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Spoilers Off for games prior to Borderlands 3 as well as for spoiler characters that are marked as such. Proceed with caution. You Have Been Warned.


Strong enemies fought after their respective main story has been completed. Some of them have a payment requirement, while others require a certain condition to be met, and there are some that require both. Either way, they have all one thing in common: either a very strong levelled up character or four friends are required to bring them down, because they're hard. Really hard.
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    In general 
  • Brutal Bonus Level: The missions that introduce them are the hardest of each product. And the bosses outnumber the player by several levels the moment they take them. In the Overlevel 10 of 2, some of them can reach all the way to level 102, a whopping 22 levels above the player cap of 80.
  • Damage-Sponge Boss: Their huge health pool and resistance to almost every type of damage (including Slag, which evaporates quite quickly) is the reason why the recommended way to engage these bosses are with four or more players.
  • Kaiju: Most of them tower at least twice the tallest playable character.
  • King Mook: Almost every single one of them is a beefied up version of an already existing creature in the game:
    • Crawmerax and its son are Crab Worms.
    • Terramorphous is a Thresher.
    • Vermivorous and Hemovorous are fully evolved Varkids.
    • Hyperius, Master Gee and Pyro Pete are either armored humans or regular humans, the difference between them is their elemental resistances.
    • Voraciduous is a Stalker.
    • Dexiduous is a Wetland Drifter.
    • The Ancient Dragons are, well, dragons.
    • Haderax is a Sand Worm.
    • The Sentinel and Scourge are Eridian Guardians.
    • Wotan is a Maliwan robot.
  • Marathon Boss: While soloing these bosses is possible, albeit difficult, to fight them on foot unless you're prepared and know what you're doing, or you're exploiting a glitch.
  • Rare Random Drop: The main reason these bosses are fought is because of the unique drops that they can produce.
  • Superboss: They are typically the toughest bosses available in the games who are only available after beating the main story. Aside from bragging rights, they have unique legendary gear in their loot-pool as well as occasional currency used to buy exclusive gear.
  • Video Game Raids: They're called Raid Bosses for a reason.

Introduced in Borderlands

    Crawmerax the Invincible 
https://static.tvtropes.org/pmwiki/pub/images/crawmerax.jpg

A massive Crab Worm fought in a post-game area of the The Secret Armory of General Knoxx DLC called "Crawmerax's Lair". He's so terrifying and powerful that it becomes a legend in Pandora, with only the toughest Vault Hunters are willing to slay this behemoth for great treasure, such as Pearlescents.


  • A.I. Breaker: Running to the arena's ledge somehow traps both Crawmerax and its mooks in an animation loop, making the fight a complete joke. However, moving your position can break them out of their animation lock, and since you're next to a cliff, you can easily fall to your death if you're unlucky.
  • Attack Its Weak Point: An Invoked Trope, as attacking the various purple spots covering Crawmerax's body is the only way to damage this boss, including its massive purple eye.
  • Flunky Boss: Crawmerax spawns a handful of unique and very annoying Crab Worms: the Craw Maggots, the Green Craw Worms, and the Armored Craw Worms. The former two knock back players off of cliffs with their Dash Attacks, while the latter two spit globs of acid at said players. To make matters worse, these three Elite Mooks are resistant to almost all forms of damage beyond their respective elemental weaknesses: Shock against Craw Maggots, Incendiary against Green Craw Worms, and Corrosive against Armored Craw Worms. It's saying something when these guys are considered to be just as dangerous, if not even more, than Crawmerax itself.
  • Purple Is Powerful: Crawmerax is clad in purple, from its shell to its weak spots, including its large single eye. It's also the biggest and strongest boss in the game, and defeating this behemoth rewards you with plenty of Legendaries and a chance to get Pearlescents, but such a task is easier said than done.
  • Uniqueness Decay: While it still remains the only raid boss of 1, later games and DLCs introduced one per product. In some cases, even two can be found in the same product.

Introduced in Borderlands 2 and its DLCs

    Terramorphous the Invincible 
https://static.tvtropes.org/pmwiki/pub/images/terramorphous_2.jpg
"His teeth made them flee in shame; His breath was of fire. His hide turned the mightiest tame; His blood could inspire."

The first Raid Boss of the base game, fought in a special post-game area called "Terramorphous's Peak". A truly gigantic and legendary Thresher, who may only be fought after an offering of Eridium and a great horn is sounded to lure it in.


