the superfuel Ghost Rock.
  • Dark Secret: The only reason they can mass produce the spook juice. Human blood.
  • Diplomatic Immunity: You can not be captured or attacked for things that you have done outside of the border of the town. This is strictly enforced, with lethal consequences if broken.
  • Lesser of Two Evils: Has a standing deal with road gangs that they can trade the things they have looted in the wastes for spook juice.
    • They also keep the gangs around to act as chaff against the inevitable invasion from the Blackhats.
  • Secret Weapon: The shield absorbed the nuclear energy of the bombs dropped on the city, but no one knows why. It is used to power a series of magic nullifiers around the city.
  • Sky Pirate: They employ anyone that owns and operates any sort of device that can fly. Mostly because they know that when the Blackhat's VTOL's show up it will pay to have at least someone to meet them on somewhat equal terms.
  • Toxic Phlebotinum: You can drink Spook Juice for a really weird high. It will kill you
  • Wretched Hive: Just because they are the last bastion of civilization doesn't mean its a nice place to live.

    Templars 
The epitome of Lawful Good not equaling Lawful Nice. They judge settlements and their members in secret tests of character before either helping them, abandoning them, or worse, using them to help another more worthy group.
  • Bow and Sword in Accord: To be a templar you have to be proficient in sword play (or the melee weapon of your choosing since swords can be hard to come by)
  • Black Knight: Anti-Templars wear black with a red cross.
  • Fallen Hero: If a templar falls to evil, they become black templars, somehow retaining their powers but slowly falling to the side of the Reckoners.
  • Good Is Not Nice: They will not help those they don't think are worthy.
  • Knight Templar: One of the few 100% forces of good in the wastes.
  • Magic Knight: Like the legendary templars of old. They wield holy power.

Deadlands: Lost Colony

Factions

    Colonial Rangers 
  • Kinetic Weapons Are Just Better: The colonists during Operation Typhoon (see EXFOR) used a Mass Driver cannon to fire a single shot at the UNS Behemoth. A massive chunk of Ghost Rock that obliterated the ships superstructure.
  • Ranger: In the tradition of the Texas Rangers. They do their best to keep the peace, but there are significantly more bad guys than good guys.

    Anouks 
  • Badass Native: Humans came to their planet. They aren't going to let it go without a proper dust up.
  • Innocent Aliens: They were just living their best lives. Then Hellstromme showed up, with the Reckoners in tow.

    United Nations Expeditionary Force (EXFOR) 
  • Orbital Bombardment: Operation Typhoon. Warfield attempted to bring the colonists in line (and eliminate Anouk uprisings) the only way he knows how, full bombardment from his warship, the UNS Behemoth.
  • There Is No Kill Like Overkill: How General "Overkill" Warfield operates... 100% of the time.
  • United Nations Is a Superpower: They have the largest military force in the Faraway system. Every nation that could threw in. They are a mishmash of military powers from across Earth under one man, General "OK" Warfield.

    Reapers 
A ragtag group of people who call themselves the Reapers, as in "the humans will reap what they have sown.” When the group first formed, it was comprised mostly of anouk-sympathizers, anarchists, and the odd social outcast. The Reapers grew from a gang with delusions of martyrdom to a formidable fighting force. Their goals changed along withtheir strength. Rather than seeking justice for the anouks, the Reapers are now looking to conquer Banshee and incorporate it into the “Banshee Free State”—a socialist utopia where anouk and humans live in blissful harmony... under the rule of their leader, Nicolai.
  • Bomb-Throwing Anarchists: A lot of them fit this description, but are much more dangerous under the current leadership.
  • Dirty Communists: A direct quote from the original Lost Colony core book, "...will make the socialist utopia possible for the “people”—as long as they continue to follow his mandates."
  • Your Terrorists Are Our Freedom Fighters: At the ground level they believe they are fighting for what is best... the leader however just wants power.

    Spoiler Faction 

Skinnies/Craghan

  • Aliens Are Bastards: The Craghan were a bunch of greedy self-centered jagoffs as a species (even their name more properly means "Conquerer" in their language), and the skinnies have the minds of the worst.
  • Our Liches Are Different: Disembodied alien minds who possess anouks, originally having been the magocrats of a civilization of Galactic Conquerers.
  • Lean and Mean: Where the name "skinny" comes from; the Black Magic that sustains and stabilizes the Craghan mind in an anouk body is so weakened in Banshee's environment they have to cannibalize its life force to make a connection to the Hunting Grounds, causing them to get slim.
  • Wizards from Outer Space: Twice over, in fact! The Craghan were evil necromancers just starting to get the hang of space travel, and the "survivors" possess anouks.

Doomtown: Reloaded

Factions

    Anarchists 
Originally, mostly a gang of kung fu fighters and their small time criminal friends around California. Now they represent anyone who has an anarchist bend to their politics. They have some weird capabilities and a few non-human members as well.

    Drifters 
People just passing through town, but many of them have ulterior motives. The neutral dudes of the game that will work for any faction willing to pay them.

    First Peoples 
Originally a group called the Eagle Wardens. Native American shamans have made camp nearby Gamorra. Since expanding they have come to represent the interest of Indian affairs within the scope of the game. They often focus on the use of Shamanic spells and totems, with a secondary focus on Martial Arts techniques.

    Fearmongers 
Originally known as the Fourth Ring, a traveling circus that has set up shop near the town. No one know why they are hanging around but there have been quite a few odd characters running around since they arrived. Now the faction generally represents any group or monsters that have an invested interest in aiding the Reckoner. They are a faction based around casting spells using the Huckster mechanic.

    Law Dogs 
Originally the remnants of the Law in Gamorra, now they represent any who fight for order and put outlaws to justice. Their main faction abilities punish cheating hands that your opponents play and hunting down "wanted" dudes.

    Entrepreneurs 
Originally the Morgan Cattle Companny, a group of cowpunchers using "New Science" to make a hearty profit. Now they can be any group that focuses on the capitalist side of things in the west. Has the best economy generation in the game and the most capability to play gadgets using the Mad Science mechanic.

    Outlaws 
Formerly just the Sloan Gang, a bandit group near Gamorra. Now can be any group with an extreme hatred towards the law. They strike out at anyone they can. They generally get benefits from being wanted and playing cheating hands.


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