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A page detailing the histories, attributes, and tendencies of the many, many characters included in Castlevania Fighter. (Unmarked spoilers for the main Castlevania games lie ahead!)

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Main Characters

    Alucard 
https://static.tvtropes.org/pmwiki/pub/images/01_alucard.png
Primary Weapon: Alucard Sword
Secondary Weapon: Alucard Shield
Special Action: Bat Form
Subweapons: Holy Water, Axe, Bible, Rebound Stone
Voiced by: Ryōtarō Okiayu (Japanese), Yuri Lowenthal (English)

Count Dracula's half-breed son who opposes his father to protect humanity. To that end, he fought alongside Trevor Belmont during his adventure through Wallachia in 1476, and later re-emerged in the 17th century to investigate the disappearance of Richter Belmont. Alucard comes to the battle armed with his heirloom sword and shield, as well as his numerous vampiric spells and powers.


  • Homing Projectile: Alucard's Tetra Spirit spell summons three ghostly orbs that seek out his enemies.
  • Flash Step: As usual, Alucard is capable of performing a quick teleport to attack his enemy from behind with his Alucard Sword, after which he returns to where he started.
  • Life Drain: As a half-vampire, draining the life of his enemies to sustain his own comes naturally to Alucard. He can do it in two ways — either by activating his Dark Metamorphosis, which grants health-draining potential to most of his attacks, or by attacking with his Muramasa, which is capable of draining life even without Dark Metamorphosis.
  • Limit Break: While he can't use the cross as one of his normal subweapons, he is nonetheless capable of executing its Item Crash, just like in Symphony of the Night.
  • Luckily, My Shield Will Protect Me: The Alucard Shield is capable of effortlessly blocking most projectile attacks.
  • Playing with Fire: Alucard is capable of casting his father's trademark Hellfire and Dark Inferno spells, complete with teleport. He can even aim them up and down in this incarnation.
  • Ramming Always Works: Alucard can viciously body-slam enemies as either a bat or a wolf.
  • Spam Attack: Surprisingly, not the Crissaegrim. Instead, Alucard has brought the Muramasa as a special move that, when executed, causes him to rapidly slash at whatever's in front of him, draining the foe's life if he connects.
  • Super Mode: Dark Metamorphosis is a downplayed example. Activating it causes Alucard's attack power to increase, as well as giving most of his attacks a Life Drain effect for the cost of a small amount of magic power per second. The effects aren't as dramatic as most characters' transformations, but it helps him sustain longer in fights.
  • Voluntary Shape Shifting: As expected from his heritage, Alucard can transform into a bat (for flight and maneuverability), mist (to swiftly evade attacks), and a wolf (for vicious lunging strikes).
  • Your Soul Is Mine!: Upon defeating a boss, Alucard will automatically activate Soul Steal to consume their spirit, giving his stats a small boost.

    Richter Belmont 
https://static.tvtropes.org/pmwiki/pub/images/02_richterbelmont.png
Primary Weapon: Vampire Killer
Secondary Weapon: Vampire Killer
Special Action: Flame Whip Activation
Subweapons: Dagger, Holy Water, Cross, Axe, Bible, Rebound Stone
Voiced by: Kiyoyuki Yanada (Japanese), Scott McCulloch (English)

The most famous of the Belmonts after Simon, Richter Belmont was the Belmont who faced Dracula in the 1800s. He was the most powerful Belmont up to that point, with the ability to super-charge the mystic subweapons (a power that would come to be known as the Item Crash) and engulf his whip in flames. Of course, Dracula made the grievous mistake of making the feud personal for Richter by kidnapping four women from his home village, including his betrothed, Anette, and her adopted sister, Maria Renard. It hardly came as a surprise when Richter stormed Castlevania and whipped everything in his way into submission. Unfortunately, Dracula's right-hand man, Shaft, cast a spell that clouded Richter's mind, and in time, he came to see himself as worthless without Dracula around. He vanished without a word and established himself as the lord of Castlevania. It took the combined efforts of Maria and Alucard to bring Richter back to his senses, but none can say what became of him after that...


  • Dash Attack: Richter's Tackle, no doubt his most famous command move.
  • Holy Hand Grenade: Holy Water, Cross, and Bible all deal holy damage.
  • Hyper-Destructive Bouncing Ball: The Rebound Stone in a nutshell.
  • Limit Break: Richter's famed Item Crash is his ultimate attack, pushing his currently equipped subweapon to the utmost for a powerful attack.
  • Playing with Fire: Richter's Super Mode engulfs his whip in flames, increasing his attack power. He can also engulf his whip in flames for one stroke as a special attack.
  • Roundhouse Kick
  • Shock and Awe: The Agunea allows Richter to engulf his foe in a flurry of lightning bolts.

    Hanz Belmont 
Primary Weapon: Vampire Killer
Secondary Weapon: Vampire Killer
Special Action: None
Subweapons: Dagger, Holy Water, Cross, Axe, Bible, Rebound Stone

A mysterious Belmont whose adventures have not been documented. Nonetheless, he has been called to the time rift by Saint Germain. Hanz Belmont does not have his own character slot; instead, he is treated as an alternate palette of Richter Belmont. They share most of the same moves, though each has a few the other cannot perform, and their stats are very different from one another.


  • Glass Cannon: He has the lowest HP in the game.
  • Moveset Clone: He's one for Richter, save for a few variations noted here.
  • Playing with Fire: Hanz can ignite his whip for one attack, and a separate attack makes him explode in flames which damage his immediate vicinity.

    Maria Renard 
https://static.tvtropes.org/pmwiki/pub/images/03_mariarenard.png
Primary Weapon: Owls/Doves
Secondary Weapon: Owls/Doves
Special Action: Owl Familiar
Subweapons: Vermillion Bird, White Tiger, Black Tortoise, Azure Dragon
Voiced by: Chisa Yokoyama (Japanese, adult), Chiwa Saitō (Japanese, child), Michelle Ruff (English)

There are two separate versions of Maria — her adult incarnation from Symphony of the Night and her child incarnation from Rondo of Blood — each with their own moves, though they share the same character slot.


    Shanoa 
https://static.tvtropes.org/pmwiki/pub/images/04_shanoa.png
Primary Weapon: Confodere
Secondary Weapon: Confodere
Special Action: Volaticus
Subweapons: Ignis, Fulgur, Grando, Luminatio
Voiced by: Hoko Kuwashima (Japanese), Michelle Ruff (English)

The protagonist of Order of Ecclesia, active within the mid-1800s while the Belmont clan was unavailable to deal with Dracula and the threat he presented. Shanoa uses the power of Glyphs, magic that she uses to destroy the children of the night. She was an Amnesiac Hero due to a botched ritual, but the events of her game come to make her realize that the power she would've wielded to kill Dracula for good would end up killing her, and that the thing she would've used it on would've instead freed Dracula. He gets released anyways, but she ultimately kills him once more.


  • An Ice Person: Her Grando glyph creates an icicle that shoots forwards, and her Sinestro Crustos Glyph attacks using ice.
  • Big Fucking Sword: Her Secare Union makes one, which she immediately slashes down with.
  • Blade Spam: She can rapidly strike with her rapier by mashing the attack button.
  • Combination Attack: Her Glyph Sword attack uses her Secare glyph alongside her currently equipped Subweapon to make a sword (or lance in the case of Fulgur) composed of the subweapon's element.
  • Flight: Her special is Volaticus, which creates giant black wings with which she uses to fly.
  • Gratuitous Latin: Her Glyphs are named in Latin.
  • Playing with Fire: Her Ignis glyph attack deals fire damage via three fireballs, and her Dextro Crustos Glyph attacks using the element.
  • Shock and Awe: Her Fulgur glyph creates a ball of electricity that deals minor, but rapidly dealt damage.

    Albus 
https://static.tvtropes.org/pmwiki/pub/images/05_albus.png
Primary Weapon: Agartha
Secondary Weapon: Agartha
Special Action: Teleport
Subweapons: Acerbatus, Ignis, Grando, Fulgur
Voiced by: Toshikiko Seki (Japanese), Keith Silverstein (English)

The childhood friend of Shanoa's who was raised alongside her at Ecclesia. Though friends with her, he steals Dominus and Shanoa's memories at the start of the game, and kidnaps the villagers of a nearby town. Despite his actions sounding rather villainous, he was actually trying to find a way to control Dominus and knows that using it would lead to the user's death. He wanted to sacrifice himself in place of Shanoa, but he gets possessed by Dominus and was killed by Shanoa. Due to Shanoa taking all the Glyphs of the villagers, he manages to survive in Shanoa's soul, and later when Shanoa uses Dominus to kill Dracula, he pays its price in place of Shanoa so she can live. He returns as a playable character in this game.


  • An Ice Person: His Grando fires an icicle from his gun.
  • Black Magic: His Acerbatus Glyph fires a ball of energy at the enemy.
  • Harmless Freezing: Though it deals meager damage, his Torpor Glyph lets him do this to enemies and bosses. His Multiple Torpor also pulls this en masse.
  • More Dakka: Mashing the secondary attack button makes his gun fire bullets like a machine gun at the cost of some MP per shot.
  • Playing with Fire: His Ignis fires three fireballs from his gun at a short range, and he has Ignis Kick which has him doing a kick surrounded by a flurry of flames.
  • Shock and Awe: His Fulgur Glyph fires a ball of electricity from his gun.
  • Teleportation: His special action allows him to evade damage, enemies and attacks.
  • Yin-Yang Bomb: His Optical Shot and Item Crash throws these at the enemies.