  • Blown Across the Room: An active hazard when fighting Terramorphous is how getting smacked by its tentacles can be strong enough to send the player flying off the cliff and to their instant deaths.
  • Cash Gate: In order to fight him, you have to pay 8 Eridium units at an underground cave entrance in "Thousand Cuts" after beating the main game. This unlocks the entrance to "Terramorphous's Peak".
  • Cognizant Limbs: Terramorphous can stick its tentacles out of the ground to attack alongside itself, which are treated as separate enemies that can be killed for Second Winds. They come in several different varieties with different attacks, ranging from lasers to giant thrown boulders.
  • Early-Bird Cameo: In the mission, "Where Angels Fear to Tread," standing on the lowest platform beneath the bunker that looks back out toward Thousand Cuts grants a very easy view of the arena where Terramorphous is fought. Stand there and look for long enough and its monstrously huge tentacles will emerge from the ground and wave, almost as if it knows you're watching.
  • King Mook: Terramorphous is the lord of all Threshers, taking traits from multiple kinds and using them all in battle, such as Badass Fire Threshers, Wormhole Threshers and Feeler Threshers, to name some.
  • Rare Random Drop: Terramorphous has not one, but four rare drops that are exclusive to it, dropping at a 2.86% chance for each item. Terramorphous also drops head and skin customizations for each Vault Hunter:
    • "Teeth of Terramorphous", an incendiary shotgun that fires rounds in a pattern resembling chomping teeth.
    • "Breath of Terramorphous", a grenade mod that causes jets of flame to shoot from the ground.
    • "Hide of Terramorphous", a shield that combines the effects of the Maylay, Fire Spike, and Fire Nova shields.
    • "Blood of Terramorphous", a relic that gives health regeneration.
    • Shadaloo Stylish head and The Pink Panzer skin for Axton.
    • Cold Steel head and Lilac Combatant skin for Maya.
    • C0al Train head and Pinky Has a Brain skin for Zer 0.
    • Boatmurderer head and Lavender But Not Brown skin for Salvador.
    • XXX head and Pop and Rock SKIN for Gaige.
    • HELL OF AN UNDERBITE head and EVERYTHING IS FINE skin for Krieg.
  • You Will Not Evade Me: When low on HP, it may opt to harness the power of the Wormhole Thresher and drag the players against its spiky hide to incapacitate them quickly.

    Vermivorous the Invincible 
https://static.tvtropes.org/pmwiki/pub/images/vermi.png

The final step in the Varkid evolutionary chain, and incredibly rare to boot. She's the most powerful Varkid one can witness, to the point of being a hidden boss battle. Can only be found in True Vault Hunter Mode, in any Varkid-populated area such as "Tundra Express" or "Caustic Caverns", by allowing a Varkid to reach its maximum evolutionary level... and it not being Ultimate Badass Varkid.


  • Be Careful What You Wish For: Some unwary players, that had no knowledge of Vermi, wanted to see how strong and badass a Varkid could become. Well, wish freaking granted for them.
  • Flunky Boss: While you fight Vermivorous, you still have to fight every other enemy in the area, mostly other Varkids.
  • Guide Dang It!: There's no in-game indication that Vermivorous even exists, meaning that finding out about her is likely to be done through word-of-mouth between players, or on accident.
  • Marathon Boss: Since Vermivorous is a raid boss, she has enough health to make a fight last for around several minutes unless you used the cheese kills above or you're using over-powered builds.
  • Rare Random Drop: Has a chance to drop the Norfleetnote  and the Nasty Surprisenote .
  • Superboss: There's no real need to fight her, and there's no quests attached to her at all, making her battle something you'd likely go out of your own way to do as an experience.

    Hyperius the Invincible 
https://static.tvtropes.org/pmwiki/pub/images/bl2_hyperius_the_invincible.jpg

An Hyperion Engineer fought in the Washburn Refinery level of Captain Scarlett and Her Pirate's Booty DLC, in an area unlocked after beating the main game. He went mad with power and was granted Seraph status, and is accompanied by four special Loaders who feed his shield.


