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Character page for Celestian Tales: Old North.


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    Playable Characters 

Aria Geraldine

https://static.tvtropes.org/pmwiki/pub/images/aria16.jpg
"Men without faith are no different than mere beasts."

Aria has lived a life of rigid decorum and zealous faith as a daughter of the richest man in the Old North. While the most elegant and ladylike of the playable characters, she is a crusader of the Deus before anything else. She believes in one true faith and struggles to understand the concept of tolerance.

Aria brings the power of Deus into battle in the form of restorative and protective skills, as well as delivers Deus' Wrath upon the enemies.


Tropes associated with Aria:

  • Barrier Warrior: "Protection" renders her immune to direct damage for three turns. "Early Protection," a passive skill, shields the entire party from one attack at the beginning of a battle.
  • Belief Makes You Stupid: Inverted. While her religious upbringing gives her certain blind spots, it also means that she's a highly educated and eloquent Warrior Poet, and she's as smart as Camille in her own sphere.
  • Blue Blood: A noblewoman by birth.
  • Combat Medic: The majority of her skills are healing and revival spells.
  • Cool Big Sis: To Amrita.
  • Defector from Decadence: In the post-credits scene of her scenario, she chooses to disobey her father's command to have the unborn Levant heir killed. She is disowned by Gareth for her decision.
  • Expository Hairstyle Change: In Realms Beyond, she no longer wears her long hair down. Instead, it's tied into an elaborate braid that wraps around her head and is kept back by a hairband.
  • The Fundamentalist: Of the main characters, she is the most devout follower of Deus. Accordingly, most of her opinions and decisions are based around her faith.
  • Gold and White Are Divine: Golden-blonde hair, white clothing, religious.
  • Hair of Gold, Heart of Gold: Played with. She's very much beautiful, innocent, and tries to be good, but her "innocence" includes a fair amount of religious zeal and rigid adherence to the letter of the law.
  • Heroes Prefer Swords: Her weapon of choice.
  • Magic Knight: Officially, but not exclusively, the white mage of the party. She does have one offensive skill, "Deus' Wrath." Realms Beyond gives her "Deus' Light," which Blinds all enemies.
  • The Medic: Almost all of her skills are geared towards healing.
  • Missing Mom: Her mother isn't mentioned once throughout the whole story.
  • Noble Bigot: Starts out this way, due to the influence of her father and most obviously her older brother Abel. Her journey towards knighthood, however, gives her ample opportunities to reevaluate her way of thinking.
  • Non-Idle Rich: A member of the richest family in Godland, yet chooses to train to become a knight.
  • Ojou: Although the other female squires have their own claims to nobility, she fits the trope the most in terms of attitude.
  • The Paladin: Though she doesn't exclusively fight for her religion, it's a big part of what motivates her in life.
  • Religious Bruiser
  • Sadistic Choice: Abel gives her one in her Prologue: to Mercy Kill a bandit, or be Forced to Watch as Abel mercilessly tortures him to death. She immediately decides to stab the bandit.
  • Team Mom: As of Realms Beyond.
  • Token Religious Teammate
  • Two First Names
  • Warrior Poet: Probably due to her upbringing as the daughter of an Inquisitor, she has an eloquent manner of threatening enemies.

Lucienne Leroux

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"Spears, not words."

Leave the balls and dresses for other women; a Leroux sits on a saddle at the vanguard. Ever since she was old enough to wield a weapon, Lucienne has been forged on the fields of battle. Duty and loyalty are her virtues and vices as she often stands undecided whether to follow her conscience or her orders.

With years of training to be in combat, Lucienne is capable of controlling the flow of a battle. Also, she can survive even the hardest hit.


Tropes associated with Lucienne:

  • Alliterative Name
  • Babies Make Everything Better: On the eve of her knighthood, Lady Sophia discusses this with her. According to her, however, she's committed to be a soldier, and not only does she not have time to make a family, she also runs the risk of leaving orphans, exactly how she lost her parents. Nonetheless, Sophia asks her if she'd like to try holding a baby in her arms, and leaves it up to Lucienne to decide. If she chose to hold the baby, she will admit at the end that not having the opportunity to bear children pains her.
  • Boyish Short Hair: As of Realms Beyond, she looks more like a tomboy than before.
  • Bring My Red Jacket: As the niece of the leader of the Red Wolves, her entire outfit is colored red. As of Realms Beyond, however, she only leaves her cape red, but the rest of her outfit is now silver.
  • Broken Pedestal: After the Wham Episode of Realms Beyond, she loses all loyalty she once had for Alana. She still stays with the Companions only because of her bond with them, but she makes it clear that she will no longer swear allegiance to Alana and her family's House.
  • Fangirl: A massive one for Severin. She even has a poster of him in her room.
  • Foreshadowing: If you choose to hang the bandits at Orsea, Lupin warns her, "One day you will realize that the man you worship is not always right."
  • Gender Flip: Of Lucian from Valkyrie Profile. Though aside from wearing red armor, the similarities end there.
  • Impaled with Extreme Prejudice: One of her skills is "Impale." The animation doesn't really indicate as much, though; it's more like a leaping upward slash.
  • Incest Subtext: Reynard suspects that she fantasizes about being Severin's wife. She vehemently denies the idea, but she's not that good at hiding it.
  • The Lad-ette: She's the least feminine of the female leads.
  • Luckily, My Shield Will Protect Me: Shown in the title sequence, as well as when she assumes a defensive position.
  • Martial Arts Headband: Wears one in the first game. She no longer has it in Realms Beyond.
  • Mercy Kill: Unlike the other new knights, she immediately kills her uncle rather than have him sentenced as a traitor.
  • Military Brat: Started training under her uncle at seven years old, and joined the Red Wolves cavalry at 14.
  • Parental Abandonment: Lost both her parents to war. Accordingly, she is wary of making a family, as she does not want any other child to grow up like she did.
  • Rousing Speech: Gives Ylianne one to inspire her to keep fighting despite the brutality of war.
  • Stone Wall: Her role in battle is to draw aggression away from the other fighters. Accordingly, most of her skillset is designed to increase her defense.