    Soma Cruz 
https://static.tvtropes.org/pmwiki/pub/images/06_somacruz.png
Primary Weapon: Short Sword
Secondary Weapon: Claimh Solas
Special Action: Bat Form
Subweapons: Amalaric Sniper, Puppetmaster's doll, Erinys, Bomber Armor, Warg, Flea Man, Zephyr
Voiced by: Hikaru Midorikawa (Japanese), Erik Davies (English)

An Ordinary High-School Student whose life was turned upside down in 2035. As he was visiting the Hakuba Shrine, he was somehow sucked into a solar eclipse and transported to Castlevania. There, he learned that he has the power to steal the souls of his enemies — and furthermore, that he is the reincarnation of Count Dracula. Thankfully, he successfully resisted the chaotic forces that attempted to seduce him and escaped from the castle with his conscience and identity intact. The following year, he was attacked by a cult seeking the return of the Dark Lord, but he was able to overcome their trials and remain true to himself. Now, Soma has been tasked with putting down his past self before he can cause too much damage to the fabric of time.


  • An Ice Person: His Warg soul summons an ice wolf head to bite an enemy.
  • Big Fucking Sword: Watch Claimh Solais reach its full length.
  • Blade Spam: His short sword normal is fast, allowing him to rapidly attack with it. His valmanway also unleashes several quick slashes.
  • Having a Blast: The Bomber Armor soul creates a bomb that explodes upon hitting an enemy. Moreover, he wields the RPG as well.
  • Holy Hand Grenade: The Erinys Soul causes a holy explosion to happen where Soma summons it.
  • Rapid-Fire Fisticuffs: His Cagnazzo soul summons a familiar that rapidly punches any enemy in front in tandem with his attacks.
  • Sacred Bow and Arrows: The Amalaric Sniper soul summons one to shoot an arrow into the enemy.
  • Teleportation: The Puppetmaster Soul lets him throw a doll with which he switches places with.
  • Time Stands Still: The Zephyr soul makes time slow down, making enemies slower.
  • Voluntary Shape Shifting: True to his past self, Soma can transform into a bat that can launch fireballs. Soma's soul Barbariccia also has him transform into a large demon and charge forward.
  • Your Soul Is Mine!: Upon defeating a boss, Soma's Power of Dominance activates and absorbs his fallen foe's spirit, boosting his stats.

    Julius Belmont 
https://static.tvtropes.org/pmwiki/pub/images/07_juliusbelmont.png
Primary Weapon: Vampire Killer
Secondary Weapon: Vampire Killer
Special Action: Teleportation
Subweapons: Holy Water, Cross, Axe, Bible, Stopwatch
Voiced by: Tetsu Inada (Japanese), David Lodge (English)

The latest member of the Belmont Clan, and the one who holds the honor of putting Count Dracula down for good by sealing his castle and soul in a solar eclipse in 1999. However, he lost his memory in the process. Like Soma, he was drawn back to Castlevania in 2035. There, he regained his memory through his encounters with Soma Cruz, and challenged the youth to mortal combat upon discovering that he was in fact Dracula. Soma was able to fight Julius to a standstill, after which he extracted a promise from him: if Soma succumbed to the darkness in his soul, Julius would put him down.


  • Flash Step: Julius's Omnia Vanitas skill lets him vanish from sight and reappear behind his foe mere moments later.
  • Holy Hand Grenade: Holy Water, Cross and Bible.
  • Limit Break: He can use Item Crashes as per most of the other Belmonts.
  • Time Stands Still: The Stopwatch Subweapon.

    Yoko Belnades 
https://static.tvtropes.org/pmwiki/pub/images/08_yokobelnades.png
Primary Weapon: Belnades Staff
Secondary Weapon: Kick
Special Action: Philosopher's Stone
Subweapons: Blaze, Holy Lightning, Icicle
Voiced by: Ao Takahashi (Japanese), Karen Strassman (English)

The latest member of the Belnades Clan, who was sent by the Church in the year 2035 to investigate the return of Castlevania alongside Genya Arikado. She became somewhat of a friend to Soma, and a supporter for him not to fall and become the new Dark Lord. In the following year of 2036, she returns to help him when a cult arises to try and force the issue of making a Dark Lord arise. He emerges victorious, but in the case that he falls to become the new Dark Lord once more, she aids Julius in putting him down. Like most of the other characters, she was called to stop Dracula from affecting anywhere else.


  • An Ice Person: Her Icicle Spell launches an arc of icicles that span the upper 180 degrees of herself. She can also make an Icy Explosion appear in front of herself.
  • Heal Thyself: Her hits heal her health and MP by a small amount, whereas the Philosopher's Stone heals her health in great amounts.
  • Kick Chick: Her secondary attack has her deal a kick.
  • Magic Staff: Her default attack.
  • Playing with Fire: Her Blaze Spell fires a short firey blast from her hand, and the Flamethrower attack fires a jet instead.
  • Shock and Awe: The Holy Lightning attack launches three balls of lightning that home in on her target, and the Thor's Bellow attack shoots a large, stationary ball of electricity.

    Hammer 
https://static.tvtropes.org/pmwiki/pub/images/09_hammer.png
Primary Weapon: Tazer
Secondary Weapon: Gun
Special Action: Jetpack Flight
Subweapons: Smartbomb, Grenade, Fire Grenade, Mine

A soldier who was tasked with investigating the Hakuba Shrine in 2035, and wound up stuck in Castlevania as a result, needing to be rescued by Soma Cruz. While at the castle, he busied himself by gathering supplies and selling them to Soma. This led him to quit the army and employ himself as a merchant after escaping the castle. A year later, he helped Soma track down the cult trying to create a new Dark Lord, following Soma as he infiltrated their lair to once more act as a peddler of useful goods. Now he's been drawn into the time rift to put his army training and weaponry to good use in the fight against Count Dracula.


  • Death from Above: His Limit Break calls an air raid that drops bombs all over the stage.
  • Having a Blast: His Subweapons, and a good amount of his attacks in general are all explosives.
  • Light 'em Up: The Positron Cannon fires a beam that deals this kind of damage.
  • Playing with Fire: All of his specials and subweapons, save for the Smart Bomb, Tazer, Positron Cannon, and gun attacks, deal this kind of damage.
  • Shock and Awe: The Smart Bomb and his Tazer inflict electrical damage.

    Simon Belmont 
https://static.tvtropes.org/pmwiki/pub/images/10_simonbelmont.png
Primary Weapon: Vampire Killer
Secondary Weapon: Sword/Subweapon/Vampire Killer
Special Action: Laurels
Subweapons: Dagger, Holy Water, Cross, Axe, Bible

When most people hear the name "Belmont", this is the guy they think of. His adventure in the 16th century to defeat Count Dracula, as well as his subsequent adventure to gather Dracula's body parts, resurrect the Dark Lord, and kill him again to free himself from the Count's Dying Curse, are the stuff of legend. So it's only natural that he'd be called upon to deal with Dracula at his most dangerous.

Simon Belmont is one of the characters whose alternate costumes play as different characters. In fact, he has two alternate modes — one based on his appearance in Super Castlevania IV, and one based on his appearance in the original game.


  • Cool Sword: Chronicles Simon can use a Sword as his alternate attack.
  • Heal Thyself: His Laurels can heal himself.
  • Holy Hand Grenade: Holy Water, Cross and Bible.
  • Limit Break: Instead of an Item Crash, Simon activates a Rosary to blast everything on the screen with holy power.
  • Playing with Fire: Simon can light his whip on fire for one attack, and Chronicles Simon can enter his Super Mode where he can use it for a good amount of time.

    Jonathan Morris 
https://static.tvtropes.org/pmwiki/pub/images/11_jonathanmorris.png
Primary Weapon: Lollipop/Vampire Killer
Secondary Weapon: Terror Bear/Holy Sword
Special Action: Stonewall
Subweapons: Dart, Bowl of Curry, Cream Pie, Paper Airplane, Dagger, Holy Water, Cross, Axe, Bible
Voiced by: Takahiro Sakurai (Japanese), Liam O'Brien (English)

The son of John Morris and grandson of Quincey Morris, Jonathan Morris was tasked with investigating and dealing with the rise of Castlevania in 1944, fueled by World War II. There, he and his partner, Charlotte Aulin, took on the vampire Victor Brauner, who sought to usurp Dracula and destroy humanity to avenge the deaths of his daughters during World War I. Fighting alongside Brauner were Stella and Loretta, the "reincarnations" of Brauner's daughters who were in truth the daughters of Eric Lecarde. Charlotte was able to free Stella and Loretta from their vampirism with the Sanctuary spell. With the sisters' help, Jonathan and Charlotte unlocked the Vampire Killer's power, then confronted and defeated Brauner, who was disposed of by Death after the battle. Jonathan and Charlotte proceeded to battle both Dracula and Death in a no-holds-barred tag-team battle, with Jonathan and Charlotte ultimately emerging victorious. Now Jonathan has once more been called upon to deal with Dracula. If only he would stop goofing off and take the situation seriously...