  • Breaking Old Trends: The first human Raid Boss in the series, and the first to be low-levelled at 30. There's a reason for this, though.
  • Cash Gate: In order to fight him, you have to pay 8 Eridium units at an arena entrance at "Washburn Refinery" after completing the DLC's story mode.
  • Make My Monster Grow: After the four Loaders feeding his shield are destroyed, he grows twice the player's height. However, he becomes vulnerable to all kinds of damage.
  • Puzzle Boss: The hardest part of this boss is to figure out how to damage it. You need to destroy the four Loaders feeding his shield first, but each Loader also has a shield. On the other hand, only three of the four Loader shields can be active at a time.
  • Rare Random Drop:
    • Has a chance to drop Seraph crystals in Ultimate Vault Hunter Mode.
    • Has also a chance to drop the aforementioned Norfleet, the Kiss of Deathnote , the Hornetnote  and the Shredifier.note 
  • Sequential Boss: In order to deal damage against him, you first need to destroy the four Loaders surrounding him and feeding his shield. These Loaders also have Deflector Shields, however there will be always one Loader unshielded.
  • Spikes of Villainy: An Hyperion employee during Jack's tenure, he has four spikes protruding from his back.

    Master Gee the Invincible 
https://static.tvtropes.org/pmwiki/pub/images/bl2_master_gee_the_invincible.jpg

The second, also human, raid boss of Captain Scarlett and Her Pirate's Booty, fought in the "Hayter's Folly" level in an area unlocked after defeating Hyperius the first time. In order to fight him, not only you need to do the same steps as Hyperius, but also must have defeated Hyperius before facing him. Accompanied by special Sand Worms that leave a corrosive acid.


  • Cash Gate: In order to fight him, you have to pay 8 Eridium units at a special entrance in "Hayter's Folly" that's unlocked after beating Hyperius the Invincible.
  • Flunky Boss: Special sand worms that leave acid pools fight alongside him.
  • No-Sell: He cannot be damaged with weapon fire.
  • Puzzle Boss: In order to deal damage against him, you need to destroy the Sand Worms that appear in the level. Said Sand Worms leave a pool of highly corrosive acid that cannot be countered by corrosion-resistant shields or class mods. After a player or Gee spent enough time in an acid pool, a permanent debuff is added during the fight that slowly eats shields and health points. When the whole area is covered in acid, both Gee and the players end up being debuffed until one of them dies.
  • Rare Random Drop:
    • Has a chance to drop Seraph crystals in Ultimate Vault Hunter Mode.
    • Has a chance to drop Seraph weapons (the most important and rarer being the "Ahab"note ) and Legendary weapons.
  • Unusable Enemy Equipment: The only way to get his weapon is by hacking the game's files. It's called ERROR MESSAGE. It can't drop from him.

    Pyro Pete the Invincible 

Get ready for a burning sensation

https://static.tvtropes.org/pmwiki/pub/images/Pyro_Pete_9134.png

A crazed bandit obsessed with fire. Fought first as a regular boss during Mr. Torgue's Campaign of Carnage at the arena portion of his own bar, and then as a raid boss after the DLC's story mode.


  • Alliterative Name: PP; Pyro Pete.
  • Bad "Bad Acting": When he lures you into his arena. It's likely he didn't see a point in putting any effort into it, since Torgue spoiled his plan and you walked into his trap anyway.
  • Cash Gate: In order to fight him, you have to pay 8 Eridium units at the Arena portion of "Pyro Pete's Bar". Only then you'll be able to fight him.
  • I Am Not Left-Handed: It's strongly implied that even with him as Pyrocaustic Pete the Invincible, he's been holding back the entire time: unlike Motor Momma, Flyboy, and Piston, his name isn't replaced with DEAD on the leaderboards when you beat him as Pyro Pete or Pyrocaustic Pete, and it's regularly announced in his area that he reduced a planet to ash. It's all just him maintaining the Kayfabe.
  • One-Man Army: According to PA announcements in the Beatdown, he turned an entire planet into nothing but ash.
  • Punch-Clock Villain: He sounds nuts when he first meets you. Then Torgue spoils his entire plan on national TV by simply announcing it to you, and we get:
    "Uh, yeah. You covered it. That was it."
  • Pyromaniac: Just a little. As a raid boss he adds acid to the mix, becoming Pyrocaustic Pete.
  • Rare Random Drop:
    • Has a chance to drop Seraph crystals in Ultimate Vault Hunter Mode.
    • Has a chance to drop Seraph items such as the "Hoplite"note , "O-Negative"note  and "Big Boom Blaster"note .
    • Has also a chance of dropping Legendary weapons and perfect variant common class mods, as well as vehicle skins.
  • Talkative Loon: The first time you hear him talk; it's vaguely implied that this is a "character" he's playing as he immediately drops it after Torgue spoils his plans. He's actually one of the more quiet bosses in the actual fight.
  • Took a Level in Badass: While nothing to scoff at before, he becomes the fourth raid boss after you defeat the main Torgue campaign. According to the description to the quest for taking him out, he's been training — hard.
  • Turns Red: As a raid boss. When his shield goes down, he releases a caustic flame wave that does damage over time until you die (or wash it off using one of the chemical showers in the arena), and he'll do it again every so often for the remainder of the fight.