Isaac Goldenlake (Reed)

https://static.tvtropes.org/pmwiki/pub/images/isaac.jpg
"Honor doesn't fill your stomach."

A lowborn's life has been decided since birth: struggling just to live another day, and then die as a nobody. Driven by ambition and hatred for the nobles, Isaac clawed his way out of poverty and into the higher ranks. From there he aims to create a better world for the poor, but finds himself gradually turning into those he once despised.

Isaac seeks to finish his enemies as fast as possible. Armed with sharp daggers, he has no hesitation to make use of poisonous substances.


Tropes associated with Isaac:

  • Badass Longcoat: Wears one in Realms Beyond.
  • Blackmail: On the receiving end from Francis, a bandit who knows his true identity as Reed. You get to decide whether to agree to Francis's demands, or kill him just like you did the real Isaac.
  • Bookends: Reed became Isaac the squire through murder. He can later end his journey as a squire with yet another murder to keep up the ruse.
  • But Thou Must!: After confronting the bandits at Orsea, he allows the villagers to hang them rather than let Lupin give them a fair trial.
  • The Cynic: Having been on both sides of the nobles' condescension over the lower class, he's arrived at the conclusion that Humans Are Bastards.
  • Damned by Faint Praise:
    Ylianne: It's nice to be a noble!
    Isaac: It is, isn't it? Not having to do anything, only reaping what others sow.
  • Dark and Troubled Past: Recognizes the bandits at Orsea. And unless you play his scenario, that's all you'll suspect of him.
  • Dead Person Impersonation: Isaac is actually a commoner named Reed. He killed a noble who turned out to be the real Isaac Goldenlake, and decided to take on his identity as a way to escape his fate.
  • Disappeared Dad: The game begins with only him and his mother. One of the NPCs in the prequel Howl of the Ravager DLC is implied to be his father, wanting to volunteer for a war.
  • Dual Wielding: Wields two short blades.
  • Flash Step: In Realms Beyond, his attack animation has this.
  • Foreshadowing: The intro has a scene of him pouring a drink over a grave. In his post-credits scene, it's revealed that the grave is that of the real Isaac Goldenlake.
  • Good Feels Good: Has a moment of this when he gives money to one of the sailors that let him sail to Levantine.
  • Had to Be Sharp: Survived the harsh life of a lowborn and later became a noble himself.
  • Kukris Are Kool: One of his equippable weapons.
  • Mercy Kill: Appears to do this to the bandit ringleader at Orsea in front of his fellow squires, but he's obviously making sure his familiarity with them isn't exposed. If you're playing as him, if you check the Lorebook afterward, he refers to her by name, Gina.
  • Missing Mom: His mother died because a priest refused to sell them the crystals that could have saved her life since they weren't nobles.
  • Pragmatic Hero: He wants to curb the nobles' discrimination, but is struggling not to find himself doing the same.
  • One-Hit KO: "Sudden Strike" has a chance to kill its target instantly; failing that, the victim is heavily damaged and poisoned instead. No enemy or boss is immune to this, not even Severin. Realms Beyond has a weaker variant in "Coup de Grace," which instantly kills enemies with less than 30% HP.
  • Only One Name: As a commoner, we only know him as Reed. The implication is that only nobles have family names worth bearing in their society.
  • ...Or So I Heard: Does this to cover for how overly familiar he seems to be with the bandits attacking Orsea.
  • Scarf of Asskicking: Only in the first game; does away with this in Realms Beyond.

Ylianne

https://static.tvtropes.org/pmwiki/pub/images/ylianne.jpg
"I will be remembered for what I did, not how I was born."

Bearing stigma as a half-elf, Ylianne keeps a positive attitude though seen by her kin as a living mistake. The cheerful girl was sent to the human realm to find out if she fits better with her other half-kin. As realities confront her naïvete, she fearlessly challenges the status quo, questioning why humanity has to be so grim.

Bonded with nature, Ylianne excels in regenerative skills. She is also proficient with her longbow, able to hit a large group of enemies at once.