  • Cast from Hit Points: Attacking with the Vampire Killer while Jonathan is in Serious Mode will make him lose bits of health.
  • Cool Sword: The Holy Claymore he uses in Serious Mode counts.
  • Defend Command: A guard move that halves all incoming damage, or when timed right can nullify a large portion of incoming damage.
  • Edible Bludgeon: His Lollipop, Bowls of Curry and Cream Pies certainly count.
  • Epic Flail: His Wrecking Ball counts... but then the chain breaks and it becomes a Hyper-Destructive Bouncing Ball that can even hurt Jonathan.
  • Farts on Fire: His Aura Blast attack gets followed up by a farting noise with Jonathan saying "Sorry" at the end. The fart and the apology is omitted in Serious Mode.
  • Fighting Clown: Jonathan's choice of weaponry is... unorthodox, to put it mildly. Seriously, who goes into battle armed with a lollipop, a teddy bear, paper airplanes, and pies?!? And yet he can somehow whup Dracula's best troops, and even Dracula himself, with this ridiculous arsenal. Though, truth be told, Jonathan's got more conventional weapons up his sleeves, too. He just won't use them without some complicated prompting.
  • Holy Hand Grenade: The Cream Pie can deal this kind of damage, which is odd considering that it did the exact opposite in his home game. As can the Holy Claymore, Holy Water, Cross, and Bible when prompted to go serious.
  • Improbable Weapon User: Who would enter a fight using Lollipops, Teddy Bears, Darts, Curry Bowls, Cream Pies, and Paper Airplanes as weapons!?
  • Konami Code: Using it (only when Jonathan is still eligible for a perfect victory) prompts Jonathan to get serious and replaces his moveset with the ones presented in the spoiler texts.
  • Let's Get Dangerous!: Read the above spoiler to learn how to do so.
  • Limit Break: For his ultimate move, Jonathan summons his partner Charlotte, and they perform their Holy Lightning Dual Crush. If Jonathan's fighting seriously, he'll instead execute his current subweapon's Item Crash.
  • Joke Character/Lethal Joke Character: Due to being disliked by Serio, he was made to be this... but his normal moveset isn't without its various uses or benefits. For example, some of his moves grant him a good portion of invincibility frames, or deal more hits.
  • Playing with Fire: The Bowl of Curry deals fire damage, and the Paper Airplane (when it has the red guy on it) does the same.

    Charlotte Aulin 
https://static.tvtropes.org/pmwiki/pub/images/12_charlotteaulin.png
Primary Weapon: Tome of Arms X
Secondary Weapon: Tome of Arms 2
Special Action: Spell Absorbtion
Subweapons: Raging Fire, Ice Needle, Heal, Time Stop, Gale Force
Voiced by: Yumi Kakazu (Japanese), Stephanie Sheh (English)

A distant relative to the Belnades Clan as Jonathan was to the Belmont Clan, Charlotte Aulin and Jonathan Morris were tasked with investigating Castlevania in 1944. As with Jonathan's entry above, the story remains the same for her save that unlike Jonathan, she fights seriously with her repertoire of spells.


  • An Ice Person: Her Ice Needles summon a spinning barrage of icicles that shoot out after a few seconds, and Tempest creates a vertically expansive gale of freezing air that shreds anything around or above her.
  • Blow You Away: Her Gale Force spell, although it strangely deals holy damage. Her Tempest spell deals slashing damage as expected though.
  • Casting a Shadow: Her Nightmare Spell launches a large lava sphere that rolls forward slowly, constantly dealing dark damage.
  • Charged Attack: Her spells can be charged for greater potency, unlike most other Subweapons.
  • Heal Thyself: Her Heal spell in a nutshell.
  • Mana Shield: Her Spell Absorbtion command creates one.
  • Playing with Fire: Her Raging Fire spell sends a wave of fire onto the enemy.
  • Shock and Awe: Her Lightning spell sends a small cloud of lightning forth, and her Dual Crush summons Jonathan to use Holy Lightning with her.
  • Summon Magic: Her Summon Gunman and Summon Skeleton spells summon the like to shoot or throw their bones onto foes.
  • Super-Speed: Her Speed Up spell rams herself into an enemy, simultaneously moving her really fast as well.
  • Time Stands Still: The Time Stop spell slows time for her enemies.
  • Throw the Book at Them: Her normal attacks involve opening her books at her enemies, from which swords and axes pop out to slash her enemies.

    Stella Lecarde 
https://static.tvtropes.org/pmwiki/pub/images/13_stellalecarde.png
Primary Weapon: Sword Stab
Secondary Weapon: Sword Slash
Special Action: Flight
Subweapons: Dagger
Voiced by: Mariko Suzuki (Japanese), Karen Strassman (English)

Stella Lecarde is the older twin daughter to Eric Lecarde, one of the heroes who sought for and destroyed Dracula when he arose during World War 1. When Castlevania arose once more in World War 2, Eric left to destroy the Castle and whoever gave rise to it once more. Worrying for his safety, Stella and Loretta enter the castle despite his instructions not to do so. When they finally find him, however, he's on the cusp of death due to having been killed by the maniacal Brauner. Brauner, however, sees the sisters as the reincarnations of his deceased daughters, and forcibly turns them against their will, messing with their memories in the process. Luckily, Charlotte is able to cure them before they fully turn into Vampires.


  • Blow You Away: Stella's attacks manifest as blades of wind slicing through her foes, though they deal slashing damage.
  • Combination Attack: She can call up Loretta to freeze her sword into a huge ice one, which she then rushes forwards and slashes upon the enemy with.
  • Cool Sword: A rapier to be precise is Stella's weapon of choice.
  • Inconsitent Spelling: Her name is rendered as Stella Ricard in this game.
  • Sword Beam: Her Hurricane attack unleashes a circular slash forwards, while her Crescent Moon attack throws a crescent shaped projectile that homes in on the opponent after a few seconds.
  • Three-Strike Combo: Her primary attack consists of a 3-hit combo.

    Loretta Lecarde 
https://static.tvtropes.org/pmwiki/pub/images/14_lorettaricard.png
Primary Weapon: Icicle Stab
Secondary Weapon: Icicle Stab
Special Action: Flight
Subweapons: Ice Spike, Ice Fang
Voiced by: Mariko Suzuki (Japanese), Stephanie Sheh (English)

The younger twin sister to Stella, Loretta is available in the game as well. She doesn't have her own character slot, instead being selectable only by pressing start while choosing Stella. She has her own stats and moveset.


    Axe Armor 
https://static.tvtropes.org/pmwiki/pub/images/15_axearmor.png
Primary Weapon: Axe Slash
Secondary Weapon: Shield
Special Action: None
Subweapons: Double Axes, Puppetmaster's Doll, Boomerang Axe, Bomber Armor

A common enemy within Castlevania is often armor animated (or a corpse wearing the armor, it's never made clear) and wielding weapons to attack possible intruders. However, in some games, like Symphony of the Night or Portrait of Ruin, it's possible to play as one of these Armors. In Symphony, it was more of a joke armor that Alucard wore, but in Portrait of Ruin, the Axe Armor got its own mode and menagerie of weapons to its own name. It was also one of the first characters to be playable in this game, too.


    Persephone 
https://static.tvtropes.org/pmwiki/pub/images/16_persephone.png
Primary Weapon: Palm Hit
Secondary Weapon: Kick
Special Action: None
Subweapons: Shuriken, Ground Shuriken, Triple Knives, Kunai

One of the many demonic maids in Dracula's castle, Persephone was also one of the first characters available to be played in this game.


  • Kick Chick: She has a few kicks as her moves, as well as palm strikes and whatnot.
  • Life Drain: Her Vacuum literally sucks the life from her enemies.
  • Ninja Maid: Uses ninja weaponry and martial arts atop of cleaning? Hell yeah!
  • Power Palms: Her palm strikes release a shockwave. Additionally, one input creates a more damaging shockwave with greater range.
  • Stock Ninja Weaponry: Her subweapons in general.

    Nathan Graves 
https://static.tvtropes.org/pmwiki/pub/images/17_nathangraves.png
Primary Weapon: Hunter Whip
Secondary Weapon: Punches
Special Action: DSS Mode
Subweapons: Dagger, Holy Water, Cross, Axe, Bible, Stopwatch

Nathan Graves is the Protagonist of Castlevania: Circle of the Moon, and one of the vampire hunters who went to help destroy Dracula as he was being resurrected. Sadly, they arrived too late, and he was separated from his master, Morris, along with his comrade Hugh. As he goes throughout the castle, he finds that Hugh's old grudges (along with a dose of brainwashing from Dracula) have come to the front the more Nathan helps Hugh, and he ultimately has to fight his own friend before facing Dracula. Thankfully, he still manages to vanquish Dracula in the end.

Nathan is somewhat unique compared to the other protagonists in Castlevania in that he seems to lack any connection to the Belmonts, save for using a consecrated whip known as the Hunter Whip, as well as subweapons, to fight in a similar manner.


    Hugh Baldwin 
https://static.tvtropes.org/pmwiki/pub/images/18_hughbaldwin.png
Primary Weapon: Sword
Secondary Weapon: Sword
Special Action: DSS Mode
Subweapons: Dagger, Holy Water, Cross, Axe, Bible, Stopwatch
Voiced by: Kiyoyuki Yanada (Japanese), David Vincent (English)

Hugh Baldwin is the son of Morris Baldwin, who helped seal Dracula years prior to the events of Circle of the Moon. This attack killed Nathan's parents, and as a result Nathan was raised and trained alongside Hugh. Despite the fact that Hugh had beaten Nathan at every task given to them as part of their training, he was astonished when his father presented Nathan with the Hunter's Whip and not him. This introduced a bit of a grudge within him, that only festered the more that Nathan was able to beat monsters that he couldn't. He was eventually brainwashed by Dracula using that resentment, and made to turn on Nathan. After being beaten however, he regains his senses and apologizes for it.