    Voracidous the Invincible (w/Chief Ngwatu) 
https://static.tvtropes.org/pmwiki/pub/images/vora.jpg
A building-sized Stalker fought in the Sir Hammerlock's Big Game Hunt DLC, accompanied by Chief Ngwatu. The local tribes regard Voracidous as a god, and so Chief Ngwatu set out to harness its power, and was deemed a heretic for doing so.
  • Cash Gate: In order to fight him, you have to pay 8 Eridium units at a special entrance in "Candlerakk's Crag".
  • Dual Boss: Voracidous and Ngwatu attack interchangeably and support each other.
  • Glass Cannon: In a sense, as their base HP isn’t all that high, but they can share an absurdly large shield between themselves to soak up damage. And, being raid bosses, they have some intense damage to deal if you can’t avoid their moves.
  • Kaiju: Easily the largest Stalker throughout the series so far, just as if being a lightning-fast Damage-Sponge Boss wasn't bad enough.
  • Rare Random Drop:
    • Has a chance to drop 27/30 Seraph crystals in Ultimate Vault Hunter Mode.
    • Has a chance to drop the "Hawk Eye"note , "Interfacer"note , "Infection"note  or the "Lead Storm"note . The first two are granted drops in Ultimate Vault Hunter Mode.
    • Has a chance to drop a Legendary Class Mod.

    Dexiduous the Invincible 
https://static.tvtropes.org/pmwiki/pub/images/bl2_dexiduous_the_invincible.jpg

A powerful wetland drifter summoned in the "Hunter's Grotto" area of Sir Hammerlock's Big Game Hunt by feeding four totems with 21-25 Eridium units, pulling a lever, and beating several waves of increasingly difficult enemies. Unlike other bosses, it can be fought at any point in the game.


  • Beef Gate: It can be fought at any point of the story, but good luck trying to take it down in the early stages of the DLC.
  • Cash Gate: Right after entering the DLC area the first time, you'll notice four totems scattered across "Hunter's Grotto". In order to fight him, you have to pay 21-25 Eridium units at these totems. Then you'll have to trigger a switch in the central area, and then beat several waves of increasingly hard enemies before fighting it.
  • Hold the Line: After the lever is pulled, several waves of increasingly difficult savages start spawning, ending with a pair of (Super) Badass Witch Doctors and (Super) Badass Savages before the boss prior.
  • Kaiju: Par for the course, it's a huge Wetland Drifter.

    Ancient Dragons of Destruction 
https://static.tvtropes.org/pmwiki/pub/images/bl2_ancient_dragons_of_destruction.jpg

Four elemental dragons summoned by paying 20 Eridium units in a certain place in the "Lair of Infinite Agony" area of Tiny Tina's Assault on Dragon Keep. Once paid, a new area called "The Winged Storm" becomes accessible.


  • Cash Gate: In order to fight them, you have to find a special lever in the labyrinthine "Lair of Infinite Agony" and pay 20 Eridium units at this lever. Then the gate to a new area ("The Winged Storm") is opened and you can fight them.
  • Color-Coded for Your Convenience:
    • Healianth specializes in the Shock element, and as such is colored with blue shades as well as parts of white.
    • Brood specializes in the Corrosive element, and as such is colored green.
    • Incinerator specializes, well, in the Fire element, and is mostly red.
    • Boost specializes in the Slag element, and is mostly colored purple.
  • Mook Maker: Brood can spawn Green Basilisks.
  • Our Dragons Are Different: Four ancient, elemental Western-style dragons of absurd power.
  • Shoot the Medic First: Healianth can heal the other dragons, while Boost can make them raise their level. They become priorities to take down during the fight.
  • Wolfpack Boss: You fight all four dragons at once, and each dragon has their own role to support their team, making them a menacing force.