Tropes associated with Ylianne:

  • Apologetic Attacker: After they decide to spare the boar that attacks them on the way back from Mudtown, she apologizes to it before they leave.
  • Armor-Piercing Question: A lot of the seemingly innocent questions she asks of her fellow squires cause them to think twice about the aspects of humanity that they've taken for granted.
  • Audience Surrogate: Asks the questions most players would find themselves asking about the world of the Old North.
  • Berserk Button: She believes fighting beasts to be completely unnecessary, as she is used to communicating directly with them. Whenever she sees somebody else fighting animals, she is utterly outraged. This reaches a turning point in Realms Beyond if you choose to let the residents of Westwood continue their "deal" with the satyrs; Abel later attacks Westwood and slaughters all the satyrs, and even cooks and eats them in front of the Companions. At the end, Ylianne talks to her mother about the seething rage that has taken root in her since witnessing that atrocity.
  • Blithe Spirit: The most cheerful and optimistic among the main characters.
  • Buffy Speak: Tends to do this on occasion, which makes sense considering she's still learning about the human world.
  • But Thou Must!: When Lupin makes his case to spare the bandits at Orsea, Ylianne immediately agrees to hand them over to him, unlike all the other characters who have the option (or in Isaac's case, the prerogative) to hang them instead.
  • The Conscience: Whenever an unsavory decision is being considered by the party, she's always the one who reminds them to be merciful.
  • Disappeared Dad: She doesn't learn much about her father in the course of the story. It takes until the middle of Realms Beyond for her mother to even begin to tell his story to her.
  • Fish out of Water: Her journey as a squire marks her first exposure to humanity.
  • Forgot About Her Powers: In order to keep all six stories similar at this point, she doesn't use her enhanced hearing to eavesdrop on Daniel and Alain talking in the Levantine castle, unlike almost every other time that she's used it in the game.
  • Friendly Sniper
  • Friend to All Living Things: She's appalled at Reynard's bloodthirsty tendencies when facing beasts. If you seek out the Grey Giant, she makes sure Reynard understands how senseless it is for them to fight it.
  • Hair of Gold, Heart of Gold: Blonde, and very compassionate.
  • Half-Human Hybrid: Her father was a human knight, while her mother is an elf.
  • The Heart: The most emotional among the squires.
  • Humans Through Alien Eyes: She frequently makes her fellow squires question their preconceived notions of human nature.
  • The Ingenue: She's the most naïve character in the game.
  • Innocently Insensitive: On seeing Aria kneeling with her eyes closed at an altar, she tries repeatedly to catch her attention, not knowing that she was praying.
  • Intrigued by Humanity: The more she learns about the human world, the more curious she grows.
  • Older Than They Look: She tells Rossaval that she's the oldest among the squires, which is somewhat ironic given her naïvete. Realms Beyond further clarifies that she may have been around 26 or 27 in human years during the events of the first game, when the rest of her fellow squires were merely teenagers.
  • Only One Name: Apparently elves are like this.
  • The Pollyanna: She's the optimist in the party.
  • Rain of Arrows: "Volley" damages all enemies. Realms Beyond renames this to, well, "Rain of Arrows."
  • Reverse Arm-Fold: Does this when standing still.
  • Speaks Fluent Animal: Apparently. In her post-credits scene, she's talking with Bunyip, her pet rabbit. Realms Beyond further shows other creatures she can communicate with, including satyrs.
  • Super-Senses: On several occasions, her enhanced senses allow her to forewarn her fellow squires of danger.
  • Third-Person Person: She never refers to herself in the first person in-game. No longer applies as of Realms Beyond.
  • To Be Lawful or Good: Her personal moral dilemma involves her deciding whether to lie for a servant who accidentally damaged a castle decoration, or to tell the truth and cost him his job.
  • Token Minority: A half-elf.
  • Wide-Eyed Idealist: Mostly because she has yet to learn the dark side of humanity. Realms Beyond leaves her a little less wide-eyed, but still fairly idealistic.

Cammile Ryne

https://static.tvtropes.org/pmwiki/pub/images/cammile.jpg
"Nobility is not just a blessing, but also a burden."

Born into a mercantile family, Cammile was exposed to the outer realms through stories and lores told in books. Rational and progressive, she embraces novel inventions and radical ideas shunned by society. She dreams of exploring the wonders of the world, but nobility demands her to stay and serve the homeland.

Cammile's strength is her vast knowledge. Utilizing a weapon uncommon in the Old North, she has a good understanding of her enemies, how to strike them where it hurts the most.