  • Charged Attack: 3 of his inputs can be charged to improve their effectiveness.
  • Holy Hand Grenade: The Holy Water, Cross and Bible Subweapons as well as his Holy Sword attack.
  • Limit Break: The Item Crash skill, which like Nathan changes depending on whether he's in DSS mode or not.
  • Playing with Fire: His Flame Strike attack in a nutshell.
  • Storm of Blades: His normal item crash summons multiple blades which home in on a nearby enemy.
  • Suddenly Voiced: Given how Nathan's voice clips are lifted from the original GBA title and is the only character in that game to have a voice, Hugh is given the privilege of having a full voicebank lifted directly from Richter in DXC
  • Super Mode: His DSS Mode, which grants his attacks more power and doubles his Subweapon count.
  • Throwing Your Sword Always Works: One of his attacks has him throw his sword out before it returns to him.
  • Time Stands Still: The Stopwatch Subweapon.

    Juste Belmont 
https://static.tvtropes.org/pmwiki/pub/images/19_justebelmont.png
Primary Weapon: Vampire Killer
Secondary Weapon: Vampire Killer
Special Action: None
Subweapons: Dagger, Holy Water, Cross, Axe, Bible, Sacred Fist
Voiced by: Tadasuke Ohmizu (Japanese)

Juste Belmont is the protagonist of Castlevania: Harmony of Dissonance. Riding a bit on the accomplishments of his grandfather, Simon Belmont, he was trained from an early age to fight vampires, and had two good friends in the form of Maxim Kischine and Lydie Erlanger. His journey begins with Maxim's return from a two year training expedition, where he returned covered in wounds and suffering amnesia. He lead Juste to the Castle, claiming that Lydie was captured inside. As they explore the castle more and more, it becomes more apparent that Maxim has become possessed by Dracula, especially with the Castle being split into two portions representing Maxim's Split Personality. Eventually, Juste learns that Maxim-as-Dracula intended to use Lydie's lifeforce to obliterate Maxim's personality, but with the help of Dracula's Body parts, as well as the bracelets commemorating their friendship, he vanquished Dracula once more.


  • An Ice Person: His Ice Book skills, which can create a single shuriken shaped icicle that shoots projectiles at enemies, or that coats his fist in ice and he punches forth.
  • Holy Hand Grenade: The Holy Water, Cross, and Bible Subweapons.
  • Light 'em Up: A bolt book spell throws up several holy daggers that later rain down on the target.
  • Magic Knight: Compared to the other Belmonts, Juste uses loads more magic in his arsenal. It helps that he has Belnades blood in his veins as well as Belmont.
  • Playing with Fire: The Fire Book skills, which either makes an exploding cross, a fireball that bounces around the room, or two flame dragons to pursue enemies. He also has Christopher's Soul, which fires a single fireball out of his whip.
  • Rapid-Fire Fisticuffs: The Sacred Fist Subweapon as well as its corresponding Limit Break.
  • Shock and Awe: The Lightning Book skill, which makes two bolts of lighting strike his sides and wave forth.

    Maxim Kischine 
https://static.tvtropes.org/pmwiki/pub/images/20_maximkischine.png
Primary Weapon: Stellar Sword
Secondary Weapon: Kick
Special Action: Battle Stance
Subweapons: Maxim's Shuriken, Vertical Shuriken, Horizontal Shuriken, Kunai
Voiced by: Takuo Kawamura (Japanese)

Juste Belmont's best friend and fierce rival who competed with him for the right to inherit the Vampire Killer. When Juste was chosen to inherit the whip, Maxim was filled with self-doubt, and set out to follow in Simon's footsteps by collecting the body parts of Dracula and resurrecting the Dark Lord in order to defeat him. This just led to Dracula possessing Maxim, who was only able to stave off the Count's full-fledged return by sealing Dracula within himself and suppressing his own memories of the incident, demoting Dracula to Maxim's Split Personality. This caused a dual Castlevania to emerge, and Maxim-as-Dracula abducted Lydie Erlanger, Juste Belmont's girlfriend, with the intention of using her lifeforce to obliterate Maxim's personality and restore himself once more. Maxim somehow stopped himself, hid Lydie away in the castle, and escaped, and then, lacking any memory of his own actions, proceeded to bring Juste to Castlevania to investigate Lydie's disappearance. As the two friends investigated, Maxim's evil side steadily took control. Ultimately, Juste confronted Maxim in the center of the castle, then used Dracula's body parts and two bracelets commemorating their friendship to exorcise Dracula's spirit from Maxim. Juste defeated the Count and rescued his friends from Dracula's lair. Now Saint Germain has given Maxim a chance to make up for his earlier mistakes by facing Dracula for real.


  • Doppelgänger Attack: Maxim has three moves like this. One involves him conjuring a single duplicate to flank the enemy and attack in tandem, increasing the MP costs of his other attacks and steadily draining his MP while in use, but effectively doubling his attack power. The second is to summon an army of duplicates and send them flying in all directions, tearing through everything in their way for several seconds. The third, which is his Limit Break, is to split into two and relentlessly attack everything on screen, leaving afterimages in their wake.
  • Heal Thyself: Maxim has a healing rain spell that he can use to restore his own HP. Not only that, he can also use it to heal his partner in co-op.
  • Ninja: See his list of subweapons.
  • Limit Break: Maxim's ultimate move is to split into two, after which the two Maxims unleash a rapid and relentless flurry of attacks against everything on-screen.
  • Spam Attack: Maxim has two moves like this. One is a flurry of rapid-fire stabs. The other is his massive Doppelgänger Attack.
  • Unnecessary Combat Roll: Maxim can initiate a continuous roll from midair. He can't be hurt while he continues to roll, but the technique steadily drains MP.

    Carrie Fernandez 
https://static.tvtropes.org/pmwiki/pub/images/21_carriefernandez.png
Primary Weapon: Homing Projectile
Secondary Weapon: Rings
Special Action: None
Subweapons: Dagger, Holy Water, Holy Cross, Axe, Bible, Stopwatch

Carrie Fernandez is one of the protagonists of Castlevania 64, alongside Reinhardt Schnieder. A young descendant of the Belnades Clan, when Dracula arose in the events of Legacy of Darkness, she was one of the few people who rose to the challenge of vanquishing him after his forces killed her stepmother, who sacrificed her life to save Carrie. During her travels, she also fights against the witch Actrise, who tries to force Carrie to sacrifice her life for Dracula and later shows how she gained eternal youth by sacrificing 100 children in Dracula's name, including her own daughter. Carrie, ultimately disgusted with Actrise's actions and Dracula's mercilessness, dispatches them both.


  • Dishing Out Dirt: One of her specials rips the earth from her feet and flings it at enemies.
  • Energy Ball: One of her go to attacks is charging and firing a homing projectile, just like in her home game.
  • Holy Hand Grenade: The Holy Water, Cross and Bible Subweapons.
  • Little Miss Badass: She's one of only two children to ever kill Dracula. The first being Maria, of course.
  • Orbiting Particle Shield: One of her special attacks creates one made of her magic balls. It doesn't protect her, but it does damage enemies.
  • Rings of Death: Her secondary attack.

    Master Skeleton 
https://static.tvtropes.org/pmwiki/pub/images/22_masterskeleton.png
Primary Weapon: Sword
Secondary Weapon: Whip
Special Action: Clinging to the Ceiling
Subweapons: Bone, Bone Cross, Rib, and alternate versions of the three.

As anyone who's played a Castlevania game will know, Dracula has absolute loads of Skeletons at his disposal. Most of them are skeletons of humans who throw their own bones to hurt others, some kick their own heads and continually chase after them, some can throw what looks like jacks that jump around the place, and others fire huge blue lasers from their hands.

As the name implies, Master Skeleton is a character with all of these abilities, and for some reason has appeared to take on the Count himself.


  • Bad with the Bone: Almost all of its subweapons in a nutshell.
  • Big Fucking Sword: One of its attacks has it throw a big fucking bone.
  • Energy Weapon: Its Nova Beam in a nutshell.
  • When All You Have Is a Hammer…: Most of its subweapons are just bones, but depending on the button input used, they can be used in different ways.
    • Bone just throws normal bones, while Alt. Bone throws multiple ones at once.
    • Bone Cross acts like the regular cross, but the Alt. Bone Cross rebounds around the room like a Rebound Stone.
    • Rib simply travels in a straight line, fast but weak. Alt. Rib is the same, save that it travels in an arc instead while dealing slightly more damage.

    Death 
https://static.tvtropes.org/pmwiki/pub/images/23_death.png
Primary Weapon: Scythe Slash
Secondary Weapon: Heavy Scythe Slash
Special Action: Summon Familiar
Subweapons: Sickle, Homing Energy Ball, Time Stop, Orb of Gehenna
Voiced by: Masaharu Sato (Japanese), Patrick Seitz (English)

The Grim Reaper, Dracula's closest friend and confidant. Why he's siding with Saint Germain and the Belmonts in this conflict is unclear, but why look a gift horse in the mouth? Oddly enough, this Death is distinct from the Boss Death...


  • An Ice Person: The Orb of Gehenna blue aura mode deals Ice damage.
  • Battle Boomerang: In scythe form.
  • Casting a Shadow: One of the only player entries that deals Darkness damage, the Orb of Gehenna's red aura mode deals curse damage to enemies that drains their MP.
  • Energy Ball: He has two variants (technically three if one counts Gehenna's two modes): The Homing Energy Ball and Orb of Gehenna.
  • Familiar: A scythe familiar that homes in on enemies.
  • Shock and Awe: The Homing Energy Ball, which deals electric damage and homes in on enemies.
  • Sinister Scythe: His main weapon, and one of his subweapons.
  • Spam Attack: True to his usual tactics, he can also summon an array of mini-scythes to attack his foes.
  • Summon Bigger Fish: Some of his attacks summons Ghosts, a huge skull projection, or an auto attacking Scythe to aid him.
  • Three-Strike Combo: His Primary Weapon can be quickly combo'd 3 times.
  • Time Stands Still: The Time Stop ability.