    The Invincible Son of Crawmerax The Invincible 

Like Crab-father, Like Crab-son

https://static.tvtropes.org/pmwiki/pub/images/bl2_son_of_crawmerax.jpg
A giant Crab Worm fought in the Sir Hammerlock vs. the Son of Crawmerax DLC. The progeny of Crawmerax, it wishes to wreak vengeance upon the Vault Hunters for killing its father repeatedly for loot.
  • Breaking Old Trends: The first Raid Boss with a character introduction. Haderax and Wotan would later follow suit.
  • Cash Gate: In order to fight him, you have to beat the DLC's story mode and then pay 20 Eridium units at the arena where you fought it.
  • Giant Enemy Crab: Like its father, it's a massive Crab Worm.
  • Moveset Clone: Shares all of his attacks with his father.
  • Revenge by Proxy: It plans to avenge its father by killing Sir Hammerlock.
  • Took a Level in Badass: After killing it the first time, it becomes a proper Raid Boss and can be fought as "The Invincible Son of Crawmerax the Invincible".

    Haderax the Invincible 
https://static.tvtropes.org/pmwiki/pub/images/bl2_haderax_the_invincible.jpg
A giant Sand Worm and the final Superboss of 2 as a whole. Unlocked in Commander Lilith and the Fight for Sanctuary after finishing the DLC story.
  • Cash Gate: In order to fight it, you have to pay 20 Eridium units, 5 at each of the sound devices, in the "Writhing Deep" area, unlocked after beating the DLC's story mode.
  • Continuity Nod: Like the Leviathan from Captain Scarlett before, his cutscene has him getting out of the level's floor and eating the camera.
  • Flunky Boss: Accompanied by spores (last seen in Sir Hammerlock's Big Game Hunt, but unlike those these attack directly the players) and other Crab Worms.
  • Sand Worm: It's a bigger and stronger version of the Sand Worm mooks, thanks to being exposed to Colonel Hector's fauna gas.
  • Theme Music Power-Up: In order to summon it, four sonic disruptors have to be played, each of which emit a specific signal and then a switch releases the floor and the player can fight him. A rocking theme starts playing in the background.

Introduced in Borderlands: The Pre-Sequel!

    The Invincible Sentinel 
The Raid version of the Sentinel.See Borderlands: Eridians and Vault Monsters for more info.

Introduced in Borderlands 3

    Valkyrie Squad 
https://static.tvtropes.org/pmwiki/pub/images/20240329221712_1.jpg
A trio of highly advanced Maliwan mechs (Sigrdrifa, Hildr and Rota) created by the weapons research project "Valhalla". They fight the Vault Hunters in an attempt to prevent them from advancing further into Midnight's Cairn Maliwan Blacksite.
  • Beehive Barrier: It denotes whether you can damage them or not.
  • Close-Range Combatant: Hildr uses a scythe to battle and will deal heavy damage if she gets within melee reach.
  • Flunky Boss: Every time a Valkyrie Squad member retreats elite Maliwan forces will come for backup. Rota will create Isaz Augas, Overspheres enemies, that deal cryo damage from afar. The Valkyries can also summon Huskarl mechs to aid them during the fight.
  • King Mook:
    • Sigrdrifa is a tuned up Hoplite class mech.
    • Hildr is a souped up Reaper class mech.
    • Rota is a beefed up Arbalest class mech.
  • Mini-Boss: Fought roughly half way through Midnight's Cairn. Defeating them allows you to reach the only checkpoint before Wotan.
  • Mook Chivalry: Excluding the first and final phases the Valkiries will attack one at time, however beware that other enemies might be in the arena.
  • Pinball Projectile: Sigrdrifa will launch bouncy projectiles like GenIVIV's.
  • Shock and Awe: Sigrdrifa uses shock attacks.
  • Wolfpack Boss: You fight three of them and they wouldn't be nearly as troublesome if you had to deal with only one.

    Wotan the Invincible 
https://static.tvtropes.org/pmwiki/pub/images/wotaninvincible_8.jpg

A giant Maliwan robot fought in the Takedown at the Maliwan Blacksite DLC. The culmination of Maliwan's top-secret robotics research project at "Midnight's Cairn", Wotan is a huge quadrupedal robot with a reconfigurable shield array and a slew of powerful weapons.