Tropes associated with Cammile:

  • Action Survivor: She learned to use a crossbow simply from discovering an illegal stash of it in her father's warehouse and having to defend herself against guard dogs.
  • The Atoner: Becomes this after the trial in Realms Beyond.
  • Cold Sniper: Not necessarily as cold as most cases of the trope, just more aloof.
  • Glass Cannon: Has some of the most damaging offensive skills, but has the smallest HP as well without armor and accessories.
  • Missing Mom: Her mother is never once brought up in conversation. In Realms Beyond, however, a statue attributed to Dolores Ryne can be found in the church at Granoble, supposedly modeled after her father Robert.
  • Ms. Exposition: She's the go-to gal whenever anything has to be explained to the party (and to the player).
  • My God, What Have I Done?: It's revealed in Realms Beyond that the post-credits scene wherein Daniel admits to being the father of Sophia's child occurred before the knighting ceremony. She knew that Alain was lying about the legitimacy of the House Levant heir the whole time, and it took the trial and sentencing of her brother and Sophia, and the Companions' subsequent fall from nobility, for her to realize the error of harboring such a secret.
  • My Nayme Is: Unlike the spelling "Camille" more common in real life, hers is spelled with two "m"s and one "l".
  • Seeker Archetype: The most curious character in the game. Naturally, her personal dilemma involves her considering how far she will take her curiosity, even extending to things traditionally deemed illegal and profane.
  • Sherlock Scan: Whenever a political decision is presented, she immediately understands the rationale behind it, and frequently finds herself having to explain it to her more simple-minded fellow squires.
  • Shrinking Violet: The most timid among the cast, and is easily startled. She's also the least confident, frequently having to psyche herself up to do what she has to. She's grown out of this as of Realms Beyond, where she is much more assertive.
  • Spared, but Not Forgiven: At the end of Realms Beyond, she confesses her complicity in Alain's deception to Lucienne, who reacts by pointing her spear at her neck. Cammile continues her confession and says she only wants to be freed of the immense burden she's been bearing, leaving Lucienne to decide her fate. Lucienne instead walks away without another word, leaving Cammile confused and uncertain of what she really feels.
  • The Smart Guy: The game gives her a lot of opportunities to display her intelligence.
  • The Strategist: Inspires Artur to get him to try and pacify the Enders with his music. Lord Severin personally compliments her skills as a strategist after that.
  • Taught by Experience: Learned how to use a crossbow from having to repel thieves from her father's warehouse.
  • Team Mom: Lucienne mentions that she's the one who tends to look out for the party's responsibilities. As of Realms Beyond, she and Reynard have pretty much become surrogate parents for Alana.
  • Trick Arrow: "Sharpening Bolt" causes its target to Bleed. "Foist" deals bonus damage to a Bleeding opponent. "Explosive Arrow" damages and Bleeds all enemies. "Aim Shot" reduces a target's Defense.
  • Unwitting Pawn: Realms Beyond reveals that Alain had threatened to deny Cammile's knighthood if Daniel refused to cooperate with the scheme to preserve the line of House Levant. Once she discovers this, Cammile is plagued by guilt throughout the rest of the story.
  • Well-Intentioned Extremist: By the standards of the Old North. If she takes the arcane tome, then at the end of the game, she'll start studying it so she'll have it ready in case she has to use magic as Astori did.

Reynard de la Foret

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"Strength is the only truth of the world."

Heir of a family tasked to guard an ancient forest full of horrible terrors, Reynard was raised a hunter. As one of the greatest warriors of his generation, he believes that his role in this world is to fight. However, a knight is expected to be more than a warrior but a leader of his people, something Reynard has much to learn about.

Reynard prefers a straightforward approach to his adversaries. Focused on physical strength, he would leap at his enemies with rage. With adrenaline pumping hard in his blood, Reynard has been cheating death in battle countless times.


Tropes associated with Reynard:

  • The All-Solving Hammer: Initially believes fighting prowess is the only thing necessary to survive. He grows out of this, to the point that by the time of Realms Beyond, when they run into problems that do need him to swing an axe, he initially has second thoughts.
  • Be Careful What You Wish For: After having repeatedly spoken about wanting to test his strength against Severin, he does get his chance at the end of the game. Unfortunately, it's far from a friendly duel.
  • The Berserker: The most bloodthirsty combatant in the story. Lampshaded somewhat in-game; "Wild Axe", while dealing decent damage, also has a chance to miss. Also, he's the one with the "Berserk" skill, which does exactly what you think.
  • Big Eater: Claims he can eat a whole boar for dinner.
  • The Big Guy: The most brutish of the squires.
  • Blood Knight: He lives to fight.
  • Boisterous Bruiser: Very outspoken, in and out of battle.
  • Bookends: The first boss he defeats is an animal whom he spares after defeating it. Not counting Severin, if he fights the Grey Giant during the last chapter, he will do exactly the same thing after he wins against it.
  • Bruiser with a Soft Center: Despite his predisposition to fight, he is capable of showing mercy, compassion, and restraint when the situation calls for it.
  • Cast from Hit Points: "Frantic Charge" halves his HP and deals damage based on that value. Realms Beyond has "Reckless Assault", which still does huge damage, but instead the bonus damage is proportionate to the half-HP cost.
  • Character Development: As the story progresses, he begins to learn that violence doesn't solve every problem.
  • Glass Cannon: Many of his abilities raise Attack at the expense of Defense.
  • Good Scars, Evil Scars: By the time of Realms Beyond, he has a prominent scar right above his nose.
  • Hidden Depths: Aria is surprised to learn that he does have a contemplative and eloquent side.
  • Hot-Blooded: Brash and short-tempered. He learns to restrain himself as the story progresses.
  • I Shall Taunt You: Gets on the receiving end of this from a drunken knight named Theo wanting to prove himself. While Theo calls Reynard a weakling, other witnesses to the confrontation plead with Reynard to exercise wisdom and not fall for it. It's left up to the player to decide whether to challenge Theo or apologize for something he didn't do.
  • Innocently Insensitive: Unwittingly provokes Isaac, almost starting a fight between them.
  • Leeroy Jenkins: His entire battle strategy consists of charging blindly and with as much force as possible. He does grow out of it in the course of the story.
  • Meaningful Name: "De la forêt" is French for "of the forest," appropriate for a family of forest guardians.
  • Really Gets Around: Realms Beyond takes this to almost absurd levels. Across several places throughout the Old North, there's at least one woman there whom he knows by name (even in a church). There are also several scenes of him openly flirting with other characters, including with Lady Lynette of the Durandal, and even Ylianne's mother Niena. While Ylianne is naturally disgusted, after they leave, Niena actually seems amused.
  • Running Gag: In the Flavor Text for Reynard's skills in Realms Beyond:
    Wild Axe: Reynard goes balls to the wall.
    Berserk: In typical Reynard style, he goes even more balls to the wall.
    Reckless Assault: Reynard goes balls... well, you know the drill by now.