    Werewolf 
https://static.tvtropes.org/pmwiki/pub/images/24_werewolf.png
Primary Weapon: Punch
Secondary Weapon: Block
Special Action: Ceiling Cling
Subweapons: Yellow and Blue Fireballs.

A man cursed to assume the form of a wolf and become a savage killer during the full moon. Normally, such a creature would be allied with Dracula, but for some reason, this specimen has chosen to stand against the Dark Lord.


    Sonia Belmont 
https://static.tvtropes.org/pmwiki/pub/images/25_soniabelmont.png
Primary Weapon: Vampire Killer
Secondary Weapon: Sword Slash
Special Action: Burning Mode
Subweapons: Dagger, Holy Water, Cross, Axe, Stopwatch

The first of the Belmonts to confront Dracula, and the mother of Trevor Belmont... or, she was, until she was somehow exiled from history. Now, with the help of Saint Germain, Sonia has returned to take up her rightful mantle and defeat Dracula once again. She comes equipped with her inborn Soul Powers and Burning Mode in addition to a sword, the Vampire Killer, and the usual subweapons.


  • An Ice Person: The Ice Soul heals Sonia and her co-op partner. It's more effective in Burning Mode.
  • Attack Reflector: The primary purpose of the Wind Soul.
  • Blow You Away: The Wind Soul repels and reflects projectile attacks. In Burning Mode, it also inflicts minor damage.
  • Heal Thyself: She can somehow heal herself using ice magic.
  • Holy Hand Grenade: Holy Water and Cross.
  • Light 'em Up: Her Saint Soul releases a holy projectile from her whip. The projectile is larger in Burning Mode.
  • Limit Break: Despite being Richter's distant ancestor, Sonia is somehow able to perform an Item Crash. Alternatively, she can blast everything onscreen with the Magic Soul while in Burning Mode.
  • Playing with Fire: The Fire Soul releases waves of fire to blast the enemy; the flames have greater reach in Burning Mode. Also, she can release fireballs from her whip in Burning Mode.
  • Super Mode: Burning Mode enhances Sonia's attack power and powers up her special moves.
  • Throw the Dog a Bone: Despite her story becoming non-canon, Sonia here has her own sprites made up to today's Castlevania standards and is a playable character.

    Grant DaNasty 
https://static.tvtropes.org/pmwiki/pub/images/26_grantdanasty.png
Primary Weapon: Knife
Secondary Weapon: Sword/Subweapon throw while clinging
Special Action: Clinging to the Walls/Ceiling
Subweapons: Dagger and Axe
Voiced by: Masaya Onosaka (Japanese), Kirk Thornton (English)

One of the four heroes in Castlevania III: Dracula's Curse. Grant DaNasty was a pirate who, when learning Dracula killed his family, had tried to take him on. He was beaten and turned into a monster to guard the clocktower, but Trevor beat the curse out of him and turned him back to normal, recruiting him to fight Dracula with him. After Dracula was successfully killed, Grant devoted his efforts to help rebuild Wallachia. He too was summoned with the cast of heroes to help fight Dracula.


  • Fragile Speedster: He has great mobility and deals little damage per attack (making up for that shortcoming via sheer quantity), but he has lower overall starting health as well.
  • Ninja Pirate Zombie Robot: More like Pirate Ninja Vampire Hunter.
  • Rings of Death: He also throws a Chakram as part of his arsenal.
  • Storm of Blades: His dagger crash throws a hefty amount of homing daggers downwards.
  • Throw the Dog a Bone: Despite being practically forgotten by the mainstream Castlevania games, Grant (like Sonia) had gotten his own sprites here and is even playable.
  • Wall Crawl: His unique ability.

    Eric Lecarde 
Primary Weapon: Alucard Spear
Subweapons: Holy Water, Axe, Boomerang
Voiced by: David Vincent (Engligh, regular), Stephanie Sheh (English, young)

A nobleman from Spain who, after losing his fiancee to the vampiress Elizabeth Bartley, joined with John Morris to take down the countess and stop her plans to resurrect Dracula. He would later come to guard over the Vampire Killer until his death at the hands of Brauner. Eric appears in this game in both his regular form, as well as his younger form from a rift in time.


  • Fake Shemp: Bloodlines Eric's voice clips actually come from Richter's appearance in Super Smash Bros. Ultimate.
  • Glass Cannon: Judgment Eric is fairly frail in terms of HP, as to be expected of a child, but he makes up for this with heavier hits, more subweapons, and powerful charge attacks.
  • Lightning Bruiser: He has a pretty sizeable health pool, is rather acrobatic, and can pretty quickly rack up damage with his combos.
  • Mechanically Unusual Fighter: Bloodlines Eric has a unique charge ability that allows him to build up power in the Alucard Spear, allowing him to enhance his specials with them. Meanwhile Judgment Eric lacks any sort of air dash manuever, but makes up for that with an extremely powerful upward vault.

    Dario Bossi 
https://static.tvtropes.org/pmwiki/pub/images/08_dariobossi.png
Primary Weapon: Fists
Secondary Weapon: Pyromancy
Subweapons: Pistols, Grenade, Shotgun
Voiced by: Takahiro Fujimoto

A man with inflammatory powers. He is one of the dark lord's candidates. While Dario was just a boss for a good portion of the game's history, he was eventually Promoted to Playable.


  • Achilles' Heel: Most of his special moves and heavy damage capabilities revolve around fire. Ironically, this ends up meaning that his boss version and Aguni will probably be the fights he struggles the most with, due to their immunity to fire.
  • Cast from Hit Points: Dario can spend 50 of his HP to enhance his Pyrokinesis, giving him the ability to do more damage, upgrade his special moves, and burn enemies with hits.
  • Close-Range Combatant: His normal attack is fairly stubby, and while it can be enhanced to have more range, it still works best up close. His grenade and shotgun are also fairly short-range, and while his pistols and specials do have bigger reach, they eat through his MP pretty quickly, making it important that Dario eventually gets up close and personal.
  • Damage Over Time: Part of the reason he deals such high damage is that his fire attacks inflict burns on his opponent, which slowly whittle away their HP. In his enhanced state, all his attacks will deal this, and the effect lingers for a pretty long time.
  • Discard and Draw: Doesn't have the fire immunity that his boss form has, but he does get his own unique set of subweapons to make up for that
  • Glass Cannon: He can deal some pretty ludicrous amounts of damage, but he has to spend HP to do so, and his starting HP is rather small, so he has to be careful not to take too many hits.
  • Ground Wave: Slamming his fist on the ground, he can send a wave of fire at opponents. In his enhanced state, the wave wraps back around to deal some extra damage too.
  • Guns Akimbo: His default subweapon is a pair of pistols that deal rapid fire damage over long range, at the cost of being significantly costly to his MP.
  • Playing with Fire: Dario's main characteristic.
  • Shotguns Are Just Better: One of his subweapons is a shotgun. While it has less range than his pistols, it costs him less MP to fire and does some pretty good damage.
  • Wreathedin Flames: Dario can do this to himself as one of his special moves. This has some very good anti-air coverage, and it gives him some temporary invulnerability.

    Spear Guard 
Primary Weapon: Spear
Special Action: Spear Twirl
Voiced by: Koichi Sakaguchi (Japanese), Douglas Rye (English)

Much like Axe Armor, the Spear Guard is a common enemy in the world of Castlevania, taking the appearance of an animated suit of armor wielding a large spear. It's unknown how this particular mook got involved in the fray, but that won't stop it from lancing through anything and everything in its way.


  • Fake Shemp: His voice clips come from Death's Judgment appearance.
  • Javelin Thrower: Tosses his spear like a javelin, which works as his equivalent of subweapons.
  • Weapon Twirling: His Special Action involves rapidly spinning his spear for as long as he has MP left, letting him deal rapid-fire damage and destroy incoming projectile attacks. He can also jump around while twirling the spear.
  • When All You Have Is a Hammer…: No subweapons or anything. Just a spear. And he'll get the job done just fine with that, showing mastery of the weapon.

Guest Characters

    Reimu Hakurei 
https://static.tvtropes.org/pmwiki/pub/images/27_reimuhakurei.png
Primary Weapon: Whip
Secondary Weapon: Subweapon
Special Action: Flight
Subweapons: Talismans, Yin Yang Orb

The shrine maiden of the Hakurei Shrine, who watches over and maintains the barrier between Gensokyo and the outside world. She also acts as the chief "incident resolver" in Gensokyo alongside her friendly rival Marisa Kirisame. She apparently attracted the attention of Saint Germain when she resolved an incident in which the vampire Remilia Scarlet summoned a demonic castle in order to... organize a treasure hunt... Okay, Gensokyo may not have been in any real danger, but Reimu had a hell of a time fighting her way through the castle, and the mettle she demonstrated during that incident was apparently enough for the guardians of time to consider her worthy of challenging Count Dracula.