  • Cranial Processing Unit: It has what looks like a metallic brain attached to its lower body. Destroying that lower half causes the brain to break free and try to run. It's very weak and easily disposed of, and with it being kind of slow, that allows for another source of loot alongside the two halves of Wotan.
  • Combining Mecha: When it Turns Red, it reveals itself to be this, splitting its top and bottom halves. The upper body flies through the air, raining down destruction, while the legs stay grounded and unleash waves of damaging orbs and spinning explosive disks.
  • Deflector Shields: At certain points in its first phase, it sets up a huge barrier that negates all incoming damage. To take it down, you have to make your way past it and shoot through the gaps to force Wotan to fight again. At one point you must walk into one of its shields to shoot through one of the gaps of another shield.
  • Degraded Boss: Inverted. The Kraken mech that's fought near the beginning is essentially a much smaller Wotan with far less armaments, and is easily defeated. It serves as a preview for the real Wotan.
  • Final Boss: Of the Maliwan Takedown.
  • Flunky Boss: It'll summon all sorts of Maliwan combat units, from infantry to Maliwan mechs, for support.
  • Humongous Mecha: It's a massive walker mech, brimming with immense firepower, and is incredibly agile to boot.
  • Impossibly Graceful Giant: It's very large and presumably heavy for a robot, and yet it can leap through the air with ease.
  • "Instant Death" Radius: Getting close while it has its Deflector Shields up is a very bad idea.
  • Killer Robot: What else would it be if it's a tanky tin-can that's armed to the teeth with lasers and shields?
  • Lightning Bruiser: It's huge, powerful, durable and very maneuverable, being one of Maliwan's strongest units.
  • Macross Missile Massacre: One of its many attacks. Thankfully Crosshair Aware is in full effect and you have time to dodge them.
  • Rare Random Drop: Has a chance of dropping the Moonfirenote , the Redistributornote , the Tiggs' Boomnote , and the Wotan's Head room decoration.
  • Spider Tank: It has this vibe, considering it has four legs and ambles about on them.
  • Starfish Robot: This robot doesn't resemble any known animal, terrestrial or otherwise.

    Anathema the Relentless 
https://static.tvtropes.org/pmwiki/pub/images/anathema.jpg
An Eridian Guardian found in the Shattered Tribunal on Minos Prime. It's found midway through the Guardian Takedown serving as the gatekeeper to the only checkpoint in the takedown.

  • Boss-Arena Idiocy: Every time a quarter of its health is chipped off Anathema will charge an large One-Hit Kill area attack that will down anyone, even Moze through her Iron Bear suit. You can choose to take the risk and eat the attack and then get a Second Wind or use the jump pads to move to another platform. One of Anathema's shadows can show up there and it'll use the same attack there forcing you to jump to another platform.
  • Bullfight Boss: It has limited ranged attacks, but it'll furiously attack with melee strikes.
  • Cat-and-Mouse Boss: Sort of. Whenever Anathema charges its One-Hit Kill attack you can jump away from it (or not), if you do and take too long to return to the platform the boss was at Anathema will teleport to where you are.
  • Final Boss Preview: It has a lot of similarities to Scourge like an arena wide One-Hit Kill attack after taking enough damage, focus on melee attacks and having two Armors and one Shield for health.
  • Flat Character: Anathema has no lines of dialogue, no introduction... Nothing. It's just there to serve as a tough boss battle in Guardian Takedown. This is specially jarring since Scourge is rather chatty.
  • Kaizo Trap: Anathema's defeat will cause an explosion that pushes nearby players a small, but non-negligible distance. If you're distracted or close to edges this can push you into the Bottomless Pits.
  • One-Hit Kill: For every 1/4 of its current health bar you damage it'll charge up an attack that cover the entire platform Anathema is at. You cannot hide to avoid it and it'll go through any form of protection, get hit by it and it's straight to Fight For Your Life mode with you.
  • Parrying Bullets: It can swat away any projectiles you fire at it if its not attacking you.
  • Platform Battle: One of the reasons why this fight can be dangerous. The platforms are deceptively small for a pretty hectic fight and Anathema can ring out your character if you're not careful with your footing.
  • You Will Not Evade Me: Jumped to a safe platform where Anathema isn't at? Don't worry, it will teleport to where you are.

    Scourge the Invincible Martyr 
https://static.tvtropes.org/pmwiki/pub/images/borderlands_3_20210126174954.jpg
A mysterious Eridian Guardian stationed in the Shattered Tribunal on the ruins of Minos Prime.