    Prologue/DLC Characters 

Gareth Geraldine

Aria's father, and the leader of the Inquisitors, who enforce the law in the Old North. He is the richest man in Godland, yet he aspires to gain even more status in the Old North, convincing his daughter Aria to serve as a knight in Levantine so that she may one day become a Bladebearer and give the Geraldines more political power.


  • Alliterative Name
  • Aristocrats Are Evil: His interaction with Severin before the knighting ceremony hints that he's involved in a mysterious conspiracy lurking among the nobles of the Old North.
  • Devil's Advocate: During Astori's trial, he implies that Mariene could have made sure that Astori's use of Arcane wasn't necessary, even if it ended with all of them getting killed by the zombified Enders.
  • Drunk with Power: Realms Beyond lays his intentions bare after the trial and sentencing of Sophia and Daniel. Since House Levant is rendered extinct, leaving Garou without a Bladebearer, he recommends himself for the position. Lady Belenus sees through this and sarcastically comments that they should all just kneel before him were he to be both High Cardinal and Bladebearer. To resolve this, Rossaval makes Gareth step down as High Cardinal, which he begrudgingly accepts.
  • Faux Affably Evil: Shows his true colors during Aria's post-credits scene, ordering her to kill Sophia and the Levant heir in her womb so that Aria can become the new Bladebearer.
  • I Have No Son!: Disowns Aria after she refuses his command to usurp the Levant throne by murdering the heir.
  • The Starscream: Wants a Bladebearer in his family, and is willing to achieve this by any means necessary.
  • Walking Spoiler: All the hidden text above is enough to hint that there's more to him than meets the eye.

Abel Geraldine

Aria's sadistic older brother, who embodies the nobles' bigotry of the lower classes. He takes perverse pleasure in torturing others, whether physically or verbally.


  • Aristocrats Are Evil: He's the most prominently evil one, though he knows better than to threaten the status quo with his desires.
  • Cold-Blooded Torture: Threatens to do this on a bandit that Aria defeated, and makes her choose between killing the bandit and watching him inflict a very painful death instead.
  • The Gadfly: One scene has him making provocative statements at Aria, and he even admits that he loves making her squirm. Outraged, Reynard immediately rushes to defend her.
  • The Heavy: As of Realms Beyond, he and his Inquisitors become one of the most prominent enemies of the Companions.
  • Mad Hatter: He's perfectly aware of how insane he is.
  • Nepotism: Cammile implies that the only possible way he could have joined the ranks of the Inquisitors was due to them being led by his father.

Amrita Geraldine

Aria's younger sister, who serves in the church at Godland.


  • The Confidant: Aria talks to her a lot about her state of mind.
  • Easily Forgiven: In the latter half of Realms Beyond, even after having been the linchpin in the trial that cost the Companions their nobility, Aria is still grateful to have her in House Aramis after Isaac smuggles her out of Godland.
  • Girlish Pigtails
  • Honey Trap: In Realms Beyond, she gets close to Daniel Ryne in order to uncover his secret.

Niena

Ylianne's elven mother. She had a relationship with a knight of Levant, and bore Ylianne. She does her best to protect Ylianne from the discrimination of her fellow elves, but after Ylianne reaches a certain age, she decides to let her daughter decide whether she wants to stay with the elves or enter her late father's world instead. In the Howl of the Ravager DLC scenario, she acted as a guide to Severin and Pierre in defeating the Emerald King, an Ancient who has been terrorizing the southeastern part of the Old North.


  • Becoming the Mask: Severin first convinces Niena to pretend to reciprocate Pierre's feelings for her. As the story goes on, however, it's implied that she may actually harbor genuine feelings.
  • Deadpan Snarker: Starts out snarky and condescending, until she begins showing a more emotional side of herself.
  • Hero of Another Story: One of the main characters of the DLC.
  • Mayfly–December Romance: Elves have much longer lifespans than humans, yet she had a relationship with a knight.
  • Promoted to Playable: She is playable in the Howl of the Ravager DLC scenario, acting as the White Mage of the party.
  • Only One Name: Similar to Ylianne, most likely a trait of the elves.
  • Outliving One's Offspring: Being half-human, Ylianne has only a human lifespan, which makes this likely to happen.