    Sakuya Izayoi 
https://static.tvtropes.org/pmwiki/pub/images/28_sakuaizayoi.png
Primary Weapon: Sword Slash
Secondary Weapon: Subweapon
Special Action: Flight
Subweapons: Daggers, Stopwatch

The head maid of the Scarlet Devil Mansion, Sakuya Izayoi is a powerful warrior with the ability to freeze time. Sakuya is the most loyal servant of the vampire Remilia Scarlet, a vampire who claims to be the descendant of Count Dracula (but she's probably lying). As such, Sakuya spends most of her time keeping the manor clean and chasing unwelcome guests away, as well as stabbing said unwelcome guests in numerous places if they don't take the hint and scram. When Remilia summoned the mysterious castle for a second time, without Sakuya's knowledge, Sakuya, worried about her mistress, took it upon herself to investigate. She found that Remilia was under the control of the boundary youkai Yukari Yakumo, who was trying to gather fighting energy to... awaken a cherry tree... Look, this cherry tree was really, really bad news, okay? Take our word for it, this was a very bad thing! Much like Reimu's earlier adventure, Sakuya's efforts to rescue Remilia attracted the attention of Saint Germain, who called upon her to defeat the dangerous Count Dracula.


    Ronald McDonald 
https://static.tvtropes.org/pmwiki/pub/images/29_ronaldmcdonald.png
Primary Weapon: Magic
Secondary Weapon: Magic
Special Action: Ceiling Grab
Subweapons: Big Mac, Frykid

The mascot of the wildly-successful McDonald's fast-food chain... wait, what?!? Why did Saint Germain bother to call upon a food mascot...?!?


    Duke Nukem 
https://static.tvtropes.org/pmwiki/pub/images/30_dukenukem.png
Primary Weapon: Shotgun
Secondary Weapon: Kick
Special Action: Jetpack
Subweapons: Pipe Bomb
Voiced by: Jon St. John

Duke Nukem is a super manly man who usually fights against aliens who seem to be overly interested in using women's biomass as fuel for dastardly devices... which is not all that different from what folks like Shaft get up to, when you think about it. So it may not come as a surprise that the guardians of time consider Duke's expertise with oversized ballistic weaponry to be a valuable skill for the fight against Count Dracula,


    Frog 
https://static.tvtropes.org/pmwiki/pub/images/32_frog.png
Primary Weapon: Tongue Attack
Secondary Weapon: Tongue Attack
Special Action: Flight
Subweapons: Water Jet

...It's a frog. Apparently Frogger was too busy to answer Saint Germain's call, so this generic frog showed up instead. Though "generic" might not be the most accurate descriptor...


  • Lethal Joke Character: On the one hand, it's a fu**ing frog. On the other hand, it has a tiny hitbox enabling it to dodge a lot of attacks easily, its tongue-lashing attacks hit respectably hard, and it's able to breathe fire for some reason.

NPCs

    Saint Germain 
A member of a mysterious organization that watches over time, Saint Germain can freely travel through, observe, and bend the flow of time, but is not allowed to take direct action against threats to the stability of the world. Therefore, when confronted with the threat of Dracula reigning supreme, he recruited many heroes (and some villains) from various points in time to face the coming calamity.

    Renon 
A demonic salesman who doesn't shy away from any opportunities to make a profit, Renon has invited himself to the festivities in order to sell useful items to the heroes.

Bosses

    Cerberus 
https://static.tvtropes.org/pmwiki/pub/images/01_cerberus.png
From: Castlevania: Symphony of the Night

A large hellhound with three heads.


    Abaddon 
https://static.tvtropes.org/pmwiki/pub/images/02_abaddon.png
From: Castlevania: Dawn of Sorrow

A man-insect demon, master of pestilent locusts from the deep abyss of the underworld.


  • The Beastmaster: He attacks by conducting swarms of locusts to swoop across the screen in defined formations, pulverizing you if you don't get out of the way or engage in a Spam Attack of your own to fend them off.
  • Degraded Boss: In a sense. Abbadon was the penultimate boss of Dawn of Sorrow, and had the appropriate degree of high resilience and ridiculously strong attacks to justify that position. Here, it shows up much earlier in the game, and is consequently much, much weaker.

    Phantom Bat 
https://static.tvtropes.org/pmwiki/pub/images/03_phantombat.png
From: Castlevania: The Adventure ReBirth

A giant bat whose symbolic ties to vampires strikes fear in all.


  • This Is a Drill: It can fold itself into a drill, take aim, and lunge directly at you.
  • Warm-Up Boss: Like most of the first-tier bosses, its patterns are pretty simple and easy to recognize.

    Skull Knight 
https://static.tvtropes.org/pmwiki/pub/images/04_skullknight.png
From: Castlevania: Harmony of Dissonance

The remains of a huge, ancient warrior who has a dragon-like skull, comes armed with sword and shield, and is clad in armor.


  • Sequential Boss: Unlike in Harmony of Dissonance, this trope is averted. The Skull Knight can throw everything it has at you from the moment the match starts all the way to its end.

    Dogether 
https://static.tvtropes.org/pmwiki/pub/images/05_dogether.png
From: Castlevania: Rondo of Blood

A strange eyeball monster created from a forbidden spell.


  • Dishing Out Dirt: It can surround itself with rocks and launch them at you.
  • Last Ditch Move: Upon death, it teleports above you and tries to crash-land on your head.

    Wyvern 
https://static.tvtropes.org/pmwiki/pub/images/06_wyvern.png
From: Castlevania: Rondo of Blood

A legendary winged creature with a dragon's head and wings, a reptilian body, two legs and a barbed tail.


    Lesser Demon 
https://static.tvtropes.org/pmwiki/pub/images/07_lesserdemon.png
From: Castlevania: Symphony of the Night

A flying demon that patrols its territory and wields powerful magic.


  • Last Ditch Move: Catches on fire after its health drops to zero. Let it get too close, it'll explode and deal some damage.

    Dario Bossi 
https://static.tvtropes.org/pmwiki/pub/images/08_dariobossi.png
From: Castlevania: Dawn of Sorrow
Voiced by: Takahiro Fujimoto

A man with inflammatory powers. He is one of the dark lord's candidates.


  • Developer's Foresight: Later updates after Serio's departure from development made Dario into a playable character. The boss version has a specific palette to make it easier to tell who's who during a Mirror Match.
  • Playing with Fire: It's Dario. This is pretty much his trademark.
  • No-Sell: He's got an immunity to damage from fire attacks, so you can't fight fire with fire in his case.
  • Turns Red: When near death, Dario will amplify his moves, making them harder to dodge.
  • Wake-Up Call Boss: Go into Hard or Nightmare mode expecting the relatively straightforward Dario from the previous difficulties, and you will regret it. At these difficulties, Dario's attacks are pretty much instant, and they deal massive damage.

    Aguni 
https://static.tvtropes.org/pmwiki/pub/images/09_aguni.png
From: Castlevania: Dawn of Sorrow

The embodiment of fire, a primitive god which was captured by Dracula's magic inside an alternate world which can only by accessed by entering through a mirror. Aguni is the main source of the pyrokinetic powers Dario Bossi controls.


  • Breath Weapon: Aguni can breathe fire in a steady stream... and it's probably Aguni's least dangerous attack. Sure, it comes out quickly and can hit you repeatedly for massive damage if you get caught in it, but it doesn't reach very far and Aguni doesn't move while using it, letting you throw subweapons at him with impunity.
  • Collision Damage: Surprisingly, this is averted unless Aguni is in the middle of performing one of its diving or swooping attacks. Which is a small mercy, considering how relentless it is.
  • Dynamic Entry: Aguni enters the battlefield by trying to dive on top of you the instant the battle begins. Move quickly or you're going to start at a huge disadvantage.
  • Good Old Fisticuffs: Okay, it might not quite be "fisticuffs", but Aguni's most basic attack is to chase you around while repeatedly trying to swat you with its claws.
  • Lightning Bruiser: Aguni hits hard and moves very quickly.
  • No-Sell: Don't try to attack it with fire attacks. That just heals it.
  • Playing with Fire: Again, it's a fire demon. What did you expect it to attack with, ice?!?
  • Wake-Up Call Boss: Aguni serves as step up in the boss strength tier after the introductory opponents, with hard hitting moves, a decent sized health bar, special immunities, and being fairly tricky to reach. As such, the fight with it can be considered the point where the challenge really begins.

    Balore 
https://static.tvtropes.org/pmwiki/pub/images/10_balore.png
From: Castlevania: Aria of Sorrow
Voiced by: Tetsu Inada

A giant imprisoned in the depths of the castle from times long forgotten. Pure rage fuels this monstrosity and he recognizes no allies, destroying everything and everyone who dares to cross his path.


  • Energy Weapon: After he Turns Red, you'd best stay off the floor.
  • Megaton Punch: Balore spends the entire battle winding up and trying to slug you with its gigantic arms. On Normal and Easy difficulty, he'll stop using his fists when he starts firing eye beams, but he retains them on Hard and Nightmare.

    Great Armor 
https://static.tvtropes.org/pmwiki/pub/images/11_greatarmor.png
From: Castlevania: Aria of Sorrow

A powerful armored soldier given the task of guarding the castle's key spots.


  • Advancing Boss of Doom: Its basic strategy tends to be to keep approaching until you have little room to maneuver, in order to make the most of its slow attacks. Unless you have an attack with invincibility frames, you're not going to be able to get past this guy until you kill it.
  • Animated Armor: Of the possessed type.
  • Armored But Frail: Relatively low HP, but it'll feel like an eternity trying to whittle it down if you don't have magic attacks.
  • Last Ditch Move: The spirit possessing the armor will come out and explode. The fireballs this summons will cause damage if they connect.
  • Mighty Glacier: Its attacks are pretty slow and easy to predict. It makes up for this by using the fairly claustrophobic battleground it fights in to its advantage.
  • Stone Wall: Physical attacks deal very little damage, and it has a shield to block anything that doesn't hit the very top or bottom of him. On Hard and Nightmare difficulty, it will often assume a defensive position (usually in response to an Item crash) that completely shields it from damage.