It seems to have knowledge of all events that has transpired from Borderlands through Borderlands 3 up until the completion of the Eridian Trials by the third generation of Vault Hunters and it speaks cryptically about the future...
  • Attack of the 50-Foot Whatever: Scourge is a huge Eridian Guardian that dwarfs the already big Anathema.
  • Boss-Arena Idiocy: One move it has involves going invulnerable and charging up a powerful attack that will oneshot anyone not hiding behind cover. You can either wait for it to go off while hiding behind something like a pillar... or shoot one of the explosive Guardians that like to wander near it and make it blow up, interrupting the cast and making Scourge vulnerable to more pain. Note that it never moves from its position while charging up this attack, meaning you're free to lure those explosive Guardians over and blow it up.
    • Another example is when Scourge is regenerating its health, the crystals healing it that you must destroy with a melee attack are just within reach of your characters for some reason.
  • Boss Arena Urgency: Scourge can break the pillars in its arena if you fight too close to them, the same pillars that you have to use to take cover from its One-Hit Kill attack.
  • Boss Subtitles: Like Wotan, Scourge has the honor of being introduced with a title card.
  • Breaking Old Trends: Scourge is the first raid boss that seemingly has ties with the main storyline despite the Guardian Takedown being optional, a lot of its dialogue implies it knows everything that has happened ever since the first generation of Vault Hunters opened the first Vault on Pandora.
  • Bullfight Boss: Scourge doesn't have a lot of ranged attack options, so it'll charge at players to deal massive damage with its whip strikes.
  • Enemy Chatter: Scourge regularly speaks to you as you progress through Minos Prime, and it talks very cryptically.
  • Final Boss: Of the Guardian Takedown.
  • Flunky Boss: It will constantly send Eridian Guardians and Nekrotafeyan wildlife to harass the Vault Hunters battling it. It'll send even more when it starts charging its One-Hit Kill attack.
  • Healing Boss: After depleting one of its bars Scourge will teleport players to another arena so it can regenerate its huge health pool, it'll also send in Eridian Guardians after them to buy some time.
  • Knight of Cerebus: While most bosses have at least something to make them less serious, even Wotan has a walking brain for its core, Scourge, like all Eridians shown so far, has nothing silly about it or its backstory and is always speaking in a foreboding tone with underlying threats in its cryptic messages.
  • Lightning Lash: Scourge wields a whip-like laser weapon to attack and throw projectiles at you.
  • Luckily, My Shield Will Protect Me / Wing Shield: It's wings act as shields which makes a bit tricky to hit its weakspot consistently.
  • Mysterious Stranger: Like every sentient Eridian Guardian before it, everything single thing about Scourge and its actions are a complete mystery that remains unanswered. Additionally what it says during its boss fight only brings even more questions:
    "Do you feel what’s to come."
    "I have already done what The Watcher could not."
    "The Destroyer’s cage must be rebuilt."
    "You cannot contain what is loose."
    "You cannot halt the burning of the stars."
    "You had your chance."
    "You make a mockery of our burden."
    "The Overseer was wrong about you."
  • Oh, My Gods!: It will curse you using The Destroyer's name.
    Scourge: Destroyer take you!
  • One-Hit Kill: Every time after you chip off 1/3 of its current health it'll charge a potent, arena wide, attack that will send anyone caught in its radius into Fight For Your Life mode. Unlike Anathema's you can hide behind something to avoid it, however unlike Anathema's it will also kill every enemy caught in it which can cause problems if you need a quick Second Wind.
  • Planet Destroyer: Dialogue from Tannis implies that Scourge and the Eridian Guardians under its command may have destroyed Minos Prime. Even Tannis is confused as to why they would do this since Guardians usually, well, guard a planet's Vault while keeping the planet intact; Tannis theorizes Scourge may have gone rogue.
  • The Resenter: One of the few things clear about Scourge is that it views the Vault Hunters as unworthy of holding the duty of protecting the Vaults and consequently, the cage of The Destroyer.
  • Shock and Awe: One of its attacks will summon pillars of lightning.
  • We Will Meet Again: Scourge's defeat has him seemingly retreating instead of exploding and even if it did "die", Nyriad's logs mention Eridian Guardian souls move from one body to another if the current one is destroyed...
    Scourge: (upon defeat) I do not end in death. But I begin. A witness to your ageless sentence.
  • What the Hell, Player?: Scourge's dialogue mentions the reckless actions of Vault Hunters threw the universe in disarray. It doesn't seem to be admonishing just the Vault Hunters, but also the players themselves.
    Scourge: Is destruction all you know?!
  • You Have No Chance to Survive: "You will not leave this place." "Perish." "Killing you will be an act of mercy."
  • You Will Not Evade Me: One of Scourge's attack will pull the target with its whip.