Daniel Ryne

Cammile's older brother, a knight of Levant. Well-known in Levant for his womanizing. Also appears to be close with Alain, as he seems to be a frequent visitor to the Levantine castle.


  • The Casanova: He has a reputation for being a ladykiller, and even makes a pass at Cammile's fellow female squires when she introduces them to him.
  • The Reveal: Cammile's post-credits scene reveals that he's the true father of Sophia's child, and he's in love with her.

Gaston de la Foret

Reynard's father. As Reynard's fighting prowess continues to grow, Gaston decides to send his son to Levantine in order for him to become wiser and less impulsive.


Francis

A bandit from the Whistling Woods, and a childhood friend of Isaac. He leads the bandits who threaten the villagers at Orsea, but leaves the fighting up to the other gang members.


  • Blackmail: Attempts to do this to Reed before he is knighted as Isaac Goldenlake.
  • Chekhov's Gunman: In Realms Beyond, if Isaac (a.k.a. Reed) spared him in the first game, he becomes his inside man in Godland, and later helps smuggle Amrita out.
  • Good Scars, Evil Scars: His face bears the marks of the hard life he's led.
  • Only One Name: As a commoner.

Pierre Beaufort

The scion of House Beaufort, the noble family ruling over the town of Parce. He is the predecessor of Lady Lilou Durandal as Bladebearer of the Durandal. Appears only in the Howl of the Ravager DLC scenario.


  • Cowardly Lion: Starts out incredibly timid and fearful, leaving Severin concerned as to whether he can do what needs to be done. As his feelings for Niena develop, however, he begins to find his courage.
  • Doomed by Canon: If you've completed Ylianne's scenario before playing the Howl of the Ravager scenario, you will know that he will not survive the events of the latter.
  • The Greatest Story Never Told: In Realms Beyond, aside from his daughter Ylianne, only a grave beside House Aramis marks his place in history. By that time, nobody knows who he is, much less his incredible act of heroism; particularly since one of the witnesses is an elf who hasn't left Anon'Taure since, and the other is either dead or incapacitated.
  • Heroes Prefer Swords: One-handed swords in his case, to be distinct from Severin's two-handed ones.
  • Heroic Sacrifice: As a last-ditch effort to kill the Emerald King after they're nearly beaten a second time, he grabs both the Garou and the Durandal, and launches himself at the Emerald King. He manages to defeat the Ancient, but also dies himself.
  • Love at First Sight: Pretty much smitten the second he lays eyes on Niena.
  • Luckily, My Shield Will Protect Me: He wields a shield in combat alongside the Durandal, and one of his passive skills lets him sometimes block physical attacks with it.

Elder Lahari

A revered elf leader, and Niena's mentor. When Severin, Pierre and Niena are soundly beaten by the Emerald King, they turn to her for help, seeking her centuries of experience in dealing with the Ancients. Appears only in the Howl of the Ravager DLC, and also in Realms Beyond.


  • Cultural Posturing: As with almost every other elf that Severin and Pierre encounter in Anon'Taure, she repeatedly gloats about the elves' natural superiority over humans, and how they couldn't care less what happens to them.
  • Exact Words: She promised to give Severin and Pierre an amulet to aid in fighting the Emerald King after they gave her the tusks of a Dire Boar. She never said she needed the tusks to make the amulet though.
  • Here We Go Again!: Chews out Ylianne, Reynard and Lucienne in Realms Beyond when they come asking for help with the Emerald King, just as Severin and Pierre did more than two decades before them.
  • Trickster Mentor: She says that in order to withstand the Emerald King, the heroes will need an amulet that she will make for them. She then tasks them to look for the tusks of a Dire Boar, after which she will give them the amulet. She later clarifies that the tusks weren't for the amulet, and she just wanted to keep them busy while the amulet was being crafted.

The Wanderer

A human renowned for his frequent visits to the elven land of Anon'Taure. His influence has given the elves a glimpse of the richness of human culture, and even instilled in some of them a curiosity and desire to learn about the world of humans. Only alluded to in the Howl of the Ravager DLC story.


  • The Ghost: We never meet this man, yet his influence is clearly seen through Niena and several other elves.
  • Only Known by Their Nickname
  • Stealth Mentor: It's implied that he and Niena used to communicate with one another, and that their interactions may have inspired Niena to agree to assist Severin and Pierre in their quest.

    Story Characters 

Alain Levant

The ruler of the Levantine realm. He is renowned for being a kind and benevolent leader, as well as being the Bladebearer of the Sacred Sword Garou.


  • Broken Pedestal: Severin looks up to him as the epitome of honor. He doesn't take Alain's betrayal well.
  • Dark Secret: He's infertile, not Sophia as is more commonly known among the people. When he reveals that Sophia is pregnant with the new Levant heir, Severin, who was originally next in line, is understandably outraged.
  • Platonic Life-Partners: The Howl of the Ravager DLC fleshes out his lifelong friendship with Severin.
  • Reasonable Authority Figure: His fatherly treatment of the squires, as well as the tasks he assigns them, show them that his reputation as a benevolent ruler is well-deserved.