    Flying Armor 
https://static.tvtropes.org/pmwiki/pub/images/12_flyingarmor.png
From: Castlevania: Dawn of Sorrow

A sinister cape-clad figure who flies through the air wielding his swords.


  • Adaptational Badass: The warm-up boss of Dawn of Sorrow, but here he poses a little more of a challenge.
  • Last Ditch Move: Don't stand too close when he explodes into pieces. That deals damage.

    Dullahan 
https://static.tvtropes.org/pmwiki/pub/images/13_dullahan.png
From: Castlevania: Rondo of Blood

A beheaded knight who carries his severed head.


     Akmodan II 
https://static.tvtropes.org/pmwiki/pub/images/14_mummy.png
From: Castlevania: Rondo of Blood

A member of a royal family who became a mummy in search of everlasting life.


  • Poisonous Person: On Hard and Nightmare difficulty, he spews poison gas after being hit.
  • Teleport Spam: Akmodan doesn't tend to stay in one spot too often if he isn't attacking.
  • Trap Master: Most of his attacks take the form of traps he sends at the player, whether they be spiked blocks, or flying wall panels.

    Minotaur 
https://static.tvtropes.org/pmwiki/pub/images/15_minotaur.png
From: Castlevania: Harmony of Dissonance

A creature with the head of a bull on the body of a man.


  • Bullfight Boss: When it's not swinging or throwing its axe, it's probably lunging at you headfirst. It does get stuck in the wall when it misses, but for only a split-second.
  • Taken for Granite: Occasionally will spit petrifying mist at you.

    The Creature 
From: Castlevania: Portrait of Ruin

Victor Frankenstein's legendary monster. A creature built from corpses and reanimated by electricity.


  • Composite Character: The Creature has taken many different forms over the series. This version is mostly based on the Portrait of Ruin version, but it has a few attacks from the Rondo of Blood version as well.
  • Gatling Good: He's got a machine gun tucked away in his arm.
  • Shock and Awe: Has a few lightning based attacks in its arsenal.

    Succubus/Draculina 
https://static.tvtropes.org/pmwiki/pub/images/16_succubus.png
From: Castlevania: The Adventure ReBirth
Voiced by: Philece Sampler (Japanese), Karen Strassman (English)

An alluring demonic bat-woman.


  • Bat Out of Hell: Two of her attacks have swarms of bats sent out after the player.
  • Fake Shemp: Her voice clips come from Carmilla's appearance in Judgement, at least on the English audio.
  • One-Steve Limit: Was given the name of Draculina after the succubus from Symphony of the Night was added to the boss roster, presumably to avoid confusion.

    Werewolf 
https://static.tvtropes.org/pmwiki/pub/images/17_werewolf.png
From: Castlevania: Portrait of Ruin

A man with lycanthropy who transforms into a ferocious beast when the moon is full and has developed a taste for blood.


    Vampirized Stella Lecarde 
https://static.tvtropes.org/pmwiki/pub/images/19_stellalecarde.png
From: Castlevania: Portrait of Ruin
Voiced by: Mariko Suzuki (Japanese), Karen Strassman (English)

One of the twin daughters of Eric Lecarde, who have been captured by the vampire Brauner, transformed into vampires themselves, and now act as Brauner's children.


  • Boss Banter: She has a soundbite for pretty much everything she does.
  • Mirror Match: This is more or less the same Stella you can play as, except she can stay in the air as long as she likes.

    Astarte 
https://static.tvtropes.org/pmwiki/pub/images/20_astarte.png
From: Castlevania: Portrait of Ruin
Voiced by: Karen Strassman (English)

A beguiling female Pharaoh, known for her irresistible looks.


  • Blow You Away: Her Tornado Rod attack, which summons a multi-hit gust of wind.
  • Discard and Draw: Instead of Temptation enslaving male characters to fight against their female partners, it can affect all genders, and simply stuns the player until she lands a hit on them.
  • Even the Girls Want Her: Unlike in her debut game, Astarte can actually affect the female characters with Temptation.
  • Femme Fatale: Uses her beauty to stun opponents while she beats them down
  • Resistant to Magic: Any sort of elemental attack will only do a single point of damage to her, just like in her debut game.
  • Taken for Granite: When defeated, she ends up returning to the mural she came from once again.

    Carmilla 
https://static.tvtropes.org/pmwiki/pub/images/21_carmilla.png
From: Castlevania: Circle of the Moon

A vampiress that serves Dracula.


    Succubus (Symphony of the Night) 
From: Castlevania: Symphony of the Night
Voiced By: Rica Fukami (Japanese), Jessica Straus (English)

A female demon who invades the dreams of men.


  • Doppelgänger Attack: Can summon four clones of herself, who rain down a constant stream of projectiles until dealt with.
  • Life Drain: Occasionally makes a quick lunging attack to grab hold of the player and drain some HP.

    Shaft 
https://static.tvtropes.org/pmwiki/pub/images/22_shaft1.png
First Form
Second Form
From: 1st Form - Castlevania: Rondo of Blood, 2nd Form - Castlevania: Symphony of the Night
Voiced by: Dai Matsumoto (Japanese), Tony Oliver (English)

A dark priest and loyal servant of Count Dracula.


  • Calling Your Attacks: And in quite the glorious voice!
  • "Get Back Here!" Boss: His second form usually stays just out of reach, constantly moving with the player to stay out of harm's way. Long range attacks, chasing him down, and attacking during his brief movement pauses when he readies an attack are the keys to landing hits on him.
  • Hyper-Destructive Bouncing Ball: His first phase's "Rolling Thunder" attack causes his elemental spheres to bounce diagonally across the room.
  • Playing with Fire: He can use his elemental spheres to generate explosions via his "Chant of Fire" attack.
  • Sequential Boss: When his life is worn down, he'll suddenly regenerate and encase himself in a floating orb. You need to beat that form to win.
  • Shock and Awe: His second phase will conjure pillars of electricity via his "Chant of Lightning" attack, both vertically and horizontally. You'll need to have fine air control to get past the attack unscathed.
  • Undying Loyalty: To Dracula, as exhibited in his intro quote: "Count Dracula cannot be allowed to lose!" (It makes one wonder why he's a mid-game boss.)

    Zephyr 
https://static.tvtropes.org/pmwiki/pub/images/23_zephyr.png
From: Castlevania: Dawn of Sorrow
Voiced by: Isshin Chiba

A demon with mastery over time.


  • Easter Egg: In his soundfiles, Zephyr has four voiceclips taken directly from Jojos Bizarre Adventure Heritage For The Future, all originally said by series antagonist Dio Brando, whom Zephyr was created as a Shout-Out to. If you turn on random color palettes, there's also a chance Zephyr will appear with Dio's iconic Part 3 color scheme.
  • No-Sell: Any attempts to use a time slowing ability will be reversed shortly afterward.
  • Time Stands Still: Calls out such an ability with "Toki yo tomare!", resuming it with a call of "Toki yo ugoke!". On occasion he will call it out with "Za Warudo! Toki yo tomare!" resuming it with "Soshite toki ga ugokidasu."

    Brauner 
https://static.tvtropes.org/pmwiki/pub/images/24_brauner.png
From: Castlevania: Portrait of Ruin
Voiced by: Hisao Egawa (Japanese), Jamieson Price (English)

An artist who became a vampire and renounced humanity.


  • Art Attacker: Most of his attacks involve weaponizing his paintings.
  • Large Ham: Considering he was this in his debut game, and his voice clips haven't been changed, this is only a given.
  • Life Drain: He can grab you to steal your HP and add it to his own.
  • Taken for Granite: His cyclops head painting will inflict Stone if it hits you.

    Medusa 
https://static.tvtropes.org/pmwiki/pub/images/25_medusa.png
From: Castlevania: Symphony of the Night

A legendary monster with living venomous snakes in place of hair, whose gaze can turn her victims to stone.


    Blackmore 
https://static.tvtropes.org/pmwiki/pub/images/26_blackmore.png
From: Castlevania: Order of Ecclesia
Voiced by: Ryo Tatsuura (Japanese), Sam Riegel (English)

A wizard whose shadow turns into a demon.


  • Casting a Shadow: Perhaps a bit more literally than most.
  • Developer's Foresight: His shadow will be outlined in red if he shows up in survival mode on a stage aside from his own, so don't worry about not being able to see his attacks.

    Rusalka 
https://static.tvtropes.org/pmwiki/pub/images/27_rusalka.png
From: Castlevania: Order of Ecclesia
Voiced by: Michelle Ruff (English)

An aquatic demon that compels the squalls to obedience.


  • Boss Banter: If she starts hamming it up, you should probably get under a pillar to avoid Maelstrom.
  • Making a Splash: Her defining gimmick, attacking with sprays of water and crashing waves.
  • Tactical Suicide Boss: The pillars she drops down are the only way to get through her Maelstrom attack. Of course, you'll have to be careful not to destroy those by accident to use them.

    Gergoth 
https://static.tvtropes.org/pmwiki/pub/images/28_gergoth.png
From: Castlevania: Dawn of Sorrow

A once-gentle beast, warped by magic and driven mad by imprisonment.