    Hemovorous the Invincible 
"The Queen of Varkids", as Eista from Xylourgos mentions in passage, a blood red varkid found deep in Darkthirst Dominion, on Pandora. Hemovorous will start in her larval form gradually evolving as her current form takes enough damage until she reaches her "Supreme Badass" form as Hemovorous, the Invincible.

In higher levels of Mayhem or in True Vault Hunter the Supreme Badass Pod will sprout an unwelcome surprise in form of Vermivorous, the Invincible, albeit smaller in size and health, but equal in attacks and destructive power.
  • Action Bomb: One of its many dangerous attacks is rolling several pupa-like things on the arena which will explode dealing massive damage.
  • Attack of the 50-Foot Whatever: She's an enormous varkid!
  • Boss-Only Level: She, Vermivorous, and her minions are the only threats encountered in Darkthirst Dominion.
  • Cash Gate: Like previous raid bosses, you have to spend eridium, although it's a hefty amount this time at 500 eridium, just for a chance to fight her. Thankfully you don't have to pay again if you dienote .
  • Dual Boss: On True Vault Hunter Mode, or Mayhem 6 and above, Vermivorous, a Borderlands 2 raid boss, will chime in for the party too. Both must be defeated for the mission "You. Will. Die. (Over and over)" to be considered complete.
  • Flunky Boss: Varkids will constantly swarm the place when fighting Hemovorous.
  • Ground Wave: One of her attacks which sends three waves against the target.
  • Increasingly Lethal Enemy: Regular Varkids will be always on the field and if you don't pay attention to them they might evolve while you're busy trying not to get murdered by Hemovorous (and possibly Vermivorous). It's not uncommon for players to fail to realize this until they're dealing with a Badass, or worse, a Super Badass Varkid on top of the boss(es) as well.
  • King Mook: Queen actually. Up until her Super Badass form Hemovorous is just a regular varkid with massive health pool, once she emerges from her "Supreme Badass Pod" however...
  • Legacy Boss Battle: Remember Vermivorous from the second game? She's back and teams up with Hemovorous!
  • Monster Lord: The "Queen of Varkids" as Eista mentions off-handedly and confirms more than one Hemovorous existed as Eista says Sir Hammerlock killed one at an unknown location while the Vault Hunters killed the one in Darkthirst Dominion.
  • Moveset Clone: Both Hemo and Vermi shares the same phases and moves and are equally dangerous, although only Hemo has the huge health bar slapped at the top of your screen.
  • Rare Random Drop: Hemovorous (but not Vermivorous) has a chance to drop the following items:
    • Atlas Replay. A legendary Atlas pistol that fires explosives and homing tracking darts. Fire rate will increase for each enemy tagged.
    • Ionic Disruptor. A legendary Jakobs sniper rifle that deals increased damage to shocked enemies and bypasses even invincibility phases.
    • Ringer. A legendary Torgue grenade mod that rolls and explodes after a few seconds or if it takes damage.
    • Company Man. A legendary artifact of a random gun brand which will increase gun status of the particular brand it is from. This item is unique since it will always drop from Hemovorous, but has a small chance to drop twice after Hemovorous is killed.
  • Sequential Boss: In a nod to Vermivorous you must fight Hemovorous in her Larval, Adult, Badass, Super Badass and then, finally, in her Invincible form. On the plus side you don't have to worry about killing Hemovorous before/while she is evolving (or, unlike Vermivorous, worry that she won't evolve at all), on the negative side Hemovorous has considerably more health than any Varkid of the same class...
  • Turns Red: After you chip off half of her armor she'll start flying and carpet bombing the arena with elemental attacks. She'll keep doing the same after you break all of its armor while digging underground to move around the arena.
  • Weaponized Offspring: Hemovorous use Varkids larvae as missiles against you.

Introduced in Tiny Tina's Wonderlands

    SPOILER CHARACTER 

The Maker

Evil, superpowered Tiny Tina... This Is Gonna Suck.

Voiced by: Ashly Burch
https://static.tvtropes.org/pmwiki/pub/images/b4cc899d_dd72_4e6d_8b64_82f0eb7d4e80.jpeg
"I AM YOUR MAKER! Come fight me!"

The secret final raid boss of the game. A mysterious astral version of Tiny Tina with horrifying powers and a disdain for players.


  • Superpowered Evil Side: Is this for Tina, full of resentment towards the player characters who do not appreciate her creative vision.

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