Sophia

Alain's wife, known in Levant as "Sophia the Barren" due to her apparent inability to produce an heir to the Levant throne.


  • Damsel in Distress: After Severin viciously threatens her, the newly-appointed knights are forced to step in to protect her.
  • In-Series Nickname: "Sophia the Barren." It's later revealed that Alain's the infertile one.
  • Protectorate: Once they are knighted, the main characters are appointed Honorable Companions of the Levant heir in her womb.
  • Secret-Keeper: She's one of the few people in all of the Old North who have seen firsthand what the Garou does to its wielder.
  • Silk Hiding Steel: In the Howl of the Ravager DLC, she doesn't flinch at Severin threatening her while under the influence of the Garou.
  • Stepford Smiler: Near the end of the Howl of the Ravager DLC, Severin notes how she's able to look fearless even with the looming threat of the Emerald King. She explains that suppressing her emotions is a small price to pay for how much is at stake in their mission.

Jacques

A soldier serving under Alain, tasked with training the squires at the beginning of the game.


Astori Levant

Alain's brother. He faithfully serves Alain, and also performs several duties for the Levant.


  • Big Damn Heroes: Along with Mariene, when the heroes are surrounded by the mindless Enders in the Moncalm castle dungeon.
  • Dangerous Forbidden Technique/Desperation Attack: As the Enders threaten to kill the squires along with him and Mariene, he resorts to using an Arcane spell to save them, which is expressly forbidden by their faith. As a result, he is arrested after they are clear of the Enders.
  • Mr. Exposition: Explains the nature of crystals to the squires after they leave Mudtown.
  • No Good Deed Goes Unpunished: For saving Mariene and the squires using Arcane, he is exiled for fifteen years.

Artur Durandal

Brother of the Lady Durandal, ruler of Farblade and Bladebearer. Has an unflattering reputation for not fighting like his sister, instead choosing to devote his talents to playing the lute.


  • And Now for Someone Completely Different: For one particular decision in Realms Beyond, the choice between killing or sparing the Emerald King at the end is left up to him as the wielder of the Feyslayer.
  • Butt-Monkey: Endlessly looked down on by Severin and Rossaval, and subtly insulted by Aria.
  • Chekhov's Gunman: His talent for music proves necessary towards preventing any further bloodshed, and eventually winning the war against the Enders.
  • Crouching Moron, Hidden Badass: Left with no other option, and finally given an opportunity to prove himself as a musician, he plays his heart out as he faces down the Enders.
  • I'm Standing Right Here: Aria alludes to him in an unflattering manner, much to his annoyance.
  • Music Soothes the Savage Beast: His lute-playing reduces the entire war with the Enders to one last duel between an Ender leader and Severin.
  • Progressively Prettier: As of Realms Beyond, he's almost unrecognizable from his previous hairy, pudgy appearance.
  • Refusal of the Call: After his sister dies and Severin tries to get him to wield the Durandal in her place, he runs away from the camp.
  • The So-Called Coward: When his musical ability becomes the only way to prevent being overwhelmed by the Enders, he musters the courage to execute the plan that he and Cammile came up with.
  • Time to Step Up, Commander: Severin tries to convince him to become the new Bladebearer after his sister's death unsuccessfully. He finally plays a significant role in ending the war with the Enders, albeit in a completely different manner.

Lupin Leroux

Severin's son, whose mother died giving birth to him. Serves as the acting Lord while Severin is leading the war against the Enders. He does not follow the faith of Deus, instead being a Fiellite, and as such advocates pacifism and mercy.


  • Alliterative Name
  • Actual Pacifist: When he arrives at Orsea just as the bandits have been subdued and the people clamor for their execution, he immediately pleads with the squires to let him deal with them instead.
  • Reasonable Authority Figure: Wants the bandits to be given a fair trial rather than be summarily executed by the people of Orsea. Should the squires decide to have them killed anyway, he simply concedes and lets them mete out judgment.

Severin Leroux

Alain's general and brother-in-law. During the war with the Enders, Alain chooses him to lead the people into battle, and appoints him as the Bladebearer of the Garou. He leads the Red Wolves, the army of the Leroux, including his niece Lucienne.

The Howl of the Ravager DLC follows his story 20 years before the events of the main game, where he is tasked with mentoring a Bladebearer in order for them to defeat an Ancient that is threatening to reawaken and wreak havoc on the Old North.