  • Bloody Murder: It can expel its own blood from its chest to fire it at you in the form of a ray. In practice, it's like its infamous laser breath, except it comes out and moves more quickly and has limited reach.
  • Deadly Gas: Gergoth can expel a poisonous mist from its chest. You can repel it by repeatedly attacking it, but it's much better to just get away. It also can expel mist that can petrify or curse.
  • No Indoor Voice: Gergoth's roars are by far the loudest sound clips in the game.
  • Wave-Motion Gun: Its famous Breath Weapon returns and is as deadly as ever.

    Paranoia 
https://static.tvtropes.org/pmwiki/pub/images/29_paranoia.png
From: Castlevania: Dawn of Sorrow

A foul fiend that nests inside mirrors.


  • Flunky Boss: Big Paranoia and Little Paranoia fight together. The small one constantly respawns.
  • Laughing Mad: Every attack of theirs is complemented by a maniacal cackling.
  • Mirrors Reflect Everything: Bounces its laser attacks off the four mirrors in the corners of its arena.
  • Mirror Scare: Its introduction has the player character walk by its mirror, but instead of their own reflection, its Paranoia following them. It eventually comes out to start the battle once they realize it's there.

    Cyclops 
https://static.tvtropes.org/pmwiki/pub/images/30_cyclops.png
From: Castlevania: Harmony of Dissonance

A one-eyed giant whose origin is linked to great titans of history.


  • Unskilled, but Strong: Its only attacks are to quickly dash at you and to swing its hammer. And, no, it can't swing its hammer in multiple ways — it just winds up and slams its hammer to the ground. However, if that hammer hits you, it is going to hurt.
  • The Rival: Can be considered one to Duke, as he gets a special voice intro calling back to the Cycloid Emperor from his home series.
    Duke: It's down to you and me, you one-eyed freak!

    Possessed Albus 
https://static.tvtropes.org/pmwiki/pub/images/31_albus.png
From: Castlevania: Order of Ecclesia
Voiced by: Toshihiko Seki (Japanese), Keith Silverstein (English)

A rogue agent of Ecclesia who possesses the magical gun Agartha. Exposure to the Dominus glyphs has allowed Dracula's spirit to take control of his body.


  • Achilles' Heel: Because he fights like a player character, this means his attacks cost him some MP to use. This makes him especially susceptible getting cursed, as it limits his arsenal for a while.
  • Fragile Speedster: Has relatively low health for a late-game boss, but good luck trying to pin him down.
  • I Shall Taunt You: He occasionally stops was he's doing to laugh at you. It's probably your best chance to land blows on him, given his speed.
  • Mirror Match: He fights just like the playable Albus, except minus the ability to teleport (which he makes up for by being able to effortlessly leap across the room In a Single Bound).

    Barlowe 
https://static.tvtropes.org/pmwiki/pub/images/32_barlowe.png
From: Castlevania: Order of Ecclesia
Voiced by: Kōji Ishii (Japanese), Michael McConnohie (English)

The leader of Ecclesia, who was seduced and driven insane by the power of Count Dracula.


  • An Ice Person: Glacius, which freezes the floor for a second. If the player's not in midair, they'll be frozen too.
  • Non-Lethal K.O.: Due to the reusing of old sprites, Barlowe doesn't die when defeated — he just falls to his hands and knees, desperately gasping for breath and helpless to prevent you from moving on. One can imagine that he gets crushed when Castlevania crumbles, though.
  • Playing with Fire: Igneo sees Barlowe launch several fireballs at the player.
  • Punctuated Pounding: As he did before, he'll accentuate his flaming dash punches by shouting "HOW DARE YOU! EVEN FORGETTING! WHO RAISED YOU! YOU! STUPID DISCIPLE!" Even when he's not fighting Shanoa.
  • Shock and Awe: Cutting Truth turns him into an electrified Hyper-Destructive Bouncing Ball. note 

    Possessed Richter Belmont 
https://static.tvtropes.org/pmwiki/pub/images/33_richter.png
From: Castlevania: Symphony of the Night
Voiced by: Kiyoyuki Yanada (Japanese), Scott McCulloch (English)

A descendant of Simon Belmont and renowned vampire hunter. Shaft has used his dark sorcery to bend Richter's will to his own.


  • Anticlimax Boss: He tends to be the last opponent before Death and Dracula... and he has way too little health to last long enough to be much of a threat by the point you fight him. That said, his relentless attacks can overwhelm you fairly easily if you get careless.
  • Limit Break: Starts both phases of the fight off with Grand Cross. You'll have to wait for him to finish the attack before you can start hitting him.
  • Mirror Match: Pretty much the only difference between this guy and playable Richter is that Possessed Richter can stay in his Super Mode for as long as he wants, but reserves it for when he Turns Red.

    Walter Bernhard 
From: Castlevania: Lament of Innocence
Voiced by: Yukimasa Kishino (Japanese), Jamieson Price (English)

A vampire lord from the Forest of Eternal Night. He possesses the powerful Ebony Stone, an ancient vampire treasure.


  • Fantastic Nuke: He's got his own particular version of Demonic Megiddo.
  • Fights Like a Normal: Despite having a range of supernatural powers, Walter actually spends a good portion of the battle fighting with close quarters punches and kicks instead of his vampire powers.
  • Shout-Out: He borrows Rugal's God Press as one of his attacks.
  • Teleport Spam: He's pretty much the guy Dracula got it from in the first place.

    Death 
https://static.tvtropes.org/pmwiki/pub/images/34_death.png
From: Castlevania: Dawn of Sorrow
Voiced by: Tetsu Inada and Masaru Suzuki (Japanese), Patrick Seitz (English)

Also known as the Grim Reaper, a creature born out of Chaos, which in turn came about from the evil in the hearts of humans. Death is Dracula's right hand man.


  • Climax Boss: Death is always the last opponent you face before Dracula.
  • Mirror Match: Nope! This is a completely different incarnation of Death from the playable one.note 
  • No-Sell: He's immune to damage from Dark elemental attacks. However, he's still susceptible to being cursed by those attacks.
  • Turns Red: Once his health has been reduced by 50%, Death's cloak will become tinged with red lightning and he'll start using his nastier attacks.

    Dracula 
https://static.tvtropes.org/pmwiki/pub/images/35_dracula1.png
First Form
Second Form

From: 1st Form - Castlevania: Order of Ecclesia, 2nd Form - Castlevania: Circle of the Moon
Voiced by: Norio Wakamoto (Japanese), Patrick Seitz (English, first form), Tom Wyner and Douglas Rye (English, second form)

The true master of the castle and the most legendary of all vampires.


  • Casting a Shadow: It's Dracula. Demonic Meggido is just the most famous example.
  • Evil Sounds Deep: Only in his second form, due to being huge and demonic.
  • Energy Weapon: In his second phase, he fires lasers at the ground to make it erupt in flames, similarly to Balore. In his third phase, he'll cast Fatal Ray and Destruction Ray, sending beams of light into the sky to rain down at you.
  • Last Ditch Move: In his final phase, Dracula gives up on fighting you conventionally and instead conjures swarms of bats to fend you off while he charges the Giga Demonic Meggido. If you don't attack him relentlessly, he'll unleash a massive explosion of darkness, filling the screen and instantly obliterating you.
  • No-Sell: Dark elemental moves will heal him.
  • One-Hit Kill: Giga Demonic Meggido leaves no room for you to survive or dodge. It's a screen nuke that sets your HP to zero, no ifs, ands, or buts.
  • Playing with Fire: It just wouldn't be Dracula without the Hellfire.
  • Sequential Boss: He has a whopping four phases!
  • This Cannot Be!: His reaction to being defeated.
  • Unholy Nuke: Demonic Meggido, borrowed from Portrait of Ruin. The Order of Ecclesia variant shows up as the Giga Demonic Meggido, saved for Dracula's Last Ditch Move.

    Dark Lord Soma Cruz 

From: Castlevania: Dawn of Sorrow
Voiced by: Hikaru Midorikawa

A version of Soma Cruz that has embraced his role as a Dark Lord, and now wages war against the world. Only occasionally will he challenge you to a battle.


  • BFS: Has one that assists him as a familiar during the second face of his boss fight.
  • Bonus Boss: If you manage to defeat Dracula while having a rosary in your inventory, but don't use it, Soma will teleport you away to challenge him.
  • Damage-Sponge Boss: His second form has over 6000 HP, easily the highest unmodified HP total in the game.
  • Life Drain: Occasionally tries to grab hold of you to drain some HP.
  • Sequential Boss: A two phase boss fight, first in regular form, then and second in One-Winged Angel form.
  • Turns Red: Once you get his first form down to half HP, he summons a dark aura around himself and hits a lot harder.
  • Teleport Spam: Like most Dark Lords, he loves to warp around the place.
  • Unholy Nuke: He can use Demonic Meggido in his second phase.

Guest Bosses

    Remilia Scarlet 
https://static.tvtropes.org/pmwiki/pub/images/36_remiliascarlet.png
From: Koumajou Densetsu

A prideful vampire, and the master of the Scarlet Devil Manor in Gensokyo.


  • Beam Spam: You didn't think a Touhou boss was going to go light on the projectiles now, did you?
  • Javelin Thrower: One of her more powerful attacks has her toss Gungnir around a few times in a random direction, leaving not only the spear to avoid, but a flurry of lasers that appear from its trail.
  • Life Drain: Like Dracula and Brauner, she has a special move that allows her to grab her opponent and suck out some HP.
  • Optional Boss: She can only be faced in Survival Mode.

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