  • Affectionate Nickname: Lucienne calls him "Lord Uncle."
  • And Now for Someone Completely Different: During the deciding duel in the war with the Enders, you get to play as him for one battle.
  • Brainwashed and Crazy: The Howl of the Ravager DLC implies that his sudden turn to violence at the end of the main game may have possibly been induced by the influence of the Sacred Sword Garou. After being beaten by the Emerald King, in his weakened state, he wound up threatening Sophia harshly and violently. In almost exactly the same manner, after barely surviving a duel with an Ender leader, he would later strike down Alain and raise his sword at Sophia before the new knights intervene.
  • Fallen Hero: His outrage at Alain's deception compels him to attack him and threaten Sophia, forcing the new knights to intervene and stop him. After he is defeated, he is either killed out of mercy, or arrested and subsequently banished.
  • Final-Exam Boss: Hope you took note of his skills when you fought the Ender leader, as he will use all of them against you.
  • Good Scars, Evil Scars: Has a long scar running across his left eye.
  • Honor Before Reason: He does not take well to the revelation that Sophia bears the new Levant heir, partly because of him having previously been next in line, but mainly because Alain is infertile, and therefore Sophia's child is not legitimately his.
  • In-Series Nickname: The Ravager.
  • The Paragon Always Rebels: After attacking Alain, his Red Wolves immediately clash with the Levant guards and with the newly-appointed knights.
  • Promoted to Playable: The main character of the Howl of the Ravager DLC.
  • Secret-Keeper: Only he and a small handful of people know the truth of the Sacred Swords and the Bladebearers. However, their legend has been completely overshadowed by myths, such that revealing the truth would wreak untold havoc on their very society.
  • A Taste of Power: Most of his skills are more damaging and powerful than those of the squires. In the DLC, he starts at Level 20, kills most enemies in around three attacks, and can level up all the way up to 40 (unlike the squires in the main game who max out at 30). However, the difficulty rapidly ramps up as the DLC progresses.
  • Vindicated by History: In-Universe; in Realms Beyond, when the deception of the Levants is finally brought to light, Severin is once more recognized as a Hero of the Realm, while the knights who defeated him have become branded as traitors.
  • Walking Spoiler: Yeah, hope you played the game at least once before you uncovered the spoiler tags above.
  • Worf Had the Flu: The new knights believe they would not have stood a chance against him if he wasn't severely weakened from his duel with the Ender leader.

Thedas Rossaval

Seneschal and leader of the Arbiters, a group of judges who resolve disputes during formal trials. A close friend of Severin and Mariene.


  • Badass Normal: Among himself, Severin and Mariene, he's the only one who isn't a Bladebearer, yet he fights on equal footing with them.
  • Beneath the Mask: Ylianne manages to see through his brash mannerisms and notes how lonely it must feel to be him, particularly how his impartiality isolates him from everybody else.
  • Blood Knight: He loves to fight.
  • Boisterous Bruiser: If this game had voice acting, he would need a Large Ham to be properly portrayed.
  • In-Series Nickname: The Iron Bear.
  • Insistent Terminology: He gets very annoyed whenever Ylianne bungles his title.
  • Reasonable Authority Figure: His main responsibility is to be an unbiased decision maker, as befitting an Arbiter. He sentences Astori to exile instead of Gareth's pronouncement of execution.

Mariene Belenus

Lady of the Belenus family, leader of the Paladins. A Bladebearer who wields the Sacred Sword Faithkeeper. Friends with Severin and Rossaval.


  • Badass Cape
  • Big Damn Heroes: Along with Astori, saving the squires from the zombified Enders in the Moncalm castle dungeon.
  • Fragile Speedster: According to some NPC's, she's a very agile fighter; however, while confronting the tortured Enders at Moncalm, she admits her style is not suited for prolonged combat.
  • One-Hit Polykill: Aria says she once killed three enemies with one sword thrust.
  • Polyamory: Apparently, tradition in her family dictates that she have multiple husbands and bear children from them, so that they can compete against each other to become the true heir.
  • Reasonable Authority Figure: A compassionate and understanding leader towards the squires. Continues this role in Realms Beyond, even providing some financial aid as the Companions try to rebuild House Aramis after the trial that branded them traitors.
  • Shout-Out: Her last name is possibly one to Valkyrie Profile, where one of Lenneth's Einherjar is also named Belenus.

Aevum

The Lord of House Uicisse, the leader of Moncalm, whom the squires discover in the castle dungeon performing experiments on Enders.


  • Cool Mask: Hides half his face behind one.
  • Karma Houdini: Escapes the dungeon, leaving the squires to fight off his subjects. Gareth and his Inquisitors leave the war to hunt him down, but he remains uncaught by the end of the game.
  • Mad Scientist: The squires stumble on him performing experiments on Enders. He says he's trying to find a way to subjugate and control them.
  • Punch-Clock Villain: As of Realms Beyond, he's remained in hiding, and occasionally visits his old domain only to mourn his family once a year. Conveniently, Isaac and Cammile run into him as she is desperately looking for a way to treat her father's illness, and he teaches her an Arcane spell to help.
  • The Unfought: The heroes get to confront only his test subjects while he escapes.
  • Well-Intentioned Extremist: He claims he's trying to prevent any more deaths after his entire family was wiped out by the Enders. Aria calls him out on it.

Lady Lilou Durandal

The third Bladebearer after Severin and Mariene, wielding the Durandal. She is the ruler of Farblade and Artur's sister.


  • The Ghost: She is never seen once throughout the entire game. Realms Beyond has a statue of her in Levantine.
  • Take Up My Sword: She dies during the war with the Enders, after which Severin tries to convince Artur to take her place.

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